mirror of https://github.com/zeldaret/mm.git
Motion Blur
This commit is contained in:
parent
a82d37825c
commit
4e809f1c17
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@ -2441,15 +2441,15 @@ s32 TransitionOverlay_Load(TransitionOverlay *overlayEntry);
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s32 TransitionOverlay_Free(TransitionOverlay *overlayEntry);
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void func_80165438(UNK_PTR param_1);
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// void func_80165444(s32 param_1, UNK_TYPE4 param_2, UNK_TYPE4 param_3, UNK_TYPE4 param_4, UNK_TYPE4 param_5);
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// void func_80165460(void);
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// void func_80165608(void);
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// void func_80165630(void);
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void func_80165658(u32 motionBlurAlpha);
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void func_8016566C(u32 motionBlurAlpha);
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void func_80165690(void);
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// void Play_MotionBlurDraw(void);
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// void Play_MotionBlurInit(void);
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// void Play_MotionBlurDestroy(void);
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void Play_MotionBlurSetAlpha(u32 motionBlurAlpha);
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void Play_MotionBlurEnable(u32 motionBlurAlpha);
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void Play_MotionBlurDisable(void);
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// void func_801656A4(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8);
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// void func_80165DCC(void);
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// void func_80165DF0(void);
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// void Play_MotionBlurPriorityEnable(void);
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// void Play_MotionBlurPriorityDisable(void);
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// void func_80165E1C(void);
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// void func_80165E7C(void);
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// void Play_SetupTransition(void);
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@ -104,4 +104,9 @@
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#define R_FB_FILTER_A SREG(84)
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#define R_FB_FILTER_ENV_COLOR(c) SREG(85 + c)
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#define R_MOTION_BLUR_ALPHA SREG(90)
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#define R_MOTION_BLUR_ENABLED SREG(91)
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#define R_MOTION_BLUR_PRIORITY_ALPHA SREG(92)
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#define R_MOTION_BLUR_PRIORITY_ENABLED SREG(93)
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#endif
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@ -554,7 +554,7 @@ void Cutscene_Command_SetTime(PlayState* play, CutsceneContext* csCtx, CsCmdDayT
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void Cutscene_TerminatorImpl(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) {
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csCtx->state = CS_STATE_4;
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func_80165690();
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Play_MotionBlurDisable();
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Audio_SetCutsceneFlag(false);
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gSaveContext.cutsceneTransitionControl = 1;
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@ -593,7 +593,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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}
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} else if (cmd->base == 2) {
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if (csCtx->frames == cmd->startFrame) {
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func_80165690();
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Play_MotionBlurDisable();
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switch (D_801F4DE2) {
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case 0x1F:
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@ -763,16 +763,16 @@ void Cutscene_Command_ChooseCreditsScenes(PlayState* play, CutsceneContext* csCt
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void Cutscene_Command_MotionBlur(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) {
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if ((csCtx->frames >= cmd->startFrame) && (cmd->endFrame >= csCtx->frames)) {
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if ((csCtx->frames == cmd->startFrame) && (cmd->base == 1)) {
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func_8016566C(180);
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Play_MotionBlurEnable(180);
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}
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if (cmd->base == 2) {
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f32 progress = Environment_LerpWeight(cmd->endFrame, cmd->startFrame, csCtx->frames);
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if (progress >= 0.9f) {
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func_80165690();
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Play_MotionBlurDisable();
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} else {
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func_80165658((1.0f - progress) * 180.0f);
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Play_MotionBlurSetAlpha((1.0f - progress) * 180.0f);
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}
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}
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}
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@ -25,33 +25,38 @@ extern Struct_80140E80 D_801F6D38;
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extern Struct_80140E80* D_801F6D4C;
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extern HiresoStruct D_801F6D50;
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extern u8 D_801F6DFC;
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extern u8 D_801F6DFD; // motion blur "status"?
