ovl_En_Onpuman decompiled (#859)

* ovl_En_Onpuman decompiled

* pr review

* PlayState + reviews

* pr review
This commit is contained in:
Alejandro Asenjo 2022-07-11 22:09:40 -03:00 committed by GitHub
parent ea42d8d118
commit 5178d2cd9a
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 144 additions and 20 deletions

3
spec
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@ -3724,8 +3724,7 @@ beginseg
name "ovl_En_Onpuman"
compress
include "build/src/overlays/actors/ovl_En_Onpuman/z_en_onpuman.o"
include "build/data/ovl_En_Onpuman/ovl_En_Onpuman.data.o"
include "build/data/ovl_En_Onpuman/ovl_En_Onpuman.reloc.o"
include "build/src/overlays/actors/ovl_En_Onpuman/ovl_En_Onpuman_reloc.o"
endseg
beginseg

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@ -14,7 +14,8 @@ void EnOnpuman_Init(Actor* thisx, PlayState* play);
void EnOnpuman_Destroy(Actor* thisx, PlayState* play);
void EnOnpuman_Update(Actor* thisx, PlayState* play);
#if 0
void func_80B121D8(EnOnpuman* this, PlayState* play);
const ActorInit En_Onpuman_InitVars = {
ACTOR_EN_ONPUMAN,
ACTORCAT_NPC,
@ -27,29 +28,150 @@ const ActorInit En_Onpuman_InitVars = {
(ActorFunc)NULL,
};
// static ColliderCylinderInit sCylinderInit = {
static ColliderCylinderInit D_80B12390 = {
{ COLTYPE_NONE, AT_NONE, AC_ON | AC_TYPE_PLAYER, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_1, COLSHAPE_CYLINDER, },
{ ELEMTYPE_UNK0, { 0x00000000, 0x00, 0x00 }, { 0x00000000, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, },
static ColliderCylinderInit sCylinderInit = {
{
COLTYPE_NONE,
AT_NONE,
AC_ON | AC_TYPE_PLAYER,
OC1_ON | OC1_TYPE_ALL,
OC2_TYPE_1,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0x00000000, 0x00, 0x00 },
TOUCH_NONE | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_ON,
},
{ 30, 40, 0, { 0, 0, 0 } },
};
#endif
void EnOnpuman_Init(Actor* thisx, PlayState* play) {
EnOnpuman* this = THIS;
extern ColliderCylinderInit D_80B12390;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 36.0f);
this->actor.flags |= ACTOR_FLAG_2000000;
Collider_InitAndSetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
Actor_SetScale(&this->actor, 0.01f);
this->actor.targetMode = 6;
this->unk_2A4 = 0;
this->unk_2A0 = NULL;
this->actionFunc = func_80B121D8;
this->actor.velocity.y = -10.0f;
this->actor.terminalVelocity = -10.0f;
this->actor.gravity = -5.0f;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Onpuman/EnOnpuman_Init.s")
void EnOnpuman_Destroy(Actor* thisx, PlayState* play) {
EnOnpuman* this = THIS;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Onpuman/EnOnpuman_Destroy.s")
Collider_DestroyCylinder(play, &this->collider);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Onpuman/func_80B11F44.s")
Actor* func_80B11F44(PlayState* play) {
Actor* itemAction = play->actorCtx.actorLists[ACTORCAT_ITEMACTION].first;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Onpuman/func_80B11F78.s")
if (itemAction != NULL) {
if (itemAction->id != ACTOR_EN_GAKUFU) {
itemAction = itemAction->next;
}
return itemAction;
}
return NULL;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Onpuman/func_80B1202C.s")
