diff --git a/src/overlays/actors/ovl_En_Horse/z_en_horse.c b/src/overlays/actors/ovl_En_Horse/z_en_horse.c index 31c0af338b..b5ff9a88e4 100644 --- a/src/overlays/actors/ovl_En_Horse/z_en_horse.c +++ b/src/overlays/actors/ovl_En_Horse/z_en_horse.c @@ -4011,7 +4011,7 @@ void EnHorse_UpdateBgCheckInfo(EnHorse* this, PlayState* play) { } } -void func_80886C00(EnHorse* this, PlayState* play) { +void EnHorse_CheckBoost(EnHorse* this, PlayState* play) { Input* input = &play->state.input[this->unk_52C]; if (((this->action == ENHORSE_ACTION_MOUNTED_WALK) || (this->action == ENHORSE_ACTION_MOUNTED_TROT) || @@ -4239,7 +4239,7 @@ void EnHorse_Update(Actor* thisx, PlayState* play2) { if (!(this->stateFlags & ENHORSE_INACTIVE)) { if ((this->action == ENHORSE_ACTION_MOUNTED_GALLOP) || (this->action == ENHORSE_ACTION_MOUNTED_TROT) || (this->action == ENHORSE_ACTION_MOUNTED_WALK)) { - func_80886C00(this, play); + EnHorse_CheckBoost(this, play); } if (this->playerControlled == true) { diff --git a/tools/disasm/n64-us/functions.txt b/tools/disasm/n64-us/functions.txt index 2a124b93db..60e54efe7b 100644 --- a/tools/disasm/n64-us/functions.txt +++ b/tools/disasm/n64-us/functions.txt @@ -5345,7 +5345,7 @@ EnHorse_UpdateStick = 0x80885AF4; // type:func EnHorse_ResolveCollision = 0x80885B4C; // type:func EnHorse_BgCheckSlowMoving = 0x80885C90; // type:func EnHorse_UpdateBgCheckInfo = 0x80885DA4; // type:func -func_80886C00 = 0x80886C00; // type:func +EnHorse_CheckBoost = 0x80886C00; // type:func EnHorse_RegenBoost = 0x80886DC4; // type:func EnHorse_UpdatePlayerDir = 0x80886FA8; // type:func EnHorse_TiltBody = 0x808870A4; // type:func