`scene_texture`s (#550)

* scene texture xml generator

* Create XMLs for every scene_texture except 3 and 7

* Manually add blobs

* add XMLs for not used ones

* update spec

* Add scene_texture as external files to every scene that uses them

* add gsDPLoadTextureBlock_4b

* gsDPLoadMultiBlock

* gsDPLoadTLUT_pal16

* gsDPLoadMultiBlock_4b

* Add back the blob I removed...

* address review

* Fix tluts

* delete script
This commit is contained in:
Anghelo Carvajal 2022-01-22 17:49:35 -03:00 committed by GitHub
parent 7ed396f09e
commit 5e4c8e0506
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
33 changed files with 171 additions and 8 deletions

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@ -0,0 +1,35 @@
<Root>
<File Name="scene_texture_01" Segment="6">
<Texture Name="scene_texture_01_Tex_000000" OutName="tex_000000" Format="ci8" Width="16" Height="16" Offset="0x0"/>
<Texture Name="scene_texture_01_Tex_000100" OutName="tex_000100" Format="rgba16" Width="32" Height="32" Offset="0x100"/>
<Texture Name="scene_texture_01_Tex_000900" OutName="tex_000900" Format="ci8" Width="64" Height="16" Offset="0x900"/>
<Texture Name="scene_texture_01_Tex_000D00" OutName="tex_000D00" Format="ci8" Width="64" Height="16" Offset="0xD00"/>
<Texture Name="scene_texture_01_Tex_001100" OutName="tex_001100" Format="ci8" Width="16" Height="16" Offset="0x1100"/>
<Texture Name="scene_texture_01_Tex_001200" OutName="tex_001200" Format="ci8" Width="32" Height="16" Offset="0x1200"/>
<Texture Name="scene_texture_01_Tex_001400" OutName="tex_001400" Format="ci8" Width="32" Height="32" Offset="0x1400"/>
<Texture Name="scene_texture_01_Tex_001800" OutName="tex_001800" Format="rgba16" Width="16" Height="8" Offset="0x1800"/>
<Texture Name="scene_texture_01_Tex_001900" OutName="tex_001900" Format="ci8" Width="16" Height="16" Offset="0x1900"/>
<Texture Name="scene_texture_01_Tex_001A00" OutName="tex_001A00" Format="ci8" Width="32" Height="32" Offset="0x1A00"/>
<Texture Name="scene_texture_01_Tex_001E00" OutName="tex_001E00" Format="ci8" Width="32" Height="32" Offset="0x1E00"/>
<Texture Name="scene_texture_01_Tex_002200" OutName="tex_002200" Format="ci8" Width="16" Height="16" Offset="0x2200"/>
<Texture Name="scene_texture_01_Tex_002300" OutName="tex_002300" Format="ci8" Width="16" Height="32" Offset="0x2300"/>
<Texture Name="scene_texture_01_Tex_002500" OutName="tex_002500" Format="ci8" Width="16" Height="64" Offset="0x2500"/>
<Texture Name="scene_texture_01_Tex_002900" OutName="tex_002900" Format="ci8" Width="16" Height="64" Offset="0x2900"/>
<Texture Name="scene_texture_01_Tex_002D00" OutName="tex_002D00" Format="i8" Width="8" Height="8" Offset="0x2D00"/>
<!-- <Blob Name="scene_texture_01_Blob_002D40" Size="0x100" Offset="0x2D40"/> -->
<Texture Name="scene_texture_01_Tex_002E40" OutName="tex_002E40" Format="ci8" Width="16" Height="32" Offset="0x2E40"/>
<Texture Name="scene_texture_01_Tex_003040" OutName="tex_003040" Format="ci8" Width="32" Height="16" Offset="0x3040"/>
<Texture Name="scene_texture_01_Tex_003240" OutName="tex_003240" Format="ci8" Width="8" Height="8" Offset="0x3240"/>
<Texture Name="scene_texture_01_Tex_003280" OutName="tex_003280" Format="ci8" Width="32" Height="32" Offset="0x3280"/>
<Texture Name="scene_texture_01_Tex_003680" OutName="tex_003680" Format="ci8" Width="32" Height="32" Offset="0x3680"/>
<Texture Name="scene_texture_01_Tex_003A80" OutName="tex_003A80" Format="ci8" Width="16" Height="32" Offset="0x3A80"/>
<Texture Name="scene_texture_01_Tex_003C80" OutName="tex_003C80" Format="ci8" Width="32" Height="32" Offset="0x3C80"/>
<Texture Name="scene_texture_01_Tex_004080" OutName="tex_004080" Format="ci8" Width="32" Height="32" Offset="0x4080"/>
<Texture Name="scene_texture_01_Tex_004480" OutName="tex_004480" Format="ci8" Width="32" Height="8" Offset="0x4480"/>
<Texture Name="scene_texture_01_Tex_004580" OutName="tex_004580" Format="ci8" Width="16" Height="8" Offset="0x4580"/>
<Texture Name="scene_texture_01_Tex_004600" OutName="tex_004600" Format="ci8" Width="16" Height="16" Offset="0x4600"/>
<Texture Name="scene_texture_01_Tex_004700" OutName="tex_004700" Format="ci8" Width="16" Height="16" Offset="0x4700"/>
<Texture Name="scene_texture_01_Tex_004800" OutName="tex_004800" Format="ci8" Width="16" Height="64" Offset="0x4800"/>
<Texture Name="scene_texture_01_Tex_004C00" OutName="tex_004C00" Format="ci8" Width="16" Height="16" Offset="0x4C00"/>
</File>
</Root>

