mirror of https://github.com/zeldaret/mm.git
Fixup actor audio flags docs (#1682)
* Fixup actor audio flags docs * format
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d925976c82
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@ -123,9 +123,9 @@ s32 Actor_HasNoRider(PlayState* play, Actor* horse);
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void Actor_PlaySfx(Actor* actor, u16 sfxId);
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void Actor_PlaySfx_SurfaceBomb(PlayState* play, Actor* actor);
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void Actor_PlaySfx_Flagged2(Actor* actor, u16 sfxId);
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void Actor_PlaySfx_FlaggedCentered1(Actor* actor, u16 sfxId);
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void Actor_PlaySfx_FlaggedCentered2(Actor* actor, u16 sfxId);
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void Actor_PlaySfx_FlaggedCentered3(Actor* actor, u16 sfxId);
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void Actor_PlaySfx_Flagged(Actor* actor, u16 sfxId);
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void Actor_PlaySfx_FlaggedTimer(Actor* actor, s32 timer);
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void Actor_PlaySeq_FlaggedKamaroDance(Actor* actor);
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@ -46,17 +46,17 @@ struct Actor* D_801ED920; // 2 funcs. 1 out of z_actor
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#include "objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
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#include "objects/object_bdoor/object_bdoor.h"
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#define ACTOR_AUDIO_FLAG_SFX_ACTOR_POS (1 << 0)
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#define ACTOR_AUDIO_FLAG_SFX_CENTERED_1 (1 << 1)
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#define ACTOR_AUDIO_FLAG_SFX_CENTERED_2 (1 << 2)
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#define ACTOR_AUDIO_FLAG_SFX_CENTERED_3 (1 << 3)
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#define ACTOR_AUDIO_FLAG_SFX_ACTOR_POS_1 (1 << 0)
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#define ACTOR_AUDIO_FLAG_SFX_ACTOR_POS_2 (1 << 1) // identical behavior to ACTOR_AUDIO_FLAG_SFX_ACTOR_POS_1
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#define ACTOR_AUDIO_FLAG_SFX_CENTERED_1 (1 << 2)
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#define ACTOR_AUDIO_FLAG_SFX_CENTERED_2 (1 << 3) // identical behavior to ACTOR_AUDIO_FLAG_SFX_CENTERED_1
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#define ACTOR_AUDIO_FLAG_SFX_TIMER (1 << 4)
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#define ACTOR_AUDIO_FLAG_SEQ_KAMARO_DANCE (1 << 5)
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#define ACTOR_AUDIO_FLAG_SEQ_MUSIC_BOX_HOUSE (1 << 6)
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#define ACTOR_AUDIO_FLAG_SFX_ALL \
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(ACTOR_AUDIO_FLAG_SFX_TIMER | ACTOR_AUDIO_FLAG_SFX_CENTERED_3 | ACTOR_AUDIO_FLAG_SFX_CENTERED_2 | \
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ACTOR_AUDIO_FLAG_SFX_CENTERED_1 | ACTOR_AUDIO_FLAG_SFX_ACTOR_POS)
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(ACTOR_AUDIO_FLAG_SFX_TIMER | ACTOR_AUDIO_FLAG_SFX_CENTERED_2 | ACTOR_AUDIO_FLAG_SFX_CENTERED_1 | \
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ACTOR_AUDIO_FLAG_SFX_ACTOR_POS_2 | ACTOR_AUDIO_FLAG_SFX_ACTOR_POS_1)
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#define ACTOR_AUDIO_FLAG_SEQ_ALL (ACTOR_AUDIO_FLAG_SEQ_MUSIC_BOX_HOUSE | ACTOR_AUDIO_FLAG_SEQ_KAMARO_DANCE)
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#define ACTOR_AUDIO_FLAG_ALL (ACTOR_AUDIO_FLAG_SFX_ALL | ACTOR_AUDIO_FLAG_SEQ_ALL)
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@ -2326,6 +2326,15 @@ void Actor_PlaySfx_SurfaceBomb(PlayState* play, Actor* actor) {
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Audio_PlaySfx_AtPos(&actor->projectedPos, NA_SE_PL_WALK_GROUND + surfaceSfxOffset);
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}
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/**
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* Play a sfx at the actor's position using the shared audioFlag system
