mirror of https://github.com/zeldaret/mm.git
parent
9ddf530f9b
commit
5d3ddfac00
3
spec
3
spec
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@ -4852,8 +4852,7 @@ beginseg
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name "ovl_En_Al"
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compress
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include "build/src/overlays/actors/ovl_En_Al/z_en_al.o"
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include "build/data/ovl_En_Al/ovl_En_Al.data.o"
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include "build/data/ovl_En_Al/ovl_En_Al.reloc.o"
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include "build/src/overlays/actors/ovl_En_Al/ovl_En_Al_reloc.o"
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endseg
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beginseg
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@ -5,8 +5,9 @@
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*/
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#include "z_en_al.h"
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#include "objects/object_al/object_al.h"
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#define FLAGS 0x00000039
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#define FLAGS (ACTOR_FLAG_1 | ACTOR_FLAG_8 | ACTOR_FLAG_10 | ACTOR_FLAG_20)
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#define THIS ((EnAl*)thisx)
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@ -18,7 +19,60 @@ void EnAl_Draw(Actor* thisx, GlobalContext* globalCtx);
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void func_80BDF5E8(EnAl* this, GlobalContext* globalCtx);
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void func_80BDF6C4(EnAl* this, GlobalContext* globalCtx);
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#if 0
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s32 D_80BDFC70[] = {
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0x0C00030D, 0x02120006, 0x0001050E, 0x12000600, 0x02020800, 0x0A002F02, 0x0A000A37,
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0x23020A37, 0x0B2D0D02, 0x0B2D1400, 0x01050E0B, 0x2D140001, 0x0C000206, 0x0E0A370B,
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0x2D010E0A, 0x370B2D03, 0x0E0A000A, 0x37010400, 0x01000000,
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};
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s32 D_80BDFCBC[] = {
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0x09000017, 0x0E27A50C, 0x09000018, 0x0E27A60C, 0x09000017, 0x0E27A70C, 0x09000018, 0x0E27A80C,
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0x09000017, 0x0E27A90C, 0x09000018, 0x0E27AA0C, 0x09000017, 0x0E27AB0C, 0x09000018, 0x0E27AC0C,
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0x09000017, 0x0E27AD2D, 0x000B2D00, 0x080C1159, 0x08090000, 0x10000000,
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};
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s32 D_80BDFD14[] = {
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0x00562000, 0xA2090000, 0x170E2AA6, 0x0C090000, 0x180E2AA7, 0x0C090000, 0x170E2AA8, 0x0C090000,
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0x180E2AA9, 0x0C090000, 0x170E2AAA, 0x0C090000, 0x180E2AAB, 0x0C090000, 0x170E2AAC, 0x0C090000,
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0x170E2AAD, 0x0C0F2AAE, 0x0C090000, 0x180E2AAF, 0x0C090000, 0x170E2AB0, 0x0C090000, 0x170E2AB1,
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0x0C090000, 0x180E2AB2, 0x0C090000, 0x170E2AB3, 0x0C090000, 0x180E2AB4, 0x0C090000, 0x170E2AB5,
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0x0C090000, 0x180E2AB6, 0x0C090000, 0x170E2AB7, 0x0C090000, 0x180E2AB8, 0x2D00082D, 0x00092D00,
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0x0A0C1156, 0x20121009, 0x0000170E, 0x2AEA0C09, 0x0000180E, 0x2AEB0C09, 0x00001210,
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};
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s32 D_80BDFDD0[] = { 0x005C0800, 0x0B0E2AE5, 0x2D000811, 0x5C080C10, 0x0E2AE62D, 0x00080C10 };
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s32 D_80BDFDE8[] = { 0x0900000E, 0x2B192D00, 0x080C1509, 0x00001210 };
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s32 D_80BDFDF8[] = {
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0x09000000, 0x39040071, 0x0E2B1A0C, 0x0F00FF1E, 0x00330018, 0x000D0000, 0x0E2B1B2D, 0x00080C15, 0x09000012,
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0x102C2B1C, 0x0C2F0000, 0x0C19FFDC, 0x2C2B1D0C, 0x2F00000C, 0x0F2B1E0C, 0x0F2B1F0C, 0x122A002E, 0x00390800,
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0x1306006F, 0x00001300, 0x6F2F0000, 0x2E2D0023, 0x0C07000C, 0x06000500, 0x00130005, 0x0C070000, 0x0E2B202D,
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0x00080C16, 0x11390411, 0x390819FF, 0xA60E2B3C, 0x2D00080C, 0x19FF9C00,
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};
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s32 D_80BDFE7C[] = { 0x0E2A9C2D, 0x00080C10 };
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s32 D_80BDFE84[] = { 0x0E2A9D2D, 0x00080C10 };
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s32 D_80BDFE8C[] = {
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0x00390200, 0x0F0E2A9E, 0x0C0F2A9F, 0x0C0F2AA0, 0x0C190004, 0x0E2AA00C, 0x05000000, 0x1A001A30, 0x0E2AA20C,
