Document most of global context (#198)

* doesn't build for some reason..?

* some formatting fixes

* windows calculator is trash

* fix!

* fix2

* most of global context documented

* interfacectx

* hopefully fix interface

* document restrictions

* envCtx done

* revert accidental change

* fix

* pause ctx done

* fixxxxxxxxxxxxxxx

* remove unintended zapd change

* fix..?

* format files

* Update include/z64.h

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* ocarinstaff

* Update include/z64.h

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* Update include/z64.h

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* suggestions

* fix mistake in pausectx

* typo

* door context

* renames

* all nb removed

* Update include/z64.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update include/functions.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* fix kanfont, new docs

* format files, merge master

* fix typo in linker script

* extract asm properly

* door context rename

* fixes in door context

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
This commit is contained in:
Zelllll 2021-07-05 18:14:27 -07:00 committed by GitHub
parent 0e51bf35a1
commit 6db3fc7b32
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
65 changed files with 870 additions and 739 deletions

View File

@ -1741,13 +1741,13 @@ void func_800F4A10(GlobalContext* globalCtx);
void func_800F4C0C(GlobalContext* globalCtx);
void func_800F4E20(GlobalContext* globalCtx);
void func_800F4F28(GlobalContext* globalCtx);
void Kanfont_Nop800F4F40(GlobalContext* globalCtx, UNK_TYPE4 param_2, UNK_TYPE4 param_3);
void Kanfont_LoadAsciiChar(GlobalContext* globalCtx, u8 character, s32 iParm3);
void Kanfont_LoadMessageBoxEnd(Font* font, u16 type);
void Kanfont_LoadOrderedFont(Font* font);
void Font_LoadChar(GlobalContext* globalCtx, u16 codePointIndex, s32 offset);
void Font_LoadCharNES(GlobalContext* globalCtx, u8 codePointIndex, s32 offset);
void Font_LoadMessageBoxEndIcon(Font* font, u16 icon);
void Font_LoadOrderedFont(Font* font);
// void func_800F5090(void);
// void func_800F50D4(void);
void Kankyo_Init(GlobalContext* globalCtx, KankyoContext* envCtx);
void Kankyo_Init(GlobalContext* globalCtx, EnvironmentContext* envCtx);
u32 func_800F5954(u8* param_1, u32 param_2, u32 param_3, u8 param_4, u8 param_5);
// void func_800F5A8C(void);
// void func_800F5B10(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5);
@ -1757,16 +1757,16 @@ u32 func_800F5954(u8* param_1, u32 param_2, u32 param_3, u8 param_4, u8 param_5)
// void func_800F6A04(void);
// void func_800F6A40(void);
// void func_800F6AB8(void);
void func_800F6B44(GlobalContext* globalCtx, KankyoContext* envCtx, s32 iParm3, s32 iParm4, s16* param_5);
void func_800F6B44(GlobalContext* globalCtx, EnvironmentContext* envCtx, s32 iParm3, s32 iParm4, s16* param_5);
// void func_800F6CEC(void);
// void func_800F6EA4(void);
// UNK_TYPE4 Kankyo_IsSceneUpsideDown(GlobalContext* globalCtx);
void func_800F6FF8(GlobalContext* globalCtx, KankyoContext* envCtx, LightContext* lightCtx);
void func_800F6FF8(GlobalContext* globalCtx, EnvironmentContext* envCtx, LightContext* lightCtx);
// void func_800F8554(void);
// void func_800F88C4(void);
// void func_800F8970(void);
// void func_800F8A9C(void);
// void func_800F8CD4(GlobalContext* globalCtx, KankyoContext* envCtx, LightContext* lightCtx, s32 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
// void func_800F8CD4(GlobalContext* globalCtx, EnvironmentContext* envCtx, LightContext* lightCtx, s32 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
// void func_800F8D84(void);
// void func_800F9728(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
// void func_800F9824(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE2 param_10, UNK_TYPE1 param_11);
@ -2472,7 +2472,7 @@ void Scene_HeaderCmdObjectList(GlobalContext* globalCtx, SceneCmd* cmd);
void Scene_HeaderCmdLightList(GlobalContext* globalCtx, SceneCmd* cmd);
void Scene_HeaderCmdPathList(GlobalContext* globalCtx, SceneCmd* cmd);
void Scene_HeaderCmdTransiActorList(GlobalContext* globalCtx, SceneCmd* cmd);
void Transition_Init(GameState* gamestate, TransitionContext* transitionCtx);
void Door_InitContext(GameState* gamestate, DoorContext* doorCtx);
void Scene_HeaderCmdEnvLightSettings(GlobalContext* globalCtx, SceneCmd* cmd);
s32 Scene_LoadAreaTextures(GlobalContext* globalCtx, s32 fileIndex);
void Scene_HeaderCmdSkyboxSettings(GlobalContext* globalCtx, SceneCmd* cmd);
@ -3086,31 +3086,31 @@ void Play_Init(GlobalContext* globalCtx);
void func_8016F5A8(GlobalContext* globalCtx, s8* pcParm2, Input* iParm3);
// void func_8016FC78(void);
// void func_8016FC98(void);
void PreRender_SetValuesSave(PreRenderContext* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg);
void PreRender_Init(PreRenderContext* this);
void PreRender_SetValues(PreRenderContext* this, u32 width, u32 height, void* fbuf, void* zbuf);
void PreRender_Destroy(PreRenderContext* this);
void func_8016FDB8(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave, u32 arg4);
void func_8016FF70(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave);
void func_8016FF90(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave, s32 envR, s32 envG, s32 envB, s32 envA);
void func_80170200(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave);
void func_8017023C(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave);
void func_8017057C(PreRenderContext* this, Gfx** gfxp);
void func_801705B4(PreRenderContext* this, Gfx** gfxp);
void func_801705EC(PreRenderContext* this, Gfx** gfxp);
void func_80170730(PreRenderContext* this, Gfx** gfxp);
void func_80170774(PreRenderContext* this, Gfx** gfxp);
void func_80170798(PreRenderContext* this, Gfx** gfxp);
void func_80170AE0(PreRenderContext* this, Gfx** gfxp, s32 alpha);
void func_80170B28(PreRenderContext* this, Gfx** gfxp);
void PreRender_AntiAliasAlgorithm(PreRenderContext* this, s32 x, s32 y);
void PreRender_ApplyAntiAliasingFilter(PreRenderContext* this);
void PreRender_SetValuesSave(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg);
void PreRender_Init(PreRender* this);
void PreRender_SetValues(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf);
void PreRender_Destroy(PreRender* this);
void func_8016FDB8(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, u32 arg4);
void func_8016FF70(PreRender* this, Gfx** gfxp, void* buf, void* bufSave);
void func_8016FF90(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, s32 envR, s32 envG, s32 envB, s32 envA);
void func_80170200(PreRender* this, Gfx** gfxp, void* buf, void* bufSave);
void func_8017023C(PreRender* this, Gfx** gfxp, void* buf, void* bufSave);
void func_8017057C(PreRender* this, Gfx** gfxp);
void func_801705B4(PreRender* this, Gfx** gfxp);
void func_801705EC(PreRender* this, Gfx** gfxp);
void func_80170730(PreRender* this, Gfx** gfxp);
void func_80170774(PreRender* this, Gfx** gfxp);
void func_80170798(PreRender* this, Gfx** gfxp);
void func_80170AE0(PreRender* this, Gfx** gfxp, s32 alpha);
void func_80170B28(PreRender* this, Gfx** gfxp);
void PreRender_AntiAliasAlgorithm(PreRender* this, s32 x, s32 y);
void PreRender_ApplyAntiAliasingFilter(PreRender* this);
u32 func_801716C4(u8* arg0, u8* arg1, u8* arg2);
void func_801717F8(PreRenderContext* this);
void PreRender_ApplyFilters(PreRenderContext* this);
void PreRender_ApplyFiltersSlowlyInit(PreRenderContext* this);
void PreRender_ApplyFiltersSlowlyDestroy(PreRenderContext* this);
void func_801720C4(PreRenderContext* this);
void func_801717F8(PreRender* this);
void PreRender_ApplyFilters(PreRender* this);
void PreRender_ApplyFiltersSlowlyInit(PreRender* this);
void PreRender_ApplyFiltersSlowlyDestroy(PreRender* this);
void func_801720C4(PreRender* this);
void func_801720FC(PreRenderParams* params, Gfx** gfxp);
void func_80172758(Gfx** gfxp, void* timg, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 tt, u16 arg8, f32 x, f32 y, f32 xScale, f32 yScale, u32 flags);
void THGA_Ct(TwoHeadGfxArena* thga, Gfx* start, u32 size);