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*/
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void Actor_PlaySfx_Flagged2(Actor* actor, u16 sfxId) {
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actor->sfxId = sfxId;
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actor->audioFlags &= ~ACTOR_AUDIO_FLAG_SFX_ALL;
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actor->audioFlags |= ACTOR_AUDIO_FLAG_SFX_ACTOR_POS_2;
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}
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/**
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* Play a sfx at the center of the screen using the shared audioFlag system
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*/
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@ -2344,22 +2353,13 @@ void Actor_PlaySfx_FlaggedCentered2(Actor* actor, u16 sfxId) {
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actor->audioFlags |= ACTOR_AUDIO_FLAG_SFX_CENTERED_2;
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}
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/**
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* Play a sfx at the center of the screen using the shared audioFlag system
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*/
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void Actor_PlaySfx_FlaggedCentered3(Actor* actor, u16 sfxId) {
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actor->sfxId = sfxId;
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actor->audioFlags &= ~ACTOR_AUDIO_FLAG_SFX_ALL;
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actor->audioFlags |= ACTOR_AUDIO_FLAG_SFX_CENTERED_3;
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}
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/**
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* Play a sfx at the actor's position using the shared audioFlag system
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*/
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void Actor_PlaySfx_Flagged(Actor* actor, u16 sfxId) {
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actor->sfxId = sfxId;
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actor->audioFlags &= ~ACTOR_AUDIO_FLAG_SFX_ALL;
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actor->audioFlags |= ACTOR_AUDIO_FLAG_SFX_ACTOR_POS;
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actor->audioFlags |= ACTOR_AUDIO_FLAG_SFX_ACTOR_POS_1;
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}
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void Actor_PlaySfx_FlaggedTimer(Actor* actor, s32 timer) {
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@ -2781,16 +2781,16 @@ void Actor_UpdateFlaggedAudio(Actor* actor) {
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s32 sfxId = actor->sfxId;
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if (sfxId != NA_SE_NONE) {
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if (actor->audioFlags & ACTOR_AUDIO_FLAG_SFX_CENTERED_1) {
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if (actor->audioFlags & ACTOR_AUDIO_FLAG_SFX_ACTOR_POS_2) {
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AudioSfx_PlaySfx(sfxId, &actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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} else if (actor->audioFlags & ACTOR_AUDIO_FLAG_SFX_CENTERED_2) {
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} else if (actor->audioFlags & ACTOR_AUDIO_FLAG_SFX_CENTERED_1) {
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Audio_PlaySfx(sfxId);
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} else if (actor->audioFlags & ACTOR_AUDIO_FLAG_SFX_CENTERED_3) {
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} else if (actor->audioFlags & ACTOR_AUDIO_FLAG_SFX_CENTERED_2) {
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Audio_PlaySfx_2(sfxId);
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} else if (actor->audioFlags & ACTOR_AUDIO_FLAG_SFX_TIMER) {
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Audio_PlaySfx_AtPosWithChannelIO(&gSfxDefaultPos, NA_SE_SY_TIMER - SFX_FLAG, (sfxId - 1));
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} else if (actor->audioFlags & ACTOR_AUDIO_FLAG_SFX_ACTOR_POS) {
