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func_80AB4080 OK
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@ -397,7 +397,28 @@ void func_80AB4040(ObjTokeidai* this, GlobalContext* globalCtx) {
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func_80AB3CCC(this, globalCtx);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Tokeidai/func_80AB4080.s")
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void func_80AB4080(ObjTokeidai* this, GlobalContext* globalCtx) {
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if (func_80AB3C50(this, globalCtx)) {
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this->actor.draw = func_80AB4894;
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} else {
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if (globalCtx->csCtx.state != 0) {
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this->actor.home.rot.x = 1;
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this->unk_170 += 3;
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this->actor.draw = func_80AB4894;
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} else {
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if ((globalCtx->actorCtx.unk5 & 2) == 0 && OBJ_TOKEIDAI_TYPE(&this->actor) == 4 &&
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ActorCutscene_GetCurrentIndex() == -1) {
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this->actor.draw = NULL;
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}
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this->unk_170 = gSaveContext.time;
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if (this->actor.home.rot.x != 0) {
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func_80AB27B4(this);
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this->actor.home.rot.x = 0;
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}
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}
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func_80AB3010(this, 0);
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Tokeidai/func_80AB4160.s")
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