diff --git a/src/overlays/actors/ovl_En_Prz/z_en_prz.c b/src/overlays/actors/ovl_En_Prz/z_en_prz.c index 178f9ceb87..3c02a1acc1 100644 --- a/src/overlays/actors/ovl_En_Prz/z_en_prz.c +++ b/src/overlays/actors/ovl_En_Prz/z_en_prz.c @@ -499,7 +499,7 @@ void EnPrz_Update(Actor* thisx, PlayState* play) { s32 EnPrz_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) { EnPrz* this = (EnPrz*)thisx; - if (limbIndex == OBJECT_PR_2_LIMB_02) { + if (limbIndex == PR_2_LIMB_SKULL) { rot->y += TRUNCF_BINANG(this->unk_218) * -100; } return false; @@ -509,7 +509,7 @@ void EnPrz_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f }; EnPrz* this = (EnPrz*)thisx; - if (limbIndex == OBJECT_PR_2_LIMB_02) { + if (limbIndex == PR_2_LIMB_SKULL) { Matrix_Translate(0.0f, 0.0f, 0.0f, MTXMODE_APPLY); Matrix_MultVec3f(&sZeroVec, &this->unk_1CC); }