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@ -0,0 +1,14 @@
<Root>
<File Name="scene_texture_02" Segment="6">
<Texture Name="scene_texture_02_Tex_000000" OutName="tex_000000" Format="ci8" Width="32" Height="32" Offset="0x0"/>
<Texture Name="scene_texture_02_Tex_000400" OutName="tex_000400" Format="ci8" Width="16" Height="32" Offset="0x400"/>
<Texture Name="scene_texture_02_Tex_000600" OutName="tex_000600" Format="ci8" Width="32" Height="8" Offset="0x600"/>
<Texture Name="scene_texture_02_Tex_000700" OutName="tex_000700" Format="ci8" Width="32" Height="32" Offset="0x700"/>
<Texture Name="scene_texture_02_Tex_000B00" OutName="tex_000B00" Format="ci8" Width="32" Height="32" Offset="0xB00"/>
<Texture Name="scene_texture_02_Tex_000F00" OutName="tex_000F00" Format="ci8" Width="32" Height="32" Offset="0xF00"/>
<Texture Name="scene_texture_02_Tex_001300" OutName="tex_001300" Format="ci8" Width="16" Height="64" Offset="0x1300"/>
<Texture Name="scene_texture_02_Tex_001700" OutName="tex_001700" Format="ci8" Width="16" Height="16" Offset="0x1700"/>
<Texture Name="scene_texture_02_Tex_001800" OutName="tex_001800" Format="ci8" Width="32" Height="32" Offset="0x1800"/>
<Texture Name="scene_texture_02_Tex_001C00" OutName="tex_001C00" Format="ci8" Width="16" Height="16" Offset="0x1C00"/>
</File>
</Root>

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@ -0,0 +1,6 @@
<Root>
<File Name="scene_texture_03" Segment="6">
<!-- Seems like various trees in different formats -->
<Blob Name="scene_texture_03_Blob_002D40" Size="0x4800" Offset="0x0"/>
</File>
</Root>