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extern u8 sMotionBlurStatus;
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// Draw Motion Blur
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void func_80165460(PlayState* this) {
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typedef enum {
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/* 0 */ MOTION_BLUR_STOPPED,
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/* 1 */ MOTION_BLUR_INITALIZING,
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/* 2 */ MOTION_BLUR_RUNNING
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} MotionBlurStatus;
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void Play_MotionBlurDraw(PlayState* this) {
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GraphicsContext* gfxCtx = this->state.gfxCtx;
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s32 alpha;
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Gfx* gfx;
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Gfx* dlistHead;
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if (SREG(93) != 0) {
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alpha = SREG(92);
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if (R_MOTION_BLUR_PRIORITY_ENABLED) {
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alpha = R_MOTION_BLUR_PRIORITY_ALPHA;
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if (D_801F6DFD == 0) {
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D_801F6DFD = 1;
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if (sMotionBlurStatus == MOTION_BLUR_STOPPED) {
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sMotionBlurStatus = MOTION_BLUR_INITALIZING;
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}
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} else if (SREG(91) != 0) {
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alpha = SREG(90);
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} else if (R_MOTION_BLUR_ENABLED) {
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alpha = R_MOTION_BLUR_ALPHA;
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if (D_801F6DFD == 0) {
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D_801F6DFD = 1;
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if (sMotionBlurStatus == MOTION_BLUR_STOPPED) {
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sMotionBlurStatus = MOTION_BLUR_INITALIZING;
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}
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} else {
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alpha = 0;
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D_801F6DFD = 0;
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sMotionBlurStatus = MOTION_BLUR_STOPPED;
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}
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if (D_801F6DFD != 0) {
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if (sMotionBlurStatus != MOTION_BLUR_STOPPED) {
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OPEN_DISPS(gfxCtx);
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dlistHead = POLY_OPA_DISP;
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@ -62,10 +67,10 @@ void func_80165460(PlayState* this) {
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this->pauseBgPreRender.fbuf = gfxCtx->curFrameBuffer;
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this->pauseBgPreRender.fbufSave = this->unk_18E64;
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if (D_801F6DFD == 2) {
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if (sMotionBlurStatus == MOTION_BLUR_RUNNING) {
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func_80170AE0(&this->pauseBgPreRender, &gfx, alpha);
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} else {
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D_801F6DFD = 2;
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sMotionBlurStatus = MOTION_BLUR_RUNNING;
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}
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func_801705B4(&this->pauseBgPreRender, &gfx);
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@ -80,34 +85,29 @@ void func_80165460(PlayState* this) {
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}
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}
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// Motion Blur Init?
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void func_80165608(void) {
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SREG(91) = 0;
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SREG(93) = 0;
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D_801F6DFD = 0;
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void Play_MotionBlurInit(void) {
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R_MOTION_BLUR_ENABLED = false;
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R_MOTION_BLUR_PRIORITY_ENABLED = false;
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sMotionBlurStatus = MOTION_BLUR_STOPPED;
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}
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// Motion Blur Destroy?
