From 6451bcf15855ff3c0cb6cd1c0d4a9e2d03f41fae Mon Sep 17 00:00:00 2001
From: engineer124 <47598039+engineer124@users.noreply.github.com>
Date: Wed, 14 Sep 2022 12:49:17 -0400
Subject: [PATCH] `z_parameter`: Magic (#934)
* Document magic
* Cleanup
* Few fixes
* PR Suggestions, More Lens Docs
* Few comments
* missed a spot
* Better macros/names
* Deactivate Lens
* more PR suggestions
* fix names
---
assets/xml/interface/parameter_static.xml | 6 +-
include/functions.h | 12 +-
include/macros.h | 3 +
include/regs.h | 107 ++--
include/variables.h | 12 +-
include/z64.h | 2 +-
include/z64actor.h | 9 +-
include/z64save.h | 52 +-
src/code/title_setup.c | 2 +-
src/code/z_actor.c | 43 +-
src/code/z_elf_message.c | 2 +-
src/code/z_en_item00.c | 2 +-
src/code/z_kaleido_setup.c | 3 +-
src/code/z_parameter.c | 494 +++++++++++++++++-
src/code/z_sram_NES.c | 16 +-
.../actors/ovl_Arrow_Fire/z_arrow_fire.c | 2 +-
.../actors/ovl_Arrow_Ice/z_arrow_ice.c | 2 +-
.../actors/ovl_Arrow_Light/z_arrow_light.c | 2 +-
src/overlays/actors/ovl_Boss_02/z_boss_02.c | 2 +-
src/overlays/actors/ovl_En_Arrow/z_en_arrow.c | 10 +-
src/overlays/actors/ovl_En_Dai/z_en_dai.c | 2 +-
src/overlays/actors/ovl_En_Dnb/z_en_dnb.c | 2 +-
src/overlays/actors/ovl_En_Elf/z_en_elf.c | 3 +-
.../actors/ovl_En_Elfgrp/z_en_elfgrp.c | 7 +-
.../actors/ovl_En_Firefly/z_en_firefly.c | 2 +-
src/overlays/actors/ovl_En_Fu/z_en_fu.c | 7 +-
src/overlays/actors/ovl_En_Gg/z_en_gg.c | 4 +-
src/overlays/actors/ovl_En_Gg2/z_en_gg2.c | 4 +-
src/overlays/actors/ovl_En_Gk/z_en_gk.c | 3 +-
.../actors/ovl_En_Mt_tag/z_en_mt_tag.c | 3 +-
src/overlays/actors/ovl_En_Test2/z_en_test2.c | 2 +-
.../ovl_Item_Etcetera/z_item_etcetera.c | 2 +-
.../actors/ovl_Oceff_Spot/z_oceff_spot.c | 2 +-
.../actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c | 2 +-
.../actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c | 2 +-
.../actors/ovl_Oceff_Wipe6/z_oceff_wipe6.c | 2 +-
.../actors/ovl_Oceff_Wipe7/z_oceff_wipe7.c | 2 +-
tools/disasm/functions.txt | 20 +-
tools/disasm/variables.txt | 12 +-
tools/namefixer.py | 16 +-
tools/sizes/code_functions.csv | 20 +-
41 files changed, 699 insertions(+), 203 deletions(-)
diff --git a/assets/xml/interface/parameter_static.xml b/assets/xml/interface/parameter_static.xml
index 33ab40de48..7532a95b88 100644
--- a/assets/xml/interface/parameter_static.xml
+++ b/assets/xml/interface/parameter_static.xml
@@ -75,9 +75,9 @@
-
-
-
+
+
+
diff --git a/include/functions.h b/include/functions.h
index 65d1b8b18d..fa90ff6880 100644
--- a/include/functions.h
+++ b/include/functions.h
@@ -718,7 +718,7 @@ void func_800B9038(Actor* actor, s32 timer);
void func_800B9084(Actor* actor);
void func_800B9098(Actor* actor);
s32 func_800B90AC(PlayState* play, Actor* actor, CollisionPoly* polygon, s32 index, s32 arg4);
-void func_800B90F4(PlayState* play);
+void Actor_DeactivateLens(PlayState* play);
void func_800B9120(ActorContext* actorCtx);
void Actor_InitContext(PlayState* play, ActorContext* actorCtx, ActorEntry* actorEntry);
void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx);
@@ -1855,13 +1855,9 @@ s32 Health_ChangeBy(PlayState* play, s16 healthChange);
void Health_GiveHearts(s16 hearts);
void Rupees_ChangeBy(s16 rupeeChange);
void Inventory_ChangeAmmo(s16 item, s16 ammoChange);
-void Parameter_AddMagic(PlayState* play, s16 arg1);
-void func_80115D5C(GameState* gamestate);
-// void func_80115DB4(void);
-// void func_80116088(void);
-// void func_80116114(void);
-// void func_80116348(void);
-// void func_80116918(void);
+void Magic_Add(PlayState* play, s16 magicToAdd);
+void Magic_Reset(PlayState* play);
+s32 Magic_Consume(PlayState* play, s16 magicToConsume, s16 type);
// void func_80116FD8(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
// void func_801170B8(void);
// void func_80117100(void);
diff --git a/include/macros.h b/include/macros.h
index f713bf736b..996be52ca9 100644
--- a/include/macros.h
+++ b/include/macros.h
@@ -45,6 +45,9 @@
#define CAPACITY(upg, value) gUpgradeCapacities[upg][value]
#define CUR_CAPACITY(upg) CAPACITY(upg, CUR_UPG_VALUE(upg))
+// To be used with `Magic_Add`, but ensures enough magic is added to fill the magic bar to capacity
+#define MAGIC_FILL_TO_CAPACITY (((void)0, gSaveContext.magicFillTarget) + (gSaveContext.save.playerData.isDoubleMagicAcquired + 1) * MAGIC_NORMAL_METER)
+
#define CONTROLLER1(gameState) (&(gameState)->input[0])
#define CONTROLLER2(gameState) (&(gameState)->input[1])
#define CONTROLLER3(gameState) (&(gameState)->input[2])
diff --git a/include/regs.h b/include/regs.h
index f8ce4ca863..aa3ba523b2 100644
--- a/include/regs.h
+++ b/include/regs.h
@@ -43,61 +43,58 @@
#define bREG(r) BASE_REG(28, r)
/* TODO: Actually confirm these, in case of miss-match it's at least a simple list to `sed` */
-#define R_ENABLE_ARENA_DBG SREG(0) // Same as OoT
-#define R_RUN_SPEED_LIMIT REG(45)
-#define R_UPDATE_RATE SREG(30)
-#define R_PAUSE_MENU_MODE SREG(94)
-#define R_C_UP_ICON_X YREG(88)
-#define R_C_UP_ICON_Y YREG(89)
-#define R_MAGIC_FILL_COLOR(i) ZREG(0 + i)
-#define R_C_BTN_COLOR(i) ZREG(39 + i)
-#define R_B_BTN_COLOR(i) ZREG(43 + i)
-#define R_START_LABEL_DD(i) ZREG(48 + i)
-#define R_START_LABEL_Y(i) ZREG(51 + i)
-#define R_START_LABEL_X(i) ZREG(54 + i)
-#define R_C_UP_BTN_X ZREG(62)
-#define R_C_UP_BTN_Y ZREG(63)
-#define R_START_BTN_X ZREG(68)
-#define R_START_BTN_Y ZREG(69)
-#define R_ITEM_BTN_X(i) ZREG(70 + i)
-#define R_ITEM_BTN_Y(i) ZREG(74 + i)
-#define R_ITEM_BTN_DD(i) ZREG(78 + i)
-#define R_ITEM_ICON_X(i) ZREG(82 + i)
-#define R_ITEM_ICON_Y(i) ZREG(86 + i)
-#define R_ITEM_ICON_DD(i) ZREG(90 + i)
-#define R_A_BTN_Y XREG(16)
-#define R_A_BTN_X XREG(17)
-#define R_A_ICON_Y XREG(19)
-#define R_A_ICON_X XREG(20)
-#define R_A_BTN_COLOR(i) XREG(22 + i)
-#define R_MAGIC_BAR_SMALL_Y XREG(48)
-#define R_MAGIC_BAR_X XREG(49)
-#define R_MAGIC_BAR_LARGE_Y XREG(50)
-#define R_MAGIC_FILL_X XREG(51)
-#define R_MINIMAP_DISABLED XREG(95)
-#define R_B_LABEL_DD WREG(0)
-#define R_OW_MINIMAP_X WREG(29)
-#define R_OW_MINIMAP_Y WREG(30)
-#define R_B_LABEL_X(i) WREG(40 + i)
-#define R_B_LABEL_Y(i) WREG(43 + i)
-#define R_DGN_MINIMAP_X WREG(68)
-#define R_DGN_MINIMAP_Y WREG(69)
-#define R_MAP_INDEX VREG(11)
-#define R_MAP_TEX_INDEX_BASE VREG(12)
-#define R_MAP_TEX_INDEX VREG(13)
-#define R_COMPASS_SCALE_X VREG(14)
-#define R_COMPASS_SCALE_Y VREG(15)
-#define R_COMPASS_OFFSET_X VREG(16)
-#define R_COMPASS_OFFSET_Y VREG(17)
