mirror of https://github.com/zeldaret/mm.git
Some work on z_view
This commit is contained in:
parent
e3a064dbcc
commit
639df45a03
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@ -4199,7 +4199,7 @@ _DW({ \
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#endif /* _HW_VERSION_1 */
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#define gDPSetScissor(pkt, mode, ulx, uly, lrx, lry) \
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{ \
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_DW({ \
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Gfx *_g = (Gfx *)pkt; \
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\
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_g->words.w0 = _SHIFTL(G_SETSCISSOR, 24, 8) | \
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@ -4208,7 +4208,7 @@ _DW({ \
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_g->words.w1 = _SHIFTL(mode, 24, 2) | \
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_SHIFTL((int)((float)(lrx)*4.0F), 12, 12) | \
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_SHIFTL((int)((float)(lry)*4.0F), 0, 12); \
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}
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})
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#define gDPSetScissorFrac(pkt, mode, ulx, uly, lrx, lry) \
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@ -610,7 +610,7 @@ void func_800B14D4(void); // func_800B14D4
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void func_800B1598(void); // func_800B1598
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void func_800B165C(void); // func_800B165C
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void func_800B16B8(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6); // func_800B16B8
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void EffectSS_SpawnSparkle(UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4, UNK_PTR param_5, UNK_PTR param_6, UNK_TYPE2 param_7, int param_8); // func_800B16F4
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void EffectSS_SpawnSparkle(UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4, UNK_TYPE4* param_5, UNK_TYPE4* param_6, UNK_TYPE2 param_7, int param_8); // func_800B16F4
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void func_800B1830(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE2 param_7, UNK_TYPE4 param_8); // func_800B1830
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void EffectSS_SpawnBomb2(UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4); // func_800B1908
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void func_800B1970(UNK_TYPE4 param_1, Vec3f* param_2, Vec3f* param_3, Vec3f* param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6); // func_800B1970
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@ -626,7 +626,7 @@ void func_800B1DC8(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_
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void EffectSS_SpawnDodongoFire(UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE2 param_9, UNK_TYPE4 param_10); // func_800B1E0C
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void EffectSS_SpawnBubble(UNK_TYPE4 uParm1, Vec3f* pzParm2, UNK_TYPE4 uParm3, UNK_TYPE4 uParm4, UNK_TYPE4 param_5, UNK_TYPE4 param_6); // func_800B1E94
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void EffectSS_SpawnGRipple(UNK_TYPE4 uParm1, Vec3f* pzParm2, UNK_TYPE2 uParm3, UNK_TYPE2 uParm4, UNK_TYPE2 param_5); // func_800B1EF4
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void EffectSS_SpawnGSplash(UNK_TYPE4 uParm1, Vec3f* pzParm2, UNK_PTR puParm3, UNK_PTR puParm4, UNK_TYPE1 uParm5, UNK_TYPE2 param_6); // func_800B1F4C
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void EffectSS_SpawnGSplash(UNK_TYPE4 uParm1, Vec3f* pzParm2, UNK_TYPE4* puParm3, UNK_TYPE4* puParm4, UNK_TYPE1 uParm5, UNK_TYPE2 param_6); // func_800B1F4C
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void EffectSS_SpawnGFire(UNK_TYPE4 uParm1, Vec3f* pzParm2); // func_800B1FE0
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void EffectSS_SpawnLightning(UNK_TYPE4 uParm1, Vec3f* pzParm2, ColorRGBA8* pzParm3, ColorRGBA8* pzParm4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8); // func_800B2018
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void func_800B2090(UNK_TYPE4 param_1, Vec3f* param_2, Vec3f* param_3, Vec3f* param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8); // func_800B2090
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@ -657,9 +657,9 @@ void func_800B2DA4(void); // func_800B2DA4
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void EffectSS_SpawnEnemyFire(UNK_TYPE4 uParm1, Actor* pzParm2, Vec3f* pzParm3, UNK_TYPE2 uParm4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7); // func_800B2DF4
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void func_800B2E6C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7); // func_800B2E6C
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void EffectSS_SpawnExtra(UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4, UNK_TYPE2 param_5, UNK_TYPE2 param_6); // func_800B2F18
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void EffectSS_SpawnDeadDekuBaba(UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4, UNK_PTR param_5, UNK_PTR param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE4 param_9); // func_800B2F80
