Skybox Docs (#1534)

* xml

* Docs

* 0s
This commit is contained in:
Derek Hensley 2024-01-14 10:56:19 -08:00 committed by GitHub
parent b2c3cc6a11
commit 663834cbc0
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11 changed files with 262 additions and 189 deletions

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@ -0,0 +1,21 @@
<Root>
<File Name="d2_fine_static">
<Texture Name="gSkyboxClear1Tex" OutName="skybox_clear_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="d2_fine_pal_static" ExternalTlutOffset="0x0"/>
<Texture Name="gSkyboxClear2Tex" OutName="skybox_clear_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="d2_fine_pal_static" ExternalTlutOffset="0x0"/>
<Texture Name="gSkyboxClear3Tex" OutName="skybox_clear_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="d2_fine_pal_static" ExternalTlutOffset="0x0"/>
<Texture Name="gSkyboxClear4Tex" OutName="skybox_clear_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="d2_fine_pal_static" ExternalTlutOffset="0x0"/>
<Texture Name="gSkyboxClear5Tex" OutName="skybox_clear_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="d2_fine_pal_static" ExternalTlutOffset="0x0"/>
</File>
<File Name="d2_cloud_static">
<Texture Name="gSkyboxCloudy1Tex" OutName="skybox_cloudy_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="d2_fine_pal_static" ExternalTlutOffset="0x0"/>
<Texture Name="gSkyboxCloudy2Tex" OutName="skybox_cloudy_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="d2_fine_pal_static" ExternalTlutOffset="0x0" />
<Texture Name="gSkyboxCloudy3Tex" OutName="skybox_cloudy_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="d2_fine_pal_static" ExternalTlutOffset="0x0" />
<Texture Name="gSkyboxCloudy4Tex" OutName="skybox_cloudy_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="d2_fine_pal_static" ExternalTlutOffset="0x0" />
<Texture Name="gSkyboxCloudy5Tex" OutName="skybox_cloudy_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="d2_fine_pal_static" ExternalTlutOffset="0x0" />
</File>
<File Name="d2_fine_pal_static">
<Texture Name="gSkyboxTLUT" OutName="skybox_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
</File>
</Root>

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@ -24,16 +24,16 @@ typedef enum SkyboxId {
typedef struct SkyboxContext {
/* 0x000 */ View view;
/* 0x168 */ void* staticSegments[4];
/* 0x178 */ void* paletteStaticSegment;
/* 0x178 */ void* palette;
/* 0x17C */ Gfx (*dListBuf)[150];
/* 0x180 */ Gfx* roomDL;
/* 0x180 */ Gfx* gfx;
/* 0x184 */ Vtx* roomVtx;
/* 0x188 */ DmaRequest unk188;
/* 0x1A8 */ DmaRequest unk1A8;
/* 0x1C8 */ DmaRequest unk1C8;
/* 0x188 */ DmaRequest skybox1DmaRequest;
/* 0x1A8 */ DmaRequest skybox2DmaRequest;
/* 0x1C8 */ DmaRequest paletteDmaRequest;
/* 0x1E8 */ OSMesgQueue loadQueue;
/* 0x200 */ OSMesg loadMsg;
/* 0x204 */ s16 skyboxShouldDraw;
/* 0x200 */ OSMesg loadMsg[1];
/* 0x204 */ s16 shouldDraw;
/* 0x208 */ Vec3f rot;
/* 0x214 */ Vec3f eye;
/* 0x220 */ s16 angle;
@ -41,18 +41,7 @@ typedef struct SkyboxContext {
/* 0x225 */ Color_RGB8 env;
} SkyboxContext; // size = 0x228
typedef struct struct_801C5F44 {
/* 0x00 */ s32 unk0;
/* 0x04 */ s32 unk4;
/* 0x08 */ s32 unk8;
/* 0x0C */ s32 unkC;
/* 0x10 */ s32 unk10;
} struct_801C5F44; // size = 0x14
s32 func_80142440(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7, s32 arg8);
void func_80143148(SkyboxContext* skyboxCtx, s32 arg1);
void Skybox_Setup(struct GameState* gameState, SkyboxContext* skyboxCtx, s16 skyboxId);
void func_80143324(struct PlayState* play, SkyboxContext* skyboxCtx, s16 skyboxId);
void Skybox_Reload(struct PlayState* play, SkyboxContext* skyboxCtx, s16 skyboxId);
void Skybox_Init(struct GameState* gameState, SkyboxContext* skyboxCtx, s16 skyboxId);
Mtx* Skybox_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z);
void Skybox_SetColors(SkyboxContext* skyboxCtx, u8 primR, u8 primG, u8 primB, u8 envR, u8 envG, u8 envB);

6
spec
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@ -8861,21 +8861,21 @@ beginseg
name "d2_fine_static"
compress
romalign 0x1000
include "build/baserom/d2_fine_static.o"
include "build/assets/misc/skyboxes/d2_fine_static.o"
endseg
beginseg
name "d2_cloud_static"
compress
romalign 0x1000
include "build/baserom/d2_cloud_static.o"
include "build/assets/misc/skyboxes/d2_cloud_static.o"
endseg
beginseg
name "d2_fine_pal_static"
compress
romalign 0x1000
include "build/baserom/d2_fine_pal_static.o"
include "build/assets/misc/skyboxes/d2_fine_pal_static.o"
endseg
beginseg

