mirror of https://github.com/zeldaret/mm.git
Player Docs: Init Action Cleanup (#1743)
* init action cleanup * boomerang * revert name
This commit is contained in:
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00bafced8e
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@ -230,12 +230,12 @@ s32 Player_UpperAction_14(Player* this, PlayState* play);
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s32 Player_UpperAction_15(Player* this, PlayState* play);
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s32 Player_UpperAction_16(Player* this, PlayState* play);
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void Player_InitItemAction_DoNothing(PlayState* play, Player* this);
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void Player_InitItemAction_DekuStick(PlayState* play, Player* this);
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void Player_InitItemAction_2(PlayState* play, Player* this);
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void Player_InitItemAction_SpawnExplosive(PlayState* play, Player* this);
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void Player_InitItemAction_SpawnHookshot(PlayState* play, Player* this);
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void Player_InitItemAction_5(PlayState* play, Player* this);
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void Player_InitDefaultIA(PlayState* play, Player* this);
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void Player_InitDekuStickIA(PlayState* play, Player* this);
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void Player_InitBowOrDekuNutIA(PlayState* play, Player* this);
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void Player_InitExplosiveIA(PlayState* play, Player* this);
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void Player_InitHookshotIA(PlayState* play, Player* this);
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void Player_InitZoraBoomerangIA(PlayState* play, Player* this);
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s32 Player_ActionHandler_0(Player* this, PlayState* play);
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s32 Player_ActionHandler_1(Player* this, PlayState* play);
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@ -3122,7 +3122,7 @@ PlayerItemAction Player_ItemToItemAction(Player* this, ItemId item) {
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}
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}
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PlayerUpperActionFunc sPlayerUpperActionUpdateFuncs[PLAYER_IA_MAX] = {
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PlayerUpperActionFunc sItemActionUpdateFuncs[PLAYER_IA_MAX] = {
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Player_UpperAction_0, // PLAYER_IA_NONE
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Player_UpperAction_0, // PLAYER_IA_LAST_USED
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Player_UpperAction_0, // PLAYER_IA_FISHING_ROD
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@ -3208,103 +3208,103 @@ PlayerUpperActionFunc sPlayerUpperActionUpdateFuncs[PLAYER_IA_MAX] = {
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Player_UpperAction_0, // PLAYER_IA_LENS_OF_TRUTH
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};
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typedef void (*PlayerInitItemActionFunc)(PlayState*, Player*);
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typedef void (*PlayerItemActionInitFunc)(PlayState*, Player*);
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PlayerInitItemActionFunc sPlayerItemActionInitFuncs[PLAYER_IA_MAX] = {
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Player_InitItemAction_DoNothing, // PLAYER_IA_NONE
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Player_InitItemAction_DoNothing, // PLAYER_IA_LAST_USED
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Player_InitItemAction_DoNothing, // PLAYER_IA_FISHING_ROD
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Player_InitItemAction_DoNothing, // PLAYER_IA_SWORD_KOKIRI
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Player_InitItemAction_DoNothing, // PLAYER_IA_SWORD_RAZOR
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Player_InitItemAction_DoNothing, // PLAYER_IA_SWORD_GILDED
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Player_InitItemAction_DoNothing, // PLAYER_IA_SWORD_TWO_HANDED
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Player_InitItemAction_DekuStick, // PLAYER_IA_DEKU_STICK
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Player_InitItemAction_5, // PLAYER_IA_ZORA_BOOMERANG
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Player_InitItemAction_2, // PLAYER_IA_BOW
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Player_InitItemAction_2, // PLAYER_IA_BOW_FIRE
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Player_InitItemAction_2, // PLAYER_IA_BOW_ICE
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Player_InitItemAction_2, // PLAYER_IA_BOW_LIGHT
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Player_InitItemAction_SpawnHookshot, // PLAYER_IA_HOOKSHOT
