ovl_Oceff_Wipe4 OK (#1007)

* ovl_Oceff_Wipe4 decompiled

* pr review

* renamings

* renamings

* Material -> Model

* pr review

* Magic_Reset
This commit is contained in:
SonicDcer 2022-09-26 23:35:50 -03:00 committed by GitHub
parent 72d24b9995
commit 363a7cda46
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 99 additions and 10 deletions

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@ -0,0 +1,12 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<File Name="ovl_Oceff_Wipe4" BaseAddress="0x8099D780" RangeStart="0x430" RangeEnd="0xF18">
<Texture Name="sScarecrowSongEffectTex" OutName="scarecrow_song_effect" Format="i8" Width="32" Height="64" Offset="0x430"/>
<Array Name="sScarecrowSongFrustumVtx" Count="22" Offset="0xC30">
<Vtx/>
</Array>
<DList Name="sScarecrowSongMaterialDL" Offset="0xD90"/>
<DList Name="sScarecrowSongUnusedMaterialDL" Offset="0xDF8"/>
<DList Name="sScarecrowSongModelDL" Offset="0xE60"/>
</File>
</Root>

4
spec
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@ -2080,9 +2080,7 @@ beginseg
name "ovl_Oceff_Wipe4"
compress
include "build/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.o"
include "build/data/ovl_Oceff_Wipe4/ovl_Oceff_Wipe4.data.o"
include "build/data/ovl_Oceff_Wipe4/ovl_Oceff_Wipe4.bss.o"
include "build/data/ovl_Oceff_Wipe4/ovl_Oceff_Wipe4.reloc.o"
include "build/src/overlays/actors/ovl_Oceff_Wipe4/ovl_Oceff_Wipe4_reloc.o"
endseg
beginseg

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@ -15,7 +15,6 @@ void OceffWipe4_Destroy(Actor* thisx, PlayState* play);
void OceffWipe4_Update(Actor* thisx, PlayState* play);
void OceffWipe4_Draw(Actor* thisx, PlayState* play);
#if 0
const ActorInit Oceff_Wipe4_InitVars = {
ACTOR_OCEFF_WIPE4,
ACTORCAT_ITEMACTION,
@ -28,12 +27,87 @@ const ActorInit Oceff_Wipe4_InitVars = {
(ActorFunc)OceffWipe4_Draw,
};
#endif
#include "assets/overlays/ovl_Oceff_Wipe4/ovl_Oceff_Wipe4.c"
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe4/OceffWipe4_Init.s")
s32 D_8099E780;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe4/OceffWipe4_Destroy.s")
void OceffWipe4_Init(Actor* thisx, PlayState* play) {
OceffWipe4* this = THIS;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe4/OceffWipe4_Update.s")
Actor_SetScale(&this->actor, 0.1f);
this->counter = 0;
this->actor.world.pos = GET_ACTIVE_CAM(play)->eye;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe4/OceffWipe4_Draw.s")
void OceffWipe4_Destroy(Actor* thisx, PlayState* play) {
OceffWipe4* this = THIS;
Magic_Reset(play);
play->msgCtx.unk120B0 = 0;
}
void OceffWipe4_Update(Actor* thisx, PlayState* play) {
OceffWipe4* this = THIS;
this->actor.world.pos = GET_ACTIVE_CAM(play)->eye;
if (this->counter < 50) {
this->counter++;
} else {
Actor_MarkForDeath(&this->actor);
}
}
void OceffWipe4_Draw(Actor* thisx, PlayState* play) {
u32 scroll = play->state.frames & 0xFFF;
OceffWipe4* this = THIS;
f32 z;
u8 alpha;
s32 pad[2];
Vec3f eye = GET_ACTIVE_CAM(play)->eye;
Vtx* vtxPtr;
Vec3f quakeOffset;
Camera_GetQuakeOffset(&quakeOffset, GET_ACTIVE_CAM(play));
if (this->counter < 16) {
z = Math_SinS(this->counter * 0x400) * 1220.0f;
} else {
z = 1220.0f;
}
vtxPtr = sScarecrowSongFrustumVtx;
if (this->counter >= 30) {
alpha = 12 * (50 - this->counter);
} else {
alpha = 255;
}
vtxPtr[1].v.cn[3] = vtxPtr[3].v.cn[3] = vtxPtr[5].v.cn[3] = vtxPtr[7].v.cn[3] = vtxPtr[9].v.cn[3] =
vtxPtr[11].v.cn[3] = vtxPtr[13].v.cn[3] = vtxPtr[15].v.cn[3] = vtxPtr[17].v.cn[3] = vtxPtr[19].v.cn[3] =
vtxPtr[21].v.cn[3] = alpha;
OPEN_DISPS(play->state.gfxCtx);
func_8012C2DC(play->state.gfxCtx);
Matrix_Translate(eye.x + quakeOffset.x, eye.y + quakeOffset.y, eye.z + quakeOffset.z, MTXMODE_NEW);
Matrix_Scale(0.1f, 0.1f, 0.1f, MTXMODE_APPLY);
Matrix_ReplaceRotation(&play->billboardMtxF);
Matrix_RotateXS(0x708, MTXMODE_APPLY);
Matrix_Translate(0.0f, 0.0f, -z, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
if (this->actor.params == OCEFF_WIPE4_UNUSED) {
gSPDisplayList(POLY_XLU_DISP++, sScarecrowSongUnusedMaterialDL);
} else {
gSPDisplayList(POLY_XLU_DISP++, sScarecrowSongMaterialDL);
}
gSPDisplayList(POLY_XLU_DISP++, sScarecrowSongModelDL);
gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, scroll * 2, scroll * -2, 32,
64, 1, scroll * -1, scroll, 32, 32));
gSPDisplayList(POLY_XLU_DISP++, &sScarecrowSongModelDL[11]);
CLOSE_DISPS(play->state.gfxCtx);
}

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@ -3,11 +3,16 @@
#include "global.h"
typedef enum {
/* 0 */ OCEFF_WIPE4_SCARECROWS,
/* 1 */ OCEFF_WIPE4_UNUSED
} OceffWipe4Type;
struct OceffWipe4;
typedef struct OceffWipe4 {
/* 0x000 */ Actor actor;
/* 0x144 */ char unk_144[0x4];
/* 0x144 */ s16 counter;
} OceffWipe4; // size = 0x148
extern const ActorInit Oceff_Wipe4_InitVars;