View File

@ -1140,7 +1140,7 @@ void Play_DrawMain(PlayState* this) {
}
if ((R_PAUSE_BG_PRERENDER_STATE <= PAUSE_BG_PRERENDER_SETUP) && (gTransitionTileState <= TRANS_TILE_SETUP)) {
if (this->skyboxCtx.skyboxShouldDraw || (this->roomCtx.curRoom.roomShape->base.type == ROOM_SHAPE_TYPE_IMAGE)) {
if (this->skyboxCtx.shouldDraw || (this->roomCtx.curRoom.roomShape->base.type == ROOM_SHAPE_TYPE_IMAGE)) {
func_8012CF0C(gfxCtx, false, true, 0, 0, 0);
} else {
func_8012CF0C(gfxCtx, true, true, this->lightCtx.fogColor[0], this->lightCtx.fogColor[1],
@ -1282,7 +1282,7 @@ void Play_DrawMain(PlayState* this) {
Environment_UpdateSkybox(this->skyboxId, &this->envCtx, &this->skyboxCtx);
Skybox_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, this->envCtx.skyboxBlend,
this->view.eye.x, this->view.eye.y, this->view.eye.z);
} else if (!this->skyboxCtx.skyboxShouldDraw) {
} else if (!this->skyboxCtx.shouldDraw) {
Skybox_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, 0, this->view.eye.x, this->view.eye.y,
this->view.eye.z);
}
@ -1310,7 +1310,7 @@ void Play_DrawMain(PlayState* this) {
}
}
if (this->skyboxCtx.skyboxShouldDraw) {
if (this->skyboxCtx.shouldDraw) {
Vec3f quakeOffset;
if (1) {