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} else if (actor->audioFlags & ACTOR_AUDIO_FLAG_SFX_ACTOR_POS_1) {
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Audio_PlaySfx_AtPos(&actor->projectedPos, sfxId);
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}
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}
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@ -135,7 +135,7 @@ void ArmsHook_Shoot(ArmsHook* this, PlayState* play) {
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return;
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}
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Actor_PlaySfx_FlaggedCentered1(&player->actor, NA_SE_IT_HOOKSHOT_CHAIN - SFX_FLAG);
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Actor_PlaySfx_Flagged2(&player->actor, NA_SE_IT_HOOKSHOT_CHAIN - SFX_FLAG);
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ArmsHook_CheckForCancel(this);
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if ((this->timer != 0) && (this->collider.base.atFlags & AT_HIT) &&
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@ -801,7 +801,7 @@ void func_80A9CD14(BgHakuginPost* this, PlayState* play) {
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Audio_PlaySfx_2(NA_SE_EV_STONEDOOR_STOP);
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func_80A9CE00(this);
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} else {
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Actor_PlaySfx_FlaggedCentered3(&this->dyna.actor, NA_SE_EV_ICE_PILLAR_RISING - SFX_FLAG);
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Actor_PlaySfx_FlaggedCentered2(&this->dyna.actor, NA_SE_EV_ICE_PILLAR_RISING - SFX_FLAG);
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}
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}
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@ -879,7 +879,7 @@ void func_80A9D0B4(BgHakuginPost* this, PlayState* play) {
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Audio_PlaySfx_2(NA_SE_EV_STONEDOOR_STOP);
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func_80A9CC84(this);
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} else {
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Actor_PlaySfx_FlaggedCentered3(&this->dyna.actor, NA_SE_EV_ICE_PILLAR_FALL - SFX_FLAG);
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Actor_PlaySfx_FlaggedCentered2(&this->dyna.actor, NA_SE_EV_ICE_PILLAR_FALL - SFX_FLAG);
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}
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}
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@ -216,7 +216,7 @@ void DemoEffect_FinishTimewarp(DemoEffect* this, PlayState* play) {
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this->actor.scale.x = scale;
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this->actor.scale.z = scale;
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DemoEffect_SetPerVertexAlpha(alphaScale);
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Actor_PlaySfx_FlaggedCentered3(&this->actor, NA_SE_EV_TIMETRIP_LIGHT - SFX_FLAG);
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Actor_PlaySfx_FlaggedCentered2(&this->actor, NA_SE_EV_TIMETRIP_LIGHT - SFX_FLAG);
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} else {
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DemoEffect_SetPerVertexAlpha(1.0f);
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Actor_Kill(&this->actor);
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@ -227,7 +227,7 @@ void DemoEffect_FinishTimewarp(DemoEffect* this, PlayState* play) {
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* Runs until animation plays to frame 59 and pauses it on frame 59.
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*/
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void DemoEffect_StartTimewarp(DemoEffect* this, PlayState* play) {
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Actor_PlaySfx_FlaggedCentered3(&this->actor, NA_SE_EV_TIMETRIP_LIGHT - SFX_FLAG);
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Actor_PlaySfx_FlaggedCentered2(&this->actor, NA_SE_EV_TIMETRIP_LIGHT - SFX_FLAG);
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if (SkelCurve_Update(play, &this->skelCurve)) {