View File

@ -150,17 +150,22 @@ typedef struct {
} CameraStateParams; // size = 0xC
typedef struct {
/* 0x00 */ u8 cutsceneCount;
/* 0x01 */ UNK_TYPE1 pad1[0x3];
/* 0x04 */ u8* segment;
/* 0x08 */ u8 state;
/* 0x09 */ UNK_TYPE1 pad9[0x3];
/* 0x0C */ f32 unkC;
/* 0x10 */ u16 frames;
/* 0x12 */ u16 unk12;
/* 0x14 */ UNK_TYPE1 pad14[0x14];
/* 0x28 */ CsCmdActorAction* actorActions[10];
} CutsceneContext; // size = 0x50
/* 0x00 */ u8 sceneCsCount;
/* 0x04 */ void* segment;
/* 0x08 */ u8 state;
/* 0x0C */ f32 unk_0C;
/* 0x10 */ u16 frames;
/* 0x12 */ u16 unk_12;
/* 0x14 */ s32 unk_14;
/* 0x18 */ u16 unk_18;
/* 0x1A */ u8 unk_1A;
/* 0x1B */ u8 unk_1B;
/* 0x1C */ CutsceneCameraPoint* cameraFocus;
/* 0x20 */ CutsceneCameraPoint* cameraPosition;
/* 0x24 */ CsCmdActorAction* linkAction;
/* 0x28 */ CsCmdActorAction* npcActions[10]; // "npcdemopnt"
/* 0x50 */ CutsceneEntry* sceneCsList;
} CutsceneContext; // size = 0x54
typedef struct {
/* 0x0 */ s16 x;
@ -209,11 +214,22 @@ typedef struct {
/* 0x7 */ u8 unk7;
} FireObjLightParams; // size = 0x8
//! @TODO: Make this use `sizeof(AnyFontTextureSymbol)`
#define FONT_CHAR_TEX_SIZE ((16 * 16) / 2)
// Font textures are loaded into here
typedef struct {
/* 0x0000 */ u8 unk0[2][120][128];
/* 0x7800 */ u8 unk7800[93][128];
} Font; // size = 0xA680
/* 0x00000 */ u8 charBuf[2][FONT_CHAR_TEX_SIZE * 120];
/* 0x07800 */ u8 iconBuf[FONT_CHAR_TEX_SIZE];
/* 0x07880 */ u8 fontBuf[FONT_CHAR_TEX_SIZE * 320];
/* 0x11880 */ union {
u8 schar[640];
u16 wchar[640];
} msgBuf;
/* 0x11D80 */ u8* messageStart;
/* 0x11D84 */ u8* messageEnd;
/* 0x11D88 */ u8 unk_11D88;
} Font; // size = 0x11D8C
typedef struct {
/* 0x0000 */ u8 unk0;
@ -326,13 +342,17 @@ typedef struct {
} ShrinkWindowContext; // size = 0x4
typedef struct {
/* 0x00 */ UNK_TYPE1 pad0[0x4];
/* 0x04 */ void* savefile;
/* 0x08 */ UNK_TYPE1 pad8[0x4];
/* 0x0C */ s16 unkC;
/* 0x0E */ UNK_TYPE1 padE[0xA];
/* 0x18 */ OSTime unk18;
} SramContext; // size = 0x20
/* 0x00 */ u8* readBuff;
/* 0x04 */ u32* flashReadBuff;
/* 0x08 */ char unk_08[4];
/* 0x0C */ s16 status;
/* 0x10 */ u32 curPage;
/* 0x14 */ u32 numPages;
/* 0x18 */ OSTime unk_18;
/* 0x20 */ s16 unk_20;
/* 0x22 */ s16 unk_22;
/* 0x24 */ s16 unk_24;
} SramContext; // size = 0x28
typedef struct {
/* 0x00 */ UNK_TYPE4 unk0;
@ -615,227 +635,257 @@ typedef struct {
typedef void(*fault_update_input_func)(Input* input);
typedef struct {
/* 0x00 */ u8 noteIdx;
/* 0x01 */ u8 state;
/* 0x02 */ u8 pos;
} OcarinaStaff; // size = 0x3;
typedef struct {
/* 0x000 */ View view;
/* 0x168 */ UNK_TYPE1 pad168[0x84];
/* 0x1EC */ u16 unk1EC;
/* 0x1EE */ u16 unk1EE;
/* 0x1F0 */ u8 unk1F0;
/* 0x1F1 */ UNK_TYPE1 pad1F1[0x3];
/* 0x1F4 */ f32 unk1F4;
/* 0x1F8 */ UNK_TYPE1 pad1F8[0xC];
/* 0x204 */ u16 unk204;
/* 0x206 */ UNK_TYPE1 pad206[0x6];
/* 0x20C */ f32 unk20C;
/* 0x210 */ f32 unk210;
/* 0x214 */ f32 unk214;
/* 0x218 */ f32 unk218;
/* 0x21C */ f32 unk21C;
/* 0x220 */ f32 unk220;
/* 0x224 */ UNK_TYPE1 pad224[0xAC];
/* 0x168 */ u8* iconItemSegment;
/* 0x16C */ u8* iconItem24Segment;
/* 0x170 */ u8* unk_170;
/* 0x174 */ u8* unk_174;
/* 0x178 */ u8* unk_178;
/* 0x17C */ u8* unk_17C;
/* 0x180 */ Vtx* itemPageVtx;
/* 0x184 */ Vtx* mapPageVtx;
/* 0x188 */ Vtx* questPageVtx;
/* 0x18C */ Vtx* maskPageVtx;
/* 0x190 */ Vtx* itemVtx;
/* 0x194 */ Vtx* mapVtx;
/* 0x198 */ Vtx* questVtx;
/* 0x19C */ Vtx* maskVtx;
/* 0x1A0 */ Vtx* unk_1A0;
/* 0x1A4 */ Vtx* unk_1A4;
/* 0x1A8 */ Vtx* cursorVtx;
/* 0x1AC */ OcarinaStaff* ocarinaStaff;
/* 0x1B0 */ DmaRequest unk_1B0;
/* 0x1D0 */ OSMesgQueue loadQueue;
/* 0x1E8 */ OSMesg loadMsg;
/* 0x1EC */ u16 state;
/* 0x1EE */ u16 debugState;
/* 0x1F0 */ u8 unk_1F0;
/* 0x1F4 */ Vec3f eye;
/* 0x200 */ u16 unk_200;
/* 0x202 */ u16 mode;
/* 0x204 */ u16 pageIndex;
/* 0x206 */ u16 unk_206;
/* 0x208 */ u16 unk_208;
/* 0x20C */ f32 unk_20C;
/* 0x210 */ f32 unk_210;
/* 0x214 */ f32 unk_214;
/* 0x218 */ f32 unk_218;
/* 0x21C */ f32 unk_21C;
/* 0x220 */ f32 unk_220;
/* 0x224 */ u16 alpha;
/* 0x226 */ s16 offsetY;
/* 0x228 */ s32 unk_228;
/* 0x22C */ s32 unk_22C;
/* 0x230 */ s32 unk_230;
/* 0x234 */ s32 unk_234;
/* 0x238 */ s16 unk_238[5];
/* 0x242 */ s16 unk_242[5];
/* 0x24C */ s16 unk_24C[5];
/* 0x256 */ s16 unk_256;
/* 0x258 */ s16 unk_258;
/* 0x25A */ s16 unk_25A;
/* 0x25C */ u16 unk_25C;
/* 0x25E */ u16 unk_25E[5];
/* 0x268 */ u16 unk_268[5];
/* 0x272 */ u16 equipTargetItem;
/* 0x274 */ u16 equipTargetSlot;
/* 0x276 */ u16 equipTargetCBtn;
/* 0x278 */ s16 equipAnimX;
/* 0x27A */ s16 equipAnimY;
/* 0x27C */ s16 equipAnimAlpha;
/* 0x27E */ s16 unk_27E;
/* 0x280 */ u16 unk_280;
/* 0x282 */ u16 unk_282;
/* 0x284 */ s16 unk_284;
/* 0x286 */ s16 unk_286;
/* 0x288 */ f32 unk_288;
/* 0x28C */ f32 unk_28C;
/* 0x290 */ f32 unk_290;
/* 0x294 */ f32 unk_294;
/* 0x298 */ f32 unk_298;
/* 0x29C */ s16 unk_29C;
/* 0x29E */ s16 unk_29E;
/* 0x2A0 */ s16 unk_2A0;
/* 0x2A2 */ u8 worldMapPoints[20];
/* 0x2B6 */ u8 unk_2B6;
/* 0x2B7 */ u8 unk_2B7;
/* 0x2B8 */ u8 unk_2B8;
/* 0x2B9 */ u8 unk_2B9;
/* 0x2BA */ s16 unk_2BA;
/* 0x2BC */ s16 unk_2BC;
/* 0x2BE */ s16 unk_2BE[5];
/* 0x2C8 */ u16 unk_2C8;
/* 0x2CA */ s16 unk_2CA;
} PauseContext; // size = 0x2D0
typedef struct {
/* 0x000 */ View view;
/* 0x168 */ char unk_168[0xB4];
/* 0x168 */ Vtx* actionVtx;
/* 0x16C */ Vtx* beatingHeartVtx;
/* 0x170 */ u8* parameterSegment;
/* 0x174 */ u8* doActionSegment;
/* 0x178 */ u8* iconItemSegment;
/* 0x17C */ u8* mapSegment;
/* 0x180 */ u8* unk_180;
/* 0x184 */ DmaRequest dmaRequest_184;
/* 0x1A4 */ DmaRequest dmaRequest_1A4;
/* 0x1C4 */ DmaRequest dmaRequest_1C4;
/* 0x1E4 */ OSMesgQueue loadQueue;
/* 0x1FC */ OSMesg loadMsg;
/* 0x200 */ Viewport viewport;
/* 0x210 */ s16 unk_210;
/* 0x212 */ u16 unk_212;
/* 0x214 */ u16 unk_214;
/* 0x218 */ f32 unk_218;
/* 0x21C */ s16 unk_21C;
/* 0x21E */ s16 unk_21E;
/* 0x220 */ char unk_220[6];
/* 0x226 */ s16 lifeColorChange;
/* 0x228 */ s16 lifeColorChangeDirection;
/* 0x22A */ s16 unk22A;
/* 0x22C */ s16 unk22C;
/* 0x22E */ s16 unk22E;
/* 0x230 */ s16 unk230;
/* 0x232 */ s16 unk232;
/* 0x234 */ s16 unk234;
/* 0x236 */ s16 unk236;
/* 0x238 */ s16 unk238;
/* 0x23A */ s16 unk23A;
/* 0x23C */ s16 unk23C;
/* 0x23E */ s16 unk23E;
/* 0x240 */ s16 unk240;
/* 0x242 */ s16 unk242;
/* 0x244 */ s16 unk244;
/* 0x246 */ s16 unk246;
/* 0x248 */ s16 unk248;
/* 0x24A */ s16 unk24A;
/* 0x24C */ s16 unk24C;
/* 0x24E */ s16 unk24E;
/* 0x250 */ s16 unk250;
/* 0x252 */ s16 lifeSizeChange;
/* 0x254 */ s16 lifeSizeChangeDirection; // 1 means shrinking, 0 growing
/* 0x256 */ char unk_256[0x06];
/* 0x25C */ u16 unk25C;
/* 0x25E */ char unk_25E[0x12];
/* 0x270 */ s16 lifeAlpha;
/* 0x272 */ char unk_272[0xD6];
/* 0x220 */ s16 unk_220;
/* 0x222 */ s16 unk_222;
/* 0x224 */ s16 unk_224;
/* 0x226 */ s16 unk_226;
/* 0x228 */ s16 unk_228;
/* 0x22A */ s16 beatingHeartPrim[3];
/* 0x230 */ s16 beatingHeartEnv[3];
/* 0x236 */ s16 heartsPrimR[2];
/* 0x23A */ s16 heartsPrimG[2];
/* 0x23E */ s16 heartsPrimB[2];
/* 0x242 */ s16 heartsEnvR[2];
/* 0x246 */ s16 heartsEnvG[2];
/* 0x24A */ s16 heartsEnvB[2];
/* 0x24E */ s16 unk_24E;
/* 0x250 */ s16 unk_250;
/* 0x252 */ s16 unk_252;
/* 0x254 */ s16 beatingHeartState; // 1 means shrinking, 0 growing
/* 0x256 */ s16 unk_256;
/* 0x258 */ s16 unk_258;
/* 0x25A */ u8 numHorseBoosts;
/* 0x25C */ u16 unk_25C;
/* 0x25E */ u16 unk_25E;
/* 0x260 */ u16 hbaAmmo;
/* 0x262 */ u16 unk_262;
/* 0x264 */ s16 unk_264;
/* 0x266 */ s16 aAlpha;
/* 0x268 */ s16 bAlpha;
/* 0x26A */ s16 cLeftAlpha;
/* 0x26C */ s16 cDownAlpha;
/* 0x26E */ s16 cRightAlpha;
/* 0x270 */ s16 healthAlpha;
/* 0x272 */ s16 magicAlpha;
/* 0x274 */ s16 minimapAlpha;
/* 0x276 */ s16 startAlpha;
/* 0x278 */ s16 unk_278;
/* 0x27A */ s16 unk_27A;
/* 0x27C */ s16 mapRoomNum;
/* 0x27E */ u8 unk_27E;
/* 0x27F */ u8 unk_27F;
/* 0x280 */ u8 unk_280;
/* 0x282 */ s16 unk_282;
/* 0x284 */ s16 unk_284;
/* 0x286 */ s16 unk_286;
/* 0x288 */ s16 unk_288;
/* 0x28A */ s16 unk_28A[8];
/* 0x29A */ u16 unk_29A[8];
/* 0x2AA */ s16 unk_2AA[8];
/* 0x2BC */ f32 unk_2BC[8];
/* 0x2DC */ f32 unk_2DC[8];
/* 0x2FC */ s16 unk_2FC[4];
/* 0x304 */ s16 unk_304;
/* 0x306 */ s16 unk_306;
/* 0x308 */ s16 unk_308;
/* 0x30A */ s16 unk_30A;
/* 0x30C */ s16 unk_30C;
struct {
/* 0x30E */ u8 unk_30E; // "h_gauge"
/* 0x30F */ u8 bButton;
/* 0x310 */ u8 aButton;
/* 0x311 */ u8 tradeItems;
/* 0x312 */ u8 unk_312;
/* 0x313 */ u8 unk_313;
/* 0x314 */ u8 unk_314;
/* 0x315 */ u8 songOfSoaring;
/* 0x316 */ u8 songOfStorms;
/* 0x317 */ u8 unk_317;
/* 0x318 */ u8 pictographBox;
/* 0x319 */ u8 all; // "another"; enables all item restrictions
} restrictions; // size = 0xC
/* 0x31A */ u8 unk_31A;
/* 0x31B */ u8 unk_31B;
/* 0x31C */ u8 unk_31C;
/* 0x320 */ OSMesgQueue unk_320;
/* 0x338 */ OSMesg unk_338;
/* 0x33C */ void* unk_33C;
/* 0x340 */ u32 unk_340;
/* 0x344 */ u32 unk_344;
} InterfaceContext; // size = 0x348
// us rev 1: 803FDB24
typedef struct KankyoContext {
/* 0x00 */ UNK_TYPE1 unk0;
/* 0x01 */ UNK_TYPE1 unk1;
/* 0x02 */ u16 unk2;
/* 0x04 */ f32 unk4;
/* 0x08 */ f32 unk8;
/* 0x0C */ f32 unkC;
/* 0x10 */ u8 unk10;
/* 0x11 */ u8 unk11;
/* 0x12 */ UNK_TYPE1 unk12;
/* 0x13 */ UNK_TYPE1 unk13;
/* 0x14 */ UNK_TYPE1 unk14;
/* 0x15 */ u8 unk15;
/* 0x16 */ u8 unk16;
/* 0x17 */ u8 unk17;
/* 0x18 */ u8 unk18;
/* 0x19 */ UNK_TYPE1 unk19;
/* 0x1A */ UNK_TYPE1 unk1A;
/* 0x1B */ UNK_TYPE1 unk1B;
/* 0x1C */ UNK_TYPE1 unk1C;
/* 0x1D */ UNK_TYPE1 unk1D;
/* 0x1E */ u8 unk1E;
/* 0x1F */ u8 unk1F;
/* 0x20 */ u8 unk20;
/* 0x21 */ u8 unk21;
/* 0x22 */ u16 unk22;
/* 0x24 */ u16 unk24;
/* 0x26 */ UNK_TYPE1 unk26;
/* 0x27 */ UNK_TYPE1 unk27;
/* 0x28 */ LightInfo unk28;
/* 0x36 */ LightInfo unk36;
/* 0x44 */ UNK_TYPE1 unk44;
/* 0x45 */ UNK_TYPE1 unk45;
/* 0x46 */ UNK_TYPE1 unk46;
/* 0x47 */ UNK_TYPE1 unk47;
/* 0x48 */ UNK_TYPE1 unk48;
/* 0x49 */ UNK_TYPE1 unk49;
/* 0x4A */ UNK_TYPE1 unk4A;
/* 0x4B */ UNK_TYPE1 unk4B;
/* 0x4C */ UNK_TYPE1 unk4C;
/* 0x4D */ UNK_TYPE1 unk4D;
/* 0x4E */ UNK_TYPE1 unk4E;
/* 0x4F */ UNK_TYPE1 unk4F;
/* 0x50 */ UNK_TYPE1 unk50;
/* 0x51 */ UNK_TYPE1 unk51;
/* 0x52 */ UNK_TYPE1 unk52;
/* 0x53 */ UNK_TYPE1 unk53;
/* 0x54 */ UNK_TYPE1 unk54;
/* 0x55 */ UNK_TYPE1 unk55;
/* 0x56 */ UNK_TYPE1 unk56;
/* 0x57 */ UNK_TYPE1 unk57;
/* 0x58 */ UNK_TYPE1 unk58;
/* 0x59 */ UNK_TYPE1 unk59;
/* 0x5A */ UNK_TYPE1 unk5A;
/* 0x5B */ UNK_TYPE1 unk5B;
/* 0x5C */ UNK_TYPE1 unk5C;
/* 0x5D */ UNK_TYPE1 unk5D;
/* 0x5E */ UNK_TYPE1 unk5E;
/* 0x5F */ UNK_TYPE1 unk5F;
/* 0x60 */ UNK_TYPE1 unk60;
/* 0x61 */ UNK_TYPE1 unk61;
/* 0x62 */ UNK_TYPE1 unk62;
/* 0x63 */ UNK_TYPE1 unk63;
/* 0x64 */ UNK_TYPE1 unk64;
/* 0x65 */ UNK_TYPE1 unk65;
/* 0x66 */ UNK_TYPE1 unk66;
/* 0x67 */ UNK_TYPE1 unk67;
/* 0x68 */ UNK_TYPE1 unk68;
/* 0x69 */ UNK_TYPE1 unk69;
/* 0x6A */ UNK_TYPE1 unk6A;
/* 0x6B */ UNK_TYPE1 unk6B;
/* 0x6C */ UNK_TYPE1 unk6C;
/* 0x6D */ UNK_TYPE1 unk6D;
/* 0x6E */ UNK_TYPE1 unk6E;
/* 0x6F */ UNK_TYPE1 unk6F;
/* 0x70 */ UNK_TYPE1 unk70;
/* 0x71 */ UNK_TYPE1 unk71;
/* 0x72 */ UNK_TYPE1 unk72;
/* 0x73 */ UNK_TYPE1 unk73;
/* 0x74 */ UNK_TYPE1 unk74;
/* 0x75 */ UNK_TYPE1 unk75;
/* 0x76 */ UNK_TYPE1 unk76;
/* 0x77 */ UNK_TYPE1 unk77;
/* 0x78 */ UNK_TYPE1 unk78;
/* 0x79 */ UNK_TYPE1 unk79;
/* 0x7A */ UNK_TYPE1 unk7A;
/* 0x7B */ UNK_TYPE1 unk7B;
/* 0x7C */ UNK_TYPE1 unk7C;
/* 0x7D */ UNK_TYPE1 unk7D;
/* 0x7E */ UNK_TYPE1 unk7E;
/* 0x7F */ UNK_TYPE1 unk7F;
/* 0x80 */ UNK_TYPE1 unk80;
/* 0x81 */ UNK_TYPE1 unk81;
/* 0x82 */ UNK_TYPE1 unk82;
/* 0x83 */ UNK_TYPE1 unk83;
/* 0x84 */ UNK_TYPE1 unk84;
/* 0x85 */ UNK_TYPE1 unk85;
/* 0x86 */ UNK_TYPE1 unk86;
/* 0x87 */ UNK_TYPE1 unk87;
/* 0x88 */ UNK_TYPE1 unk88;
/* 0x89 */ UNK_TYPE1 unk89;
/* 0x8A */ UNK_TYPE1 unk8A;
/* 0x8B */ UNK_TYPE1 unk8B;
/* 0x8C */ Vec3s unk8C;
/* 0x92 */ Vec3s unk92;
/* 0x98 */ Vec3s unk98;
/* 0x9E */ Vec3s unk9E;
/* 0xA4 */ s16 unkA4;
/* 0xA6 */ s16 unkA6;
/* 0xA8 */ UNK_TYPE1 unkA8;
/* 0xA9 */ UNK_TYPE1 unkA9;
/* 0xAA */ UNK_TYPE1 unkAA;
/* 0xAB */ UNK_TYPE1 unkAB;
/* 0xAC */ s16 windWest;
/* 0xAE */ s16 windVertical;
/* 0xB0 */ s16 windSouth;
/* 0xB2 */ UNK_TYPE1 unkB2;
/* 0xB3 */ UNK_TYPE1 unkB3;
/* 0xB4 */ f32 windClothIntensity;
/* 0xB8 */ u8 environmentSettingsCount;
/* 0xB9 */ UNK_TYPE1 unkB9;
/* 0xBA */ UNK_TYPE1 unkBA;
/* 0xBB */ UNK_TYPE1 unkBB;
/* 0xBC */ void* environmentSettingsList;
/* 0xC0 */ UNK_TYPE1 unkC0;
/* 0xC1 */ u8 unkC1;
/* 0xC2 */ u8 unkC2;
/* 0xC3 */ u8 unkC3;
/* 0xC4 */ Color_RGB8 unkC4;
/* 0xC7 */ s8 unkC7;
/* 0xC8 */ s8 unkC8;
/* 0xC9 */ s8 unkC9;
/* 0xCA */ Color_RGB8 unkCA;
/* 0xCD */ s8 unkCD;
/* 0xCE */ s8 unkCE;
/* 0xCF */ s8 unkCF;
/* 0xD0 */ Color_RGB8 unkD0;
/* 0xD3 */ Color_RGB8 unkD3;
/* 0xD6 */ s16 unkD6;
/* 0xD8 */ s16 unkD8;
/* 0xDA */ UNK_TYPE1 unkDA;
/* 0xDB */ UNK_TYPE1 unkDB;
/* 0xDC */ f32 unkDC;
/* 0xE0 */ u8 unkE0;
/* 0xE1 */ UNK_TYPE1 unkE1;
/* 0xE2 */ s8 unkE2;
/* 0xE3 */ u8 unkE3; // modified by unused func in EnWeatherTag
/* 0xE4 */ UNK_TYPE1 unkE4;
/* 0xE5 */ UNK_TYPE1 unkE5;
/* 0xE6 */ UNK_TYPE1 unkE6;
/* 0xE7 */ UNK_TYPE1 unkE7;
/* 0xE8 */ UNK_TYPE1 unkE8;
/* 0xE9 */ UNK_TYPE1 unkE9;
/* 0xEA */ u8 unkEA;
/* 0xEB */ UNK_TYPE1 unkEB;
/* 0xEC */ UNK_TYPE1 unkEC;
/* 0xED */ UNK_TYPE1 unkED;
/* 0xEE */ UNK_TYPE1 unkEE;
/* 0xEF */ UNK_TYPE1 unkEF;
/* 0xF0 */ UNK_TYPE1 unkF0;
/* 0xF1 */ UNK_TYPE1 unkF1;
/* 0xF2 */ u8 unkF2[0xC]; // F2-F6 are used by weather tag
} KankyoContext; // size = 0xFE
typedef struct {
/* 0x00 */ u16 unk_0;
/* 0x02 */ u16 unk_2;
/* 0x04 */ f32 unk_4;
/* 0x08 */ f32 unk_8;
/* 0x0C */ f32 unk_C;
/* 0x10 */ u8 unk_10;
/* 0x11 */ u8 unk_11;
/* 0x12 */ u8 unk_12;
/* 0x13 */ u8 unk_13;
/* 0x14 */ u8 unk_14;
/* 0x15 */ u8 unk_15;
/* 0x16 */ u8 unk_16;
/* 0x17 */ u8 unk_17;
/* 0x18 */ u8 unk_18;
/* 0x19 */ u8 unk_19;
/* 0x1A */ u16 unk_1A;
/* 0x1C */ u16 unk_1C;
/* 0x1E */ u8 unk_1E;
/* 0x1F */ u8 unk_1F;
/* 0x20 */ u8 unk_20;
/* 0x21 */ u8 unk_21;
/* 0x22 */ u16 unk_22;
/* 0x24 */ u16 unk_24;
/* 0x26 */ u8 unk_26;
/* 0x28 */ LightInfo unk_28; // sun 1
/* 0x36 */ LightInfo unk_36; // sun 2
/* 0x44 */ s8 unk_44;
/* 0x48 */ DmaRequest unk_48;
/* 0x68 */ OSMesgQueue unk_68;
/* 0x80 */ OSMesg unk_80;
/* 0x84 */ f32 unk_84;
/* 0x88 */ f32 unk_88;
/* 0x8C */ LightSettings2 unk_8C;
/* 0xA8 */ f32 unk_A8;
/* 0xAC */ Vec3s windDir;
/* 0xB4 */ f32 windSpeed;
/* 0xB8 */ u8 numLightSettings;
/* 0xBC */ LightSettings* lightSettingsList;
/* 0xC0 */ u8 unk_C0;
/* 0xC1 */ u8 unk_C1;
/* 0xC2 */ u8 unk_C2;
/* 0xC3 */ u8 unk_C3;
/* 0xC4 */ LightSettings unk_C4;
/* 0xDA */ u16 unk_DA;
/* 0xDC */ f32 unk_DC;
/* 0xE0 */ u8 unk_E0;
/* 0xE1 */ u8 unk_E1;
/* 0xE2 */ s8 unk_E2;
/* 0xE3 */ u8 unk_E3; // modified by unused func in EnWeatherTag
/* 0xE4 */ u8 unk_E4;
/* 0xE5 */ u8 unk_E5;
/* 0xE6 */ u8 unk_E6[4];
/* 0xEA */ u8 unk_EA;
/* 0xEB */ u8 unk_EB;
/* 0xEC */ u8 unk_EC;
/* 0xED */ u8 unk_ED;
/* 0xEE */ u8 unk_EE[4];
/* 0xF2 */ u8 unk_F2[8];
/* 0xFA */ u8 unk_FA[4];
} EnvironmentContext; // size = 0x100
typedef struct {
/* 0x00000 */ View view;
@ -893,7 +943,7 @@ typedef struct {
/* 0x4C */ u8 unk_4C;
/* 0x4D */ u8 unk_4D;
/* 0x4E */ char unk_4E[2];
} PreRenderContext; // size = 0x50
} PreRender; // size = 0x50
typedef struct {
/* 0x00 */ void* timg;
@ -914,9 +964,7 @@ typedef struct {
typedef struct {
/* 0x00000 */ View view;
/* 0x00168 */ Font font;
/* 0x0A7E8 */ UNK_TYPE1 padA7E8[0x7708];
/* 0x11EF0 */ u8 unk11EF0;
/* 0x11EF1 */ UNK_TYPE1 pad11EF1[0x13];
/* 0x11EF4 */ char unk_11EF4[0x10];
/* 0x11F04 */ u16 unk11F04;
/* 0x11F06 */ UNK_TYPE1 pad11F06[0x4];
/* 0x11F0A */ u8 unk11F0A;
@ -938,8 +986,8 @@ typedef struct {
/* 0x12070 */ UNK_TYPE1 pad12070[0x8];
/* 0x12078 */ s32 bankRupeesSelected;
/* 0x1207C */ s32 bankRupees;
/* 0x12080 */ UNK_TYPE1 pad12080[0x58];
} MessageContext; // size = 0x120D8
/* 0x12080 */ UNK_TYPE1 pad12080[0x60];
} MessageContext; // size = 0x120E0
typedef struct ActorBgMbarChair ActorBgMbarChair;
@ -1076,18 +1124,17 @@ struct PreNMIContext {
struct TitleContext {
/* 0x000 */ GameState state;
/* 0x0A4 */ u8* nintendo_logo_data;
/* 0x0A4 */ u8* staticSegment;
/* 0x0A8 */ View view;
/* 0x210 */ SramContext sram;
/* 0x230 */ UNK_TYPE1 pad230[0x8];
/* 0x238 */ s16 unk238;
/* 0x23A */ s16 logoCoverAlpha;
/* 0x23C */ s16 logoCoverAlphaChangePerFrame;
/* 0x23E */ s16 logoFullVisibilityDuration;
/* 0x240 */ s16 frameCounter;
/* 0x242 */ UNK_TYPE2 frameCounterMod0x80;
/* 0x244 */ u8 switchToNextGameState;
/* 0x245 */ UNK_TYPE1 pad245[0x3];
/* 0x210 */ SramContext sramCtx;
/* 0x238 */ s16 mode;
/* 0x23A */ s16 timer;
/* 0x23C */ s16 coverAlpha;
/* 0x23E */ s16 addAlpha;
/* 0x240 */ s16 visibleDuration;
/* 0x242 */ s16 ult;
/* 0x244 */ s16 uls;
/* 0x246 */ u8 exit;
}; // size = 0x248
struct DaytelopContext {
@ -1102,52 +1149,96 @@ struct DaytelopContext {
}; // size = 0x248
struct FileChooseContext {
/* 0x00000 */ GameState common;
/* 0x000A4 */ UNK_TYPE1 padA4[0x14];
/* 0x00000 */ GameState state;
/* 0x000A8 */ u8* staticSegment;
/* 0x000AC */ u8* parameterSegment;
/* 0x000B0 */ u8* titleSegment;
/* 0x000B8 */ View view;
/* 0x00220 */ SramContext sram;
/* 0x00240 */ UNK_TYPE1 pad240[0x12310];
/* 0x12550 */ Font unk12550;
/* 0x1CBD0 */ UNK_TYPE1 pad1CBD0[0x78B0];
/* 0x24480 */ s16 unk24480;
/* 0x24482 */ UNK_TYPE1 pad24482[0x2];
/* 0x24484 */ s16 unk24484;
/* 0x24486 */ s16 unk24486;
/* 0x24488 */ UNK_TYPE1 pad24488[0x4];
/* 0x2448C */ s16 unk2448C;
/* 0x2448E */ UNK_TYPE1 pad2448E[0x1A];
/* 0x244A8 */ s16 unk244A8;
/* 0x244AA */ UNK_TYPE1 pad244AA[0x2];
/* 0x244AC */ s16 unk244AC;
/* 0x244AE */ s16 unk244AE;
/* 0x244B0 */ s16 unk244B0;
/* 0x244B2 */ s16 unk244B2;
/* 0x244B4 */ s16 unk244B4;
/* 0x244B6 */ s16 unk244B6;
/* 0x244B8 */ s16 unk244B8;
/* 0x244BA */ s16 unk244BA;
/* 0x244BC */ UNK_TYPE1 pad244BC[0x18];
/* 0x244D4 */ s16 unk244D4;
/* 0x244D6 */ UNK_TYPE1 pad244D6[0x4];
/* 0x244DA */ s16 unk244DA;
/* 0x244DC */ UNK_TYPE1 pad244DC[0xA];
/* 0x244E6 */ s16 unk244E6;
/* 0x244E8 */ UNK_TYPE1 pad244E8[0x8];
/* 0x244F0 */ s16 unk244F0;
/* 0x244F2 */ s16 unk244F2;
/* 0x244F4 */ UNK_TYPE1 pad244F4[0x6];
/* 0x244FA */ s16 inputXChangeCooldown;
/* 0x244FC */ s16 inputYChangeCooldown;
/* 0x244FE */ s16 inputXDir;
/* 0x24500 */ s16 inputYDir;
/* 0x24502 */ s16 inputX;
/* 0x24504 */ s16 inputY;
/* 0x24506 */ UNK_TYPE1 pad24506[0x2];
/* 0x24508 */ s16 unk24508;
/* 0x2450A */ s16 unk2450A;
/* 0x2450C */ UNK_TYPE1 pad2450C[0x1C];
/* 0x24528 */ s16 unk24528;
/* 0x2452A */ UNK_TYPE1 pad2452A[0x2E];
/* 0x00220 */ SramContext sramCtx;
/* 0x00248 */ SkyboxContext skyboxCtx;
/* 0x00470 */ MessageContext msgCtx;
/* 0x12550 */ Font font;
/* 0x242E0 */ EnvironmentContext envCtx;
/* 0x243E0 */ Vtx* unk_243E0;
/* 0x243E4 */ Vtx* unk_243E4;
/* 0x243E8 */ Vtx* unk_243E8;
/* 0x243EC */ Vtx* unk_243EC;
/* 0x243F0 */ Vtx* unk_243F0;
/* 0x243F4 */ u8 newf[6][4];
/* 0x2440C */ u16 unk_2440C[4];
/* 0x24414 */ u8 unk_24414[8][4];
/* 0x24434 */ s16 healthCapacity[4];
/* 0x2443C */ s16 health[4];
/* 0x24444 */ u32 unk_24444[4];
/* 0x24454 */ s8 unk_24454[4];
/* 0x24458 */ u16 unk_24458[4];
/* 0x24460 */ s16 unk_24460[4];
/* 0x24468 */ u8 unk_24468[4];
/* 0x2446C */ s16 rupees[4];
/* 0x24474 */ u8 unk_24474[4];
/* 0x24478 */ u8 unk_24478[4];
/* 0x2447C */ u8 unk_2447C[4];
/* 0x24480 */ s16 unk_24480;
/* 0x24482 */ s16 unk_24482;
/* 0x24484 */ s16 unk_24484;
/* 0x24486 */ s16 unk_24486;
/* 0x24488 */ s16 unk_24488;
/* 0x2448A */ s16 unk_2448A;
/* 0x2448C */ s16 unk_2448C;
/* 0x2448E */ s16 unk_2448E;
/* 0x24490 */ s16 unk_24490;
/* 0x24492 */ s16 unk_24492[3];
/* 0x24498 */ s16 unk_24498;
/* 0x2449A */ s16 unk_2449A[6];
/* 0x244A6 */ s16 unk_244A6;
/* 0x244A8 */ s16 unk_244A8;
/* 0x244AA */ s16 unk_244AA;
/* 0x244AC */ s16 unk_244AC;
/* 0x244AE */ s16 unk_244AE;
/* 0x244B0 */ s16 unk_244B0[3];
/* 0x244B6 */ s16 unk_244B6[2];
/* 0x244BA */ s16 unk_244BA;
/* 0x244BC */ s16 unk_244BC[3];
/* 0x244C2 */ s16 unk_244C2[3];
/* 0x244C8 */ s16 unk_244C8[3];
/* 0x244CE */ s16 unk_244CE[3];
/* 0x244D4 */ s16 unk_244D4[3];
/* 0x244DA */ s16 unk_244DA[4];
/* 0x244E2 */ s16 unk_244E2;
/* 0x244E4 */ s16 unk_244E4;
/* 0x244E6 */ s16 unk_244E6;
/* 0x244E8 */ s16 unk_244E8;
/* 0x244EA */ s16 unk_244EA[4];
/* 0x244F2 */ s16 unk_244F2;
/* 0x244F4 */ s16 unk_244F4;
/* 0x244F6 */ s16 unk_244F6[2];
/* 0x244FA */ s16 unk_244FA;
/* 0x244FC */ s16 unk_244FC;
/* 0x244FE */ s16 unk_244FE;
/* 0x24500 */ s16 unk_24500;
/* 0x24502 */ s16 unk_24502;
/* 0x24504 */ s16 unk_24504;
/* 0x24506 */ s16 unk_24506;
/* 0x24508 */ s16 unk_24508;
/* 0x2450A */ s16 unk_2450A;
/* 0x2450C */ f32 unk_2450C;
/* 0x24510 */ s16 unk_24510;
/* 0x24512 */ s16 unk_24512;
/* 0x24514 */ s16 unk_24514;
/* 0x24516 */ s16 unk_24516;
/* 0x24518 */ s16 unk_24518;
/* 0x2451A */ s16 unk_2451A;
/* 0x2451C */ s16 unk_2451C;
/* 0x2451E */ s16 unk_2451E[5];
/* 0x24528 */ s16 unk_24528;
/* 0x2452A */ s16 unk_2452A;
/* 0x2452C */ s16 unk_2452C[4];
/* 0x24534 */ s16 unk_24534[4];
/* 0x2453C */ s16 unk_2453C[4];
/* 0x24544 */ s16 unk_24544[4];
/* 0x2454C */ s16 unk_2454C;
/* 0x2454E */ s16 unk_2454E;
/* 0x24550 */ s16 unk_24550;
}; // size = 0x24558
typedef struct AudioThreadStruct AudioThreadStruct;
@ -1488,93 +1579,105 @@ struct ActorContext {
/* 0x269 */ UNK_TYPE1 pad269[0x1B];
}; // size = 0x284
typedef struct {
/* 0x00 */ u8 seqIndex;
/* 0x01 */ u8 nightSeqIndex;
/* 0x02 */ u8 unk_02;
} SoundContext; // size = 0x3
typedef struct {
/* 0x00 */ s32 enabled;
/* 0x04 */ s32 timer;
} FrameAdvanceContext; // size = 0x8
typedef struct {
/* 0x00 */ u16 state;
} GameOverContext; // size = 0x02
struct GlobalContext {
/* 0x00000 */ GameState state;
/* 0x000A4 */ s16 sceneNum;
/* 0x000A6 */ u8 sceneConfig; // TODO: This at least controls the behavior of animated textures. Does it do more?
/* 0x000A7 */ UNK_TYPE1 padA7[0x9];
/* 0x000B0 */ SceneCmd* currentSceneVram;
/* 0x000B4 */ UNK_TYPE1 padB4[0x4];
/* 0x000A6 */ u8 sceneConfig;
/* 0x000A7 */ char unk_A7[0x9];
/* 0x000B0 */ void* sceneSegment;
/* 0x000B4 */ char unk_B4[0x4];
/* 0x000B8 */ View view;
/* 0x00220 */ Camera activeCameras[4];
/* 0x00220 */ Camera mainCamera;
/* 0x00398 */ Camera subCameras[3];
/* 0x00800 */ Camera* cameraPtrs[4];
/* 0x00810 */ s16 activeCamera;
/* 0x00812 */ s16 unk812;
/* 0x00814 */ u8 unk814;
/* 0x00815 */ u8 unk815;
/* 0x00816 */ UNK_TYPE1 pad816[0x2];
/* 0x00812 */ s16 nextCamera;
/* 0x00814 */ SoundContext soundCtx;
/* 0x00818 */ LightContext lightCtx;
/* 0x00828 */ u32 unk828;
/* 0x0082C */ UNK_TYPE1 pad82C[0x4];
/* 0x00828 */ FrameAdvanceContext frameAdvCtx;
/* 0x00830 */ CollisionContext colCtx;
/* 0x01CA0 */ ActorContext actorCtx;
/* 0x01F24 */ CutsceneContext csCtx;
/* 0x01F74 */ CutsceneEntry* cutsceneList;
/* 0x01F78 */ SoundSource soundSources[16];
/* 0x02138 */ EffFootmark footmarks[100];
/* 0x046B8 */ SramContext sram;
/* 0x046D8 */ UNK_TYPE1 pad46D8[0x8];
/* 0x02138 */ EffFootmark footprintInfo[100];
/* 0x046B8 */ SramContext sramCtx;
/* 0x046E0 */ SkyboxContext skyboxCtx;
/* 0x04908 */ MessageContext msgCtx;
/* 0x169E0 */ UNK_TYPE1 pad169E0[0x8];
/* 0x169E8 */ InterfaceContext interfaceCtx;
/* 0x16D30 */ PauseContext pauseCtx;
/* 0x17000 */ u16 unk17000;
/* 0x17002 */ UNK_TYPE1 pad17002[0x2];
/* 0x17004 */ KankyoContext kankyoContext;
/* 0x17000 */ GameOverContext gameOverCtx;
/* 0x17004 */ EnvironmentContext envCtx;
/* 0x17104 */ AnimationContext animationCtx;
/* 0x17D88 */ ObjectContext objectCtx;
/* 0x186E0 */ RoomContext roomContext;
/* 0x18760 */ TransitionContext transitionCtx;
/* 0x186E0 */ RoomContext roomCtx;
/* 0x18760 */ DoorContext doorCtx;
/* 0x18768 */ void (*playerInit)(Player* player, struct GlobalContext* globalCtx, FlexSkeletonHeader* skelHeader);
/* 0x1876C */ void (*playerUpdate)(Player* player, struct GlobalContext* globalCtx, Input* input);
/* 0x18770 */ UNK_TYPE1 pad18770[0x8];
/* 0x18770 */ void* unk_18770; //! @TODO: Determine function prototype
/* 0x18774 */ s32 (*startPlayerFishing)(struct GlobalContext* globalCtx);
/* 0x18778 */ s32 (*grabPlayer)(struct GlobalContext* globalCtx, Player* player);
/* 0x1877C */ s32 (*func_1877C)(struct GlobalContext* globalCtx, Player* player, s32 arg2);
/* 0x1877C */ s32 (*startPlayerCutscene)(struct GlobalContext* globalCtx, Player* player, s32 mode);
/* 0x18780 */ void (*func_18780)(Player* player, struct GlobalContext* globalCtx);
/* 0x18784 */ s32 (*damagePlayer)(struct GlobalContext* globalCtx, s32 damage);
/* 0x18788 */ UNK_TYPE1 pad18788[0x10];
/* 0x18798 */ void (*func_18798)(struct GlobalContext* globalCtx, void* arg1, s32 arg2);
/* 0x1879C */ UNK_TYPE1 pad1879C[0x14];
/* 0x187B0 */ MtxF unk187B0;
/* 0x187F0 */ UNK_TYPE1 pad187F0[0xC];
/* 0x187FC */ MtxF unk187FC;
/* 0x1883C */ UNK_TYPE1 pad1883C[0x4];
/* 0x18788 */ void (*talkWithPlayer)(struct GlobalContext* globalCtx, Actor* actor);
/* 0x1878C */ void* unk_1878C; //! @TODO: Determine function prototype
/* 0x18790 */ void* unk_18790; //! @TODO: Determine function prototype
/* 0x18794 */ void* unk_18794; //! @TODO: Determine function prototype
/* 0x18798 */ s32 (*setPlayerTalkAnim)(struct GlobalContext* globalCtx, void* talkAnim, s32 arg2);
/* 0x1879C */ s16 unk_1879C[10];
/* 0x187B0 */ MtxF projectionMatrix;
/* 0x187F0 */ Vec3f unk_187F0;
/* 0x187FC */ MtxF mf_187FC;
/* 0x1883C */ Mtx* unk_1883C;
/* 0x18840 */ u32 gameplayFrames;
/* 0x18844 */ u8 unk18844;
/* 0x18845 */ u8 unk18845;
/* 0x18846 */ u16 sceneNumActorsToLoad;
/* 0x18844 */ u8 unk_18844;
/* 0x18845 */ u8 unk_18845;
/* 0x18846 */ s16 numSetupActors;
/* 0x18848 */ u8 numRooms;
/* 0x18849 */ UNK_TYPE1 pad18849;
/* 0x1884A */ s16 unk1884A;
/* 0x1884C */ RomFile* roomList;
/* 0x18850 */ ActorEntry* linkActorEntry;
/* 0x18854 */ ActorEntry* setupActorList;
/* 0x18858 */ UNK_PTR unk18858;
/* 0x18858 */ void* unk_18858;
/* 0x1885C */ EntranceEntry* setupEntranceList;
/* 0x18860 */ u16* setupExitList;
/* 0x18864 */ Path* setupPathList;
/* 0x18868 */ UNK_PTR unk18868;
/* 0x18868 */ void* unk_18868;
/* 0x1886C */ AnimatedMaterial* sceneMaterialAnims;
/* 0x18870 */ UNK_TYPE1 pad18870[0x4];
/* 0x18874 */ u8 unk18874;
/* 0x18875 */ s8 unk18875;
/* 0x18876 */ UNK_TYPE1 pad18876[0x4];
/* 0x18870 */ void* specialEffects;
/* 0x18874 */ u8 skyboxId;
/* 0x18875 */ s8 sceneLoadFlag; // "fade_direction"
/* 0x18876 */ s16 unk_18876;
/* 0x18878 */ s16 unk_18878;
/* 0x1887A */ u16 nextEntranceIndex;
/* 0x1887C */ s8 unk1887C;
/* 0x1887D */ UNK_TYPE1 pad1887D[0x2];
/* 0x1887F */ u8 unk1887F;
/* 0x18880 */ UNK_TYPE1 pad18880[0x4];
/* 0x18884 */ CollisionCheckContext colCheckCtx;
/* 0x18B20 */ UNK_TYPE1 pad18B20[0x28];
/* 0x1887C */ s8 unk_1887C;
/* 0x1887D */ s8 unk_1887D;
/* 0x1887E */ s8 unk_1887E;
/* 0x1887F */ u8 unk_1887F;
/* 0x18880 */ u8 unk_18880;
/* 0x18884 */ CollisionCheckContext colChkCtx;
/* 0x18B20 */ u16 envFlags[20];
/* 0x18B48 */ u8 curSpawn;
/* 0x18B49 */ UNK_TYPE1 pad18B49[0x1];
/* 0x18B4A */ u8 unk18B4A;
/* 0x18B4B */ char pad18B4B[1];
/* 0x18B4C */ PreRenderContext preRenderCtx;
/* 0x18B49 */ u8 unk_18B49;
/* 0x18B4A */ u8 unk_18B4A;
/* 0x18B4C */ PreRender pauseBgPreRender;
/* 0x18B9C */ char unk_18B9C[0x2B8];
/* 0x18E54 */ SceneTableEntry* currentSceneTableEntry;
/* 0x18E58 */ UNK_TYPE1 pad18E58[0x400];
/* 0x18E54 */ SceneTableEntry* loadedScene;
/* 0x18E58 */ char unk_18E58[0x400];
}; // size = 0x19258
typedef struct {

