Fbdemo_circle OK (#1024)

* some progress, nasty draw func only thing to do

* pushing for engineer

* matching with no warnings

* fixes

* minor names

* PR feedback

* fixes for PR

* docs

* PR comments

* fixing format and found bit shift
This commit is contained in:
Parker Burnett 2022-10-04 05:55:20 -07:00 committed by GitHub
parent 4833c08364
commit 6c414889c9
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6 changed files with 172 additions and 23 deletions

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@ -2420,15 +2420,16 @@ void* TransitionFade_Init(void* param_1);
// void TransitionFade_IsDone(void);
// void TransitionFade_SetColor(void);
// void TransitionFade_SetType(void);
// void TransitionCircle_Start(void);
// void TransitionCircle_Init(void);
// void TransitionCircle_Destroy(void);
// void TransitionCircle_Update(void);
// void TransitionCircle_SetColor(void);
// void TransitionCircle_SetType(void);
void func_80164C14(Gfx** arg0, TexturePtr* arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, f32 arg6);
// void TransitionCircle_Draw(void);
// void TransitionCircle_IsDone(void);
void TransitionCircle_Start(void* thisx);
void* TransitionCircle_Init(void* thisx);
void TransitionCircle_Destroy(void* thisx);
void TransitionCircle_Update(void* thisx);
void TransitionCircle_SetColor(void* thisx, u32 color);
void TransitionCircle_SetType(void* thisx, s32 type);
void TransitionCircle_LoadAndSetTexture(Gfx** gfxp, TexturePtr texture, s32 fmt, s32 arg3, s32 masks, s32 maskt,
f32 arg6);
void TransitionCircle_Draw(void* thisx, Gfx** gfxp);
s32 TransitionCircle_IsDone(void* thisx);
// void func_801651B0(void);
// void func_80165224(void);
// void func_80165288(void);

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@ -1472,7 +1472,7 @@ extern KaleidoMgrOverlay* gKaleidoMgrCurOvl;
// extern UNK_TYPE1 D_801D0C80;
// extern UNK_TYPE1 D_801D0CB0;
extern const TransitionInit TransitionFade_InitVars;
// extern UNK_TYPE1 D_801D0D00;
extern Gfx D_801D0D00[];
extern const TransitionInit TransitionCircle_InitVars;
extern s32 gDbgCamEnabled;
// extern UNK_TYPE1 D_801D0D54;
@ -2703,7 +2703,7 @@ extern f32 D_801DE860;
extern f32 D_801DE864;
extern f32 D_801DE868;
extern f32 D_801DE884;
extern TexturePtr gCircleTex;
extern TexturePtr gCircleTex[];
extern f32 D_801DF090;
extern f32 D_801DF094;
extern f32 D_801DF0A0;

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@ -3,6 +3,8 @@
#include "ultra64.h"
#define TC_SET_PARAMS (1 << 7)
typedef struct {
/* 0x00 */ void* (*init)(void* transition);
/* 0x04 */ void (*destroy)(void* transition);
@ -21,8 +23,29 @@ typedef struct {
extern const TransitionInit TransitionFade_InitVars;
typedef enum {
/* 0 */ TRANSITION_CIRCLE_IN,
/* 1 */ TRANSITION_CIRCLE_OUT,
} TransitionCircleDirection;
#define FBDEMO_CIRCLE_GET_MASK_TYPE(type) (type & 1)
typedef struct {
/* 0x00 */ char unk_0[0x20];
/* 0x00 */ Color_RGBA8_u32 color;
/* 0x04 */ f32 referenceRadius; // Reference for where to transition to
/* 0x08 */ f32 stepValue; // How fast the Transition is
/* 0x0C */ f32 startingRadius; // Radius value where transition will begin
/* 0x10 */ f32 targetRadius; // Final radius of transition circle
/* 0x14 */ u8 direction; // Direction the circle is transitioning ( In / Out )
/* 0x15 */ u8 maskType; // Positive / Negative mask type. Value of 0 will create a black circle
/* 0x16 */ u8 isDone; // Signals when Transition is done updating
/* 0x17 */ UNK_TYPE1 pad_17; // struct padding
/* 0x18 */ TexturePtr texture;
/* 0x1C */ u8 masks;
/* 0x1D */ u8 maskt;
/* 0x1E */ s8 unk_1E; // Set to 4 and never used
/* 0x1F */ s8 unk_1F; // Set to 0 and never used
} TransitionCircle; // size = 0x20
extern const TransitionInit TransitionCircle_InitVars;