View File

@ -1,95 +1,132 @@
#include "z64skybox.h"
#include "global.h"
#include "buffers.h"
u32 D_801C5E30[] = { 0, 0x2000, 0x4000, 0x6000, 0x8000, 0xC000 };
typedef struct SkyboxFaceParams {
/* 0x00 */ s32 xStart;
/* 0x04 */ s32 yStart;
/* 0x08 */ s32 zStart;
/* 0x0C */ s32 outerIncrVal;
/* 0x10 */ s32 innerIncrVal;
} SkyboxFaceParams; // size = 0x14
u16 D_801C5E48[] = {
// Converts texture coordinate values to s10.5 fixed point
#define TC(x) ((s16)((x)*32))
// Texture offsets for each face in the static segment buffer
u32 sSkybox128TexOffsets[] = {
128 * 64 * 0, 128 * 64 * 1, 128 * 64 * 2, 128 * 64 * 3, 128 * 64 * 4, 128 * 64 * 4 + 128 * 128,
};
// Maps vertex buffer index to coordinate buffer index
u16 sSkybox128VtxBufIndices[] = {
0, 2, 10, 12, 2, 4, 12, 14, 10, 12, 20, 22, 12, 14, 22, 24, 1, 3, 5, 6, 7, 8, 9, 11, 13, 15, 16, 17, 18, 19, 21, 23,
};
s32 D_801C5E88[] = { 0, 62 << 5, 124 << 5, 186 << 5, 248 << 5 };
s32 D_801C5E9C[] = { 0, 62 << 5, 124 << 5, 186 << 5, 248 << 5 };
// S coordinates for all faces
s32 sSkybox128TexSCoords[] = {
TC(62 * 0), TC(62 * 1), TC(62 * 2), TC(62 * 3), TC(62 * 4),
};
s32 D_801C5EB0[] = { 0, 62 << 5, 124 << 5, 62 << 5, 0 };
// T coordinates for top and bottom faces
s32 sSkybox128TexTCoordsXZ[] = {
TC(62 * 0), TC(62 * 1), TC(62 * 2), TC(62 * 3), TC(62 * 4),
};
s16 D_801C5EC4[] = {
// T coordinates for side faces
s32 sSkybox128TexTCoords[] = {
TC(62 * 0), TC(62 * 1), TC(62 * 2), TC(62 * 1), TC(62 * 0),
};
// Maps vertex index to vertex buffer index
s16 sSkybox128VtxIndices[] = {
0, 16, 19, 18, 16, 1, 20, 19, 1, 17, 21, 20, 17, 5, 22, 21, 18, 19, 23, 2, 19, 20,
3, 23, 20, 21, 24, 3, 21, 22, 7, 24, 2, 23, 26, 25, 23, 3, 27, 26, 3, 24, 28, 27,
24, 7, 29, 28, 25, 26, 30, 10, 26, 27, 11, 30, 27, 28, 31, 11, 28, 29, 15, 31,
};
s32 func_80142440(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7,
s32 arg8) {
/**
* Build the vertex and display list data for a skybox with 128x128 and 128x64 face textures.
*
* While the textures are nominally 128x128 (128x64) the 4x4 (4x2) tiles that cover it are only 31x31,
* therefore only a 125x125 (125x63) area is ever sampled (125 = 4 * 31 + 1, the additional +1 accounts for bilinear
* filtering)
*
* Each texture dimension is padded to the next power of 2, resulting in a final size of 128x128 (128x64)
*/
s32 Skybox_CalculateFace128(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 roomVtxStartIndex, s32 xStart, s32 yStart,
s32 zStart, s32 innerIncrVal, s32 outerIncrVal, s32 faceNum) {
s32 i;
s32 j;
s32 k;
s16 phi_a0_4;
s16 phi_t1;
s32 temp1;
s16 uls;
s16 m;
s32 outerIncr;
u16 index;
s16 phi_a2_4;
s16 phi_ra;
s16 phi_t2_4;
s32 temp2;
s32 roomVtxPosX[5 * 5];
s32 roomVtxPosY[5 * 5];
s32 roomVtxPosZ[5 * 5];
s32 roomVtxTexU[5 * 5];
s32 roomVtxTexV[5 * 5];
s16 ult;
s16 l;
s16 vtxIndex;
s32 innerIncr;
s32 xPoints[5 * 5];
s32 yPoints[5 * 5];
s32 zPoints[5 * 5];
s32 tcS[5 * 5];
s32 tcT[5 * 5];
s32 pad;
switch (arg8) {
case 0:
// Collect all vertex positions for this face
switch (faceNum) {
case 0: // xy plane
case 1:
temp1 = arg4;
outerIncr = yStart;
for (i = 0, k = 0; k < 25; i++) {
temp2 = arg3;
innerIncr = xStart;
for (j = 0; j < 5; j++, k++) {
roomVtxPosZ[k] = arg5;
roomVtxPosX[k] = temp2;
roomVtxPosY[k] = temp1;
roomVtxTexU[k] = D_801C5E88[j];
roomVtxTexV[k] = D_801C5EB0[i];
temp2 += arg6;
zPoints[k] = zStart;
xPoints[k] = innerIncr;
yPoints[k] = outerIncr;
tcS[k] = sSkybox128TexSCoords[j];
tcT[k] = sSkybox128TexTCoords[i];
innerIncr += innerIncrVal;
}
temp1 += arg7;
outerIncr += outerIncrVal;
}
break;
case 2:
case 2: // yz plane
case 3:
temp1 = arg4;
outerIncr = yStart;
for (i = 0, k = 0; k < 25; i++) {
temp2 = arg5;
innerIncr = zStart;
for (j = 0; j < 5; j++, k++) {
roomVtxPosX[k] = arg3;
roomVtxPosY[k] = temp1;
roomVtxPosZ[k] = temp2;
roomVtxTexU[k] = D_801C5E88[j];
roomVtxTexV[k] = D_801C5EB0[i];
temp2 += arg6;
xPoints[k] = xStart;
yPoints[k] = outerIncr;
zPoints[k] = innerIncr;
tcS[k] = sSkybox128TexSCoords[j];
tcT[k] = sSkybox128TexTCoords[i];
innerIncr += innerIncrVal;
}
temp1 += arg7;
outerIncr += outerIncrVal;
}
break;
case 4:
case 4: // xz plane
case 5:
temp1 = arg5;
outerIncr = zStart;
for (i = 0, k = 0; k < 25; i++) {
temp2 = arg3;
innerIncr = xStart;
for (j = 0; j < 5; j++, k++) {
roomVtxPosY[k] = arg4;
roomVtxPosX[k] = temp2;
roomVtxPosZ[k] = temp1;
roomVtxTexU[k] = D_801C5E88[j];
