Small general cleanup (#1644)

* m2ctx.py

* check warnings

* vimode includes

* bgcheck includes

* padmgr includes

* sprintf

* z_std_dma

* sys_ucode

* z64voice

* z64lib

* z64effect_ss

* segment_symbols.h

* padutils

* main

* stdarg.h

* fault

* bzero

* undefined_syms

* z64rumble
This commit is contained in:
Derek Hensley 2024-06-14 21:47:24 -07:00 committed by GitHub
parent 0b375cadb0
commit 3705eaedac
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GPG Key ID: B5690EEEBB952194
27 changed files with 58 additions and 43 deletions

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@ -5,7 +5,6 @@
#include "stdarg.h"
#include "stdint.h"
#include "PR/controller.h"
#include "padmgr.h"
#include "stack.h"

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@ -3,6 +3,8 @@
#include "ultra64.h"
#include "stdarg.h"
int vaprintf(PrintCallback* pfn, const char* fmt, va_list args);
int aprintf(PrintCallback* pfn, const char* fmt, ...);

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@ -3,6 +3,8 @@
#include "ultra64.h"
#include "stdarg.h"
int vsprintf(char* dst, const char* fmt, va_list args);
int sprintf(char* dst, const char* fmt, ...);

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@ -2,6 +2,9 @@
#define MAIN_H
#include "ultra64.h"
#include "stdint.h"
#include "scheduler.h"
#include "padmgr.h"

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@ -1,8 +1,10 @@
#ifndef PADMGR_H
#define PADMGR_H
#include "stdbool.h"
#include "ultra64.h"
#include "stdbool.h"
#include "irqmgr.h"
#include "padutils.h"

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@ -1,7 +1,7 @@
#ifndef PADUTILS_H
#define PADUTILS_H
#include "PR/controller.h"
#include "PR/os_cont.h"
typedef struct Input {

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@ -2,6 +2,7 @@
#define SEGMENT_SYMBOLS_H
#include "stddef.h"
#include "stdint.h"
#include "PR/ultratypes.h"
#include "romfile.h"

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@ -2,9 +2,11 @@
#define Z64DMA_H
#include "ultra64.h"
#include "unk.h"
#include "stdint.h"
#include "romfile.h"
#include "unk.h"
typedef struct {
/* 0x00 */ uintptr_t vromAddr; // VROM address (source)

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@ -3,11 +3,12 @@
#include "ultra64.h"
#include "color.h"
#include "z64math.h"
#include "stdint.h"
#include "color.h"
#include "z64dma.h"
#include "z64eff_ss_dead.h"
#include "z64math.h"
struct Actor;
struct PlayState;

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@ -3,6 +3,8 @@
#include "ultra64.h"
#include "stdint.h"
#include "color.h"
#include "z64math.h"

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@ -2,7 +2,6 @@
#define Z64RUMBLE_H
#include "PR/ultratypes.h"
#include "PR/controller.h"
typedef enum RumbleManagerState {
/* 0 */ RUMBLEMANAGER_STATE_WIPE, // Disables the request processing and wipes every request. It can be either set manually or automatically by the system as fail-safe in case the Rumble Pak has been vibrating for 2 minutes

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@ -3,6 +3,7 @@
#include "PR/ultratypes.h"
#include "PR/os_time.h"
#include "unk.h"
struct GameState;

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@ -2,9 +2,11 @@
#define Z64VOICE_H
#include "PR/ultratypes.h"
#include "unk.h"
#include "PR/os_message.h"
#include "PR/os_voice.h"
#include "unk.h"
typedef struct {
/* 0x000 */ u16 words[20][15]; // 20 words, each with up to 15 syllables
/* 0x258 */ u8 numWords;

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@ -129,8 +129,7 @@ gFramebufferHiRes0 = gHiBuffer;
// Ucode symbols
rspbootTextSize = 0x160;
rspbootTextEnd = rspbootTextStart + rspbootTextSize;
rspbootTextEnd = rspbootTextStart + 0x160;
aspMainTextEnd = aspMainTextStart + 0x1000;
aspMainDataEnd = aspMainDataStart + 0x2E0;
@ -156,7 +155,6 @@ D_04023428 = 0x04023428;
D_04051180 = 0x04051180;
D_04051238 = 0x04051238;
D_0406AB30 = 0x0406AB30;
D_0407AB70 = 0x0407AB70;
D_0407D590 = 0x0407D590;
// segment 0x05

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@ -1,5 +1,7 @@
#include "padutils.h"
#include "PR/os_libc.h"
void PadUtils_Init(Input* input) {
bzero(input, sizeof(Input));
}