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@ -0,0 +1,14 @@
<Root>
<File Name="scene_texture_04" Segment="6">
<Texture Name="scene_texture_04_Tex_000000" OutName="tex_000000" Format="rgba16" Width="16" Height="128" Offset="0x0"/>
<Texture Name="scene_texture_04_Tex_001000" OutName="tex_001000" Format="rgba16" Width="32" Height="32" Offset="0x1000"/>
<Texture Name="scene_texture_04_Tex_001800" OutName="tex_001800" Format="rgba16" Width="32" Height="32" Offset="0x1800"/>
<Texture Name="scene_texture_04_Tex_002000" OutName="tex_002000" Format="rgba16" Width="16" Height="64" Offset="0x2000"/>
<Texture Name="scene_texture_04_Tex_002800" OutName="tex_002800" Format="rgba16" Width="16" Height="64" Offset="0x2800"/>
<Texture Name="scene_texture_04_Tex_003000" OutName="tex_003000" Format="i4" Width="64" Height="64" Offset="0x3000"/>
<Texture Name="scene_texture_04_Tex_003800" OutName="tex_003800" Format="i4" Width="64" Height="64" Offset="0x3800"/>
<Texture Name="scene_texture_04_Tex_004000" OutName="tex_004000" Format="i4" Width="32" Height="32" Offset="0x4000"/>
<Texture Name="scene_texture_04_Tex_004200" OutName="tex_004200" Format="rgba16" Width="32" Height="32" Offset="0x4200"/>
<Texture Name="scene_texture_04_Tex_004A00" OutName="tex_004A00" Format="rgba16" Width="32" Height="32" Offset="0x4A00"/>
</File>
</Root>

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@ -0,0 +1,17 @@
<Root>
<File Name="scene_texture_05" Segment="6">
<Texture Name="scene_texture_05_Tex_000000" OutName="tex_000000" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
<Texture Name="scene_texture_05_Tex_000800" OutName="tex_000800" Format="rgba16" Width="16" Height="64" Offset="0x800"/>
<Texture Name="scene_texture_05_Tex_001000" OutName="tex_001000" Format="rgba16" Width="16" Height="64" Offset="0x1000"/>
<Texture Name="scene_texture_05_Tex_001800" OutName="tex_001800" Format="i4" Width="64" Height="64" Offset="0x1800"/>
<Texture Name="scene_texture_05_Tex_002000" OutName="tex_002000" Format="rgba16" Width="32" Height="32" Offset="0x2000"/>
<Texture Name="scene_texture_05_Tex_002800" OutName="tex_002800" Format="rgba16" Width="32" Height="32" Offset="0x2800"/>
<Texture Name="scene_texture_05_Tex_003000" OutName="tex_003000" Format="rgba16" Width="32" Height="32" Offset="0x3000"/>
<Texture Name="scene_texture_05_Tex_003800" OutName="tex_003800" Format="rgba16" Width="32" Height="32" Offset="0x3800"/>
<Texture Name="scene_texture_05_Tex_004000" OutName="tex_004000" Format="rgba16" Width="32" Height="32" Offset="0x4000"/>
<Texture Name="scene_texture_05_Tex_004800" OutName="tex_004800" Format="rgba16" Width="32" Height="32" Offset="0x4800"/>
<Texture Name="scene_texture_05_Tex_005000" OutName="tex_005000" Format="rgba16" Width="32" Height="32" Offset="0x5000"/>
<Texture Name="scene_texture_05_Tex_005800" OutName="tex_005800" Format="rgba16" Width="32" Height="32" Offset="0x5800"/>
<Texture Name="scene_texture_05_Tex_006000" OutName="tex_006000" Format="i4" Width="64" Height="64" Offset="0x6000"/>
</File>
</Root>