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0x1206008F, 0x00001300, 0x8F2F0000, 0x2E2D002C, 0x2D00080C, 0x10310E2A, 0xA12D0008, 0x0C113902, 0x10000000,
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};
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s32 D_80BDFED4[] = {
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0x0900002C, 0x2B1D0C2F, 0x00000C0F, 0x2B1E0C0F, 0x2B1F0C12, 0x2A002E00, 0x39080013,
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0x06006F00, 0x0013006F, 0x2F00002E, 0x2D00230C, 0x07000C06, 0x00050000, 0x1300050C,
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0x0700000E, 0x2B202D00, 0x080C1611, 0x39041139, 0x08150900, 0x00121000,
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};
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s32 D_80BDFF24[] = {
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0x0900002C, 0x2B1C0C0F, 0x00FF1E00, 0x33000DFF, 0xF000000E, 0x2B1B2D00, 0x080C1509, 0x00001210,
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0x2C2B1D0C, 0x2F00000C, 0x0F2B1E0C, 0x0F2B1F0C, 0x122A002E, 0x00390800, 0x1306006F, 0x00001300,
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0x6F2F0000, 0x2E2D0023, 0x0C07000C, 0x06000500, 0x00130005, 0x0C070000, 0x0E2B202D, 0x00080C16,
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0x11390411, 0x390819FF, 0xB10E2B3C, 0x2D00080C, 0x19FFA700,
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};
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const ActorInit En_Al_InitVars = {
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ACTOR_EN_AL,
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ACTORCAT_NPC,
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@ -31,87 +85,829 @@ const ActorInit En_Al_InitVars = {
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(ActorFunc)EnAl_Draw,
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};
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// static ColliderCylinderInit sCylinderInit = {
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static ColliderCylinderInit D_80BDFFB8 = {
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{ COLTYPE_HIT1, AT_NONE, AC_NONE, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_1, COLSHAPE_CYLINDER, },
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{ ELEMTYPE_UNK1, { 0x00000000, 0x00, 0x00 }, { 0x00000000, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_NONE, OCELEM_ON, },
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static ColliderCylinderInit sCylinderInit = {
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{
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COLTYPE_HIT1,
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AT_NONE,
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AC_NONE,
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OC1_ON | OC1_TYPE_ALL,
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OC2_TYPE_1,
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COLSHAPE_CYLINDER,
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},
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{
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ELEMTYPE_UNK1,
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{ 0x00000000, 0x00, 0x00 },
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{ 0x00000000, 0x00, 0x00 },
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TOUCH_NONE | TOUCH_SFX_NORMAL,
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BUMP_NONE,
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OCELEM_ON,
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},
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{ 14, 62, 0, { 0, 0, 0 } },
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};
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// sColChkInfoInit
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static CollisionCheckInfoInit2 D_80BDFFE4 = { 0, 0, 0, 0, MASS_IMMOVABLE };
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static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE };
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#endif
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static AnimationInfoS sAnimations[] = {
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{ &object_al_Anim_000C54, 1.0f, 0, -1, 0, -4 }, { &object_al_Anim_00DBE0, 1.0f, 0, -1, 0, 0 },
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{ &object_al_Anim_00DBE0, 1.0f, 0, -1, 0, -4 }, { &object_al_Anim_00ACA0, 1.0f, 0, -1, 2, 0 },
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{ &object_al_Anim_00ACA0, -1.0f, 0, -1, 2, 0 }, { &object_al_Anim_00CA28, 1.0f, 0, -1, 0, -4 },
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{ &object_al_Anim_00BCA4, 1.0f, 0, -1, 2, 0 }, { &object_al_Anim_00A764, 1.0f, 0, -1, 0, -4 },
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};
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extern ColliderCylinderInit D_80BDFFB8;
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extern CollisionCheckInfoInit2 D_80BDFFE4;
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Vec3f D_80BE0070 = { 1000.0f, 0.0f, 0.0f };
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extern UNK_TYPE D_0600A0D8;
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Gfx* D_80BE007C[] = {