View File

@ -103,7 +103,7 @@ typedef struct {
/* 0x14 */ ActorInit* initInfo;
/* 0x18 */ char* name;
/* 0x1C */ u16 allocType; // bit 0: don't allocate memory, use actorContext->0x250? bit 1: Always keep loaded?
/* 0x1E */ s8 nbLoaded; // original name: "clients"
/* 0x1E */ s8 numLoaded; // original name: "clients"
/* 0x1F */ UNK_TYPE1 pad1F[0x1];
} ActorOverlay; // size = 0x20

View File

@ -81,13 +81,13 @@ typedef struct {
typedef struct {
/* 0x00 */ Vec3s minBounds; // minimum coordinates of poly bounding box
/* 0x06 */ Vec3s maxBounds; // maximum coordinates of poly bounding box
/* 0x0C */ u16 nbVertices;
/* 0x0C */ u16 numVertices;
/* 0x10 */ Vec3s* vtxList;
/* 0x14 */ u16 nbPolygons;
/* 0x14 */ u16 numPolygons;
/* 0x18 */ CollisionPoly* polyList;
/* 0x1C */ SurfaceType* surfaceTypeList;
/* 0x20 */ CamData* cameraDataList;
/* 0x24 */ u16 nbWaterBoxes;
/* 0x24 */ u16 numWaterBoxes;
/* 0x28 */ WaterBox* waterBoxes;
} CollisionHeader; // original name: BGDataInfo

View File

@ -4,6 +4,27 @@
#include <ultra64.h>
#include <unk.h>
typedef struct {
/* 0x00 */ s8 continueFlag;
/* 0x01 */ s8 cameraRoll;
/* 0x02 */ u16 nextPointFrame;
/* 0x04 */ f32 viewAngle; // in degrees
/* 0x08 */ Vec3s pos;
} CutsceneCameraPoint; // size = 0x10
typedef struct {
/* 0x00 */ Vec3f at;
/* 0x0C */ Vec3f eye;
/* 0x18 */ s16 roll;
/* 0x1A */ s16 fov;
} CutsceneCameraAngle; // size = 0x1C
typedef struct {
/* 0x0 */ CutsceneCameraPoint* atPoints;
/* 0x4 */ CutsceneCameraPoint* eyePoints;
/* 0x8 */ s16 relativeToPlayer;
} CutsceneCameraMove; // size = 0xC
typedef struct {
/* 0x00 */ u16 unk0; // action; // "dousa"
/* 0x02 */ u16 startFrame;

View File

@ -5,6 +5,26 @@
#include <PR/gbi.h>
#include <color.h>
typedef struct {
/* 0x00 */ u8 ambientColor[3];
/* 0x03 */ s8 diffuseDir1[3];
/* 0x06 */ u8 diffuseColor1[3];
/* 0x09 */ s8 diffusePos2[3];
/* 0x0C */ u8 diffuseColor[3];
/* 0x0F */ u8 fogColor[3];
/* 0x12 */ u16 fogNear;
/* 0x14 */ u16 fogFar;
} LightSettings; // size = 0x16
typedef struct {
/* 0x00 */ s16 ambientColor[3];
/* 0x06 */ s16 diffuseColor1[3];
/* 0x0C */ s16 diffuseColor2[3];
/* 0x12 */ s16 fogColor[3];
/* 0x18 */ s16 fogNear;
/* 0x1A */ s16 fogFar;
} LightSettings2; // size = 0x1C
typedef struct {
/* 0x0 */ s16 x;
/* 0x2 */ s16 y;