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@ -0,0 +1,18 @@
<Root>
<File Name="scene_texture_06" Segment="6">
<Texture Name="scene_texture_06_Tex_000000" OutName="tex_000000" Format="rgba16" Width="32" Height="16" Offset="0x0"/>
<Texture Name="scene_texture_06_Tex_000400" OutName="tex_000400" Format="ci4" Width="128" Height="32" Offset="0x400"/>
<Texture Name="scene_texture_06_TLUT_000C00" OutName="tlut_000C00" Format="rgba16" Width="4" Height="4" Offset="0xC00"/>
<Texture Name="scene_texture_06_Tex_000C20" OutName="tex_000C20" Format="ci4" Width="64" Height="64" Offset="0xC20"/>
<Texture Name="scene_texture_06_TLUT_001420" OutName="tlut_001420" Format="rgba16" Width="4" Height="4" Offset="0x1420"/>
<Texture Name="scene_texture_06_Tex_001440" OutName="tex_001440" Format="ci4" Width="64" Height="64" Offset="0x1440"/>
<Texture Name="scene_texture_06_TLUT_001C40" OutName="tlut_001C40" Format="rgba16" Width="4" Height="4" Offset="0x1C40"/>
<Texture Name="scene_texture_06_Tex_001C60" OutName="tex_001C60" Format="rgba16" Width="32" Height="32" Offset="0x1C60"/>
<Texture Name="scene_texture_06_Tex_002460" OutName="tex_002460" Format="rgba16" Width="32" Height="32" Offset="0x2460"/>
<Texture Name="scene_texture_06_Tex_002C60" OutName="tex_002C60" Format="rgba16" Width="32" Height="32" Offset="0x2C60"/>
<Texture Name="scene_texture_06_Tex_003460" OutName="tex_003460" Format="rgba16" Width="32" Height="32" Offset="0x3460"/>
<Texture Name="scene_texture_06_Tex_003C60" OutName="tex_003C60" Format="i4" Width="64" Height="64" Offset="0x3C60"/>
<Texture Name="scene_texture_06_Tex_004460" OutName="tex_004460" Format="rgba16" Width="32" Height="32" Offset="0x4460"/>
<Texture Name="scene_texture_06_Tex_004C60" OutName="tex_004C60" Format="rgba16" Width="32" Height="32" Offset="0x4C60"/>
</File>
</Root>

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@ -0,0 +1,6 @@
<Root>
<File Name="scene_texture_07" Segment="6">
<!-- Empty file -->
<Blob Name="scene_texture_07_Blob_000" Size="0x10" Offset="0x0"/>
</File>
</Root>

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@ -0,0 +1,21 @@
<Root>
<File Name="scene_texture_08" Segment="6">
<Texture Name="scene_texture_08_Tex_000000" OutName="tex_000000" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
<Texture Name="scene_texture_08_Tex_000800" OutName="tex_000800" Format="rgba16" Width="32" Height="32" Offset="0x800"/>
<Texture Name="scene_texture_08_Tex_001000" OutName="tex_001000" Format="rgba16" Width="32" Height="32" Offset="0x1000"/>
<Texture Name="scene_texture_08_Tex_001800" OutName="tex_001800" Format="rgba16" Width="32" Height="32" Offset="0x1800"/>
<Texture Name="scene_texture_08_Tex_002000" OutName="tex_002000" Format="rgba16" Width="32" Height="32" Offset="0x2000"/>
<Texture Name="scene_texture_08_Tex_002800" OutName="tex_002800" Format="i4" Width="64" Height="64" Offset="0x2800"/>
<Texture Name="scene_texture_08_Tex_003000" OutName="tex_003000" Format="ia4" Width="64" Height="32" Offset="0x3000"/>
<Texture Name="scene_texture_08_Tex_003400" OutName="tex_003400" Format="ia8" Width="64" Height="32" Offset="0x3400"/>
<Texture Name="scene_texture_08_Tex_003C00" OutName="tex_003C00" Format="ia4" Width="64" Height="32" Offset="0x3C00"/>
<Texture Name="scene_texture_08_Tex_004000" OutName="tex_004000" Format="ia8" Width="64" Height="32" Offset="0x4000"/>
<Texture Name="scene_texture_08_Tex_004800" OutName="tex_004800" Format="rgba16" Width="32" Height="32" Offset="0x4800"/>
<Texture Name="scene_texture_08_Tex_005000" OutName="tex_005000" Format="ia4" Width="64" Height="64" Offset="0x5000"/>
<Texture Name="scene_texture_08_Tex_005800" OutName="tex_005800" Format="rgba16" Width="32" Height="32" Offset="0x5800"/>
<Texture Name="scene_texture_08_Tex_006000" OutName="tex_006000" Format="rgba16" Width="32" Height="32" Offset="0x6000"/>
<Texture Name="scene_texture_08_Tex_006800" OutName="tex_006800" Format="ia4" Width="64" Height="64" Offset="0x6800"/>
<Texture Name="scene_texture_08_Tex_007000" OutName="tex_007000" Format="rgba16" Width="32" Height="32" Offset="0x7000"/>
<Texture Name="scene_texture_08_Tex_007800" OutName="tex_007800" Format="rgba16" Width="32" Height="32" Offset="0x7800"/>
</File>
</Root>

