mirror of https://github.com/zeldaret/mm.git
Move the system heap and the framebuffers to their own segments (#1488)
* make segments for the systemheap and the framebuffers * define in the makefile * undefined syms * Make segments for the pre boot buffers too * Update spec Co-authored-by: Parker <20159000+jpburnett@users.noreply.github.com> * review * Update spec Co-authored-by: Parker <20159000+jpburnett@users.noreply.github.com> * Update Makefile Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * comments * comment * move comment about the hardcoded address to buffers.h * rewrite SYSTEM_HEAP_END_ADDR in terms of other symbols * Use `ALIGNED` on all the buffers * Rename SYSTEM_HEAP_END_ADDR to FRAMEBUFFERS_START_ADDR * Put ALIGNED at the right like the rest of the codebase * merge * gLoBuffer * gHiBuffer * Add a static assert to ensure the address of gHiBuffer haven't shifted without the user noticing * smol include cleanup --------- Co-authored-by: Parker <20159000+jpburnett@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
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@ -1,9 +1,24 @@
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#ifndef BUFFERS_H
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#define BUFFERS_H
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#include "z64.h"
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#include "libc/assert.h"
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#include "gfx.h"
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#include "macros.h"
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#include "stack.h"
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#include "z64save.h"
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typedef union {
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u16 framebufferHiRes[HIRES_BUFFER_HEIGHT][HIRES_BUFFER_WIDTH] ALIGNED(64);
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struct {
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u16 framebuffer[SCREEN_HEIGHT][SCREEN_WIDTH] ALIGNED(64);
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u8 skyboxBuffer[0x5A360] ALIGNED(16);
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};
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} BufferLow;
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// Equivalent to gLoBuffer.framebufferHiRes, but a different symbol is required to match
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extern u16 gFramebufferHiRes1[HIRES_BUFFER_WIDTH][HIRES_BUFFER_HEIGHT];
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extern BufferLow gLoBuffer;
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extern u8 gGfxSPTaskYieldBuffer[OS_YIELD_DATA_SIZE];
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@ -12,9 +27,40 @@ extern GfxPool gGfxPools[2];
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extern u8 gAudioHeap[0x138000];
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extern u8 gSystemHeap[];
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extern u8 gPictoPhotoI8[PICTO_PHOTO_SIZE];
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extern u8 D_80784600[0x56200];
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extern u16 gFramebuffer0[SCREEN_HEIGHT][SCREEN_WIDTH];
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typedef union {
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u16 framebufferHiRes[HIRES_BUFFER_HEIGHT][HIRES_BUFFER_WIDTH] ALIGNED(64);
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struct {
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u8 pictoPhotoI8[PICTO_PHOTO_SIZE] ALIGNED(64);
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u8 D_80784600[0x56200] ALIGNED(64);
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u16 framebuffer[SCREEN_HEIGHT][SCREEN_WIDTH] ALIGNED(64);
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};
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} BufferHigh;
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// Equivalent to gHiBuffer.framebufferHiRes, but a different symbol is required to match
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extern u16 gFramebufferHiRes0[HIRES_BUFFER_HEIGHT][HIRES_BUFFER_WIDTH];
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extern BufferHigh gHiBuffer;
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#ifndef FRAMEBUFFERS_START_ADDR
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/**
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* The `framebuffers` segment is located at a fixed location in RAM and has a
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* fixed size.
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* Those framebuffers are placed at the end of the RAM space.
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* This address is calculated by doing `0x80800000 - (size of framebuffers)`,
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* where 0x80800000 is the end of the Expansion Pak address range.
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* In the vanilla game this value expands to `0x80780000`.
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*
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* Since the start of the `framebuffers` segment is the end of the not-fixed
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* available RAM, then the `system_heap` covers all the remaining RAM that is
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* not used by the non-relocatable code/data (i.e. `boot`, `code`, and other
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* buffers) up to the start of the `framebuffers` segmemt.