-#define R_MINIMAP_COLOR(i) VREG(18 + i)
-#define R_ITEM_AMMO_X(i) VREG(64 + i)
-#define R_ITEM_AMMO_Y(i) VREG(68 + i)
-#define R_ITEM_ICON_WIDTH(i) VREG(76 + i)
-#define R_ITEM_BTN_WIDTH(i) VREG(80 + i)
+#define R_ENABLE_ARENA_DBG SREG(0) // Same as OoT
+#define R_RUN_SPEED_LIMIT REG(45)
+#define R_UPDATE_RATE SREG(30)
+#define R_PAUSE_MENU_MODE SREG(94)
+#define R_C_UP_ICON_X YREG(88)
+#define R_C_UP_ICON_Y YREG(89)
+#define R_MAGIC_FILL_COLOR(i) ZREG(0 + i)
+#define R_C_BTN_COLOR(i) ZREG(39 + i)
+#define R_B_BTN_COLOR(i) ZREG(43 + i)
+#define R_START_LABEL_DD(i) ZREG(48 + i)
+#define R_START_LABEL_Y(i) ZREG(51 + i)
+#define R_START_LABEL_X(i) ZREG(54 + i)
+#define R_C_UP_BTN_X ZREG(62)
+#define R_C_UP_BTN_Y ZREG(63)
+#define R_START_BTN_X ZREG(68)
+#define R_START_BTN_Y ZREG(69)
+#define R_ITEM_BTN_X(i) ZREG(70 + i)
+#define R_ITEM_BTN_Y(i) ZREG(74 + i)
+#define R_ITEM_BTN_DD(i) ZREG(78 + i)
+#define R_ITEM_ICON_X(i) ZREG(82 + i)
+#define R_ITEM_ICON_Y(i) ZREG(86 + i)
+#define R_ITEM_ICON_DD(i) ZREG(90 + i)
+#define R_A_BTN_Y XREG(16)
+#define R_A_BTN_X XREG(17)
+#define R_A_ICON_Y XREG(19)
+#define R_A_ICON_X XREG(20)
+#define R_A_BTN_COLOR(i) XREG(22 + i)
+#define R_MAGIC_CONSUME_TIMER_GIANTS_MASK XREG(41)
+#define R_MINIMAP_DISABLED XREG(95)
+#define R_B_LABEL_DD WREG(0)
+#define R_OW_MINIMAP_X WREG(29)
+#define R_OW_MINIMAP_Y WREG(30)
+#define R_B_LABEL_X(i) WREG(40 + i)
+#define R_B_LABEL_Y(i) WREG(43 + i)
+#define R_DGN_MINIMAP_X WREG(68)
+#define R_DGN_MINIMAP_Y WREG(69)
+#define R_MAP_INDEX VREG(11)
+#define R_MAP_TEX_INDEX_BASE VREG(12)
+#define R_MAP_TEX_INDEX VREG(13)
+#define R_COMPASS_SCALE_X VREG(14)
+#define R_COMPASS_SCALE_Y VREG(15)
+#define R_COMPASS_OFFSET_X VREG(16)
+#define R_COMPASS_OFFSET_Y VREG(17)
+#define R_MINIMAP_COLOR(i) VREG(18 + i)
+#define R_ITEM_AMMO_X(i) VREG(64 + i)
+#define R_ITEM_AMMO_Y(i) VREG(68 + i)
+#define R_ITEM_ICON_WIDTH(i) VREG(76 + i)
+#define R_ITEM_BTN_WIDTH(i) VREG(80 + i)
-#define R_FB_FILTER_TYPE SREG(80)
-#define R_FB_FILTER_PRIM_COLOR(c) SREG(81 + c)
-#define R_FB_FILTER_A SREG(84)
-#define R_FB_FILTER_ENV_COLOR(c) SREG(85 + c)
+#define R_FB_FILTER_TYPE SREG(80)
+#define R_FB_FILTER_PRIM_COLOR(c) SREG(81 + c)
+#define R_FB_FILTER_A SREG(84)
+#define R_FB_FILTER_ENV_COLOR(c) SREG(85 + c)
#endif
diff --git a/include/variables.h b/include/variables.h
index e39b4adfb4..36ad5440ae 100644
--- a/include/variables.h
+++ b/include/variables.h
@@ -1028,11 +1028,11 @@ extern UNK_PTR D_801BF5C0;
// extern UNK_TYPE2 D_801BF890;
// extern UNK_TYPE2 D_801BF898;
// extern UNK_TYPE2 D_801BF89C;
-// extern UNK_TYPE2 D_801BF8A0;
-// extern UNK_TYPE2 D_801BF8A4;
-// extern UNK_TYPE2 D_801BF8A8;
-// extern UNK_TYPE2 D_801BF8AC;
-// extern UNK_TYPE2 D_801BF8B0;
+// extern UNK_TYPE2 sMagicMeterOutlinePrimRed;
+// extern UNK_TYPE2 sMagicMeterOutlinePrimGreen;
+// extern UNK_TYPE2 sMagicMeterOutlinePrimBlue;
+// extern UNK_TYPE2 sMagicBorderRatio;
+// extern UNK_TYPE2 sMagicBorderStep;
// extern UNK_TYPE2 D_801BF8DC;
// extern UNK_TYPE2 D_801BF8E0;
// extern UNK_TYPE2 D_801BF8E4;
@@ -2719,7 +2719,7 @@ extern f32 D_801DE860;
extern f32 D_801DE864;
extern f32 D_801DE868;
extern f32 D_801DE884;
-extern TexturePtr D_801DE890[];
+extern TexturePtr gCircleTex;
extern f32 D_801DF090;
extern f32 D_801DF094;
extern f32 D_801DF0A0;
diff --git a/include/z64.h b/include/z64.h
index ec51a3a8c3..cf4643d53d 100644
--- a/include/z64.h
+++ b/include/z64.h
@@ -523,7 +523,7 @@ typedef struct {
/* 0x252 */ s16 lifeSizeChange;
/* 0x254 */ s16 lifeSizeChangeDirection; // 1 means shrinking, 0 growing
/* 0x256 */ s16 unk_256;
- /* 0x258 */ s16 unk_258;
+ /* 0x258 */ s16 magicConsumptionTimer; // For certain magic states, 1 unit of magic is consumed every time the timer reaches 0
/* 0x25A */ u8 numHorseBoosts;
/* 0x25C */ u16 unk_25C;
/* 0x25E */ u16 unk_25E;
diff --git a/include/z64actor.h b/include/z64actor.h
index bbf0a55348..4c35399018 100644
--- a/include/z64actor.h
+++ b/include/z64actor.h
@@ -365,15 +365,18 @@ typedef struct ActorListEntry {
/* 0x8 */ s32 unk_08;
} ActorListEntry; // size = 0xC
+// Target size when activated
+#define LENS_MASK_ACTIVE_SIZE 100
+
typedef struct ActorContext {
/* 0x000 */ u8 freezeFlashTimer;
/* 0x001 */ UNK_TYPE1 pad1;
/* 0x002 */ u8 unk2;
- /* 0x003 */ u8 unk3;
- /* 0x004 */ s8 unk4;
+ /* 0x003 */ u8 lensActive;
+ /* 0x004 */ s8 lensMaskSize; // The size of the circle when drawn the lens mask. Larger value leads to a smaller circle
/* 0x005 */ u8 unk5;
/* 0x006 */ UNK_TYPE1 pad6[0x5];
- /* 0x00B */ s8 unkB;
+ /* 0x00B */ s8 lensActorsDrawn;
/* 0x00C */ s16 unkC;
/* 0x00E */ u8 totalLoadedActors;
/* 0x00F */ u8 undrawnActorCount;
diff --git a/include/z64save.h b/include/z64save.h
index 6b77e29686..1ff39ec92a 100644
--- a/include/z64save.h
+++ b/include/z64save.h
@@ -24,6 +24,36 @@ typedef enum RespawnMode {
#define SAVE_BUFFER_SIZE 0x4000
+typedef enum {
+ /* 0 */ MAGIC_STATE_IDLE, // Regular gameplay
+ /* 1 */ MAGIC_STATE_CONSUME_SETUP, // Sets the speed at which the magic border flashes
+ /* 2 */ MAGIC_STATE_CONSUME, // Consume magic until target is reached or no more magic is available
+ /* 3 */ MAGIC_STATE_METER_FLASH_1, // Flashes border
+ /* 4 */ MAGIC_STATE_METER_FLASH_2, // Flashes border and draws yellow magic to preview target consumption
+ /* 5 */ MAGIC_STATE_RESET, // Reset colors and return to idle
+ /* 6 */ MAGIC_STATE_METER_FLASH_3, // Flashes border with no additional behaviour
+ /* 7 */ MAGIC_STATE_CONSUME_LENS, // Magic slowly consumed by Lens of Truth
+ /* 8 */ MAGIC_STATE_STEP_CAPACITY, // Step `magicCapacity` to full capacity
+ /* 9 */ MAGIC_STATE_FILL, // Add magic until magicFillTarget is reached
+ /* 10 */ MAGIC_STATE_CONSUME_GORON_ZORA_SETUP,
+ /* 11 */ MAGIC_STATE_CONSUME_GORON_ZORA, // Magic slowly consumed by Goron spiked rolling or Zora electric barrier.
+ /* 12 */ MAGIC_STATE_CONSUME_GIANTS_MASK // Magic slowly consumed by Giant's Mask
+} MagicState;
+
+typedef enum {
+ /* 0 */ MAGIC_CONSUME_NOW, // Consume magic immediately without preview
+ /* 1 */ MAGIC_CONSUME_WAIT_NO_PREVIEW, // Sets consume target but waits to consume. No yellow magic preview to target consumption. Unused
+ /* 2 */ MAGIC_CONSUME_NOW_ALT, // Identical behaviour to MAGIC_CONSUME_NOW. Unused
+ /* 3 */ MAGIC_CONSUME_LENS, // Lens of Truth consumption
+ /* 4 */ MAGIC_CONSUME_WAIT_PREVIEW, // Sets consume target but waits to consume. Show magic to be consumed in yellow.