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Player_InitItemAction_SpawnExplosive, // PLAYER_IA_BOMB
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Player_InitItemAction_SpawnExplosive, // PLAYER_IA_POWDER_KEG
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Player_InitItemAction_SpawnExplosive, // PLAYER_IA_BOMBCHU
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Player_InitItemAction_5, // PLAYER_IA_11
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Player_InitItemAction_2, // PLAYER_IA_DEKU_NUT
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Player_InitItemAction_DoNothing, // PLAYER_IA_PICTOGRAPH_BOX
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Player_InitItemAction_DoNothing, // PLAYER_IA_OCARINA
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Player_InitItemAction_DoNothing, // PLAYER_IA_BOTTLE_EMPTY
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Player_InitItemAction_DoNothing, // PLAYER_IA_BOTTLE_FISH
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Player_InitItemAction_DoNothing, // PLAYER_IA_BOTTLE_SPRING_WATER
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Player_InitItemAction_DoNothing, // PLAYER_IA_BOTTLE_HOT_SPRING_WATER
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Player_InitItemAction_DoNothing, // PLAYER_IA_BOTTLE_ZORA_EGG
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Player_InitItemAction_DoNothing, // PLAYER_IA_BOTTLE_DEKU_PRINCESS
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Player_InitItemAction_DoNothing, // PLAYER_IA_BOTTLE_GOLD_DUST
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Player_InitItemAction_DoNothing, // PLAYER_IA_BOTTLE_1C
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Player_InitItemAction_DoNothing, // PLAYER_IA_BOTTLE_SEA_HORSE
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Player_InitItemAction_DoNothing, // PLAYER_IA_BOTTLE_MUSHROOM
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Player_InitItemAction_DoNothing, // PLAYER_IA_BOTTLE_HYLIAN_LOACH
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Player_InitItemAction_DoNothing, // PLAYER_IA_BOTTLE_BUG
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Player_InitItemAction_DoNothing, // PLAYER_IA_BOTTLE_POE
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Player_InitItemAction_DoNothing, // PLAYER_IA_BOTTLE_BIG_POE
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Player_InitItemAction_DoNothing, // PLAYER_IA_BOTTLE_POTION_RED
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Player_InitItemAction_DoNothing, // PLAYER_IA_BOTTLE_POTION_BLUE
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Player_InitItemAction_DoNothing, // PLAYER_IA_BOTTLE_POTION_GREEN
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Player_InitItemAction_DoNothing, // PLAYER_IA_BOTTLE_MILK
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Player_InitItemAction_DoNothing, // PLAYER_IA_BOTTLE_MILK_HALF
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Player_InitItemAction_DoNothing, // PLAYER_IA_BOTTLE_CHATEAU
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Player_InitItemAction_DoNothing, // PLAYER_IA_BOTTLE_FAIRY
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Player_InitItemAction_DoNothing, // PLAYER_IA_MOONS_TEAR
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Player_InitItemAction_DoNothing, // PLAYER_IA_DEED_LAND
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Player_InitItemAction_DoNothing, // PLAYER_IA_ROOM_KEY
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Player_InitItemAction_DoNothing, // PLAYER_IA_LETTER_TO_KAFEI
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Player_InitItemAction_DoNothing, // PLAYER_IA_MAGIC_BEANS
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Player_InitItemAction_DoNothing, // PLAYER_IA_DEED_SWAMP
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Player_InitItemAction_DoNothing, // PLAYER_IA_DEED_MOUNTAIN
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Player_InitItemAction_DoNothing, // PLAYER_IA_DEED_OCEAN
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Player_InitItemAction_DoNothing, // PLAYER_IA_32
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Player_InitItemAction_DoNothing, // PLAYER_IA_LETTER_MAMA
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Player_InitItemAction_DoNothing, // PLAYER_IA_34
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Player_InitItemAction_DoNothing, // PLAYER_IA_35
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Player_InitItemAction_DoNothing, // PLAYER_IA_PENDANT_MEMORIES
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Player_InitItemAction_DoNothing, // PLAYER_IA_37
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Player_InitItemAction_DoNothing, // PLAYER_IA_38
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Player_InitItemAction_DoNothing, // PLAYER_IA_39
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Player_InitItemAction_DoNothing, // PLAYER_IA_MASK_TRUTH
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Player_InitItemAction_DoNothing, // PLAYER_IA_MASK_KAFEIS_MASK
