mirror of https://github.com/zeldaret/mm.git
Match 2 of the 6 remaining functions in En_Sw (#368)
* Match 2 functions * clean-up * clean-up part2 * one more touch-up * -> 2.0f * format
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@ -381,7 +381,7 @@ void func_808D94D0(EnSw* this, GlobalContext* globalCtx, s32 arg2, s32 arg3, s16
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Vec3f sp6C;
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u32 sp68;
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u32 sp64;
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s32 pad2;
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Actor* thisx = &this->actor;
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f32 temp_f20;
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s32 i;
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@ -391,8 +391,7 @@ void func_808D94D0(EnSw* this, GlobalContext* globalCtx, s32 arg2, s32 arg3, s16
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sp64 = 50;
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func_808D90F0(this, arg3, arg4);
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this->actor.speedXZ = this->unk_44C;
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if (1) {}
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temp_f20 = this->actor.speedXZ + this->actor.speedXZ;
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temp_f20 = thisx->speedXZ * 2.0f;
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sp90.x = this->actor.world.pos.x + (this->unk_368.x * 2.0f);
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sp90.y = this->actor.world.pos.y + (this->unk_368.y * 2.0f);
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@ -419,12 +418,13 @@ void func_808D94D0(EnSw* this, GlobalContext* globalCtx, s32 arg2, s32 arg3, s16
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this->actor.floorBgId = sp68;
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}
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} else {
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temp_f20 *= 3.0f;
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this->actor.speedXZ = 0.0f;
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temp_f20 *= 3.0f;
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Math_Vec3f_Copy(&sp90, &sp84);
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for (i = 0; i < 3; i++) {
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if (i == 0) {
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if (this && this && this) {}
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sp84.x = sp90.x - (this->unk_350.x * temp_f20);
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sp84.y = sp90.y - (this->unk_350.y * temp_f20);
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sp84.z = sp90.z - (this->unk_350.z * temp_f20);
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@ -560,10 +560,10 @@ s32 func_808D9A70(EnSw* this, GlobalContext* globalCtx) {
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return false;
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}
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#ifdef NON_MATCHING
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s32 func_808D9C18(EnSw* this) {
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Vec3f sp3C;
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Vec3f sp30;
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f32 new_var;
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if ((this->unk_498 == 0xF9) || (this->unk_498 == 0x82) || (this->unk_498 == 0xE4) || (this->unk_498 == 0xE5)) {
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this->actor.velocity.x = this->actor.speedXZ;
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@ -571,9 +571,11 @@ s32 func_808D9C18(EnSw* this) {
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this->actor.velocity.x *= Math_SinS(this->actor.world.rot.y);
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this->actor.velocity.z *= Math_CosS(this->actor.world.rot.y);
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} else {
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this->actor.velocity.x = (this->actor.speedXZ * this->unk_350.x) + (this->actor.speedXZ * this->unk_368.x);
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new_var = this->actor.speedXZ * this->unk_350.x;
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this->actor.velocity.x = new_var + (this->actor.speedXZ * this->unk_368.x);
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new_var = this->actor.speedXZ * this->unk_350.z;
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this->actor.velocity.z = new_var + this->actor.speedXZ * this->unk_368.z;
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this->actor.velocity.y = 14.0f;
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this->actor.velocity.z = (this->actor.speedXZ * this->unk_350.z) + (this->actor.speedXZ * this->unk_368.z);
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Math_Vec3f_Copy(&sp3C, &this->actor.world.pos);
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Math_Vec3f_Copy(&sp30, &this->actor.world.pos);
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sp30.x += this->actor.velocity.x;
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@ -598,9 +600,6 @@ s32 func_808D9C18(EnSw* this) {
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this->actor.parent = NULL;
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return false;
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}
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#else
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Sw/func_808D9C18.s")
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#endif
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void func_808D9DA0(EnSw* this) {
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static Vec3f D_808DBAAC = { 0.0f, 1.0f, 0.0f };
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@ -1028,7 +1027,6 @@ void func_808DACF4(EnSw* this, GlobalContext* globalCtx) {
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Sw/func_808DACF4.s")
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#endif
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#ifdef NON_MATCHING
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void func_808DAEB4(EnSw* this, GlobalContext* globalCtx) {
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Vec3f sp5C;
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s32 i;
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@ -1037,8 +1035,11 @@ void func_808DAEB4(EnSw* this, GlobalContext* globalCtx) {
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if (this->unk_410 & 2) {
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if (!ENSW_GET_3(&this->actor)) {
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if ((this->unk_410 & 4) && (DECR(this->unk_45C) == 0)) {
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this->unk_410 &= ~4;
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if (this->unk_410 & 4) {
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phi_a0 = DECR(this->unk_45C);
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if (phi_a0 == 0) {
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this->unk_410 &= ~4;
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}
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}
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for (i = 0, count = 0; i < ARRAY_COUNT(this->unk_464); i++) {
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@ -1073,19 +1074,19 @@ void func_808DAEB4(EnSw* this, GlobalContext* globalCtx) {
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}
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func_808D94D0(this, globalCtx, 0, 0, 0x1554);
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}
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} else if (DECR(this->unk_45C) == 0) {
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this->unk_410 |= 2;
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if (!ENSW_GET_3(&this->actor) && (this->unk_412 == 1)) {
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func_808D8B58(this);
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this->unk_45C = 10;
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} else {
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this->unk_45C = 20;
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} else {
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phi_a0 = DECR(this->unk_45C);
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if (phi_a0 == 0) {
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this->unk_410 |= 2;
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if (!ENSW_GET_3(&this->actor) && (this->unk_412 == 1)) {
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func_808D8B58(this);
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this->unk_45C = 10;
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} else {
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this->unk_45C = 20;
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}
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}
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}
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}
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#else
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Sw/func_808DAEB4.s")
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#endif
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void func_808DB100(EnSw* this, GlobalContext* globalCtx) {
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if (this->actor.parent != NULL) {
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