View File

@ -299,9 +299,9 @@ typedef struct {
} TransitionActorEntry; // size = 0x10
typedef struct {
/* 0x00 */ u8 nbTransitionActors;
/* 0x00 */ u8 numTransitionActors;
/* 0x04 */ TransitionActorEntry* transitionActorList;
} TransitionContext;
} DoorContext;
typedef struct {
/* 0x0 */ s16 id;
@ -468,17 +468,6 @@ typedef struct {
u32 dListEnd;
} MeshHeader2;
typedef struct {
u8 ambientClrR, ambientClrG, ambientClrB;
u8 diffuseClrA_R, diffuseClrA_G, diffuseClrA_B;
u8 diffuseDirA_X, diffuseDirA_Y, diffuseDirA_Z;
u8 diffuseClrB_R, diffuseClrB_G, diffuseClrB_B;
u8 diffuseDirB_X, diffuseDirB_Y, diffuseDirB_Z;
u8 fogClrR, fogClrG, fogClrB;
u16 unk;
u16 drawDistance;
} LightSettings;
typedef struct {
/* 0x00 */ u8 count; // number of points in the path
/* 0x01 */ s8 unk1;
@ -664,7 +653,7 @@ typedef enum {
/* 0x70 */ SCENE_ALLEY
} SceneID;
// Scene draw configs
// SceneTableEntry draw configs
typedef enum {
/* 0 */ SCENE_DRAW_CFG_DEFAULT,
/* 1 */ SCENE_DRAW_CFG_MAT_ANIM,
@ -676,7 +665,7 @@ typedef enum {
/* 7 */ SCENE_DRAW_CFG_MAT_ANIM_MANUAL_STEP
} SceneDrawConfigIds;
// Scene commands
// SceneTableEntry commands
typedef enum {
/* 0x00 */ SCENE_CMD_ID_SPAWN_LIST,
/* 0x01 */ SCENE_CMD_ID_ACTOR_LIST,
@ -759,8 +748,8 @@ typedef enum {
#define SCENE_CMD_PATH_LIST(pathList) \
{ SCENE_CMD_ID_PATH_LIST, 0, CMD_PTR(pathList) }
#define SCENE_CMD_TRANSITION_ACTOR_LIST(numTransitionActors, transitionActorList) \
{ SCENE_CMD_ID_TRANSI_ACTOR_LIST, numTransitionActors, CMD_PTR(transitionActorList) }
#define SCENE_CMD_TRANSITION_ACTOR_LIST(numTransitionActors, actorList) \
{ SCENE_CMD_ID_TRANSI_ACTOR_LIST, numTransitionActors, CMD_PTR(actorList) }
#define SCENE_CMD_ENV_LIGHT_SETTINGS(numLightSettings, lightSettingsList) \
{ SCENE_CMD_ID_ENV_LIGHT_SETTINGS, numLightSettings, CMD_PTR(lightSettingsList) }

View File

@ -514,7 +514,7 @@ SECTIONS
build/asm/code/code_data_0x801BD910.o(.data)
build/asm/code/code_data_z_horse.o(.data)
build/asm/code/code_data_z_jpeg.o(.data)
build/asm/code/code_data_z_kanfont.o(.data)
build/src/code/z_kanfont.o(.data)
build/asm/code/code_data_z_kankyo.o(.data)
build/src/code/z_lib.o(.data)
build/asm/code/code_data_z_lifemeter.o(.data)

View File

@ -2,9 +2,9 @@
#include <global.h>
/**
* Assigns the "save" values in PreRenderContext
* Assigns the "save" values in PreRender
*/
void PreRender_SetValuesSave(PreRenderContext* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg) {
void PreRender_SetValuesSave(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg) {
this->widthSave = width;
this->heightSave = height;
this->fbufSave = fbuf;
@ -16,15 +16,15 @@ void PreRender_SetValuesSave(PreRenderContext* this, u32 width, u32 height, void
this->lrySave = height - 1;
}
void PreRender_Init(PreRenderContext* this) {
bzero(this, sizeof(PreRenderContext));
void PreRender_Init(PreRender* this) {
bzero(this, sizeof(PreRender));
func_80174AA0(&this->alloc);
}
/**
* Assigns the current values in PreRenderContext
* Assigns the current values in PreRender
*/
void PreRender_SetValues(PreRenderContext* this, u32 width, u32 height, void* fbuf, void* zbuf) {
void PreRender_SetValues(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf) {
this->width = width;
this->height = height;
this->fbuf = fbuf;
@ -35,11 +35,11 @@ void PreRender_SetValues(PreRenderContext* this, u32 width, u32 height, void* fb
this->lry = height - 1;
}
void PreRender_Destroy(PreRenderContext* this) {
void PreRender_Destroy(PreRender* this) {
func_80174BA0(&this->alloc);
}
void func_8016FDB8(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave, u32 arg4) {
void func_8016FDB8(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, u32 arg4) {
Gfx* gfx = *gfxp;
u32 flags;
@ -60,12 +60,11 @@ void func_8016FDB8(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave,
*gfxp = gfx;
}
void func_8016FF70(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave) {
void func_8016FF70(PreRender* this, Gfx** gfxp, void* buf, void* bufSave) {
func_8016FDB8(this, gfxp, buf, bufSave, false);
}
void func_8016FF90(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave, s32 envR, s32 envG, s32 envB,
s32 envA) {
void func_8016FF90(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, s32 envR, s32 envG, s32 envB, s32 envA) {
Gfx* gfx = *gfxp;
gDPPipeSync(gfx++);
@ -97,13 +96,13 @@ void func_8016FF90(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave,
*gfxp = gfx;
}
void func_80170200(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave) {
void func_80170200(PreRender* this, Gfx** gfxp, void* buf, void* bufSave) {
func_8016FF90(this, gfxp, buf, bufSave, 255, 255, 255, 255);
}
#ifdef NON_MATCHING
// just regalloc
void func_8017023C(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave) {
void func_8017023C(PreRender* this, Gfx** gfxp, void* buf, void* bufSave) {
Gfx* gfx = *gfxp;
s32 x;
s32 x2;
@ -152,19 +151,19 @@ void func_8017023C(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave)
#pragma GLOBAL_ASM("./asm/non_matchings/code/PreRender/func_8017023C.asm")
#endif
void func_8017057C(PreRenderContext* this, Gfx** gfxp) {
void func_8017057C(PreRender* this, Gfx** gfxp) {
if ((this->zbufSave != NULL) && (this->zbuf != NULL)) {
func_8016FF70(this, gfxp, this->zbuf, this->zbufSave);
}
}
void func_801705B4(PreRenderContext* this, Gfx** gfxp) {
void func_801705B4(PreRender* this, Gfx** gfxp) {
if ((this->fbufSave != NULL) && (this->fbuf != NULL)) {
func_80170200(this, gfxp, this->fbuf, this->fbufSave);
}
}
void func_801705EC(PreRenderContext* this, Gfx** gfxp) {
void func_801705EC(PreRender* this, Gfx** gfxp) {
Gfx* gfx = *gfxp;
gDPPipeSync(gfx++);
@ -181,7 +180,7 @@ void func_801705EC(PreRenderContext* this, Gfx** gfxp) {
*gfxp = gfx;
}
void func_80170730(PreRenderContext* this, Gfx** gfxp) {
void func_80170730(PreRender* this, Gfx** gfxp) {
func_801705EC(this, gfxp);
if (this->cvgSave != NULL) {
@ -189,13 +188,13 @@ void func_80170730(PreRenderContext* this, Gfx** gfxp) {
}
}
void func_80170774(PreRenderContext* this, Gfx** gfxp) {
void func_80170774(PreRender* this, Gfx** gfxp) {
func_8016FF70(this, gfxp, this->zbufSave, this->zbuf);
}
#ifdef NON_MATCHING
// just regalloc
void func_80170798(PreRenderContext* this, Gfx** gfxp) {
void func_80170798(PreRender* this, Gfx** gfxp) {
Gfx* gfx;
s32 y;
s32 y2;
@ -253,11 +252,11 @@ void func_80170798(PreRenderContext* this, Gfx** gfxp) {
#pragma GLOBAL_ASM("./asm/non_matchings/code/PreRender/func_80170798.asm")
#endif
void func_80170AE0(PreRenderContext* this, Gfx** gfxp, s32 alpha) {
void func_80170AE0(PreRender* this, Gfx** gfxp, s32 alpha) {
func_8016FF90(this, gfxp, this->fbufSave, this->fbuf, 255, 255, 255, alpha);
}
void func_80170B28(PreRenderContext* this, Gfx** gfxp) {
void func_80170B28(PreRender* this, Gfx** gfxp) {
func_8016FF70(this, gfxp, this->fbufSave, this->fbuf);
}
@ -269,7 +268,7 @@ void func_80170B28(PreRenderContext* this, Gfx** gfxp) {
* | A B C D E |
*
*/
void PreRender_AntiAliasAlgorithm(PreRenderContext* this, s32 x, s32 y) {
void PreRender_AntiAliasAlgorithm(PreRender* this, s32 x, s32 y) {
s32 i;
s32 j;
s32 buffA[3 * 5];
@ -380,7 +379,7 @@ void PreRender_AntiAliasAlgorithm(PreRenderContext* this, s32 x, s32 y) {
/**
* Applies an anti-alias filter to the current prerender
*/
void PreRender_ApplyAntiAliasingFilter(PreRenderContext* this) {
void PreRender_ApplyAntiAliasingFilter(PreRender* this) {
s32 x;
s32 y;
s32 cvg;
@ -405,7 +404,7 @@ void PreRender_ApplyAntiAliasingFilter(PreRenderContext* this) {
/**
* Applies filters to the framebuffer prerender to make it look smoother
*/
void PreRender_ApplyFilters(PreRenderContext* this) {
void PreRender_ApplyFilters(PreRender* this) {
if (this->cvgSave == NULL || this->fbufSave == NULL) {
this->unk_4D = 0;
} else {
@ -419,7 +418,7 @@ void PreRender_ApplyFilters(PreRenderContext* this) {
/**
* Initializes `PreRender_ApplyFilters` onto a new "slowly" thread
*/
void PreRender_ApplyFiltersSlowlyInit(PreRenderContext* this) {
void PreRender_ApplyFiltersSlowlyInit(PreRender* this) {
if ((this->cvgSave != NULL) && (this->fbufSave != NULL)) {
if (D_801F6FC0) {
StackCheck_Cleanup(&slowlyStackEntry);
@ -436,7 +435,7 @@ void PreRender_ApplyFiltersSlowlyInit(PreRenderContext* this) {
/**
* Destroys the "slowly" thread
*/
void PreRender_ApplyFiltersSlowlyDestroy(PreRenderContext* this) {
void PreRender_ApplyFiltersSlowlyDestroy(PreRender* this) {
if (D_801F6FC0) {
StackCheck_Cleanup(&slowlyStackEntry);
Slowly_Stop(&D_801F6E00);
@ -445,7 +444,7 @@ void PreRender_ApplyFiltersSlowlyDestroy(PreRenderContext* this) {
}
// Unused, likely since `PreRender_ApplyFilters` already handles NULL checks
void func_801720C4(PreRenderContext* this) {
void func_801720C4(PreRender* this) {
if ((this->cvgSave != NULL) && (this->fbufSave != NULL)) {
PreRender_ApplyFilters(this);
}

View File

@ -43,7 +43,7 @@ void EnAObj_Update2(ActorEnAObj* this, GlobalContext* globalCtx) {
void EnAObj_Update(ActorEnAObj* this, GlobalContext* globalCtx) {
(this->update)((Actor*)this, (GlobalContext*)globalCtx);
Actor_SetHeight((Actor*)this, 45.0f);
CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, (Collider*)&this->collision);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, (Collider*)&this->collision);
}
void EnAObj_Draw(ActorEnAObj* this, GlobalContext* globalCtx) {

View File

@ -736,7 +736,7 @@ void Actor_DrawAllSetup(GlobalContext* globalCtx) {
void Actor_FreeOverlay(ActorOverlay* entry) {
void* ramAddr;
if (entry->nbLoaded == 0) {
if (entry->numLoaded == 0) {
ramAddr = entry->loadedRamAddr;
if (ramAddr != NULL) {
// Bit 1 - always loaded

View File

@ -726,7 +726,7 @@ void ActorOverlayTable_FaultPrint(void* arg0, void* arg1) {
overlaySize = (u32)overlayEntry->vramEnd - (u32)overlayEntry->vramStart;
if (overlayEntry->loadedRamAddr != NULL) {
FaultDrawer_Printf("%3d %08x-%08x %3d %s\n", i, overlayEntry->loadedRamAddr,
(u32)overlayEntry->loadedRamAddr + overlaySize, overlayEntry->nbLoaded, "");
(u32)overlayEntry->loadedRamAddr + overlaySize, overlayEntry->numLoaded, "");
}
}
}

View File

@ -5,7 +5,7 @@ void EffFootmark_Init(GlobalContext* globalCtx) {
EffFootmark* footmark;
s32 i;
for (footmark = globalCtx->footmarks, i = 0; i < 100; i++, footmark++) {
for (footmark = globalCtx->footprintInfo, i = 0; i < 100; i++, footmark++) {
footmark->actor = NULL;
footmark->location.x = 0;
footmark->location.y = 0;
@ -25,7 +25,7 @@ void EffFootmark_Add(GlobalContext* globalCtx, MtxF* displayMatrix, Actor* actor
EffFootmark* oldest = NULL;
s32 isNew = 1;
for (footmark = globalCtx->footmarks, i = 0; i < 100; i++, footmark++) {
for (footmark = globalCtx->footprintInfo, i = 0; i < 100; i++, footmark++) {
if (((actor == footmark->actor) && (footmark->id == id)) && ((footmark->flags & 1) == 0)) {
if (fabsf((footmark->location).x - location->x) <= 1) {
if (fabsf((footmark->location).z - location->z) <= 1) {
@ -75,7 +75,7 @@ void EffFootmark_Update(GlobalContext* globalCtx) {
EffFootmark* footmark;
s32 i;
for (footmark = globalCtx->footmarks, i = 0; i < 100; i++, footmark++) {
for (footmark = globalCtx->footprintInfo, i = 0; i < 100; i++, footmark++) {
if (footmark->actor != NULL) {
if ((footmark->flags & 1) == 1) {
if (footmark->age < 0xFFFFu) { // TODO replace with MAX_U16 or something
@ -105,7 +105,7 @@ void EffFootmark_Draw(GlobalContext* globalCtx) {
gSPDisplayList(gfxCtx->polyXlu.p++, D_801BC240);
for (footmark = globalCtx->footmarks, i = 0; i < 100; i++, footmark++) {
for (footmark = globalCtx->footprintInfo, i = 0; i < 100; i++, footmark++) {
if (footmark->actor != NULL) {
SysMatrix_SetCurrentState(&footmark->displayMatrix);
Matrix_Scale(footmark->size * 0.00390625f * 0.7f, 1, footmark->size * 0.00390625f, 1);

View File

@ -17,7 +17,7 @@ void EffectSs_DrawGEffect(GlobalContext* globalCtx, EffectSs* this, void* textur
scale = this->rgScale * D_801DC100;
SkinMatrix_SetTranslate(&mfTrans, this->pos.x, this->pos.y, this->pos.z);
SkinMatrix_SetScale(&mfScale, scale, scale, scale);
SkinMatrix_MtxFMtxFMult(&mfTrans, &globalCtx->unk187FC, &mfTrans11DA0);
SkinMatrix_MtxFMtxFMult(&mfTrans, &globalCtx->mf_187FC, &mfTrans11DA0);
SkinMatrix_MtxFMtxFMult(&mfTrans11DA0, &mfScale, &mfResult);
gSegments[6] = PHYSICAL_TO_VIRTUAL(object);
gSPSegment(POLY_XLU_DISP++, 0x06, object);

View File

@ -470,7 +470,7 @@ void EnItem00_Update(Actor* thisx, GlobalContext* globalCtx) {
}
Collision_CylinderMoveToActor(&this->actor, &this->collider);
Collision_AddAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
Collision_AddAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
if ((this->actor.params == ITEM00_SHIELD_HERO) || (this->actor.params == ITEM00_MAP) ||
(this->actor.params == ITEM00_COMPASS)) {
@ -490,7 +490,7 @@ void EnItem00_Update(Actor* thisx, GlobalContext* globalCtx) {
}
}
if (globalCtx->unk17000 != 0) {
if (globalCtx->gameOverCtx.state != 0) {
return;
}

View File

@ -1,34 +1,44 @@
#include <ultra64.h>
#include <global.h>
void Kanfont_Nop800F4F40(GlobalContext* globalCtx, UNK_TYPE param_2, UNK_TYPE param_3) {
// stubbed in NTSC-U
void Font_LoadChar(GlobalContext* globalCtx, u16 codePointIndex, s32 offset) {
}
void Kanfont_LoadAsciiChar(GlobalContext* globalCtx, u8 character, s32 iParm3) {
// UB to convert pointer to u32
DmaMgr_SendRequest0((void*)((u32)&globalCtx->msgCtx.font.unk0[(globalCtx->msgCtx).unk11EF0] + iParm3),
(u32)_nes_font_staticSegmentRomStart + character * 0x80 - 0x1000, 0x80);
void Font_LoadCharNES(GlobalContext* globalCtx, u8 codePointIndex, s32 offset) {
MessageContext* msgCtx = &globalCtx->msgCtx;
Font* font = &msgCtx->font;
DmaMgr_SendRequest0(&font->charBuf[font->unk_11D88][offset],
&_nes_font_staticSegmentRomStart[(codePointIndex - ' ') * FONT_CHAR_TEX_SIZE],
FONT_CHAR_TEX_SIZE);
}
void Kanfont_LoadMessageBoxEnd(Font* font, u16 type) {
// UB to convert pointer to u32
DmaMgr_SendRequest0(&font->unk7800[0][0], type * 0x80 + (u32)_message_staticSegmentRomStart + 0x5000, 0x80);
void Font_LoadMessageBoxEndIcon(Font* font, u16 icon) {
DmaMgr_SendRequest0(&font->iconBuf, &_message_staticSegmentRomStart[5 * 0x1000 + icon * FONT_CHAR_TEX_SIZE],
FONT_CHAR_TEX_SIZE);
}
void Kanfont_LoadOrderedFont(Font* font) {
static char sFontOrdering[] = "\x10\x11\x12\x13\x14\x15\x16\x17\x18\x19"
"!\"#$%&\'()*+,-./0123456789:ABCDEFGHIJKLMNOPQRSTUVWXYZ"
"\x00\x0D\x0E\x1A"
"afjmosvwxyz{|}~"
"\x7F\x80\x81\x84\x86\x87\x88\x89\x8A\x8B\x8C";
void Font_LoadOrderedFont(Font* font) {
u32 loadOffset;
s32 codePointIndex = 0;
void* writeLocation;
u8* writeLocation;
while (1) {
writeLocation = &font->unk7800[codePointIndex + 1];
loadOffset = kanfontOrdering[codePointIndex] * 128;
if (kanfontOrdering[codePointIndex] == 0) {
writeLocation = &font->fontBuf[codePointIndex * FONT_CHAR_TEX_SIZE];
loadOffset = sFontOrdering[codePointIndex] * FONT_CHAR_TEX_SIZE;
if (sFontOrdering[codePointIndex] == 0) {
loadOffset = 0;
}
// UB to convert pointer to u32
DmaMgr_SendRequest0(writeLocation, (u32)_nes_font_staticSegmentRomStart + loadOffset, 0x80);
if (kanfontOrdering[codePointIndex] == 140) {
DmaMgr_SendRequest0(writeLocation, (u32)_nes_font_staticSegmentRomStart + loadOffset, FONT_CHAR_TEX_SIZE);
if (sFontOrdering[codePointIndex] == 0x8C) {
break;
}
codePointIndex++;

View File

@ -132,7 +132,7 @@ void Lights_BindPoint(Lights* lights, LightParams* params, GlobalContext* global
posF.x = params->point.x;
posF.y = params->point.y;
posF.z = params->point.z;
SkinMatrix_Vec3fMtxFMultXYZ(&globalCtx->unk187B0, &posF, &adjustedPos);
SkinMatrix_Vec3fMtxFMultXYZ(&globalCtx->projectionMatrix, &posF, &adjustedPos);
if ((adjustedPos.z > -radiusF) && (600 + radiusF > adjustedPos.z) && (400 > fabsf(adjustedPos.x) - radiusF) &&
(400 > fabsf(adjustedPos.y) - radiusF)) {
light = Lights_FindSlot(lights);