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Player_InitItemAction_DoNothing, // PLAYER_IA_MASK_ALL_NIGHT
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Player_InitItemAction_DoNothing, // PLAYER_IA_MASK_BUNNY
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Player_InitItemAction_DoNothing, // PLAYER_IA_MASK_KEATON
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Player_InitItemAction_DoNothing, // PLAYER_IA_MASK_GARO
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Player_InitItemAction_DoNothing, // PLAYER_IA_MASK_ROMANI
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Player_InitItemAction_DoNothing, // PLAYER_IA_MASK_CIRCUS_LEADER
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Player_InitItemAction_DoNothing, // PLAYER_IA_MASK_POSTMAN
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Player_InitItemAction_DoNothing, // PLAYER_IA_MASK_COUPLE
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Player_InitItemAction_DoNothing, // PLAYER_IA_MASK_GREAT_FAIRY
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Player_InitItemAction_DoNothing, // PLAYER_IA_MASK_GIBDO
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Player_InitItemAction_DoNothing, // PLAYER_IA_MASK_DON_GERO
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Player_InitItemAction_DoNothing, // PLAYER_IA_MASK_KAMARO
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Player_InitItemAction_DoNothing, // PLAYER_IA_MASK_CAPTAIN
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Player_InitItemAction_DoNothing, // PLAYER_IA_MASK_STONE
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Player_InitItemAction_DoNothing, // PLAYER_IA_MASK_BREMEN
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Player_InitItemAction_DoNothing, // PLAYER_IA_MASK_BLAST
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Player_InitItemAction_DoNothing, // PLAYER_IA_MASK_SCENTS
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Player_InitItemAction_DoNothing, // PLAYER_IA_MASK_GIANT
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Player_InitItemAction_DoNothing, // PLAYER_IA_MASK_FIERCE_DEITY
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Player_InitItemAction_DoNothing, // PLAYER_IA_MASK_GORON
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Player_InitItemAction_DoNothing, // PLAYER_IA_MASK_ZORA
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Player_InitItemAction_DoNothing, // PLAYER_IA_MASK_DEKU
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Player_InitItemAction_DoNothing, // PLAYER_IA_LENS_OF_TRUTH
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PlayerItemActionInitFunc sItemActionInitFuncs[PLAYER_IA_MAX] = {
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Player_InitDefaultIA, // PLAYER_IA_NONE
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Player_InitDefaultIA, // PLAYER_IA_LAST_USED
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Player_InitDefaultIA, // PLAYER_IA_FISHING_ROD
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Player_InitDefaultIA, // PLAYER_IA_SWORD_KOKIRI
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Player_InitDefaultIA, // PLAYER_IA_SWORD_RAZOR
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Player_InitDefaultIA, // PLAYER_IA_SWORD_GILDED
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Player_InitDefaultIA, // PLAYER_IA_SWORD_TWO_HANDED
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Player_InitDekuStickIA, // PLAYER_IA_DEKU_STICK
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Player_InitZoraBoomerangIA, // PLAYER_IA_ZORA_BOOMERANG
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Player_InitBowOrDekuNutIA, // PLAYER_IA_BOW
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Player_InitBowOrDekuNutIA, // PLAYER_IA_BOW_FIRE
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Player_InitBowOrDekuNutIA, // PLAYER_IA_BOW_ICE
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Player_InitBowOrDekuNutIA, // PLAYER_IA_BOW_LIGHT
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Player_InitHookshotIA, // PLAYER_IA_HOOKSHOT
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Player_InitExplosiveIA, // PLAYER_IA_BOMB
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Player_InitExplosiveIA, // PLAYER_IA_POWDER_KEG
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Player_InitExplosiveIA, // PLAYER_IA_BOMBCHU
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Player_InitZoraBoomerangIA, // PLAYER_IA_11
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Player_InitBowOrDekuNutIA, // PLAYER_IA_DEKU_NUT
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Player_InitDefaultIA, // PLAYER_IA_PICTOGRAPH_BOX
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Player_InitDefaultIA, // PLAYER_IA_OCARINA
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Player_InitDefaultIA, // PLAYER_IA_BOTTLE_EMPTY
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Player_InitDefaultIA, // PLAYER_IA_BOTTLE_FISH
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Player_InitDefaultIA, // PLAYER_IA_BOTTLE_SPRING_WATER
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Player_InitDefaultIA, // PLAYER_IA_BOTTLE_HOT_SPRING_WATER