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@ -1,5 +1,6 @@
#include "libc64/sprintf.h"
#include "stdint.h"
#include "string.h"
void* proutPrintf(void* dst, const char* fmt, size_t size) {
@ -20,7 +21,7 @@ int sprintf(char* dst, const char* fmt, ...) {
va_list args;
va_start(args, fmt);
ans = _Printf(&proutPrintf, dst, fmt, args);
ans = _Printf(proutPrintf, dst, fmt, args);
if (ans > -1) {
dst[ans] = 0;
}

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@ -18,6 +18,7 @@
* There are some additional provisions to ensure that audio DMA is particularly high-speed, the audio data is assumed
* to be uncompressed and the request queue and address translation is skipped.
*/
#include "prevent_bss_reordering.h"
#include "z64dma.h"
#include "carthandle.h"

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@ -31,11 +31,15 @@
* done while waiting for this operation to complete.
*/
#include "global.h"
#include "PR/controller.h"
#include "PR/os_motor.h"
#include "padmgr.h"
#include "libc64/sprintf.h"
#include "PR/os_motor.h"
#include "fault.h"
#include "macros.h"
#include "main.h"
#include "z64math.h"
#include "z64voice.h"
extern FaultMgr gFaultMgr;

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@ -5,6 +5,8 @@
#include "sys_ucode.h"
#include "stdint.h"
u64* initialgspUcodeText = gspF3DZEX2_NoN_PosLight_fifoTextStart;
u64* initialgspUcodeData = gspF3DZEX2_NoN_PosLight_fifoDataStart;

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@ -1,9 +1,9 @@
#include "z64bgcheck.h"
#include "global.h"
#include "libc64/fixed_point.h"
#include "libc64/sprintf.h"
#include "global.h"
#include "fault.h"
#include "vt.h"
#include "z64actor.h"

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@ -43,7 +43,6 @@
*
*/
#include "prevent_bss_reordering.h"
#include "global.h"
#include "string.h"
#include "z64malloc.h"

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@ -14,28 +14,6 @@ static s16 sBssPad;
u8 gDisablePlayerCsActionStartPos;
s16 gDungeonBossWarpSceneId;
// clang-format off
// Partial structs taken from "prevent_bss_reordering.h"
struct Dummy200 { int x; };
struct Dummy201 { int x; };
struct Dummy202 { int x; };
struct Dummy203 { int x; };
struct Dummy204 { int x; };
struct Dummy205 { int x; };
struct Dummy206 { int x; };
struct Dummy207 { int x; };
struct Dummy208 { int x; };
struct Dummy209 { int x; };
struct Dummy210 { int x; };
struct Dummy211 { int x; };
struct Dummy212 { int x; };
struct Dummy213 { int x; };
struct Dummy214 { int x; };
struct Dummy215 { int x; };
struct Dummy216 { int x; };
struct Dummy217 { int x; };
// clang-format on
#include "z64quake.h"
#include "z64rumble.h"
#include "z64shrink_window.h"

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@ -1,8 +1,14 @@
#include "global.h"
#include "debug.h"
#include "z64vimode.h"
#include "stdbool.h"
#include "PR/viint.h"
#include "debug.h"
#include "macros.h"
#include "main.h"
#include "padutils.h"
#include "regs.h"
typedef struct {
/* 0x00 */ u32 burst;
/* 0x04 */ u32 vSync;

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@ -25,7 +25,6 @@
* to randomly select; these new wait actions are what allow him to summon a ring of fire, drop falling blocks, etc.
*/
#include "prevent_bss_reordering.h"
#include "z_boss_01.h"
#include "z64rumble.h"
#include "z64shrink_window.h"

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@ -14,6 +14,7 @@ src_dir = root_dir / "src"
# Project-specific
CPP_FLAGS = [
"-Iinclude",
"-Iinclude/libc",
"-Isrc",
"-Iassets",
"-Ibuild",

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@ -1,5 +1,7 @@
# Generated warnings counters
warnings_setup_new.txt
warnings_assets_new.txt
warnings_disasm_new.txt
warnings_build_new.txt
warnings_compress_new.txt
warnings_temp.txt

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@ -53,6 +53,7 @@ do
f) full="true"
run="make distclean
make setup
make assets
make disasm
make rom
make compress"
@ -103,6 +104,7 @@ make_warnings () {
if [[ $full ]]; then
make distclean
make_warnings setup setup
make_warnings assets assets
make_warnings disasm disasm
make_warnings rom build
make_warnings compress compress
@ -114,7 +116,11 @@ fi
if [[ $full ]]; then
$COMPARE_WARNINGS setup
$COMPARE_WARNINGS assets
$COMPARE_WARNINGS disasm
fi
$COMPARE_WARNINGS build
$COMPARE_WARNINGS compress
else
$COMPARE_WARNINGS build
fi