mirror of https://github.com/zeldaret/mm.git
ovl_Oceff_Wipe7 OK (#1009)
* progress * ovl_Oceff_Wipe7 OK * pr review * format * renamings
This commit is contained in:
parent
b2996b0352
commit
4b545bc259
|
@ -0,0 +1,10 @@
|
||||||
|
<Root>
|
||||||
|
<File Name="ovl_Oceff_Wipe7" BaseAddress="0x80BCDCB0" RangeStart="0x330" RangeEnd="0xDB8">
|
||||||
|
<Texture Name="sSongofHealingEffectTex" OutName="song_of_healing_effect" Format="i8" Width="32" Height="32" Offset="0x330"/>
|
||||||
|
<TextureAnimation Name="sSongofHealingEffectTexAnim" Offset="0xB38" />
|
||||||
|
<Array Name="sSongofHealingEffectFrustrumVtx" Count="22" Offset="0xB40">
|
||||||
|
<Vtx/>
|
||||||
|
</Array>
|
||||||
|
<DList Name="sSongOfHealingEffectFrustumDL" Offset="0xCA0"/>
|
||||||
|
</File>
|
||||||
|
</Root>
|
4
spec
4
spec
|
@ -4450,9 +4450,7 @@ beginseg
|
||||||
name "ovl_Oceff_Wipe7"
|
name "ovl_Oceff_Wipe7"
|
||||||
compress
|
compress
|
||||||
include "build/src/overlays/actors/ovl_Oceff_Wipe7/z_oceff_wipe7.o"
|
include "build/src/overlays/actors/ovl_Oceff_Wipe7/z_oceff_wipe7.o"
|
||||||
include "build/data/ovl_Oceff_Wipe7/ovl_Oceff_Wipe7.data.o"
|
include "build/src/overlays/actors/ovl_Oceff_Wipe7/ovl_Oceff_Wipe7_reloc.o"
|
||||||
include "build/data/ovl_Oceff_Wipe7/ovl_Oceff_Wipe7.bss.o"
|
|
||||||
include "build/data/ovl_Oceff_Wipe7/ovl_Oceff_Wipe7.reloc.o"
|
|
||||||
endseg
|
endseg
|
||||||
|
|
||||||
beginseg
|
beginseg
|
||||||
|
|
|
@ -15,7 +15,6 @@ void OceffWipe7_Destroy(Actor* thisx, PlayState* play);
|
||||||
void OceffWipe7_Update(Actor* thisx, PlayState* play);
|
void OceffWipe7_Update(Actor* thisx, PlayState* play);
|
||||||
void OceffWipe7_Draw(Actor* thisx, PlayState* play);
|
void OceffWipe7_Draw(Actor* thisx, PlayState* play);
|
||||||
|
|
||||||
#if 0
|
|
||||||
const ActorInit Oceff_Wipe7_InitVars = {
|
const ActorInit Oceff_Wipe7_InitVars = {
|
||||||
ACTOR_OCEFF_WIPE7,
|
ACTOR_OCEFF_WIPE7,
|
||||||
ACTORCAT_ITEMACTION,
|
ACTORCAT_ITEMACTION,
|
||||||
|
@ -28,12 +27,77 @@ const ActorInit Oceff_Wipe7_InitVars = {
|
||||||
(ActorFunc)OceffWipe7_Draw,
|
(ActorFunc)OceffWipe7_Draw,
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#include "assets/overlays/ovl_Oceff_Wipe7/ovl_Oceff_Wipe7.c"
|
||||||
|
|
||||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe7/OceffWipe7_Init.s")
|
s32 D_80BCEB10;
|
||||||
|
|
||||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe7/OceffWipe7_Destroy.s")
|
void OceffWipe7_Init(Actor* thisx, PlayState* play) {
|
||||||
|
OceffWipe7* this = THIS;
|
||||||
|
|
||||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe7/OceffWipe7_Update.s")
|
Actor_SetScale(&this->actor, 1.0f);
|
||||||
|
this->counter = 0;
|
||||||
|
this->actor.world.pos = GET_ACTIVE_CAM(play)->eye;
|
||||||
|
}
|
||||||
|
|