void func_80B11F78(EnOnpuman* this, PlayState* play) {
if (play->msgCtx.ocarinaMode == 4) {
this->actionFunc = func_80B121D8;
if (this->actor.cutscene != -1) {
ActorCutscene_Stop(this->actor.cutscene);
}
} else if (play->msgCtx.ocarinaMode == 3) {
play_sound(NA_SE_SY_CORRECT_CHIME);
play->msgCtx.ocarinaMode = 4;
if (this->actor.cutscene != -1) {
ActorCutscene_Stop(this->actor.cutscene);
}
this->actionFunc = func_80B121D8;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Onpuman/func_80B1217C.s")
void func_80B1202C(EnOnpuman* this, PlayState* play2) {
PlayState* play = play2;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Onpuman/func_80B121D8.s")
if ((Message_GetState(&play->msgCtx) == 5) && (Message_ShouldAdvance(play))) {
switch (play->msgCtx.currentTextId) {
case 0x8D4:
this->unk_2A4 |= 1;
func_80151938(play, 0x8DA);
break;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Onpuman/EnOnpuman_Update.s")
case 0x8DA:
func_80151938(play, 0x8D6);
if (this->unk_2A0 != NULL) {
this->unk_2A0->home.rot.x = 0x50;
}
break;
case 0x8D6:
this->actionFunc = func_80B11F78;
func_80152434(play, 0x3A);
if (this->unk_2A0 != NULL) {
this->unk_2A0->home.rot.x = 0;
}
break;
}
}
if (this->unk_2A4 & 1) {
if (this->actor.cutscene == -1) {
this->unk_2A4 &= ~1;
} else if (ActorCutscene_GetCanPlayNext(this->actor.cutscene)) {
this->unk_2A4 &= ~1;
ActorCutscene_StartAndSetUnkLinkFields(this->actor.cutscene, &this->actor);
} else {
ActorCutscene_SetIntentToPlay(this->actor.cutscene);
}
}
}
void func_80B1217C(EnOnpuman* this, PlayState* play) {
if ((Message_GetState(&play->msgCtx) == 5) && (Message_ShouldAdvance(play))) {
this->actionFunc = func_80B121D8;
func_801477B4(play);
}
}
void func_80B121D8(EnOnpuman* this, PlayState* play) {
s16 yaw;
if (func_800B8718(&this->actor, &play->state)) {
this->actionFunc = func_80B1202C;
Message_StartTextbox(play, 0x8D4, NULL);
this->unk_2A0 = func_80B11F44(play);
} else if (Actor_ProcessTalkRequest(&this->actor, &play->state)) {
this->actionFunc = func_80B1217C;
} else {
yaw = this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
if (this->actor.xzDistToPlayer < 200.0f) {
if (ABS_ALT(yaw) <= 0x4300) {
this->actor.textId = 0x8D3;
func_800B8614(&this->actor, play, 100.0f);
func_800B874C(&this->actor, play, 100.0f, 100.0f);
}
}
}
}
void EnOnpuman_Update(Actor* thisx, PlayState* play) {
s32 pad;
EnOnpuman* this = THIS;
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base);
Actor_MoveWithGravity(&this->actor);
Actor_UpdateBgCheckInfo(play, &this->actor, 0.0f, 0.0f, 0.0f, 4);
this->actionFunc(this, play);
}

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@ -8,9 +8,12 @@ struct EnOnpuman;
typedef void (*EnOnpumanActionFunc)(struct EnOnpuman*, PlayState*);
typedef struct EnOnpuman {
/* 0x0000 */ Actor actor;
/* 0x0144 */ char unk_144[0x164];
/* 0x02A8 */ EnOnpumanActionFunc actionFunc;
/* 0x000 */ Actor actor;
/* 0x144 */ UNK_TYPE1 pad_144[0x110];
/* 0x254 */ ColliderCylinder collider;
/* 0x2A0 */ Actor* unk_2A0;
/* 0x2A4 */ u16 unk_2A4; // flags
/* 0x2A8 */ EnOnpumanActionFunc actionFunc;
} EnOnpuman; // size = 0x2AC
extern const ActorInit En_Onpuman_InitVars;