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Jordan Longstaff 2025-12-17 11:32:20 -05:00 committed by GitHub
commit 5255d716fa
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GPG Key ID: B5690EEEBB952194
8 changed files with 205 additions and 200 deletions

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@ -1326,12 +1326,12 @@ typedef enum {
#define WEEKEVENTREG_73_10 PACK_WEEKEVENTREG_FLAG(73, 0x10)
#define WEEKEVENTREG_73_20 PACK_WEEKEVENTREG_FLAG(73, 0x20)
#define WEEKEVENTREG_73_40 PACK_WEEKEVENTREG_FLAG(73, 0x40)
#define WEEKEVENTREG_DEKU_LEARNED_WHERE_BOMBER_JIM_IS PACK_WEEKEVENTREG_FLAG(73, 0x40)
#define WEEKEVENTREG_ENTERED_BOMBERS_CODE PACK_WEEKEVENTREG_FLAG(73, 0x80)
#define WEEKEVENTREG_74_01 PACK_WEEKEVENTREG_FLAG(74, 0x01)
#define WEEKEVENTREG_74_02 PACK_WEEKEVENTREG_FLAG(74, 0x02)
#define WEEKEVENTREG_74_04 PACK_WEEKEVENTREG_FLAG(74, 0x04)
#define WEEKEVENTREG_74_08 PACK_WEEKEVENTREG_FLAG(74, 0x08)
#define WEEKEVENTREG_DEKU_TALKED_TO_BOMBER_2 PACK_WEEKEVENTREG_FLAG(74, 0x01)
#define WEEKEVENTREG_DEKU_TALKED_TO_BOMBER_3 PACK_WEEKEVENTREG_FLAG(74, 0x02)
#define WEEKEVENTREG_DEKU_TALKED_TO_BOMBER_4 PACK_WEEKEVENTREG_FLAG(74, 0x04)
#define WEEKEVENTREG_DEKU_TALKED_TO_BOMBER_5 PACK_WEEKEVENTREG_FLAG(74, 0x08)
#define WEEKEVENTREG_74_10 PACK_WEEKEVENTREG_FLAG(74, 0x10)
#define WEEKEVENTREG_74_20 PACK_WEEKEVENTREG_FLAG(74, 0x20)
#define WEEKEVENTREG_74_40 PACK_WEEKEVENTREG_FLAG(74, 0x40)

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@ -90,7 +90,7 @@ u16 QuestHint_GetTatlTextId(PlayState* play) {
return 0x241;
}
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_86_02) || CHECK_WEEKEVENTREG(WEEKEVENTREG_73_40)) {
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_86_02) || CHECK_WEEKEVENTREG(WEEKEVENTREG_DEKU_LEARNED_WHERE_BOMBER_JIM_IS)) {
return 0x23F;
}

View File

@ -14,13 +14,13 @@ void EnBombers_Destroy(Actor* thisx, PlayState* play);
void EnBombers_Update(Actor* thisx, PlayState* play);
void EnBombers_Draw(Actor* thisx, PlayState* play);
void func_80C03ACC(EnBombers* this);
void func_80C03AF4(EnBombers* this, PlayState* play);
void func_80C03F64(EnBombers* this);
void func_80C03FAC(EnBombers* this, PlayState* play);
void func_80C042F8(EnBombers* this);
void func_80C04354(EnBombers* this, PlayState* play);
void func_80C043C8(EnBombers* this, PlayState* play);
void EnBombers_SetupNpcBehavior(EnBombers* this);
void EnBombers_NpcBehavior(EnBombers* this, PlayState* play);
void EnBombers_StartTalking(EnBombers* this);
void EnBombers_UpdateTalk(EnBombers* this, PlayState* play);
void EnBombers_SetupSitting(EnBombers* this);
void EnBombers_Sitting(EnBombers* this, PlayState* play);
void EnBombers_TalkWhileSitting(EnBombers* this, PlayState* play);
ActorProfile En_Bombers_Profile = {
/**/ ACTOR_EN_BOMBERS,
@ -54,6 +54,11 @@ static ColliderCylinderInit sCylinderInit = {
{ 10, 30, 0, { 0, 0, 0 } },
};
typedef enum {
/* 0 */ ENBOMBERS_NPC_WALKING,
/* 1 */ ENBOMBERS_NPC_STANDING
} EnBombersNpcState;
typedef enum {
/* -1 */ ENBOMBERS_ANIM_NONE = -1,
/* 0x00 */ ENBOMBERS_ANIM_0,
@ -145,25 +150,25 @@ void EnBombers_Init(Actor* thisx, PlayState* play) {
this->actor.attentionRangeType = ATTENTION_RANGE_0;
Actor_SetScale(&this->actor, 0.01f);