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SkelCurve_SetAnim(&this->skelCurve, &gTimewarpAnim, 1.0f, 60.0f, 59.0f, 0.0f);
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@ -324,7 +324,7 @@ void EnBomChu_Move(EnBomChu* this, PlayState* play) {
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}
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if (this->isMoving) {
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Actor_PlaySfx_FlaggedCentered1(&this->actor, NA_SE_IT_BOMBCHU_MOVE - SFX_FLAG);
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Actor_PlaySfx_Flagged2(&this->actor, NA_SE_IT_BOMBCHU_MOVE - SFX_FLAG);
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}
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if (this->actor.speed != 0.0f) {
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@ -328,7 +328,7 @@ void func_80B23934(EnHanabi* this, PlayState* play) {
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if ((gSaveContext.save.entrance == ENTRANCE(TERMINA_FIELD, 1)) && (gSaveContext.sceneLayer == 7)) {
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if (play->csCtx.curFrame > 1650) {
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func_80B236C8(this, play);
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Actor_PlaySfx_FlaggedCentered3(&this->actor, NA_SE_EV_FIREWORKS_LAUNCH - SFX_FLAG);
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Actor_PlaySfx_FlaggedCentered2(&this->actor, NA_SE_EV_FIREWORKS_LAUNCH - SFX_FLAG);
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}
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}
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@ -127,7 +127,7 @@ void EnStream_Update(Actor* thisx, PlayState* play) {
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EnStream* this = THIS;
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this->actionFunc(this, play);
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Actor_PlaySfx_FlaggedCentered3(&this->actor, NA_SE_EV_WHIRLPOOL - SFX_FLAG);
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Actor_PlaySfx_FlaggedCentered2(&this->actor, NA_SE_EV_WHIRLPOOL - SFX_FLAG);
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}
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void EnStream_Draw(Actor* thisx, PlayState* play) {
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@ -261,7 +261,7 @@ void EnTakaraya_Talk(EnTakaraya* this, PlayState* play) {
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}
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void func_80ADF2D4(EnTakaraya* this) {
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Actor_PlaySfx_FlaggedCentered2(&this->actor, NA_SE_SY_FOUND);
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Actor_PlaySfx_FlaggedCentered1(&this->actor, NA_SE_SY_FOUND);
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Audio_PlaySubBgm(NA_BGM_TIMED_MINI_GAME);
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this->timer = 145;
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SET_WEEKEVENTREG(WEEKEVENTREG_KICKOUT_WAIT);
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@ -776,7 +776,7 @@ void EnTest6_DoubleSoTCutscene(EnTest6* this, PlayState* play) {
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play->unk_18844 = false;
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}
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Actor_PlaySfx_FlaggedCentered1(&player->actor, NA_SE_PL_FLYING_AIR - SFX_FLAG);
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Actor_PlaySfx_Flagged2(&player->actor, NA_SE_PL_FLYING_AIR - SFX_FLAG);
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switch (this->timer) {
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case 119:
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@ -383,7 +383,7 @@ void MirRay_Update(Actor* thisx, PlayState* play) {
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MirRay_MakeShieldLight(this, play);
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if (this->reflectIntensity > 0.0f) {
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Actor_PlaySfx_FlaggedCentered1(&player->actor, NA_SE_IT_SHIELD_BEAM - SFX_FLAG);
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Actor_PlaySfx_Flagged2(&player->actor, NA_SE_IT_SHIELD_BEAM - SFX_FLAG);
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}