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Player_InitDefaultIA, // PLAYER_IA_BOTTLE_ZORA_EGG
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Player_InitDefaultIA, // PLAYER_IA_BOTTLE_DEKU_PRINCESS
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Player_InitDefaultIA, // PLAYER_IA_BOTTLE_GOLD_DUST
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Player_InitDefaultIA, // PLAYER_IA_BOTTLE_1C
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Player_InitDefaultIA, // PLAYER_IA_BOTTLE_SEA_HORSE
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Player_InitDefaultIA, // PLAYER_IA_BOTTLE_MUSHROOM
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Player_InitDefaultIA, // PLAYER_IA_BOTTLE_HYLIAN_LOACH
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Player_InitDefaultIA, // PLAYER_IA_BOTTLE_BUG
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Player_InitDefaultIA, // PLAYER_IA_BOTTLE_POE
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Player_InitDefaultIA, // PLAYER_IA_BOTTLE_BIG_POE
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Player_InitDefaultIA, // PLAYER_IA_BOTTLE_POTION_RED
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Player_InitDefaultIA, // PLAYER_IA_BOTTLE_POTION_BLUE
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Player_InitDefaultIA, // PLAYER_IA_BOTTLE_POTION_GREEN
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Player_InitDefaultIA, // PLAYER_IA_BOTTLE_MILK
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Player_InitDefaultIA, // PLAYER_IA_BOTTLE_MILK_HALF
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Player_InitDefaultIA, // PLAYER_IA_BOTTLE_CHATEAU
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Player_InitDefaultIA, // PLAYER_IA_BOTTLE_FAIRY
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Player_InitDefaultIA, // PLAYER_IA_MOONS_TEAR
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Player_InitDefaultIA, // PLAYER_IA_DEED_LAND
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Player_InitDefaultIA, // PLAYER_IA_ROOM_KEY
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Player_InitDefaultIA, // PLAYER_IA_LETTER_TO_KAFEI
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Player_InitDefaultIA, // PLAYER_IA_MAGIC_BEANS
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Player_InitDefaultIA, // PLAYER_IA_DEED_SWAMP
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Player_InitDefaultIA, // PLAYER_IA_DEED_MOUNTAIN
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Player_InitDefaultIA, // PLAYER_IA_DEED_OCEAN
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Player_InitDefaultIA, // PLAYER_IA_32
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Player_InitDefaultIA, // PLAYER_IA_LETTER_MAMA
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Player_InitDefaultIA, // PLAYER_IA_34
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Player_InitDefaultIA, // PLAYER_IA_35
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Player_InitDefaultIA, // PLAYER_IA_PENDANT_MEMORIES
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Player_InitDefaultIA, // PLAYER_IA_37
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Player_InitDefaultIA, // PLAYER_IA_38
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Player_InitDefaultIA, // PLAYER_IA_39
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Player_InitDefaultIA, // PLAYER_IA_MASK_TRUTH
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Player_InitDefaultIA, // PLAYER_IA_MASK_KAFEIS_MASK
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Player_InitDefaultIA, // PLAYER_IA_MASK_ALL_NIGHT
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Player_InitDefaultIA, // PLAYER_IA_MASK_BUNNY
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Player_InitDefaultIA, // PLAYER_IA_MASK_KEATON
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Player_InitDefaultIA, // PLAYER_IA_MASK_GARO
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Player_InitDefaultIA, // PLAYER_IA_MASK_ROMANI
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Player_InitDefaultIA, // PLAYER_IA_MASK_CIRCUS_LEADER
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Player_InitDefaultIA, // PLAYER_IA_MASK_POSTMAN
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Player_InitDefaultIA, // PLAYER_IA_MASK_COUPLE
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Player_InitDefaultIA, // PLAYER_IA_MASK_GREAT_FAIRY
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Player_InitDefaultIA, // PLAYER_IA_MASK_GIBDO
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Player_InitDefaultIA, // PLAYER_IA_MASK_DON_GERO
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Player_InitDefaultIA, // PLAYER_IA_MASK_KAMARO
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Player_InitDefaultIA, // PLAYER_IA_MASK_CAPTAIN
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Player_InitDefaultIA, // PLAYER_IA_MASK_STONE
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Player_InitDefaultIA, // PLAYER_IA_MASK_BREMEN
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Player_InitDefaultIA, // PLAYER_IA_MASK_BLAST
