format again

This commit is contained in:
Angie 2022-11-13 21:23:53 -03:00
parent 0ac01a0b29
commit 5f09a237ef
1 changed files with 14 additions and 14 deletions

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@ -331,30 +331,30 @@ void SkelAnime_DrawOpa(struct PlayState* play, void** skeleton, Vec3s* jointTabl
void SkelAnime_DrawFlexLimbOpa(struct PlayState* play, s32 limbIndex, void** skeleton, Vec3s* jointTable, OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, struct Actor* actor, Mtx** limbMatricies);
void SkelAnime_DrawFlexOpa(struct PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount, OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, struct Actor* actor);
void SkelAnime_DrawTransformFlexLimbOpa(struct PlayState* play, s32 limbIndex, void** skeleton, Vec3s* jointTable, OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, TransformLimbDrawOpa transformLimbDraw, struct Actor* actor, Mtx** mtx);
void SkelAnime_DrawTransformFlexOpa(struct PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount, OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, TransformLimbDrawOpa transformLimbDraw, Actor* actor);
void SkelAnime_DrawTransformFlexOpa(struct PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount, OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, TransformLimbDrawOpa transformLimbDraw, struct Actor* actor);
void SkelAnime_GetFrameData(AnimationHeader* animation, s32 frame, s32 limbCount, Vec3s* frameTable);
s16 Animation_GetLength(void* animation);
s16 Animation_GetLastFrame(void* animation);
Gfx* SkelAnime_DrawLimb(PlayState* play, s32 limbIndex, void** skeleton, Vec3s* jointTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor, Gfx* gfx);
Gfx* SkelAnime_Draw(PlayState* play, void** skeleton, Vec3s* jointTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor, Gfx* gfx);
Gfx* SkelAnime_DrawFlexLimb(PlayState* play, s32 limbIndex, void** skeleton, Vec3s* jointTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor, Mtx** mtx, Gfx* gfx);
Gfx* SkelAnime_DrawFlex(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor, Gfx* gfx);
Gfx* SkelAnime_DrawLimb(struct PlayState* play, s32 limbIndex, void** skeleton, Vec3s* jointTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, struct Actor* actor, Gfx* gfx);
Gfx* SkelAnime_Draw(struct PlayState* play, void** skeleton, Vec3s* jointTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, struct Actor* actor, Gfx* gfx);
Gfx* SkelAnime_DrawFlexLimb(struct PlayState* play, s32 limbIndex, void** skeleton, Vec3s* jointTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, struct Actor* actor, Mtx** mtx, Gfx* gfx);
Gfx* SkelAnime_DrawFlex(struct PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, struct Actor* actor, Gfx* gfx);
s16 SkelAnime_GetFrameDataLegacy(LegacyAnimationHeader* animation, s32 frame, Vec3s* frameTable);
s16 Animation_GetLimbCount2(LegacyAnimationHeader* animation);
s16 Animation_GetLength2(LegacyAnimationHeader* animation);
s16 Animation_GetLastFrame2(LegacyAnimationHeader* animation);
void SkelAnime_InterpFrameTable(s32 limbCount, Vec3s* dst, Vec3s* start, Vec3s* target, f32 weight);
void AnimationContext_Reset(AnimationContext* animationCtx);
void AnimationContext_SetNextQueue(PlayState* play);
void AnimationContext_DisableQueue(PlayState* play);
void AnimationContext_SetNextQueue(struct PlayState* play);
void AnimationContext_DisableQueue(struct PlayState* play);
AnimationEntry* AnimationContext_AddEntry(AnimationContext* animationCtx, AnimationType type);
void AnimationContext_SetLoadFrame(PlayState* play, PlayerAnimationHeader* animation, s32 frame, s32 limbCount, Vec3s* frameTable);
void AnimationContext_SetCopyAll(PlayState* play, s32 vecCount, Vec3s* dst, Vec3s* src);
void AnimationContext_SetInterp(PlayState* play, s32 vecCount, Vec3s* base, Vec3s* mod, f32 weight);
void AnimationContext_SetCopyTrue(PlayState* play, s32 vecCount, Vec3s* dst, Vec3s* src, u8* copyFlag);
void AnimationContext_SetCopyFalse(PlayState* play, s32 vecCount, Vec3s* dst, Vec3s* src, u8* copyFlag);
void AnimationContext_SetMoveActor(PlayState* play, Actor* actor, SkelAnime* skelAnime, f32 arg3);
void AnimationContext_LoadFrame(PlayState* play, AnimationEntryData* data);
void AnimationContext_SetLoadFrame(struct PlayState* play, PlayerAnimationHeader* animation, s32 frame, s32 limbCount, Vec3s* frameTable);
void AnimationContext_SetCopyAll(struct PlayState* play, s32 vecCount, Vec3s* dst, Vec3s* src);
void AnimationContext_SetInterp(struct PlayState* play, s32 vecCount, Vec3s* base, Vec3s* mod, f32 weight);
void AnimationContext_SetCopyTrue(struct PlayState* play, s32 vecCount, Vec3s* dst, Vec3s* src, u8* copyFlag);
void AnimationContext_SetCopyFalse(struct PlayState* play, s32 vecCount, Vec3s* dst, Vec3s* src, u8* copyFlag);
void AnimationContext_SetMoveActor(struct PlayState* play, struct Actor* actor, SkelAnime* skelAnime, f32 arg3);
void AnimationContext_LoadFrame(struct PlayState* play, AnimationEntryData* data);
void AnimationContext_CopyAll(PlayState* play, AnimationEntryData* data);
void AnimationContext_Interp(PlayState* play, AnimationEntryData* data);
void AnimationContext_CopyTrue(PlayState* play, AnimationEntryData* data);