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void func_80165630(void) {
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SREG(91) = 0;
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SREG(93) = 0;
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D_801F6DFD = 0;
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void Play_MotionBlurDestroy(void) {
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R_MOTION_BLUR_ENABLED = false;
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R_MOTION_BLUR_PRIORITY_ENABLED = false;
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sMotionBlurStatus = MOTION_BLUR_STOPPED;
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}
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// Sets Motion Blur Alpha
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void func_80165658(u32 motionBlurAlpha) {
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SREG(90) = motionBlurAlpha;
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void Play_MotionBlurSetAlpha(u32 alpha) {
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R_MOTION_BLUR_ALPHA = alpha;
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}
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// Sets Motion Blur Alpha and Enables
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void func_8016566C(u32 motionBlurAlpha) {
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SREG(90) = motionBlurAlpha;
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SREG(91) = true;
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void Play_MotionBlurEnable(u32 alpha) {
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R_MOTION_BLUR_ALPHA = alpha;
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R_MOTION_BLUR_ENABLED = true;
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}
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// Disables Motion Blur
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void func_80165690(void) {
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SREG(91) = false;
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void Play_MotionBlurDisable(void) {
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R_MOTION_BLUR_ENABLED = false;
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}
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void func_801656A4(void* arg0, u16* arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7) {
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@ -193,17 +193,17 @@ void func_801656A4(void* arg0, u16* arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5
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}
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}
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void func_80165DB8(s32 arg0) {
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SREG(92) = arg0;
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void Play_MotionBlurPrioritySetAlpha(u32 alpha) {
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R_MOTION_BLUR_PRIORITY_ALPHA = alpha;
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}
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void func_80165DCC(s32 arg0) {
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SREG(92) = arg0;
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SREG(93) = 1;
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void Play_MotionBlurPriorityEnable(u32 alpha) {
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R_MOTION_BLUR_PRIORITY_ALPHA = alpha;
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R_MOTION_BLUR_PRIORITY_ENABLED = true;
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}
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void func_80165DF0(void) {
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SREG(93) = 0;
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void Play_MotionBlurPriorityDisable(void) {
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R_MOTION_BLUR_PRIORITY_ENABLED = false;
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}
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void func_80165E04(void) {
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@ -414,7 +414,7 @@ void Play_Destroy(GameState* thisx) {
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func_8016FC98(&D_801F6D50);
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this->state.gfxCtx->callback = NULL;
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this->state.gfxCtx->callbackParam = 0;
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func_80165630();
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Play_MotionBlurDestroy();
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if (SREG(94) != 0) {
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PreRender_ApplyFiltersSlowlyDestroy(&this->pauseBgPreRender);
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@ -1376,7 +1376,7 @@ void Play_Draw(PlayState* this) {
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}
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DebugDisplay_DrawObjects(this);