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object_al_DL_006598, object_al_DL_005920, object_al_DL_005878,
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object_al_DL_0057D0, object_al_DL_005728, object_al_DL_005680,
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Al/func_80BDE1A0.s")
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Actor* func_80BDE1A0(EnAl* this, GlobalContext* globalCtx, u8 arg0, s16 arg1) {
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Actor* foundActor = NULL;
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Actor* temp;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Al/func_80BDE250.s")
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while (true) {
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foundActor = SubS_FindActor(globalCtx, foundActor, arg0, arg1);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Al/func_80BDE27C.s")
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if (foundActor == NULL) {
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break;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Al/func_80BDE318.s")
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if ((this != (EnAl*)foundActor) && (foundActor->update != NULL)) {
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break;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Al/func_80BDE384.s")
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temp = foundActor->next;
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if (temp == NULL) {
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foundActor = NULL;
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break;
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}
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foundActor = temp;
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}
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return foundActor;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Al/func_80BDE408.s")
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void func_80BDE250(EnAl* this) {
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this->skelAnime.playSpeed = this->unk_4C8;
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SkelAnime_Update(&this->skelAnime);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Al/func_80BDE484.s")
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s32 func_80BDE27C(EnAl* this, s32 arg1) {
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s32 phi_v1 = false;
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s32 ret = false;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Al/func_80BDE4E0.s")
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if ((arg1 == 1) || (arg1 == 2)) {
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if ((this->unk_4F8 != 1) && (this->unk_4F8 != 2)) {
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phi_v1 = true;
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}
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} else if (arg1 != this->unk_4F8) {
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phi_v1 = true;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Al/func_80BDE678.s")
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if (phi_v1) {
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this->unk_4F8 = arg1;
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ret = SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimations, arg1);
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this->unk_4C8 = this->skelAnime.playSpeed;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Al/func_80BDE7FC.s")
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return ret;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Al/func_80BDE92C.s")
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void func_80BDE318(EnAl* this, GlobalContext* globalCtx) {
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s32 pad;
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f32 temp;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Al/func_80BDEA14.s")
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Collider_UpdateCylinder(&this->actor, &this->unk_310);
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temp = this->actor.focus.pos.y - this->actor.world.pos.y;
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this->unk_310.dim.height = temp;
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CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->unk_310.base);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Al/func_80BDEABC.s")
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Actor* func_80BDE384(EnAl* this, GlobalContext* globalCtx) {
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Actor* actor;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Al/func_80BDEC2C.s")
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switch (this->unk_35C) {
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case 2:
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if (!(gSaveContext.weekEventReg[89] & 8) && (gSaveContext.weekEventReg[85] & 0x80)) {
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actor = func_80BDE1A0(this, globalCtx, ACTORCAT_NPC, ACTOR_EN_PM);
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} else {
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actor = &GET_PLAYER(globalCtx)->actor;
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}