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* @see `Main`
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*/
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#define FRAMEBUFFERS_START_ADDR (PHYS_TO_K0(0x800000) - sizeof(BufferHigh))
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static_assert(FRAMEBUFFERS_START_ADDR == 0x80780000, "The expected address of gHiBuffer shifted. Please update said address in buffers.h and in the spec file.");
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#endif
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#endif
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@ -0,0 +1,21 @@
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#ifndef LIBC_ASSERT_H
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#define LIBC_ASSERT_H
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// Static/compile-time assertions
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#if (__STDC_VERSION__ >= 202311L)
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// static_assert is a keyword in C23, do not define it
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#elif (__STDC_VERSION__ >= 201112L)
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# define static_assert(cond, msg) _Static_assert(cond, msg)
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#else
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# ifndef GLUE
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# define GLUE(a, b) a##b
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# endif
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# ifndef GLUE2
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# define GLUE2(a, b) GLUE(a, b)
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# endif
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# define static_assert(cond, msg) typedef char GLUE2(static_assertion_failed, __LINE__)[(cond) ? 1 : -1]
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#endif
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#endif
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@ -39,6 +39,8 @@
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#define ROM_FILE_UNSET \
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{ 0 }
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DECLARE_SEGMENT(framebuffer_lo)
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DECLARE_SEGMENT(boot)
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DECLARE_ROM_SEGMENT(boot)
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@ -78,6 +80,8 @@ DECLARE_SEGMENT(code)
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DECLARE_ROM_SEGMENT(code)
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DECLARE_BSS_SEGMENT(code)
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DECLARE_SEGMENT(system_heap)
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DECLARE_OVERLAY_SEGMENT(kaleido_scope)
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DECLARE_OVERLAY_SEGMENT(player_actor)
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@ -5,10 +5,6 @@
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#include "segment_symbols.h"
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#include "macros.h"
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// pre-boot variables
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extern u16 gFramebuffer1[SCREEN_HEIGHT][SCREEN_WIDTH]; // at 0x80000500
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extern u8 D_80025D00[];
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// data
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extern size_t gDmaMgrDmaBuffSize;
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extern vs32 gIrqMgrResetStatus;
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28
spec
28
spec
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@ -4,15 +4,20 @@
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beginseg
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name "makerom"
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address 0x8007F000
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include "build/asm/makerom/rom_header.o"
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include "build/asm/makerom/ipl3.o"
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include "build/asm/makerom/entry.o"
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endseg
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beginseg
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name "framebuffer_lo"
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address 0x80000500
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flags NOLOAD
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include "build/src/buffers/framebuffer_lo.o"
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endseg
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beginseg
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name "boot"
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address 0x80080060
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include "build/src/boot/boot_main.o"
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include "build/data/boot/rspboot.data.o"
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include "build/src/boot/idle.o"
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@ -612,13 +617,30 @@ beginseg
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include "build/data/code/njpgdspMain.rodata.o"
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endseg
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// The game expects all the segments after the `code` segment and before the first overlay to be `NOLOAD` ones
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beginseg
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name "buffers"
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flags NOLOAD
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include "build/src/buffers/gfxyield.o"
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include "build/src/buffers/gfxstack.o"
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include "build/src/buffers/gfxpools.o"
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include "build/data/code/buffers.bss.o"
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include "build/src/buffers/audio_heap.o"
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endseg
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beginseg
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name "system_heap"
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flags NOLOAD
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// This segment is just a dummy that is used to know where the other buffers (non framebuffers) end
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include "build/src/buffers/system_heap.o"
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endseg
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beginseg
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name "framebuffer_hi"
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flags NOLOAD
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// This has to be fixed location in VRAM. See the FRAMEBUFFERS_START_ADDR define on `buffers.h` for a more in-depth explanation
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address 0x80780000
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include "build/src/buffers/framebuffer_hi.o"
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endseg
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beginseg
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#include "prevent_bss_reordering.h"
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#include "buffers.h"
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#include "irqmgr.h"
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#include "main.h"
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#include "stack.h"
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}
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void Main_InitScreen(void) {
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Main_InitFramebuffer((u32*)gFramebuffer1, sizeof(gFramebuffer1),
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Main_InitFramebuffer((u32*)gLoBuffer.framebuffer, sizeof(gLoBuffer.framebuffer),
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(GPACK_RGBA5551(0, 0, 0, 1) << 16) | GPACK_RGBA5551(0, 0, 0, 1));
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ViConfig_UpdateVi(false);
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osViSwapBuffer(gFramebuffer1);
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osViSwapBuffer(gLoBuffer.framebuffer);
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osViBlack(false);
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}
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void* memStart = (void*)0x80000400;
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void* memEnd = OS_PHYSICAL_TO_K0(osMemSize);
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Main_ClearMemory(memStart, gFramebuffer1);
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Main_ClearMemory(D_80025D00, bootproc);
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Main_ClearMemory(gGfxSPTaskYieldBuffer, memEnd);
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Main_ClearMemory(memStart, SEGMENT_START(framebuffer_lo));
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// Clear the rest of the buffer that was not initialized by Main_InitScreen
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Main_ClearMemory(&gLoBuffer.skyboxBuffer, SEGMENT_END(framebuffer_lo));
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// Clear all the buffers after the `code` segment, up to the end of the available RAM space
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Main_ClearMemory(SEGMENT_END(code), memEnd);
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}
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void Main_Init(void) {
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#include "buffers.h"
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u8 gAudioHeap[0x138000] ALIGNED(16);
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@ -0,0 +1,5 @@
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#include "buffers.h"
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// Don't add symbols here unless you know what you are doing.