this->unk_2BC = ENBOMBERS_GET_F0(&this->actor);
this->unk_2BE = ENBOMBERS_GET_F(&this->actor);
this->type = ENBOMBERS_GET_TYPE(&this->actor);
this->number = ENBOMBERS_GET_NUMBER(&this->actor);
if (this->unk_2BC == ENBOMBERS_F0_0) {
if (this->type == ENBOMBERS_TYPE_NPC) {
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_73_10) || CHECK_WEEKEVENTREG(WEEKEVENTREG_85_02)) {
Actor_Kill(&this->actor);
return;
}
this->unk_2BE++;
func_80C03ACC(this);
this->number++;
EnBombers_SetupNpcBehavior(this);
} else if ((CHECK_WEEKEVENTREG(WEEKEVENTREG_73_10) || CHECK_WEEKEVENTREG(WEEKEVENTREG_85_02)) &&
(((this->unk_2BE == ENBOMBERS_F_0) && CHECK_WEEKEVENTREG(WEEKEVENTREG_76_01)) ||
((this->unk_2BE == ENBOMBERS_F_1) && CHECK_WEEKEVENTREG(WEEKEVENTREG_76_02)) ||
((this->unk_2BE == ENBOMBERS_F_2) && CHECK_WEEKEVENTREG(WEEKEVENTREG_76_04)) ||
((this->unk_2BE == ENBOMBERS_F_3) && CHECK_WEEKEVENTREG(WEEKEVENTREG_76_08)) ||
((this->unk_2BE == ENBOMBERS_F_4) && CHECK_WEEKEVENTREG(WEEKEVENTREG_76_10)))) {
(((this->number == ENBOMBERS_NO_1) && CHECK_WEEKEVENTREG(WEEKEVENTREG_76_01)) ||
((this->number == ENBOMBERS_NO_2) && CHECK_WEEKEVENTREG(WEEKEVENTREG_76_02)) ||
((this->number == ENBOMBERS_NO_3) && CHECK_WEEKEVENTREG(WEEKEVENTREG_76_04)) ||
((this->number == ENBOMBERS_NO_4) && CHECK_WEEKEVENTREG(WEEKEVENTREG_76_08)) ||
((this->number == ENBOMBERS_NO_5) && CHECK_WEEKEVENTREG(WEEKEVENTREG_76_10)))) {
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_75_40)) {
if (this->unk_2BE == ENBOMBERS_F_0) {
if (this->number == ENBOMBERS_NO_1) {
EnBomBowlMan* bomBowlMan = (EnBomBowlMan*)Actor_Spawn(
&play->actorCtx, play, ACTOR_EN_BOM_BOWL_MAN, this->actor.world.pos.x, this->actor.world.pos.y,
this->actor.world.pos.z, 0, this->actor.world.rot.y, 0, 0);
@ -187,7 +192,7 @@ void EnBombers_Init(Actor* thisx, PlayState* play) {
return;
}
func_80C042F8(this);
EnBombers_SetupSitting(this);
} else {
Actor_Kill(&this->actor);
}
@ -206,7 +211,7 @@ void EnBombers_ChangeAnim(EnBombers* this, s32 animIndex, f32 playSpeed) {
sAnimationModes[this->animIndex], -10.0f);
}
void func_80C038B4(EnBombers* this) {
void EnBombers_PlaySfx(EnBombers* this) {
if ((this->animIndex == ENBOMBERS_ANIM_2) &&
(Animation_OnFrame(&this->skelAnime, 9.0f) || Animation_OnFrame(&this->skelAnime, 10.0f) ||
Animation_OnFrame(&this->skelAnime, 17.0f) || Animation_OnFrame(&this->skelAnime, 18.0f))) {
@ -220,9 +225,9 @@ void func_80C038B4(EnBombers* this) {
}
}
void func_80C039A8(EnBombers* this, PlayState* play) {
void EnBombers_UpdateRegularTextId(EnBombers* this, PlayState* play) {
Player* player = GET_PLAYER(play);
this->unk_2A6 = TEXT_STATE_EVENT;
this->talkState = TEXT_STATE_EVENT;
switch (player->transformation) {
case PLAYER_FORM_HUMAN:
@ -243,12 +248,12 @@ void func_80C039A8(EnBombers* this, PlayState* play) {
case PLAYER_FORM_DEKU:
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_73_20)) {
this->actor.textId = 0x75A;
} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_73_40)) {
} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_DEKU_LEARNED_WHERE_BOMBER_JIM_IS)) {
this->actor.textId = 0x749;
if (((this->unk_2BE == ENBOMBERS_F_1) && CHECK_WEEKEVENTREG(WEEKEVENTREG_74_01)) ||
((this->unk_2BE == ENBOMBERS_F_2) && CHECK_WEEKEVENTREG(WEEKEVENTREG_74_02)) ||
