mirror of https://github.com/zeldaret/mm.git
ovl_Elf_Msg decompiled (#880)
* ovl_Elf_Msg decompiled * pr review * ELFMSG_GET_SWITCHFLAG
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d352761bb6
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3
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@ -1397,8 +1397,7 @@ beginseg
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name "ovl_Elf_Msg"
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compress
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include "build/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.o"
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include "build/data/ovl_Elf_Msg/ovl_Elf_Msg.data.o"
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include "build/data/ovl_Elf_Msg/ovl_Elf_Msg.reloc.o"
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include "build/src/overlays/actors/ovl_Elf_Msg/ovl_Elf_Msg_reloc.o"
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endseg
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beginseg
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@ -5,6 +5,7 @@
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*/
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#include "z_elf_msg.h"
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#include "overlays/actors/ovl_En_Elf/z_en_elf.h"
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#define FLAGS (ACTOR_FLAG_10)
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@ -15,8 +16,8 @@ void ElfMsg_Destroy(Actor* thisx, PlayState* play);
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void ElfMsg_Update(Actor* thisx, PlayState* play);
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void ElfMsg_SetupAction(ElfMsg* this, ElfMsgActionFunc actionFunc);
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void func_8092E284(ElfMsg* this, PlayState* play);
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#if 0
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const ActorInit Elf_Msg_InitVars = {
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ACTOR_ELF_MSG,
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ACTORCAT_ITEMACTION,
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@ -29,30 +30,119 @@ const ActorInit Elf_Msg_InitVars = {
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(ActorFunc)NULL,
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};
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// static InitChainEntry sInitChain[] = {
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static InitChainEntry D_8092E470[] = {
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static InitChainEntry sInitChain[] = {
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ICHAIN_VEC3F_DIV1000(scale, 1000, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneForward, 1000, ICHAIN_STOP),
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};
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#endif
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void ElfMsg_SetupAction(ElfMsg* this, ElfMsgActionFunc actionFunc) {
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this->actionFunc = actionFunc;
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}
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extern InitChainEntry D_8092E470[];
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s32 func_8092DF9C(ElfMsg* this, PlayState* play) {
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if ((this->actor.home.rot.y > 0) && (this->actor.home.rot.y < 0x81) &&
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(Flags_GetSwitch(play, this->actor.home.rot.y - 1))) {
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(void)"共倒れ"; // "Collapse together"
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if (ELFMSG_GET_SWITCHFLAG(&this->actor) != 0x7F) {
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Flags_SetSwitch(play, ELFMSG_GET_SWITCHFLAG(&this->actor));
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}
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Actor_MarkForDeath(&this->actor);
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return true;
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}
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if (this->actor.home.rot.y == 0x81) {
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if (Flags_GetClear(play, this->actor.room)) {
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if (ELFMSG_GET_SWITCHFLAG(&this->actor) != 0x7F) {
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Flags_SetSwitch(play, ELFMSG_GET_SWITCHFLAG(&this->actor));
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}
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Actor_MarkForDeath(&this->actor);
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return true;
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}
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}
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if (ELFMSG_GET_SWITCHFLAG(&this->actor) == 0x7F) {
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return false;
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}
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if (Flags_GetSwitch(play, ELFMSG_GET_SWITCHFLAG(&this->actor))) {
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(void)"共倒れ"; // "Collapse together"
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Actor_MarkForDeath(&this->actor);
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return true;
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}
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return false;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Elf_Msg/D_8092E480.s")
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void ElfMsg_Init(Actor* thisx, PlayState* play) {
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ElfMsg* this = THIS;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Elf_Msg/ElfMsg_SetupAction.s")
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if (!func_8092DF9C(this, play)) {
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Actor_ProcessInitChain(&this->actor, sInitChain);
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if (ABS_ALT(this->actor.home.rot.x) == 0) {
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this->actor.scale.x = this->actor.scale.z = 0.4f;
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} else {
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this->actor.scale.x = this->actor.scale.z = ABS_ALT(this->actor.home.rot.x) * 0.04f;
