object_f40_switch (#1418)

* naming

* naming to gStoneTowerFloorSwitch
This commit is contained in:
Nuss 2023-10-09 02:13:41 +02:00 committed by GitHub
parent ae4a8fbe00
commit 5dced7a09b
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 10 additions and 9 deletions

View File

@ -1,9 +1,10 @@
<Root>
<!-- Object for Stone Tower Switch -->
<File Name="object_f40_switch" Segment="6">
<Collision Name="object_f40_switch_Colheader_000118" Offset="0x118" /> <!-- Original name is "f40_switch_1_bgdatainfo" -->
<DList Name="object_f40_switch_DL_000390" Offset="0x390" /> <!-- Original name is "z2_switch_lb_modelT" -->
<DList Name="object_f40_switch_DL_000438" Offset="0x438" /> <!-- Original name is "z2_switch_lb_model" -->
<Texture Name="object_f40_switch_Tex_0004E8" OutName="tex_0004E8" Format="rgba16" Width="16" Height="64" Offset="0x4E8" />
<Texture Name="object_f40_switch_Tex_000CE8" OutName="tex_000CE8" Format="ia8" Width="16" Height="16" Offset="0xCE8" />
<Collision Name="gStoneTowerFloorSwitchCol" Offset="0x118" /> <!-- Original name is "f40_switch_1_bgdatainfo" -->
<DList Name="gStoneTowerFloorSwitchOutlineDL" Offset="0x390" /> <!-- Original name is "z2_switch_lb_modelT" -->
<DList Name="gStoneTowerFloorSwitchDL" Offset="0x438" /> <!-- Original name is "z2_switch_lb_model" -->
<Texture Name="gStoneTowerFloorSwitchOutlineTex" OutName="stone_tower_switch_outline" Format="rgba16" Width="16" Height="64" Offset="0x4E8" />
<Texture Name="gStoneTowerFloorSwitchTex" OutName="stone_tower_switch" Format="ia8" Width="16" Height="16" Offset="0xCE8" />
</File>
</Root>

View File

@ -1,7 +1,7 @@
/*
* File: z_bg_f40_switch.c
* Overlay: ovl_Bg_F40_Switch
* Description: Stone Tower Switch
* Description: Stone Tower FloorSwitch
*/
#include "z_bg_f40_switch.h"
@ -113,7 +113,7 @@ void BgF40Switch_Init(Actor* thisx, PlayState* play) {
this->actionFunc = BgF40Switch_IdleUnpressed;
this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y + 1.0f;
DynaPolyActor_Init(&this->dyna, DYNA_TRANSFORM_POS);
DynaPolyActor_LoadMesh(play, &this->dyna, &object_f40_switch_Colheader_000118);
DynaPolyActor_LoadMesh(play, &this->dyna, &gStoneTowerFloorSwitchCol);
if (!sBgF40SwitchGlobalsInitialized) {
sBgF40SwitchLastUpdateFrame = play->gameplayFrames;
sBgF40SwitchGlobalsInitialized = true;
@ -189,6 +189,6 @@ void BgF40Switch_Update(Actor* thisx, PlayState* play) {
void BgF40Switch_Draw(Actor* thisx, PlayState* play) {
BgF40Switch* this = THIS;
Gfx_DrawDListOpa(play, object_f40_switch_DL_000438);
Gfx_DrawDListOpa(play, object_f40_switch_DL_000390);
Gfx_DrawDListOpa(play, gStoneTowerFloorSwitchDL);
Gfx_DrawDListOpa(play, gStoneTowerFloorSwitchOutlineDL);
}