mirror of https://github.com/zeldaret/mm.git
parent
684df37ebc
commit
484263dedc
3
spec
3
spec
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@ -1498,8 +1498,7 @@ beginseg
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name "ovl_Obj_Bombiwa"
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compress
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include "build/src/overlays/actors/ovl_Obj_Bombiwa/z_obj_bombiwa.o"
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include "build/data/ovl_Obj_Bombiwa/ovl_Obj_Bombiwa.data.o"
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include "build/data/ovl_Obj_Bombiwa/ovl_Obj_Bombiwa.reloc.o"
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include "build/src/overlays/actors/ovl_Obj_Bombiwa/ovl_Obj_Bombiwa_reloc.o"
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endseg
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beginseg
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@ -5,6 +5,7 @@
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*/
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#include "z_obj_bombiwa.h"
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#include "objects/object_bombiwa/object_bombiwa.h"
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#define FLAGS 0x00000000
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@ -14,10 +15,15 @@ void ObjBombiwa_Init(Actor* thisx, GlobalContext* globalCtx);
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void ObjBombiwa_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void ObjBombiwa_Update(Actor* thisx, GlobalContext* globalCtx);
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s32 func_809393B0(Actor* thisx);
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s32 func_80939470(Actor* thisx);
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void func_80939EE0(ObjBombiwa* this);
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void func_80939EF4(ObjBombiwa* this, GlobalContext* globalCtx);
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void func_8093A080(ObjBombiwa* this);
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void func_8093A1F0(ObjBombiwa* this, GlobalContext* globalCtx);
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void func_8093A418(Actor* thisx, GlobalContext* globalCtx);
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void func_8093A608(Actor* thisx, GlobalContext* globalCtx);
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#if 0
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const ActorInit Obj_Bombiwa_InitVars = {
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ACTOR_OBJ_BOMBIWA,
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ACTORCAT_PROP,
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@ -30,70 +36,495 @@ const ActorInit Obj_Bombiwa_InitVars = {
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(ActorFunc)NULL,
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};
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// static ColliderCylinderInit sCylinderInit = {
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static ColliderCylinderInit D_8093A940 = {
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{ COLTYPE_HARD, AT_NONE, AC_ON | AC_HARD | AC_TYPE_PLAYER, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_2, COLSHAPE_CYLINDER, },
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{ ELEMTYPE_UNK0, { 0x00000000, 0x00, 0x00 }, { 0x81C37FBE, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, },
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static ColliderCylinderInit sCylinderInit1 = {
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{
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COLTYPE_HARD,
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AT_NONE,
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AC_ON | AC_HARD | AC_TYPE_PLAYER,
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OC1_ON | OC1_TYPE_ALL,
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OC2_TYPE_2,
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COLSHAPE_CYLINDER,
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},
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{
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ELEMTYPE_UNK0,
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{ 0x00000000, 0x00, 0x00 },
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{ 0x81C37FBE, 0x00, 0x00 },
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TOUCH_NONE | TOUCH_SFX_NORMAL,
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BUMP_ON,
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OCELEM_ON,
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},
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{ 55, 70, 0, { 0, 0, 0 } },
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};