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func_80165460(this);
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Play_MotionBlurDraw(this);
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if (((SREG(94) == 1) || (gTrnsnUnkState == 1)) || (SREG(89) == 1)) {
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Gfx* sp74;
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@ -2232,7 +2232,7 @@ void Play_Init(GameState* thisx) {
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}
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}
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func_80165608();
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Play_MotionBlurInit();
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SREG(94) = 0;
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SREG(89) = 0;
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@ -1637,7 +1637,7 @@ void func_809DD934(Boss02* this, PlayState* play) {
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this->subCamId = Play_CreateSubCamera(play);
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Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STATUS_WAIT);
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Play_ChangeCameraStatus(play, this->subCamId, CAM_STATUS_ACTIVE);
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func_8016566C(150);
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Play_MotionBlurEnable(150);
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this->unk_1D14 = 0;
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this->subCamAtVel = 0.0f;
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this->unk_1D58 = 0.0f;
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@ -1757,7 +1757,7 @@ void func_809DD934(Boss02* this, PlayState* play) {
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this->actor.flags |= ACTOR_FLAG_1;
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player->stateFlags1 &= ~0x100;
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this->unk_1D70 = 0.01f;
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func_80165690();
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Play_MotionBlurDisable();
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break;
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}
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@ -784,7 +784,7 @@ void Boss03_CatchPlayer(Boss03* this, PlayState* play) {
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player->unk_AE8 = 101;
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player->actor.parent = NULL;
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player->csMode = 0;
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func_80165690();
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Play_MotionBlurDisable();
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}
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func_809E344C(this, play);
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@ -856,7 +856,7 @@ void Boss03_ChewPlayer(Boss03* this, PlayState* play) {
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this->unk_25C = 15;
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if (this->workTimer[WORK_TIMER_CURRENT_ACTION] == 90) {
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func_8016566C(0x96);
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Play_MotionBlurEnable(0x96);
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}
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SkelAnime_Update(&this->skelAnime);
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@ -912,7 +912,7 @@ void Boss03_ChewPlayer(Boss03* this, PlayState* play) {
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player->unk_AE8 = 101;
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player->actor.parent = NULL;
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player->csMode = 0;
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func_80165690();
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Play_MotionBlurDisable();
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func_800B8D50(play, NULL, 10.0f, this->actor.shape.rot.y, 0.0f, 0x20);
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}
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@ -1191,7 +1191,7 @@ void Boss03_IntroCutscene(Boss03* this, PlayState* play) {
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this->csState = 2;
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this->csTimer = 0;
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this->unk_240 = 0;
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func_8016566C(0x96);
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Play_MotionBlurEnable(0x96);
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this->subCamFov = 80.0f;
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case 2:
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@ -1284,7 +1284,7 @@ void Boss03_IntroCutscene(Boss03* this, PlayState* play) {
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this->actor.speedXZ = -200.0f;