+ /* 5 */ MAGIC_CONSUME_GORON_ZORA, // Goron spiked rolling or Zora electric barrier slow consumption
+ /* 6 */ MAGIC_CONSUME_GIANTS_MASK, // Giant's Mask slow consumption
+ /* 7 */ MAGIC_CONSUME_DEITY_BEAM // Fierce Deity Beam consumption, consumed magic now and not via request
+} MagicChangeType;
+
+#define MAGIC_NORMAL_METER 0x30
+#define MAGIC_DOUBLE_METER (2 * MAGIC_NORMAL_METER)
+
typedef struct SramContext {
/* 0x00 */ u8* readBuff;
/* 0x04 */ u8 *saveBuf;
@@ -105,13 +135,13 @@ typedef struct SavePlayerData {
/* 0x08 */ char playerName[8]; // "player_name"
/* 0x10 */ s16 healthCapacity; // "max_life"
/* 0x12 */ s16 health; // "now_life"
- /* 0x14 */ s8 magicLevel; // "magic_max"
- /* 0x15 */ s8 magic; // "magic_now"
+ /* 0x14 */ s8 magicLevel; // 0 for no magic/new load, 1 for magic, 2 for double magic "magic_max"
+ /* 0x15 */ s8 magic; // current magic available for use "magic_now"
/* 0x16 */ s16 rupees; // "lupy_count"
/* 0x18 */ u16 swordHealth; // "long_sword_hp"
/* 0x1A */ u16 tatlTimer; // "navi_timer"
- /* 0x1C */ u8 magicAcquired; // "magic_mode"
- /* 0x1D */ u8 doubleMagic; // "magic_ability"
+ /* 0x1C */ u8 isMagicAcquired; // "magic_mode"
+ /* 0x1D */ u8 isDoubleMagicAcquired; // "magic_ability"
/* 0x1E */ u8 doubleDefense; // "life_ability"
/* 0x1F */ u8 unk_1F; // "ocarina_round"
/* 0x20 */ u8 unk_20; // "first_memory"
@@ -226,13 +256,13 @@ typedef struct SaveContext {
/* 0x3F22 */ u16 unk_3F22; // "prev_alpha_type"
/* 0x3F24 */ u16 unk_3F24; // "alpha_count"
/* 0x3F26 */ u16 unk_3F26; // "last_time_type"
- /* 0x3F28 */ s16 unk_3F28; // "magic_flag"
- /* 0x3F2A */ s16 unk_3F2A; // "recovery_magic_flag"
- /* 0x3F2C */ s16 unk_3F2C; // "keep_magic_flag"
- /* 0x3F2E */ s16 unk_3F2E; // "magic_now_max"
- /* 0x3F30 */ s16 unk_3F30; // "magic_now_now"
- /* 0x3F32 */ s16 unk_3F32; // "magic_used"
- /* 0x3F34 */ s16 unk_3F34; // "magic_recovery"
+ /* 0x3F28 */ s16 magicState; // determines magic meter behavior on each frame "magic_flag"
+ /* 0x3F2A */ s16 isMagicRequested; // a request to add magic has been given "recovery_magic_flag"
+ /* 0x3F2C */ s16 magicFlag; // Set to 0 in func_80812D94(), otherwise unused "keep_magic_flag"
+ /* 0x3F2E */ s16 magicCapacity; // maximum magic available "magic_now_max"
+ /* 0x3F30 */ s16 magicFillTarget; // target used to fill magic "magic_now_now"
+ /* 0x3F32 */ s16 magicToConsume; // accumulated magic that is requested to be consumed "magic_used"
+ /* 0x3F34 */ s16 magicToAdd; // accumulated magic that is requested to be added "magic_recovery"
/* 0x3F36 */ u16 mapIndex; // "scene_ID"
/* 0x3F38 */ u16 minigameState; // "yabusame_mode"
/* 0x3F3A */ u16 minigameScore; // "yabusame_total"
diff --git a/src/code/title_setup.c b/src/code/title_setup.c
index 69790b60c0..4be91d2e8a 100644
--- a/src/code/title_setup.c
+++ b/src/code/title_setup.c
@@ -8,7 +8,7 @@ void TitleSetup_GameStateResetContext(void) {
XREG(12) = 0xE;
XREG(13) = 0;
XREG(31) = 0;
- XREG(41) = 0x50;
+ R_MAGIC_CONSUME_TIMER_GIANTS_MASK = 80;
XREG(43) = 0xFC54;
XREG(44) = 0xD7;
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index da2b70292d..1b2d02b665 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -2212,10 +2212,10 @@ s32 func_800B90AC(PlayState* play, Actor* actor, CollisionPoly* polygon, s32 bgI
return false;
}
-void func_800B90F4(PlayState* play) {
- if (play->actorCtx.unk3 != 0) {
- play->actorCtx.unk3 = 0;
- func_80115D5C(&play->state);
+void Actor_DeactivateLens(PlayState* play) {
+ if (play->actorCtx.lensActive) {
+ play->actorCtx.lensActive = false;
+ Magic_Reset(play);
}
}
@@ -2594,7 +2594,7 @@ void func_800B9D1C(Actor* actor) {
void Actor_DrawAllSetup(PlayState* play) {
play->actorCtx.undrawnActorCount = 0;
- play->actorCtx.unkB = 0;
+ play->actorCtx.lensActorsDrawn = false;
}
s32 Actor_RecordUndrawnActor(PlayState* play, Actor* actor) {
@@ -2607,13 +2607,12 @@ s32 Actor_RecordUndrawnActor(PlayState* play, Actor* actor) {
return true;
}
-void func_800B9E84(Gfx** arg0, s32 arg1) {
- func_80164C14(arg0, D_801DE890, 4, 0, 6, 6, ((100 - arg1) * 0.003f) + 1.0f);
+void Actor_DrawLensOverlay(Gfx** gfxP, s32 lensMaskSize) {
+ func_80164C14(gfxP, &gCircleTex, 4, 0, 6, 6, ((LENS_MASK_ACTIVE_SIZE - lensMaskSize) * 0.003f) + 1.0f);
}
#ifdef NON_EQUIVALENT
-// Related to draw actors with lens
-void func_800B9EF4(PlayState* play, s32 numActors, Actor** actors) {
+void Actor_DrawLensActors(PlayState* play, s32 numActors, Actor** actors) {
s32 spB4;
Gfx* spAC;
void* spA8; // pad
@@ -2684,7 +2683,7 @@ void func_800B9EF4(PlayState* play, s32 numActors, Actor** actors) {
}
// spAC = phi_s1;
- func_800B9E84(&spAC, play->actorCtx.unk4);
+ Actor_DrawLensOverlay(&spAC, play->actorCtx.lensMaskSize);
phi_s1_2 = func_801660B8(play, spAC);
for (spB4 = 0; spB4 < numActors; spB4++, actors++) {
@@ -2744,7 +2743,7 @@ void func_800B9EF4(PlayState* play, s32 numActors, Actor** actors) {
spAC = phi_s1_2;
// spAC = temp_s1_11;
- func_800B9E84(&spAC, (s32)play->actorCtx.unk4);
+ Actor_DrawLensOverlay(&spAC, (s32)play->actorCtx.lensMaskSize);
// temp_s1_11->words.w0 = 0xE7000000;
// temp_s1_11->words.w1 = 0;
// temp_s1_12 = temp_s1_11 + 8;
@@ -2796,15 +2795,15 @@ void func_800B9EF4(PlayState* play, s32 numActors, Actor** actors) {
// spAC = temp_s1_18 + 8;
gDPSetPrimColor(spAC++, 0, 0, 74, 0, 0, 74);
- func_800B9E84(&spAC, (s32)play->actorCtx.unk4);
+ Actor_DrawLensOverlay(&spAC, (s32)play->actorCtx.lensMaskSize);
OVERLAY_DISP = spAC;
CLOSE_DISPS(play->state.gfxCtx);
}
#else
-void func_800B9EF4(PlayState* play, s32 numActors, Actor** actors);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_actor/func_800B9EF4.s")
+void Actor_DrawLensActors(PlayState* play, s32 numActors, Actor** actors);
+#pragma GLOBAL_ASM("asm/non_matchings/code/z_actor/Actor_DrawLensActors.s")
#endif
s32 func_800BA2D8(PlayState* play, Actor* actor) {
@@ -2883,7 +2882,7 @@ void Actor_DrawAll(PlayState* play, ActorContext* actorCtx) {
actor->isDrawn = false;
if ((actor->init == NULL) && (actor->draw != NULL) && (actor->flags & actorFlags)) {
if ((actor->flags & ACTOR_FLAG_80) &&
- ((play->roomCtx.currRoom.unk5 == 0) || (play->actorCtx.unk4 == 0x64) ||
+ ((play->roomCtx.currRoom.unk5 == 0) || (play->actorCtx.lensMaskSize == LENS_MASK_ACTIVE_SIZE) ||
(actor->room != play->roomCtx.currRoom.num))) {
if (Actor_RecordUndrawnActor(play, actor)) {}
} else {
@@ -2903,17 +2902,17 @@ void Actor_DrawAll(PlayState* play, ActorContext* actorCtx) {
gSPDisplayList(sp58, &ref2[1]);
POLY_XLU_DISP = &ref2[1];
- if (play->actorCtx.unk3 != 0) {
- Math_StepToC(&play->actorCtx.unk4, 100, 20);
+ if (play->actorCtx.lensActive) {
+ Math_StepToC(&play->actorCtx.lensMaskSize, LENS_MASK_ACTIVE_SIZE, 20);
if (GET_PLAYER(play)->stateFlags2 & 0x8000000) {
- func_800B90F4(play);
+ Actor_DeactivateLens(play);
}
} else {
- Math_StepToC(&play->actorCtx.unk4, 0, 10);
+ Math_StepToC(&play->actorCtx.lensMaskSize, 0, 10);
}
- if (play->actorCtx.unk4 != 0) {
- play->actorCtx.unkB = 1;
- func_800B9EF4(play, play->actorCtx.undrawnActorCount, play->actorCtx.undrawnActors);
+ if (play->actorCtx.lensMaskSize != 0) {
+ play->actorCtx.lensActorsDrawn = true;
+ Actor_DrawLensActors(play, play->actorCtx.undrawnActorCount, play->actorCtx.undrawnActors);
}
tmp2 = POLY_XLU_DISP;
diff --git a/src/code/z_elf_message.c b/src/code/z_elf_message.c
index 57e84e86bf..25d6f8ca89 100644
--- a/src/code/z_elf_message.c
+++ b/src/code/z_elf_message.c
@@ -25,7 +25,7 @@ u16 ElfMessage_GetFirstCycleHint(PlayState* play) {
}
return 0x21D;
}
- if (gSaveContext.save.playerData.magicAcquired != true) {
+ if (gSaveContext.save.playerData.isMagicAcquired != true) {
return 0x21F;
}
if (INV_CONTENT(ITEM_DEED_LAND) == ITEM_DEED_LAND) {
diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c
index 0637f6392a..953648f494 100644
--- a/src/code/z_en_item00.c
+++ b/src/code/z_en_item00.c
@@ -500,7 +500,7 @@ void EnItem00_Update(Actor* thisx, PlayState* play) {
}
}
- if (play->gameOverCtx.state != 0) {
+ if (play->gameOverCtx.state != GAMEOVER_INACTIVE) {
return;
}
diff --git a/src/code/z_kaleido_setup.c b/src/code/z_kaleido_setup.c
index 625adf20fd..fa490dbca7 100644
--- a/src/code/z_kaleido_setup.c
+++ b/src/code/z_kaleido_setup.c
@@ -75,7 +75,8 @@ void KaleidoSetup_Update(PlayState* play) {
if ((play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) {
if ((gSaveContext.save.cutscene < 0xFFF0) && (gSaveContext.nextCutsceneIndex < 0xFFF0)) {
if (!Play_InCsMode(play) || ((msgCtx->msgMode != 0) && (msgCtx->currentTextId == 0xFF))) {
- if ((play->unk_1887C < 2) && (gSaveContext.unk_3F28 != 8) && (gSaveContext.unk_3F28 != 9)) {
+ if ((play->unk_1887C < 2) && (gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY) &&
+ (gSaveContext.magicState != MAGIC_STATE_FILL)) {
if (!(gSaveContext.eventInf[1] & 0x80) && !(player->stateFlags1 & 0x20)) {
if (!(play->actorCtx.unk5 & 2) && !(play->actorCtx.unk5 & 4)) {
if ((play->actorCtx.unk268 == 0) && CHECK_BTN_ALL(input->press.button, BTN_START)) {
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index b63af90389..403a69c517 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -139,11 +139,11 @@ u16 sMinigameScoreDigits[] = { 0, 0, 0, 0 };
u16 sCUpInvisible = 0;
u16 sCUpTimer = 0;
-s16 sMagicBarOutlinePrimRed = 255;
-s16 sMagicBarOutlinePrimGreen = 255;
-s16 sMagicBarOutlinePrimBlue = 255;
-s16 D_801BF8AC = 2; // sMagicBorderRatio
-s16 D_801BF8B0 = 1;
+s16 sMagicMeterOutlinePrimRed = 255;
+s16 sMagicMeterOutlinePrimGreen = 255;
+s16 sMagicMeterOutlinePrimBlue = 255;
+s16 sMagicBorderRatio = 2;
+s16 sMagicBorderStep = 1;
s16 sExtraItemBases[] = {
ITEM_STICK, // ITEM_STICKS_5
@@ -225,10 +225,14 @@ s16 sFinalHoursClockColorTargetIndex = 0;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010CD98.s")
+Gfx* func_8010CFBC(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop,
+ s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy, s16 r, s16 g, s16 b, s16 a);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010CFBC.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010D2D4.s")
+Gfx* func_8010D480(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop,
+ s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy, s16 r, s16 g, s16 b, s16 a, s32 argE, s32 argF);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010D480.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010D7D0.s")
@@ -600,7 +604,7 @@ u8 Item_Give(PlayState* play, u8 item) {
return item;
} else if (item == ITEM_MAGIC_SMALL) {
- Parameter_AddMagic(play, 0x18);
+ Magic_Add(play, MAGIC_NORMAL_METER / 2);
if (!(gSaveContext.save.weekEventReg[12] & 0x80)) {
gSaveContext.save.weekEventReg[12] |= 0x80;
return ITEM_NONE;
@@ -608,7 +612,7 @@ u8 Item_Give(PlayState* play, u8 item) {
return item;
} else if (item == ITEM_MAGIC_LARGE) {
- Parameter_AddMagic(play, 0x30);
+ Magic_Add(play, MAGIC_NORMAL_METER);
if (!(gSaveContext.save.weekEventReg[12] & 0x80)) {
gSaveContext.save.weekEventReg[12] |= 0x80;
return ITEM_NONE;
@@ -1145,26 +1149,482 @@ void Inventory_ChangeAmmo(s16 item, s16 ammoChange) {
}
}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Parameter_AddMagic.s")
+void Magic_Add(PlayState* play, s16 magicToAdd) {
+ if (((void)0, gSaveContext.save.playerData.magic) < ((void)0, gSaveContext.magicCapacity)) {
+ gSaveContext.magicToAdd += magicToAdd;
+ gSaveContext.isMagicRequested = true;
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80115D5C.s")
+void Magic_Reset(PlayState* play) {
+ if ((gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY) && (gSaveContext.magicState != MAGIC_STATE_FILL)) {
+ sMagicMeterOutlinePrimRed = sMagicMeterOutlinePrimGreen = sMagicMeterOutlinePrimBlue = 255;
+ gSaveContext.magicState = MAGIC_STATE_IDLE;
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80115DB4.s")
+/**
+ * Request to consume magic.