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break;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Al/func_80BDED20.s")
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case 3:
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actor = this->unk_368;
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break;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Al/func_80BDEE5C.s")
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default:
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actor = &GET_PLAYER(globalCtx)->actor;
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break;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Al/func_80BDEF3C.s")
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return actor;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Al/func_80BDEFE4.s")
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s32 func_80BDE408(EnAl* this, s16 arg1) {
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s32 ret = false;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Al/func_80BDF064.s")
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if (ActorCutscene_GetCurrentIndex() == 0x7C) {
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ActorCutscene_Stop(0x7C);
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ActorCutscene_SetIntentToPlay(arg1);
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} else if (ActorCutscene_GetCanPlayNext(arg1)) {
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ActorCutscene_StartAndSetUnkLinkFields(arg1, &this->actor);
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ret = true;
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} else {
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ActorCutscene_SetIntentToPlay(arg1);
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}
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return ret;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Al/func_80BDF244.s")
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s16 func_80BDE484(EnAl* this, s32 arg1) {
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s16 cs = this->actor.cutscene;
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s32 i;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Al/func_80BDF308.s")
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for (i = 0; i < arg1; i++) {
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cs = ActorCutscene_GetAdditionalCutscene(cs);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Al/func_80BDF390.s")
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return cs;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Al/func_80BDF414.s")
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s32 func_80BDE4E0(EnAl* this, s16* arg1, s16 arg2) {
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s32 ret = false;
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s16 sp42;
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Vec3f sp34;
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Vec3f sp28;
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s32 temp;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Al/func_80BDF568.s")
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if ((this->unk_368 == NULL) || (this->unk_368->update == NULL)) {
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return true;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Al/func_80BDF578.s")
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if (arg2 == *arg1) {
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Actor_PlaySfxAtPos(&this->actor, NA_SE_EV_CHAIR_ROLL);
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func_80BDE27C(this, 3);
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this->unk_4E8 = 0;
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(*arg1)++;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Al/func_80BDF5E8.s")
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if ((arg2 + 1) == *arg1) {
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Math_Vec3f_Copy(&sp28, &this->unk_368->world.pos);
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Math_Vec3f_Copy(&sp34, &this->actor.world.pos);
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sp42 = Math_Vec3f_Yaw(&sp34, &sp28);
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temp = sp42 / 364;
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this->unk_4E8++;
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if ((temp != (this->actor.world.rot.y / 364)) && (this->unk_4E8 < 20)) {
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Math_ApproachS(&this->actor.world.rot.y, sp42, 3, 0x2AA8);
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} else {
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func_80BDE27C(this, 5);
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this->actor.world.rot.y = sp42;
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this->unk_4E8 = 0;
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(*arg1)++;
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ret = true;
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}
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}
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return ret;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Al/func_80BDF6C4.s")
