mirror of https://github.com/zeldaret/mm.git
initial commit of rock object_ishi documentation (#1340)
Co-authored-by: MegaIDK <pc@DESKTOP-37QIOUU.localdomain>
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@ -1,6 +1,7 @@
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<Root>
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<!-- Object for small rocks -->
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<File Name="object_ishi" Segment="6">
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<Texture Name="object_ishi_Tex_0001B0" OutName="tex_0001B0" Format="rgba16" Width="32" Height="32" Offset="0x1B0" />
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<DList Name="object_ishi_DL_0009B0" Offset="0x9B0" />
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<Texture Name="gSmallRockTex" OutName="small_rock" Format="rgba16" Width="32" Height="32" Offset="0x1B0" />
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<DList Name="gSmallRockDL" Offset="0x9B0" />
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</File>
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</Root>
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@ -180,7 +180,7 @@ void func_8095D804(Actor* thisx, PlayState* play) {
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if (!ENISHI_GET_8(&this->actor)) {
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phi_s4 = gameplay_field_keep_DL_0066B0;
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} else {
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phi_s4 = object_ishi_DL_0009B0;
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phi_s4 = gSmallRockDL;
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}
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temp = D_8095F6E8[ENISHI_GET_8(&this->actor)];
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@ -761,5 +761,5 @@ void func_8095F61C(Actor* thisx, PlayState* play) {
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}
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void func_8095F654(Actor* thisx, PlayState* play) {
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Gfx_DrawDListOpa(play, object_ishi_DL_0009B0);
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Gfx_DrawDListOpa(play, gSmallRockDL);
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}
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