+ *
+ * @param magicToConsume the positive-valued amount to decrease magic by
+ * @param type how the magic is consumed.
+ * @return false if the request failed
+ */
+s32 Magic_Consume(PlayState* play, s16 magicToConsume, s16 type) {
+ InterfaceContext* interfaceCtx = &play->interfaceCtx;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80116088.s")
+ // Magic is not acquired yet
+ if (!gSaveContext.save.playerData.isMagicAcquired) {
+ return false;
+ }
-s16 magicBorderColors[][3] = {
+ // Not enough magic available to consume
+ if ((gSaveContext.save.playerData.magic - magicToConsume) < 0) {
+ if (gSaveContext.magicCapacity != 0) {
+ play_sound(NA_SE_SY_ERROR);
+ }
+ return false;
+ }
+
+ switch (type) {
+ case MAGIC_CONSUME_NOW:
+ case MAGIC_CONSUME_NOW_ALT:
+ // Drain magic immediately e.g. Deku Bubble
+ if ((gSaveContext.magicState == MAGIC_STATE_IDLE) ||
+ (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
+ if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
+ play->actorCtx.lensActive = false;
+ }
+ if (gSaveContext.save.weekEventReg[14] & 8) {
+ // Drank Chateau Romani
+ magicToConsume = 0;
+ }
+ gSaveContext.magicToConsume = magicToConsume;
+ gSaveContext.magicState = MAGIC_STATE_CONSUME_SETUP;
+ return true;
+ } else {
+ play_sound(NA_SE_SY_ERROR);
+ return false;
+ }
+
+ case MAGIC_CONSUME_WAIT_NO_PREVIEW:
+ // Sets consume target but waits to consume.
+ // No yellow magic to preview target consumption.
+ if ((gSaveContext.magicState == MAGIC_STATE_IDLE) ||
+ (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
+ if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
+ play->actorCtx.lensActive = false;
+ }
+ if (gSaveContext.save.weekEventReg[14] & 8) {
+ // Drank Chateau Romani
+ magicToConsume = 0;
+ }
+ gSaveContext.magicToConsume = magicToConsume;
+ gSaveContext.magicState = MAGIC_STATE_METER_FLASH_3;
+ return true;
+ } else {
+ play_sound(NA_SE_SY_ERROR);
+ return false;
+ }
+
+ case MAGIC_CONSUME_LENS:
+ if (gSaveContext.magicState == MAGIC_STATE_IDLE) {
+ if (gSaveContext.save.playerData.magic != 0) {
+ interfaceCtx->magicConsumptionTimer = 80;
+ gSaveContext.magicState = MAGIC_STATE_CONSUME_LENS;
+ return true;
+ } else {
+ return false;
+ }
+ } else if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
+ return true;
+ } else {
+ return false;
+ }
+
+ case MAGIC_CONSUME_WAIT_PREVIEW:
+ // Sets consume target but waits to consume.
+ // Preview consumption with a yellow bar. e.g. Spin Attack
+ if ((gSaveContext.magicState == MAGIC_STATE_IDLE) ||
+ (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
+ if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
+ play->actorCtx.lensActive = false;
+ }
+ gSaveContext.magicToConsume = magicToConsume;
+ gSaveContext.magicState = MAGIC_STATE_METER_FLASH_2;
+ return true;
+ } else {
+ play_sound(NA_SE_SY_ERROR);
+ return false;
+ }
+
+ case MAGIC_CONSUME_GORON_ZORA:
+ // Goron spiked rolling or Zora electric barrier
+ if (gSaveContext.save.playerData.magic != 0) {
+ interfaceCtx->magicConsumptionTimer = 10;
+ gSaveContext.magicState = MAGIC_STATE_CONSUME_GORON_ZORA_SETUP;
+ return true;
+ } else {
+ return false;
+ }
+
+ case MAGIC_CONSUME_GIANTS_MASK:
+ // Wearing Giant's Mask
+ if (gSaveContext.magicState == MAGIC_STATE_IDLE) {
+ if (gSaveContext.save.playerData.magic != 0) {
+ interfaceCtx->magicConsumptionTimer = R_MAGIC_CONSUME_TIMER_GIANTS_MASK;
+ gSaveContext.magicState = MAGIC_STATE_CONSUME_GIANTS_MASK;
+ return true;
+ } else {
+ return false;
+ }
+ }
+ if (gSaveContext.magicState == MAGIC_STATE_CONSUME_GIANTS_MASK) {
+ return true;
+ } else {
+ return false;
+ }
+
+ case MAGIC_CONSUME_DEITY_BEAM:
+ // Consumes magic immediately
+ if ((gSaveContext.magicState == MAGIC_STATE_IDLE) ||
+ (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
+ if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
+ play->actorCtx.lensActive = false;
+ }
+ if (gSaveContext.save.weekEventReg[14] & 8) {
+ // Drank Chateau Romani
+ magicToConsume = 0;
+ }
+ gSaveContext.save.playerData.magic -= magicToConsume;
+ return true;
+ } else {
+ play_sound(NA_SE_SY_ERROR);
+ return false;
+ }
+ }
+
+ return false;
+}
+
+void Magic_UpdateAddRequest(void) {
+ if (gSaveContext.isMagicRequested) {
+ gSaveContext.save.playerData.magic += 4;
+ play_sound(NA_SE_SY_GAUGE_UP - SFX_FLAG);
+
+ if (((void)0, gSaveContext.save.playerData.magic) >= ((void)0, gSaveContext.magicCapacity)) {
+ gSaveContext.save.playerData.magic = gSaveContext.magicCapacity;
+ gSaveContext.magicToAdd = 0;
+ gSaveContext.isMagicRequested = false;
+ } else {
+ gSaveContext.magicToAdd -= 4;
+ if (gSaveContext.magicToAdd <= 0) {
+ gSaveContext.magicToAdd = 0;
+ gSaveContext.isMagicRequested = false;
+ }
+ }
+ }
+}
+
+s16 sMagicBorderColors[][3] = {
{ 255, 255, 255 },
{ 150, 150, 150 },
};
-s16 magicBorderIndices[] = { 0, 1, 1, 0 };
-s16 magicBorderColorTimerIndex[] = { 2, 1, 2, 1 };
+s16 sMagicBorderIndices[] = { 0, 1, 1, 0 };
+s16 sMagicBorderColorTimerIndex[] = { 2, 1, 2, 1 };
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80116114.s")
+void Magic_FlashMeterBorder(void) {
+ s16 borderChangeR;
+ s16 borderChangeG;
+ s16 borderChangeB;
+ s16 index = sMagicBorderIndices[sMagicBorderStep];
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80116348.s")
+ borderChangeR = ABS_ALT(sMagicMeterOutlinePrimRed - sMagicBorderColors[index][0]) / sMagicBorderRatio;
+ borderChangeG = ABS_ALT(sMagicMeterOutlinePrimGreen - sMagicBorderColors[index][1]) / sMagicBorderRatio;
+ borderChangeB = ABS_ALT(sMagicMeterOutlinePrimBlue - sMagicBorderColors[index][2]) / sMagicBorderRatio;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80116918.s")
+ if (sMagicMeterOutlinePrimRed >= sMagicBorderColors[index][0]) {
+ sMagicMeterOutlinePrimRed -= borderChangeR;
+ } else {
+ sMagicMeterOutlinePrimRed += borderChangeR;
+ }
+
+ if (sMagicMeterOutlinePrimGreen >= sMagicBorderColors[index][1]) {
+ sMagicMeterOutlinePrimGreen -= borderChangeG;
+ } else {
+ sMagicMeterOutlinePrimGreen += borderChangeG;
+ }
+
+ if (sMagicMeterOutlinePrimBlue >= sMagicBorderColors[index][2]) {
+ sMagicMeterOutlinePrimBlue -= borderChangeB;
+ } else {
+ sMagicMeterOutlinePrimBlue += borderChangeB;
+ }
+
+ sMagicBorderRatio--;
+ if (sMagicBorderRatio == 0) {
+ sMagicMeterOutlinePrimRed = sMagicBorderColors[index][0];
+ sMagicMeterOutlinePrimGreen = sMagicBorderColors[index][1];
+ sMagicMeterOutlinePrimBlue = sMagicBorderColors[index][2];
+
+ sMagicBorderRatio = sMagicBorderColorTimerIndex[sMagicBorderStep];
+
+ sMagicBorderStep++;
+ if (sMagicBorderStep >= 4) {
+ sMagicBorderStep = 0;
+ }
+ }
+}
+
+void Magic_Update(PlayState* play) {
+ MessageContext* msgCtx = &play->msgCtx;
+ InterfaceContext* interfaceCtx = &play->interfaceCtx;
+ s16 magicCapacityTarget;
+
+ if (gSaveContext.save.weekEventReg[14] & 8) {
+ // Drank Chateau Romani
+ Magic_FlashMeterBorder();
+ }
+
+ switch (gSaveContext.magicState) {
+ case MAGIC_STATE_STEP_CAPACITY:
+ // Step magicCapacity to the capacity determined by magicLevel
+ // This changes the width of the magic meter drawn
+ magicCapacityTarget = gSaveContext.save.playerData.magicLevel * MAGIC_NORMAL_METER;
+ if (gSaveContext.magicCapacity != magicCapacityTarget) {
+ if (gSaveContext.magicCapacity < magicCapacityTarget) {
+ gSaveContext.magicCapacity += 0x10;
+ if (gSaveContext.magicCapacity > magicCapacityTarget) {
+ gSaveContext.magicCapacity = magicCapacityTarget;
+ }
+ } else {
+ gSaveContext.magicCapacity -= 0x10;
+ if (gSaveContext.magicCapacity <= magicCapacityTarget) {
+ gSaveContext.magicCapacity = magicCapacityTarget;
+ }
+ }
+ } else {
+ // Once the capacity has reached its target,
+ // follow up by filling magic to magicFillTarget
+ gSaveContext.magicState = MAGIC_STATE_FILL;
+ }
+ break;
+
+ case MAGIC_STATE_FILL:
+ // Add magic until magicFillTarget is reached
+ gSaveContext.save.playerData.magic += 0x10;
+
+ if ((gSaveContext.gameMode == 0) && (gSaveContext.sceneSetupIndex < 4)) {
+ play_sound(NA_SE_SY_GAUGE_UP - SFX_FLAG);
+ }
+
+ if (((void)0, gSaveContext.save.playerData.magic) >= ((void)0, gSaveContext.magicFillTarget)) {
+ gSaveContext.save.playerData.magic = gSaveContext.magicFillTarget;
+ gSaveContext.magicState = MAGIC_STATE_IDLE;
+ }
+ break;
+
+ case MAGIC_STATE_CONSUME_SETUP:
+ // Sets the speed at which magic border flashes
+ sMagicBorderRatio = 2;
+ gSaveContext.magicState = MAGIC_STATE_CONSUME;
+ break;
+
+ case MAGIC_STATE_CONSUME:
+ // Consume magic until target is reached or no more magic is available
+ if (!(gSaveContext.save.weekEventReg[14] & 8)) {
+ gSaveContext.save.playerData.magic =
+ ((void)0, gSaveContext.save.playerData.magic) - ((void)0, gSaveContext.magicToConsume);
+ if (gSaveContext.save.playerData.magic <= 0) {
+ gSaveContext.save.playerData.magic = 0;
+ }
+ gSaveContext.magicState = MAGIC_STATE_METER_FLASH_1;
+ sMagicMeterOutlinePrimRed = sMagicMeterOutlinePrimGreen = sMagicMeterOutlinePrimBlue = 255;
+ }
+ // fallthrough (flash border while magic is being consumed)
+ case MAGIC_STATE_METER_FLASH_1:
+ case MAGIC_STATE_METER_FLASH_2:
+ case MAGIC_STATE_METER_FLASH_3:
+ if (!(gSaveContext.save.weekEventReg[14] & 8)) {
+ Magic_FlashMeterBorder();
+ }
+ break;
+
+ case MAGIC_STATE_RESET:
+ sMagicMeterOutlinePrimRed = sMagicMeterOutlinePrimGreen = sMagicMeterOutlinePrimBlue = 255;
+ gSaveContext.magicState = MAGIC_STATE_IDLE;
+ break;
+
+ case MAGIC_STATE_CONSUME_LENS:
+ // Slowly consume magic while Lens of Truth is active
+ if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) &&
+ (msgCtx->msgMode == 0) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
+ (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) &&
+ !Play_InCsMode(play)) {
+
+ if ((gSaveContext.save.playerData.magic == 0) ||
+ ((func_801242DC(play) >= 2) && (func_801242DC(play) <= 4)) ||
+ ((BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_LEFT) != ITEM_LENS) &&
+ (BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_DOWN) != ITEM_LENS) &&
+ (BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_RIGHT) != ITEM_LENS)) ||
+ !play->actorCtx.lensActive) {
+ // Deactivate Lens of Truth and set magic state to idle
+ play->actorCtx.lensActive = false;
+ play_sound(NA_SE_SY_GLASSMODE_OFF);
+ gSaveContext.magicState = MAGIC_STATE_IDLE;
+ sMagicMeterOutlinePrimRed = sMagicMeterOutlinePrimGreen = sMagicMeterOutlinePrimBlue = 255;
+ break;
+ }
+
+ interfaceCtx->magicConsumptionTimer--;
+ if (interfaceCtx->magicConsumptionTimer == 0) {
+ if (!(gSaveContext.save.weekEventReg[14] & 8)) {
+ gSaveContext.save.playerData.magic--;
+ }
+ interfaceCtx->magicConsumptionTimer = 80;
+ }
+ }
+ if (!(gSaveContext.save.weekEventReg[14] & 8)) {
+ Magic_FlashMeterBorder();
+ }
+ break;
+
+ case MAGIC_STATE_CONSUME_GORON_ZORA_SETUP:
+ if (!(gSaveContext.save.weekEventReg[14] & 8)) {
+ gSaveContext.save.playerData.magic -= 2;
+ }
+ if (gSaveContext.save.playerData.magic <= 0) {
+ gSaveContext.save.playerData.magic = 0;
+ }
+ gSaveContext.magicState = MAGIC_STATE_CONSUME_GORON_ZORA;
+ // fallthrough
+ case MAGIC_STATE_CONSUME_GORON_ZORA:
+ if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugEditor == 0) && (msgCtx->msgMode == 0) &&
+ (play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
+ (play->transitionMode == TRANS_MODE_OFF)) {
+ if (!Play_InCsMode(play)) {
+ interfaceCtx->magicConsumptionTimer--;
+ if (interfaceCtx->magicConsumptionTimer == 0) {
+ if (!(gSaveContext.save.weekEventReg[14] & 8)) {
+ gSaveContext.save.playerData.magic--;
+ }
+ if (gSaveContext.save.playerData.magic <= 0) {
+ gSaveContext.save.playerData.magic = 0;
+ }
+ interfaceCtx->magicConsumptionTimer = 10;
+ }
+ }
+ }
+ if (!(gSaveContext.save.weekEventReg[14] & 8)) {
+ Magic_FlashMeterBorder();
+ }
+ break;
+
+ case MAGIC_STATE_CONSUME_GIANTS_MASK:
+ if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) &&
+ (msgCtx->msgMode == 0) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
+ (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) {
+ if (!Play_InCsMode(play)) {
+ interfaceCtx->magicConsumptionTimer--;
+ if (interfaceCtx->magicConsumptionTimer == 0) {
+ if (!(gSaveContext.save.weekEventReg[14] & 8)) {
+ gSaveContext.save.playerData.magic--;
+ }
+ if (gSaveContext.save.playerData.magic <= 0) {
+ gSaveContext.save.playerData.magic = 0;
+ }
+ interfaceCtx->magicConsumptionTimer = R_MAGIC_CONSUME_TIMER_GIANTS_MASK;
+ }
+ }
+ }
+ if (!(gSaveContext.save.weekEventReg[14] & 8)) {
+ Magic_FlashMeterBorder();
+ }
+ break;
+
+ default:
+ gSaveContext.magicState = MAGIC_STATE_IDLE;
+ break;
+ }
+}
+
+void Magic_DrawMeter(PlayState* play) {
+ InterfaceContext* interfaceCtx = &play->interfaceCtx;
+ s16 magicBarY;
+
+ OPEN_DISPS(play->state.gfxCtx);
+
+ if (gSaveContext.save.playerData.magicLevel != 0) {
+ if (gSaveContext.save.playerData.healthCapacity > 0xA0) {
+ magicBarY = 42; // two rows of hearts
+ } else {
+ magicBarY = 34; // one row of hearts
+ }
+
+ func_8012C654(play->state.gfxCtx);
+
+ gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255);
+
+ OVERLAY_DISP = func_8010CFBC(OVERLAY_DISP, gMagicMeterEndTex, 8, 16, 18, magicBarY, 8, 16, 1 << 10, 1 << 10,
+ sMagicMeterOutlinePrimRed, sMagicMeterOutlinePrimGreen, sMagicMeterOutlinePrimBlue,
+ interfaceCtx->magicAlpha);
+ OVERLAY_DISP =
+ func_8010CFBC(OVERLAY_DISP, gMagicMeterMidTex, 24, 16, 26, magicBarY, ((void)0, gSaveContext.magicCapacity),
+ 16, 1 << 10, 1 << 10, sMagicMeterOutlinePrimRed, sMagicMeterOutlinePrimGreen,
+ sMagicMeterOutlinePrimBlue, interfaceCtx->magicAlpha);
+ OVERLAY_DISP =
+ func_8010D480(OVERLAY_DISP, gMagicMeterEndTex, 8, 16, ((void)0, gSaveContext.magicCapacity) + 26, magicBarY,
+ 8, 16, 1 << 10, 1 << 10, sMagicMeterOutlinePrimRed, sMagicMeterOutlinePrimGreen,
+ sMagicMeterOutlinePrimBlue, interfaceCtx->magicAlpha, 3, 0x100);
+
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE, PRIMITIVE,
+ ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE);
+ gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
+
+ if (gSaveContext.magicState == MAGIC_STATE_METER_FLASH_2) {
+ // Yellow part of the meter indicating the amount of magic to be subtracted
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 250, 250, 0, interfaceCtx->magicAlpha);
+ gDPLoadTextureBlock_4b(OVERLAY_DISP++, gMagicMeterFillTex, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+ gSPTextureRectangle(OVERLAY_DISP++, 104, (magicBarY + 3) << 2,
+ (((void)0, gSaveContext.save.playerData.magic) + 26) << 2, (magicBarY + 10) << 2,
+ G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
+
+ // Fill the rest of the meter with the normal magic color
+ gDPPipeSync(OVERLAY_DISP++);
+ if (gSaveContext.save.weekEventReg[14] & 8) {
+ // Blue magic (drank Chateau Romani)
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 200, interfaceCtx->magicAlpha);
+ } else {
+ // Green magic (default)
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 200, 0, interfaceCtx->magicAlpha);
+ }
+
+ gSPTextureRectangle(
+ OVERLAY_DISP++, 104, (magicBarY + 3) << 2,
+ ((((void)0, gSaveContext.save.playerData.magic) - ((void)0, gSaveContext.magicToConsume)) + 26) << 2,
+ (magicBarY + 10) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
+ } else {
+ // Fill the whole meter with the normal magic color
+ if (gSaveContext.save.weekEventReg[14] & 8) {
+ // Blue magic (drank Chateau Romani)
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 200, interfaceCtx->magicAlpha);
+ } else {
+ // Green magic (default)
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 200, 0, interfaceCtx->magicAlpha);
+ }
+
+ gDPLoadTextureBlock_4b(OVERLAY_DISP++, gMagicMeterFillTex, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+ gSPTextureRectangle(OVERLAY_DISP++, 104, (magicBarY + 3) << 2,
+ (((void)0, gSaveContext.save.playerData.magic) + 26) << 2, (magicBarY + 10) << 2,
+ G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
+ }
+ }
+
+ CLOSE_DISPS(play->state.gfxCtx);
+}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80116FD8.s")
diff --git a/src/code/z_sram_NES.c b/src/code/z_sram_NES.c
index 5f92d13e54..7b8b67443a 100644
--- a/src/code/z_sram_NES.c
+++ b/src/code/z_sram_NES.c
@@ -597,12 +597,12 @@ SavePlayerData sSaveDefaultPlayerData = {
0x30, // healthCapacity
0x30, // health
0, // magicLevel
- 0x30, // magic
+ MAGIC_NORMAL_METER, // magic
0, // rupees
0, // swordHealth
0, // tatlTimer
- 0, // magicAcquired
- 0, // doubleMagic
+ false, // isMagicAcquired
+ false, // isDoubleMagicAcquired
0, // doubleDefense
0, // unk_1F
0xFF, // unk_20
@@ -697,12 +697,12 @@ SavePlayerData sSaveDebugPlayerData = {
0x80, // healthCapacity