((this->unk_2BE == ENBOMBERS_F_3) && CHECK_WEEKEVENTREG(WEEKEVENTREG_74_04)) ||
((this->unk_2BE == ENBOMBERS_F_4) && CHECK_WEEKEVENTREG(WEEKEVENTREG_74_08))) {
if (((this->number == ENBOMBERS_NO_2) && CHECK_WEEKEVENTREG(WEEKEVENTREG_DEKU_TALKED_TO_BOMBER_2)) ||
((this->number == ENBOMBERS_NO_3) && CHECK_WEEKEVENTREG(WEEKEVENTREG_DEKU_TALKED_TO_BOMBER_3)) ||
((this->number == ENBOMBERS_NO_4) && CHECK_WEEKEVENTREG(WEEKEVENTREG_DEKU_TALKED_TO_BOMBER_4)) ||
((this->number == ENBOMBERS_NO_5) && CHECK_WEEKEVENTREG(WEEKEVENTREG_DEKU_TALKED_TO_BOMBER_5))) {
this->actor.textId = 0x74A;
}
} else {
@ -261,84 +266,84 @@ void func_80C039A8(EnBombers* this, PlayState* play) {
}
}
void func_80C03ACC(EnBombers* this) {
void EnBombers_SetupNpcBehavior(EnBombers* this) {
this->collider.dim.radius = 10;
this->collider.dim.height = 30;
this->unk_2C0 = 0;
this->actionFunc = func_80C03AF4;
this->action = 0;
this->actionFunc = EnBombers_NpcBehavior;
}
void func_80C03AF4(EnBombers* this, PlayState* play) {
void EnBombers_NpcBehavior(EnBombers* this, PlayState* play) {
CollisionPoly* colPoly;
f32 curFrame = this->skelAnime.curFrame;
Vec3f sp6C;
Vec3f sp60;
Vec3f sp54;
Vec3f endPoint;
Vec3f walkTarget;
Vec3f walkVec;
f32 x;
f32 z;
s32 bgId;
s16 abs;
switch (this->unk_2A0) {
case 0:
if (this->unk_2A8 == 0) {
Math_Vec3f_Copy(&sp60, &this->actor.home.pos);
switch (this->npcState) {
case ENBOMBERS_NPC_WALKING:
if (this->idleTimer == 0) {
Math_Vec3f_Copy(&walkTarget, &this->actor.home.pos);
sp60.x += Rand_CenteredFloat(150.0f);
sp60.z += Rand_CenteredFloat(150.0f);
walkTarget.x += Rand_CenteredFloat(150.0f);
walkTarget.z += Rand_CenteredFloat(150.0f);
abs = ABS_ALT(BINANG_SUB(this->actor.world.rot.y, Math_Vec3f_Yaw(&this->actor.world.pos, &sp60)));
if ((abs < 0x4000) && !BgCheck_EntityLineTest1(&play->colCtx, &this->actor.world.pos, &sp60, &sp6C,
&colPoly, true, false, false, true, &bgId)) {
abs = ABS_ALT(BINANG_SUB(this->actor.world.rot.y, Math_Vec3f_Yaw(&this->actor.world.pos, &walkTarget)));
if ((abs < 0x4000) && !BgCheck_EntityLineTest1(&play->colCtx, &this->actor.world.pos, &walkTarget,
&endPoint, &colPoly, true, false, false, true, &bgId)) {
EnBombers_ChangeAnim(this, ENBOMBERS_ANIM_2, 1.0f);
Math_Vec3f_Copy(&this->unk_294, &sp60);
this->unk_2AA = Rand_S16Offset(30, 50);
this->unk_2A0++;
Math_Vec3f_Copy(&this->walkTarget, &walkTarget);
this->walkTimer = Rand_S16Offset(30, 50);
this->npcState++;
}
}
break;
case 1:
case ENBOMBERS_NPC_STANDING:
if (curFrame >= 0.0f) {
this->unk_2A4 = Math_Vec3f_Yaw(&this->actor.world.pos, &this->unk_294);
Math_SmoothStepToS(&this->actor.world.rot.y, this->unk_2A4, 0xA, 0x7D0, 0x14);
this->targetYaw = Math_Vec3f_Yaw(&this->actor.world.pos, &this->walkTarget);
Math_SmoothStepToS(&this->actor.world.rot.y, this->targetYaw, 0xA, 0x7D0, 0x14);
}
if ((s16)ABS_ALT(BINANG_SUB(this->actor.world.rot.y, this->unk_2A4)) < 0x100) {
Math_Vec3f_Copy(&sp54, &this->actor.world.pos);
sp54.x += Math_SinS(this->actor.world.rot.y) * 60.0f;
sp54.z += Math_CosS(this->actor.world.rot.y) * 60.0f;
if ((s16)ABS_ALT(BINANG_SUB(this->actor.world.rot.y, this->targetYaw)) < 0x100) {
Math_Vec3f_Copy(&walkVec, &this->actor.world.pos);
walkVec.x += Math_SinS(this->actor.world.rot.y) * 60.0f;
walkVec.z += Math_CosS(this->actor.world.rot.y) * 60.0f;
