Obj_Bombiwa (#637)

* Obj_Bombiwa

* PR
This commit is contained in:
Maide 2022-02-28 02:11:06 +00:00 committed by GitHub
parent 684df37ebc
commit 484263dedc
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4 changed files with 489 additions and 48 deletions

3
spec
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@ -1498,8 +1498,7 @@ beginseg
name "ovl_Obj_Bombiwa"
compress
include "build/src/overlays/actors/ovl_Obj_Bombiwa/z_obj_bombiwa.o"
include "build/data/ovl_Obj_Bombiwa/ovl_Obj_Bombiwa.data.o"
include "build/data/ovl_Obj_Bombiwa/ovl_Obj_Bombiwa.reloc.o"
include "build/src/overlays/actors/ovl_Obj_Bombiwa/ovl_Obj_Bombiwa_reloc.o"
endseg
beginseg

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@ -5,6 +5,7 @@
*/
#include "z_obj_bombiwa.h"
#include "objects/object_bombiwa/object_bombiwa.h"
#define FLAGS 0x00000000
@ -14,10 +15,15 @@ void ObjBombiwa_Init(Actor* thisx, GlobalContext* globalCtx);
void ObjBombiwa_Destroy(Actor* thisx, GlobalContext* globalCtx);
void ObjBombiwa_Update(Actor* thisx, GlobalContext* globalCtx);
s32 func_809393B0(Actor* thisx);
s32 func_80939470(Actor* thisx);
void func_80939EE0(ObjBombiwa* this);
void func_80939EF4(ObjBombiwa* this, GlobalContext* globalCtx);
void func_8093A080(ObjBombiwa* this);
void func_8093A1F0(ObjBombiwa* this, GlobalContext* globalCtx);
void func_8093A418(Actor* thisx, GlobalContext* globalCtx);
void func_8093A608(Actor* thisx, GlobalContext* globalCtx);
#if 0
const ActorInit Obj_Bombiwa_InitVars = {
ACTOR_OBJ_BOMBIWA,
ACTORCAT_PROP,
@ -30,70 +36,495 @@ const ActorInit Obj_Bombiwa_InitVars = {
(ActorFunc)NULL,
};
// static ColliderCylinderInit sCylinderInit = {
static ColliderCylinderInit D_8093A940 = {
{ COLTYPE_HARD, AT_NONE, AC_ON | AC_HARD | AC_TYPE_PLAYER, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_2, COLSHAPE_CYLINDER, },
{ ELEMTYPE_UNK0, { 0x00000000, 0x00, 0x00 }, { 0x81C37FBE, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, },
static ColliderCylinderInit sCylinderInit1 = {
{
COLTYPE_HARD,
AT_NONE,
AC_ON | AC_HARD | AC_TYPE_PLAYER,
OC1_ON | OC1_TYPE_ALL,
OC2_TYPE_2,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0x81C37FBE, 0x00, 0x00 },
TOUCH_NONE | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_ON,
},
{ 55, 70, 0, { 0, 0, 0 } },
};
// static ColliderCylinderInit sCylinderInit = {
static ColliderCylinderInit D_8093A96C = {
{ COLTYPE_HARD, AT_NONE, AC_ON | AC_HARD | AC_TYPE_PLAYER, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_2, COLSHAPE_CYLINDER, },
{ ELEMTYPE_UNK0, { 0x00000000, 0x00, 0x00 }, { 0x81C37BBE, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, },
static ColliderCylinderInit sCylinderInit2 = {
{
COLTYPE_HARD,
AT_NONE,
AC_ON | AC_HARD | AC_TYPE_PLAYER,
OC1_ON | OC1_TYPE_ALL,
OC2_TYPE_2,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0x81C37BBE, 0x00, 0x00 },