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Player_InitDefaultIA, // PLAYER_IA_MASK_SCENTS
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Player_InitDefaultIA, // PLAYER_IA_MASK_GIANT
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Player_InitDefaultIA, // PLAYER_IA_MASK_FIERCE_DEITY
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Player_InitDefaultIA, // PLAYER_IA_MASK_GORON
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Player_InitDefaultIA, // PLAYER_IA_MASK_ZORA
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Player_InitDefaultIA, // PLAYER_IA_MASK_DEKU
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Player_InitDefaultIA, // PLAYER_IA_LENS_OF_TRUTH
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};
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void Player_InitItemAction_DoNothing(PlayState* play, Player* this) {
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void Player_InitDefaultIA(PlayState* play, Player* this) {
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}
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void Player_InitItemAction_DekuStick(PlayState* play, Player* this) {
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void Player_InitDekuStickIA(PlayState* play, Player* this) {
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this->unk_B28 = 0;
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this->unk_B0C = 1.0f;
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}
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void Player_InitItemAction_2(PlayState* play, Player* this) {
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void Player_InitBowOrDekuNutIA(PlayState* play, Player* this) {
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this->stateFlags1 |= PLAYER_STATE1_8;
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if (this->heldItemAction == PLAYER_IA_DEKU_NUT) {
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@ -3419,7 +3419,7 @@ ExplosiveInfo sPlayerExplosiveInfo[PLAYER_EXPLOSIVE_MAX] = {
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{ ITEM_BOMBCHU, ACTOR_EN_BOM_CHU }, // PLAYER_EXPLOSIVE_BOMBCHU
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};
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void Player_InitItemAction_SpawnExplosive(PlayState* play, Player* this) {
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void Player_InitExplosiveIA(PlayState* play, Player* this) {
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PlayerExplosive explosiveType;
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ExplosiveInfo* explosiveInfo;
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Actor* explosiveActor;
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@ -3460,7 +3460,7 @@ void Player_InitItemAction_SpawnExplosive(PlayState* play, Player* this) {
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}
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}
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void Player_InitItemAction_SpawnHookshot(PlayState* play, Player* this) {
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void Player_InitHookshotIA(PlayState* play, Player* this) {
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ArmsHook* armsHook;
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this->stateFlags1 |= PLAYER_STATE1_8;
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@ -3480,7 +3480,7 @@ void Player_InitItemAction_SpawnHookshot(PlayState* play, Player* this) {
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armsHook->unk_208 = this->transformation;
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}
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void Player_InitItemAction_5(PlayState* play, Player* this) {
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void Player_InitZoraBoomerangIA(PlayState* play, Player* this) {
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this->stateFlags1 |= PLAYER_STATE1_USING_ZORA_BOOMERANG;
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}
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@ -3494,7 +3494,7 @@ void Player_InitItemAction(PlayState* play, Player* this, PlayerItemAction itemA
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this->unk_B0C = 0.0f;
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this->unk_B28 = 0;
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sPlayerItemActionInitFuncs[itemAction](play, this);
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sItemActionInitFuncs[itemAction](play, this);
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Player_SetModelGroup(this, this->modelGroup);
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}
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@ -4098,7 +4098,7 @@ void func_808309CC(PlayState* play, Player* this) {
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Player_FinishItemChange(play, this);
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}
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Player_SetUpperAction(play, this, sPlayerUpperActionUpdateFuncs[this->heldItemAction]);