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s32 func_80BDE678(EnAl* this, s16* arg1, s16 arg2) {
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s32 ret = false;
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s16 sp22;
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s32 temp;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Al/EnAl_Init.s")
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if ((this->unk_368 == NULL) || (this->unk_368->update == NULL)) {
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return true;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Al/EnAl_Destroy.s")
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if (arg2 == *arg1) {
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Actor_PlaySfxAtPos(&this->actor, NA_SE_EV_CHAIR_ROLL);
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func_80BDE27C(this, 4);
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this->unk_4E8 = 0;
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(*arg1)++;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Al/EnAl_Update.s")
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if ((arg2 + 1) == *arg1) {
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sp22 = this->actor.home.rot.y;
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temp = sp22 / 364;
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this->unk_4E8++;
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if ((temp != (this->actor.world.rot.y / 364)) && (this->unk_4E8 < 20)) {
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Math_ApproachS(&this->actor.world.rot.y, sp22, 3, 0x2AA8);
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||||
} else {
|
||||
func_80BDE27C(this, 2);
|
||||
this->actor.world.rot.y = sp22;
|
||||
this->unk_4E8 = 0;
|
||||
(*arg1)++;
|
||||
ret = true;
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Al/func_80BDF914.s")
|
||||
s32 func_80BDE7FC(EnAl* this, GlobalContext* globalCtx) {
|
||||
s32 pad;
|
||||
s16 sp2A = func_80BDE484(this, 0);
|
||||
s32 pad2;
|
||||
s32 sp20 = false;
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Al/func_80BDF950.s")
|
||||
switch (this->unk_4E6) {
|
||||
case 0:
|
||||
if (!func_80BDE408(this, sp2A)) {
|
||||
break;
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Al/func_80BDFA34.s")
|
||||
case 2:
|
||||
case 4:
|
||||
case 6:
|
||||
case 8:
|
||||
if ((this->actor.child != NULL) && (this->actor.child->update != NULL)) {
|
||||
func_800E0308(Play_GetCamera(globalCtx, ActorCutscene_GetCurrentCamera(sp2A)), this->actor.child);
|
||||
}
|
||||
this->unk_4E6++;
|
||||
sp20 = true;
|
||||
break;
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Al/EnAl_Draw.s")
|
||||
case 1:
|
||||
case 3:
|
||||
case 5:
|
||||
case 7:
|
||||
func_800E0308(Play_GetCamera(globalCtx, ActorCutscene_GetCurrentCamera(sp2A)), &this->actor);
|
||||
this->unk_4E6++;
|
||||
sp20 = true;
|
||||
break;
|
||||
|
||||
case 9:
|
||||
ActorCutscene_Stop(sp2A);
|
||||
this->unk_4E6++;
|
||||
sp20 = true;
|
||||
break;
|
||||
}
|
||||
return sp20;
|
||||
}
|
||||
|
||||
s32 func_80BDE92C(EnAl* this, GlobalContext* globalCtx) {
|
||||
s32 pad[2];
|
||||
Actor* sp1C = func_80BDE1A0(this, globalCtx, ACTORCAT_NPC, ACTOR_EN_GM);
|
||||
Actor* temp_v0 = func_80BDE1A0(this, globalCtx, ACTORCAT_NPC, ACTOR_EN_TOTO);
|
||||
|
||||
if ((sp1C == NULL) || (sp1C->update == NULL) || (temp_v0 == NULL) || (temp_v0->update == NULL)) {
|
||||
this->unk_4E6++;
|
||||
return true;
|
||||
}
|
||||
|
||||
switch (this->unk_4E6) {
|
||||
case 0:
|
||||
case 1:
|
||||
case 3:
|
||||
case 5:
|
||||
case 8:
|
||||
case 10:
|
||||
case 11:
|
||||
case 13:
|
||||
case 15:
|
||||
case 17:
|
||||
this->actor.child = sp1C;
|
||||
this->unk_4E6++;
|
||||
break;
|
||||
|
||||
case 7:
|
||||
case 9:
|
||||
case 12:
|
||||
this->actor.child = temp_v0;
|
||||
this->unk_4E6++;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
case 4:
|
||||
case 6:
|
||||
case 14:
|
||||
case 16:
|
||||
this->unk_4E6++;
|
||||
break;
|
||||
|
||||
default:
|
||||
this->unk_4E6++;
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
s32 func_80BDEA14(EnAl* this, GlobalContext* globalCtx) {
|
||||
s32 pad;
|
||||
s32 sp18 = false;
|
||||
|
||||
switch (this->unk_4E6) {
|
||||
case 0:
|
||||
case 1:
|
||||
if ((gSaveContext.weekEventReg[75] & 2)) {
|
||||
sp18 = true;
|
||||
} else if (func_80BDE4E0(this, &this->unk_4E6, 0)) {
|
||||
sp18 = true;
|
||||
}
|
||||
break;
|
||||
|
||||
case 2:
|
||||
case 3:
|
||||
if (func_80BDE678(this, &this->unk_4E6, 2)) {
|
||||
sp18 = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return sp18;
|
||||
}
|
||||
|
||||
s32* func_80BDEABC(EnAl* this, GlobalContext* globalCtx) {
|
||||
Player* player = GET_PLAYER(globalCtx);
|
||||
|
||||
if (this->unk_35C == 3) {
|
||||
this->unk_4EC = func_80BDE92C;
|
||||
return D_80BDFD14;
|
||||
}
|
||||
|
||||
switch (this->unk_35C) {
|
||||
case 1:
|
||||
if (player->transformation == PLAYER_FORM_DEKU) {
|
||||
return D_80BDFDD0;
|
||||
}
|
||||
|
||||
if (INV_CONTENT(ITEM_MASK_KAFEIS_MASK) != ITEM_MASK_KAFEIS_MASK) {
|
||||
return D_80BDFE8C;
|
||||
}
|
||||
|
||||
if (Player_GetMask(globalCtx) == PLAYER_MASK_KAFEIS_MASK) {
|
||||
return D_80BDFE7C;
|
||||
}
|
||||
return D_80BDFE84;
|
||||
|
||||
case 2:
|
||||
if (!(gSaveContext.weekEventReg[89] & 8) && (gSaveContext.weekEventReg[85] & 0x80)) {
|