if (BgCheck_EntityLineTest1(&play->colCtx, &this->actor.world.pos, &sp54, &sp6C, &colPoly, true, false,
false, true, &bgId)) {
this->unk_2A8 = 0;
if (BgCheck_EntityLineTest1(&play->colCtx, &this->actor.world.pos, &walkVec, &endPoint, &colPoly, true,
false, false, true, &bgId)) {
this->idleTimer = 0;
if (Rand_ZeroOne() < 0.5f) {
EnBombers_ChangeAnim(this, ENBOMBERS_ANIM_16, 1.0f);
} else {
EnBombers_ChangeAnim(this, ENBOMBERS_ANIM_0, 1.0f);
}
this->unk_2A0 = 0;
this->unk_2B4 = 0.0f;
this->npcState = ENBOMBERS_NPC_WALKING;
this->walkMaxStep = 0.0f;
break;
}
}
x = this->unk_294.x - this->actor.world.pos.x;
z = this->unk_294.z - this->actor.world.pos.z;
x = this->walkTarget.x - this->actor.world.pos.x;
z = this->walkTarget.z - this->actor.world.pos.z;
if ((this->unk_2AA == 0) || (sqrtf(SQ(x) + SQ(z)) < 4.0f)) {
this->unk_2A8 = Rand_S16Offset(20, 20);
if (!(this->unk_2A8 & 1)) {
if ((this->walkTimer == 0) || (sqrtf(SQ(x) + SQ(z)) < 4.0f)) {
this->idleTimer = Rand_S16Offset(20, 20);
if (!(this->idleTimer & 1)) {
EnBombers_ChangeAnim(this, ENBOMBERS_ANIM_16, 1.0f);
} else {
EnBombers_ChangeAnim(this, ENBOMBERS_ANIM_0, 1.0f);
}
this->unk_2A0 = 0;
this->unk_2B4 = 0.0f;
this->npcState = 0;
this->walkMaxStep = 0.0f;
} else if (curFrame >= 0.0f) {
Math_ApproachF(&this->actor.world.pos.x, this->unk_294.x, 0.3f, this->unk_2B4);
Math_ApproachF(&this->actor.world.pos.z, this->unk_294.z, 0.3f, this->unk_2B4);
Math_ApproachF(&this->unk_2B4, 1.0f, 0.3f, 0.5f);
Math_ApproachF(&this->actor.world.pos.x, this->walkTarget.x, 0.3f, this->walkMaxStep);
Math_ApproachF(&this->actor.world.pos.z, this->walkTarget.z, 0.3f, this->walkMaxStep);
Math_ApproachF(&this->walkMaxStep, 1.0f, 0.3f, 0.5f);
}
break;
@ -347,136 +352,136 @@ void func_80C03AF4(EnBombers* this, PlayState* play) {
}
if (Text_GetFaceReaction(play, FACE_REACTION_SET_BOMBERS) == 0) {
func_80C039A8(this, play);
EnBombers_UpdateRegularTextId(this, play);
} else {
this->unk_2A6 = TEXT_STATE_EVENT;
this->talkState = TEXT_STATE_EVENT;
this->actor.textId = Text_GetFaceReaction(play, FACE_REACTION_SET_BOMBERS);
}
if (Actor_TalkOfferAccepted(&this->actor, &play->state)) {
this->unk_2A4 = this->actor.yawTowardsPlayer;
this->targetYaw = this->actor.yawTowardsPlayer;
this->collider.dim.radius = 20;
this->collider.dim.height = 60;
func_80C03F64(this);
EnBombers_StartTalking(this);
} else {
Actor_OfferTalk(&this->actor, play, 70.0f);
}
}
void func_80C03F64(EnBombers* this) {
this->unk_2A4 = this->actor.yawTowardsPlayer;
void EnBombers_StartTalking(EnBombers* this) {
this->targetYaw = this->actor.yawTowardsPlayer;
EnBombers_ChangeAnim(this, ENBOMBERS_ANIM_1, 1.0f);
this->unk_2C0 = 1;
this->actionFunc = func_80C03FAC;
this->action = 1;
this->actionFunc = EnBombers_UpdateTalk;
}
void func_80C03FAC(EnBombers* this, PlayState* play) {
void EnBombers_UpdateTalk(EnBombers* this, PlayState* play) {
Player* player = GET_PLAYER(play);
s16 sp2A;
s16 hasMoreText;
Math_SmoothStepToS(&this->actor.world.rot.y, this->unk_2A4, 1, 0x1388, 0);
Math_SmoothStepToS(&this->actor.world.rot.y, this->targetYaw, 1, 0x1388, 0);
switch (player->transformation) {
case PLAYER_FORM_HUMAN:
this->unk_28E = -0xFA0;
this->headRotTargetZ = -0xFA0;
break;
case PLAYER_FORM_GORON:
case PLAYER_FORM_ZORA:
this->unk_28E = -0x1770;
this->headRotTargetZ = -0x1770;
break;
default:
break;
}
if ((this->unk_2A6 == Message_GetState(&play->msgCtx)) && Message_ShouldAdvance(play)) {
sp2A = 0;
if ((this->talkState == Message_GetState(&play->msgCtx)) && Message_ShouldAdvance(play)) {
hasMoreText = false;
Message_CloseTextbox(play);
this->unk_2A6 = TEXT_STATE_EVENT;
this->talkState = TEXT_STATE_EVENT;
if ((this->actor.textId == 0x73D) || (this->actor.textId == 0x73E) || (this->actor.textId == 0x73F)) {
this->actor.textId = 0x740;
this->unk_2A6 = TEXT_STATE_CHOICE;
sp2A = 1;
this->talkState = TEXT_STATE_CHOICE;
hasMoreText = true;
} else if (this->actor.textId == 0x740) {
if (play->msgCtx.choiceIndex == 0) {
Audio_PlaySfx_MessageDecide();
this->actor.textId = 0x742;
sp2A = 1;
hasMoreText = true;
} else {
Audio_PlaySfx_MessageCancel();
this->actor.textId = 0x741;
sp2A = 1;
hasMoreText = true;
}
} else if (this->actor.textId == 0x742) {
this->actor.textId = 0x737;
sp2A = 1;
hasMoreText = true;
} else if (this->actor.textId == 0x737) {
this->actor.textId = 0x743;
sp2A = 1;
hasMoreText = true;
} else if (this->actor.textId == 0x74B) {
this->actor.textId = 0x74C;
this->unk_2A6 = TEXT_STATE_CHOICE;
sp2A = 1;
this->talkState = TEXT_STATE_CHOICE;
hasMoreText = true;
} else if (this->actor.textId == 0x74C) {
if (play->msgCtx.choiceIndex == 1) {
Audio_PlaySfx_MessageCancel();
this->actor.textId = 0x737;
sp2A = 1;
hasMoreText = true;
} else {
Audio_PlaySfx_MessageDecide();
this->actor.textId = 0x74D;
EnBombers_ChangeAnim(this, ENBOMBERS_ANIM_14, 1.0f);
sp2A = 1;
hasMoreText = true;
}
} else if (this->actor.textId == 0x744) {
s32 day = gSaveContext.save.day - 1;
if (day == 2) {
this->actor.textId = 0x746;
sp2A = 1;
hasMoreText = true;
} else {
this->actor.textId = 0x745;
sp2A = 1;
hasMoreText = true;
}
} else if ((this->actor.textId == 0x745) || (this->actor.textId == 0x746)) {
this->actor.textId = 0x747;
sp2A = 1;
hasMoreText = true;
} else if (this->actor.textId == 0x747) {
this->actor.textId = 0x748;
sp2A = 1;
hasMoreText = true;
} else if (this->actor.textId == 0x748) {
switch (this->unk_2BE) {
case ENBOMBERS_F_1:
SET_WEEKEVENTREG(WEEKEVENTREG_74_01);
switch (this->number) {
case ENBOMBERS_NO_2:
SET_WEEKEVENTREG(WEEKEVENTREG_DEKU_TALKED_TO_BOMBER_2);
break;
case ENBOMBERS_F_2:
SET_WEEKEVENTREG(WEEKEVENTREG_74_02);
case ENBOMBERS_NO_3:
SET_WEEKEVENTREG(WEEKEVENTREG_DEKU_TALKED_TO_BOMBER_3);
break;
case ENBOMBERS_F_3:
SET_WEEKEVENTREG(WEEKEVENTREG_74_04);
case ENBOMBERS_NO_4:
SET_WEEKEVENTREG(WEEKEVENTREG_DEKU_TALKED_TO_BOMBER_4);
break;
case ENBOMBERS_F_4:
SET_WEEKEVENTREG(WEEKEVENTREG_74_08);
case ENBOMBERS_NO_5:
SET_WEEKEVENTREG(WEEKEVENTREG_DEKU_TALKED_TO_BOMBER_5);
break;
default:
break;
}
SET_WEEKEVENTREG(WEEKEVENTREG_73_40);
SET_WEEKEVENTREG(WEEKEVENTREG_DEKU_LEARNED_WHERE_BOMBER_JIM_IS);
}
switch (sp2A) {
case 0:
this->unk_28E = 0;
func_80C03ACC(this);
switch (hasMoreText) {
case false:
this->headRotTargetZ = 0;
EnBombers_SetupNpcBehavior(this);
break;
case 1:
case true:
Message_ContinueTextbox(play, this->actor.textId);
break;
@ -486,31 +491,31 @@ void func_80C03FAC(EnBombers* this, PlayState* play) {
}
}
void func_80C042F8(EnBombers* this) {
void EnBombers_SetupSitting(EnBombers* this) {