View File

@ -120,8 +120,8 @@ s32 Room_HandleLoadCallbacks(GlobalContext* globalCtx, RoomContext* roomCtx) {
if (((globalCtx->sceneNum != SCENE_IKANA) || (roomCtx->currRoom.num != 1)) &&
(globalCtx->sceneNum != SCENE_IKNINSIDE)) {
globalCtx->kankyoContext.unkC3 = 0xff;
globalCtx->kankyoContext.unkE0 = 0;
globalCtx->envCtx.unk_C3 = 0xff;
globalCtx->envCtx.unk_E0 = 0;
}
func_800FEAB0();
if (!func_800FE4B8(globalCtx)) {
@ -153,5 +153,5 @@ void func_8012EBF8(GlobalContext* globalCtx, RoomContext* roomCtx) {
func_8010A33C(globalCtx, roomCtx->currRoom.num);
func_8010A2DC(globalCtx);
}
func_801A3CD8(globalCtx->roomContext.currRoom.echo);
func_801A3CD8(globalCtx->roomCtx.currRoom.echo);
}

View File

@ -142,7 +142,7 @@ void* func_8012F73C(ObjectContext* objectCtx, s32 iParm2, s16 id) {
return (void*)addr;
}
// Scene Header Command 0x00: Spawn List
// SceneTableEntry Header Command 0x00: Spawn List
void Scene_HeaderCmdSpawnList(GlobalContext* globalCtx, SceneCmd* cmd) {
GlobalContext* globalCtx2 = globalCtx;
s32 loadedCount;
@ -171,19 +171,19 @@ void Scene_HeaderCmdSpawnList(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->objectCtx.status[globalCtx->objectCtx.num].segment = nextObject;
}
// Scene Header Command 0x01: Actor List
// SceneTableEntry Header Command 0x01: Actor List
void Scene_HeaderCmdActorList(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->sceneNumActorsToLoad = (u16)cmd->actorList.num;
globalCtx->numSetupActors = (u16)cmd->actorList.num;
globalCtx->setupActorList = (ActorEntry*)Lib_SegmentedToVirtual(cmd->actorList.segment);
globalCtx->actorCtx.unkC = (u16)0;
}
// Scene Header Command 0x02: List of cameras for actor cutscenes
// SceneTableEntry Header Command 0x02: List of cameras for actor cutscenes
void Scene_HeaderCmdActorCutsceneCamList(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->unk18858 = (UNK_PTR)Lib_SegmentedToVirtual(cmd->csCameraList.segment);
globalCtx->unk_18858 = (UNK_PTR)Lib_SegmentedToVirtual(cmd->csCameraList.segment);
}
// Scene Header Command 0x03: Collision Header
// SceneTableEntry Header Command 0x03: Collision Header
void Scene_HeaderCmdColHeader(GlobalContext* globalCtx, SceneCmd* cmd) {
CollisionHeader* colHeaderTemp;
CollisionHeader* colHeader;
@ -208,18 +208,18 @@ void Scene_HeaderCmdColHeader(GlobalContext* globalCtx, SceneCmd* cmd) {
BgCheck_Init(&globalCtx->colCtx, globalCtx, colHeader);
}
// Scene Header Command 0x04: Room List
// SceneTableEntry Header Command 0x04: Room List
void Scene_HeaderCmdRoomList(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->numRooms = cmd->roomList.num;
globalCtx->roomList = (RomFile*)Lib_SegmentedToVirtual(cmd->roomList.segment);
}
// Scene Header Command 0x06: Entrance List
// SceneTableEntry Header Command 0x06: Entrance List
void Scene_HeaderCmdEntranceList(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->setupEntranceList = (EntranceEntry*)Lib_SegmentedToVirtual(cmd->entranceList.segment);
}
// Scene Header Command 0x07: Special Files
// SceneTableEntry Header Command 0x07: Special Files
void Scene_HeaderCmdSpecialFiles(GlobalContext* globalCtx, SceneCmd* cmd) {
static RomFile tatlMessageFiles[2] = {
{ (u32)_elf_message_fieldSegmentRomStart, (u32)_elf_message_fieldSegmentRomEnd },
@ -233,26 +233,26 @@ void Scene_HeaderCmdSpecialFiles(GlobalContext* globalCtx, SceneCmd* cmd) {
}
if (cmd->specialFiles.cUpElfMsgNum != 0) {
globalCtx->unk18868 = Play_LoadScene(globalCtx, &tatlMessageFiles[cmd->specialFiles.cUpElfMsgNum - 1]);
globalCtx->unk_18868 = Play_LoadScene(globalCtx, &tatlMessageFiles[cmd->specialFiles.cUpElfMsgNum - 1]);
}
}
// Scene Header Command 0x08: Room Behavior
// SceneTableEntry Header Command 0x08: Room Behavior
void Scene_HeaderCmdRoomBehavior(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->roomContext.currRoom.unk3 = cmd->roomBehavior.gpFlag1;
globalCtx->roomContext.currRoom.unk2 = cmd->roomBehavior.gpFlag2 & 0xFF;
globalCtx->roomContext.currRoom.unk5 = (cmd->roomBehavior.gpFlag2 >> 8) & 1;
globalCtx->roomCtx.currRoom.unk3 = cmd->roomBehavior.gpFlag1;
globalCtx->roomCtx.currRoom.unk2 = cmd->roomBehavior.gpFlag2 & 0xFF;
globalCtx->roomCtx.currRoom.unk5 = (cmd->roomBehavior.gpFlag2 >> 8) & 1;
globalCtx->msgCtx.unk12044 = (cmd->roomBehavior.gpFlag2 >> 0xa) & 1;
globalCtx->roomContext.currRoom.enablePosLights = (cmd->roomBehavior.gpFlag2 >> 0xb) & 1;
globalCtx->kankyoContext.unkE2 = (cmd->roomBehavior.gpFlag2 >> 0xc) & 1;
globalCtx->roomCtx.currRoom.enablePosLights = (cmd->roomBehavior.gpFlag2 >> 0xb) & 1;
globalCtx->envCtx.unk_E2 = (cmd->roomBehavior.gpFlag2 >> 0xc) & 1;
}
// Scene Header Command 0x0A: Mesh Header
// SceneTableEntry Header Command 0x0A: Mesh Header
void Scene_HeaderCmdMesh(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->roomContext.currRoom.mesh = (RoomMesh*)Lib_SegmentedToVirtual(cmd->mesh.segment);
globalCtx->roomCtx.currRoom.mesh = (RoomMesh*)Lib_SegmentedToVirtual(cmd->mesh.segment);
}
// Scene Header Command 0x0B: Object List
// SceneTableEntry Header Command 0x0B: Object List
void Scene_HeaderCmdObjectList(GlobalContext* globalCtx, SceneCmd* cmd) {
s32 i, j, k;
ObjectStatus* firstObject;
@ -303,7 +303,7 @@ void Scene_HeaderCmdObjectList(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->objectCtx.num = i;
}
// Scene Header Command 0x0C: Light List
// SceneTableEntry Header Command 0x0C: Light List
void Scene_HeaderCmdLightList(GlobalContext* globalCtx, SceneCmd* cmd) {
s32 i;
LightInfo* lightInfo = (LightInfo*)Lib_SegmentedToVirtual(cmd->lightList.segment);
@ -314,28 +314,28 @@ void Scene_HeaderCmdLightList(GlobalContext* globalCtx, SceneCmd* cmd) {
}
}
// Scene Header Command 0x0D: Path List
// SceneTableEntry Header Command 0x0D: Path List
void Scene_HeaderCmdPathList(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->setupPathList = (void*)Lib_SegmentedToVirtual(cmd->pathList.segment);
}
// Scene Header Command 0x0E: Transition Actor List
// SceneTableEntry Header Command 0x0E: Transition Actor List
void Scene_HeaderCmdTransiActorList(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->transitionCtx.nbTransitionActors = cmd->transiActorList.num;
globalCtx->transitionCtx.transitionActorList =
globalCtx->doorCtx.numTransitionActors = cmd->transiActorList.num;
globalCtx->doorCtx.transitionActorList =
(TransitionActorEntry*)Lib_SegmentedToVirtual((void*)cmd->transiActorList.segment);
func_80105818(globalCtx, globalCtx->transitionCtx.nbTransitionActors, globalCtx->transitionCtx.transitionActorList);
func_80105818(globalCtx, globalCtx->doorCtx.numTransitionActors, globalCtx->doorCtx.transitionActorList);
}
// Init function for the transition system.
void Transition_Init(GameState* gamestate, TransitionContext* transitionCtx) {
transitionCtx->nbTransitionActors = 0;
void Door_InitContext(GameState* state, DoorContext* doorCtx) {
doorCtx->numTransitionActors = 0;
}
// Scene Header Command 0x0F: Environment Light Settings List
// SceneTableEntry Header Command 0x0F: Environment Light Settings List
void Scene_HeaderCmdEnvLightSettings(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->kankyoContext.environmentSettingsCount = cmd->lightSettingList.num;
globalCtx->kankyoContext.environmentSettingsList = (void*)Lib_SegmentedToVirtual(cmd->lightSettingList.segment);
globalCtx->envCtx.numLightSettings = cmd->lightSettingList.num;
globalCtx->envCtx.lightSettingsList = (void*)Lib_SegmentedToVirtual(cmd->lightSettingList.segment);
}
/**
@ -358,28 +358,28 @@ s32 Scene_LoadAreaTextures(GlobalContext* globalCtx, s32 fileIndex) {
u32 size = sceneTextureFiles[fileIndex].vromEnd - vromStart;
if (size != 0) {
globalCtx->roomContext.unk74 = THA_AllocEndAlign16(&globalCtx->state.heap, size);
return DmaMgr_SendRequest0(globalCtx->roomContext.unk74, vromStart, size);
globalCtx->roomCtx.unk74 = THA_AllocEndAlign16(&globalCtx->state.heap, size);
return DmaMgr_SendRequest0(globalCtx->roomCtx.unk74, vromStart, size);
}
// UB: Undefined behaviour to not have a return statement here, but it breaks matching to add one.
}
// Scene Header Command 0x11: Skybox Settings
// SceneTableEntry Header Command 0x11: Skybox Settings
void Scene_HeaderCmdSkyboxSettings(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->unk18874 = cmd->skyboxSettings.skyboxId & 3;
globalCtx->kankyoContext.unk17 = globalCtx->kankyoContext.unk18 = cmd->skyboxSettings.unk5;
globalCtx->kankyoContext.unk1E = cmd->skyboxSettings.unk6;
globalCtx->skyboxId = cmd->skyboxSettings.skyboxId & 3;
globalCtx->envCtx.unk_17 = globalCtx->envCtx.unk_18 = cmd->skyboxSettings.unk5;
globalCtx->envCtx.unk_1E = cmd->skyboxSettings.unk6;
Scene_LoadAreaTextures(globalCtx, cmd->skyboxSettings.data1);
}
// Scene Header Command 0x12: Skybox Disables
// SceneTableEntry Header Command 0x12: Skybox Disables
void Scene_HeaderCmdSkyboxDisables(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->kankyoContext.unk15 = cmd->skyboxDisables.unk4;
globalCtx->kankyoContext.unk16 = cmd->skyboxDisables.unk5;
globalCtx->envCtx.unk_15 = cmd->skyboxDisables.unk4;
globalCtx->envCtx.unk_16 = cmd->skyboxDisables.unk5;
}
// Scene Header Command 0x10: Time Settings
// SceneTableEntry Header Command 0x10: Time Settings
void Scene_HeaderCmdTimeSettings(GlobalContext* globalCtx, SceneCmd* cmd) {
u32 dayTime;
@ -389,27 +389,27 @@ void Scene_HeaderCmdTimeSettings(GlobalContext* globalCtx, SceneCmd* cmd) {
}
if (cmd->timeSettings.unk6 != 0xFF) {
globalCtx->kankyoContext.unk2 = cmd->timeSettings.unk6;
globalCtx->envCtx.unk_2 = cmd->timeSettings.unk6;
} else {
globalCtx->kankyoContext.unk2 = 0;
globalCtx->envCtx.unk_2 = 0;
}
if ((gSaveContext.inventory.items[0] == 0xFF) && (globalCtx->kankyoContext.unk2 != 0)) {
globalCtx->kankyoContext.unk2 = 5;
if ((gSaveContext.inventory.items[0] == 0xFF) && (globalCtx->envCtx.unk_2 != 0)) {
globalCtx->envCtx.unk_2 = 5;
}
if (gSaveContext.unk_3F58 == 0) {
REG(15) = globalCtx->kankyoContext.unk2;
REG(15) = globalCtx->envCtx.unk_2;
}
dayTime = gSaveContext.time;
globalCtx->kankyoContext.unk4 = -(Math_SinS(dayTime - 0x8000) * 120.0f) * 25.0f;
globalCtx->envCtx.unk_4 = -(Math_SinS(dayTime - 0x8000) * 120.0f) * 25.0f;
dayTime = gSaveContext.time;
globalCtx->kankyoContext.unk8 = (Math_CosS(dayTime - 0x8000) * 120.0f) * 25.0f;
globalCtx->envCtx.unk_8 = (Math_CosS(dayTime - 0x8000) * 120.0f) * 25.0f;
dayTime = gSaveContext.time;
globalCtx->kankyoContext.unkC = (Math_CosS(dayTime - 0x8000) * 20.0f) * 25.0f;
globalCtx->envCtx.unk_C = (Math_CosS(dayTime - 0x8000) * 20.0f) * 25.0f;
if (globalCtx->kankyoContext.unk2 == 0 && gSaveContext.cutscene < 0xFFF0) {
if (globalCtx->envCtx.unk_2 == 0 && gSaveContext.cutscene < 0xFFF0) {
gSaveContext.environmentTime = gSaveContext.time;
if (gSaveContext.environmentTime >= 0x2AAA && gSaveContext.environmentTime < 0x4555) {
@ -424,43 +424,43 @@ void Scene_HeaderCmdTimeSettings(GlobalContext* globalCtx, SceneCmd* cmd) {
}
}
// Scene Header Command 0x05: Wind Settings
// SceneTableEntry Header Command 0x05: Wind Settings
void Scene_HeaderCmdWindSettings(GlobalContext* globalCtx, SceneCmd* cmd) {
s8 temp1 = cmd->windSettings.west;
s8 temp2 = cmd->windSettings.vertical;
s8 temp3 = cmd->windSettings.south;
globalCtx->kankyoContext.windWest = temp1;
globalCtx->kankyoContext.windVertical = temp2;
globalCtx->kankyoContext.windSouth = temp3;
globalCtx->kankyoContext.windClothIntensity = cmd->windSettings.clothIntensity;
globalCtx->envCtx.windDir.x = temp1;
globalCtx->envCtx.windDir.y = temp2;
globalCtx->envCtx.windDir.z = temp3;
globalCtx->envCtx.windSpeed = cmd->windSettings.clothIntensity;
}
// Scene Header Command 0x13: Exit List
// SceneTableEntry Header Command 0x13: Exit List
void Scene_HeaderCmdExitList(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->setupExitList = (u16*)Lib_SegmentedToVirtual(cmd->exitList.segment);
}
// Scene Header Command 0x09: Undefined
// SceneTableEntry Header Command 0x09: Undefined
void Scene_HeaderCmd09(GlobalContext* globalCtx, SceneCmd* cmd) {
}
// Scene Header Command 0x15: Sound Settings=
// SceneTableEntry Header Command 0x15: Sound Settings=
void Scene_HeaderCmdSoundSettings(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->unk814 = cmd->soundSettings.musicSeq;
globalCtx->unk815 = cmd->soundSettings.nighttimeSFX;
globalCtx->soundCtx.seqIndex = cmd->soundSettings.musicSeq;
globalCtx->soundCtx.nightSeqIndex = cmd->soundSettings.nighttimeSFX;
if (gSaveContext.seqIndex == 0xFF || func_801A8A50(0) == 0x57) {
audio_setBGM(cmd->soundSettings.bgmId);
}
}
// Scene Header Command 0x16: Echo Setting
// SceneTableEntry Header Command 0x16: Echo Setting
void Scene_HeaderCmdEchoSetting(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->roomContext.currRoom.echo = cmd->echoSettings.echo;
globalCtx->roomCtx.currRoom.echo = cmd->echoSettings.echo;
}
// Scene Header Command 0x18: Alternate Header List=
// SceneTableEntry Header Command 0x18: Alternate Header List=
void Scene_HeaderCmdAltHeaderList(GlobalContext* globalCtx, SceneCmd* cmd) {
SceneCmd** altHeaderList;
SceneCmd* altHeader;
@ -476,34 +476,34 @@ void Scene_HeaderCmdAltHeaderList(GlobalContext* globalCtx, SceneCmd* cmd) {
}
}
// Scene Header Command 0x17: Cutscene List
// SceneTableEntry Header Command 0x17: Cutscene List
void Scene_HeaderCmdCutsceneList(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->csCtx.cutsceneCount = (u8)cmd->base.data1;
globalCtx->cutsceneList = (CutsceneEntry*)Lib_SegmentedToVirtual((void*)cmd->base.data2);
globalCtx->csCtx.sceneCsCount = (u8)cmd->base.data1;
globalCtx->csCtx.sceneCsList = (CutsceneEntry*)Lib_SegmentedToVirtual((void*)cmd->base.data2);
}
// Scene Header Command 0x1B: Actor Cutscene List
// SceneTableEntry Header Command 0x1B: Actor Cutscene List
void Scene_HeaderCmdActorCutsceneList(GlobalContext* globalCtx, SceneCmd* cmd) {
ActorCutscene_Init(globalCtx, (ActorCutscene*)Lib_SegmentedToVirtual(cmd->cutsceneActorList.segment),
cmd->cutsceneActorList.num);
}
// Scene Header Command 0x1C: Mini Maps
// SceneTableEntry Header Command 0x1C: Mini Maps
void Scene_HeaderCmdMiniMap(GlobalContext* globalCtx, SceneCmd* cmd) {
func_80104CF4(globalCtx);
func_8010549C(globalCtx, cmd->minimapSettings.segment);
}
// Scene Header Command 0x1D: Undefined
// SceneTableEntry Header Command 0x1D: Undefined
void Scene_HeaderCmd1D(GlobalContext* globalCtx, SceneCmd* cmd) {
}
// Scene Header Command 0x1E: Minimap Compass Icon Info
// SceneTableEntry Header Command 0x1E: Minimap Compass Icon Info
void Scene_HeaderCmdMiniMapCompassInfo(GlobalContext* globalCtx, SceneCmd* cmd) {
func_8010565C(globalCtx, cmd->minimapChests.num, cmd->minimapChests.segment);
}
// Scene Header Command 0x1A: Sets Area Visited Flag
// SceneTableEntry Header Command 0x1A: Sets Area Visited Flag
void Scene_HeaderCmdSetAreaVisitedFlag(GlobalContext* globalCtx, SceneCmd* cmd) {
s16 j = 0;
s16 i = 0;
@ -530,7 +530,7 @@ void Scene_HeaderCmdSetAreaVisitedFlag(GlobalContext* globalCtx, SceneCmd* cmd)
}
}
// Scene Header Command 0x1A: Material Animations
// SceneTableEntry Header Command 0x1A: Material Animations
void Scene_HeaderCmdAnimatedMaterials(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->sceneMaterialAnims = (AnimatedMaterial*)Lib_SegmentedToVirtual(cmd->textureAnimations.segment);
}
@ -539,7 +539,7 @@ void Scene_HeaderCmdAnimatedMaterials(GlobalContext* globalCtx, SceneCmd* cmd) {
* Sets the exit fade from the next entrance index.
*/
void Scene_SetExitFade(GlobalContext* globalCtx) {
globalCtx->unk1887F = Entrance_GetTransitionFlags(globalCtx->nextEntranceIndex) & 0x7F;
globalCtx->unk_1887F = Entrance_GetTransitionFlags(globalCtx->nextEntranceIndex) & 0x7F;
}
/**