||||
this->unk_4EC = func_80BDE7FC;
|
||||
return D_80BDFCBC;
|
||||
}
|
||||
|
||||
this->unk_4EC = func_80BDEA14;
|
||||
if (Player_GetMask(globalCtx) != PLAYER_MASK_KAFEIS_MASK) {
|
||||
return D_80BDFDE8;
|
||||
}
|
||||
|
||||
if (this->unk_4C2 & 0x800) {
|
||||
return D_80BDFED4;
|
||||
}
|
||||
|
||||
if (this->unk_4C2 & 0x1000) {
|
||||
return D_80BDFF24;
|
||||
}
|
||||
return D_80BDFDF8;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
s32 func_80BDEC2C(EnAl* this, GlobalContext* globalCtx) {
|
||||
Player* player = GET_PLAYER(globalCtx);
|
||||
s32 ret = false;
|
||||
|
||||
if ((this->unk_4C2 & 7) && Actor_ProcessTalkRequest(&this->actor, &globalCtx->state)) {
|
||||
this->unk_4C2 &= ~0x1800;
|
||||
if (player->exchangeItemId == 0x33) {
|
||||
this->unk_4C2 |= 0x800;
|
||||
this->unk_4F4 = player->exchangeItemId;
|
||||
} else if (player->exchangeItemId != 0) {
|
||||
this->unk_4C2 |= 0x1000;
|
||||
this->unk_4F4 = player->exchangeItemId;
|
||||
}
|
||||
func_8013AED4(&this->unk_4C2, 0, 7);
|
||||
this->unk_4E6 = 0;
|
||||
this->unk_4EC = 0;
|
||||
this->actor.child = this->unk_368;
|
||||
this->unk_360 = func_80BDEABC(this, globalCtx);
|
||||
this->unk_4C2 |= 0x20;
|
||||
this->actionFunc = func_80BDF6C4;
|
||||
ret = true;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void func_80BDED20(EnAl* this) {
|
||||
s32 pad;
|
||||
Vec3f sp40;
|
||||
Vec3f sp34;
|
||||
s32 pad2;
|
||||
|
||||
Math_Vec3f_Copy(&sp40, &this->unk_368->world.pos);
|
||||
Math_Vec3f_Copy(&sp34, &this->actor.world.pos);
|
||||
|
||||
Math_ApproachS(&this->unk_4DE, Math_Vec3f_Yaw(&sp34, &sp40) - this->actor.shape.rot.y, 4, 0x2AA8);
|
||||
this->unk_4DE = CLAMP(this->unk_4DE, -0x1FFE, 0x1FFE);
|
||||
|
||||
Math_Vec3f_Copy(&sp34, &this->actor.focus.pos);
|
||||
|
||||
if (this->unk_368->id == ACTOR_PLAYER) {
|
||||
sp40.y = ((Player*)this->unk_368)->bodyPartsPos[7].y + 3.0f;
|
||||
} else {
|
||||
Math_Vec3f_Copy(&sp40, &this->unk_368->focus.pos);
|
||||
}
|
||||
|
||||
Math_ApproachS(&this->unk_4DC, Math_Vec3f_Pitch(&sp34, &sp40), 4, 0x2AA8);
|
||||
this->unk_4DC = CLAMP(this->unk_4DC, -0x1554, 0x1554);
|
||||
}
|
||||
|
||||
void func_80BDEE5C(EnAl* this) {
|
||||
if (this->unk_4C2 & 0x20) {
|
||||
if ((this->unk_368 != NULL) && (this->unk_368->update != NULL)) {
|
||||
if (DECR(this->unk_4E2) == 0) {
|
||||
func_80BDED20(this);
|
||||
this->unk_4C2 &= ~0x200;
|
||||
this->unk_4C2 |= 0x80;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (this->unk_4C2 & 0x80) {
|
||||
this->unk_4C2 &= ~0x80;
|
||||
this->unk_4DC = 0;
|
||||
this->unk_4DE = 0;
|
||||
this->unk_4E2 = 0x14;
|
||||
} else if (DECR(this->unk_4E2) == 0) {
|
||||
this->unk_4C2 |= 0x200;
|
||||
}
|
||||
}
|
||||
|
||||
void func_80BDEF3C(EnAl* this, GlobalContext* globalCtx) {
|
||||
if (this->unk_4E4 == 0) {
|
||||
func_80BDE27C(this, 7);
|
||||
this->unk_4C2 &= ~0x20;
|
||||
this->unk_4C2 |= 0x200;
|
||||
this->unk_4E4++;
|
||||
} else if ((this->unk_4E4 == 1) && Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
|
||||
func_80BDE27C(this, 0);
|
||||
this->unk_4C2 &= ~0x200;
|
||||
this->unk_4C2 |= 0x20;
|
||||
this->unk_4E4++;
|
||||
}
|
||||
}
|
||||
|
||||
void func_80BDEFE4(EnAl* this, GlobalContext* globalCtx) {
|
||||
if (this->unk_4E4 == 0) {
|
||||
func_80BDE27C(this, 6);
|
||||
this->unk_4E4 += 1;
|
||||
} else if ((this->unk_4E4 == 1) && Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
|
||||
func_80BDE27C(this, 5);
|
||||
this->unk_4E4 += 1;
|
||||
}
|
||||
}
|
||||
|
||||
s32 func_80BDF064(EnAl* this, GlobalContext* globalCtx) {
|
||||
Player* player = GET_PLAYER(globalCtx);
|
||||
u16 sp22 = globalCtx->msgCtx.unk11F04;
|
||||
Actor* sp1C = func_80BDE1A0(this, globalCtx, 4, 0xA4);
|
||||
Actor* temp_v0 = func_80BDE1A0(this, globalCtx, 4, 0x234);
|
||||
|
||||
if (player->stateFlags1 & 0x40) {
|
||||
this->unk_4C2 |= 0x400;
|
||||
if (this->unk_4C4 != sp22) {
|
||||
switch (sp22) {
|
||||
case 0x2AA6:
|
||||
case 0x2AAF:
|
||||
case 0x2AB4:
|
||||
if ((sp1C != NULL) && (sp1C->update != NULL)) {
|
||||
this->unk_368 = sp1C;
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x2AAD:
|
||||
case 0x2AB0:
|
||||
if ((temp_v0 != NULL) && (temp_v0->update != NULL)) {
|
||||
this->unk_368 = temp_v0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
switch (sp22) {
|
||||
case 0x2AA1:
|
||||
case 0x2AA2:
|
||||
case 0x2AA7:
|
||||
case 0x2AE6:
|
||||
case 0x2AE8:
|
||||
case 0x2AE9:
|
||||
case 0x2AB4:
|
||||
this->unk_18C = func_80BDEF3C;
|
||||
this->unk_4E4 = 0;
|
||||
break;
|
||||
|
||||
case 0x27A6:
|
||||
case 0x27A8:
|
||||
case 0x27AA:
|
||||
case 0x2B1E:
|
||||
this->unk_18C = func_80BDEFE4;
|
||||
this->unk_4E4 = 0;
|
||||
break;
|
||||
|
||||
case 0x2B19:
|
||||
case 0x2B20:
|
||||
case 0x2B3C:
|
||||
func_80BDE27C(this, 5);
|
||||
break;
|
||||
}
|
||||
}
|
||||
this->unk_4C4 = sp22;
|
||||
} else if (this->unk_4C2 & 0x400) {
|
||||
this->unk_4C4 = 0;
|
||||
this->unk_4C2 &= ~0x400;
|
||||
}
|
||||
|
||||
if (this->unk_18C != NULL) {
|
||||
this->unk_18C(this, globalCtx);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
s32 func_80BDF244(EnAl* this, GlobalContext* globalCtx, struct_80133038_arg2* arg2) {
|
||||
s32 ret = false;
|
||||
Actor* sp20 = func_80BDE1A0(this, globalCtx, ACTORCAT_NPC, ACTOR_EN_GM);
|
||||
Actor* temp_v0 = func_80BDE1A0(this, globalCtx, ACTORCAT_NPC, ACTOR_EN_TOTO);