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void EffectSS_SpawnDeadDekuBaba(UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4, UNK_TYPE1* param_5, UNK_TYPE1* param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE4 param_9); // func_800B2F80
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void func_800B3030(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE4 param_7); // func_800B3030
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void EffectSS_SpawnDeadDodongo(UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4, UNK_PTR param_5, UNK_PTR param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE2 param_9, UNK_TYPE4 param_10); // func_800B3088
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void EffectSS_SpawnDeadDodongo(UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4, UNK_TYPE1* param_5, UNK_TYPE1* param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE2 param_9, UNK_TYPE4 param_10); // func_800B3088
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void EffectSS_SpawnDeadDekuScrub(UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE4 param_8); // func_800B3144
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void func_800B31BC(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE4 param_6); // func_800B31BC
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void EffectSS_SpawnIceSmoke(UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4, UNK_TYPE2 param_5); // func_800B320C
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@ -2727,36 +2727,36 @@ void func_8013EE04(void); // func_8013EE04
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void func_8013EE24(void); // func_8013EE24
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void func_8013EE38(void); // func_8013EE38
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void func_8013EE48(void); // func_8013EE48
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void View_MapViewportToGfxVp(Vp* gfxVp, Viewport* viewport); // func_8013EE60
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void View_InitView(View* view, GraphicsContext* gCtxt); // func_8013EEF4
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void View_ViewportToVp(Vp* dest, Viewport* src); // func_8013EE60
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void View_Init(View* view, GraphicsContext* gCtxt); // func_8013EEF4
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void View_SetViewOrientation(View* view, Vec3f* eye, Vec3f* focalPoint, Vec3f* upDir); // func_8013EF9C
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void func_8013F050(View* view, Vec3f* param_2, Vec3f* param_3, Vec3f* param_4); // func_8013F050
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void func_8013F0A0(View* view, UNK_TYPE4 param_2); // func_8013F0A0
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void func_8013F0C0(View* view, UNK_PTR param_2); // func_8013F0C0
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void func_8013F0D0(View* view, f32 uParm2, f32 uParm3, f32 uParm4); // func_8013F0D0
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void func_8013F100(View* view, UNK_PTR param_2, UNK_PTR param_3, UNK_PTR param_4); // func_8013F100
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void func_8013F120(View* view, UNK_TYPE4 param_2, UNK_TYPE4 param_3, UNK_TYPE4 param_4); // func_8013F120
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void func_8013F15C(View* view, UNK_PTR param_2, UNK_PTR param_3, UNK_PTR param_4); // func_8013F15C
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void func_8013F17C(View* view, Viewport* viewport); // func_8013F17C
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void func_8013F050(View* view, Vec3f* eye, Vec3f* focalPoint, Vec3f* upDir); // func_8013F050
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void View_SetScale(View* view, f32 scale); // func_8013F0A0
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void View_GetScale(View* view, f32* scale); // func_8013F0C0
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void func_8013F0D0(View* view, f32 fovy, f32 zNear, f32 zFar); // func_8013F0D0
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void func_8013F100(View* view, f32* fovy, f32* zNear, f32* zFar); // func_8013F100
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void func_8013F120(View* view, f32 fovy, f32 zNear, f32 zFar); // func_8013F120
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void func_8013F15C(View* view, f32* fovy, f32* zNear, f32* zFar); // func_8013F15C
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void View_SetViewport(View* view, Viewport* viewport); // func_8013F17C
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void View_GetViewport(View* view, Viewport* viewport); // func_8013F1B0
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void View_WriteScissor(Gfx** gfx, s32 leftX, s32 upperY, s32 rightX, s32 lowerY); // func_8013F1D8
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void View_WriteBlackFillColorAndScissor(View* view, Gfx** gfx); // func_8013F28C
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void View_WriteScissor(Gfx** gfx, s32 ulx, s32 uly, s32 lrx, s32 lry); // func_8013F1D8
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void View_SyncAndWriteScissor(View* view, Gfx** gfx); // func_8013F28C
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void View_SetScissorForLetterbox(View* view); // func_8013F2F8
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s32 View_SetQuakeRotation(View* view, f32 x, f32 y, f32 z); // func_8013F3F8
