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func_80AB39BC OK
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@ -322,7 +322,31 @@ void func_80AB3240(ObjTokeidai* this, GlobalContext* globalCtx) {
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Tokeidai/func_80AB38B0.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Tokeidai/func_80AB39BC.s")
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void func_80AB39BC(ObjTokeidai* this, GlobalContext* globalCtx) {
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s32 type;
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if (this->unk_154 > 0) {
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if ((this->unk_154 & 1) != 0) {
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this->unk_15E = this->unk_156 + 0xD48;
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} else {
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this->unk_15E = 0xD48 - this->unk_156;
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if (this->unk_156 > 0) {
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this->unk_156 -= 4;
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}
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}
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this->unk_154 += -1;
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} else {
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type = OBJ_TOKEIDAI_TYPE(&this->actor);
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if ((type == 2) || (type == 5)) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_CLOCK_TOWER_FALL);
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}
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this->unk_15E = 0xD48;
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this->actionFunc = func_80AB38B0;
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this->unk_154 = 0;
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this->unk_156 = 0xA;
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this->unk_164 = 0;
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}
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}
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void func_80AB3A7C(ObjTokeidai* this, GlobalContext* globalCtx) {
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s32 type;
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@ -24,7 +24,8 @@ typedef struct ObjTokeidai {
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/* 0x015E */ s16 unk_15E;
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/* 0x0160 */ s16 unk_160;
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/* 0x0162 */ s16 unk_162;
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/* 0x0164 */ char unk_164[0x4];
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/* 0x0164 */ s16 unk_164;
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/* 0x0166 */ char unk_166[0x2];
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/* 0x0168 */ s32 unk_168;
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/* 0x016C */ s32 unk_16C;
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/* 0x0170 */ u16 unk_170;
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