0x80, // health
0, // magicLevel
- 0x30, // magic
- 0x32, // rupees
- 0x64, // swordHealth
+ MAGIC_NORMAL_METER, // magic
+ 50, // rupees
+ 100, // swordHealth
0, // tatlTimer
- 1, // magicAcquired
- 0, // doubleMagic
+ true, // isMagicAcquired
+ false, // isDoubleMagicAcquired
0, // doubleDefense
0, // unk_1F
0xFF, // unk_20
diff --git a/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c b/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c
index 16e4832a8f..9cf65349f1 100644
--- a/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c
+++ b/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c
@@ -81,7 +81,7 @@ void ArrowFire_Init(Actor* thisx, PlayState* play) {
void ArrowFire_Destroy(Actor* thisx, PlayState* play) {
ArrowFire* this = THIS;
- func_80115D5C(&play->state);
+ Magic_Reset(play);
Collider_DestroyQuad(play, &this->collider1);
Collider_DestroyQuad(play, &this->collider2);
}
diff --git a/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c b/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c
index 7c4f1f9691..88eddb39e6 100644
--- a/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c
+++ b/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c
@@ -57,7 +57,7 @@ void ArrowIce_Init(Actor* thisx, PlayState* play) {
}
void ArrowIce_Destroy(Actor* thisx, PlayState* play) {
- func_80115D5C(&play->state);
+ Magic_Reset(play);
(void)"消滅"; // Unreferenced in retail, means "Disappearance"
}
diff --git a/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c b/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c
index 1a7503e54c..9f974472f8 100644
--- a/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c
+++ b/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c
@@ -56,7 +56,7 @@ void ArrowLight_Init(Actor* thisx, PlayState* play) {
}
void ArrowLight_Destroy(Actor* thisx, PlayState* play) {
- func_80115D5C(&play->state);
+ Magic_Reset(play);
(void)"消滅"; // Unreferenced in retail, means "Disappearance"
}
diff --git a/src/overlays/actors/ovl_Boss_02/z_boss_02.c b/src/overlays/actors/ovl_Boss_02/z_boss_02.c
index 3ed675c5fe..d1fb0a3bda 100644
--- a/src/overlays/actors/ovl_Boss_02/z_boss_02.c
+++ b/src/overlays/actors/ovl_Boss_02/z_boss_02.c
@@ -571,7 +571,7 @@ void Boss02_Init(Actor* thisx, PlayState* play) {
} else {
this->unk_1D20 = 1;
}
- XREG(41) = KREG(14) + 20;
+ R_MAGIC_CONSUME_TIMER_GIANTS_MASK = KREG(14) + 20;
this->unk_01AC = 1.0f;
Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_EN_TANRON5, 0.0f, 1000.0f, 0.0f, 0, 0, 0, 0);
} else if (this->actor.params == TWINMOLD_TAIL) {
diff --git a/src/overlays/actors/ovl_En_Arrow/z_en_arrow.c b/src/overlays/actors/ovl_En_Arrow/z_en_arrow.c
index 46d42a8173..4ca78d239a 100644
--- a/src/overlays/actors/ovl_En_Arrow/z_en_arrow.c
+++ b/src/overlays/actors/ovl_En_Arrow/z_en_arrow.c
@@ -139,7 +139,7 @@ void EnArrow_Destroy(Actor* thisx, PlayState* play) {
}
if ((this->actor.params >= ENARROW_3) && (this->actor.params < ENARROW_6) && (this->actor.child == NULL)) {
- func_80115D5C(&play->state);
+ Magic_Reset(play);
}
}
@@ -162,13 +162,13 @@ void func_8088A594(EnArrow* this, PlayState* play) {
this->bubble.unk_148++;
if (this->bubble.unk_148 > 20) {
this->actionFunc = func_8088ACE0;
- func_80115D5C(&play->state);
+ Magic_Reset(play);
}
}
} else {
if ((this->actor.params != ENARROW_8) && (player->unk_D57 == 0)) {
if (this->actor.params == ENARROW_7) {
- func_80115D5C(&play->state);
+ Magic_Reset(play);
}
Actor_MarkForDeath(&this->actor);
return;
@@ -202,7 +202,7 @@ void func_8088A594(EnArrow* this, PlayState* play) {
this->bubble.unk_144 = CLAMP_MIN(this->bubble.unk_144, 3.5f);
func_8088A514(this);
this->unk_260 = 99;
- func_80115D5C(&play->state);
+ Magic_Reset(play);
} else if (this->actor.params >= ENARROW_6) {
if ((this->actor.params == ENARROW_8) && (this->actor.world.rot.x < 0)) {
Actor_SetScale(&this->actor, 0.009f);
@@ -310,7 +310,7 @@ void func_8088AA98(EnArrow* this, PlayState* play) {
return;
}
- func_80115D5C(&play->state);
+ Magic_Reset(play);
}
}
}
diff --git a/src/overlays/actors/ovl_En_Dai/z_en_dai.c b/src/overlays/actors/ovl_En_Dai/z_en_dai.c
index 4f8d5eaaa2..31e3264092 100644
--- a/src/overlays/actors/ovl_En_Dai/z_en_dai.c
+++ b/src/overlays/actors/ovl_En_Dai/z_en_dai.c
@@ -639,7 +639,7 @@ void func_80B3F78C(EnDai* this, PlayState* play) {
};
s32 pad;
- if (play->actorCtx.unkB != 0) {
+ if (play->actorCtx.lensActorsDrawn) {
this->unk_1CE |= 0x40;
} else {
Actor_RecordUndrawnActor(play, &this->actor);
diff --git a/src/overlays/actors/ovl_En_Dnb/z_en_dnb.c b/src/overlays/actors/ovl_En_Dnb/z_en_dnb.c
index 0d28281ef5..3b4ab74ae1 100644
--- a/src/overlays/actors/ovl_En_Dnb/z_en_dnb.c
+++ b/src/overlays/actors/ovl_En_Dnb/z_en_dnb.c
@@ -201,7 +201,7 @@ void func_80A5063C(EnDnb* this, PlayState* play) {
void EnDnb_Draw(Actor* thisx, PlayState* play) {
EnDnb* this = THIS;
- if (play->actorCtx.unk4 != 0) {
+ if (play->actorCtx.lensMaskSize != 0) {
func_80A50510(this, play);
} else {
func_80A5063C(this, play);
diff --git a/src/overlays/actors/ovl_En_Elf/z_en_elf.c b/src/overlays/actors/ovl_En_Elf/z_en_elf.c
index bc84c329b9..798311c77b 100644
--- a/src/overlays/actors/ovl_En_Elf/z_en_elf.c
+++ b/src/overlays/actors/ovl_En_Elf/z_en_elf.c
@@ -675,8 +675,7 @@ void func_8088DD34(EnElf* this, PlayState* play) {
!func_8088C804(&this->actor.world.pos, &refActor->actor.world.pos, 10.0f)) {
Health_ChangeBy(play, 0x80);
if (this->fairyFlags & 0x200) {
- Parameter_AddMagic(play, ((void)0, gSaveContext.unk_3F30) +
- (gSaveContext.save.playerData.doubleMagic * 0x30) + 0x30);
+ Magic_Add(play, MAGIC_FILL_TO_CAPACITY);
}
gSaveContext.jinxTimer = 0;
this->unk_254 = 50.0f;
diff --git a/src/overlays/actors/ovl_En_Elfgrp/z_en_elfgrp.c b/src/overlays/actors/ovl_En_Elfgrp/z_en_elfgrp.c
index ba8cb4f019..61457bf508 100644
--- a/src/overlays/actors/ovl_En_Elfgrp/z_en_elfgrp.c
+++ b/src/overlays/actors/ovl_En_Elfgrp/z_en_elfgrp.c
@@ -99,7 +99,7 @@ void EnElfgrp_Init(Actor* thisx, PlayState* play) {
break;
case ENELFGRP_2:
- if (gSaveContext.save.playerData.doubleMagic == true) {
+ if (gSaveContext.save.playerData.isDoubleMagicAcquired == true) {
func_80A396B0(this, 1);
}
break;
@@ -156,7 +156,7 @@ void EnElfgrp_Init(Actor* thisx, PlayState* play) {
func_80A396B0(this, 3);
this->unk_14A |= 2;
}
- } else if (gSaveContext.save.playerData.magicAcquired == true) {
+ } else if (gSaveContext.save.playerData.isMagicAcquired == true) {
func_80A396B0(this, 1);
}
} else {
@@ -477,8 +477,7 @@ void func_80A3A610(EnElfgrp* this, PlayState* play) {
Player* player = GET_PLAYER(play);
if (this->unk_144 == 60) {
- Parameter_AddMagic(play,
- ((void)0, gSaveContext.unk_3F30) + (gSaveContext.save.playerData.doubleMagic * 0x30) + 0x30);
+ Magic_Add(play, MAGIC_FILL_TO_CAPACITY);
gSaveContext.healthAccumulator = 320;
}
diff --git a/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c b/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c
index d8cbe91f50..e91d04c48e 100644
--- a/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c
+++ b/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c
@@ -739,7 +739,7 @@ s32 EnFirefly_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3
Gfx** gfx) {
EnFirefly* this = THIS;
- if (this->isInvisible && (play->actorCtx.unk4 != 0x64)) {
+ if (this->isInvisible && (play->actorCtx.lensMaskSize != LENS_MASK_ACTIVE_SIZE)) {
*dList = NULL;
} else if (limbIndex == 1) {
pos->y += 2300.0f;
diff --git a/src/overlays/actors/ovl_En_Fu/z_en_fu.c b/src/overlays/actors/ovl_En_Fu/z_en_fu.c
index 5e3b46fe6e..4172773f04 100644
--- a/src/overlays/actors/ovl_En_Fu/z_en_fu.c
+++ b/src/overlays/actors/ovl_En_Fu/z_en_fu.c
@@ -651,9 +651,8 @@ void func_80962A10(EnFu* this, PlayState* play) {
this->unk_546 = 1;
}
- if ((gSaveContext.save.playerForm == PLAYER_FORM_DEKU) && gSaveContext.save.playerData.magicAcquired) {
- Parameter_AddMagic(play,
- ((void)0, gSaveContext.unk_3F30) + (gSaveContext.save.playerData.doubleMagic * 48) + 48);
+ if ((gSaveContext.save.playerForm == PLAYER_FORM_DEKU) && gSaveContext.save.playerData.isMagicAcquired) {
+ Magic_Add(play, MAGIC_FILL_TO_CAPACITY);
}
func_80962F10(this);
@@ -1139,7 +1138,7 @@ void func_80963DE4(EnFu* this, PlayState* play) {
}
void func_80963EAC(EnFu* this, PlayState* play) {
- if (gSaveContext.save.playerData.magicAcquired) {