View File

@ -40,7 +40,7 @@ void Scene_ExecuteDrawConfig(GlobalContext* globalCtx) {
}
/**
* Scene Draw Config 0:
* SceneTableEntry Draw Config 0:
* Default scene draw config function. This just executes `sSceneDrawDefaultDL`.
*/
void Scene_DrawConfigDefault(GlobalContext* globalCtx) {
@ -501,7 +501,7 @@ void AnimatedMat_DrawAlphaStepXlu(GlobalContext* globalCtx, AnimatedMaterial* ma
}
/**
* Scene Draw Config 1:
* SceneTableEntry Draw Config 1:
* Allows the usage of the animated material system in scenes.
*/
void Scene_DrawConfigMatAnim(GlobalContext* globalCtx) {
@ -509,7 +509,7 @@ void Scene_DrawConfigMatAnim(GlobalContext* globalCtx) {
}
/**
* Scene Draw Config 3:
* SceneTableEntry Draw Config 3:
* This config is unused, although it is identical to the grotto scene config from Ocarina of Time.
*/
void Scene_DrawConfig3(GlobalContext* globalCtx) {
@ -547,7 +547,7 @@ void Scene_DrawConfig3(GlobalContext* globalCtx) {
}
/**
* Scene Draw Config 4:
* SceneTableEntry Draw Config 4:
* This config is unused and just has a single TwoTexScroll intended for two 32x32 textures (likely two water textures).
* It is identical to the Castle Courtyard and Sacred Forest Meadow scene config from Ocarina of Time.
*/
@ -572,7 +572,7 @@ void Scene_DrawConfig4(GlobalContext* globalCtx) {
}
/**
* Scene Draw Config 2:
* SceneTableEntry Draw Config 2:
* Has no effect, and is only used in SPOT00 (cutscene scene).
*/
void Scene_DrawConfigDoNothing(GlobalContext* globalCtx) {
@ -666,27 +666,27 @@ void Scene_SetCullFlag(GlobalContext* globalCtx, s32 index, u32 flags) {
}
/**
* Scene Draw Config 5:
* SceneTableEntry Draw Config 5:
* This config is unused, and its purpose is unknown.
*/
void Scene_DrawConfig5(GlobalContext* globalCtx) {
u32 dListIndex;
u32 alpha;
if (globalCtx->roomContext.unk7A[0] != 0) {
if (globalCtx->roomCtx.unk7A[0] != 0) {
dListIndex = 1;
alpha = globalCtx->roomContext.unk7A[1];
alpha = globalCtx->roomCtx.unk7A[1];
} else {
dListIndex = 0;
alpha = 255;
}
if (alpha == 0) {
globalCtx->roomContext.unk78 = 0;
globalCtx->roomCtx.unk78 = 0;
} else {
OPEN_DISPS(globalCtx->state.gfxCtx);
globalCtx->roomContext.unk78 = 1;
globalCtx->roomCtx.unk78 = 1;
AnimatedMat_Draw(globalCtx, globalCtx->sceneMaterialAnims);
Scene_SetRenderModeXlu(globalCtx, dListIndex, 3);
gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 255, alpha);
@ -697,16 +697,16 @@ void Scene_DrawConfig5(GlobalContext* globalCtx) {
}
/**
* Scene Draw Config 7:
* SceneTableEntry Draw Config 7:
* This is a special draw config for Sakon's Hideout, as well as the Music Box House. Its step value is set manually
* rather than always animating like `Scene_DrawConfigMatAnim`.
*/
void Scene_DrawConfigMatAnimManualStep(GlobalContext* globalCtx) {
AnimatedMat_DrawStep(globalCtx, globalCtx->sceneMaterialAnims, globalCtx->roomContext.unk7A[0]);
AnimatedMat_DrawStep(globalCtx, globalCtx->sceneMaterialAnims, globalCtx->roomCtx.unk7A[0]);
}
/**
* Scene Draw Config 6:
* SceneTableEntry Draw Config 6:
* This is a special draw config for Great Bay Temple, which handles both material animations as well as setting the lod
* fraction to a certain value when certain flags are set, which are likely used for the pipes whenever they are
* activated.

View File

@ -150,7 +150,7 @@ s32 func_8013A530(GlobalContext* globalCtx, Actor* actor, s32 flag, Vec3f* pos,
actors[0] = actor;
actors[1] = &PLAYER->actor;
if (CollisionCheck_LineOCCheck(globalCtx, &globalCtx->colCheckCtx, pos, &camera->eye, actors, 2) != 0) {
if (CollisionCheck_LineOCCheck(globalCtx, &globalCtx->colChkCtx, pos, &camera->eye, actors, 2) != 0) {
func_8013A41C(0x3b);
ret |= 0x3b;
}

View File

@ -95,7 +95,7 @@ void func_80143324(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skyTy
if (skyType == 1) {
osCreateMesgQueue(&skyboxCtx->loadQueue, &skyboxCtx->loadMsg, 1);
if (globalCtx->kankyoContext.unk10 == 0) {
if (globalCtx->envCtx.unk_10 == 0) {
// Send a DMA request for the clear sky texture
size = (u32)_d2_fine_staticSegmentRomEnd - (u32)_d2_fine_staticSegmentRomStart;
@ -112,7 +112,7 @@ void func_80143324(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skyTy
osRecvMesg(&skyboxCtx->loadQueue, NULL, 1);
osCreateMesgQueue(&skyboxCtx->loadQueue, &skyboxCtx->loadMsg, 1);
if (globalCtx->kankyoContext.unk11 == 0) {
if (globalCtx->envCtx.unk_11 == 0) {
// Send a DMA request for the clear sky texture
size = (u32)_d2_fine_staticSegmentRomEnd - (u32)_d2_fine_staticSegmentRomStart;

View File

@ -188,7 +188,7 @@ void BgCtowerGear_UpdateOrgan(Actor* thisx, GlobalContext* globalCtx) {
BgCtowerGear* this = THIS;
if (func_800EE29C(globalCtx, 0x68)) {
switch (globalCtx->csCtx.actorActions[func_800EE200(globalCtx, 0x68)]->unk0) {
switch (globalCtx->csCtx.npcActions[func_800EE200(globalCtx, 0x68)]->unk0) {
case 1:
this->dyna.actor.draw = NULL;
func_800C62BC(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);

View File

@ -122,7 +122,7 @@ void BgHakaCurtain_Update(Actor* thisx, GlobalContext* globalCtx) {
CsCmdActorAction* actorAction;
if (func_800EE29C(globalCtx, 0x1D5)) {
actorAction = globalCtx->csCtx.actorActions[func_800EE200(globalCtx, 0x1D5)];
actorAction = globalCtx->csCtx.npcActions[func_800EE200(globalCtx, 0x1D5)];
if (actorAction->startFrame == globalCtx->csCtx.frames && actorAction->unk0 == 2) {
func_80B6DD80(this);
}

View File

@ -151,7 +151,7 @@ void BgIcicle_Shiver(BgIcicle* this, GlobalContext* globalCtx) {
this->dyna.actor.world.pos.x = this->dyna.actor.home.pos.x;
this->dyna.actor.world.pos.z = this->dyna.actor.home.pos.z;
CollisionCheck_SetAT(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
func_800C62BC(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
this->actionFunc = BgIcicle_Fall;
} else {
@ -188,7 +188,7 @@ void BgIcicle_Fall(BgIcicle* this, GlobalContext* globalCtx) {
this->dyna.actor.world.pos.y += 40.0f;
Actor_UpdateBgCheckInfo(globalCtx, &this->dyna.actor, 0.0f, 0.0f, 0.0f, 4);
this->dyna.actor.world.pos.y -= 40.0f;
CollisionCheck_SetAT(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
}
@ -240,7 +240,7 @@ void BgIcicle_Update(Actor* thisx, GlobalContext* globalCtx) {
if (this->actionFunc != BgIcicle_Regrow) {
Collider_UpdateCylinder(&this->dyna.actor, &this->collider);
CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
}

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@ -97,7 +97,7 @@ void BgIkanaRay_SetActivated(BgIkanaRay* this) {
}
void BgIkanaRay_UpdateActivated(BgIkanaRay* this, GlobalContext* globalCtx) {
CollisionCheck_SetAT(globalCtx, &globalCtx->colCheckCtx, &this->collision.base);
CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collision.base);
}
void BgIkanaRay_Update(Actor* thisx, GlobalContext* globalCtx) {

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@ -130,7 +130,7 @@ void BgIknvObj_UpdateWaterwheel(BgIknvObj* this, GlobalContext* globalCtx) {
func_800B9010(&this->dyna.actor, NA_SE_EV_WOOD_WATER_WHEEL - SFX_FLAG);
}
if ((globalCtx->csCtx.state != 0) && (gSaveContext.sceneSetupIndex == 1) && (globalCtx->csCtx.unk12 == 4) &&
if ((globalCtx->csCtx.state != 0) && (gSaveContext.sceneSetupIndex == 1) && (globalCtx->csCtx.unk_12 == 4) &&
(globalCtx->csCtx.frames == 0x5D7)) {
func_8019F128(NA_SE_EV_DOOR_UNLOCK);
}
@ -138,7 +138,7 @@ void BgIknvObj_UpdateWaterwheel(BgIknvObj* this, GlobalContext* globalCtx) {
s32 func_80BD7E0C(BgIknvObj* this, s16 targetRotation, GlobalContext* globalCtx) {
this->dyna.actor.shape.yOffset = 0.0f;
CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
if (targetRotation != this->dyna.actor.shape.rot.y) {
Math_SmoothStepToS(&this->dyna.actor.shape.rot.y, targetRotation, 2, 100, 100);
this->dyna.actor.world.rot.y = this->dyna.actor.shape.rot.y;
@ -157,7 +157,7 @@ void func_80BD7ED8(BgIknvObj* this, GlobalContext* globalCtx) {
this->actionFunc = BgIknvObj_UpdateSakonDoor;
gSaveContext.weekEventReg[51] &= (u8)~0x10;
}
CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
void func_80BD7F4C(BgIknvObj* this, GlobalContext* globalCtx) {
@ -168,7 +168,7 @@ void func_80BD7F4C(BgIknvObj* this, GlobalContext* globalCtx) {
ActorCutscene_Stop(this->dyna.actor.cutscene);
this->dyna.actor.home.rot.x = 0;
}
CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
void func_80BD7FDC(BgIknvObj* this, GlobalContext* globalCtx) {
@ -183,7 +183,7 @@ void func_80BD8040(BgIknvObj* this, GlobalContext* globalCtx) {
if (func_80BD7CEC(this)) {
this->actionFunc = func_80BD7FDC;
}
CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
void BgIknvObj_UpdateSakonDoor(BgIknvObj* this, GlobalContext* globalCtx) {
@ -191,7 +191,7 @@ void BgIknvObj_UpdateSakonDoor(BgIknvObj* this, GlobalContext* globalCtx) {
this->actionFunc = func_80BD8040;
gSaveContext.weekEventReg[89] |= 0x80;
}
CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
void BgIknvObj_UpdateRaisedDoor(BgIknvObj* this, GlobalContext* globalCtx) {

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@ -209,7 +209,7 @@ void BgKin2Fence_HandleMaskCode(BgKin2Fence* this, GlobalContext* globalCtx) {
this->cooldownTimer -= 1;
return;
}
CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
}

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@ -8,15 +8,9 @@ void BgMarketStep_Init(Actor* thisx, GlobalContext* globalCtx);
void BgMarketStep_Draw(Actor* thisx, GlobalContext* globalCtx);
const ActorInit Bg_Market_Step_InitVars = {
ACTOR_BG_MARKET_STEP,
ACTORCAT_BG,
FLAGS,
OBJECT_MARKET_OBJ,
sizeof(BgMarketStep),
(ActorFunc)BgMarketStep_Init,
(ActorFunc)Actor_Noop,
(ActorFunc)Actor_Noop,
(ActorFunc)BgMarketStep_Draw,
ACTOR_BG_MARKET_STEP, ACTORCAT_BG, FLAGS,
OBJECT_MARKET_OBJ, sizeof(BgMarketStep), (ActorFunc)BgMarketStep_Init,
(ActorFunc)Actor_Noop, (ActorFunc)Actor_Noop, (ActorFunc)BgMarketStep_Draw,
};
static InitChainEntry sInitChain[] = {

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@ -57,7 +57,7 @@ void func_80C1DF18(DmNb* this, GlobalContext* globalCtx) {
}
if (func_800EE29C(globalCtx, 0x232)) {
actionIndex = func_800EE200(globalCtx, 0x232);
actionUnk0 = globalCtx->csCtx.actorActions[actionIndex]->unk0;
actionUnk0 = globalCtx->csCtx.npcActions[actionIndex]->unk0;
if (this->unk1EC != (actionUnk0 & 0xFF)) {
this->unk1EC = actionUnk0;
func_80C1DED0(this, sp2C[actionUnk0]);

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@ -37,8 +37,8 @@ void DmRavine_Init(Actor* thisx, GlobalContext* globalCtx) {
}
this->isActive = false;
globalCtx->roomContext.unk7A[0] = 1;
globalCtx->roomContext.unk7A[1] = 0;
globalCtx->roomCtx.unk7A[0] = 1;
globalCtx->roomCtx.unk7A[1] = 0;
this->state = 0;
Actor_SetScale(&this->actor, 1.0f);
this->actionFunc = DmRavine_DoNothing;
@ -59,12 +59,12 @@ void DmRavine_Update(Actor* thisx, GlobalContext* globalCtx) {
return;
case DM_RAVINE_STATE_ACTIVE:
this->isActive = true;
globalCtx->roomContext.unk7A[1]++;
if (globalCtx->roomContext.unk7A[1] > 254) {
globalCtx->roomContext.unk7A[1] = 254;
globalCtx->roomCtx.unk7A[1]++;
if (globalCtx->roomCtx.unk7A[1] > 254) {
globalCtx->roomCtx.unk7A[1] = 254;
if (globalCtx->csCtx.frames > 700) {
globalCtx->roomContext.unk7A[1] = 255;
globalCtx->roomContext.unk7A[0] = 0;
globalCtx->roomCtx.unk7A[1] = 255;
globalCtx->roomCtx.unk7A[0] = 0;
this->state++; // -> DM_RAVINE_STATE_PENDING_DEATH
}
}

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@ -104,7 +104,7 @@ void DoorAna_WaitClosed(DoorAna* this, GlobalContext* globalCtx) {
} else {
Collider_UpdateCylinder(&this->actor, &this->bombCollider);
CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->bombCollider.base);
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->bombCollider.base);
}
}
@ -125,7 +125,7 @@ void DoorAna_WaitOpen(DoorAna* this, GlobalContext* globalCtx) {
f32 yDist;
if (Math_StepToF(&this->actor.scale.x, 0.01f, 0.001f) != 0) {
if ((this->actor.targetMode != 0) && (globalCtx->unk18875 == 0) && (globalCtx->unk18B4A == 0) &&
if ((this->actor.targetMode != 0) && (globalCtx->sceneLoadFlag == 0) && (globalCtx->unk_18B4A == 0) &&
(player->stateFlags1 & 0x80000000) && (player->unk_AE7 == 0)) {
if (dooranaType == DOORANA_TYPE_ADJACENT) {

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@ -119,7 +119,7 @@ s32 DoorSpiral_SetSpiralType(DoorSpiral* this, GlobalContext* globalCtx) {
this->spiralType = doorObjectInfo->spiralType;
if ((this->spiralType == SPIRAL_DAMPES_HOUSE) ||
((this->spiralType == SPIRAL_WOODFALL_TEMPLE) && globalCtx->roomContext.currRoom.enablePosLights)) {
((this->spiralType == SPIRAL_WOODFALL_TEMPLE) && globalCtx->roomCtx.currRoom.enablePosLights)) {
if (this->spiralType == SPIRAL_WOODFALL_TEMPLE) {
this->spiralType = SPIRAL_WOODFALL_TEMPLE_ALT;
}
@ -181,7 +181,7 @@ void DoorSpiral_Init(Actor* thisx, GlobalContext* globalCtx) {
s32 transition = GET_TRANSITION_ID_PARAM(thisx);
s8 objBankId;
if (this->actor.room != globalCtx->transitionCtx.transitionActorList[transition].sides[0].room) {
if (this->actor.room != globalCtx->doorCtx.transitionActorList[transition].sides[0].room) {
Actor_MarkForDeath(&this->actor);
return;
}
@ -205,7 +205,7 @@ void DoorSpiral_Init(Actor* thisx, GlobalContext* globalCtx) {
void DoorSpiral_Destroy(Actor* thisx, GlobalContext* globalCtx) {
s32 transition = GET_TRANSITION_ID_PARAM(thisx);
globalCtx->transitionCtx.transitionActorList[transition].id *= -1;
globalCtx->doorCtx.transitionActorList[transition].id *= -1;
}
/**
@ -283,7 +283,7 @@ void DoorSpiral_Wait(DoorSpiral* this, GlobalContext* globalCtx) {
player->doorDirection = this->orientation;
player->doorActor = &this->actor;
transition = GET_TRANSITION_ID_PARAM(this);
player->doorNext = ((u16)globalCtx->transitionCtx.transitionActorList[transition].params) >> 10;
player->doorNext = ((u16)globalCtx->doorCtx.transitionActorList[transition].params) >> 10;
func_80122F28(player, globalCtx, &this->actor);
}

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@ -290,7 +290,7 @@ void func_80919768(Actor* thisx, GlobalContext* globalCtx2) {
initialPositions->z * ((this->dz * aux) + (1.0f - this->dz)), MTXMODE_APPLY);
Matrix_Scale(this->scalingFactor, this->scalingFactor, this->scalingFactor, 1);
SysMatrix_NormalizeXYZ(&globalCtx->unk187FC);
SysMatrix_NormalizeXYZ(&globalCtx->mf_187FC);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
@ -347,7 +347,7 @@ void func_809199FC(Actor* thisx, GlobalContext* globalCtx2) {
Matrix_Scale(*distanceTraveled * this->scalingFactor, *distanceTraveled * this->scalingFactor,
*distanceTraveled * this->scalingFactor, MTXMODE_APPLY);
SysMatrix_NormalizeXYZ(&globalCtx->unk187FC);
SysMatrix_NormalizeXYZ(&globalCtx->mf_187FC);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPClearGeometryMode(POLY_XLU_DISP++, G_FOG | G_LIGHTING);

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@ -107,10 +107,10 @@ void EnCha_Update(Actor* thisx, GlobalContext* globalCtx) {
EnCha* this = THIS;
GlobalContext* globalCtx2 = globalCtx;
CollisionCheck_SetOC(globalCtx, &globalCtx2->colCheckCtx, &this->collider.base);
CollisionCheck_SetOC(globalCtx, &globalCtx2->colChkCtx, &this->collider.base);
this->actionFunc(this, globalCtx);
if ((this->actor.shape.rot.z >= -0x1F3F) && (this->actor.shape.rot.z < 0x1F40)) {
CollisionCheck_SetAC(globalCtx, &globalCtx2->colCheckCtx, &this->collider.base);
CollisionCheck_SetAC(globalCtx, &globalCtx2->colChkCtx, &this->collider.base);
}
}

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@ -161,8 +161,8 @@ void EnEncount2_Update(Actor* thisx, GlobalContext* globalCtx) {
if (!this->isPopped) {
Collider_UpdateSpheresElement(&this->collider, 0, &this->dyna.actor);
CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
}

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@ -109,8 +109,8 @@ void func_80A2D348(EnFg* this, GlobalContext* globalCtx) {
this->collider.dim.pos.x = this->actor.world.pos.x;
this->collider.dim.pos.y = this->actor.world.pos.y;
this->collider.dim.pos.z = this->actor.world.pos.z;
CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
}
@ -361,7 +361,7 @@ void EnFg_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec
if ((limbIndex == 7) || (limbIndex == 8)) {
OPEN_DISPS(globalCtx->state.gfxCtx);
SysMatrix_StatePush();
SysMatrix_NormalizeXYZ(&globalCtx->unk187FC);
SysMatrix_NormalizeXYZ(&globalCtx->mf_187FC);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, *dList);
SysMatrix_StatePop();
@ -455,7 +455,7 @@ void EnFg_DrawDust(GlobalContext* globalCtx, EnFgEffectDust* dustEffect) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 0, 0, 0, alpha);
gDPPipeSync(POLY_XLU_DISP++);
SysMatrix_InsertTranslation(dustEffect->pos.x, dustEffect->pos.y, dustEffect->pos.z, MTXMODE_NEW);
SysMatrix_NormalizeXYZ(&globalCtx->unk187FC);
SysMatrix_NormalizeXYZ(&globalCtx->mf_187FC);
Matrix_Scale(dustEffect->xyScale, dustEffect->xyScale, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);