|
||||
|
||||
if ((sp20 != NULL) && (sp20->update != NULL) && (temp_v0 != NULL) && (temp_v0->update != NULL)) {
|
||||
func_80BDE27C(this, 0);
|
||||
func_8013AED4(&this->unk_4C2, 3, 7);
|
||||
this->unk_368 = sp20;
|
||||
this->unk_4C2 |= 0x20;
|
||||
ret = true;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
s32 func_80BDF308(EnAl* this, GlobalContext* globalCtx, struct_80133038_arg2* arg2) {
|
||||
func_8013AED4(&this->unk_4C2, 3, 7);
|
||||
|
||||
switch (arg2->unk0) {
|
||||
case 1:
|
||||
func_80BDE27C(this, 0);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
this->unk_4F0 = 0;
|
||||
this->unk_4EA = 0;
|
||||
func_80BDE27C(this, 2);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
s32 func_80BDF390(EnAl* this, GlobalContext* globalCtx, struct_80133038_arg2* arg2) {
|
||||
s32 ret;
|
||||
|
||||
this->actor.flags |= ACTOR_FLAG_1;
|
||||
this->actor.targetMode = 0;
|
||||
this->unk_4F0 = 0;
|
||||
this->unk_4C2 = 0;
|
||||
this->unk_4D4 = 40.0f;
|
||||
|
||||
switch (arg2->unk0) {
|
||||
case 3:
|
||||
ret = func_80BDF244(this, globalCtx, arg2);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
case 2:
|
||||
ret = func_80BDF308(this, globalCtx, arg2);
|
||||
break;
|
||||
|
||||
default:
|
||||
ret = false;
|
||||
break;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
void func_80BDF414(EnAl* this, GlobalContext* globalCtx) {
|
||||
s16 temp_v0;
|
||||
|
||||
switch (this->unk_4EA) {
|
||||
case 0:
|
||||
case 1:
|
||||
if (!(gSaveContext.weekEventReg[89] & 8)) {
|
||||
if (gSaveContext.weekEventReg[85] & 0x80) {
|
||||
func_80BDE4E0(this, &this->unk_4EA, 0);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 2:
|
||||
if (gSaveContext.weekEventReg[89] & 8) {
|
||||
this->unk_4EA++;
|
||||
}
|
||||
break;
|
||||
|
||||
case 3:
|
||||
case 4:
|
||||
func_80BDE678(this, &this->unk_4EA, 3);
|
||||
break;
|
||||
}
|
||||
|
||||
temp_v0 = this->actor.world.rot.y - this->actor.yawTowardsPlayer;
|
||||
if (((this->unk_4EA == 0) && (ABS_ALT(temp_v0) >= 0x5800)) ||
|
||||
((this->unk_4EA == 5) && (ABS_ALT(temp_v0) >= 0x5800)) || (this->unk_4EA == 2)) {
|
||||
func_8013AED4(&this->unk_4C2, 3, 7);
|
||||
} else {
|
||||
func_8013AED4(&this->unk_4C2, 0, 7);
|
||||
}
|
||||
}
|
||||
|
||||
void func_80BDF568(EnAl* this, GlobalContext* globalCtx) {
|
||||
}
|
||||
|
||||
void func_80BDF578(EnAl* this, GlobalContext* globalCtx) {
|
||||
switch (this->unk_35C) {
|
||||
case 1:
|
||||
case 3:
|
||||
func_80BDF568(this, globalCtx);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
func_80BDF414(this, globalCtx);
|
||||
break;
|
||||
}
|
||||
|
||||
Math_ApproachS(&this->actor.shape.rot.y, this->actor.world.rot.y, 3, 0x2AA8);
|
||||
}
|
||||
|
||||
void func_80BDF5E8(EnAl* this, GlobalContext* globalCtx) {
|
||||
u32* unk14 = &gSaveContext.unk_14;
|
||||
struct_80133038_arg2 sp20;
|
||||
|
||||
this->unk_4E0 = REG(15) + *unk14;
|
||||
if (!func_80133038(globalCtx, D_80BDFC70, &sp20) ||
|
||||
((this->unk_35C != sp20.unk0) && !func_80BDF390(this, globalCtx, &sp20))) {
|
||||
this->actor.shape.shadowDraw = NULL;
|
||||
this->actor.flags &= ~ACTOR_FLAG_1;
|
||||
sp20.unk0 = 0;
|
||||
} else {
|
||||
this->actor.shape.shadowDraw = ActorShadow_DrawCircle;
|
||||
this->actor.flags |= ACTOR_FLAG_1;
|
||||
}
|
||||
this->unk_35C = sp20.unk0;
|
||||
this->unk_368 = func_80BDE384(this, globalCtx);
|
||||
func_80BDF578(this, globalCtx);
|
||||
}
|
||||
|
||||
void func_80BDF6C4(EnAl* this, GlobalContext* globalCtx) {
|
||||
if (func_8010BF58(&this->actor, globalCtx, this->unk_360, this->unk_4EC, &this->unk_364)) {
|
||||
func_8013AED4(&this->unk_4C2, 3, 7);
|
||||
this->unk_4C2 &= ~0x20;
|
||||
this->unk_4C2 |= 0x200;
|
||||
this->actor.child = NULL;
|
||||
this->unk_4E2 = 20;
|
||||
this->unk_364 = 0;
|
||||
this->actionFunc = func_80BDF5E8;
|
||||
} else {
|
||||
Math_ApproachS(&this->actor.shape.rot.y, this->actor.world.rot.y, 3, 0x2AA8);
|
||||
}
|
||||
}
|
||||
|
||||
void EnAl_Init(Actor* thisx, GlobalContext* globalCtx) {
|
||||
EnAl* this = THIS;
|
||||
|
||||
ActorShape_Init(&this->actor.shape, 0.0f, NULL, 0.0f);
|
||||
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_al_Skel_00A0D8, NULL, this->jointTable, this->morphTable,
|
||||
27);
|
||||
this->unk_4F8 = -1;
|
||||
func_80BDE27C(this, 1);
|
||||
Collider_InitAndSetCylinder(globalCtx, &this->unk_310, &this->actor, &sCylinderInit);
|
||||
CollisionCheck_SetInfo2(&this->actor.colChkInfo, DamageTable_Get(0x16), &sColChkInfoInit);
|
||||
Actor_SetScale(&this->actor, 0.01f);
|
||||
this->unk_35C = 0;
|
||||
this->actionFunc = func_80BDF5E8;
|
||||
|
||||
this->actionFunc(this, globalCtx);
|
||||
}
|
||||
|
||||
void EnAl_Destroy(Actor* thisx, GlobalContext* globalCtx) {
|
||||
EnAl* this = THIS;
|
||||
|
||||
Collider_DestroyCylinder(globalCtx, &this->unk_310);
|
||||
}
|
||||
|
||||
void EnAl_Update(Actor* thisx, GlobalContext* globalCtx) {
|
||||
EnAl* this = THIS;
|
||||
|
||||
func_80BDEC2C(this, globalCtx);
|
||||
|
||||
this->actionFunc(this, globalCtx);
|
||||
|
||||
func_80BDF064(this, globalCtx);
|
||||
|
||||
if (this->unk_35C != 0) {
|
||||
func_80BDE250(this);
|
||||
func_80BDEE5C(this);
|
||||
func_8013C964(&this->actor, globalCtx, this->unk_4D4, 30.0f, this->unk_4F0, this->unk_4C2 & 7);
|
||||
func_80BDE318(this, globalCtx);
|
||||
}
|
||||
}
|
||||
|
||||
