z64scene.h whitespace

This commit is contained in:
Derek Hensley 2023-03-15 21:00:00 -07:00
parent eea073c5ac
commit 399fd57550
1 changed files with 3 additions and 3 deletions

View File

@ -446,9 +446,9 @@ typedef struct {
} BackgroundRecord; // size = 0x1C
typedef struct {
/* 0x0 */ s16 playerXMax;
/* 0x0 */ s16 playerXMax;
/* 0x2 */ s16 playerZMax;
/* 0x4 */ s16 playerXMin;
/* 0x4 */ s16 playerXMin;
/* 0x6 */ s16 playerZMin;
/* 0x8 */ u32 opaqueDList;
/* 0xC */ u32 translucentDList;
@ -459,7 +459,7 @@ typedef struct {
/* 0x1 */ u8 numEntries;
/* 0x4 */ u32 dListStart;
/* 0x8 */ u32 dListEnd;
} MeshHeader2; // size = 0xC
} MeshHeader2; // size = 0xC
typedef struct {
/* 0x0 */ u8 count; // number of points in the path