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@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="misc/scene_texture_08.xml" OutPath="misc/scene_texture_08/"/>
<File Name="Z2_00KEIKOKU" Segment="2" Game="MM">
<Scene Name="Z2_00KEIKOKU" Offset="0x0"/>
</File>

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@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="misc/scene_texture_04.xml" OutPath="misc/scene_texture_04/"/>
<File Name="Z2_10YUKIYAMANOMURA" Segment="2" Game="MM">
<Scene Name="Z2_10YUKIYAMANOMURA" Offset="0x0"/>
</File>

View File

@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="misc/scene_texture_04.xml" OutPath="misc/scene_texture_04/"/>
<File Name="Z2_10YUKIYAMANOMURA2" Segment="2" Game="MM">
<Scene Name="Z2_10YUKIYAMANOMURA2" Offset="0x0"/>
</File>

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@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="misc/scene_texture_04.xml" OutPath="misc/scene_texture_04/"/>
<File Name="Z2_11GORONNOSATO" Segment="2" Game="MM">
<Scene Name="Z2_11GORONNOSATO" Offset="0x0"/>
</File>

View File

@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="misc/scene_texture_04.xml" OutPath="misc/scene_texture_04/"/>
<File Name="Z2_11GORONNOSATO2" Segment="2" Game="MM">
<Scene Name="Z2_11GORONNOSATO2" Offset="0x0"/>
</File>

View File

@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="misc/scene_texture_04.xml" OutPath="misc/scene_texture_04/"/>
<File Name="Z2_12HAKUGINMAE" Segment="2" Game="MM">
<Scene Name="Z2_12HAKUGINMAE" Offset="0x0"/>
</File>

View File

@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="misc/scene_texture_04.xml" OutPath="misc/scene_texture_04/"/>
<File Name="Z2_14YUKIDAMANOMITI" Segment="2" Game="MM">
<Scene Name="Z2_14YUKIDAMANOMITI" Offset="0x0"/>
</File>

View File

@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="misc/scene_texture_04.xml" OutPath="misc/scene_texture_04/"/>
<File Name="Z2_17SETUGEN" Segment="2" Game="MM">
<Scene Name="Z2_17SETUGEN" Offset="0x0"/>
</File>

View File

@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="misc/scene_texture_04.xml" OutPath="misc/scene_texture_04/"/>
<File Name="Z2_17SETUGEN2" Segment="2" Game="MM">
<Scene Name="Z2_17SETUGEN2" Offset="0x0"/>
</File>

View File

@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="misc/scene_texture_06.xml" OutPath="misc/scene_texture_06/"/>
<File Name="Z2_20SICHITAI" Segment="2" Game="MM">
<Scene Name="Z2_20SICHITAI" Offset="0x0"/>
</File>

View File

@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="misc/scene_texture_06.xml" OutPath="misc/scene_texture_06/"/>
<File Name="Z2_20SICHITAI2" Segment="2" Game="MM">
<Scene Name="Z2_20SICHITAI2" Offset="0x0"/>
</File>

View File

@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="misc/scene_texture_06.xml" OutPath="misc/scene_texture_06/"/>
<File Name="Z2_22DEKUCITY" Segment="2" Game="MM">
<Scene Name="Z2_22DEKUCITY" Offset="0x0"/>
</File>

View File

@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="misc/scene_texture_08.xml" OutPath="misc/scene_texture_08/"/>
<File Name="Z2_24KEMONOMITI" Segment="2" Game="MM">
<Scene Name="Z2_24KEMONOMITI" Offset="0x0"/>
</File>

View File

@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="misc/scene_texture_06.xml" OutPath="misc/scene_texture_06/"/>
<File Name="Z2_26SARUNOMORI" Segment="2" Game="MM">
<Scene Name="Z2_26SARUNOMORI" Offset="0x0"/>
</File>

View File

@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="misc/scene_texture_05.xml" OutPath="misc/scene_texture_05/"/>
<File Name="Z2_30GYOSON" Segment="2" Game="MM">
<Scene Name="Z2_30GYOSON" Offset="0x0"/>
</File>