roomVtxTexV[k] = D_801C5E9C[i];
temp2 += arg6;
yPoints[k] = yStart;
xPoints[k] = innerIncr;
zPoints[k] = outerIncr;
tcS[k] = sSkybox128TexSCoords[j];
tcT[k] = sSkybox128TexTCoordsXZ[i];
innerIncr += innerIncrVal;
}
temp1 += arg7;
outerIncr += outerIncrVal;
}
break;
@ -97,90 +134,106 @@ s32 func_80142440(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 arg2, s32 arg3, s3
break;
}
skyboxCtx->roomDL = &skyboxCtx->dListBuf[2 * arg8][0];
// Select gfx buffer
skyboxCtx->gfx = &skyboxCtx->dListBuf[2 * faceNum][0];
for (i = 0; i < 0x20; i++) {
index = D_801C5E48[i];
// Generate and load Vertex structures
for (i = 0; i < ARRAY_COUNT(sSkybox128VtxBufIndices); i++) {
index = sSkybox128VtxBufIndices[i];
roomVtx[arg2 + i].v.ob[0] = roomVtxPosX[index];
roomVtx[arg2 + i].v.ob[1] = roomVtxPosY[index];
roomVtx[arg2 + i].v.ob[2] = roomVtxPosZ[index];
roomVtx[arg2 + i].v.flag = 0;
roomVtx[arg2 + i].v.tc[0] = roomVtxTexU[index];
roomVtx[arg2 + i].v.tc[1] = roomVtxTexV[index];
roomVtx[arg2 + i].v.cn[1] = 0;
roomVtx[arg2 + i].v.cn[2] = 0;
roomVtx[arg2 + i].v.cn[0] = 255;
roomVtx[roomVtxStartIndex + i].v.ob[0] = xPoints[index];
roomVtx[roomVtxStartIndex + i].v.ob[1] = yPoints[index];
roomVtx[roomVtxStartIndex + i].v.ob[2] = zPoints[index];
roomVtx[roomVtxStartIndex + i].v.flag = 0;
roomVtx[roomVtxStartIndex + i].v.tc[0] = tcS[index];
roomVtx[roomVtxStartIndex + i].v.tc[1] = tcT[index];
roomVtx[roomVtxStartIndex + i].v.cn[1] = 0;
roomVtx[roomVtxStartIndex + i].v.cn[2] = 0;
roomVtx[roomVtxStartIndex + i].v.cn[0] = 255;
}
gSPVertex(skyboxCtx->roomDL++, &roomVtx[arg2], 32, 0);
arg2 += i;
gSPCullDisplayList(skyboxCtx->roomDL++, 0, 15);
gSPVertex(skyboxCtx->gfx++, &roomVtx[roomVtxStartIndex], 32, 0);
roomVtxStartIndex += i; // += 32
if ((arg8 == 4) || (arg8 == 5)) {
phi_a2_4 = 0;
for (phi_t2_4 = 0, phi_ra = 0; phi_ra < 4; phi_ra++, phi_a2_4 += 0x1F) {
for (phi_a0_4 = 0, phi_t1 = 0; phi_t1 < 4; phi_t1++, phi_a0_4 += 0x1F, phi_t2_4 += 4) {
gDPLoadMultiTile(skyboxCtx->roomDL++, (uintptr_t)skyboxCtx->staticSegments[0] + D_801C5E30[arg8], 0,
G_TX_RENDERTILE, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F,
phi_a2_4 + 0x1F, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPLoadMultiTile(skyboxCtx->roomDL++, (uintptr_t)skyboxCtx->staticSegments[1] + D_801C5E30[arg8], 0x80,
1, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F,
phi_a2_4 + 0x1F, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gSP1Quadrangle(skyboxCtx->roomDL++, D_801C5EC4[phi_t2_4 + 1], D_801C5EC4[phi_t2_4 + 2],
D_801C5EC4[phi_t2_4 + 3], D_801C5EC4[phi_t2_4 + 0], 3);
// Cull the face if not within the viewing volume
gSPCullDisplayList(skyboxCtx->gfx++, 0, 15);
// Draw face, load the texture in several tiles to work around TMEM size limitations
if ((faceNum == 4) || (faceNum == 5)) {
// top/bottom faces, 128x128 texture
ult = 0;
for (vtxIndex = 0, l = 0; l < 4; l++, ult += 31) {
for (uls = 0, m = 0; m < 4; m++, uls += 31, vtxIndex += 4) {
gDPLoadMultiTile(skyboxCtx->gfx++,
(uintptr_t)skyboxCtx->staticSegments[0] + sSkybox128TexOffsets[faceNum], 0,
G_TX_RENDERTILE, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, uls, ult, uls + 31, ult + 31, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD);
gDPLoadMultiTile(
skyboxCtx->gfx++, (uintptr_t)skyboxCtx->staticSegments[1] + sSkybox128TexOffsets[faceNum], 0x80, 1,
G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, uls, ult, uls + 31, ult + 31, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gSP1Quadrangle(skyboxCtx->gfx++, sSkybox128VtxIndices[vtxIndex + 1], sSkybox128VtxIndices[vtxIndex + 2],
sSkybox128VtxIndices[vtxIndex + 3], sSkybox128VtxIndices[vtxIndex + 0], 3);
}
}
} else {
phi_a2_4 = 0;
for (phi_t2_4 = 0, phi_ra = 0; phi_ra < 2; phi_ra++, phi_a2_4 += 0x1F) {
for (phi_a0_4 = 0, phi_t1 = 0; phi_t1 < 4; phi_t1++, phi_a0_4 += 0x1F, phi_t2_4 += 4) {
gDPLoadMultiTile(skyboxCtx->roomDL++, (uintptr_t)skyboxCtx->staticSegments[0] + D_801C5E30[arg8], 0,
G_TX_RENDERTILE, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F,
phi_a2_4 + 0x1F, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPLoadMultiTile(skyboxCtx->roomDL++, (uintptr_t)skyboxCtx->staticSegments[1] + D_801C5E30[arg8], 0x80,
1, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F,
phi_a2_4 + 0x1F, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gSP1Quadrangle(skyboxCtx->roomDL++, D_801C5EC4[phi_t2_4 + 1], D_801C5EC4[phi_t2_4 + 2],