TOUCH_NONE | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_ON,
},
{ 75, 130, 0, { 0, 0, 0 } },
};
// sColChkInfoInit
static CollisionCheckInfoInit D_8093A9B8 = { 0, 12, 60, MASS_IMMOVABLE };
typedef struct {
/* 0x00 */ ColliderCylinderInit* collider;
/* 0x04 */ ActorShadowFunc unk_04;
/* 0x08 */ ActorFunc unk_08;
/* 0x0C */ s32 (*unk_0C)(Actor*);
} ObjBombiwaStruct2;
// static InitChainEntry sInitChain[] = {
static InitChainEntry D_8093A9C0[] = {
static ObjBombiwaStruct2 D_8093A998[] = {
{ &sCylinderInit1, ActorShadow_DrawCircle, func_8093A418, func_809393B0 },
{ &sCylinderInit2, NULL, func_8093A608, func_80939470 },
};
static CollisionCheckInfoInit sColChkInfoInit = { 0, 12, 60, MASS_IMMOVABLE };
static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneForward, 2000, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneScale, 400, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneDownward, 500, ICHAIN_STOP),
};
#endif
static s16 D_8093A9D0[] = {
17, 14, 10, 8, 7, 5, 3, 2,
};
extern ColliderCylinderInit D_8093A940;
extern ColliderCylinderInit D_8093A96C;
extern CollisionCheckInfoInit D_8093A9B8;
extern InitChainEntry D_8093A9C0[];
static s16 D_8093A9E0[] = {
16, 12, 8, 6, 5, 4, 3, 2,
};
extern UNK_TYPE D_060009E0;
extern UNK_TYPE D_06004560;
extern UNK_TYPE D_06005990;
s32 func_809393B0(Actor* thisx) {
ObjBombiwa* this = THIS;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Bombiwa/func_809393B0.s")
if (this->collider.base.acFlags & AC_HIT) {
Actor* ac = this->collider.base.ac;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Bombiwa/func_80939470.s")
if (this->collider.info.acHitInfo->toucher.dmgFlags & 0x80000000) {
if ((ac != NULL) && (Math3D_Vec3fDistSq(&this->actor.world.pos, &ac->world.pos) < SQ(150.0f))) {
return true;
}
} else if (this->collider.info.acHitInfo->toucher.dmgFlags & 8) {
if ((ac != NULL) && (Math3D_Vec3fDistSq(&this->actor.world.pos, &ac->world.pos) < SQ(95.0f))) {
return true;
}
} else if (this->collider.info.acHitInfo->toucher.dmgFlags & 0x500) {
return true;
}
}
return false;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Bombiwa/func_8093951C.s")
s32 func_80939470(Actor* thisx) {
ObjBombiwa* this = THIS;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Bombiwa/func_80939594.s")
if (this->collider.base.acFlags & AC_HIT) {
Actor* temp_v0 = this->collider.base.ac;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Bombiwa/ObjBombiwa_Init.s")
if (temp_v0 != NULL) {
if (this->collider.info.acHitInfo->toucher.dmgFlags & 0x80000000) {
if (Math3D_Vec3fDistSq(&this->actor.world.pos, &temp_v0->world.pos) < SQ(175.0f)) {
return true;
}
} else if ((this->collider.info.acHitInfo->toucher.dmgFlags & 8) &&
(Math3D_Vec3fDistSq(&this->actor.world.pos, &temp_v0->world.pos) < SQ(115.0f))) {
return true;
}
}
}
return false;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Bombiwa/ObjBombiwa_Destroy.s")