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// static ColliderCylinderInit sCylinderInit = {
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static ColliderCylinderInit D_8093A96C = {
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{ COLTYPE_HARD, AT_NONE, AC_ON | AC_HARD | AC_TYPE_PLAYER, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_2, COLSHAPE_CYLINDER, },
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{ ELEMTYPE_UNK0, { 0x00000000, 0x00, 0x00 }, { 0x81C37BBE, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, },
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static ColliderCylinderInit sCylinderInit2 = {
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{
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COLTYPE_HARD,
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AT_NONE,
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AC_ON | AC_HARD | AC_TYPE_PLAYER,
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OC1_ON | OC1_TYPE_ALL,
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OC2_TYPE_2,
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COLSHAPE_CYLINDER,
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},
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{
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ELEMTYPE_UNK0,
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{ 0x00000000, 0x00, 0x00 },
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{ 0x81C37BBE, 0x00, 0x00 },
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TOUCH_NONE | TOUCH_SFX_NORMAL,
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BUMP_ON,
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OCELEM_ON,
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},
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{ 75, 130, 0, { 0, 0, 0 } },
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};
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// sColChkInfoInit
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static CollisionCheckInfoInit D_8093A9B8 = { 0, 12, 60, MASS_IMMOVABLE };
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typedef struct {
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/* 0x00 */ ColliderCylinderInit* collider;
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/* 0x04 */ ActorShadowFunc unk_04;
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/* 0x08 */ ActorFunc unk_08;
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/* 0x0C */ s32 (*unk_0C)(Actor*);
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} ObjBombiwaStruct2;
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// static InitChainEntry sInitChain[] = {
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static InitChainEntry D_8093A9C0[] = {
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static ObjBombiwaStruct2 D_8093A998[] = {
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{ &sCylinderInit1, ActorShadow_DrawCircle, func_8093A418, func_809393B0 },
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{ &sCylinderInit2, NULL, func_8093A608, func_80939470 },
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};
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static CollisionCheckInfoInit sColChkInfoInit = { 0, 12, 60, MASS_IMMOVABLE };
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static InitChainEntry sInitChain[] = {
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ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneForward, 2000, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneScale, 400, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneDownward, 500, ICHAIN_STOP),
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};
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#endif
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static s16 D_8093A9D0[] = {
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17, 14, 10, 8, 7, 5, 3, 2,
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};
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extern ColliderCylinderInit D_8093A940;
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extern ColliderCylinderInit D_8093A96C;
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extern CollisionCheckInfoInit D_8093A9B8;
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extern InitChainEntry D_8093A9C0[];
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static s16 D_8093A9E0[] = {
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16, 12, 8, 6, 5, 4, 3, 2,
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};
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extern UNK_TYPE D_060009E0;
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extern UNK_TYPE D_06004560;
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extern UNK_TYPE D_06005990;
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s32 func_809393B0(Actor* thisx) {