D_801C5EC4[phi_t2_4 + 3], D_801C5EC4[phi_t2_4 + 0], 3);
// other faces, 128x64 texture
ult = 0;
for (vtxIndex = 0, l = 0; l < 2; l++, ult += 31) {
for (uls = 0, m = 0; m < 4; m++, uls += 31, vtxIndex += 4) {
gDPLoadMultiTile(skyboxCtx->gfx++,
(uintptr_t)skyboxCtx->staticSegments[0] + sSkybox128TexOffsets[faceNum], 0,
G_TX_RENDERTILE, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, uls, ult, uls + 31, ult + 31, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD);
gDPLoadMultiTile(
skyboxCtx->gfx++, (uintptr_t)skyboxCtx->staticSegments[1] + sSkybox128TexOffsets[faceNum], 0x80, 1,
G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, uls, ult, uls + 31, ult + 31, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gSP1Quadrangle(skyboxCtx->gfx++, sSkybox128VtxIndices[vtxIndex + 1], sSkybox128VtxIndices[vtxIndex + 2],
sSkybox128VtxIndices[vtxIndex + 3], sSkybox128VtxIndices[vtxIndex + 0], 3);
}
}
phi_a2_4 -= 0x1F;
for (phi_ra = 0; phi_ra < 2; phi_ra++, phi_a2_4 -= 0x1F) {
for (phi_a0_4 = 0, phi_t1 = 0; phi_t1 < 4; phi_t1++, phi_a0_4 += 0x1F, phi_t2_4 += 4) {
gDPLoadMultiTile(skyboxCtx->roomDL++, (uintptr_t)skyboxCtx->staticSegments[0] + D_801C5E30[arg8], 0,
G_TX_RENDERTILE, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F,
phi_a2_4 + 0x1F, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPLoadMultiTile(skyboxCtx->roomDL++, (uintptr_t)skyboxCtx->staticSegments[1] + D_801C5E30[arg8], 0x80,
1, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F,
phi_a2_4 + 0x1F, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gSP1Quadrangle(skyboxCtx->roomDL++, D_801C5EC4[phi_t2_4 + 1], D_801C5EC4[phi_t2_4 + 2],
D_801C5EC4[phi_t2_4 + 3], D_801C5EC4[phi_t2_4 + 0], 3);
ult -= 31;
for (l = 0; l < 2; l++, ult -= 31) {
for (uls = 0, m = 0; m < 4; m++, uls += 31, vtxIndex += 4) {
gDPLoadMultiTile(skyboxCtx->gfx++,
(uintptr_t)skyboxCtx->staticSegments[0] + sSkybox128TexOffsets[faceNum], 0,
G_TX_RENDERTILE, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, uls, ult, uls + 31, ult + 31, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD);
gDPLoadMultiTile(
skyboxCtx->gfx++, (uintptr_t)skyboxCtx->staticSegments[1] + sSkybox128TexOffsets[faceNum], 0x80, 1,
G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, uls, ult, uls + 31, ult + 31, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gSP1Quadrangle(skyboxCtx->gfx++, sSkybox128VtxIndices[vtxIndex + 1], sSkybox128VtxIndices[vtxIndex + 2],
sSkybox128VtxIndices[vtxIndex + 3], sSkybox128VtxIndices[vtxIndex + 0], 3);
}
}
}
gSPEndDisplayList(skyboxCtx->roomDL++);
return arg2;
gSPEndDisplayList(skyboxCtx->gfx++);
return roomVtxStartIndex;
}
void func_80143148(SkyboxContext* skyboxCtx, s32 arg1) {
static struct_801C5F44 D_801C5F44[] = {
{ -64, 64, -64, 32, -32 }, { 64, 64, 64, -32, -32 }, { -64, 64, 64, -32, -32 },
{ 64, 64, -64, 32, -32 }, { -64, 64, 64, 32, -32 }, { -64, -64, -64, 32, 32 },
};
s32 ret = 0;
struct_801C5F44* unkStruct;
s32 face;
SkyboxFaceParams sSkybox128FaceParams[] = {
{ -64, 64, -64, 32, -32 }, { 64, 64, 64, -32, -32 }, { -64, 64, 64, -32, -32 },
{ 64, 64, -64, 32, -32 }, { -64, 64, 64, 32, -32 }, { -64, -64, -64, 32, 32 },
};
for (face = 0; face < arg1; face++) {
unkStruct = &D_801C5F44[face];
ret = func_80142440(skyboxCtx, skyboxCtx->roomVtx, ret, unkStruct->unk0, unkStruct->unk4, unkStruct->unk8,
unkStruct->unkC, unkStruct->unk10, face);
/**
* Computes the display list for a skybox with up to 6 faces, where the sides are 128x64 CI8 textures and the
* top/bottom faces are 128x128 CI8 textures.
*/
void Skybox_Calculate128(SkyboxContext* skyboxCtx, s32 nFaces) {
s32 roomVtxStartIndex = 0;
s32 faceNum;
for (faceNum = 0; faceNum < nFaces; faceNum++) {
roomVtxStartIndex = Skybox_CalculateFace128(
skyboxCtx, skyboxCtx->roomVtx, roomVtxStartIndex, sSkybox128FaceParams[faceNum].xStart,
sSkybox128FaceParams[faceNum].yStart, sSkybox128FaceParams[faceNum].zStart,
sSkybox128FaceParams[faceNum].outerIncrVal, sSkybox128FaceParams[faceNum].innerIncrVal, faceNum);
}
}
@ -206,10 +259,10 @@ void Skybox_Setup(GameState* gameState, SkyboxContext* skyboxCtx, s16 skyboxId)
DmaMgr_RequestSync(skyboxCtx->staticSegments[1], SEGMENT_ROM_START(d2_fine_static), size);
// Send a DMA request for the skybox palette
skyboxCtx->paletteStaticSegment = segment;
skyboxCtx->palette = segment;