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}
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}
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@ -139,7 +139,7 @@ void MirRay3_Update(Actor* thisx, PlayState* play) {
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}
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if (this->unk_214 > 0.1f) {
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Actor_PlaySfx_FlaggedCentered1(&player->actor, NA_SE_IT_SHIELD_BEAM - SFX_FLAG);
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Actor_PlaySfx_Flagged2(&player->actor, NA_SE_IT_SHIELD_BEAM - SFX_FLAG);
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}
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Math_ApproachZeroF(&this->unk_214, 1.0f, 0.1f);
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@ -54,7 +54,7 @@ void ObjSound_Update(Actor* thisx, PlayState* play) {
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if (this->sfxType != 0) {
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Actor_PlaySfx_Flagged(&this->actor, gAudioEnvironmentalSfx[this->actor.params]);
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} else {
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Actor_PlaySfx_FlaggedCentered3(&this->actor, gAudioEnvironmentalSfx[this->actor.params]);
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Actor_PlaySfx_FlaggedCentered2(&this->actor, gAudioEnvironmentalSfx[this->actor.params]);
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}
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} else if (this->unk_144) {
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if (this->soundType == OBJ_SOUND_TYPE_BGM) {
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@ -94,7 +94,7 @@ void func_808A7BA0(ObjWturn* this, PlayState* play) {
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if (Math_ScaledStepToS(&this->actor.shape.rot.z, -0x8000, 0x200)) {
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func_808A7C04(this, play);
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}
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Actor_PlaySfx_FlaggedCentered3(&this->actor, NA_SE_EV_EARTHQUAKE - SFX_FLAG);
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Actor_PlaySfx_FlaggedCentered2(&this->actor, NA_SE_EV_EARTHQUAKE - SFX_FLAG);
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Play_SetCameraRoll(play, this->subCamId, this->actor.shape.rot.z);
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}
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@ -8702,7 +8702,7 @@ void func_8083BF54(PlayState* play, Player* this) {
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this->unk_AB8 = CLAMP(this->unk_AB8, 0.0f, var_fa1);
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if ((this->linearVelocity == 0.0f) && (fabsf(this->unk_AB8 - temp_fv1_2) > 2.0f)) {
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Actor_PlaySfx_FlaggedCentered1(&this->actor, sfxId);
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Actor_PlaySfx_Flagged2(&this->actor, sfxId);
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}
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this->actor.gravity -= this->unk_AB8 * 0.004f;
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@ -11660,7 +11660,7 @@ void func_808445C4(PlayState* play, Player* this) {
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pos.y = (Rand_CenteredFloat(5.0f) + bodyPartsPos->y) - this->actor.world.pos.y;
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pos.z = (Rand_CenteredFloat(5.0f) + bodyPartsPos->z) - this->actor.world.pos.z;
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EffectSsFhgFlash_SpawnShock(play, &this->actor, &pos, scale, FHGFLASH_SHOCK_PLAYER);
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Actor_PlaySfx_FlaggedCentered1(&this->actor, NA_SE_PL_SPARK - SFX_FLAG);
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Actor_PlaySfx_Flagged2(&this->actor, NA_SE_PL_SPARK - SFX_FLAG);
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}
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}
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@ -14818,9 +14818,9 @@ void Player_Action_26(Player* this, PlayState* play) {