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s32 View_SetQuakeScale(View* view, f32 x, f32 y, f32 z); // func_8013F420
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s32 View_SetQuakeSpeed(View* view, f32 speed); // func_8013F448
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s32 View_InitCameraQuake(View* view); // func_8013F45C
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s32 View_ClearQuake(View* view); // func_8013F4C0
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s32 View_SetQuake(View* view, f32 rotX, f32 rotY, f32 rotZ, f32 scaleX, f32 scaleY, f32 scaleZ, f32 speed); // func_8013F4F4
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s32 View_SetQuake(View* view, Vec3f rot, Vec3f scale, f32 speed); // func_8013F4F4
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s32 View_StepQuake(View* view, RSPMatrix* matrix); // func_8013F54C
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void View_RenderView(View* view, u32 uParm2); // func_8013F6FC
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void View_RenderView(View* view, s32 uParm2); // func_8013F6FC
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s32 View_RenderToPerspectiveMatrix(View* view); // func_8013F748
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s32 View_RenderToOrthographicMatrix(View* view); // func_8013FA1C
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s32 func_8013FBC8(View* view); // func_8013FBC8
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s32 func_8013FD74(View* view); // func_8013FD74
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s32 func_80140024(View* view); // func_80140024
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s32 func_801400CC(View* view, Gfx** param_2); // func_801400CC
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void func_80140260(void); // func_80140260
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s32 func_801400CC(View* view, Gfx** gfxp); // func_801400CC
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void func_80140260(OSViMode* vimode); // func_80140260
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void func_8014026C(OSViMode* param_1, UNK_TYPE1 param_2, int param_3, int param_4, int param_5, int param_6, int param_7, int param_8, UNK_TYPE4 param_9, int param_10, short param_11, unsigned int param_12, UNK_TYPE4 param_13); // func_8014026C
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void func_80140730(void); // func_80140730
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void func_80140810(void); // func_80140810
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@ -1474,31 +1474,31 @@ typedef struct {
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typedef struct {
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/* 0x000 */ u32 magic;
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/* 0x004 */ GraphicsContext* graphics;
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/* 0x004 */ GraphicsContext* gfxCtx;
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/* 0x008 */ Viewport viewport;
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/* 0x018 */ f32 fov;
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/* 0x01C */ f32 nearClippingPlane;
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/* 0x020 */ f32 farClippingPlane;
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/* 0x018 */ f32 fovy;
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/* 0x01C */ f32 zNear;
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/* 0x020 */ f32 zFar;
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/* 0x024 */ f32 scale;
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/* 0x028 */ Vec3f eye;
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/* 0x034 */ Vec3f focalPoint;
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/* 0x040 */ Vec3f upDir;
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/* 0x04C */ UNK_TYPE1 pad4C[0x4];
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/* 0x050 */ Vp gfxVp;
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/* 0x060 */ RSPMatrix unk60;
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/* 0x0A0 */ RSPMatrix unkA0;
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/* 0x050 */ Vp vp;
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/* 0x060 */ Mtx projection;
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/* 0x0A0 */ Mtx viewing;
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/* 0x0E0 */ Mtx unkE0;
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/* 0x120 */ Mtx* viewMatrix;
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/* 0x124 */ Mtx* unk124;
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/* 0x120 */ Mtx* projectionPtr;
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/* 0x124 */ Mtx* viewingPtr;
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/* 0x128 */ Vec3f quakeRot;
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/* 0x134 */ Vec3f quakeScale;
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/* 0x140 */ f32 quakeSpeed;
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/* 0x144 */ Vec3f currQuakeRot;
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/* 0x150 */ Vec3f currQuakeScale;
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/* 0x15C */ u16 perspNorm;
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/* 0x15C */ u16 normal;