size = SEGMENT_ROM_SIZE(d2_fine_pal_static);
segment = (void*)ALIGN8((uintptr_t)segment + size);
DmaMgr_RequestSync(skyboxCtx->paletteStaticSegment, SEGMENT_ROM_START(d2_fine_pal_static), size);
DmaMgr_RequestSync(skyboxCtx->palette, SEGMENT_ROM_START(d2_fine_pal_static), size);
skyboxCtx->prim.r = 145;
skyboxCtx->prim.g = 120;
@ -233,51 +286,51 @@ void Skybox_Setup(GameState* gameState, SkyboxContext* skyboxCtx, s16 skyboxId)
}
}
void func_80143324(PlayState* play, SkyboxContext* skyboxCtx, s16 skyboxId) {
void Skybox_Reload(PlayState* play, SkyboxContext* skyboxCtx, s16 skyboxId) {
size_t size;
switch (skyboxId) {
case SKYBOX_NORMAL_SKY:
osCreateMesgQueue(&skyboxCtx->loadQueue, &skyboxCtx->loadMsg, 1);
osCreateMesgQueue(&skyboxCtx->loadQueue, skyboxCtx->loadMsg, ARRAY_COUNT(skyboxCtx->loadMsg));
if (play->envCtx.skybox1Index == 0) {
// Send a DMA request for the clear sky texture
size = SEGMENT_ROM_SIZE(d2_fine_static);
DmaMgr_RequestAsync(&skyboxCtx->unk188, skyboxCtx->staticSegments[0], SEGMENT_ROM_START(d2_fine_static),
size, 0, &skyboxCtx->loadQueue, NULL);
DmaMgr_RequestAsync(&skyboxCtx->skybox1DmaRequest, skyboxCtx->staticSegments[0],
SEGMENT_ROM_START(d2_fine_static), size, 0, &skyboxCtx->loadQueue, NULL);
} else {
// Send a DMA request for the cloudy sky texture
size = SEGMENT_ROM_SIZE(d2_cloud_static);
DmaMgr_RequestAsync(&skyboxCtx->unk188, skyboxCtx->staticSegments[0],
DmaMgr_RequestAsync(&skyboxCtx->skybox1DmaRequest, skyboxCtx->staticSegments[0],
SEGMENT_ROM_START(d2_cloud_static), size, 0, &skyboxCtx->loadQueue, NULL);
}
osRecvMesg(&skyboxCtx->loadQueue, NULL, OS_MESG_BLOCK);
osCreateMesgQueue(&skyboxCtx->loadQueue, &skyboxCtx->loadMsg, 1);
osCreateMesgQueue(&skyboxCtx->loadQueue, skyboxCtx->loadMsg, ARRAY_COUNT(skyboxCtx->loadMsg));
if (play->envCtx.skybox2Index == 0) {
// Send a DMA request for the clear sky texture
size = SEGMENT_ROM_SIZE(d2_fine_static);
DmaMgr_RequestAsync(&skyboxCtx->unk1A8, skyboxCtx->staticSegments[1], SEGMENT_ROM_START(d2_fine_static),
size, 0, &skyboxCtx->loadQueue, NULL);
DmaMgr_RequestAsync(&skyboxCtx->skybox2DmaRequest, skyboxCtx->staticSegments[1],
SEGMENT_ROM_START(d2_fine_static), size, 0, &skyboxCtx->loadQueue, NULL);
} else {
// Send a DMA request for the cloudy sky texture
size = SEGMENT_ROM_SIZE(d2_cloud_static);
DmaMgr_RequestAsync(&skyboxCtx->unk1A8, skyboxCtx->staticSegments[1],
DmaMgr_RequestAsync(&skyboxCtx->skybox2DmaRequest, skyboxCtx->staticSegments[1],
SEGMENT_ROM_START(d2_cloud_static), size, 0, &skyboxCtx->loadQueue, NULL);
}
osRecvMesg(&skyboxCtx->loadQueue, NULL, OS_MESG_BLOCK);
osCreateMesgQueue(&skyboxCtx->loadQueue, &skyboxCtx->loadMsg, 1);
osCreateMesgQueue(&skyboxCtx->loadQueue, skyboxCtx->loadMsg, ARRAY_COUNT(skyboxCtx->loadMsg));
size = SEGMENT_ROM_SIZE(d2_fine_pal_static);
// Send a DMA request for the skybox palette
DmaMgr_RequestAsync(&skyboxCtx->unk1C8, skyboxCtx->paletteStaticSegment,
DmaMgr_RequestAsync(&skyboxCtx->paletteDmaRequest, skyboxCtx->palette,
SEGMENT_ROM_START(d2_fine_pal_static), size, 0, &skyboxCtx->loadQueue, NULL);
osRecvMesg(&skyboxCtx->loadQueue, NULL, OS_MESG_BLOCK);
@ -289,22 +342,22 @@ void func_80143324(PlayState* play, SkyboxContext* skyboxCtx, s16 skyboxId) {
}
void Skybox_Init(GameState* gameState, SkyboxContext* skyboxCtx, s16 skyboxId) {
skyboxCtx->skyboxShouldDraw = false;
skyboxCtx->shouldDraw = false;
skyboxCtx->rot.x = skyboxCtx->rot.y = skyboxCtx->rot.z = 0.0f;
Skybox_Setup(gameState, skyboxCtx, skyboxId);
if (skyboxId != SKYBOX_NONE) {
skyboxCtx->dListBuf = THA_AllocTailAlign16(&gameState->tha, 0x3840);
skyboxCtx->dListBuf = THA_AllocTailAlign16(&gameState->tha, 12 * 150 * sizeof(Gfx));
if (skyboxId == SKYBOX_CUTSCENE_MAP) {
// Allocate enough space for the vertices for a 6 sided skybox (cube)
skyboxCtx->roomVtx = THA_AllocTailAlign16(&gameState->tha, sizeof(Vtx) * 32 * 6);
func_80143148(skyboxCtx, 6);
skyboxCtx->roomVtx = THA_AllocTailAlign16(&gameState->tha, 6 * 32 * sizeof(Vtx));
Skybox_Calculate128(skyboxCtx, 6);
} else {
// Allocate enough space for the vertices for a 5 sided skybox (bottom is missing)
skyboxCtx->roomVtx = THA_AllocTailAlign16(&gameState->tha, sizeof(Vtx) * 32 * 5);
func_80143148(skyboxCtx, 5);
skyboxCtx->roomVtx = THA_AllocTailAlign16(&gameState->tha, 5 * 32 * sizeof(Vtx));
Skybox_Calculate128(skyboxCtx, 5);
}
}
}