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BufferHigh gHiBuffer ALIGNED(64);
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@ -0,0 +1,5 @@
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#include "buffers.h"
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// Don't add symbols here unless you know what you are doing.
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BufferLow gLoBuffer ALIGNED(64);
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@ -1,3 +1,3 @@
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#include "buffers.h"
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GfxPool gGfxPools[2];
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GfxPool gGfxPools[2] ALIGNED(16);
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@ -1,3 +1,3 @@
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#include "buffers.h"
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STACK(gGfxSPTaskStack, 0x400);
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STACK(gGfxSPTaskStack, 0x400) ALIGNED(16);
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#include "buffers.h"
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u8 gGfxSPTaskYieldBuffer[OS_YIELD_DATA_SIZE];
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u8 gGfxSPTaskYieldBuffer[OS_YIELD_DATA_SIZE] ALIGNED(16);
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@ -1,5 +0,0 @@
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#include "buffers.h"
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u8 gAudioHeap[0x138000];
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u8 gSystemHeap[UNK_SIZE];
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#include "buffers.h"
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// Don't add symbols here unless you know what you are doing.
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// Dummy, marks the start of system_heap space whose actual size depends on the spec
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u8 gSystemHeap[UNK_SIZE] ALIGNED(16);
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Check_RegionIsSupported();
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Check_ExpansionPak();
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sysHeap = (intptr_t)gSystemHeap;
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fb = 0x80780000;
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sysHeap = (intptr_t)SEGMENT_START(system_heap);
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fb = FRAMEBUFFERS_START_ADDR;
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gSystemHeapSize = fb - sysHeap;
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SystemHeap_Init((void*)sysHeap, gSystemHeapSize);
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#include "prevent_bss_reordering.h"
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#include "z64.h"
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#include "buffers.h"
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#include "regs.h"
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#include "functions.h"
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#include "macros.h"
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@ -41,9 +41,6 @@ u8 gSysCfbHiResEnabled;
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#include "system_malloc.h"
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#include "z64vimode.h"
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extern u16 gFramebufferHiRes0[HIRES_BUFFER_WIDTH][HIRES_BUFFER_HEIGHT];
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extern u16 gFramebufferHiRes1[HIRES_BUFFER_WIDTH][HIRES_BUFFER_HEIGHT];
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void SysCfb_SetLoResMode(void) {
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gFramebuffers[1] = sCfbLoRes1;
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gFramebuffers[0] = sCfbLoRes0;
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}
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void SysCfb_Init(void) {
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sCfbLoRes1 = gFramebuffer1;
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sCfbLoRes0 = gFramebuffer0;
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sCfbLoRes1 = gLoBuffer.framebuffer;
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sCfbLoRes0 = gHiBuffer.framebuffer;
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sCfbHiRes1 = gFramebufferHiRes1;
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sCfbHiRes0 = gFramebufferHiRes0;
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SysCfb_SetLoResMode();
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void Play_TakePictoPhoto(PreRender* prerender) {
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PreRender_ApplyFilters(prerender);
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Play_ConvertRgba16ToIntensityImage(gPictoPhotoI8, prerender->fbufSave, SCREEN_WIDTH, PICTO_PHOTO_TOPLEFT_X,
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Play_ConvertRgba16ToIntensityImage(gHiBuffer.pictoPhotoI8, prerender->fbufSave, SCREEN_WIDTH, PICTO_PHOTO_TOPLEFT_X,
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PICTO_PHOTO_TOPLEFT_Y, (PICTO_PHOTO_TOPLEFT_X + PICTO_PHOTO_WIDTH) - 1,
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(PICTO_PHOTO_TOPLEFT_Y + PICTO_PHOTO_HEIGHT) - 1, 8);
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}
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@ -2262,10 +2262,10 @@ void Play_Init(GameState* thisx) {
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PreRender_SetValues(&this->pauseBgPreRender, gCfbWidth, gCfbHeight, NULL, NULL);
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this->unk_18E64 = gWorkBuffer;
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this->pictoPhotoI8 = gPictoPhotoI8;
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this->unk_18E68 = D_80784600;
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this->unk_18E58 = D_80784600;
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this->unk_18E60 = D_80784600;
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this->pictoPhotoI8 = gHiBuffer.pictoPhotoI8;
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this->unk_18E68 = gHiBuffer.D_80784600;
