diff --git a/assets/xml/objects/object_dt.xml b/assets/xml/objects/object_dt.xml
index f1e62d59a8..3acf0c4426 100644
--- a/assets/xml/objects/object_dt.xml
+++ b/assets/xml/objects/object_dt.xml
@@ -28,8 +28,8 @@
-
-
+
+
@@ -37,15 +37,15 @@
-
+
-
-
-
+
+
+
-
-
+
+
diff --git a/src/overlays/actors/ovl_En_Ending_Hero/z_en_ending_hero.c b/src/overlays/actors/ovl_En_Ending_Hero/z_en_ending_hero.c
index 6cdf54d701..1786380ac2 100644
--- a/src/overlays/actors/ovl_En_Ending_Hero/z_en_ending_hero.c
+++ b/src/overlays/actors/ovl_En_Ending_Hero/z_en_ending_hero.c
@@ -71,13 +71,13 @@ void EnEndingHero_Update(Actor* thisx, PlayState* play) {
Actor_UpdateBgCheckInfo(play, &this->actor, 20.0f, 20.0f, 50.0f, 0x1D);
}
-static TexturePtr D_80C1E970[] = {
- object_dt_Tex_007350, object_dt_Tex_009590, object_dt_Tex_009F90, object_dt_Tex_00A790, object_dt_Tex_00AB90,
+static TexturePtr sEyeTextures[] = {
+ gDotourEyeShockTex, gDotourEyeOpenTex, gDotourEyeClosedTex, gDotourEyeLookDownTex, gDotourEyeSquintTex,
};
-static TexturePtr D_80C1E984[] = {
- object_dt_Tex_007750,
- object_dt_Tex_00A390,
- object_dt_Tex_00A490,
+static TexturePtr sEyebrowTextures[] = {
+ gDotourEyebrowHighTex,
+ gDotourEyebrowMidTex,
+ gDotourEyebrowLowTex,
};
void EnEndingHero_Draw(Actor* thisx, PlayState* play) {
@@ -88,13 +88,13 @@ void EnEndingHero_Draw(Actor* thisx, PlayState* play) {
func_8012C28C(play->state.gfxCtx);
func_8012C2DC(play->state.gfxCtx);
- gSPSegment(POLY_OPA_DISP++, 0x08, Lib_SegmentedToVirtual(D_80C1E970[this->unk242]));
+ gSPSegment(POLY_OPA_DISP++, 0x08, Lib_SegmentedToVirtual(sEyeTextures[this->unk242]));
if (this->unk242 < 3) {
index = this->unk242;
}
- gSPSegment(POLY_OPA_DISP++, 0x09, Lib_SegmentedToVirtual(D_80C1E984[index]));
+ gSPSegment(POLY_OPA_DISP++, 0x09, Lib_SegmentedToVirtual(sEyebrowTextures[index]));
SkelAnime_DrawFlexOpa(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, NULL,
NULL, &this->actor);
diff --git a/src/overlays/actors/ovl_En_Ending_Hero6/z_en_ending_hero6.c b/src/overlays/actors/ovl_En_Ending_Hero6/z_en_ending_hero6.c
index 8f19fe9f8c..06f973265c 100644
--- a/src/overlays/actors/ovl_En_Ending_Hero6/z_en_ending_hero6.c
+++ b/src/overlays/actors/ovl_En_Ending_Hero6/z_en_ending_hero6.c
@@ -121,9 +121,9 @@ void EnEndingHero6_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec
}
void EnEndingHero6_Draw(Actor* thisx, PlayState* play) {
- static TexturePtr D_80C24280[] = { object_dt_Tex_007350, object_dt_Tex_009590, object_dt_Tex_009F90,
- object_dt_Tex_00A790, object_dt_Tex_00AB90 };
- static TexturePtr D_80C24294[] = { object_dt_Tex_007750, object_dt_Tex_00A390, object_dt_Tex_00A490 };
+ static TexturePtr sEyeTextures[] = { gDotourEyeShockTex, gDotourEyeOpenTex, gDotourEyeClosedTex,
+ gDotourEyeLookDownTex, gDotourEyeSquintTex };
+ static TexturePtr sEyebrowTextures[] = { gDotourEyebrowHighTex, gDotourEyebrowMidTex, gDotourEyebrowLowTex };
s32 pad;
EnEndingHero6* this = THIS;
s32 index = 0;
@@ -156,13 +156,13 @@ void EnEndingHero6_Draw(Actor* thisx, PlayState* play) {
}
if (this->npcIndex == 0) {
- gSPSegment(POLY_OPA_DISP++, 0x08, Lib_SegmentedToVirtual(D_80C24280[this->eyeState]));
+ gSPSegment(POLY_OPA_DISP++, 0x08, Lib_SegmentedToVirtual(sEyeTextures[this->eyeState]));
if (this->eyeState < 3) {
index = this->eyeState;
}
- gSPSegment(POLY_OPA_DISP++, 0x09, Lib_SegmentedToVirtual(D_80C24294[index]));
+ gSPSegment(POLY_OPA_DISP++, 0x09, Lib_SegmentedToVirtual(sEyebrowTextures[index]));
}
SkelAnime_DrawFlexOpa(play, this->skelAnime.skeleton, this->skelAnime.jointTable,