1
spec
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@ -554,7 +554,6 @@ beginseg
include "build/data/code/z_fbdemo.data.o"
include "build/src/code/z_fbdemo_fade.o"
include "build/src/code/z_fbdemo_circle.o"
include "build/data/code/z_fbdemo_circle.data.o"
include "build/src/code/z_overlay.o"
include "build/src/code/z_play.o"
include "build/data/code/z_play.data.o"

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@ -2609,7 +2609,8 @@ s32 Actor_RecordUndrawnActor(PlayState* play, Actor* actor) {
}
void Actor_DrawLensOverlay(Gfx** gfxP, s32 lensMaskSize) {
func_80164C14(gfxP, &gCircleTex, 4, 0, 6, 6, ((LENS_MASK_ACTIVE_SIZE - lensMaskSize) * 0.003f) + 1.0f);
TransitionCircle_LoadAndSetTexture(gfxP, gCircleTex, 4, 0, 6, 6,
((LENS_MASK_ACTIVE_SIZE - lensMaskSize) * 0.003f) + 1.0f);
}
#ifdef NON_EQUIVALENT

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@ -1,19 +1,144 @@
#include "global.h"
#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo_circle/TransitionCircle_Start.s")
Gfx D_801D0D00[] = {
gsDPPipeSync(),
gsDPSetOtherMode(G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_THRESHOLD | G_ZS_PRIM | AA_EN | IM_RD | CVG_DST_FULL | ZMODE_OPA | CVG_X_ALPHA | FORCE_BL |
GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) |
GBL_c2(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1)),
gsDPSetPrimColor(0, 255, 0, 0, 0, 1),
gsDPSetBlendColor(0, 0, 0, 1),
gsSPEndDisplayList(),
};
#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo_circle/TransitionCircle_Init.s")
//! @bug: TransitionCircle_Update should take an additional argument `s32 updateRate`
const TransitionInit TransitionCircle_InitVars = {
TransitionCircle_Init, TransitionCircle_Destroy, (void*)TransitionCircle_Update, TransitionCircle_Draw,
TransitionCircle_Start, TransitionCircle_SetType, TransitionCircle_SetColor, NULL,
TransitionCircle_IsDone,
};
#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo_circle/TransitionCircle_Destroy.s")
void TransitionCircle_Start(void* thisx) {
TransitionCircle* this = (TransitionCircle*)thisx;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo_circle/TransitionCircle_Update.s")
this->stepValue = 0.1f;
if (this->direction == TRANSITION_CIRCLE_IN) {
this->targetRadius = 0.0f;
this->startingRadius = 1.0f;
} else {
this->startingRadius = 0.0f;
this->targetRadius = 1.0f;
}
this->referenceRadius = this->startingRadius;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo_circle/TransitionCircle_SetColor.s")
void* TransitionCircle_Init(void* thisx) {
TransitionCircle* this = (TransitionCircle*)thisx;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo_circle/TransitionCircle_SetType.s")
bzero(this, sizeof(TransitionCircle));
this->maskType = 1;
this->texture = gCircleTex;
this->masks = 6;
this->maskt = 6;
this->unk_1E = 4;
this->unk_1F = 0;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo_circle/func_80164C14.s")