s32 func_8093951C(ObjBombiwa* this, GlobalContext* globalCtx) {
s32 pad;
WaterBox* sp30;
f32 sp2C;
s32 sp28;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Bombiwa/func_80939794.s")
if (WaterBox_GetSurfaceImpl(globalCtx, &globalCtx->colCtx, this->actor.world.pos.x, this->actor.world.pos.z, &sp2C,
&sp30, &sp28) &&
(this->actor.world.pos.y < sp2C)) {
return true;
}
return false;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Bombiwa/func_80939994.s")
void func_80939594(ObjBombiwa* this, GlobalContext* globalCtx) {
s32 pad;
Vec3f sp28;
s32 sp24;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Bombiwa/func_80939C50.s")
sp28.x = this->actor.world.pos.x;
sp28.y = this->actor.world.pos.y + 30.0f;
sp28.z = this->actor.world.pos.z;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Bombiwa/func_80939EE0.s")
this->actor.floorHeight =
BgCheck_EntityRaycastFloor5(&globalCtx->colCtx, &this->actor.floorPoly, &sp24, &this->actor, &sp28);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Bombiwa/func_80939EF4.s")
void ObjBombiwa_Init(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
ObjBombiwa* this = THIS;
s32 sp34 = OBJBOMBIWA_GET_100(&this->actor);
s32 pad2;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Bombiwa/func_8093A080.s")
Actor_ProcessInitChain(&this->actor, sInitChain);
Collider_InitCylinder(globalCtx, &this->collider);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Bombiwa/func_8093A1F0.s")
if (Flags_GetSwitch(globalCtx, OBJBOMBIWA_GET_7F(&this->actor))) {
Actor_MarkForDeath(&this->actor);
return;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Bombiwa/ObjBombiwa_Update.s")
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, D_8093A998[sp34].collider);
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetInfo(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Bombiwa/func_8093A418.s")
if (sp34 == OBJBOMBIWA_100_0) {
if (this->actor.shape.rot.y == 0) {
this->actor.shape.rot.y = this->actor.world.rot.y = (u32)Rand_Next() >> 0x10;
}
func_80939594(this, globalCtx);
}
ActorShape_Init(&this->actor.shape, -200.0f, D_8093A998[sp34].unk_04, 9.8f);
this->actor.world.pos.y = this->actor.home.pos.y + 20.0f;
this->actor.draw = D_8093A998[sp34].unk_08;
if (func_8093951C(this, globalCtx)) {
this->unk_203 |= 1;
}
func_80939EE0(this);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Bombiwa/func_8093A608.s")
void ObjBombiwa_Destroy(Actor* thisx, GlobalContext* globalCtx) {
Collider_DestroyCylinder(globalCtx, &THIS->collider);
}
void func_80939794(ObjBombiwa* this, GlobalContext* globalCtx) {
Vec3f spB4;
Vec3f spA8;
s32 phi_v1;
s32 i;
for (i = 0; i < ARRAY_COUNT(D_8093A9D0); i++) {
spB4.x = ((Rand_ZeroOne() - 0.5f) * 10.0f) + this->actor.home.pos.x;
spB4.y = (Rand_ZeroOne() * 5.0f) + this->actor.home.pos.y + 8.0f;