+ if (gSaveContext.save.playerData.isMagicAcquired) {
if (this->unk_540 == 1) {
Message_StartTextbox(play, 0x2847, &this->actor);
this->unk_552 = 0x2847;
diff --git a/src/overlays/actors/ovl_En_Gg/z_en_gg.c b/src/overlays/actors/ovl_En_Gg/z_en_gg.c
index 5c46061856..e2ebab0d5e 100644
--- a/src/overlays/actors/ovl_En_Gg/z_en_gg.c
+++ b/src/overlays/actors/ovl_En_Gg/z_en_gg.c
@@ -231,7 +231,7 @@ void func_80B35450(EnGg* this, PlayState* play) {
if (Actor_ProcessTalkRequest(&this->actor, &play->state)) {
if (CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_80)) {
- func_800B90F4(play);
+ Actor_DeactivateLens(play);
}
this->unk_308 = 1;
this->actionFunc = func_80B352A4;
@@ -682,7 +682,7 @@ void EnGg_Destroy(Actor* thisx, PlayState* play) {
void EnGg_Update(Actor* thisx, PlayState* play) {
EnGg* this = THIS;
- if (play->actorCtx.unk4 == 100) {
+ if (play->actorCtx.lensMaskSize == LENS_MASK_ACTIVE_SIZE) {
this->actor.flags |= ACTOR_FLAG_80;
this->actor.flags |= ACTOR_FLAG_1;
} else {
diff --git a/src/overlays/actors/ovl_En_Gg2/z_en_gg2.c b/src/overlays/actors/ovl_En_Gg2/z_en_gg2.c
index 9726a693a1..ebbaaca7f0 100644
--- a/src/overlays/actors/ovl_En_Gg2/z_en_gg2.c
+++ b/src/overlays/actors/ovl_En_Gg2/z_en_gg2.c
@@ -421,7 +421,7 @@ void EnGg2_Destroy(Actor* thisx, PlayState* play) {
void EnGg2_Update(Actor* thisx, PlayState* play) {
EnGg2* this = THIS;
- if (play->actorCtx.unk4 == 100) {
+ if (play->actorCtx.lensMaskSize == LENS_MASK_ACTIVE_SIZE) {
this->actor.flags |= ACTOR_FLAG_80;
this->actor.flags |= ACTOR_FLAG_1;
if ((this->unk_2EE == 5) && (this->unk_2EE == 7)) {
@@ -443,7 +443,7 @@ void EnGg2_Update(Actor* thisx, PlayState* play) {
if ((this->unk_2EE == 5) || (this->unk_2EE == 7)) {
func_800B9010(&this->actor, NA_SE_EN_SHARP_FLOAT - SFX_FLAG);
- if ((play->actorCtx.unk4 == 100) && ((play->state.frames % 4) == 0)) {
+ if ((play->actorCtx.lensMaskSize == LENS_MASK_ACTIVE_SIZE) && ((play->state.frames % 4) == 0)) {
func_80B3B4B0(this, play);
}
}
diff --git a/src/overlays/actors/ovl_En_Gk/z_en_gk.c b/src/overlays/actors/ovl_En_Gk/z_en_gk.c
index 235b4ba9ff..7563d07fa8 100644
--- a/src/overlays/actors/ovl_En_Gk/z_en_gk.c
+++ b/src/overlays/actors/ovl_En_Gk/z_en_gk.c
@@ -724,8 +724,7 @@ void func_80B51B40(EnGk* this, PlayState* play) {
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_03;
gSaveContext.nextTransitionType = TRANS_TYPE_03;
- Parameter_AddMagic(play, ((void)0, gSaveContext.unk_3F30) +
- (gSaveContext.save.playerData.doubleMagic * 0x30) + 0x30);
+ Magic_Add(play, MAGIC_FILL_TO_CAPACITY);
} else {
this->actionFunc = func_80B51760;
}
diff --git a/src/overlays/actors/ovl_En_Mt_tag/z_en_mt_tag.c b/src/overlays/actors/ovl_En_Mt_tag/z_en_mt_tag.c
index b20edf2b40..eb6d4ab42d 100644
--- a/src/overlays/actors/ovl_En_Mt_tag/z_en_mt_tag.c
+++ b/src/overlays/actors/ovl_En_Mt_tag/z_en_mt_tag.c
@@ -433,8 +433,7 @@ void EnMttag_PotentiallyRestartRace(EnMttag* this, PlayState* play) {
gSaveContext.nextTransitionType = TRANS_TYPE_02;
func_801477B4(play);
func_800B7298(play, &this->actor, 7);
- Parameter_AddMagic(play,
- ((void)0, gSaveContext.unk_3F30) + (gSaveContext.save.playerData.doubleMagic * 48) + 48);
+ Magic_Add(play, MAGIC_FILL_TO_CAPACITY);
gSaveContext.eventInf[1] &= (u8)~1;
gSaveContext.eventInf[1] &= (u8)~2;
diff --git a/src/overlays/actors/ovl_En_Test2/z_en_test2.c b/src/overlays/actors/ovl_En_Test2/z_en_test2.c
index 4a051fc235..54c3f0609c 100644
--- a/src/overlays/actors/ovl_En_Test2/z_en_test2.c
+++ b/src/overlays/actors/ovl_En_Test2/z_en_test2.c
@@ -107,7 +107,7 @@ void EnTest2_Update(Actor* thisx, PlayState* play) {
void EnTest2_UpdateForLens(Actor* thisx, PlayState* play) {
EnTest2* this = THIS;
- if (play->actorCtx.unk4 == 100) {
+ if (play->actorCtx.lensMaskSize == LENS_MASK_ACTIVE_SIZE) {
this->actor.flags |= ACTOR_FLAG_80;
} else {
this->actor.flags &= ~ACTOR_FLAG_80;
diff --git a/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c b/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c
index d2fa8e3a0d..0bd1fd30c2 100644
--- a/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c
+++ b/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c
@@ -123,7 +123,7 @@ void ItemEtcetera_Update(Actor* thisx, PlayState* play) {
void ItemEtcetera_DrawThroughLens(Actor* thisx, PlayState* play) {
ItemEtcetera* this = THIS;
- if (play->actorCtx.unk4 == 100) {
+ if (play->actorCtx.lensMaskSize == LENS_MASK_ACTIVE_SIZE) {
func_800B8050(&this->actor, play, 0);
func_800B8118(&this->actor, play, 0);
GetItem_Draw(play, this->getItemDrawId);
diff --git a/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c b/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c
index 504a2815ab..7eaf78c209 100644
--- a/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c
+++ b/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c
@@ -72,7 +72,7 @@ void OceffSpot_Destroy(Actor* thisx, PlayState* play2) {
LightContext_RemoveLight(play, &play->lightCtx, this->lightNode1);
LightContext_RemoveLight(play, &play->lightCtx, this->lightNode2);
- func_80115D5C(&play->state);
+ Magic_Reset(play);
}
void OceffSpot_End(OceffSpot* this, PlayState* play) {
diff --git a/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c b/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c
index a26636e150..54672f173d 100644
--- a/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c
+++ b/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c
@@ -42,7 +42,7 @@ void OceffWipe2_Init(Actor* thisx, PlayState* play) {
void OceffWipe2_Destroy(Actor* thisx, PlayState* play) {
OceffWipe2* this = THIS;
- func_80115D5C(&play->state);
+ Magic_Reset(play);
play->msgCtx.unk120B0 = 0;
}
diff --git a/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c b/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c
index 1b1347e8f6..4837f69493 100644
--- a/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c
+++ b/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c
@@ -43,7 +43,7 @@ void OceffWipe3_Init(Actor* thisx, PlayState* play) {
void OceffWipe3_Destroy(Actor* thisx, PlayState* play) {
OceffWipe3* this = THIS;
- func_80115D5C(&play->state);
+ Magic_Reset(play);
play->msgCtx.unk120B0 = 0;
}
diff --git a/src/overlays/actors/ovl_Oceff_Wipe6/z_oceff_wipe6.c b/src/overlays/actors/ovl_Oceff_Wipe6/z_oceff_wipe6.c
index 3dd701dbf5..97c688434b 100644
--- a/src/overlays/actors/ovl_Oceff_Wipe6/z_oceff_wipe6.c
+++ b/src/overlays/actors/ovl_Oceff_Wipe6/z_oceff_wipe6.c
@@ -38,7 +38,7 @@ void OceffWipe6_Init(Actor* thisx, PlayState* play) {
}
void OceffWipe6_Destroy(Actor* thisx, PlayState* play) {
- func_80115D5C(&play->state);
+ Magic_Reset(play);
play->msgCtx.unk120B0 = 0;
}
diff --git a/src/overlays/actors/ovl_Oceff_Wipe7/z_oceff_wipe7.c b/src/overlays/actors/ovl_Oceff_Wipe7/z_oceff_wipe7.c
index 5a71ef0d1e..abd01e1ff6 100644
--- a/src/overlays/actors/ovl_Oceff_Wipe7/z_oceff_wipe7.c
+++ b/src/overlays/actors/ovl_Oceff_Wipe7/z_oceff_wipe7.c
@@ -42,7 +42,7 @@ void OceffWipe7_Init(Actor* thisx, PlayState* play) {
void OceffWipe7_Destroy(Actor* thisx, PlayState* play) {
OceffWipe7* this = THIS;
- func_80115D5C(&play->state);
+ Magic_Reset(play);
play->msgCtx.unk120B0 = 0;
}
diff --git a/tools/disasm/functions.txt b/tools/disasm/functions.txt
index dc205b344f..52e28708d8 100644
--- a/tools/disasm/functions.txt
+++ b/tools/disasm/functions.txt
@@ -811,7 +811,7 @@
0x800B9084:("func_800B9084",),
0x800B9098:("func_800B9098",),
0x800B90AC:("func_800B90AC",),
- 0x800B90F4:("func_800B90F4",),
+ 0x800B90F4:("Actor_DeactivateLens",),
0x800B9120:("func_800B9120",),
0x800B9170:("Actor_InitContext",),
0x800B9334:("Actor_SpawnSetupActors",),
@@ -821,8 +821,8 @@
0x800B9D1C:("func_800B9D1C",),
0x800B9E3C:("Actor_DrawAllSetup",),
0x800B9E4C:("Actor_RecordUndrawnActor",),
- 0x800B9E84:("func_800B9E84",),
- 0x800B9EF4:("func_800B9EF4",),
+ 0x800B9E84:("Actor_DrawLensOverlay",),
+ 0x800B9EF4:("Actor_DrawLensActors",),
0x800BA2D8:("func_800BA2D8",),
0x800BA2FC:("func_800BA2FC",),
0x800BA42C:("Actor_DrawAll",),
@@ -2134,13 +2134,13 @@
0x801159C0:("Health_GiveHearts",),
0x801159EC:("Rupees_ChangeBy",),
0x80115A14:("Inventory_ChangeAmmo",),
- 0x80115D14:("Parameter_AddMagic",),
- 0x80115D5C:("func_80115D5C",),
- 0x80115DB4:("func_80115DB4",),
- 0x80116088:("func_80116088",),