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func_8083CB58(this, speedTarget, this->actor.shape.rot.y);
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if (func_8083FBC4(play, this)) {
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Actor_PlaySfx_FlaggedCentered1(&this->actor, (this->floorSfxOffset == NA_SE_PL_WALK_SNOW - SFX_FLAG)
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? NA_SE_PL_ROLL_SNOW_DUST - SFX_FLAG
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: NA_SE_PL_ROLL_DUST - SFX_FLAG);
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Actor_PlaySfx_Flagged2(&this->actor, (this->floorSfxOffset == NA_SE_PL_WALK_SNOW - SFX_FLAG)
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? NA_SE_PL_ROLL_SNOW_DUST - SFX_FLAG
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: NA_SE_PL_ROLL_DUST - SFX_FLAG);
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}
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Player_PlayAnimSfx(this, D_8085D61C);
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@ -16439,7 +16439,7 @@ void Player_Action_56(Player* this, PlayState* play) {
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this->unk_B86[0] = 1;
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} else {
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speedTarget = 9.0f;
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Actor_PlaySfx_FlaggedCentered1(&this->actor, NA_SE_PL_ZORA_SWIM_LV - SFX_FLAG);
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Actor_PlaySfx_Flagged2(&this->actor, NA_SE_PL_ZORA_SWIM_LV - SFX_FLAG);
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}
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// Y
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@ -17743,8 +17743,7 @@ void Player_Action_83(Player* this, PlayState* play) {
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}
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this->shockTimer = 40;
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Actor_PlaySfx_FlaggedCentered1(&this->actor,
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this->ageProperties->voiceSfxIdOffset + (NA_SE_VO_LI_TAKEN_AWAY - SFX_FLAG));
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Actor_PlaySfx_Flagged2(&this->actor, this->ageProperties->voiceSfxIdOffset + (NA_SE_VO_LI_TAKEN_AWAY - SFX_FLAG));
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}
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void Player_Action_84(Player* this, PlayState* play) {
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@ -18745,7 +18744,7 @@ void Player_Action_95(Player* this, PlayState* play) {
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func_800AE930(&play->colCtx, Effect_GetByIndex(this->meleeWeaponEffectIndex[2]), &this->actor.world.pos, 2.0f,
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this->currentYaw, this->actor.floorPoly, this->actor.floorBgId);
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Actor_PlaySfx_FlaggedCentered1(&this->actor, Player_GetFloorSfx(this, NA_SE_PL_SLIP_LEVEL - SFX_FLAG));
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Actor_PlaySfx_Flagged2(&this->actor, Player_GetFloorSfx(this, NA_SE_PL_SLIP_LEVEL - SFX_FLAG));
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}
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}
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@ -18773,7 +18772,7 @@ void func_808576BC(PlayState* play, Player* this) {
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}
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if (var_v0 > 0x1770) {
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Actor_PlaySfx_FlaggedCentered1(&this->actor, NA_SE_PL_GORON_SLIP - SFX_FLAG);
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Actor_PlaySfx_Flagged2(&this->actor, NA_SE_PL_GORON_SLIP - SFX_FLAG);
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}
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if (func_8083F8A8(play, this, 12.0f, -1 - (var_v0 >> 0xC), (var_v0 >> 0xA) + 1.0f, (var_v0 >> 7) + 160, 20, true)) {
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@ -19045,7 +19044,7 @@ void Player_Action_96(Player* this, PlayState* play) {
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if ((gSaveContext.magicState == MAGIC_STATE_IDLE) &&