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Player_SetUpperAction(play, this, sItemActionUpdateFuncs[this->heldItemAction]);
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this->unk_ACC = 0;
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this->idleType = PLAYER_IDLE_DEFAULT;
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Player_DetachHeldActor(play, this);
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@ -13731,7 +13731,7 @@ s32 Player_UpperAction_ChangeHeldItem(Player* this, PlayState* play) {
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(sPlayerUseHeldItem = (sPlayerUseHeldItem || ((this->modelAnimType != PLAYER_ANIMTYPE_3) &&
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(this->heldItemAction != PLAYER_IA_DEKU_STICK) &&
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(play->bButtonAmmoPlusOne == 0)))))) {
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Player_SetUpperAction(play, this, sPlayerUpperActionUpdateFuncs[this->heldItemAction]);
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Player_SetUpperAction(play, this, sItemActionUpdateFuncs[this->heldItemAction]);
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this->unk_ACC = 0;
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this->idleType = PLAYER_IDLE_DEFAULT;
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sPlayerHeldItemButtonIsHeldDown = sPlayerUseHeldItem;
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@ -13782,7 +13782,7 @@ s32 Player_UpperAction_4(Player* this, PlayState* play) {
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s32 Player_UpperAction_5(Player* this, PlayState* play) {
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sPlayerUseHeldItem = sPlayerHeldItemButtonIsHeldDown;
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if (sPlayerUseHeldItem || PlayerAnimation_Update(play, &this->skelAnimeUpper)) {
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Player_SetUpperAction(play, this, sPlayerUpperActionUpdateFuncs[this->heldItemAction]);
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Player_SetUpperAction(play, this, sItemActionUpdateFuncs[this->heldItemAction]);
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PlayerAnimation_PlayLoop(play, &this->skelAnimeUpper, D_8085BE84[PLAYER_ANIMGROUP_wait][this->modelAnimType]);
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this->idleType = PLAYER_IDLE_DEFAULT;
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this->upperActionFunc(this, play);
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@ -4316,13 +4316,13 @@
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0x8082F43C:("Player_SetUpperAction",),
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0x8082F470:("Player_InitItemActionWithAnim",),
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0x8082F524:("Player_ItemToItemAction",),
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0x8082F594:("Player_InitItemAction_DoNothing",),
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0x8082F5A4:("Player_InitItemAction_DekuStick",),
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0x8082F5C0:("Player_InitItemAction_2",),
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0x8082F594:("Player_InitDefaultIA",),
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0x8082F5A4:("Player_InitDekuStickIA",),
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0x8082F5C0:("Player_InitBowOrDekuNutIA",),
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0x8082F5FC:("func_8082F5FC",),
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0x8082F62C:("Player_InitItemAction_SpawnExplosive",),
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0x8082F7F4:("Player_InitItemAction_SpawnHookshot",),
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0x8082F8A0:("Player_InitItemAction_5",),
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0x8082F62C:("Player_InitExplosiveIA",),
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0x8082F7F4:("Player_InitHookshotIA",),
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0x8082F8A0:("Player_InitZoraBoomerangIA",),
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0x8082F8BC:("Player_InitItemAction",),
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0x8082F938:("Player_OverrideBlureColors",),
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0x8082FA5C:("func_8082FA5C",),
|
||||
|
|
|
|||
|
|
@ -4826,8 +4826,8 @@
|
|||
0x8085C96C:("sFidgetAnimSfxTypes","UNK_TYPE1","",0x1),
|
||||
0x8085C98C:("sZoraBarrierEnvLighting","UNK_TYPE1","",0x1),
|
||||
0x8085C99C:("sItemActionParams","UNK_TYPE1","",0x1),
|
||||
0x8085C9F0:("sPlayerUpperActionUpdateFuncs","UNK_PTR","",0x4),
|
||||
0x8085CB3C:("sPlayerItemActionInitFuncs","UNK_PTR","",0x4),
|
||||
0x8085C9F0:("sItemActionUpdateFuncs","UNK_PTR","",0x4),
|
||||
0x8085CB3C:("sItemActionInitFuncs","UNK_PTR","",0x4),
|
||||
0x8085CC88:("sPlayerItemChangeInfo","UNK_TYPE1","",0x1),
|
||||
0x8085CD00:("sPlayerItemChangeTypes","s8","[36]",0x24),
|
||||
0x8085CD24:("sPlayerExplosiveInfo","UNK_TYPE1","",0x1),
|
||||
|
|
|
|||
Loading…
Reference in New Issue