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/* 0x15E */ UNK_TYPE1 pad15E[0x2];
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/* 0x160 */ u32 flags; // bit 3: Render to an orthographic perspective
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/* 0x164 */ UNK_TYPE1 pad164[0x4];
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/* 0x164 */ UNK_TYPE4 unk164;
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} View; // size = 0x168
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typedef void(*fault_update_input_func)(Input* input);
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@ -387,7 +387,7 @@ SECTIONS
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build/asm/code_0x8013A240.o(.text)
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build/asm/z_sub_s.o(.text)
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build/asm/code_0x8013EC10.o(.text)
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build/asm/z_view.o(.text)
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build/src/code/z_view.o(.text)
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build/asm/z_vimode.o(.text)
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build/asm/code_0x80140E80.o(.text)
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build/asm/z_vismono.o(.text)
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@ -571,7 +571,7 @@ SECTIONS
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build/asm/code_rodata_0x80138BA0.o(.text)
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build/asm/code_rodata_z_sub_s.o(.text)
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build/asm/code_rodata_0x8013EC10.o(.text)
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build/asm/code_rodata_z_view.o(.text)
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build/src/code/z_view.o(.rodata)
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build/asm/code_rodata_z_vimode.o(.text)
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build/asm/code_rodata_0x80140E80.o(.text)
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build/asm/code_rodata_z_vr_box.o(.text)
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@ -896,7 +896,7 @@ void Fault_Start(void){
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faultCtxt->faultActive = 0;
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faultContextStruct.faultHandlerEnabled = 1;
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osCreateMesgQueue(&faultCtxt->queue, faultCtxt->msg, 1);
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StackCheck_Init(&faultStackEntry, (u32)faultStack, (u32)&faultStack[1536], 0, 0x100, faultThreadName);
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StackCheck_Init(&faultStackEntry, faultStack, &faultStack[1536], 0, 0x100, faultThreadName);
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osCreateThread(&faultCtxt->thread, 2, (osCreateThread_func)Fault_ThreadEntry, 0, &faultStack[1536], 0x7f);
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osStartThread(&faultCtxt->thread);
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}
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@ -0,0 +1,415 @@
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#include <ultra64.h>
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#include <global.h>
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void View_ViewportToVp(Vp* dest, Viewport* src) {
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s32 width = src->rightX - src->leftX;
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s32 height = src->bottomY - src->topY;
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dest->vp.vscale[0] = width * 2;
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dest->vp.vscale[1] = height * 2;
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dest->vp.vscale[2] = 0x01FF;
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dest->vp.vscale[3] = 0;
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dest->vp.vtrans[0] = ((src->leftX * 2) + width) * 2;
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dest->vp.vtrans[1] = ((src->topY * 2) + height) * 2;
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dest->vp.vtrans[2] = 0x01FF;
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dest->vp.vtrans[3] = 0;
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if (src->leftX == 0 && src->rightX == 576 && src->topY == 0 && src->bottomY) {}
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}
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void View_Init(View* view, GraphicsContext* gfxCtx) {
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view->gfxCtx = gfxCtx;
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view->viewport.topY = 0;
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view->viewport.bottomY = 240;
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view->viewport.leftX = 0;
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view->viewport.rightX = 320;
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view->magic = 0x56494557; // "VIEW"
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view->unk164 = 0;
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view->flags = 1 | 2 | 4;
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if (1);
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view->scale = 1.0f;
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view->upDir.y = 1.0f;