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ObjBombiwa* this = THIS;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Bombiwa/func_809393B0.s")
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if (this->collider.base.acFlags & AC_HIT) {
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Actor* ac = this->collider.base.ac;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Bombiwa/func_80939470.s")
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if (this->collider.info.acHitInfo->toucher.dmgFlags & 0x80000000) {
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if ((ac != NULL) && (Math3D_Vec3fDistSq(&this->actor.world.pos, &ac->world.pos) < SQ(150.0f))) {
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return true;
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}
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} else if (this->collider.info.acHitInfo->toucher.dmgFlags & 8) {
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if ((ac != NULL) && (Math3D_Vec3fDistSq(&this->actor.world.pos, &ac->world.pos) < SQ(95.0f))) {
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return true;
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}
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} else if (this->collider.info.acHitInfo->toucher.dmgFlags & 0x500) {
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return true;
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}
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}
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return false;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Bombiwa/func_8093951C.s")
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s32 func_80939470(Actor* thisx) {
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ObjBombiwa* this = THIS;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Bombiwa/func_80939594.s")
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if (this->collider.base.acFlags & AC_HIT) {
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Actor* temp_v0 = this->collider.base.ac;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Bombiwa/ObjBombiwa_Init.s")
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if (temp_v0 != NULL) {
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if (this->collider.info.acHitInfo->toucher.dmgFlags & 0x80000000) {
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if (Math3D_Vec3fDistSq(&this->actor.world.pos, &temp_v0->world.pos) < SQ(175.0f)) {
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return true;
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}
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} else if ((this->collider.info.acHitInfo->toucher.dmgFlags & 8) &&
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(Math3D_Vec3fDistSq(&this->actor.world.pos, &temp_v0->world.pos) < SQ(115.0f))) {
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return true;
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}
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}
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}
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return false;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Bombiwa/ObjBombiwa_Destroy.s")
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s32 func_8093951C(ObjBombiwa* this, GlobalContext* globalCtx) {
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s32 pad;
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WaterBox* sp30;
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f32 sp2C;
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s32 sp28;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Bombiwa/func_80939794.s")
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if (WaterBox_GetSurfaceImpl(globalCtx, &globalCtx->colCtx, this->actor.world.pos.x, this->actor.world.pos.z, &sp2C,
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&sp30, &sp28) &&
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(this->actor.world.pos.y < sp2C)) {
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return true;
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}
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return false;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Bombiwa/func_80939994.s")
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void func_80939594(ObjBombiwa* this, GlobalContext* globalCtx) {
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s32 pad;
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Vec3f sp28;
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s32 sp24;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Bombiwa/func_80939C50.s")
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sp28.x = this->actor.world.pos.x;
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sp28.y = this->actor.world.pos.y + 30.0f;
