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z64scene.h whitespace
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@ -446,9 +446,9 @@ typedef struct {
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} BackgroundRecord; // size = 0x1C
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typedef struct {
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/* 0x0 */ s16 playerXMax;
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/* 0x0 */ s16 playerXMax;
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/* 0x2 */ s16 playerZMax;
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/* 0x4 */ s16 playerXMin;
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/* 0x4 */ s16 playerXMin;
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/* 0x6 */ s16 playerZMin;
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/* 0x8 */ u32 opaqueDList;
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/* 0xC */ u32 translucentDList;
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@ -459,7 +459,7 @@ typedef struct {
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/* 0x1 */ u8 numEntries;
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/* 0x4 */ u32 dListStart;
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/* 0x8 */ u32 dListEnd;
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} MeshHeader2; // size = 0xC
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} MeshHeader2; // size = 0xC
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typedef struct {
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/* 0x0 */ u8 count; // number of points in the path
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