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(gSaveContext.save.saveInfo.playerData.magic >= 2) && (this->av2.actionVar2 >= 0x36B0)) {
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this->av1.actionVar1++;
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Actor_PlaySfx_FlaggedCentered1(&this->actor, NA_SE_PL_GORON_BALL_CHARGE - SFX_FLAG);
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Actor_PlaySfx_Flagged2(&this->actor, NA_SE_PL_GORON_BALL_CHARGE - SFX_FLAG);
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} else {
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this->av1.actionVar1 = 4;
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}
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@ -20169,7 +20168,7 @@ void Player_CsAction_32(PlayState* play, Player* this, CsCmdActorCue* cue) {
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if (this->skelAnime.animation == &gPlayerAnim_cl_nigeru) {
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Player_PlayAnimSfx(this, D_8085DA48);
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} else if (this->skelAnime.animation == &gPlayerAnim_alink_rakkatyu) {
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Actor_PlaySfx_FlaggedCentered1(&this->actor, NA_SE_PL_FLYING_AIR - SFX_FLAG);
|
||||
Actor_PlaySfx_Flagged2(&this->actor, NA_SE_PL_FLYING_AIR - SFX_FLAG);
|
||||
} else {
|
||||
Player_CsAnimHelper_PlayAnimSfxLostHorse(this);
|
||||
}
|
||||
|
|
|
@ -803,9 +803,9 @@
|
|||
0x800B8E58:("Player_PlaySfx",),
|
||||
0x800B8EC8:("Actor_PlaySfx",),
|
||||
0x800B8EF4:("Actor_PlaySfx_SurfaceBomb",),
|
||||
0x800B8F98:("Actor_PlaySfx_FlaggedCentered1",),
|
||||
0x800B8FC0:("Actor_PlaySfx_FlaggedCentered2",),
|
||||
0x800B8FE8:("Actor_PlaySfx_FlaggedCentered3",),
|
||||
0x800B8F98:("Actor_PlaySfx_Flagged2",),
|
||||
0x800B8FC0:("Actor_PlaySfx_FlaggedCentered1",),
|
||||
0x800B8FE8:("Actor_PlaySfx_FlaggedCentered2",),
|
||||
0x800B9010:("Actor_PlaySfx_Flagged",),
|
||||
0x800B9038:("Actor_PlaySfx_FlaggedTimer",),
|
||||
0x800B9084:("Actor_PlaySeq_FlaggedKamaroDance",),
|
||||
|
|
|
@ -282,9 +282,10 @@ wordReplace = {
|
|||
"func_8019FE74": "Audio_SetSfxVolumeTransition",
|
||||
"func_801A4428": "Audio_SetSfxReverbIndexExceptOcarinaBank",
|
||||
"func_800B8EF4": "Actor_PlaySfx_SurfaceBomb",
|
||||
"func_800B8F98": "Actor_PlaySfx_FlaggedCentered1",
|
||||
"func_800B8FC0": "Actor_PlaySfx_FlaggedCentered2",
|
||||
"func_800B8FE8": "Actor_PlaySfx_FlaggedCentered3",
|
||||
"func_800B8F98": "Actor_PlaySfx_Flagged2",
|
||||
"func_800B8FC0": "Actor_PlaySfx_FlaggedCentered1",
|
||||
"func_800B8FE8": "Actor_PlaySfx_FlaggedCentered2",
|
||||
"Actor_PlaySfx_FlaggedCentered3": "Actor_PlaySfx_FlaggedCentered2",
|
||||
"func_800B9010": "Actor_PlaySfx_Flagged",
|
||||
"func_800B9038": "Actor_PlaySfx_FlaggedTimer",
|
||||
"func_800B9084": "Actor_PlaySeq_FlaggedKamaroDance",
|
||||
|
|
|
@ -317,9 +317,9 @@ asm/non_matchings/code/z_actor/func_800B8E1C.s,func_800B8E1C,0x800B8E1C,0xF
|
|||
asm/non_matchings/code/z_actor/Player_PlaySfx.s,Player_PlaySfx,0x800B8E58,0x1C
|
||||
asm/non_matchings/code/z_actor/Actor_PlaySfx.s,Actor_PlaySfx,0x800B8EC8,0xB
|
||||
asm/non_matchings/code/z_actor/Actor_PlaySfx_SurfaceBomb.s,Actor_PlaySfx_SurfaceBomb,0x800B8EF4,0x29
|
||||
asm/non_matchings/code/z_actor/Actor_PlaySfx_FlaggedCentered1.s,Actor_PlaySfx_FlaggedCentered1,0x800B8F98,0xA
|
||||
asm/non_matchings/code/z_actor/Actor_PlaySfx_FlaggedCentered2.s,Actor_PlaySfx_FlaggedCentered2,0x800B8FC0,0xA
|
||||
asm/non_matchings/code/z_actor/Actor_PlaySfx_FlaggedCentered3.s,Actor_PlaySfx_FlaggedCentered3,0x800B8FE8,0xA
|
||||
asm/non_matchings/code/z_actor/Actor_PlaySfx_Flagged2.s,Actor_PlaySfx_Flagged2,0x800B8F98,0xA
|
||||
asm/non_matchings/code/z_actor/Actor_PlaySfx_FlaggedCentered1.s,Actor_PlaySfx_FlaggedCentered1,0x800B8FC0,0xA
|
||||
asm/non_matchings/code/z_actor/Actor_PlaySfx_FlaggedCentered2.s,Actor_PlaySfx_FlaggedCentered2,0x800B8FE8,0xA
|
||||
asm/non_matchings/code/z_actor/Actor_PlaySfx_Flagged.s,Actor_PlaySfx_Flagged,0x800B9010,0xA
|
||||
asm/non_matchings/code/z_actor/Actor_PlaySfx_FlaggedTimer.s,Actor_PlaySfx_FlaggedTimer,0x800B9038,0x13
|
||||
asm/non_matchings/code/z_actor/Actor_PlaySeq_FlaggedKamaroDance.s,Actor_PlaySeq_FlaggedKamaroDance,0x800B9084,0x5
|
||||
|
|
|
Loading…
Reference in New Issue