Match 2 of the 6 remaining functions in En_Sw (#368)

* Match 2 functions

* clean-up

* clean-up part2

* one more touch-up

* -> 2.0f

* format
This commit is contained in:
engineer124 2021-10-25 11:35:03 +11:00 committed by GitHub
parent 6b8baad7bd
commit 4129e86882
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 24 additions and 23 deletions

View File

@ -381,7 +381,7 @@ void func_808D94D0(EnSw* this, GlobalContext* globalCtx, s32 arg2, s32 arg3, s16
Vec3f sp6C;
u32 sp68;
u32 sp64;
s32 pad2;
Actor* thisx = &this->actor;
f32 temp_f20;
s32 i;
@ -391,8 +391,7 @@ void func_808D94D0(EnSw* this, GlobalContext* globalCtx, s32 arg2, s32 arg3, s16
sp64 = 50;
func_808D90F0(this, arg3, arg4);
this->actor.speedXZ = this->unk_44C;
if (1) {}
temp_f20 = this->actor.speedXZ + this->actor.speedXZ;
temp_f20 = thisx->speedXZ * 2.0f;
sp90.x = this->actor.world.pos.x + (this->unk_368.x * 2.0f);
sp90.y = this->actor.world.pos.y + (this->unk_368.y * 2.0f);
@ -419,12 +418,13 @@ void func_808D94D0(EnSw* this, GlobalContext* globalCtx, s32 arg2, s32 arg3, s16
this->actor.floorBgId = sp68;
}
} else {
temp_f20 *= 3.0f;
this->actor.speedXZ = 0.0f;
temp_f20 *= 3.0f;
Math_Vec3f_Copy(&sp90, &sp84);
for (i = 0; i < 3; i++) {
if (i == 0) {
if (this && this && this) {}
sp84.x = sp90.x - (this->unk_350.x * temp_f20);
sp84.y = sp90.y - (this->unk_350.y * temp_f20);
sp84.z = sp90.z - (this->unk_350.z * temp_f20);
@ -560,10 +560,10 @@ s32 func_808D9A70(EnSw* this, GlobalContext* globalCtx) {
return false;
}
#ifdef NON_MATCHING
s32 func_808D9C18(EnSw* this) {
Vec3f sp3C;
Vec3f sp30;
f32 new_var;
if ((this->unk_498 == 0xF9) || (this->unk_498 == 0x82) || (this->unk_498 == 0xE4) || (this->unk_498 == 0xE5)) {
this->actor.velocity.x = this->actor.speedXZ;
@ -571,9 +571,11 @@ s32 func_808D9C18(EnSw* this) {
this->actor.velocity.x *= Math_SinS(this->actor.world.rot.y);
this->actor.velocity.z *= Math_CosS(this->actor.world.rot.y);
} else {
this->actor.velocity.x = (this->actor.speedXZ * this->unk_350.x) + (this->actor.speedXZ * this->unk_368.x);
new_var = this->actor.speedXZ * this->unk_350.x;
this->actor.velocity.x = new_var + (this->actor.speedXZ * this->unk_368.x);
new_var = this->actor.speedXZ * this->unk_350.z;
this->actor.velocity.z = new_var + this->actor.speedXZ * this->unk_368.z;
this->actor.velocity.y = 14.0f;
this->actor.velocity.z = (this->actor.speedXZ * this->unk_350.z) + (this->actor.speedXZ * this->unk_368.z);
Math_Vec3f_Copy(&sp3C, &this->actor.world.pos);
Math_Vec3f_Copy(&sp30, &this->actor.world.pos);
sp30.x += this->actor.velocity.x;
@ -598,9 +600,6 @@ s32 func_808D9C18(EnSw* this) {
this->actor.parent = NULL;
return false;
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Sw/func_808D9C18.s")
#endif
void func_808D9DA0(EnSw* this) {
static Vec3f D_808DBAAC = { 0.0f, 1.0f, 0.0f };
@ -1028,7 +1027,6 @@ void func_808DACF4(EnSw* this, GlobalContext* globalCtx) {
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Sw/func_808DACF4.s")
#endif
#ifdef NON_MATCHING
void func_808DAEB4(EnSw* this, GlobalContext* globalCtx) {
Vec3f sp5C;
s32 i;
@ -1037,8 +1035,11 @@ void func_808DAEB4(EnSw* this, GlobalContext* globalCtx) {
if (this->unk_410 & 2) {
if (!ENSW_GET_3(&this->actor)) {
if ((this->unk_410 & 4) && (DECR(this->unk_45C) == 0)) {
this->unk_410 &= ~4;
if (this->unk_410 & 4) {
phi_a0 = DECR(this->unk_45C);
if (phi_a0 == 0) {
this->unk_410 &= ~4;
}
}
for (i = 0, count = 0; i < ARRAY_COUNT(this->unk_464); i++) {
@ -1073,19 +1074,19 @@ void func_808DAEB4(EnSw* this, GlobalContext* globalCtx) {
}
func_808D94D0(this, globalCtx, 0, 0, 0x1554);
}
} else if (DECR(this->unk_45C) == 0) {
this->unk_410 |= 2;
if (!ENSW_GET_3(&this->actor) && (this->unk_412 == 1)) {
func_808D8B58(this);
this->unk_45C = 10;
} else {
this->unk_45C = 20;
} else {
phi_a0 = DECR(this->unk_45C);
if (phi_a0 == 0) {
this->unk_410 |= 2;
if (!ENSW_GET_3(&this->actor) && (this->unk_412 == 1)) {
func_808D8B58(this);
this->unk_45C = 10;
} else {
this->unk_45C = 20;
}
}
}
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Sw/func_808DAEB4.s")
#endif
void func_808DB100(EnSw* this, GlobalContext* globalCtx) {
if (this->actor.parent != NULL) {