View File

@ -25,37 +25,46 @@ void Skybox_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyboxId
Gfx_SetupDL40_Opa(gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x0B, skyboxCtx->paletteStaticSegment);
gSPSegment(POLY_OPA_DISP++, 0x0B, skyboxCtx->palette);
gSPTexture(POLY_OPA_DISP++, 0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON);
// Prepare matrix
sSkyboxDrawMatrix = GRAPH_ALLOC(gfxCtx, sizeof(Mtx));
Matrix_Translate(x, y, z, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
Matrix_RotateXFApply(skyboxCtx->rot.x);
Matrix_RotateYF(skyboxCtx->rot.y, MTXMODE_APPLY);
Matrix_RotateZF(skyboxCtx->rot.z, MTXMODE_APPLY);
Matrix_ToMtx(sSkyboxDrawMatrix);
gSPMatrix(POLY_OPA_DISP++, sSkyboxDrawMatrix, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
// Enable magic square RGB dithering and bilinear filtering
gDPSetColorDither(POLY_OPA_DISP++, G_CD_MAGICSQ);
gDPSetTextureFilter(POLY_OPA_DISP++, G_TF_BILERP);
gDPLoadTLUT_pal256(POLY_OPA_DISP++, skyboxCtx->paletteStaticSegment);
// All skyboxes use CI8 textures with an RGBA16 palette
gDPLoadTLUT_pal256(POLY_OPA_DISP++, skyboxCtx->palette);
gDPSetTextureLUT(POLY_OPA_DISP++, G_TT_RGBA16);
// Enable texture filtering RDP pipeline stages for bilinear filtering
gDPSetTextureConvert(POLY_OPA_DISP++, G_TC_FILT);
// Set skybox color
gDPSetCombineLERP(POLY_OPA_DISP++, TEXEL1, TEXEL0, PRIMITIVE_ALPHA, TEXEL0, TEXEL1, TEXEL0, PRIMITIVE, TEXEL0,
PRIMITIVE, ENVIRONMENT, COMBINED, ENVIRONMENT, 0, 0, 0, COMBINED);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, skyboxCtx->prim.r, skyboxCtx->prim.g, skyboxCtx->prim.b, blend);
gDPSetEnvColor(POLY_OPA_DISP++, skyboxCtx->env.r, skyboxCtx->env.g, skyboxCtx->env.b, 0);
gSPDisplayList(POLY_OPA_DISP++, &skyboxCtx->dListBuf[0]);
gSPDisplayList(POLY_OPA_DISP++, &skyboxCtx->dListBuf[2]);
gSPDisplayList(POLY_OPA_DISP++, &skyboxCtx->dListBuf[4]);
gSPDisplayList(POLY_OPA_DISP++, &skyboxCtx->dListBuf[6]);
gSPDisplayList(POLY_OPA_DISP++, &skyboxCtx->dListBuf[8]);
// Draw each face
gSPDisplayList(POLY_OPA_DISP++, &skyboxCtx->dListBuf[0]); // -z face
gSPDisplayList(POLY_OPA_DISP++, &skyboxCtx->dListBuf[2]); // +z face
gSPDisplayList(POLY_OPA_DISP++, &skyboxCtx->dListBuf[4]); // -x face
gSPDisplayList(POLY_OPA_DISP++, &skyboxCtx->dListBuf[6]); // +x face
gSPDisplayList(POLY_OPA_DISP++, &skyboxCtx->dListBuf[8]); // +y face
if (skyboxId == SKYBOX_CUTSCENE_MAP) {
gSPDisplayList(POLY_OPA_DISP++, &skyboxCtx->dListBuf[10]);
// Skip the bottom face unless in the cutscene map
gSPDisplayList(POLY_OPA_DISP++, &skyboxCtx->dListBuf[10]); // -y face
}
gDPPipeSync(POLY_OPA_DISP++);

View File

@ -3,7 +3,7 @@
* Overlay: ovl_player_actor
* Description: Player
*/
#include "prevent_bss_reordering.h"
#include "global.h"
#include "z64horse.h"
#include "z64malloc.h"

View File

@ -5,6 +5,7 @@
*/
#include "z_kaleido_scope.h"
#include "z64skybox.h"
#include "z64view.h"
#include "overlays/gamestates/ovl_opening/z_opening.h"
@ -3599,7 +3600,7 @@ void KaleidoScope_Update(PlayState* play) {
gSaveContext.hudVisibility = HUD_VISIBILITY_IDLE;
Interface_SetHudVisibility(HUD_VISIBILITY_ALL);
MsgEvent_SendNullTask();
func_80143324(play, &play->skyboxCtx, play->skyboxId);
Skybox_Reload(play, &play->skyboxCtx, play->skyboxId);
if ((msgCtx->msgMode != MSGMODE_NONE) && (msgCtx->currentTextId == 0xFF)) {
func_80115844(play, DO_ACTION_STOP);

View File

@ -2778,10 +2778,10 @@
0x801420C0:("VisZbuf_Init",),
0x801420F4:("VisZbuf_Destroy",),
0x80142100:("VisZbuf_Draw",),
0x80142440:("func_80142440",),
0x80143148:("func_80143148",),
0x80142440:("Skybox_CalculateFace128",),
0x80143148:("Skybox_Calculate128",),
0x801431E8:("Skybox_Setup",),
0x80143324:("func_80143324",),
0x80143324:("Skybox_Reload",),
0x801434E4:("Skybox_Init",),
0x801435A0:("Skybox_UpdateMatrix",),
0x80143624:("Skybox_SetColors",),

