From 37b1565667f08788d775711bf40ff64b58702c11 Mon Sep 17 00:00:00 2001 From: Derek Hensley Date: Wed, 28 May 2025 22:51:37 -0700 Subject: [PATCH] sEyeTextures comment --- src/code/z_player_lib.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index df1a2f32ce..85d2240106 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -1839,12 +1839,12 @@ Gfx gCullFrontDList[] = { /** * Link's eyes and mouth textures are placed at the exact same place in all player form's respective object files. - * This allows the array to only contain the symbols for one file and have it apply to both. This is a problem for - * shiftability, and changes will need to be made in the code to account for this in a modding scenario. The symbols + * This allows the array to only contain the symbols for one file and have it apply to all of them. This is a problem + * for shiftability, and changes will need to be made in the code to account for this in a modding scenario. The symbols * from human Link's object are used here. * * Note that some player forms do not use the eyes and mouth textures loaded into segments 0x08 and 0x09 respectively. - * Therefore, the segment will point at gargage data, but this does not cause issues as the data is not read from. + * Therefore, the segment will point at garbage data, but this does not cause issues as the data is not read from. */ #ifndef AVOID_UB static TexturePtr sEyeTextures[PLAYER_EYES_MAX] = {