- 0x80116114:("func_80116114",),
- 0x80116348:("func_80116348",),
- 0x80116918:("func_80116918",),
+ 0x80115D14:("Magic_Add",),
+ 0x80115D5C:("Magic_Reset",),
+ 0x80115DB4:("Magic_Consume",),
+ 0x80116088:("Magic_UpdateAddRequest",),
+ 0x80116114:("Magic_FlashMeterBorder",),
+ 0x80116348:("Magic_Update",),
+ 0x80116918:("Magic_DrawMeter",),
0x80116FD8:("func_80116FD8",),
0x801170B8:("func_801170B8",),
0x80117100:("func_80117100",),
diff --git a/tools/disasm/variables.txt b/tools/disasm/variables.txt
index eaca8ea4bf..ab53189360 100644
--- a/tools/disasm/variables.txt
+++ b/tools/disasm/variables.txt
@@ -1069,11 +1069,11 @@
0x801BF890:("sMinigameScoreDigits","UNK_TYPE2","",0x2),
0x801BF898:("sCUpInvisible","UNK_TYPE2","",0x2),
0x801BF89C:("sCUpTimer","UNK_TYPE2","",0x2),
- 0x801BF8A0:("sMagicBarOutlinePrimRed","UNK_TYPE2","",0x2),
- 0x801BF8A4:("sMagicBarOutlinePrimGreen","UNK_TYPE2","",0x2),
- 0x801BF8A8:("sMagicBarOutlinePrimBlue","UNK_TYPE2","",0x2),
- 0x801BF8AC:("D_801BF8AC","UNK_TYPE2","",0x2),
- 0x801BF8B0:("D_801BF8B0","UNK_TYPE2","",0x2),
+ 0x801BF8A0:("sMagicMeterOutlinePrimRed","UNK_TYPE2","",0x2),
+ 0x801BF8A4:("sMagicMeterOutlinePrimGreen","UNK_TYPE2","",0x2),
+ 0x801BF8A8:("sMagicMeterOutlinePrimBlue","UNK_TYPE2","",0x2),
+ 0x801BF8AC:("sMagicBorderRatio","UNK_TYPE2","",0x2),
+ 0x801BF8B0:("sMagicBorderStep","UNK_TYPE2","",0x2),
0x801BF8DC:("D_801BF8DC","UNK_TYPE2","",0x2),
0x801BF8E0:("D_801BF8E0","UNK_TYPE2","",0x2),
0x801BF8E4:("D_801BF8E4","UNK_TYPE2","",0x2),
@@ -3434,7 +3434,7 @@
0x801DE868:("D_801DE868","f32","",0x4),
0x801DE86C:("jtbl_801DE86C","UNK_PTR","",0x4),
0x801DE884:("D_801DE884","f32","",0x4),
- 0x801DE890:("D_801DE890","UNK_TYPE1","",0x1),
+ 0x801DE890:("gCircleTex","UNK_TYPE1","",0x1),
0x801DF090:("D_801DF090","f32","",0x4),
0x801DF094:("D_801DF094","f32","",0x4),
0x801DF0A0:("D_801DF0A0","f32","",0x4),
diff --git a/tools/namefixer.py b/tools/namefixer.py
index e7b0a10e02..f8f714f8cf 100755
--- a/tools/namefixer.py
+++ b/tools/namefixer.py
@@ -283,6 +283,7 @@ wordReplace = {
"Actor_IsFacingPlayerAndWithinRange": "Actor_IsFacingAndNearPlayer",
"func_800BC8B8": "Actor_DrawDoorLock",
"func_800B86C8": "Actor_ChangeFocus",
+ "func_800B90F4": "Actor_DeactivateLens",
"zelda_malloc": "ZeldaArena_Malloc",
"zelda_mallocR": "ZeldaArena_MallocR",
"zelda_realloc": "ZeldaArena_Realloc",
@@ -498,6 +499,9 @@ wordReplace = {
"func_801159c0": "Health_GiveHearts",
"func_801159EC": "Rupees_ChangeBy",
"func_80115A14": "Inventory_ChangeAmmo",
+ "Parameter_AddMagic": "Magic_Add",
+ "func_80115D5C": "Magic_Reset",
+ "func_80115DB4": "Magic_Consume",
"func_8013EC44": "Rumble_Override",
"func_8013ECE0": "Rumble_Request",
"func_8017D2FC": "Math3D_LineSegVsPlane",
@@ -648,8 +652,8 @@ wordReplace = {
"gSaveContext.naviTimer": "gSaveContext.save.playerData.tatlTimer",
"gSaveContext.tatlTimer": "gSaveContext.save.playerData.tatlTimer",
"gSaveContext.rupees": "gSaveContext.save.playerData.rupees",
- "gSaveContext.magicAcquired": "gSaveContext.save.playerData.magicAcquired",
- "gSaveContext.doubleMagic": "gSaveContext.save.playerData.doubleMagic",
+ "gSaveContext.magicAcquired": "gSaveContext.save.playerData.isMagicAcquired",
+ "gSaveContext.doubleMagic": "gSaveContext.save.playerData.isDoubleMagicAcquired",
"gSaveContext.doubleDefense": "gSaveContext.save.playerData.doubleDefense",
"gSaveContext.playerName": "gSaveContext.save.playerData.playerName",
"gSaveContext.inventory": "gSaveContext.save.inventory",
@@ -671,6 +675,11 @@ wordReplace = {
"gSaveContext.unk_1016": "gSaveContext.jinxTimer",
"gSaveContext.unk_3F58": "gSaveContext.sunsSongState",
"gSaveContext.unk_48C8": "gSaveContext.dungeonIndex",
+ "gSaveContext.save.playerData.magicAcquired": "gSaveContext.save.playerData.isMagicAcquired",
+ "gSaveContext.save.playerDatadoubleMagic": "gSaveContext.save.playerData.isDoubleMagicAcquired",
+ "gSaveContext.unk_3F28": "gSaveContext.magicState",
+ "gSaveContext.unk_3F30": "gSaveContext.magicFillTarget",
+ "gSaveContext.unk_3F2C": "gSaveContext.magicFlag",
"gSaveContext.save.entranceIndex": "gSaveContext.save.entrance",
"player->unk_A87": "player->exchangeItemId",
@@ -704,6 +713,9 @@ wordReplace = {
"play->msgCtx.unk12023": "play->msgCtx.stateTimer",
"play->msgCtx.unk1202A": "play->msgCtx.ocarinaMode",
"play->msgCtx.unk1202C": "play->msgCtx.ocarinaAction",
+ "play->msgCtx.unk11F04": "play->msgCtx.currentTextId",
+ "play->actorCtx.unk3": "play->actorCtx.lensActive",
+ "play->actorCtx.unk4": "play->actorCtx.lensMaskSize",
"play->nextEntranceIndex": "play->nextEntrance",
"play->sceneLoadFlag": "play->transitionTrigger",
diff --git a/tools/sizes/code_functions.csv b/tools/sizes/code_functions.csv
index 15c5a5f60c..991b30fdfb 100644
--- a/tools/sizes/code_functions.csv
+++ b/tools/sizes/code_functions.csv
@@ -325,7 +325,7 @@ asm/non_matchings/code/z_actor/func_800B9038.s,func_800B9038,0x800B9038,0x13
asm/non_matchings/code/z_actor/func_800B9084.s,func_800B9084,0x800B9084,0x5
asm/non_matchings/code/z_actor/func_800B9098.s,func_800B9098,0x800B9098,0x5
asm/non_matchings/code/z_actor/func_800B90AC.s,func_800B90AC,0x800B90AC,0x12
-asm/non_matchings/code/z_actor/func_800B90F4.s,func_800B90F4,0x800B90F4,0xB
+asm/non_matchings/code/z_actor/Actor_DeactivateLens.s,Actor_DeactivateLens,0x800B90F4,0xB
asm/non_matchings/code/z_actor/func_800B9120.s,func_800B9120,0x800B9120,0x14
asm/non_matchings/code/z_actor/Actor_InitContext.s,Actor_InitContext,0x800B9170,0x71
asm/non_matchings/code/z_actor/Actor_SpawnSetupActors.s,Actor_SpawnSetupActors,0x800B9334,0x56
@@ -335,8 +335,8 @@ asm/non_matchings/code/z_actor/Actor_Draw.s,Actor_Draw,0x800B9A04,0xC6
asm/non_matchings/code/z_actor/func_800B9D1C.s,func_800B9D1C,0x800B9D1C,0x48
asm/non_matchings/code/z_actor/Actor_DrawAllSetup.s,Actor_DrawAllSetup,0x800B9E3C,0x4
asm/non_matchings/code/z_actor/Actor_RecordUndrawnActor.s,Actor_RecordUndrawnActor,0x800B9E4C,0xE
-asm/non_matchings/code/z_actor/func_800B9E84.s,func_800B9E84,0x800B9E84,0x1C
-asm/non_matchings/code/z_actor/func_800B9EF4.s,func_800B9EF4,0x800B9EF4,0xF9
+asm/non_matchings/code/z_actor/Actor_DrawLensOverlay.s,Actor_DrawLensOverlay,0x800B9E84,0x1C
+asm/non_matchings/code/z_actor/Actor_DrawLensActors.s,Actor_DrawLensActors,0x800B9EF4,0xF9
asm/non_matchings/code/z_actor/func_800BA2D8.s,func_800BA2D8,0x800BA2D8,0x9
asm/non_matchings/code/z_actor/func_800BA2FC.s,func_800BA2FC,0x800BA2FC,0x4C
asm/non_matchings/code/z_actor/Actor_DrawAll.s,Actor_DrawAll,0x800BA42C,0xB4
@@ -1648,13 +1648,13 @@ asm/non_matchings/code/z_parameter/Health_ChangeBy.s,Health_ChangeBy,0x80115908,
asm/non_matchings/code/z_parameter/Health_GiveHearts.s,Health_GiveHearts,0x801159C0,0xB
asm/non_matchings/code/z_parameter/Rupees_ChangeBy.s,Rupees_ChangeBy,0x801159EC,0xA
asm/non_matchings/code/z_parameter/Inventory_ChangeAmmo.s,Inventory_ChangeAmmo,0x80115A14,0xC0
-asm/non_matchings/code/z_parameter/Parameter_AddMagic.s,Parameter_AddMagic,0x80115D14,0x12
-asm/non_matchings/code/z_parameter/func_80115D5C.s,func_80115D5C,0x80115D5C,0x16
-asm/non_matchings/code/z_parameter/func_80115DB4.s,func_80115DB4,0x80115DB4,0xB5
-asm/non_matchings/code/z_parameter/func_80116088.s,func_80116088,0x80116088,0x23
-asm/non_matchings/code/z_parameter/func_80116114.s,func_80116114,0x80116114,0x8D
-asm/non_matchings/code/z_parameter/func_80116348.s,func_80116348,0x80116348,0x174
-asm/non_matchings/code/z_parameter/func_80116918.s,func_80116918,0x80116918,0x1B0
+asm/non_matchings/code/z_parameter/Magic_Add.s,Magic_Add,0x80115D14,0x12
+asm/non_matchings/code/z_parameter/Magic_Reset.s,Magic_Reset,0x80115D5C,0x16
+asm/non_matchings/code/z_parameter/Magic_Consume.s,Magic_Consume,0x80115DB4,0xB5
+asm/non_matchings/code/z_parameter/Magic_UpdateAddRequest.s,Magic_UpdateAddRequest,0x80116088,0x23
+asm/non_matchings/code/z_parameter/Magic_FlashMeterBorder.s,Magic_FlashMeterBorder,0x80116114,0x8D
+asm/non_matchings/code/z_parameter/Magic_Update.s,Magic_Update,0x80116348,0x174
+asm/non_matchings/code/z_parameter/Magic_DrawMeter.s,Magic_DrawMeter,0x80116918,0x1B0
asm/non_matchings/code/z_parameter/func_80116FD8.s,func_80116FD8,0x80116FD8,0x38
asm/non_matchings/code/z_parameter/func_801170B8.s,func_801170B8,0x801170B8,0x12
asm/non_matchings/code/z_parameter/func_80117100.s,func_80117100,0x80117100,0x248