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this->unk_18E58 = gHiBuffer.D_80784600;
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this->unk_18E60 = gHiBuffer.D_80784600;
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gTransitionTileState = TRANS_TILE_OFF;
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this->transitionMode = TRANS_MODE_OFF;
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D_801D0D54 = false;
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@ -1,4 +1,5 @@
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#include "global.h"
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#include "buffers.h"
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u32 D_801C5E30[] = { 0, 0x2000, 0x4000, 0x6000, 0x8000, 0xC000 };
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switch (skyboxId) {
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case SKYBOX_NORMAL_SKY:
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// Send a DMA request for the cloudy sky texture
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skyboxCtx->staticSegments[0] = &D_80025D00;
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skyboxCtx->staticSegments[0] = gLoBuffer.skyboxBuffer;
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size = SEGMENT_ROM_SIZE(d2_cloud_static);
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segment = (void*)ALIGN8((uintptr_t)skyboxCtx->staticSegments[0] + size);
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DmaMgr_SendRequest0(skyboxCtx->staticSegments[0], SEGMENT_ROM_START(d2_cloud_static), size);
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@ -2147,7 +2147,7 @@ for segment in files_spec:
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# Calculate the offset and size of this section relative to the section
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data_offset = off - segment[3][i][0]
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full_index = file_list.index(off)
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if segment[0] == "code" and name == "buffers" and segment[3][i][2] == "bss":
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if segment[0] == "code" and name == "framebuffer_hi" and segment[3][i][2] == "bss":
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# This is the end of code, hardcode it
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data_size = 0x80800000 - file_list[full_index]
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elif segment[0] == "boot" and name == "vimgr" and segment[3][i][2] == "bss":
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@ -750,7 +750,9 @@
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0x801FFD00 : "sequence",
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0x80208E90 : "jpegdecoder",
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0x80208EA0 : "gfxbuffers",
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0x8024A4C0 : "buffers",
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0x8024A4C0 : "buffer_audio_heap",
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0x803824C0 : "buffer_system_heap",
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0x80780000 : "framebuffer_hi",
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},
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],
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['ovl_title', 'baserom/', 'overlay', [], { 0x80800000 : "ovl_title" }],
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|
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@ -8,8 +8,7 @@
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0x80000314:("osVersion","UNK_TYPE","",0x4),
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0x80000318:("osMemSize","UNK_TYPE","",0x4),
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0x8000031C:("osAppNMIBuffer","s32","[0x10]",0x40),
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0x80000500:("gFramebuffer1","u16","[SCREEN_HEIGHT][SCREEN_WIDTH]",0x25800),
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0x80025D00:("D_80025D00","u8","[]",0x1), # TODO size
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0x80000500:("gLoBuffer","BufferLow","",0x7FB60),
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0x800969C0:("rspbootTextStart","u64","[]",0x160),
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0x80096B20:("D_80096B20","u8","",0x1),
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0x80096B24:("gViConfigUseDefault","vu8","",0x1),
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|
@ -4286,9 +4285,7 @@
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0x80209EA0:("gGfxPools","GfxPool","[2]",0x40620),
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0x8024A4C0:("gAudioHeap","u8","[0x138000]",0x138000),
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0x803824C0:("gSystemHeap","u8","[UNK_SIZE]",0x3fdb40),
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0x80780000:("gPictoPhotoI8","u8","[0x4600]",0x4600),
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0x80784600:("D_80784600","u8","[0x56200]",0x56200),
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0x807DA800:("gFramebuffer0","u16","[SCREEN_HEIGHT][SCREEN_WIDTH]",0x25800),
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0x80780000:("gHiBuffer","BufferHigh","",0x80000),
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0x80800860:("titleRotation","s16","",0x2),
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0x80800868:("D_80800868","UNK_TYPE1","",0x1),
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0x80800870:("D_80800870","UNK_TYPE1","",0x1),
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|
|
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@ -124,10 +124,8 @@ D_A4800018 = 0xA4800018; // SI_STATUS_REG
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// sys_cfb buffers
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|
||||
gFramebuffer1 = 0x80000500;
|
||||
gFramebufferHiRes0 = 0x80780000;
|
||||
gFramebufferHiRes1 = 0x80000500;
|
||||
D_80025D00 = 0x80025D00;
|
||||
gFramebufferHiRes1 = gLoBuffer;
|
||||
gFramebufferHiRes0 = gHiBuffer;
|
||||
|
||||
// Ucode symbols
|
||||
|
||||
|
|
Loading…
Reference in New Issue