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sp28.z = this->actor.world.pos.z;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Bombiwa/func_80939EE0.s")
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this->actor.floorHeight =
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BgCheck_EntityRaycastFloor5(&globalCtx->colCtx, &this->actor.floorPoly, &sp24, &this->actor, &sp28);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Bombiwa/func_80939EF4.s")
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void ObjBombiwa_Init(Actor* thisx, GlobalContext* globalCtx) {
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s32 pad;
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ObjBombiwa* this = THIS;
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s32 sp34 = OBJBOMBIWA_GET_100(&this->actor);
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s32 pad2;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Bombiwa/func_8093A080.s")
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Actor_ProcessInitChain(&this->actor, sInitChain);
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Collider_InitCylinder(globalCtx, &this->collider);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Bombiwa/func_8093A1F0.s")
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if (Flags_GetSwitch(globalCtx, OBJBOMBIWA_GET_7F(&this->actor))) {
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Actor_MarkForDeath(&this->actor);
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return;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Bombiwa/ObjBombiwa_Update.s")
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Collider_SetCylinder(globalCtx, &this->collider, &this->actor, D_8093A998[sp34].collider);
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Collider_UpdateCylinder(&this->actor, &this->collider);
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CollisionCheck_SetInfo(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Bombiwa/func_8093A418.s")
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if (sp34 == OBJBOMBIWA_100_0) {
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if (this->actor.shape.rot.y == 0) {
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this->actor.shape.rot.y = this->actor.world.rot.y = (u32)Rand_Next() >> 0x10;
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}
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func_80939594(this, globalCtx);
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}
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ActorShape_Init(&this->actor.shape, -200.0f, D_8093A998[sp34].unk_04, 9.8f);
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this->actor.world.pos.y = this->actor.home.pos.y + 20.0f;
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this->actor.draw = D_8093A998[sp34].unk_08;
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if (func_8093951C(this, globalCtx)) {
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this->unk_203 |= 1;
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}
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func_80939EE0(this);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Bombiwa/func_8093A608.s")
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void ObjBombiwa_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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Collider_DestroyCylinder(globalCtx, &THIS->collider);
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}
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void func_80939794(ObjBombiwa* this, GlobalContext* globalCtx) {
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Vec3f spB4;
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Vec3f spA8;
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s32 phi_v1;
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s32 i;
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for (i = 0; i < ARRAY_COUNT(D_8093A9D0); i++) {
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spB4.x = ((Rand_ZeroOne() - 0.5f) * 10.0f) + this->actor.home.pos.x;
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spB4.y = (Rand_ZeroOne() * 5.0f) + this->actor.home.pos.y + 8.0f;
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spB4.z = ((Rand_ZeroOne() - 0.5f) * 10.0f) + this->actor.home.pos.z;
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spA8.x = (Rand_ZeroOne() - 0.5f) * 15.0f;
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spA8.y = (Rand_ZeroOne() * 16.0f) + 5.0f;
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spA8.z = (Rand_ZeroOne() - 0.5f) * 15.0f;
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if (D_8093A9D0[i] > 10) {
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phi_v1 = 0x25;
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} else {
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phi_v1 = 0x21;