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@ -667,11 +667,11 @@ void EnFirefly_Update(Actor* thisx, GlobalContext* globalCtx2) {
this->collider.dim.worldSphere.center.z = this->actor.world.pos.z;
if ((this->actionFunc == EnFirefly_DiveAttack) || (this->actionFunc == EnFirefly_DisturbDiveAttack)) {
CollisionCheck_SetAT(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
if (this->actor.colChkInfo.health != 0) {
CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
this->actor.world.rot.y = this->actor.shape.rot.y;
if (func_801378B8(&this->skelAnime, 5.0f)) {
@ -679,7 +679,7 @@ void EnFirefly_Update(Actor* thisx, GlobalContext* globalCtx2) {
}
}
CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
if (this->unk_2E8.x > 0.0f) {
if (this->unk_18F != 0xA) {

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@ -211,7 +211,7 @@ void func_808F32A0(EnIn* this, GlobalContext* globalCtx) {
this->colliderCylinder.dim.pos.y = this->actor.world.pos.y;
this->colliderCylinder.dim.pos.z = this->actor.world.pos.z;
if (this->unk23D == 0) {
CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->colliderCylinder.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->colliderCylinder.base);
}
}
@ -831,8 +831,8 @@ s32 func_808F4414(GlobalContext* globalCtx, EnIn* this, s32 arg2) {
SET_FLAGS_START_RACE;
func_800FD750(0x40);
globalCtx->nextEntranceIndex = 0xCE50;
globalCtx->unk1887F = 5;
globalCtx->unk18875 = 0x14;
globalCtx->unk_1887F = 5;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.weekEventReg[57] |= 1;
break;
case 0x3478:
@ -1078,8 +1078,8 @@ s32 func_808F4414(GlobalContext* globalCtx, EnIn* this, s32 arg2) {
SET_FLAGS_START_RACE;
func_800FD750(0x40);
globalCtx->nextEntranceIndex = 0xCE50;
globalCtx->unk1887F = 5;
globalCtx->unk18875 = 0x14;
globalCtx->unk_1887F = 5;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.weekEventReg[57] |= 1;
break;
case 0x349D:

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@ -63,12 +63,12 @@ s32 EnJcMato_CheckForHit(EnJcMato* this, GlobalContext* globalCtx) {
if ((this->collider.base.acFlags & AC_HIT) && !this->hitFlag && (this->actor.colChkInfo.damageEffect == 0xF)) {
this->collider.base.acFlags &= ~AC_HIT;
Audio_PlayActorSound2(&this->actor, NA_SE_SY_TRE_BOX_APPEAR);
globalCtx->interfaceCtx.unk25C = 1;
globalCtx->interfaceCtx.unk_25C = 1;
this->hitFlag = 1;
return 1;
} else {
CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
return 0;
}
}

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@ -65,6 +65,6 @@ void EnMFire1_Update(Actor* thisx, GlobalContext* globalCtx) {
Actor_MarkForDeath(&this->actor);
} else {
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetAT(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
}

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@ -404,11 +404,11 @@ void EnMaYts_EndCreditsHandler(EnMaYts* this, GlobalContext* globalCtx) {
if (func_800EE29C(globalCtx, 0x78) != 0) {
actionIndex = func_800EE200(globalCtx, 0x78);
if (globalCtx->csCtx.frames == globalCtx->csCtx.actorActions[actionIndex]->startFrame) {
if (globalCtx->csCtx.actorActions[actionIndex]->unk0 != D_80B8E32C) {
D_80B8E32C = globalCtx->csCtx.actorActions[actionIndex]->unk0;
if (globalCtx->csCtx.frames == globalCtx->csCtx.npcActions[actionIndex]->startFrame) {
if (globalCtx->csCtx.npcActions[actionIndex]->unk0 != D_80B8E32C) {
D_80B8E32C = globalCtx->csCtx.npcActions[actionIndex]->unk0;
this->endCreditsFlag = 0;
switch (globalCtx->csCtx.actorActions[actionIndex]->unk0) {
switch (globalCtx->csCtx.npcActions[actionIndex]->unk0) {
case 1:
this->hasBow = true;
EnMaYts_ChangeAnim(this, 0);
@ -515,7 +515,7 @@ void EnMaYts_Update(Actor* thisx, GlobalContext* globalCtx) {
this->actionFunc(this, globalCtx);
collider = &this->collider;
Collider_UpdateCylinder(&this->actor, collider);
CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &collider->base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &collider->base);
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
EnMaYts_UpdateEyes(this);
func_80B8D12C(this, globalCtx);

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@ -416,7 +416,7 @@ void EnMinifrog_NextFrogReturned(EnMinifrog* this, GlobalContext* globalCtx) {
this->actionFunc = EnMinifrog_ContinueChoirCutscene;
this->flags &= ~(0x2 << MINIFROG_YELLOW | 0x2 << MINIFROG_CYAN | 0x2 << MINIFROG_PINK | 0x2 << MINIFROG_BLUE |
0x2 << MINIFROG_WHITE);
globalCtx->func_18798(globalCtx, &D_0400DEA8, 0);
globalCtx->setPlayerTalkAnim(globalCtx, &D_0400DEA8, 0);
}
}
@ -447,7 +447,7 @@ void EnMinifrog_SetupNextFrogChoir(EnMinifrog* this, GlobalContext* globalCtx) {
this->flags &= ~0x100;
this->flags &= ~(0x2 << MINIFROG_YELLOW | 0x2 << MINIFROG_CYAN | 0x2 << MINIFROG_PINK | 0x2 << MINIFROG_BLUE |
0x2 << MINIFROG_WHITE);
globalCtx->func_18798(globalCtx, &D_0400DEA8, 0);
globalCtx->setPlayerTalkAnim(globalCtx, &D_0400DEA8, 0);
} else if (this->timer <= 0) {
this->actionFunc = EnMinifrog_NextFrogReturned;
this->timer = 30;
@ -467,7 +467,7 @@ void EnMinifrog_BeginChoirCutscene(EnMinifrog* this, GlobalContext* globalCtx) {
this->timer = 5;
func_801A1F00(3, 0x5A);
this->flags |= 0x100;
globalCtx->func_18798(globalCtx, &D_0400E2A8, 0);
globalCtx->setPlayerTalkAnim(globalCtx, &D_0400E2A8, 0);
} else {
ActorCutscene_SetIntentToPlay(this->actor.cutscene);
}
@ -593,7 +593,7 @@ void EnMinifrog_Update(Actor* thisx, GlobalContext* globalCtx) {
Actor_SetVelocityAndMoveYRotationAndGravity(&this->actor);
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 25.0f, 12.0f, 0.0f, 0x1D);
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
this->actor.focus.rot.y = this->actor.shape.rot.y;
}
@ -625,7 +625,7 @@ void EnMinifrog_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLis
if ((limbIndex == 7) || (limbIndex == 8)) {
OPEN_DISPS(globalCtx->state.gfxCtx);
SysMatrix_NormalizeXYZ(&globalCtx->unk187FC);
SysMatrix_NormalizeXYZ(&globalCtx->mf_187FC);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, *dList);
CLOSE_DISPS(globalCtx->state.gfxCtx);

View File

@ -1,8 +1,8 @@
/*
* File: z_en_niw.c
/*
* File: z_en_niw.c
* Overlay: ovl_En_Niw
* Description: Cucco (Chicken) (Japanese: Niwatori)
*/
*/
#include "z_en_niw.h"
@ -451,7 +451,8 @@ void EnNiw_Held(EnNiw* this, GlobalContext* globalCtx) {
this->actor.shape.rot.y = rotZ;
this->actor.shape.rot.x = rotZ;
}
} else if (this->unk2BC.z != 0.0f) { this->actor.shape.rot.z = 0;
} else if (this->unk2BC.z != 0.0f) {
this->actor.shape.rot.z = 0;
rotZ = this->actor.shape.rot.z;
this->actor.velocity.y = 8.0f;
this->actor.speedXZ = 4.0f;
@ -915,12 +916,12 @@ void EnNiw_Update(Actor* thisx, GlobalContext* globalCtx) {
if (!this->isStormActive) {
if (this->niwType == ENNIW_TYPE_REGULAR) {
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
if (globalCtx) {}
if ((this->unknownState28E != 4) && (this->unknownState28E != 5)) {
CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
}
}
@ -1038,8 +1039,9 @@ void func_808932B0(EnNiw* this, GlobalContext* globalCtx) {
flag++;
}
SysMatrix_InsertTranslation(this->feathers[i].pos.x, this->feathers[i].pos.y, this->feathers[i].pos.z, MTXMODE_NEW);
SysMatrix_NormalizeXYZ(&globalCtx->unk187FC);
SysMatrix_InsertTranslation(this->feathers[i].pos.x, this->feathers[i].pos.y, this->feathers[i].pos.z,
MTXMODE_NEW);
SysMatrix_NormalizeXYZ(&globalCtx->mf_187FC);
Matrix_Scale(this->feathers[i].scale, this->feathers[i].scale, 1.0f, MTXMODE_APPLY);
SysMatrix_InsertZRotation_f(this->feathers[i].zRot, MTXMODE_APPLY);
SysMatrix_InsertTranslation(0.0f, -1000.0f, 0.0f, MTXMODE_APPLY);

View File

@ -95,7 +95,7 @@ void EnNnh_Update(Actor* thisx, GlobalContext* globalCtx) {
this->actionFunc(this, globalCtx);
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
void EnNnh_Draw(Actor* thisx, GlobalContext* globalCtx) {

View File

@ -150,11 +150,11 @@ void EnNutsball_Update(Actor* thisx, GlobalContext* globalCtx) {
this->actor.flags |= 0x1000000;
CollisionCheck_SetAT(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
if (this->timer < this->timerThreshold) {
CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
}
}
@ -164,7 +164,7 @@ void EnNutsball_Draw(Actor* thisx, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx)
func_8012C28C(globalCtx->state.gfxCtx);
SysMatrix_InsertMatrix(&globalCtx->unk187FC, 1);
SysMatrix_InsertMatrix(&globalCtx->mf_187FC, 1);
SysMatrix_InsertZRotation_s(this->actor.home.rot.z, 1);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, D_04058BA0);

View File

@ -34,7 +34,7 @@ void EnOkarinaEffect_Destroy(Actor* thisx, GlobalContext* globalCtx) {
void EnOkarinaEffect_Init(Actor* thisx, GlobalContext* globalCtx) {
EnOkarinaEffect* this = THIS;
if (globalCtx->kankyoContext.unkF2[1]) {
if (globalCtx->envCtx.unk_F2[1]) {
Actor_MarkForDeath(&this->actor);
}
EnOkarinaEffect_SetupAction(this, func_8096B104);
@ -42,26 +42,26 @@ void EnOkarinaEffect_Init(Actor* thisx, GlobalContext* globalCtx) {
void func_8096B104(EnOkarinaEffect* this, GlobalContext* globalCtx) {
this->unk144 = 0x50;
globalCtx->kankyoContext.unkF2[4] = 0x3C;
globalCtx->envCtx.unk_F2[4] = 0x3C;
D_801F4E70 = 501.0f;
globalCtx->kankyoContext.unkE3 = 2;
globalCtx->envCtx.unk_E3 = 2;
func_800FD78C(globalCtx);
EnOkarinaEffect_SetupAction(this, func_8096B174);
}
void func_8096B174(EnOkarinaEffect* this, GlobalContext* globalCtx) {
DECR(this->unk144);
if (!globalCtx->pauseCtx.unk1EC && !globalCtx->unk17000 && !globalCtx->msgCtx.unk11F10 &&
if (!globalCtx->pauseCtx.state && !globalCtx->gameOverCtx.state && !globalCtx->msgCtx.unk11F10 &&
!FrameAdvance_IsEnabled(globalCtx) && this->unk144 == 0) {
EnOkarinaEffect_SetupAction(this, func_8096B1FC);
}
}
void func_8096B1FC(EnOkarinaEffect* this, GlobalContext* globalCtx) {
if (globalCtx->kankyoContext.unkF2[4]) {
if (globalCtx->envCtx.unk_F2[4]) {
if ((globalCtx->state.frames & 3) == 0) {
--globalCtx->kankyoContext.unkF2[4];
if (globalCtx->kankyoContext.unkF2[4] == 8) {
--globalCtx->envCtx.unk_F2[4];
if (globalCtx->envCtx.unk_F2[4] == 8) {
func_800FD858(globalCtx);
}
}

View File

@ -171,7 +171,7 @@ void EnPametfrog_Init(Actor* thisx, GlobalContext* globalCtx) {
this->transitionDrawTable, 24);
Collider_InitAndSetJntSph(globalCtx, &this->collider, &this->actor, &sJntSphInit, this->colElement);
this->params = CLAMP(this->actor.params, 1, 4);
if (Actor_GetRoomCleared(globalCtx, globalCtx->roomContext.currRoom.num)) {
if (Actor_GetRoomCleared(globalCtx, globalCtx->roomCtx.currRoom.num)) {
Actor_MarkForDeath(&this->actor);
if (!(gSaveContext.weekEventReg[isFrogReturnedFlags[this->actor.params - 1] >> 8] &
(u8)isFrogReturnedFlags[this->actor.params - 1])) {
@ -944,7 +944,7 @@ void EnPametfrog_SetupSpawnFrog(EnPametfrog* this, GlobalContext* globalCtx) {
this->collider.base.ocFlags1 &= ~OC1_ON;
func_800B0DE0(globalCtx, &vec1, &D_801D15B0, &D_801D15B0, &primColor, &envColor, 800, 50);
func_800F0568(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_NPC_APPEAR);
Actor_SetRoomClearedTemp(globalCtx, globalCtx->roomContext.currRoom.num);
Actor_SetRoomClearedTemp(globalCtx, globalCtx->roomCtx.currRoom.num);
for (i = 0; i < 25; i++) {
vel.x = randPlusMinusPoint5Scaled(5.0f);
@ -1324,15 +1324,15 @@ void EnPametfrog_Update(Actor* thisx, GlobalContext* globalCtx) {
}
if (this->collider.base.atFlags & AT_ON) {
CollisionCheck_SetAT(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
if (this->collider.base.acFlags & AC_ON) {
CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
if (this->collider.base.ocFlags1 & OC1_ON) {
CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
if (this->unk_2C4 > 0.0f) {

View File

@ -146,8 +146,8 @@ u16 EnPoFusen_CheckCollision(EnPoFusen* this, GlobalContext* globalCtx) {
return 1;
}
CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
return 0;
}

View File

@ -350,9 +350,9 @@ void EnSb_Update(Actor* thisx, GlobalContext* globalCtx) {
if (player->stateFlags1 & 0x8000000) {
Collider_UpdateCylinder(&this->actor, &this->collider);
if (this->vulnerableTimer == 0) {
CollisionCheck_SetAT(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
}

View File

@ -120,7 +120,7 @@ void EnTorch2_Update(Actor* thisx, GlobalContext* globalCtx) {
} else {
// Once the player has moved away, update collision and become opaque
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
targetAlpha = 255;
}
Math_StepToS(&this->alpha, targetAlpha, 8);

View File

@ -705,7 +705,7 @@ s32 func_80BA4C44(EnToto* this, GlobalContext* globalCtx) {
void func_80BA4CB4(EnToto* this, GlobalContext* globalCtx) {
CsCmdActorAction* action;
action = globalCtx->csCtx.actorActions[func_800EE200(globalCtx, 0x20D)];
action = globalCtx->csCtx.npcActions[func_800EE200(globalCtx, 0x20D)];
if (this->unk2B5 != action->unk0) {
this->unk2B5 = action->unk0;
if (this->unk2B5 != 4) {
@ -743,8 +743,8 @@ void EnToto_Update(Actor* thisx, GlobalContext* globalCtx) {
Collider_ResetCylinderAC(globalCtx, &this->collider.base);
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
Actor_SetHeight(&this->actor, 40.0f);
}

View File

@ -326,8 +326,8 @@ void EnTuboTrap_Update(Actor* thisx, GlobalContext* globalCtx) {
}
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetAT(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
void EnTuboTrap_Draw(Actor* thisx, GlobalContext* globalCtx) {

View File

@ -129,7 +129,7 @@ void EnWarpUzu_Update(Actor* thisx, GlobalContext* globalCtx) {
this->actor.uncullZoneForward = 1000.0f;
this->actionFunc(this, globalCtx);
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
void EnWarpUzu_Draw(Actor* thisx, GlobalContext* globalCtx) {