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Actor_MoveWithoutGravityReverse(&this->actor);
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this->actor.world.pos.y = this->waterHeight - 150.0f;
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func_80165690();
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Play_MotionBlurDisable();
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case 5:
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SkelAnime_Update(&this->skelAnime);
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@ -1631,7 +1631,7 @@ void Boss03_DeathCutscene(Boss03* this, PlayState* play) {
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Cutscene_End(play, &play->csCtx);
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func_800B7298(play, &this->actor, 6);
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this->csState = 3;
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func_80165690();
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Play_MotionBlurDisable();
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Boss03_PlayUnderwaterSfx(&this->actor.projectedPos, NA_SE_EN_KONB_INIT_OLD);
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Boss03_PlayUnderwaterSfx(&D_809E9848, NA_SE_EN_KONB_INIT_OLD);
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}
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@ -1755,7 +1755,7 @@ void Boss03_SetupStunned(Boss03* this, PlayState* play) {
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player->unk_AE8 = 101;
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player->actor.parent = NULL;
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player->csMode = 0;
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func_80165690();
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Play_MotionBlurDisable();
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}
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this->unk_240 = 0;
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@ -1907,7 +1907,7 @@ void Boss03_UpdateCollision(Boss03* this, PlayState* play) {
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player->unk_AE8 = 101;
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player->actor.parent = NULL;
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player->csMode = 0;
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func_80165690();
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Play_MotionBlurDisable();
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}
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continue;
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@ -271,7 +271,7 @@ void func_809EC568(Boss04* this, PlayState* play) {
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Math_Vec3f_Copy(&this->subCamEye, &player->actor.world.pos);
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this->subCamEye.y += 100.0f;
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Math_Vec3f_Copy(&this->subCamAt, &this->actor.world.pos);
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func_8016566C(150);
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Play_MotionBlurEnable(150);
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this->subCamFov = 60.0f;
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boss = play->actorCtx.actorLists[ACTORCAT_BOSS].first;
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@ -391,7 +391,7 @@ void func_809EC568(Boss04* this, PlayState* play) {
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this->subCamId = SUB_CAM_ID_DONE;
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Cutscene_End(play, &play->csCtx);
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func_800B7298(play, &this->actor, 6);
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func_80165690();
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Play_MotionBlurDisable();
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gSaveContext.eventInf[6] |= 1;
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}
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break;
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@ -170,7 +170,7 @@ void EnGs_Destroy(Actor* thisx, PlayState* play) {
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EnGs* this = THIS;
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Collider_DestroyCylinder(play, &this->collider);
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func_80165690();
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Play_MotionBlurDisable();
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}
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void func_80997D14(EnGs* this, PlayState* play) {
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@ -902,16 +902,16 @@ void func_80999AC0(EnGs* this) {
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void func_80999B34(EnGs* this) {
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if (this->unk_216 > 0) {
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if (this->unk_218 == 0) {
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func_8016566C(this->unk_216);