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view->fovy = 60.0f;
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view->eye.x = 0.0f;
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view->eye.y = 0.0f;
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view->focalPoint.x = 0.0f;
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view->upDir.x = 0.0f;
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view->upDir.z = 0.0f;
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view->zNear = 10.0f;
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view->zFar = 12800.0f;
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view->eye.z = -1.0f;
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View_InitCameraQuake(view);
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}
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void View_SetViewOrientation(View* view, Vec3f* eye, Vec3f* focalPoint, Vec3f* upDir) {
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if (eye->x == focalPoint->x && eye->z == focalPoint->z) {
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eye->z += 0.1f;
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upDir->z = 0.0f;
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upDir->x = 0.0f;
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upDir->y = 1.0f;
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}
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view->eye = *eye;
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view->focalPoint = *focalPoint;
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view->upDir = *upDir;
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view->flags |= 1;
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}
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void func_8013F050(View* view, Vec3f* eye, Vec3f* focalPoint, Vec3f* upDir) {
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view->eye = *eye;
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view->focalPoint = *focalPoint;
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view->upDir = *upDir;
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}
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void View_SetScale(View* view, f32 scale) {
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view->flags |= 4;
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view->scale = scale;
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}
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void View_GetScale(View* view, f32* scale) {
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*scale = view->scale;
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}
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void func_8013F0D0(View* view, f32 fovy, f32 zNear, f32 zFar) {
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view->fovy = fovy;
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view->zNear = zNear;
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view->zFar = zFar;
|
||||
view->flags |= 4;
|
||||
}
|
||||
|
||||
void func_8013F100(View* view, f32* fovy, f32* zNear, f32* zFar) {
|
||||
*fovy = view->fovy;
|
||||
*zNear = view->zNear;
|
||||
*zFar = view->zFar;
|
||||
}
|
||||
|
||||
void func_8013F120(View* view, f32 fovy, f32 zNear, f32 zFar) {
|
||||
view->fovy = fovy;
|
||||
view->zNear = zNear;
|
||||
view->zFar = zFar;
|
||||
view->flags |= 8;
|
||||
view->scale = 1.0f;
|
||||
}
|
||||
|
||||
void func_8013F15C(View* view, f32* fovy, f32* zNear, f32* zFar) {
|
||||
*fovy = view->fovy;
|
||||
*zNear = view->zNear;
|
||||
*zFar = view->zFar;
|
||||
}
|
||||
|
||||
void View_SetViewport(View* view, Viewport* viewport) {
|
||||
view->viewport = *viewport;
|
||||
view->flags |= 2;
|
||||
}
|
||||
|
||||
void View_GetViewport(View* view, Viewport* viewport) {
|
||||
*viewport = view->viewport;
|
||||
}
|
||||
|
||||
void View_WriteScissor(Gfx** gfx, s32 ulx, s32 uly, s32 lrx, s32 lry) {
|
||||
Gfx* gfxp = *gfx;
|
||||
|
||||
gDPSetScissor(gfxp++, G_SC_NON_INTERLACE, ulx, uly, lrx, lry);
|
||||
|
||||
*gfx = gfxp;
|
||||
}
|
||||
|
||||
void View_SyncAndWriteScissor(View* view, Gfx** gfx) {
|
||||
Gfx* gfxp = *gfx;
|
||||
s32 ulx = view->viewport.leftX;
|
||||
s32 uly = view->viewport.topY;
|
||||
s32 lrx = view->viewport.rightX;
|
||||
s32 lry = view->viewport.bottomY;
|
||||
|
||||
gDPPipeSync(gfxp++);
|
||||
View_WriteScissor(&gfxp, ulx, uly, lrx, lry);
|
||||
|
||||
*gfx = gfxp;
|
||||
}
|
||||
|
||||
void View_SetScissorForLetterbox(View* view) {
|
||||
s32 letterboxY;
|
||||
s32 letterboxX;
|
||||
s32 pad1;
|
||||
s32 ulx;
|
||||
s32 uly;
|
||||
s32 lrx;
|
||||
s32 lry;
|
||||
s32 pad2;
|
||||
GraphicsContext* gfxCtx;
|
||||
|
||||
gfxCtx = view->gfxCtx;
|
||||
|
||||
letterboxY = ShrinkWindow_GetLetterboxMagnitude();
|
||||
letterboxX = -1; // The following is optimized to varX = 0 but affects codegen
|
||||
|
||||
if (letterboxX < 0) {
|
||||
letterboxX = 0;
|
||||
}
|
||||
if (letterboxX > 160) {
|
||||
letterboxX = 160;
|
||||
}
|
||||
|
||||
if (letterboxY < 0) {
|
||||
letterboxY = 0;
|
||||
} else if (letterboxY > 120) {
|
||||
letterboxY = 120;
|
||||
}
|
||||
|
||||
ulx = view->viewport.leftX + letterboxX;
|
||||
uly = view->viewport.topY + letterboxY;
|
||||
lrx = view->viewport.rightX - letterboxX;
|
||||
lry = view->viewport.bottomY - letterboxY;
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
{
|
||||
s32 pad3;
|
||||
Gfx* polyOpa;
|
||||
|
||||
polyOpa = gfxCtx->polyOpa.p;
|