return this;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo_circle/TransitionCircle_Draw.s")
void TransitionCircle_Destroy(void* thisx) {
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo_circle/TransitionCircle_IsDone.s")
void TransitionCircle_Update(void* thisx) {
TransitionCircle* this = (TransitionCircle*)thisx;
this->isDone = Math_StepToF(&this->referenceRadius, this->targetRadius, this->stepValue);
}
void TransitionCircle_SetColor(void* thisx, u32 color) {
TransitionCircle* this = (TransitionCircle*)thisx;
this->color.rgba = color;
}
void TransitionCircle_SetType(void* thisx, s32 type) {
TransitionCircle* this = (TransitionCircle*)thisx;
if (type & TC_SET_PARAMS) {
this->maskType = FBDEMO_CIRCLE_GET_MASK_TYPE(type);
} else if (type == 1) {
this->direction = TRANSITION_CIRCLE_OUT;
} else {
this->direction = TRANSITION_CIRCLE_IN;
}
}
void TransitionCircle_LoadAndSetTexture(Gfx** gfxp, TexturePtr texture, s32 fmt, s32 arg3, s32 masks, s32 maskt,
f32 arg6) {
Gfx* gfx = *gfxp;
s32 xh = D_801FBBCC;
s32 yh = D_801FBBCE;
s32 width = 1 << masks;
s32 height = 1 << maskt;
f32 s;
f32 t;
s32 dtdy;
s32 dsdx;
gDPLoadTextureBlock_4b(gfx++, texture, fmt, width, height, 0, G_TX_MIRROR | G_TX_CLAMP, G_TX_MIRROR | G_TX_CLAMP,
masks, maskt, G_TX_NOLOD, G_TX_NOLOD);
gDPSetTileSize(gfx++, G_TX_RENDERTILE, ((SCREEN_WIDTH / 2) - width) << 2, ((SCREEN_HEIGHT / 2) - height) << 2,
((SCREEN_WIDTH / 2) + (width - 1)) << 2, ((SCREEN_HEIGHT / 2) + (height - 1)) << 2);
s = ((1.0f - (1.0f / arg6)) * (SCREEN_WIDTH / 2)) + 70.0f;
t = ((1.0f - (1.0f / arg6)) * (SCREEN_HEIGHT / 2)) + 50.0f;
if (s < -1023.0f) {
s = -1023.0f;
}
if (t < -1023.0f) {
t = -1023.0f;
}
if ((s <= -1023.0f) || (t <= -1023.0f)) {
dsdx = 0;
dtdy = 0;
} else {
dsdx = ((SCREEN_WIDTH - (2.0f * s)) / gScreenWidth) * (1 << 10);
dtdy = ((SCREEN_HEIGHT - (2.0f * t)) / gScreenHeight) * (1 << 10);
}
gSPTextureRectangle(gfx++, 0, 0, xh << 2, yh << 2, G_TX_RENDERTILE, (s32)(s * (1 << 5)), (s32)(t * (1 << 5)), dsdx,
dtdy);
gDPPipeSync(gfx++);
*gfxp = gfx;
}
void TransitionCircle_Draw(void* thisx, Gfx** gfxp) {
Gfx* gfx = *gfxp;
TransitionCircle* this = (TransitionCircle*)thisx;
gDPPipeSync(gfx++);
gSPDisplayList(gfx++, &D_801D0D00);
gDPSetPrimColor(gfx++, 0, this->color.a, this->color.r, this->color.g, this->color.b, 1);
if (this->maskType == 0) {
gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIM_LOD_FRAC, PRIMITIVE, 0, 0, 0, PRIMITIVE, TEXEL0, 0,
PRIM_LOD_FRAC, PRIMITIVE);
} else {
gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, 1, TEXEL0, PRIM_LOD_FRAC, PRIMITIVE, 0, 0, 0, PRIMITIVE, 1, TEXEL0,
PRIM_LOD_FRAC, PRIMITIVE);
}
TransitionCircle_LoadAndSetTexture(&gfx, this->texture, G_IM_FMT_I, 0, this->masks, this->maskt,
this->referenceRadius);
gDPPipeSync(gfx++);
*gfxp = gfx;
}
s32 TransitionCircle_IsDone(void* thisx) {
TransitionCircle* this = (TransitionCircle*)thisx;
return this->isDone;
}