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Play_MotionBlurEnable(this->unk_216);
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this->unk_218 = this->unk_216;
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} else {
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func_80165658(this->unk_218);
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Play_MotionBlurSetAlpha(this->unk_218);
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}
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} else if (this->unk_218 > 0) {
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Math_StepToS(&this->unk_218, this->unk_216, 20);
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func_80165658(this->unk_218);
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Play_MotionBlurSetAlpha(this->unk_218);
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if (this->unk_218 <= 0) {
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func_80165690();
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Play_MotionBlurDisable();
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}
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}
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}
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@ -110,7 +110,7 @@ void EnJs_Init(Actor* thisx, PlayState* play) {
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this->actionFunc = func_8096A6F4;
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Animation_PlayLoop(&this->skelAnime, &gMoonChildSittingAnim);
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func_8016566C(0x3C);
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Play_MotionBlurEnable(0x3C);
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if (gSaveContext.save.weekEventReg[84] & 0x20) {
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Inventory_DeleteItem(ITEM_MASK_FIERCE_DEITY, SLOT(ITEM_MASK_FIERCE_DEITY));
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@ -151,7 +151,7 @@ void EnJs_Destroy(Actor* thisx, PlayState* play) {
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paramsF = ENJS_GET_TYPE(&this->actor);
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switch (paramsF) {
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case 0:
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func_80165690();
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Play_MotionBlurDisable();
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break;
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case 5:
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case 6:
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|
|
@ -813,7 +813,7 @@ void EnKakasi_SetupDanceNightAway(EnKakasi* this) {
|
|||
this->subCamFovNext = 60.0f;
|
||||
EnKakasi_ChangeAnim(this, ENKAKASI_ANIM_TWIRL);
|
||||
Math_Vec3f_Copy(&this->unk22C, &this->picto.actor.home.pos);
|
||||
func_8016566C(0xB4);
|
||||
Play_MotionBlurEnable(0xB4);
|
||||
this->actionFunc = EnKakasi_DancingNightAway;
|
||||
}
|
||||
|
||||
|
|
@ -917,7 +917,7 @@ void EnKakasi_DancingNightAway(EnKakasi* this, PlayState* play) {
|
|||
this->unk204 = 0xA;
|
||||
if (this->unk190 == 0xE) {
|
||||
func_800B7298(play, &this->picto.actor, 0x49);
|
||||
func_80165690();
|
||||
Play_MotionBlurDisable();
|
||||
this->unk204 = 0x14;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -184,11 +184,11 @@ void func_80A90730(EnTest6* this, PlayState* play) {
|
|||
}
|
||||
|
||||
void func_80A90C08(s16 arg0) {
|
||||
func_8016566C(arg0);
|
||||
Play_MotionBlurEnable(arg0);
|
||||
}
|
||||
|
||||
void func_80A90C34(void) {
|
||||
func_80165690();
|
||||
Play_MotionBlurDisable();
|
||||
}
|
||||
|
||||
void func_80A90C54(PlayState* play, f32 arg1) {
|
||||
|
|
|
|||
|
|
@ -461,7 +461,7 @@ void func_80AF1A2C(EnTest7* this, PlayState* play) {
|
|||
func_80AF082C(this, func_80AF1CA0);
|
||||
this->unk_144 |= 0x20;
|
||||
Audio_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_PL_WARP_WING_OPEN);
|
||||
func_8016566C(0x78);
|
||||
Play_MotionBlurEnable(0x78);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -602,7 +602,7 @@ void func_80AF2030(EnTest7* this, PlayState* play) {
|
|||
play->unk_18844 = false;
|
||||
this->unk_144 &= ~4;
|
||||
func_80AF082C(this, func_80AF21E8);
|
||||
func_80165690();
|
||||
Play_MotionBlurDisable();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -157,7 +157,7 @@ void EnWarpTag_RespawnPlayer(EnWarptag* this, PlayState* play) {
|
|||
} else {
|
||||
ActorCutscene_StartAndSetUnkLinkFields(play->playerActorCsIds[4], &this->dyna.actor);
|
||||
func_800B8E58(player, NA_SE_PL_WARP_PLATE);
|
||||
func_8016566C(0);
|
||||
Play_MotionBlurEnable(0);
|
||||
}
|
||||
|
||||
} else {
|
||||
|
|
@ -215,7 +215,7 @@ void EnWarpTag_RespawnPlayer(EnWarptag* this, PlayState* play) {
|
|||
|
||||
Play_TriggerVoidOut(&play->state);
|
||||
gSaveContext.respawnFlag = ~0x4;
|
||||
func_80165690();
|
||||
Play_MotionBlurDisable();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -224,7 +224,7 @@ void EnWarpTag_RespawnPlayer(EnWarptag* this, PlayState* play) {