||||
View_WriteScissor(&polyOpa, ulx, uly, lrx, lry);
|
||||
gfxCtx->polyOpa.p = polyOpa;
|
||||
}
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
{
|
||||
Gfx* polyXlu;
|
||||
s32 pad4;
|
||||
|
||||
polyXlu = gfxCtx->polyXlu.p;
|
||||
View_WriteScissor(&polyXlu, ulx, uly, lrx, lry);
|
||||
gfxCtx->polyXlu.p = polyXlu;
|
||||
}
|
||||
}
|
||||
|
||||
s32 View_SetQuakeRotation(View* view, f32 x, f32 y, f32 z) {
|
||||
view->quakeRot.x = x;
|
||||
view->quakeRot.y = y;
|
||||
view->quakeRot.z = z;
|
||||
return 1;
|
||||
}
|
||||
|
||||
s32 View_SetQuakeScale(View* view, f32 x, f32 y, f32 z) {
|
||||
view->quakeScale.x = x;
|
||||
view->quakeScale.y = y;
|
||||
view->quakeScale.z = z;
|
||||
return 1;
|
||||
}
|
||||
|
||||
s32 View_SetQuakeSpeed(View* view, f32 speed) {
|
||||
view->quakeSpeed = speed;
|
||||
return 1;
|
||||
}
|
||||
|
||||
s32 View_InitCameraQuake(View* view) {
|
||||
view->quakeRot.x = 0.0f;
|
||||
view->quakeRot.y = 0.0f;
|
||||
view->quakeRot.z = 0.0f;
|
||||
view->quakeScale.x = 1.0f;
|
||||
view->quakeScale.y = 1.0f;
|
||||
view->quakeScale.z = 1.0f;
|
||||
view->currQuakeRot = view->quakeRot;
|
||||
view->currQuakeScale = view->quakeScale;
|
||||
view->quakeSpeed = 0.0f;
|
||||
return 1;
|
||||
}
|
||||
|
||||
s32 View_ClearQuake(View* view) {
|
||||
view->quakeRot.x = 0.0f;
|
||||
view->quakeRot.y = 0.0f;
|
||||
view->quakeRot.z = 0.0f;
|
||||
view->quakeScale.x = 1.0f;
|
||||
view->quakeScale.y = 1.0f;
|
||||
view->quakeScale.z = 1.0f;
|
||||
view->quakeSpeed = 1.0f;
|
||||
return 1;
|
||||
}
|
||||
|
||||
s32 View_SetQuake(View* view, Vec3f rot, Vec3f scale, f32 speed) {
|
||||
view->quakeRot = rot;
|
||||
view->quakeScale = scale;
|
||||
view->quakeSpeed = speed;
|
||||
return 1;
|
||||
}
|
||||
|
||||
s32 View_StepQuake(View* view, RSPMatrix* matrix) {
|
||||
z_Matrix mf;
|
||||
|
||||
if (view->quakeSpeed == 0.0f) {
|
||||
return 0;
|
||||
} else if (view->quakeSpeed == 1.0f) {
|
||||
view->currQuakeRot = view->quakeRot;
|
||||
view->currQuakeScale = view->quakeScale;
|
||||
view->quakeSpeed = 0.0f;
|
||||
} else {
|
||||
view->currQuakeRot.x += ((view->quakeRot.x - view->currQuakeRot.x) * view->quakeSpeed);
|
||||
view->currQuakeRot.y += ((view->quakeRot.y - view->currQuakeRot.y) * view->quakeSpeed);
|
||||
view->currQuakeRot.z += ((view->quakeRot.z - view->currQuakeRot.z) * view->quakeSpeed);
|
||||
|
||||
view->currQuakeScale.x += ((view->quakeScale.x - view->currQuakeScale.x) * view->quakeSpeed);
|
||||
view->currQuakeScale.y += ((view->quakeScale.y - view->currQuakeScale.y) * view->quakeSpeed);
|
||||
view->currQuakeScale.z += ((view->quakeScale.z - view->currQuakeScale.z) * view->quakeSpeed);
|
||||
}
|
||||
|
||||
SysMatrix_FromRSPMatrix(matrix, &mf);
|
||||
SysMatrix_SetCurrentState(&mf);
|
||||
SysMatrix_RotateStateAroundXAxis(view->currQuakeRot.x);
|
||||
SysMatrix_InsertYRotation_f(view->currQuakeRot.y, 1);
|
||||
SysMatrix_InsertZRotation_f(view->currQuakeRot.z, 1);
|
||||
SysMatrix_InsertScale(view->currQuakeScale.x, view->currQuakeScale.y, view->currQuakeScale.z, 1);
|
||||
SysMatrix_InsertZRotation_f(-view->currQuakeRot.z, 1);
|
||||
SysMatrix_InsertYRotation_f(-view->currQuakeRot.y, 1);
|
||||
SysMatrix_RotateStateAroundXAxis(-view->currQuakeRot.x);
|
||||
SysMatrix_GetStateAsRSPMatrix(matrix);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
void View_RenderView(View* view, s32 uParm2) {
|
||||
uParm2 = (view->flags & uParm2) | uParm2 >> 4;
|
||||
|
||||
if (uParm2 & 8) {
|
||||
View_RenderToOrthographicMatrix(view);
|
||||
} else {
|
||||
View_RenderToPerspectiveMatrix(view);
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
// saved register usage is wrong, stack, regalloc
|
||||
s32 View_RenderToPerspectiveMatrix(View* view) {
|
||||
f32 aspect;
|
||||
s32 width;
|
||||
s32 height;
|
||||
Vp* vp;
|
||||
Mtx* projection;
|
||||
Mtx* viewing;
|
||||
GraphicsContext* gfxCtx;
|
||||
|
||||
gfxCtx = view->gfxCtx;
|
||||
|
||||
{
|
||||
Vp* _vp = (Vp*)gfxCtx->polyOpa.d - 1;
|
||||
vp = _vp;
|
||||
gfxCtx->polyOpa.d = (Gfx*)_vp;
|
||||
}
|
||||
View_ViewportToVp(vp, &view->viewport);
|
||||
view->vp = *vp;
|
||||
|
||||
View_SetScissorForLetterbox(view);
|
||||
|
||||
gSPViewport(gfxCtx->polyOpa.p++, vp);
|
||||
gSPViewport(gfxCtx->polyXlu.p++, vp);
|
||||
|
||||
{
|
||||
Mtx* _m = (Mtx*)gfxCtx->polyOpa.d - 1;
|
||||
projection = _m;
|
||||
gfxCtx->polyOpa.d = (Gfx*)_m;
|
||||
}
|
||||
view->projectionPtr = projection;
|
||||
|
||||
width = view->viewport.rightX - view->viewport.leftX;
|
||||
height = view->viewport.bottomY - view->viewport.topY;
|
||||
aspect = (f32)width / (f32)height;
|
||||
|
||||
guPerspective(projection, &view->normal, view->fovy, aspect, view->zNear, view->zFar, view->scale);
|
||||
|
||||
view->projection = *projection;
|
||||
|
||||
View_StepQuake(view, projection);
|
||||
|
||||
gSPPerspNormalize(gfxCtx->polyOpa.p++, view->normal);
|
||||
gSPMatrix(gfxCtx->polyOpa.p++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
|
||||
gSPPerspNormalize(gfxCtx->polyXlu.p++, view->normal);
|
||||
gSPMatrix(gfxCtx->polyXlu.p++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
|
||||
|
||||
{
|
||||
Mtx* _m = (Mtx*)gfxCtx->polyOpa.d - 1;
|
||||
viewing = _m;
|
||||
gfxCtx->polyOpa.d = (Gfx*)_m;
|
||||
}
|
||||
view->viewingPtr = viewing;
|
||||
|
||||
if (view->eye.x == view->focalPoint.x && view->eye.y == view->focalPoint.y && view->eye.z == view->focalPoint.z) {
|
||||
view->eye.z += 2.0f;
|
||||
}
|
||||