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}
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EffectSsKakera_Spawn(globalCtx, &spB4, &spA8, &spB4, -400, phi_v1, 10, 2, 0, D_8093A9D0[i], 1, 0, 60, -1,
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OBJECT_BOMBIWA, object_bombiwa_DL_0009E0);
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}
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func_800BBFB0(globalCtx, &this->actor.world.pos, 60.0f, 8, 80, 140, 1);
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}
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void func_80939994(GlobalContext* globalCtx, Vec3f* arg1) {
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Vec3f spAC;
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Vec3f spA0;
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s16 phi_v0;
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s16 life;
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s32 i;
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for (i = 0; i < 16; i++) {
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spAC.x = (Rand_ZeroOne() - 0.5f) * 80.0f;
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spAC.y = Rand_ZeroOne() * 120.0f;
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spAC.z = (Rand_ZeroOne() - 0.5f) * 80.0f;
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spA0.x = ((Rand_ZeroOne() - 0.5f) * 3.0f) + (spAC.x * 0.2f);
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spA0.y = (Rand_ZeroOne() * 16.0f) + 5.0f;
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spA0.z = ((Rand_ZeroOne() - 0.5f) * 3.0f) + (spAC.z * 0.2f);
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spAC.x += arg1->x;
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spAC.y += arg1->y;
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spAC.z += arg1->z;
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if (i >= 14) {
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phi_v0 = 33;
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life = 60;
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} else if (i >= 12) {
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phi_v0 = 65;
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life = 60;
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} else {
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life = 40;
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if (Rand_ZeroOne() < 0.7f) {
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phi_v0 = 64;
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} else {
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phi_v0 = 32;
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}
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}
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EffectSsKakera_Spawn(globalCtx, &spAC, &spA0, &spAC, -450, phi_v0, 15, 0, 0, i, 1, 0, life, -1, OBJECT_BOMBIWA,
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object_bombiwa_DL_005990);
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}
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func_800BBFB0(globalCtx, arg1, 120.0f, 3, 80, 140, 1);
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spAC.x = arg1->x;
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spAC.y = arg1->y + 70.0f;
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spAC.z = arg1->z;
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func_800BBFB0(globalCtx, &spAC, 120.0f, 3, 80, 140, 1);
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}
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void func_80939C50(GlobalContext* globalCtx, Vec3f* arg1) {
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Vec3f spBC;
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Vec3f spB0;
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s32 phi_v0;
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s32 phi_s0;
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s32 i;
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for (i = 0; i < ARRAY_COUNT(D_8093A9E0); i++) {
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spBC.x = (Rand_ZeroOne() - 0.5f) * 15.0f;
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spBC.y = (Rand_ZeroOne() - 0.2f) * 10.0f;
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spBC.z = (Rand_ZeroOne() - 0.5f) * 15.0f;
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spB0.x = ((Rand_ZeroOne() - 0.5f) * 3.0f) + (spBC.x * 0.85f);
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spB0.y = (Rand_ZeroOne() * 15.0f) + 8.0f;
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spB0.z = ((Rand_ZeroOne() - 0.5f) * 3.0f) + (spBC.z * 0.85f);
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spBC.x += arg1->x;
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spBC.y += arg1->y;