spB4.z = ((Rand_ZeroOne() - 0.5f) * 10.0f) + this->actor.home.pos.z;
spA8.x = (Rand_ZeroOne() - 0.5f) * 15.0f;
spA8.y = (Rand_ZeroOne() * 16.0f) + 5.0f;
spA8.z = (Rand_ZeroOne() - 0.5f) * 15.0f;
if (D_8093A9D0[i] > 10) {
phi_v1 = 0x25;
} else {
phi_v1 = 0x21;
}
EffectSsKakera_Spawn(globalCtx, &spB4, &spA8, &spB4, -400, phi_v1, 10, 2, 0, D_8093A9D0[i], 1, 0, 60, -1,
OBJECT_BOMBIWA, object_bombiwa_DL_0009E0);
}
func_800BBFB0(globalCtx, &this->actor.world.pos, 60.0f, 8, 80, 140, 1);
}
void func_80939994(GlobalContext* globalCtx, Vec3f* arg1) {
Vec3f spAC;
Vec3f spA0;
s16 phi_v0;
s16 life;
s32 i;
for (i = 0; i < 16; i++) {
spAC.x = (Rand_ZeroOne() - 0.5f) * 80.0f;
spAC.y = Rand_ZeroOne() * 120.0f;
spAC.z = (Rand_ZeroOne() - 0.5f) * 80.0f;
spA0.x = ((Rand_ZeroOne() - 0.5f) * 3.0f) + (spAC.x * 0.2f);
spA0.y = (Rand_ZeroOne() * 16.0f) + 5.0f;
spA0.z = ((Rand_ZeroOne() - 0.5f) * 3.0f) + (spAC.z * 0.2f);
spAC.x += arg1->x;
spAC.y += arg1->y;
spAC.z += arg1->z;
if (i >= 14) {
phi_v0 = 33;
life = 60;
} else if (i >= 12) {
phi_v0 = 65;
life = 60;
} else {
life = 40;
if (Rand_ZeroOne() < 0.7f) {
phi_v0 = 64;
} else {
phi_v0 = 32;
}
}
EffectSsKakera_Spawn(globalCtx, &spAC, &spA0, &spAC, -450, phi_v0, 15, 0, 0, i, 1, 0, life, -1, OBJECT_BOMBIWA,
object_bombiwa_DL_005990);
}
func_800BBFB0(globalCtx, arg1, 120.0f, 3, 80, 140, 1);
spAC.x = arg1->x;
spAC.y = arg1->y + 70.0f;
spAC.z = arg1->z;
func_800BBFB0(globalCtx, &spAC, 120.0f, 3, 80, 140, 1);
}
void func_80939C50(GlobalContext* globalCtx, Vec3f* arg1) {
Vec3f spBC;
Vec3f spB0;
s32 phi_v0;
s32 phi_s0;
s32 i;
for (i = 0; i < ARRAY_COUNT(D_8093A9E0); i++) {
spBC.x = (Rand_ZeroOne() - 0.5f) * 15.0f;
spBC.y = (Rand_ZeroOne() - 0.2f) * 10.0f;
spBC.z = (Rand_ZeroOne() - 0.5f) * 15.0f;
spB0.x = ((Rand_ZeroOne() - 0.5f) * 3.0f) + (spBC.x * 0.85f);
spB0.y = (Rand_ZeroOne() * 15.0f) + 8.0f;
spB0.z = ((Rand_ZeroOne() - 0.5f) * 3.0f) + (spBC.z * 0.85f);
spBC.x += arg1->x;
spBC.y += arg1->y;
spBC.z += arg1->z;
if (i == 0) {
phi_v0 = 33;
phi_s0 = 60;
} else if (i == 1) {
phi_v0 = 65;
phi_s0 = 60;
} else {
phi_s0 = 40;
if (Rand_ZeroOne() < 0.7f) {
phi_v0 = 64;
} else {
phi_v0 = 32;
}
}
EffectSsKakera_Spawn(globalCtx, &spBC, &spB0, &spBC, -450, phi_v0, 15, 0, 0, D_8093A9E0[i], 1, 0, phi_s0, -1,
OBJECT_BOMBIWA, object_bombiwa_DL_005990);
}
func_800BBFB0(globalCtx, arg1, 60.0f, 4, 80, 140, 1);
}
void func_80939EE0(ObjBombiwa* this) {
this->actionFunc = func_80939EF4;
}
void func_80939EF4(ObjBombiwa* this, GlobalContext* globalCtx) {
s32 pad;
s32 params = OBJBOMBIWA_GET_100(&this->actor);
ObjBombiwaStruct2* sp28 = &D_8093A998[params];
if (this->collider.base.acFlags & AC_HIT) {
this->unk_202 = 5;
}
if (sp28->unk_0C(&this->actor)) {
Flags_SetSwitch(globalCtx, OBJBOMBIWA_GET_7F(&this->actor));
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 80, NA_SE_EV_WALL_BROKEN);
if (OBJBOMBIWA_GET_8000(&this->actor)) {