|
||||
guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->focalPoint.x, view->focalPoint.y, view->focalPoint.z,
|
||||
view->upDir.x, view->upDir.y, view->upDir.z);
|
||||
|
||||
view->viewing = *viewing;
|
||||
|
||||
gSPMatrix(gfxCtx->polyOpa.p++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
|
||||
gSPMatrix(gfxCtx->polyXlu.p++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
|
||||
|
||||
return 1;
|
||||
}
|
||||
#else
|
||||
GLOBAL_ASM("asm/non_matchings/z_view/View_RenderToPerspectiveMatrix.asm")
|
||||
#endif
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
// this needs a momumental amount of work
|
||||
s32 View_RenderToOrthographicMatrix(View* view) {
|
||||
Vp* vp;
|
||||
Mtx* projection;
|
||||
GraphicsContext* gfxCtx;
|
||||
|
||||
gfxCtx = view->gfxCtx;
|
||||
|
||||
{
|
||||
Vp* _vp = (Vp*)gfxCtx->polyOpa.d - 1;
|
||||
vp = _vp;
|
||||
gfxCtx->polyOpa.d = (Gfx*)_vp;
|
||||
}
|
||||
View_ViewportToVp(vp, &view->viewport);
|
||||
view->vp = *vp;
|
||||
|
||||
View_SetScissorForLetterbox(view);
|
||||
|
||||
gSPViewport(gfxCtx->polyOpa.p++, vp);
|
||||
gSPViewport(gfxCtx->polyXlu.p++, vp);
|
||||
gSPViewport(gfxCtx->overlay.p++, vp);
|
||||
|
||||
{
|
||||
Mtx* _m = (Mtx*)gfxCtx->polyOpa.d - 1;
|
||||
projection = _m;
|
||||
gfxCtx->polyOpa.d = (Gfx*)_m;
|
||||
}
|
||||
view->projectionPtr = projection;
|
||||
|
||||
guOrtho(projection, -0.5f ,0.5f, screenWidth * -0.5f, screenWidth * 0.5f,
|
||||
screenHeight * -0.5f, screenHeight * 0.5f, view->zNear);
|
||||
|
||||
view->projection = *projection;
|
||||
|
||||
gSPMatrix(gfxCtx->polyOpa.p++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
|
||||
gSPMatrix(gfxCtx->polyXlu.p++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
|
||||
|
||||
return 1;
|
||||
}
|
||||
#else
|
||||
GLOBAL_ASM("asm/non_matchings/z_view/View_RenderToOrthographicMatrix.asm")
|
||||
#endif
|
||||
|
||||
GLOBAL_ASM("asm/non_matchings/z_view/func_8013FBC8.asm")
|
||||
|
||||
GLOBAL_ASM("asm/non_matchings/z_view/func_8013FD74.asm")
|
||||
|
||||
s32 func_80140024(View* view) {
|
||||
guLookAt(view->viewingPtr, view->eye.x, view->eye.y, view->eye.z,
|
||||
view->focalPoint.x, view->focalPoint.y, view->focalPoint.z,
|
||||
view->upDir.x, view->upDir.y, view->upDir.z);
|
||||
|
||||
view->unkE0 = *view->viewingPtr;
|
||||
view->viewingPtr = &view->unkE0;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
GLOBAL_ASM("asm/non_matchings/z_view/func_801400CC.asm")
|
||||
|
||||
|
|
@ -17,3 +17,4 @@ z_room
|
|||
z_scene_proc
|
||||
z_std_dma
|
||||
z_scene
|
||||
z_view
|
||||
|
|
|
|||
|
|
@ -607,7 +607,7 @@
|
|||
0x800B1598:("func_800B1598","void","void"),
|
||||
0x800B165C:("func_800B165C","void","void"),
|
||||
0x800B16B8:("func_800B16B8","void","UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6"),
|
||||
0x800B16F4:("EffectSS_SpawnSparkle","void","UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4, UNK_PTR param_5, UNK_PTR param_6, UNK_TYPE2 param_7, int param_8"),
|
||||
0x800B16F4:("EffectSS_SpawnSparkle","void","UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4, UNK_TYPE4* param_5, UNK_TYPE4* param_6, UNK_TYPE2 param_7, int param_8"),
|
||||
0x800B1830:("func_800B1830","void","UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE2 param_7, UNK_TYPE4 param_8"),
|
||||
0x800B1908:("EffectSS_SpawnBomb2","void","UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4"),
|
||||
0x800B1970:("func_800B1970","void","UNK_TYPE4 param_1, Vec3f* param_2, Vec3f* param_3, Vec3f* param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6"),
|
||||
|
|
@ -623,7 +623,7 @@
|
|||
0x800B1E0C:("EffectSS_SpawnDodongoFire","void","UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE2 param_9, UNK_TYPE4 param_10"),
|
||||
0x800B1E94:("EffectSS_SpawnBubble","void","UNK_TYPE4 uParm1, Vec3f* pzParm2, UNK_TYPE4 uParm3, UNK_TYPE4 uParm4, UNK_TYPE4 param_5, UNK_TYPE4 param_6"),
|
||||
0x800B1EF4:("EffectSS_SpawnGRipple","void","UNK_TYPE4 uParm1, Vec3f* pzParm2, UNK_TYPE2 uParm3, UNK_TYPE2 uParm4, UNK_TYPE2 param_5"),
|
||||
0x800B1F4C:("EffectSS_SpawnGSplash","void","UNK_TYPE4 uParm1, Vec3f* pzParm2, UNK_PTR puParm3, UNK_PTR puParm4, UNK_TYPE1 uParm5, UNK_TYPE2 param_6"),
|
||||
0x800B1F4C:("EffectSS_SpawnGSplash","void","UNK_TYPE4 uParm1, Vec3f* pzParm2, UNK_TYPE4* puParm3, UNK_TYPE4* puParm4, UNK_TYPE1 uParm5, UNK_TYPE2 param_6"),
|
||||
0x800B1FE0:("EffectSS_SpawnGFire","void","UNK_TYPE4 uParm1, Vec3f* pzParm2"),
|
||||
0x800B2018:("EffectSS_SpawnLightning","void","UNK_TYPE4 uParm1, Vec3f* pzParm2, ColorRGBA8* pzParm3, ColorRGBA8* pzParm4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8"),
|
||||
0x800B2090:("func_800B2090","void","UNK_TYPE4 param_1, Vec3f* param_2, Vec3f* param_3, Vec3f* param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8"),
|
||||
|
|
@ -654,9 +654,9 @@
|
|||
0x800B2DF4:("EffectSS_SpawnEnemyFire","void","UNK_TYPE4 uParm1, Actor* pzParm2, Vec3f* pzParm3, UNK_TYPE2 uParm4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7"),
|
||||
0x800B2E6C:("func_800B2E6C","void","UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7"),
|
||||
0x800B2F18:("EffectSS_SpawnExtra","void","UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4, UNK_TYPE2 param_5, UNK_TYPE2 param_6"),
|
||||
0x800B2F80:("EffectSS_SpawnDeadDekuBaba","void","UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4, UNK_PTR param_5, UNK_PTR param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE4 param_9"),
|
||||