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spBC.z += arg1->z;
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if (i == 0) {
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phi_v0 = 33;
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phi_s0 = 60;
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} else if (i == 1) {
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phi_v0 = 65;
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phi_s0 = 60;
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} else {
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phi_s0 = 40;
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if (Rand_ZeroOne() < 0.7f) {
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phi_v0 = 64;
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} else {
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phi_v0 = 32;
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}
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}
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EffectSsKakera_Spawn(globalCtx, &spBC, &spB0, &spBC, -450, phi_v0, 15, 0, 0, D_8093A9E0[i], 1, 0, phi_s0, -1,
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OBJECT_BOMBIWA, object_bombiwa_DL_005990);
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}
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func_800BBFB0(globalCtx, arg1, 60.0f, 4, 80, 140, 1);
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}
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void func_80939EE0(ObjBombiwa* this) {
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this->actionFunc = func_80939EF4;
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}
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void func_80939EF4(ObjBombiwa* this, GlobalContext* globalCtx) {
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s32 pad;
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s32 params = OBJBOMBIWA_GET_100(&this->actor);
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ObjBombiwaStruct2* sp28 = &D_8093A998[params];
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|
||||
if (this->collider.base.acFlags & AC_HIT) {
|
||||
this->unk_202 = 5;
|
||||
}
|
||||
|
||||
if (sp28->unk_0C(&this->actor)) {
|
||||
Flags_SetSwitch(globalCtx, OBJBOMBIWA_GET_7F(&this->actor));
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 80, NA_SE_EV_WALL_BROKEN);
|
||||
if (OBJBOMBIWA_GET_8000(&this->actor)) {
|
||||
play_sound(NA_SE_SY_CORRECT_CHIME);
|
||||
}
|
||||
|
||||
if (params == OBJBOMBIWA_100_0) {
|
||||
func_80939794(this, globalCtx);
|
||||
Actor_MarkForDeath(&this->actor);
|
||||
} else {
|
||||
func_80939994(globalCtx, &this->actor.world.pos);
|
||||
this->actor.flags |= ACTOR_FLAG_10;
|
||||
func_8093A080(this);
|
||||
}
|
||||
} else {
|
||||
this->collider.base.acFlags &= ~AC_HIT;
|
||||
|
||||
if (this->actor.xzDistToPlayer < 1400.0f) {
|
||||
if (this->unk_202 > 0) {
|
||||
this->unk_202--;
|
||||
if (this->unk_202 == 0) {
|
||||
this->collider.base.colType = COLTYPE_HARD;
|
||||
} else {
|
||||
this->collider.base.colType = COLTYPE_NONE;
|
||||
}
|
||||
}
|
||||
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
|
||||
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void func_8093A080(ObjBombiwa* this) {
|
||||
ObjBombiwaStruct* ptr;
|
||||
s16 phi_s2;
|
||||
s32 i;
|
||||
|
||||
for (i = 0, phi_s2 = 0; i < ARRAY_COUNT(this->unk_190); i++, phi_s2 += 0x4000) {
|
||||
ptr = &this->unk_190[i];
|
||||
|
||||
ptr->unk_00 = (Rand_ZeroOne() * 0.1f) + 0.05f;
|
||||
|
||||
ptr->unk_04.x = (Math_SinS(phi_s2) * 50.0f) + this->actor.world.pos.x;
|
||||
ptr->unk_04.y = ((i + 1) * 31.0f) + this->actor.world.pos.y;
|
||||
ptr->unk_04.z = (Math_CosS(phi_s2) * 50.0f) + this->actor.world.pos.z;
|
||||
|
||||
ptr->unk_10 = i + 3.0f;
|
||||
ptr->unk_14.x = phi_s2;
|
||||
ptr->unk_14.y = (u32)Rand_Next() >> 0x10;
|
||||
ptr->unk_14.z = 0;
|
||||
ptr->unk_1A = 0;
|
||||
}
|
||||
|
||||
this->unk_200 = 0;
|
||||
this->unk_201 = 80;
|
||||
this->actionFunc = func_8093A1F0;
|
||||
}
|
||||
|
||||
void func_8093A1F0(ObjBombiwa* this, GlobalContext* globalCtx) {
|
||||
s32 pad;
|
||||
s32 i;
|
||||
Vec3f sp9C;
|
||||
ObjBombiwaStruct* ptr;
|
||||
CollisionPoly* sp94;
|
||||
s32 sp90;
|
||||
f32 temp_f0;
|
||||
s16 phi_s1;
|
||||
|
||||
for (i = 0, phi_s1 = 0; i < ARRAY_COUNT(this->unk_190); i++, phi_s1 += 0x4000) {
|
||||
ptr = &this->unk_190[i];
|
||||
|
||||
if (ptr->unk_1A != 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
ptr->unk_10 -= 3.0f;
|
||||
|
||||
ptr->unk_04.x += Math_SinS(phi_s1) * 1.5f;
|
||||
ptr->unk_04.y += ptr->unk_10;
|
||||
ptr->unk_04.z += Math_CosS(phi_s1) * 1.5f;
|
||||
|
||||
ptr->unk_14.x += 0x5DC;
|
||||
|
||||
sp9C.x = ptr->unk_04.x;
|
||||
sp9C.y = ptr->unk_04.y + 30.0f;
|
||||
sp9C.z = ptr->unk_04.z;
|
||||
|
||||