if (this->animIndex != ENBOMBERS_ANIM_6) {
EnBombers_ChangeAnim(this, ENBOMBERS_ANIM_6, 1.0f);
}
this->actor.textId = 0x72D;
this->unk_28E = 0x1F40;
this->unk_2C0 = 2;
this->actionFunc = func_80C04354;
this->headRotTargetZ = 0x1F40;
this->action = 2;
this->actionFunc = EnBombers_Sitting;
}
void func_80C04354(EnBombers* this, PlayState* play) {
Math_SmoothStepToS(&this->unk_288, this->unk_28E, 1, 0x3E8, 0);
void EnBombers_Sitting(EnBombers* this, PlayState* play) {
Math_SmoothStepToS(&this->headRotZ, this->headRotTargetZ, 1, 0x3E8, 0);
if (Actor_TalkOfferAccepted(&this->actor, &play->state)) {
this->unk_28E = 0;
this->actionFunc = func_80C043C8;
this->headRotTargetZ = 0;
this->actionFunc = EnBombers_TalkWhileSitting;
} else {
Actor_OfferTalk(&this->actor, play, 70.0f);
}
}
void func_80C043C8(EnBombers* this, PlayState* play) {
Math_SmoothStepToS(&this->unk_288, this->unk_28E, 1, 0x3E8, 0);
void EnBombers_TalkWhileSitting(EnBombers* this, PlayState* play) {
Math_SmoothStepToS(&this->headRotZ, this->headRotTargetZ, 1, 0x3E8, 0);
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)) {
Message_CloseTextbox(play);
func_80C042F8(this);
EnBombers_SetupSitting(this);
}
}
@ -518,12 +523,12 @@ void EnBombers_Update(Actor* thisx, PlayState* play) {
s32 pad;
EnBombers* this = (EnBombers*)thisx;
if (this->unk_2AA != 0) {
this->unk_2AA--;
if (this->walkTimer != 0) {
this->walkTimer--;
}
if (this->unk_2A8 != 0) {
this->unk_2A8--;
if (this->idleTimer != 0) {
this->idleTimer--;
}
if (this->unk_2AC != 0) {
@ -532,18 +537,18 @@ void EnBombers_Update(Actor* thisx, PlayState* play) {
SkelAnime_Update(&this->skelAnime);
this->actor.shape.rot.y = this->actor.world.rot.y;
func_80C038B4(this);
EnBombers_PlaySfx(this);
Actor_SetFocus(&this->actor, 20.0f);
this->actionFunc(this, play);
Actor_MoveWithGravity(&this->actor);
Math_SmoothStepToS(&this->unk_28A, this->unk_290, 1, 0x1388, 0);
Math_SmoothStepToS(&this->unk_288, this->unk_28E, 1, 0x1388, 0);
Math_SmoothStepToS(&this->headRotX, this->headRotTargetX, 1, 0x1388, 0);
Math_SmoothStepToS(&this->headRotZ, this->headRotTargetZ, 1, 0x1388, 0);
if (this->unk_2BA == 0) {
this->unk_2B8++;
if (this->unk_2B8 >= 3) {
this->unk_2B8 = 0;
this->unk_2BA = TRUNCF_BINANG(Rand_ZeroFloat(60.0f)) + 20;
if (this->blinkTimer == 0) {
this->eyeIndex++;
if (this->eyeIndex >= 3) {
this->eyeIndex = 0;
this->blinkTimer = TRUNCF_BINANG(Rand_ZeroFloat(60.0f)) + 20;
}
}
@ -563,8 +568,8 @@ s32 EnBombers_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3
}
if (limbIndex == OBJECT_CS_LIMB_11) {
rot->x += this->unk_28A;
rot->z += this->unk_288;
rot->x += this->headRotX;
rot->z += this->headRotZ;
}
if (limbIndex == OBJECT_CS_LIMB_13) {
@ -582,9 +587,9 @@ void EnBombers_Draw(Actor* thisx, PlayState* play) {
Gfx_SetupDL25_Opa(play->state.gfxCtx);
Gfx_SetupDL25_Xlu(play->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08, Lib_SegmentedToVirtual(D_80C0482C[this->unk_2B8]));
gSPSegment(POLY_OPA_DISP++, 0x09, Lib_SegmentedToVirtual(D_80C04838[this->unk_2BE]));
gSPSegment(POLY_OPA_DISP++, 0x0A, Lib_SegmentedToVirtual(D_80C04818[this->unk_2BE]));
gSPSegment(POLY_OPA_DISP++, 0x08, Lib_SegmentedToVirtual(D_80C0482C[this->eyeIndex]));
gSPSegment(POLY_OPA_DISP++, 0x09, Lib_SegmentedToVirtual(D_80C04838[this->number]));