View File

@ -1901,13 +1901,13 @@
0x801C5DE0:("D_801C5DE0","UNK_TYPE1","",0x1),
0x801C5DF0:("D_801C5DF0","UNK_TYPE1","",0x1),
0x801C5E00:("D_801C5E00","UNK_TYPE1","",0x1),
0x801C5E30:("D_801C5E30","UNK_TYPE1","",0x1),
0x801C5E48:("D_801C5E48","UNK_TYPE2","",0x2),
0x801C5E88:("D_801C5E88","UNK_TYPE4","",0x4),
0x801C5E9C:("D_801C5E9C","UNK_TYPE4","",0x4),
0x801C5EB0:("D_801C5EB0","UNK_TYPE4","",0x4),
0x801C5EC4:("D_801C5EC4","UNK_TYPE2","",0x2),
0x801C5F44:("D_801C5F44","UNK_TYPE4","",0x4),
0x801C5E30:("sSkybox128TexOffsets","UNK_TYPE1","",0x1),
0x801C5E48:("sSkybox128VtxBufIndices","UNK_TYPE2","",0x2),
0x801C5E88:("sSkybox128TexSCoords","UNK_TYPE4","",0x4),
0x801C5E9C:("sSkybox128TexTCoordsXZ","UNK_TYPE4","",0x4),
0x801C5EB0:("sSkybox128TexTCoords","UNK_TYPE4","",0x4),
0x801C5EC4:("sSkybox128VtxIndices","UNK_TYPE2","",0x2),
0x801C5F44:("sSkybox128FaceParams","UNK_TYPE4","",0x4),
0x801C5FC0:("sPersistentCycleSceneFlags","u32","[452]",0x710),
0x801C66D0:("sPersistentCycleWeekEventRegs","UNK_TYPE2","",0x2),
0x801C6798:("gSramSlotOffsets","UNK_TYPE4","",0x4),

View File

@ -2292,10 +2292,10 @@ asm/non_matchings/code/z_vismono/VisMono_DrawOld.s,VisMono_DrawOld,0x8014204C,0x
asm/non_matchings/code/z_viszbuf/VisZbuf_Init.s,VisZbuf_Init,0x801420C0,0xD
asm/non_matchings/code/z_viszbuf/VisZbuf_Destroy.s,VisZbuf_Destroy,0x801420F4,0x3
asm/non_matchings/code/z_viszbuf/VisZbuf_Draw.s,VisZbuf_Draw,0x80142100,0xD0
asm/non_matchings/code/z_vr_box/func_80142440.s,func_80142440,0x80142440,0x342
asm/non_matchings/code/z_vr_box/func_80143148.s,func_80143148,0x80143148,0x28
asm/non_matchings/code/z_vr_box/Skybox_CalculateFace128.s,Skybox_CalculateFace128,0x80142440,0x342
asm/non_matchings/code/z_vr_box/Skybox_Calculate128.s,Skybox_Calculate128,0x80143148,0x28
asm/non_matchings/code/z_vr_box/Skybox_Setup.s,Skybox_Setup,0x801431E8,0x4F
asm/non_matchings/code/z_vr_box/func_80143324.s,func_80143324,0x80143324,0x70
asm/non_matchings/code/z_vr_box/Skybox_Reload.s,Skybox_Reload,0x80143324,0x70
asm/non_matchings/code/z_vr_box/Skybox_Init.s,Skybox_Init,0x801434E4,0x2F
asm/non_matchings/code/z_vr_box_draw/func_801435A0.s,func_801435A0,0x801435A0,0x21
asm/non_matchings/code/z_vr_box_draw/func_80143624.s,func_80143624,0x80143624,0x11

1 asm/non_matchings/code/z_en_a_keep/EnAObj_Init.s EnAObj_Init 0x800A5AC0 0x2B
2292 asm/non_matchings/code/z_viszbuf/VisZbuf_Init.s VisZbuf_Init 0x801420C0 0xD
2293 asm/non_matchings/code/z_viszbuf/VisZbuf_Destroy.s VisZbuf_Destroy 0x801420F4 0x3
2294 asm/non_matchings/code/z_viszbuf/VisZbuf_Draw.s VisZbuf_Draw 0x80142100 0xD0
2295 asm/non_matchings/code/z_vr_box/func_80142440.s asm/non_matchings/code/z_vr_box/Skybox_CalculateFace128.s func_80142440 Skybox_CalculateFace128 0x80142440 0x342
2296 asm/non_matchings/code/z_vr_box/func_80143148.s asm/non_matchings/code/z_vr_box/Skybox_Calculate128.s func_80143148 Skybox_Calculate128 0x80143148 0x28
2297 asm/non_matchings/code/z_vr_box/Skybox_Setup.s Skybox_Setup 0x801431E8 0x4F
2298 asm/non_matchings/code/z_vr_box/func_80143324.s asm/non_matchings/code/z_vr_box/Skybox_Reload.s func_80143324 Skybox_Reload 0x80143324 0x70
2299 asm/non_matchings/code/z_vr_box/Skybox_Init.s Skybox_Init 0x801434E4 0x2F
2300 asm/non_matchings/code/z_vr_box_draw/func_801435A0.s func_801435A0 0x801435A0 0x21
2301 asm/non_matchings/code/z_vr_box_draw/func_80143624.s func_80143624 0x80143624 0x11