s32 EnAl_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) {
|
||||
switch (limbIndex) {
|
||||
case 3:
|
||||
case 11:
|
||||
case 12:
|
||||
case 13:
|
||||
case 14:
|
||||
case 15:
|
||||
*dList = NULL;
|
||||
break;
|
||||
|
||||
case 16:
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void EnAl_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
|
||||
EnAl* this = THIS;
|
||||
|
||||
switch (limbIndex) {
|
||||
case 3:
|
||||
Matrix_CopyCurrentState(&this->unk_190[0]);
|
||||
break;
|
||||
|
||||
case 11:
|
||||
Matrix_CopyCurrentState(&this->unk_190[1]);
|
||||
break;
|
||||
|
||||
case 12:
|
||||
Matrix_CopyCurrentState(&this->unk_190[2]);
|
||||
break;
|
||||
|
||||
case 13:
|
||||
Matrix_CopyCurrentState(&this->unk_190[3]);
|
||||
break;
|
||||
|
||||
case 14:
|
||||
Matrix_CopyCurrentState(&this->unk_190[4]);
|
||||
break;
|
||||
|
||||
case 15:
|
||||
Matrix_CopyCurrentState(&this->unk_190[5]);
|
||||
break;
|
||||
|
||||
case 16:
|
||||
Matrix_MultiplyVector3fByState(&D_80BE0070, &this->actor.focus.pos);
|
||||
Math_Vec3s_Copy(&this->actor.focus.rot, &this->actor.world.rot);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void EnAl_TransformLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Actor* thisx) {
|
||||
EnAl* this = THIS;
|
||||
s32 phi_v0;
|
||||
s32 phi_v1;
|
||||
|
||||
if (!(this->unk_4C2 & 0x200)) {
|
||||
if (this->unk_4C2 & 0x80) {
|
||||
phi_v1 = 1;
|
||||
} else {
|
||||
phi_v1 = 0;
|
||||
}
|
||||
phi_v0 = 1;
|
||||
} else {
|
||||
phi_v1 = 0;
|
||||
phi_v0 = 0;
|
||||
}
|
||||
|
||||
if (limbIndex == 16) {
|
||||
func_8013AD9C(this->unk_4DC + 0x4000, this->unk_4DE + this->actor.shape.rot.y + 0x4000, &this->unk_36C,
|
||||
&this->unk_378, phi_v0, phi_v1);
|
||||
Matrix_StatePop();
|
||||
Matrix_InsertTranslation(this->unk_36C.x, this->unk_36C.y, this->unk_36C.z, MTXMODE_NEW);
|
||||
Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY);
|
||||
Matrix_RotateY(this->unk_378.y, MTXMODE_APPLY);
|
||||
Matrix_InsertXRotation_s(this->unk_378.x, MTXMODE_APPLY);
|
||||
Matrix_InsertZRotation_s(this->unk_378.z, MTXMODE_APPLY);
|
||||
Matrix_StatePush();
|
||||
}
|
||||
}
|
||||
|
||||
void EnAl_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
EnAl* this = THIS;
|
||||
s32 i;
|
||||
|
||||
if (this->unk_35C != 0) {
|
||||
OPEN_DISPS(globalCtx->state.gfxCtx);
|
||||
|
||||
func_8012C28C(globalCtx->state.gfxCtx);
|
||||
Matrix_InsertTranslation(0.0f, 0.0f, 850.0f, MTXMODE_APPLY);
|
||||
SkelAnime_DrawTransformFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable,
|
||||
this->skelAnime.dListCount, EnAl_OverrideLimbDraw, EnAl_PostLimbDraw,
|
||||
EnAl_TransformLimbDraw, &this->actor);
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(this->unk_190); i++) {
|
||||
Matrix_SetCurrentState(&this->unk_190[i]);
|
||||
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_OPA_DISP++, D_80BE007C[i]);
|
||||
}
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,12 +6,43 @@
|
|||
struct EnAl;
|
||||
|
||||
typedef void (*EnAlActionFunc)(struct EnAl*, GlobalContext*);
|
||||
typedef s32 (*EnAlUnkFunc)(struct EnAl*, GlobalContext*);
|
||||
typedef void (*EnAlUnkFunc2)(struct EnAl*, GlobalContext*);
|
||||
|
||||
typedef struct EnAl {
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x0144 */ char unk_144[0x44];
|
||||
/* 0x0144 */ SkelAnime skelAnime;
|
||||
/* 0x0188 */ EnAlActionFunc actionFunc;
|
||||
/* 0x018C */ char unk_18C[0x374];
|
||||
/* 0x018C */ EnAlUnkFunc2 unk_18C;
|
||||
/* 0x0190 */ MtxF unk_190[6];
|
||||
/* 0x0310 */ ColliderCylinder unk_310;
|
||||
/* 0x035C */ u8 unk_35C;
|
||||
/* 0x0360 */ s32* unk_360;
|
||||
/* 0x0364 */ s32 unk_364;
|
||||
/* 0x0368 */ Actor* unk_368;
|
||||
/* 0x036C */ Vec3f unk_36C;
|
||||
/* 0x0378 */ Vec3s unk_378;
|
||||
/* 0x037E */ Vec3s jointTable[27];
|
||||
/* 0x0420 */ Vec3s morphTable[27];
|
||||
/* 0x04C2 */ u16 unk_4C2;
|
||||
/* 0x04C4 */ u16 unk_4C4;
|
||||
/* 0x04C8 */ f32 unk_4C8;
|
||||
/* 0x04CC */ UNK_TYPE1 unk4CC[8];
|
||||
/* 0x04D4 */ f32 unk_4D4;
|
||||
/* 0x04D8 */ UNK_TYPE1 unk4D8[4];
|
||||
/* 0x04DC */ s16 unk_4DC;
|
||||
/* 0x04DE */ s16 unk_4DE;
|
||||
/* 0x04E0 */ s16 unk_4E0;
|
||||
/* 0x04E2 */ s16 unk_4E2;
|
||||
/* 0x04E4 */ s16 unk_4E4;
|
||||
/* 0x04E6 */ s16 unk_4E6;
|
||||
/* 0x04E8 */ s16 unk_4E8;
|
||||
/* 0x04EA */ s16 unk_4EA;
|
||||
/* 0x04EC */ EnAlUnkFunc unk_4EC;
|
||||
/* 0x04F0 */ s32 unk_4F0;
|
||||
/* 0x04F4 */ s32 unk_4F4;
|
||||
/* 0x04F8 */ s32 unk_4F8;
|
||||
/* 0x04FC */ UNK_TYPE1 unk4FC[4];
|
||||
} EnAl; // size = 0x500
|
||||
|
||||
extern const ActorInit En_Al_InitVars;
|
||||
|
|
|
|||
|
|
@ -16029,9 +16029,9 @@
|
|||
0x80BDF75C:("EnAl_Init",),
|
||||
0x80BDF840:("EnAl_Destroy",),
|
||||
0x80BDF86C:("EnAl_Update",),
|
||||
0x80BDF914:("func_80BDF914",),
|
||||
0x80BDF950:("func_80BDF950",),
|
||||
0x80BDFA34:("func_80BDFA34",),
|
||||
0x80BDF914:("EnAl_OverrideLimbDraw",),
|
||||
0x80BDF950:("EnAl_PostLimbDraw",),
|
||||
0x80BDFA34:("EnAl_TransformLimbDraw",),
|
||||
0x80BDFB30:("EnAl_Draw",),
|
||||
0x80BE04E0:("func_80BE04E0",),
|
||||
0x80BE0590:("func_80BE0590",),
|
||||
|
|
|
|||
|
|
@ -1091,10 +1091,6 @@ D_06000F38 = 0x06000F38;
|
|||
|
||||
D_06009E70 = 0x06009E70;
|
||||
|
||||
// ovl_En_Al
|
||||
|
||||
D_0600A0D8 = 0x0600A0D8;
|
||||
|
||||
// ovl_En_An
|
||||
|
||||
D_06000308 = 0x06000308;
|
||||
|
|
|
|||
Loading…
Reference in New Issue