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func_80AB32F0 OK
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@ -300,7 +300,17 @@ void func_80AB3240(ObjTokeidai* this, GlobalContext* globalCtx) {
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Tokeidai/func_80AB32F0.s")
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void func_80AB32F0(ObjTokeidai* this, GlobalContext* globalCtx) {
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this->actor.shape.rot.x += this->unk_15C;
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if (this->unk_15C >= 0xA1) {
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this->unk_15C -= 5;
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}
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this->actor.world.pos.z += 4.0f;
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Actor_SetVelocityAndMoveYRotationAndGravity(&this->actor);
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if (this->actor.world.pos.y < 0.0f) {
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this->actionFunc = func_80AB3BD8;
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}
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}
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void func_80AB3370(ObjTokeidai* this, GlobalContext* globalCtx) {
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f32 cos;
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