View File

@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="misc/scene_texture_05.xml" OutPath="misc/scene_texture_05/"/>
<File Name="Z2_31MISAKI" Segment="2" Game="MM">
<Scene Name="Z2_31MISAKI" Offset="0x0"/>
</File>

View File

@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="misc/scene_texture_02.xml" OutPath="misc/scene_texture_02/"/>
<File Name="Z2_AYASHIISHOP" Segment="2" Game="MM">
<Scene Name="Z2_AYASHIISHOP" Offset="0x0"/>
</File>

View File

@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="misc/scene_texture_01.xml" OutPath="misc/scene_texture_01/"/>
<File Name="Z2_DOUJOU" Segment="2" Game="MM">
<Scene Name="Z2_DOUJOU" Offset="0x0"/>
</File>

View File

@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="misc/scene_texture_02.xml" OutPath="misc/scene_texture_02/"/>
<File Name="Z2_KAJIYA" Segment="2" Game="MM">
<Scene Name="Z2_KAJIYA" Offset="0x0"/>
</File>

View File

@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="misc/scene_texture_08.xml" OutPath="misc/scene_texture_08/"/>
<File Name="Z2_ROMANYMAE" Segment="2" Game="MM">
<Scene Name="Z2_ROMANYMAE" Offset="0x0"/>
</File>

View File

@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="misc/scene_texture_05.xml" OutPath="misc/scene_texture_05/"/>
<File Name="Z2_SINKAI" Segment="2" Game="MM">
<Scene Name="Z2_SINKAI" Offset="0x0"/>
</File>

View File

@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="misc/scene_texture_01.xml" OutPath="misc/scene_texture_01/"/>
<File Name="Z2_SONCHONOIE" Segment="2" Game="MM">
<Scene Name="Z2_SONCHONOIE" Offset="0x0"/>
</File>

View File

@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="misc/scene_texture_05.xml" OutPath="misc/scene_texture_05/"/>
<File Name="Z2_TORIDE" Segment="2" Game="MM">
<Scene Name="Z2_TORIDE" Offset="0x0"/>
</File>

View File

@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="misc/scene_texture_01.xml" OutPath="misc/scene_texture_01/"/>
<File Name="Z2_YADOYA" Segment="2" Game="MM">
<Scene Name="Z2_YADOYA" Offset="0x0"/>
</File>

24
spec
View File

@ -9202,56 +9202,64 @@ beginseg
name "scene_texture_01"
compress
romalign 0x1000
include "build/baserom/scene_texture_01.o"
number 6
include "build/assets/misc/scene_texture_01/scene_texture_01.o"
endseg
beginseg
name "scene_texture_02"
compress
romalign 0x1000
include "build/baserom/scene_texture_02.o"
number 6
include "build/assets/misc/scene_texture_02/scene_texture_02.o"
endseg
beginseg
name "scene_texture_03"
compress
romalign 0x1000
include "build/baserom/scene_texture_03.o"
number 6
include "build/assets/misc/scene_texture_03/scene_texture_03.o"
endseg
beginseg
name "scene_texture_04"
compress
romalign 0x1000
include "build/baserom/scene_texture_04.o"
number 6
include "build/assets/misc/scene_texture_04/scene_texture_04.o"
endseg
beginseg
name "scene_texture_05"
compress
romalign 0x1000
include "build/baserom/scene_texture_05.o"
number 6
include "build/assets/misc/scene_texture_05/scene_texture_05.o"
endseg
beginseg
name "scene_texture_06"
compress
romalign 0x1000
include "build/baserom/scene_texture_06.o"
number 6
include "build/assets/misc/scene_texture_06/scene_texture_06.o"
endseg
beginseg
name "scene_texture_07"
compress
romalign 0x1000
include "build/baserom/scene_texture_07.o"
number 6
include "build/assets/misc/scene_texture_07/scene_texture_07.o"
endseg
beginseg
name "scene_texture_08"
compress
romalign 0x1000
include "build/baserom/scene_texture_08.o"
number 6
include "build/assets/misc/scene_texture_08/scene_texture_08.o"
endseg
beginseg