View File

@ -89,9 +89,9 @@ void EnWeatherTag_Init(Actor* thisx, GlobalContext* globalCtx) {
break;
case WEATHERTAG_TYPE_UNK5:
func_800BC154(globalCtx, &globalCtx->actorCtx, &this->actor, 7);
globalCtx->unk18874 = 3;
globalCtx->kankyoContext.unk1F = 5;
globalCtx->kankyoContext.unk20 = 5;
globalCtx->skyboxId = 3;
globalCtx->envCtx.unk_1F = 5;
globalCtx->envCtx.unk_20 = 5;
D_801F4E74 = 1.0f;
EnWeatherTag_SetupAction(this, func_80966BF4);
break;
@ -115,20 +115,20 @@ u8 func_80966608(EnWeatherTag* this, GlobalContext* globalCtx, UNK_TYPE a3, UNK_
u8 returnVal = 0;
if (WEATHER_TAG_RANGE100(this) > Actor_XZDistanceBetweenActors(&player->actor, &this->actor)) {
if (globalCtx->kankyoContext.unk1F == globalCtx->kankyoContext.unk20) {
if (globalCtx->envCtx.unk_1F == globalCtx->envCtx.unk_20) {
D_801BDBB8 = 1;
if (!(globalCtx->kankyoContext.unk1E == 0) ||
((globalCtx->kankyoContext.unk1F != 1) && (globalCtx->kankyoContext.unk21 == 0))) {
if (!(globalCtx->envCtx.unk_1E == 0) ||
((globalCtx->envCtx.unk_1F != 1) && (globalCtx->envCtx.unk_21 == 0))) {
D_801BDBB8 = 0;
if (D_801BDBB0 != weatherMode) {
D_801BDBB0 = weatherMode;
globalCtx->kankyoContext.unk21 = 1;
globalCtx->kankyoContext.unk1F = new1F;
globalCtx->kankyoContext.unk20 = new20;
globalCtx->envCtx.unk_21 = 1;
globalCtx->envCtx.unk_1F = new1F;
globalCtx->envCtx.unk_20 = new20;
D_801BDBB4 = new20;
globalCtx->kankyoContext.unk24 = new24;
globalCtx->kankyoContext.unk22 = globalCtx->kankyoContext.unk24;
globalCtx->envCtx.unk_24 = new24;
globalCtx->envCtx.unk_22 = globalCtx->envCtx.unk_24;
}
returnVal = 1;
}
@ -145,19 +145,19 @@ u8 func_80966758(EnWeatherTag* this, GlobalContext* globalCtx, UNK_TYPE a3, UNK_
u8 returnVal = 0;
if (WEATHER_TAG_RANGE100(this) < Actor_XZDistanceBetweenActors(&player->actor, &this->actor)) {
if (globalCtx->kankyoContext.unk1F == globalCtx->kankyoContext.unk20) {
if (globalCtx->envCtx.unk_1F == globalCtx->envCtx.unk_20) {
D_801BDBB8 = 1;
if (!(globalCtx->kankyoContext.unk1E == 0) ||
((globalCtx->kankyoContext.unk1F != 1) && (globalCtx->kankyoContext.unk21 == 0))) {
if (!(globalCtx->envCtx.unk_1E == 0) ||
((globalCtx->envCtx.unk_1F != 1) && (globalCtx->envCtx.unk_21 == 0))) {
D_801BDBB8 = 0;
D_801BDBB0 = 0;
globalCtx->kankyoContext.unk21 = 1;
globalCtx->kankyoContext.unk1F = new1F;
globalCtx->kankyoContext.unk20 = new20;
globalCtx->envCtx.unk_21 = 1;
globalCtx->envCtx.unk_1F = new1F;
globalCtx->envCtx.unk_20 = new20;
D_801BDBB4 = new20;
globalCtx->kankyoContext.unk24 = new24;
globalCtx->kankyoContext.unk22 = globalCtx->kankyoContext.unk24;
globalCtx->envCtx.unk_24 = new24;
globalCtx->envCtx.unk_22 = globalCtx->envCtx.unk_24;
returnVal = 1;
}
}
@ -184,13 +184,13 @@ void func_8096689C(EnWeatherTag* this, GlobalContext* globalCtx) {
partialResult = (1.0f - (distance / this->fadeDistance)); // strength based on distance?
partialResult = (this->unk154 / 32768.0f) * partialResult; // another scale applied
globalCtx->kankyoContext.windClothIntensity = (this->actor.world.rot.z * partialResult) + 30.0f;
globalCtx->envCtx.windSpeed = (this->actor.world.rot.z * partialResult) + 30.0f;
if (partialResult > 0.01f) {
globalCtx->kankyoContext.unkEA = 8;
globalCtx->envCtx.unk_EA = 8;
D_801F4E30 = 0x9B;
} else if (globalCtx->kankyoContext.unkEA == 8) {
} else if (globalCtx->envCtx.unk_EA == 8) {
D_801F4E30 = 0;
globalCtx->kankyoContext.unkEA = 9;
globalCtx->envCtx.unk_EA = 9;
}
}
@ -228,11 +228,11 @@ void EnWeatherTag_Die(EnWeatherTag* this, GlobalContext* globalCtx) {
// poisoned swamp: placed behind the water fall from ikana
// this tag stops spawning after STT cleared?
void func_80966B08(EnWeatherTag* this, GlobalContext* globalCtx) {
if (func_80966608(this, globalCtx, 0, 0, globalCtx->kankyoContext.unk1F, 5, 100, 2) || D_801BDBB0 == 2) {
globalCtx->unk18874 = 3;
if (func_80966608(this, globalCtx, 0, 0, globalCtx->envCtx.unk_1F, 5, 100, 2) || D_801BDBB0 == 2) {
globalCtx->skyboxId = 3;
EnWeatherTag_SetupAction(this, func_80966D20);
} else if (D_801F4E74 <= 0.01f) {
globalCtx->unk18874 = 1;
globalCtx->skyboxId = 1;
} else {
Math_SmoothStepToF(&D_801F4E74, 0.0f, 0.2f, 0.02f, 0.001f);
}
@ -245,7 +245,7 @@ void func_80966BF4(EnWeatherTag* this, GlobalContext* globalCtx) {
CsCmdActorAction* tmpAction;
if (func_800EE29C(globalCtx, 0x237) != 0) {
tmpAction = globalCtx->csCtx.actorActions[func_800EE200(globalCtx, 0x237)];
tmpAction = globalCtx->csCtx.npcActions[func_800EE200(globalCtx, 0x237)];
if ((globalCtx->csCtx.frames >= tmpAction->startFrame) && (tmpAction->unk0 >= 2)) {
switch (gSaveContext.day) {
case 0:
@ -263,11 +263,11 @@ void func_80966BF4(EnWeatherTag* this, GlobalContext* globalCtx) {
Math_SmoothStepToF(&D_801F4E74, 0.0f, 0.2f, 0.02f, 0.001f);
if (globalCtx->kankyoContext.unk20 != newUnk20) {
globalCtx->kankyoContext.unk21 = 1;
globalCtx->kankyoContext.unk20 = newUnk20;
globalCtx->kankyoContext.unk24 = 100;
globalCtx->kankyoContext.unk22 = globalCtx->kankyoContext.unk24;
if (globalCtx->envCtx.unk_20 != newUnk20) {
globalCtx->envCtx.unk_21 = 1;
globalCtx->envCtx.unk_20 = newUnk20;
globalCtx->envCtx.unk_24 = 100;
globalCtx->envCtx.unk_22 = globalCtx->envCtx.unk_24;
}
}
}
@ -306,7 +306,7 @@ void func_80966D20(EnWeatherTag* this, GlobalContext* globalCtx) {
// path to goron village winter, winter mountain village
void func_80966E0C(EnWeatherTag* this, GlobalContext* globalCtx) {
if (func_80966608(this, globalCtx, 0, 1, 0, 2, 60, 3)) {
globalCtx->kankyoContext.unkF2[3] = 0x80;
globalCtx->envCtx.unk_F2[3] = 0x80;
EnWeatherTag_SetupAction(this, func_80966E84);
}
}
@ -314,7 +314,7 @@ void func_80966E0C(EnWeatherTag* this, GlobalContext* globalCtx) {
// WEATHERTAG_TYPE_WINTERFOG 2
void func_80966E84(EnWeatherTag* this, GlobalContext* globalCtx) {
if (func_80966758(this, globalCtx, 1, 0, 2, 0, 60)) {
globalCtx->kankyoContext.unkF2[3] = 0;
globalCtx->envCtx.unk_F2[3] = 0;
EnWeatherTag_SetupAction(this, func_80966E0C);
}
}
@ -325,7 +325,7 @@ void func_80966E84(EnWeatherTag* this, GlobalContext* globalCtx) {
void func_80966EF0(EnWeatherTag* this, GlobalContext* globalCtx) {
if (func_80966608(this, globalCtx, 0, 1, 0, 2, 100, 4)) {
func_800FD78C(globalCtx);
globalCtx->kankyoContext.unkF2[0] = 60;
globalCtx->envCtx.unk_F2[0] = 60;
EnWeatherTag_SetupAction(this, func_80966F74);
}
}
@ -334,7 +334,7 @@ void func_80966EF0(EnWeatherTag* this, GlobalContext* globalCtx) {
void func_80966F74(EnWeatherTag* this, GlobalContext* globalCtx) {
if (func_80966758(this, globalCtx, 1, 0, 2, 0, 100)) {
func_800FD858(globalCtx);
globalCtx->kankyoContext.unkF2[0] = 0;
globalCtx->envCtx.unk_F2[0] = 0;
EnWeatherTag_SetupAction(this, func_80966EF0);
}
}
@ -399,8 +399,8 @@ void EnWeatherTag_DoNothing(EnWeatherTag* this, GlobalContext* globalCtx) {
void EnWeatherTag_Unused_809671B8(EnWeatherTag* this, GlobalContext* globalCtx) {
if (func_80966608(this, globalCtx, 0, 1, 0, 4, 100, 5)) {
func_800FD78C(globalCtx);
globalCtx->kankyoContext.unkE3 = 1;
globalCtx->kankyoContext.unkF2[0] = 60;
globalCtx->envCtx.unk_E3 = 1;
globalCtx->envCtx.unk_F2[0] = 60;
EnWeatherTag_SetupAction(this, EnWeatherTag_Unused_80967250);
}
}
@ -409,8 +409,8 @@ void EnWeatherTag_Unused_809671B8(EnWeatherTag* this, GlobalContext* globalCtx)
void EnWeatherTag_Unused_80967250(EnWeatherTag* this, GlobalContext* globalCtx) {
if (func_80966758(this, globalCtx, 1, 0, 4, 0, 100)) {
func_800FD858(globalCtx);
globalCtx->kankyoContext.unkE3 = 2;
globalCtx->kankyoContext.unkF2[0] = 0;
globalCtx->envCtx.unk_E3 = 2;
globalCtx->envCtx.unk_F2[0] = 0;
EnWeatherTag_SetupAction(this, EnWeatherTag_Unused_809671B8);
}
}
@ -437,20 +437,20 @@ void func_809672DC(EnWeatherTag* this, GlobalContext* globalCtx) {
range = WEATHER_TAG_RANGE100(this);
if (distance < range) {
globalCtx->kankyoContext.unkEA = 6;
globalCtx->envCtx.unk_EA = 6;
strength = 1.0f - (distance / range);
if (0.8f < strength) {
strength = 1.0f;
}
D_801F4E30 = (200.0f * strength);
} else {
if (globalCtx->kankyoContext.unkEA == 6) {
if (globalCtx->envCtx.unk_EA == 6) {
D_801F4E30 = 0;
globalCtx->kankyoContext.unkEA = 7;
globalCtx->envCtx.unk_EA = 7;
}
}
Math_SmoothStepToS(&globalCtx->kankyoContext.unkA4, (s16)(-40.0f * strength), 1, 1, 1);
Math_SmoothStepToS(&globalCtx->envCtx.unk_8C.fogNear, (s16)(-40.0f * strength), 1, 1, 1);
}
#else
#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Weather_Tag_0x80966410/func_809672DC.asm")
@ -463,19 +463,18 @@ void func_809674C8(EnWeatherTag* this, GlobalContext* globalCtx) {
if (Actor_XZDistanceBetweenActors(&player->actor, &this->actor) < WEATHER_TAG_RANGE100(this)) {
if (CURRENT_DAY == 2) {
if ((gSaveContext.time >= 0x4AAA) && (gSaveContext.time < 0xBAAA) &&
(globalCtx->kankyoContext.unkF2[2] == 0)) {
if ((gSaveContext.time >= 0x4AAA) && (gSaveContext.time < 0xBAAA) && (globalCtx->envCtx.unk_F2[2] == 0)) {
D_801BDBB0 = 1;
func_800FD78C(globalCtx);
globalCtx->kankyoContext.unkF2[4] = 0x20;
globalCtx->envCtx.unk_F2[4] = 0x20;
EnWeatherTag_SetupAction(this, func_80967608);
}
}
} else {
if ((globalCtx->kankyoContext.unkF2[4] != 0) && !(globalCtx->state.frames & 3)) {
globalCtx->kankyoContext.unkF2[4]--;
if ((globalCtx->kankyoContext.unkF2[4]) == 8) {
if ((globalCtx->envCtx.unk_F2[4] != 0) && !(globalCtx->state.frames & 3)) {
globalCtx->envCtx.unk_F2[4]--;
if ((globalCtx->envCtx.unk_F2[4]) == 8) {
func_800FD858(globalCtx);
}
}
@ -496,8 +495,8 @@ void EnWeatherTag_Update(Actor* thisx, GlobalContext* globalCtx) {
this->actionFunc(this, globalCtx);
if ((globalCtx->actorCtx.unk5 & 2) && (globalCtx->msgCtx.unk11F22 != 0) && (globalCtx->msgCtx.unk11F04 == 0x5E6) &&
(!FrameAdvance_IsEnabled(globalCtx)) && (globalCtx->unk18875 == 0) && (ActorCutscene_GetCurrentIndex() == -1) &&
(globalCtx->csCtx.state == 0)) {
(!FrameAdvance_IsEnabled(globalCtx)) && (globalCtx->sceneLoadFlag == 0) &&
(ActorCutscene_GetCurrentIndex() == -1) && (globalCtx->csCtx.state == 0)) {
oldTime = gSaveContext.time;
gSaveContext.time = (u16)REG(0xF) + oldTime; // cast req

View File

@ -187,9 +187,9 @@ void func_80A358FC(ObjBell* this, GlobalContext* globalCtx) {
this->collider1.dim.worldSphere.radius = (this->collider1.dim.modelSphere.radius * this->collider1.dim.scale);
this->collider2.dim.worldSphere.radius = (this->collider2.dim.modelSphere.radius * this->collider2.dim.scale);
if (DECR(this->unk_20E) == 0) {
CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider2.base);
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider2.base);
}
CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider1.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider1.base);
}
void func_80A359B4(Actor* thisx, GlobalContext* globalCtx) {

View File

@ -171,10 +171,10 @@ void ObjBoyo_Update(Actor* thisx, GlobalContext* globalCtx2) {
this->collider.base.ocFlags1 &= ~OC1_HIT;
this->collider.base.ocFlags2 &= ~OC2_HIT_PLAYER;
CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
if (thisx->xzDistToPlayer < 2000.0f) {
CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
}

View File

@ -8,15 +8,9 @@ void ObjFunen_Init(Actor* thisx, GlobalContext* globalCtx);
void ObjFunen_Draw(Actor* thisx, GlobalContext* globalCtx);
const ActorInit Obj_Funen_InitVars = {
ACTOR_OBJ_FUNEN,
ACTORCAT_PROP,
FLAGS,
OBJECT_FUNEN,
sizeof(ObjFunen),
(ActorFunc)ObjFunen_Init,
(ActorFunc)Actor_Noop,
(ActorFunc)Actor_Noop,
(ActorFunc)ObjFunen_Draw,
ACTOR_OBJ_FUNEN, ACTORCAT_PROP, FLAGS,
OBJECT_FUNEN, sizeof(ObjFunen), (ActorFunc)ObjFunen_Init,
(ActorFunc)Actor_Noop, (ActorFunc)Actor_Noop, (ActorFunc)ObjFunen_Draw,
};
extern Gfx D_060000D0[];

View File

@ -132,9 +132,9 @@ void func_80BD4358(ObjHgdoor* this, GlobalContext* globalCtx) {
if (func_800EE29C(globalCtx, 0x1E3)) {
actionIndex = func_800EE200(globalCtx, 0x1E3);
if (this->unk166 != globalCtx->csCtx.actorActions[actionIndex]->unk0) {
this->unk166 = globalCtx->csCtx.actorActions[actionIndex]->unk0;
switch (globalCtx->csCtx.actorActions[actionIndex]->unk0) {
if (this->unk166 != globalCtx->csCtx.npcActions[actionIndex]->unk0) {
this->unk166 = globalCtx->csCtx.npcActions[actionIndex]->unk0;
switch (globalCtx->csCtx.npcActions[actionIndex]->unk0) {
case 1:
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_WOOD_DOOR_OPEN_SPEEDY);
if ((this->dyna.actor.parent != NULL) && (this->dyna.actor.parent->id == ACTOR_EN_HG)) {

View File

@ -118,7 +118,7 @@ void func_80926318(ObjKibako* this, GlobalContext* globalCtx) {
}
void func_80926394(ObjKibako* this, GlobalContext* globalCtx) {
if ((this->isDropCollected == 0) && (globalCtx->roomContext.currRoom.num != this->unk199)) {
if ((this->isDropCollected == 0) && (globalCtx->roomCtx.currRoom.num != this->unk199)) {
this->isDropCollected = 1;
}
}
@ -282,7 +282,7 @@ void ObjKibako_Idle(ObjKibako* this, GlobalContext* globalCtx) {
Actor_SetVelocityAndMoveYRotationAndGravity(&this->actor);
func_809262BC(this);
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 18.0f, 15.0f, 0.0f, 0x45);
if (!(this->collider.base.ocFlags1 & OC1_TYPE_PLAYER) && (this->actor.xzDistToPlayer > 28.0f)) {
this->collider.base.ocFlags1 |= OC1_TYPE_PLAYER;
}
@ -296,19 +296,19 @@ void ObjKibako_Idle(ObjKibako* this, GlobalContext* globalCtx) {
if ((this->actor.params >> 7) & 1) {
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
if (this->actor.xzDistToPlayer < 800.0f) {
CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
func_80926318(this, globalCtx);
}
} else {
if (this->actor.xzDistToPlayer < 800.0f) {
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
if (this->actor.xzDistToPlayer < 180.0f) {
CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
func_80926318(this, globalCtx);
}
}
@ -327,7 +327,7 @@ void ObjKibako_Held(ObjKibako* this, GlobalContext* globalCtx) {
func_80926394(this, globalCtx);
if (Actor_HasNoParent(&this->actor, globalCtx)) {
this->actor.room = globalCtx->roomContext.currRoom.num;
this->actor.room = globalCtx->roomCtx.currRoom.num;
if (fabsf(this->actor.speedXZ) < 0.1f) {
ObjKibako_SetupIdle(this);
this->collider.base.ocFlags1 &= ~OC1_TYPE_PLAYER;
@ -394,8 +394,8 @@ void ObjKibako_Thrown(ObjKibako* this, GlobalContext* globalCtx) {
this->actor.shape.rot.y = (s16)(this->actor.shape.rot.y + D_8092738C);
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 18.0f, 15.0f, 0.0f, 0x45);
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetAT(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
}
}

View File

@ -391,8 +391,8 @@ void ObjLightswitch_Update(Actor* thisx, GlobalContext* globalCtx) {
this->actionFunc(this, globalCtx);
if (this->actor.update != 0) {
this->previousACFlags = this->collider.base.acFlags;
CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
}

View File

@ -91,8 +91,8 @@ void ObjMilkBin_Update(Actor* thisx, GlobalContext* globalCtx2) {
}
if (!(this->disableDraw & 1)) {
CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
}

View File

@ -156,7 +156,7 @@ void ObjMoonStone_Draw(Actor* thisx, GlobalContext* globalCtx) {
AnimatedMat_Draw(globalCtx, Lib_SegmentedToVirtual(&D_06001C60));
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, D_06000D78);
SysMatrix_NormalizeXYZ(&globalCtx->unk187FC);
SysMatrix_NormalizeXYZ(&globalCtx->mf_187FC);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, D_06000C80);
CLOSE_DISPS(globalCtx->state.gfxCtx);

View File

@ -197,7 +197,7 @@ void ObjTokeiStep_Init(Actor* thisx, GlobalContext* globalCtx) {
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
BcCheck3_BgActorInit(&this->dyna, 0);
if ((globalCtx->sceneNum == 0x6F) && (gSaveContext.sceneSetupIndex == 2) && (globalCtx->csCtx.unk12 == 0)) {
if ((globalCtx->sceneNum == 0x6F) && (gSaveContext.sceneSetupIndex == 2) && (globalCtx->csCtx.unk_12 == 0)) {
BgCheck3_LoadMesh(globalCtx, &this->dyna, &D_06000968);
ObjTokeiStep_InitSteps(this);
ObjTokeiStep_SetupBeginOpen(this);
@ -226,7 +226,7 @@ void ObjTokeiStep_BeginOpen(ObjTokeiStep* this, GlobalContext* globalCtx) {
CsCmdActorAction* action;
if (func_800EE29C(globalCtx, 0x86)) {
action = globalCtx->csCtx.actorActions[func_800EE200(globalCtx, 0x86)];
action = globalCtx->csCtx.npcActions[func_800EE200(globalCtx, 0x86)];
if ((globalCtx->csCtx.frames == (*action).startFrame) && action->unk0) {
this->dyna.actor.draw = ObjTokeiStep_DrawOpen;
ObjTokeiStep_SetupOpen(this);

View File

@ -1711,10 +1711,10 @@
0x800F4C0C:("func_800F4C0C",),
0x800F4E20:("func_800F4E20",),
0x800F4F28:("func_800F4F28",),
0x800F4F40:("Kanfont_Nop800F4F40",),
0x800F4F54:("Kanfont_LoadAsciiChar",),
0x800F4FC0:("Kanfont_LoadMessageBoxEnd",),
0x800F5004:("Kanfont_LoadOrderedFont",),
0x800F4F40:("Font_LoadChar",),
0x800F4F54:("Font_LoadCharNES",),
0x800F4FC0:("Font_LoadMessageBoxEndIcon",),
0x800F5004:("Font_LoadOrderedFont",),
0x800F5090:("func_800F5090",),
0x800F50D4:("func_800F50D4",),
0x800F510C:("Kankyo_Init",),
@ -2444,7 +2444,7 @@
0x8012FDA4:("Scene_HeaderCmdLightList",),
0x8012FE2C:("Scene_HeaderCmdPathList",),
0x8012FE5C:("Scene_HeaderCmdTransiActorList",),
0x8012FEBC:("Transition_Init",),
0x8012FEBC:("Door_InitContext",),
0x8012FECC:("Scene_HeaderCmdEnvLightSettings",),
0x8012FF10:("Scene_LoadAreaTextures",),
0x8012FF8C:("Scene_HeaderCmdSkyboxSettings",),