gSPSegment(POLY_OPA_DISP++, 0x0A, Lib_SegmentedToVirtual(D_80C04818[this->number]));
Scene_SetRenderModeXlu(play, 0, 1);
SkelAnime_DrawFlexOpa(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,

View File

@ -8,18 +8,18 @@ struct EnBombers;
typedef void (*EnBombersActionFunc)(struct EnBombers*, PlayState*);
#define ENBOMBERS_GET_F(thisx) ((thisx)->params & 0xF)
#define ENBOMBERS_GET_F0(thisx) (((thisx)->params >> 4) & 0xF)
#define ENBOMBERS_GET_NUMBER(thisx) ((thisx)->params & 0xF)
#define ENBOMBERS_GET_TYPE(thisx) (((thisx)->params >> 4) & 0xF)
typedef enum {
/* 0 */ ENBOMBERS_F_0,
/* 1 */ ENBOMBERS_F_1,
/* 2 */ ENBOMBERS_F_2,
/* 3 */ ENBOMBERS_F_3,
/* 4 */ ENBOMBERS_F_4
} EnBombersParam;
/* 0 */ ENBOMBERS_NO_1,
/* 1 */ ENBOMBERS_NO_2,
/* 2 */ ENBOMBERS_NO_3,
/* 3 */ ENBOMBERS_NO_4,
/* 4 */ ENBOMBERS_NO_5
} EnBombersNumber;
#define ENBOMBERS_F0_0 0
#define ENBOMBERS_TYPE_NPC 0
typedef struct EnBombers {
/* 0x000 */ Actor actor;
@ -27,26 +27,26 @@ typedef struct EnBombers {
/* 0x188 */ Vec3s jointTable[OBJECT_CS_LIMB_MAX];
/* 0x206 */ Vec3s morphTable[OBJECT_CS_LIMB_MAX];
/* 0x284 */ EnBombersActionFunc actionFunc;
/* 0x288 */ s16 unk_288;
/* 0x28A */ s16 unk_28A;
/* 0x288 */ s16 headRotZ;
/* 0x28A */ s16 headRotX;
/* 0x28C */ UNK_TYPE1 unk28C[2];
/* 0x28E */ s16 unk_28E;
/* 0x290 */ s16 unk_290;
/* 0x294 */ Vec3f unk_294;
/* 0x2A0 */ s16 unk_2A0;
/* 0x28E */ s16 headRotTargetZ;
/* 0x290 */ s16 headRotTargetX;
/* 0x294 */ Vec3f walkTarget;
/* 0x2A0 */ s16 npcState;
/* 0x2A2 */ UNK_TYPE1 unk2A2[2];
/* 0x2A4 */ s16 unk_2A4;
/* 0x2A6 */ s16 unk_2A6;
/* 0x2A8 */ s16 unk_2A8;
/* 0x2AA */ s16 unk_2AA;
/* 0x2A4 */ s16 targetYaw;
/* 0x2A6 */ s16 talkState;
/* 0x2A8 */ s16 idleTimer;
/* 0x2AA */ s16 walkTimer;
/* 0x2AC */ s16 unk_2AC;
/* 0x2B0 */ f32 animEndFrame;
/* 0x2B4 */ f32 unk_2B4;
/* 0x2B8 */ s16 unk_2B8;
/* 0x2BA */ s16 unk_2BA;
/* 0x2BC */ s16 unk_2BC;
/* 0x2BE */ s16 unk_2BE;
/* 0x2C0 */ s16 unk_2C0;
/* 0x2B4 */ f32 walkMaxStep;
/* 0x2B8 */ s16 eyeIndex;
/* 0x2BA */ s16 blinkTimer;
/* 0x2BC */ s16 type;
/* 0x2BE */ s16 number;
/* 0x2C0 */ s16 action;
/* 0x2C4 */ s32 animIndex;
/* 0x2C8 */ ColliderCylinder collider;
} EnBombers; // size = 0x314

View File

@ -16507,15 +16507,15 @@ EnBomjimb_Draw = 0x80C05EC8; // type:func size:0x138
EnBombers_Init = 0x80C063C0; // type:func size:0x2C8
EnBombers_Destroy = 0x80C06688; // type:func size:0x2C
EnBombers_ChangeAnim = 0x80C066B4; // type:func size:0x90
func_80C038B4 = 0x80C06744; // type:func size:0xF4
func_80C039A8 = 0x80C06838; // type:func size:0x124
func_80C03ACC = 0x80C0695C; // type:func size:0x28
func_80C03AF4 = 0x80C06984; // type:func size:0x470
func_80C03F64 = 0x80C06DF4; // type:func size:0x48
func_80C03FAC = 0x80C06E3C; // type:func size:0x34C
func_80C042F8 = 0x80C07188; // type:func size:0x5C
func_80C04354 = 0x80C071E4; // type:func size:0x74
func_80C043C8 = 0x80C07258; // type:func size:0x74
EnBombers_PlaySfx = 0x80C06744; // type:func size:0xF4
EnBombers_UpdateRegularTextId = 0x80C06838; // type:func size:0x124
EnBombers_SetupNpcBehavior = 0x80C0695C; // type:func size:0x28
EnBombers_NpcBehavior = 0x80C06984; // type:func size:0x470
EnBombers_StartTalking = 0x80C06DF4; // type:func size:0x48