play_sound(NA_SE_SY_CORRECT_CHIME);
}
if (params == OBJBOMBIWA_100_0) {
func_80939794(this, globalCtx);
Actor_MarkForDeath(&this->actor);
} else {
func_80939994(globalCtx, &this->actor.world.pos);
this->actor.flags |= ACTOR_FLAG_10;
func_8093A080(this);
}
} else {
this->collider.base.acFlags &= ~AC_HIT;
if (this->actor.xzDistToPlayer < 1400.0f) {
if (this->unk_202 > 0) {
this->unk_202--;
if (this->unk_202 == 0) {
this->collider.base.colType = COLTYPE_HARD;
} else {
this->collider.base.colType = COLTYPE_NONE;
}
}
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
}
}
void func_8093A080(ObjBombiwa* this) {
ObjBombiwaStruct* ptr;
s16 phi_s2;
s32 i;
for (i = 0, phi_s2 = 0; i < ARRAY_COUNT(this->unk_190); i++, phi_s2 += 0x4000) {
ptr = &this->unk_190[i];
ptr->unk_00 = (Rand_ZeroOne() * 0.1f) + 0.05f;
ptr->unk_04.x = (Math_SinS(phi_s2) * 50.0f) + this->actor.world.pos.x;
ptr->unk_04.y = ((i + 1) * 31.0f) + this->actor.world.pos.y;
ptr->unk_04.z = (Math_CosS(phi_s2) * 50.0f) + this->actor.world.pos.z;
ptr->unk_10 = i + 3.0f;
ptr->unk_14.x = phi_s2;
ptr->unk_14.y = (u32)Rand_Next() >> 0x10;
ptr->unk_14.z = 0;
ptr->unk_1A = 0;
}
this->unk_200 = 0;
this->unk_201 = 80;
this->actionFunc = func_8093A1F0;
}
void func_8093A1F0(ObjBombiwa* this, GlobalContext* globalCtx) {
s32 pad;
s32 i;
Vec3f sp9C;
ObjBombiwaStruct* ptr;
CollisionPoly* sp94;
s32 sp90;
f32 temp_f0;
s16 phi_s1;
for (i = 0, phi_s1 = 0; i < ARRAY_COUNT(this->unk_190); i++, phi_s1 += 0x4000) {
ptr = &this->unk_190[i];
if (ptr->unk_1A != 0) {
continue;
}
ptr->unk_10 -= 3.0f;
ptr->unk_04.x += Math_SinS(phi_s1) * 1.5f;
ptr->unk_04.y += ptr->unk_10;
ptr->unk_04.z += Math_CosS(phi_s1) * 1.5f;
ptr->unk_14.x += 0x5DC;
sp9C.x = ptr->unk_04.x;
sp9C.y = ptr->unk_04.y + 30.0f;
sp9C.z = ptr->unk_04.z;
temp_f0 = BgCheck_EntityRaycastFloor5(&globalCtx->colCtx, &sp94, &sp90, &this->actor, &sp9C);
if ((temp_f0 <= (BGCHECK_Y_MIN + 10.0f)) || ((ptr->unk_04.y - (200.0f * ptr->unk_00)) < temp_f0)) {
this->unk_200++;
ptr->unk_1A = 1;
func_80939C50(globalCtx, &ptr->unk_04);
}
}
this->unk_201--;
if ((this->unk_200 >= 4) || (this->unk_201 <= 0)) {
Actor_MarkForDeath(&this->actor);
}
}
void ObjBombiwa_Update(Actor* thisx, GlobalContext* globalCtx) {
ObjBombiwa* this = THIS;
this->actionFunc(this, globalCtx);
}
void func_8093A418(Actor* thisx, GlobalContext* globalCtx) {
ObjBombiwa* this = THIS;
f32 sp28;
if ((this->actor.projectedPos.z <= 2200.0f) || ((this->unk_203 & 1) && (this->actor.projectedPos.z < 2300.0f))) {
this->actor.shape.shadowAlpha = 160;
Gfx_DrawDListOpa(globalCtx, object_bombiwa_DL_0009E0);
return;
}
if (this->actor.projectedPos.z < 2300.0f) {
OPEN_DISPS(globalCtx->state.gfxCtx);
sp28 = (2300.0f - this->actor.projectedPos.z) * 2.55f;
this->actor.shape.shadowAlpha = sp28 * (32.0f / 51);
func_8012C2DC(globalCtx->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (s32)sp28);