|
|||
if (new15E < 0) {
|
||||
new15E = 0;
|
||||
}
|
||||
func_80165658(new15E * 0.04f); // unknown Play_ function
|
||||
Play_MotionBlurSetAlpha(new15E * 0.04f); // unknown Play_ function
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -67,7 +67,7 @@ void func_808A7AAC(ObjWturn* this, PlayState* play) {
|
|||
Vec3f subCamAt;
|
||||
|
||||
ActorCutscene_StartAndSetUnkLinkFields(this->actor.cutscene, &this->actor);
|
||||
func_8016566C(140);
|
||||
Play_MotionBlurEnable(140);
|
||||
this->subCamId = ActorCutscene_GetCurrentSubCamId(this->actor.cutscene);
|
||||
func_800B7298(play, &this->actor, 21);
|
||||
subCamAt.x = player->actor.focus.pos.x;
|
||||
|
|
@ -96,7 +96,7 @@ void func_808A7C04(ObjWturn* this, PlayState* play) {
|
|||
func_800B7298(play, &this->actor, 0x54);
|
||||
func_800B8E58(player, NA_SE_VO_NAVY_ENEMY);
|
||||
this->unk_14A = 0;
|
||||
func_80165690();
|
||||
Play_MotionBlurDisable();
|
||||
this->actionFunc = func_808A7C78;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -2970,16 +2970,16 @@
|
|||
0x8016537C:("TransitionOverlay_Free",),
|
||||
0x80165438:("TransitionOverlay_ClearLoadInfo",),
|
||||
0x80165444:("TransitionOverlay_SetSegment",),
|
||||
0x80165460:("func_80165460",),
|
||||
0x80165608:("func_80165608",),
|
||||
0x80165630:("func_80165630",),
|
||||
0x80165658:("func_80165658",),
|
||||
0x8016566C:("func_8016566C",),
|
||||
0x80165690:("func_80165690",),
|
||||
0x80165460:("Play_MotionBlurDraw",),
|
||||
0x80165608:("Play_MotionBlurInit",),
|
||||
0x80165630:("Play_MotionBlurDestroy",),
|
||||
0x80165658:("Play_MotionBlurSetAlpha",),
|
||||
0x8016566C:("Play_MotionBlurEnable",),
|
||||
0x80165690:("Play_MotionBlurDisable",),
|
||||
0x801656A4:("func_801656A4",),
|
||||
0x80165DB8:("func_80165DB8",),
|
||||
0x80165DCC:("func_80165DCC",),
|
||||
0x80165DF0:("func_80165DF0",),
|
||||
0x80165DB8:("Play_MotionBlurPrioritySetAlpha",),
|
||||
0x80165DCC:("Play_MotionBlurPriorityEnable",),
|
||||
0x80165DF0:("Play_MotionBlurPriorityDisable",),
|
||||
0x80165E04:("func_80165E04",),
|
||||
0x80165E1C:("func_80165E1C",),
|
||||
0x80165E7C:("func_80165E7C",),
|
||||
|
|
|
|||
|
|
@ -4064,7 +4064,7 @@
|
|||
0x801F6D4C:("D_801F6D4C","UNK_TYPE4","",0x4),
|
||||
0x801F6D50:("D_801F6D50","UNK_TYPE1","",0x1),
|
||||
0x801F6DFC:("D_801F6DFC","u8","",0x1),
|
||||
0x801F6DFD:("D_801F6DFD","UNK_TYPE1","",0x1),
|
||||
0x801F6DFD:("sMotionBlurStatus","UNK_TYPE1","",0x1),
|
||||
0x801F6E00:("D_801F6E00","SlowlyTask","",0x1c0),
|
||||
0x801F6FC0:("D_801F6FC0","UNK_TYPE1","",0x1),
|
||||
0x801F6FC8:("slowlyStackEntry","StackEntry","",0x1c),
|
||||
|
|
|
|||
|
|
@ -2484,16 +2484,16 @@ asm/non_matchings/code/z_overlay/TransitionOverlay_Load.s,TransitionOverlay_Load
|
|||
asm/non_matchings/code/z_overlay/TransitionOverlay_Free.s,TransitionOverlay_Free,0x8016537C,0x2F
|
||||
asm/non_matchings/code/z_overlay/TransitionOverlay_ClearLoadInfo.s,TransitionOverlay_ClearLoadInfo,0x80165438,0x3
|
||||
asm/non_matchings/code/z_overlay/TransitionOverlay_SetSegment.s,TransitionOverlay_SetSegment,0x80165444,0x7
|
||||
asm/non_matchings/code/z_play/func_80165460.s,func_80165460,0x80165460,0x6A
|
||||
asm/non_matchings/code/z_play/func_80165608.s,func_80165608,0x80165608,0xA
|
||||
asm/non_matchings/code/z_play/func_80165630.s,func_80165630,0x80165630,0xA
|
||||
asm/non_matchings/code/z_play/func_80165658.s,func_80165658,0x80165658,0x5
|
||||
asm/non_matchings/code/z_play/func_8016566C.s,func_8016566C,0x8016566C,0x9
|
||||
asm/non_matchings/code/z_play/func_80165690.s,func_80165690,0x80165690,0x5
|
||||
asm/non_matchings/code/z_play/Play_MotionBlurDraw.s,Play_MotionBlurDraw,0x80165460,0x6A
|
||||
asm/non_matchings/code/z_play/Play_MotionBlurInit.s,Play_MotionBlurInit,0x80165608,0xA
|
||||
asm/non_matchings/code/z_play/Play_MotionBlurDestroy.s,Play_MotionBlurDestroy,0x80165630,0xA
|
||||
asm/non_matchings/code/z_play/Play_MotionBlurSetAlpha.s,Play_MotionBlurSetAlpha,0x80165658,0x5
|
||||
asm/non_matchings/code/z_play/Play_MotionBlurEnable.s,Play_MotionBlurEnable,0x8016566C,0x9
|
||||
asm/non_matchings/code/z_play/Play_MotionBlurDisable.s,Play_MotionBlurDisable,0x80165690,0x5
|
||||
asm/non_matchings/code/z_play/func_801656A4.s,func_801656A4,0x801656A4,0x1C5
|
||||
asm/non_matchings/code/z_play/func_80165DB8.s,func_80165DB8,0x80165DB8,0x5
|
||||
asm/non_matchings/code/z_play/func_80165DCC.s,func_80165DCC,0x80165DCC,0x9
|
||||
asm/non_matchings/code/z_play/func_80165DF0.s,func_80165DF0,0x80165DF0,0x5
|
||||
asm/non_matchings/code/z_play/Play_MotionBlurPrioritySetAlpha.s,Play_MotionBlurPrioritySetAlpha,0x80165DB8,0x5
|
||||
asm/non_matchings/code/z_play/Play_MotionBlurPriorityEnable.s,Play_MotionBlurPriorityEnable,0x80165DCC,0x9
|
||||
asm/non_matchings/code/z_play/Play_MotionBlurPriorityDisable.s,Play_MotionBlurPriorityDisable,0x80165DF0,0x5
|
||||
asm/non_matchings/code/z_play/func_80165E04.s,func_80165E04,0x80165E04,0x6
|
||||
asm/non_matchings/code/z_play/func_80165E1C.s,func_80165E1C,0x80165E1C,0x18
|
||||
asm/non_matchings/code/z_play/func_80165E7C.s,func_80165E7C,0x80165E7C,0x11
|
||||
|
|
|
|||
|
Loading…
Reference in New Issue