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}
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if (this->actor.home.rot.z == 0) {
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this->actor.scale.y = 0.4f;
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} else {
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this->actor.scale.y = this->actor.home.rot.z * 0.04f;
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}
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ElfMsg_SetupAction(this, func_8092E284);
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this->actor.shape.rot.x = this->actor.shape.rot.y = this->actor.shape.rot.z = 0;
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Elf_Msg/func_8092DF9C.s")
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void ElfMsg_Destroy(Actor* thisx, PlayState* play) {
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Elf_Msg/ElfMsg_Init.s")
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s32 func_8092E1D0(ElfMsg* this) {
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if (ELFMSG_GET_8000(&this->actor) != 0) {
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return ELFMSG_GET_FF(&this->actor) + 0x200;
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} else {
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return -0x200 - ELFMSG_GET_FF(&this->actor);
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Elf_Msg/ElfMsg_Destroy.s")
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s32 func_8092E1FC(ElfMsg* this) {
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return (this->actor.xzDistToPlayer < (100.0f * this->actor.scale.x)) && (this->actor.playerHeightRel >= 0.0f) &&
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(this->actor.playerHeightRel < (100.0f * this->actor.scale.y));
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Elf_Msg/func_8092E1D0.s")
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void func_8092E284(ElfMsg* this, PlayState* play) {
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Player* player = GET_PLAYER(play);
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EnElf* tatl = (EnElf*)player->tatlActor;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Elf_Msg/func_8092E1FC.s")
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if ((player->tatlActor != NULL) && ((func_8092E1FC(this)))) {
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player->tatlTextId = func_8092E1D0(this);
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ActorCutscene_SetIntentToPlay(0x7C);
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tatl->elfMsg = &this->actor;
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if (this->actor.cutscene == -1) {
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this->actor.cutscene = 0x7C;
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}
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if ((player->tatlTextId < 0) && (this->actor.home.rot.x < 0)) {
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if (ActorCutscene_GetCurrentIndex() == 0x7D) {
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ActorCutscene_Stop(0x7D);
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ActorCutscene_SetIntentToPlay(this->actor.cutscene);
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} else if (ActorCutscene_GetCanPlayNext(this->actor.cutscene)) {
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this->actor.home.rot.x = 0;
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ActorCutscene_Start(this->actor.cutscene, &this->actor);
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func_800E0348(play->cameraPtrs[0]);
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} else {
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ActorCutscene_SetIntentToPlay(this->actor.cutscene);
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}
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}
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Elf_Msg/func_8092E284.s")
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void ElfMsg_Update(Actor* thisx, PlayState* play) {
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ElfMsg* this = THIS;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Elf_Msg/ElfMsg_Update.s")
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if (func_8092DF9C(this, play) == 0) {
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if (Actor_ProcessTalkRequest(&this->actor, &play->state)) {
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if (ELFMSG_GET_SWITCHFLAG(thisx) != 0x7F) {
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Flags_SetSwitch(play, ELFMSG_GET_SWITCHFLAG(thisx));
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}
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Actor_MarkForDeath(&this->actor);
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} else if ((this->actor.home.rot.y >= 0) || (this->actor.home.rot.y < -0x80) ||
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(Flags_GetSwitch(play, -1 - this->actor.home.rot.y))) {
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this->actionFunc(this, play);
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}
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}
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}
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@ -3,13 +3,17 @@
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#include "global.h"
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#define ELFMSG_GET_FF(thisx) ((thisx)->params & 0xFF)
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#define ELFMSG_GET_SWITCHFLAG(thisx) (((thisx)->params & 0x7F00) >> 8)
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#define ELFMSG_GET_8000(thisx) ((thisx)->params & 0x8000)
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struct ElfMsg;
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typedef void (*ElfMsgActionFunc)(struct ElfMsg*, PlayState*);
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typedef struct ElfMsg {
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/* 0x0000 */ Actor actor;
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/* 0x0144 */ ElfMsgActionFunc actionFunc;
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/* 0x000 */ Actor actor;
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/* 0x144 */ ElfMsgActionFunc actionFunc;
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} ElfMsg; // size = 0x148
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extern const ActorInit Elf_Msg_InitVars;
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