gSPDisplayList(POLY_XLU_DISP++, object_bombiwa_DL_000AF0);
CLOSE_DISPS(globalCtx->state.gfxCtx);
} else {
this->actor.shape.shadowAlpha = 0;
}
}
void func_8093A608(Actor* thisx, GlobalContext* globalCtx) {
s32 pad[8];
ObjBombiwa* this = THIS;
f32 sp38;
s32 i;
ObjBombiwaStruct* ptr;
OPEN_DISPS(globalCtx->state.gfxCtx);
if (this->actionFunc == func_80939EF4) {
if ((this->actor.projectedPos.z <= 2200.0f) ||
((this->unk_203 & 1) && (this->actor.projectedPos.z < 2300.0f))) {
func_8012C28C(globalCtx->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08, D_801AEFA0);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0x9B, 255, 255, 255, 255);
gSPDisplayList(POLY_OPA_DISP++, object_bombiwa_DL_004560);
func_8012C2DC(globalCtx->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, object_bombiwa_DL_004688);
} else if (this->actor.projectedPos.z < 2300.0f) {
sp38 = (2300.0f - this->actor.projectedPos.z) * 2.55f;
func_8012C2DC(globalCtx->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08, D_801AEF88);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x9B, 255, 255, 255, (s32)sp38);
gSPDisplayList(POLY_XLU_DISP++, object_bombiwa_DL_004560);
}
} else {
func_8012C28C(globalCtx->state.gfxCtx);
for (i = 0; i < ARRAY_COUNT(this->unk_190); i++) {
ptr = &this->unk_190[i];
if (ptr->unk_1A == 0) {
Matrix_SetStateRotationAndTranslation(ptr->unk_04.x, ptr->unk_04.y, ptr->unk_04.z, &ptr->unk_14);
Matrix_Scale(ptr->unk_00, ptr->unk_00, ptr->unk_00, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, object_bombiwa_DL_005990);
}
}
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
}

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@ -7,9 +7,28 @@ struct ObjBombiwa;
typedef void (*ObjBombiwaActionFunc)(struct ObjBombiwa*, GlobalContext*);
#define OBJBOMBIWA_GET_7F(thisx) ((thisx)->params & 0x7F)
#define OBJBOMBIWA_GET_100(thisx) (((thisx)->params >> 8) & 1)
#define OBJBOMBIWA_GET_8000(thisx) (((thisx)->params >> 0xF) & 1)
#define OBJBOMBIWA_100_0 0
typedef struct {
/* 0x00 */ f32 unk_00;
/* 0x04 */ Vec3f unk_04;
/* 0x10 */ f32 unk_10;
/* 0x14 */ Vec3s unk_14;
/* 0x1A */ s16 unk_1A;
} ObjBombiwaStruct; // size = 0x1C
typedef struct ObjBombiwa {
/* 0x0000 */ Actor actor;
/* 0x0144 */ char unk_144[0xC0];
/* 0x0144 */ ColliderCylinder collider;
/* 0x0190 */ ObjBombiwaStruct unk_190[4];
/* 0x0200 */ s8 unk_200;
/* 0x0201 */ s8 unk_201;
/* 0x0202 */ s8 unk_202;
/* 0x0203 */ u8 unk_203;
/* 0x0204 */ ObjBombiwaActionFunc actionFunc;
} ObjBombiwa; // size = 0x208

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@ -2003,14 +2003,6 @@ D_060014F0 = 0x060014F0;
D_06007630 = 0x06007630;
D_06009A88 = 0x06009A88;
// ovl_Obj_Bombiwa
D_060009E0 = 0x060009E0;
D_06000AF0 = 0x06000AF0;
D_06004560 = 0x06004560;
D_06004688 = 0x06004688;
D_06005990 = 0x06005990;
// ovl_Obj_Chan
D_06000A10 = 0x06000A10;