EnBombers_UpdateTalk = 0x80C06E3C; // type:func size:0x34C
EnBombers_SetupSitting = 0x80C07188; // type:func size:0x5C
EnBombers_Sitting = 0x80C071E4; // type:func size:0x74
EnBombers_TalkWhileSitting = 0x80C07258; // type:func size:0x74
EnBombers_Update = 0x80C072CC; // type:func size:0x178
EnBombers_OverrideLimbDraw = 0x80C07444; // type:func size:0x60
EnBombers_Draw = 0x80C074A4; // type:func size:0x13C

View File

@ -16517,15 +16517,15 @@ EnBomjimb_Draw = 0x80C03034; // type:func
EnBombers_Init = 0x80C03530; // type:func
EnBombers_Destroy = 0x80C037F8; // type:func
EnBombers_ChangeAnim = 0x80C03824; // type:func
func_80C038B4 = 0x80C038B4; // type:func
func_80C039A8 = 0x80C039A8; // type:func
func_80C03ACC = 0x80C03ACC; // type:func
func_80C03AF4 = 0x80C03AF4; // type:func
func_80C03F64 = 0x80C03F64; // type:func
func_80C03FAC = 0x80C03FAC; // type:func
func_80C042F8 = 0x80C042F8; // type:func
func_80C04354 = 0x80C04354; // type:func
func_80C043C8 = 0x80C043C8; // type:func
EnBombers_PlaySfx = 0x80C038B4; // type:func
EnBombers_UpdateRegularTextId = 0x80C039A8; // type:func
EnBombers_SetupNpcBehavior = 0x80C03ACC; // type:func
EnBombers_NpcBehavior = 0x80C03AF4; // type:func
EnBombers_StartTalking = 0x80C03F64; // type:func
EnBombers_UpdateTalk = 0x80C03FAC; // type:func
EnBombers_SetupSitting = 0x80C042F8; // type:func
EnBombers_Sitting = 0x80C04354; // type:func
EnBombers_TalkWhileSitting = 0x80C043C8; // type:func
EnBombers_Update = 0x80C0443C; // type:func
EnBombers_OverrideLimbDraw = 0x80C045B4; // type:func
EnBombers_Draw = 0x80C04614; // type:func

View File

@ -651,12 +651,12 @@ week_event_reg = {
(73 << 8) | 0x08: "WEEKEVENTREG_73_08",
(73 << 8) | 0x10: "WEEKEVENTREG_73_10",
(73 << 8) | 0x20: "WEEKEVENTREG_73_20",
(73 << 8) | 0x40: "WEEKEVENTREG_73_40",
(73 << 8) | 0x40: "WEEKEVENTREG_DEKU_LEARNED_WHERE_BOMBER_JIM_IS",
(73 << 8) | 0x80: "WEEKEVENTREG_ENTERED_BOMBERS_CODE",
(74 << 8) | 0x01: "WEEKEVENTREG_74_01",
(74 << 8) | 0x02: "WEEKEVENTREG_74_02",
(74 << 8) | 0x04: "WEEKEVENTREG_74_04",
(74 << 8) | 0x08: "WEEKEVENTREG_74_08",
(74 << 8) | 0x01: "WEEKEVENTREG_DEKU_TALKED_TO_BOMBER_2",
(74 << 8) | 0x02: "WEEKEVENTREG_DEKU_TALKED_TO_BOMBER_3",
(74 << 8) | 0x04: "WEEKEVENTREG_DEKU_TALKED_TO_BOMBER_4",
(74 << 8) | 0x08: "WEEKEVENTREG_DEKU_TALKED_TO_BOMBER_5",
(74 << 8) | 0x10: "WEEKEVENTREG_74_10",
(74 << 8) | 0x20: "WEEKEVENTREG_74_20",
(74 << 8) | 0x40: "WEEKEVENTREG_74_40",

View File

@ -594,12 +594,12 @@ weekEventReg = {
(73 << 8) | 0x08: "WEEKEVENTREG_73_08",
(73 << 8) | 0x10: "WEEKEVENTREG_73_10",
(73 << 8) | 0x20: "WEEKEVENTREG_73_20",
(73 << 8) | 0x40: "WEEKEVENTREG_73_40",
(73 << 8) | 0x40: "WEEKEVENTREG_DEKU_LEARNED_WHERE_BOMBER_JIM_IS",
(73 << 8) | 0x80: "WEEKEVENTREG_ENTERED_BOMBERS_CODE",
(74 << 8) | 0x01: "WEEKEVENTREG_74_01",
(74 << 8) | 0x02: "WEEKEVENTREG_74_02",
(74 << 8) | 0x04: "WEEKEVENTREG_74_04",
(74 << 8) | 0x08: "WEEKEVENTREG_74_08",
(74 << 8) | 0x01: "WEEKEVENTREG_DEKU_TALKED_TO_BOMBER_2",
(74 << 8) | 0x02: "WEEKEVENTREG_DEKU_TALKED_TO_BOMBER_3",
(74 << 8) | 0x04: "WEEKEVENTREG_DEKU_TALKED_TO_BOMBER_4",
(74 << 8) | 0x08: "WEEKEVENTREG_DEKU_TALKED_TO_BOMBER_5",
(74 << 8) | 0x10: "WEEKEVENTREG_74_10",
(74 << 8) | 0x20: "WEEKEVENTREG_74_20",
(74 << 8) | 0x40: "WEEKEVENTREG_74_40",