0x800B2F80:("EffectSS_SpawnDeadDekuBaba","void","UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4, UNK_TYPE1* param_5, UNK_TYPE1* param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE4 param_9"),
|
||||
0x800B3030:("func_800B3030","void","UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE4 param_7"),
|
||||
0x800B3088:("EffectSS_SpawnDeadDodongo","void","UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4, UNK_PTR param_5, UNK_PTR param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE2 param_9, UNK_TYPE4 param_10"),
|
||||
0x800B3088:("EffectSS_SpawnDeadDodongo","void","UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4, UNK_TYPE1* param_5, UNK_TYPE1* param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE2 param_9, UNK_TYPE4 param_10"),
|
||||
0x800B3144:("EffectSS_SpawnDeadDekuScrub","void","UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE4 param_8"),
|
||||
0x800B31BC:("func_800B31BC","void","UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE4 param_6"),
|
||||
0x800B320C:("EffectSS_SpawnIceSmoke","void","UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4, UNK_TYPE2 param_5"),
|
||||
|
|
@ -2724,36 +2724,36 @@
|
|||
0x8013EE24:("func_8013EE24","void","void"),
|
||||
0x8013EE38:("func_8013EE38","void","void"),
|
||||
0x8013EE48:("func_8013EE48","void","void"),
|
||||
0x8013EE60:("View_MapViewportToGfxVp","void","Vp* gfxVp, Viewport* viewport"),
|
||||
0x8013EEF4:("View_InitView","void","View* view, GraphicsContext* gCtxt"),
|
||||
0x8013EE60:("View_ViewportToVp","void","Vp* dest, Viewport* src"),
|
||||
0x8013EEF4:("View_Init","void","View* view, GraphicsContext* gCtxt"),
|
||||
0x8013EF9C:("View_SetViewOrientation","void","View* view, Vec3f* eye, Vec3f* focalPoint, Vec3f* upDir"),
|
||||
0x8013F050:("func_8013F050","void","View* view, Vec3f* param_2, Vec3f* param_3, Vec3f* param_4"),
|
||||
0x8013F0A0:("func_8013F0A0","void","View* view, UNK_TYPE4 param_2"),
|
||||
0x8013F0C0:("func_8013F0C0","void","View* view, UNK_PTR param_2"),
|
||||
0x8013F0D0:("func_8013F0D0","void","View* view, f32 uParm2, f32 uParm3, f32 uParm4"),
|
||||
0x8013F100:("func_8013F100","void","View* view, UNK_PTR param_2, UNK_PTR param_3, UNK_PTR param_4"),
|
||||
0x8013F120:("func_8013F120","void","View* view, UNK_TYPE4 param_2, UNK_TYPE4 param_3, UNK_TYPE4 param_4"),
|
||||
0x8013F15C:("func_8013F15C","void","View* view, UNK_PTR param_2, UNK_PTR param_3, UNK_PTR param_4"),
|
||||
0x8013F17C:("func_8013F17C","void","View* view, Viewport* viewport"),
|
||||
0x8013F050:("func_8013F050","void","View* view, Vec3f* eye, Vec3f* focalPoint, Vec3f* upDir"),
|
||||
0x8013F0A0:("View_SetScale","void","View* view, f32 scale"),
|
||||
0x8013F0C0:("View_GetScale","void","View* view, f32* scale"),
|
||||
0x8013F0D0:("func_8013F0D0","void","View* view, f32 fovy, f32 zNear, f32 zFar"),
|
||||
0x8013F100:("func_8013F100","void","View* view, f32* fovy, f32* zNear, f32* zFar"),
|
||||
0x8013F120:("func_8013F120","void","View* view, f32 fovy, f32 zNear, f32 zFar"),
|
||||
0x8013F15C:("func_8013F15C","void","View* view, f32* fovy, f32* zNear, f32* zFar"),
|
||||
0x8013F17C:("View_SetViewport","void","View* view, Viewport* viewport"),
|
||||
0x8013F1B0:("View_GetViewport","void","View* view, Viewport* viewport"),
|
||||
0x8013F1D8:("View_WriteScissor","void","Gfx** gfx, s32 leftX, s32 upperY, s32 rightX, s32 lowerY"),
|
||||
0x8013F28C:("View_WriteBlackFillColorAndScissor","void","View* view, Gfx** gfx"),
|
||||
0x8013F1D8:("View_WriteScissor","void","Gfx** gfx, s32 ulx, s32 uly, s32 lrx, s32 lry"),
|
||||
0x8013F28C:("View_SyncAndWriteScissor","void","View* view, Gfx** gfx"),
|
||||
0x8013F2F8:("View_SetScissorForLetterbox","void","View* view"),
|
||||
0x8013F3F8:("View_SetQuakeRotation","s32","View* view, f32 x, f32 y, f32 z"),
|
||||
0x8013F420:("View_SetQuakeScale","s32","View* view, f32 x, f32 y, f32 z"),
|
||||
0x8013F448:("View_SetQuakeSpeed","s32","View* view, f32 speed"),
|
||||
0x8013F45C:("View_InitCameraQuake","s32","View* view"),
|
||||
0x8013F4C0:("View_ClearQuake","s32","View* view"),
|
||||
0x8013F4F4:("View_SetQuake","s32","View* view, f32 rotX, f32 rotY, f32 rotZ, f32 scaleX, f32 scaleY, f32 scaleZ, f32 speed"),
|
||||
0x8013F4F4:("View_SetQuake","s32","View* view, Vec3f rot, Vec3f scale, f32 speed"),
|
||||
0x8013F54C:("View_StepQuake","s32","View* view, RSPMatrix* matrix"),
|
||||
0x8013F6FC:("View_RenderView","void","View* view, u32 uParm2"),
|
||||
0x8013F6FC:("View_RenderView","void","View* view, s32 uParm2"),
|
||||
0x8013F748:("View_RenderToPerspectiveMatrix","s32","View* view"),
|
||||
0x8013FA1C:("View_RenderToOrthographicMatrix","s32","View* view"),
|
||||
0x8013FBC8:("func_8013FBC8","s32","View* view"),
|
||||
0x8013FD74:("func_8013FD74","s32","View* view"),
|
||||
0x80140024:("func_80140024","s32","View* view"),
|
||||
0x801400CC:("func_801400CC","s32","View* view, Gfx** param_2"),
|
||||
0x80140260:("func_80140260","void","void"),
|
||||
0x801400CC:("func_801400CC","s32","View* view, Gfx** gfxp"),
|
||||
0x80140260:("func_80140260","void","OSViMode* vimode"),
|
||||
0x8014026C:("func_8014026C","void","OSViMode* param_1, UNK_TYPE1 param_2, int param_3, int param_4, int param_5, int param_6, int param_7, int param_8, UNK_TYPE4 param_9, int param_10, short param_11, unsigned int param_12, UNK_TYPE4 param_13"),
|
||||
0x80140730:("func_80140730","void","void"),
|
||||
0x80140810:("func_80140810","void","void"),
|
||||
|
|
|
|||
Loading…
Reference in New Issue