temp_f0 = BgCheck_EntityRaycastFloor5(&globalCtx->colCtx, &sp94, &sp90, &this->actor, &sp9C);
|
||||
if ((temp_f0 <= (BGCHECK_Y_MIN + 10.0f)) || ((ptr->unk_04.y - (200.0f * ptr->unk_00)) < temp_f0)) {
|
||||
this->unk_200++;
|
||||
ptr->unk_1A = 1;
|
||||
func_80939C50(globalCtx, &ptr->unk_04);
|
||||
}
|
||||
}
|
||||
|
||||
this->unk_201--;
|
||||
if ((this->unk_200 >= 4) || (this->unk_201 <= 0)) {
|
||||
Actor_MarkForDeath(&this->actor);
|
||||
}
|
||||
}
|
||||
|
||||
void ObjBombiwa_Update(Actor* thisx, GlobalContext* globalCtx) {
|
||||
ObjBombiwa* this = THIS;
|
||||
|
||||
this->actionFunc(this, globalCtx);
|
||||
}
|
||||
|
||||
void func_8093A418(Actor* thisx, GlobalContext* globalCtx) {
|
||||
ObjBombiwa* this = THIS;
|
||||
f32 sp28;
|
||||
|
||||
if ((this->actor.projectedPos.z <= 2200.0f) || ((this->unk_203 & 1) && (this->actor.projectedPos.z < 2300.0f))) {
|
||||
this->actor.shape.shadowAlpha = 160;
|
||||
Gfx_DrawDListOpa(globalCtx, object_bombiwa_DL_0009E0);
|
||||
return;
|
||||
}
|
||||
|
||||
if (this->actor.projectedPos.z < 2300.0f) {
|
||||
OPEN_DISPS(globalCtx->state.gfxCtx);
|
||||
|
||||
sp28 = (2300.0f - this->actor.projectedPos.z) * 2.55f;
|
||||
|
||||
this->actor.shape.shadowAlpha = sp28 * (32.0f / 51);
|
||||
func_8012C2DC(globalCtx->state.gfxCtx);
|
||||
|
||||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (s32)sp28);
|
||||
gSPDisplayList(POLY_XLU_DISP++, object_bombiwa_DL_000AF0);
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx);
|
||||
} else {
|
||||
this->actor.shape.shadowAlpha = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void func_8093A608(Actor* thisx, GlobalContext* globalCtx) {
|
||||
s32 pad[8];
|
||||
ObjBombiwa* this = THIS;
|
||||
f32 sp38;
|
||||
s32 i;
|
||||
ObjBombiwaStruct* ptr;
|
||||
|
||||
OPEN_DISPS(globalCtx->state.gfxCtx);
|
||||
|
||||
if (this->actionFunc == func_80939EF4) {
|
||||
if ((this->actor.projectedPos.z <= 2200.0f) ||
|
||||
((this->unk_203 & 1) && (this->actor.projectedPos.z < 2300.0f))) {
|
||||
func_8012C28C(globalCtx->state.gfxCtx);
|
||||
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08, D_801AEFA0);
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0x9B, 255, 255, 255, 255);
|
||||
gSPDisplayList(POLY_OPA_DISP++, object_bombiwa_DL_004560);
|
||||
|
||||
func_8012C2DC(globalCtx->state.gfxCtx);
|
||||
|
||||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_XLU_DISP++, object_bombiwa_DL_004688);
|
||||
} else if (this->actor.projectedPos.z < 2300.0f) {
|
||||
sp38 = (2300.0f - this->actor.projectedPos.z) * 2.55f;
|
||||
func_8012C2DC(globalCtx->state.gfxCtx);
|
||||
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08, D_801AEF88);
|
||||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x9B, 255, 255, 255, (s32)sp38);
|
||||
gSPDisplayList(POLY_XLU_DISP++, object_bombiwa_DL_004560);
|
||||
}
|
||||
} else {
|
||||
func_8012C28C(globalCtx->state.gfxCtx);
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(this->unk_190); i++) {
|
||||
ptr = &this->unk_190[i];
|
||||
|
||||
if (ptr->unk_1A == 0) {
|
||||
Matrix_SetStateRotationAndTranslation(ptr->unk_04.x, ptr->unk_04.y, ptr->unk_04.z, &ptr->unk_14);
|
||||
Matrix_Scale(ptr->unk_00, ptr->unk_00, ptr->unk_00, MTXMODE_APPLY);
|
||||
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_OPA_DISP++, object_bombiwa_DL_005990);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx);
|
||||
}
|
||||
|
|
|
@ -7,9 +7,28 @@ struct ObjBombiwa;
|
|||
|
||||
typedef void (*ObjBombiwaActionFunc)(struct ObjBombiwa*, GlobalContext*);
|
||||
|
||||
#define OBJBOMBIWA_GET_7F(thisx) ((thisx)->params & 0x7F)
|
||||
#define OBJBOMBIWA_GET_100(thisx) (((thisx)->params >> 8) & 1)
|
||||
#define OBJBOMBIWA_GET_8000(thisx) (((thisx)->params >> 0xF) & 1)
|
||||
|
||||
#define OBJBOMBIWA_100_0 0
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ f32 unk_00;
|
||||
/* 0x04 */ Vec3f unk_04;
|
||||
/* 0x10 */ f32 unk_10;
|
||||
/* 0x14 */ Vec3s unk_14;
|
||||
/* 0x1A */ s16 unk_1A;
|
||||
} ObjBombiwaStruct; // size = 0x1C
|
||||
|
||||
typedef struct ObjBombiwa {
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x0144 */ char unk_144[0xC0];
|
||||
/* 0x0144 */ ColliderCylinder collider;
|
||||
/* 0x0190 */ ObjBombiwaStruct unk_190[4];
|
||||
/* 0x0200 */ s8 unk_200;
|
||||
/* 0x0201 */ s8 unk_201;
|
||||
/* 0x0202 */ s8 unk_202;
|
||||
/* 0x0203 */ u8 unk_203;
|
||||
/* 0x0204 */ ObjBombiwaActionFunc actionFunc;
|
||||
} ObjBombiwa; // size = 0x208
|
||||
|
||||
|
|
|
@ -2003,14 +2003,6 @@ D_060014F0 = 0x060014F0;
|
|||
D_06007630 = 0x06007630;
|
||||
D_06009A88 = 0x06009A88;
|
||||
|
||||
// ovl_Obj_Bombiwa
|
||||
|
||||
D_060009E0 = 0x060009E0;
|
||||
D_06000AF0 = 0x06000AF0;
|
||||
D_06004560 = 0x06004560;
|
||||
D_06004688 = 0x06004688;
|
||||
D_06005990 = 0x06005990;
|
||||
|
||||
// ovl_Obj_Chan
|
||||
|
||||
D_06000A10 = 0x06000A10;
|
||||
|
|
Loading…
Reference in New Issue