||||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe7/OceffWipe7_Draw.s")
|
void OceffWipe7_Destroy(Actor* thisx, PlayState* play) {
|
||||||
|
OceffWipe7* this = THIS;
|
||||||
|
|
||||||
|
func_80115D5C(&play->state);
|
||||||
|
play->msgCtx.unk120B0 = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OceffWipe7_Update(Actor* thisx, PlayState* play) {
|
||||||
|
OceffWipe7* this = THIS;
|
||||||
|
|
||||||
|
this->actor.world.pos = GET_ACTIVE_CAM(play)->eye;
|
||||||
|
if (this->counter < 100) {
|
||||||
|
this->counter++;
|
||||||
|
} else {
|
||||||
|
Actor_MarkForDeath(&this->actor);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OceffWipe7_Draw(Actor* thisx, PlayState* play) {
|
||||||
|
OceffWipe7* this = THIS;
|
||||||
|
f32 z;
|
||||||
|
u8 alpha;
|
||||||
|
s32 i;
|
||||||
|
s32 counter;
|
||||||
|
Vec3f activeCamEye = GET_ACTIVE_CAM(play)->eye;
|
||||||
|
s32 pad;
|
||||||
|
Vec3f quakeOffset;
|
||||||
|
s32 pad2;
|
||||||
|
|
||||||
|
Camera_GetQuakeOffset(&quakeOffset, GET_ACTIVE_CAM(play));
|
||||||
|
|
||||||
|
if (this->counter < 32) {
|
||||||
|
z = Math_SinS(this->counter * 0x200) * 1220.0f;
|
||||||
|
} else {
|
||||||
|
z = 1220.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this->counter >= 80) {
|
||||||
|
alpha = 12 * (100 - this->counter);
|
||||||
|
} else {
|
||||||
|
alpha = 255;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (i = 1; i < ARRAY_COUNT(sSongofHealingEffectFrustrumVtx); i += 2) {
|
||||||
|
sSongofHealingEffectFrustrumVtx[i].v.cn[3] = alpha;
|
||||||
|
}
|
||||||
|
|
||||||
|
OPEN_DISPS(play->state.gfxCtx);
|
||||||
|
|
||||||
|
func_8012C2DC(play->state.gfxCtx);
|
||||||
|
Matrix_Translate(activeCamEye.x + quakeOffset.x, activeCamEye.y + quakeOffset.y, activeCamEye.z + quakeOffset.z,
|
||||||
|
MTXMODE_NEW);
|
||||||
|
Matrix_Scale(0.1f, 0.1f, 0.1f, MTXMODE_APPLY);
|
||||||
|
Matrix_ReplaceRotation(&play->billboardMtxF);
|
||||||
|
Matrix_RotateXS(0x708, MTXMODE_APPLY);
|
||||||
|
Matrix_Translate(0.0f, 0.0f, -z, MTXMODE_APPLY);
|
||||||
|
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||||
|
AnimatedMat_Draw(play, sSongofHealingEffectTexAnim);
|
||||||
|
gSPDisplayList(POLY_XLU_DISP++, sSongOfHealingEffectFrustumDL);
|
||||||
|
|
||||||
|
CLOSE_DISPS(play->state.gfxCtx);
|
||||||
|
}
|
||||||
|
|
|
@ -7,7 +7,7 @@ struct OceffWipe7;
|
||||||
|
|
||||||
typedef struct OceffWipe7 {
|
typedef struct OceffWipe7 {
|
||||||
/* 0x000 */ Actor actor;
|
/* 0x000 */ Actor actor;
|
||||||
/* 0x144 */ char unk_144[0x4];
|
/* 0x144 */ s16 counter;
|
||||||
} OceffWipe7; // size = 0x148
|
} OceffWipe7; // size = 0x148
|
||||||
|
|
||||||
extern const ActorInit Oceff_Wipe7_InitVars;
|
extern const ActorInit Oceff_Wipe7_InitVars;
|
||||||
|
|
Loading…
Reference in New Issue