mirror of https://github.com/zeldaret/mm.git
`z_kaleido_setup` (#768)
* KaleidoSetup_Init * func_800F4C0C * func_800F4A10 NON_EQUIVALENT * fixes * func_800F4A10 * import data * Rename Play_InCsMode * Name KaleidoSetup_Update * minor cleanup * Update src/code/z_play.c Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Bom/z_en_bom.c Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Gs/z_en_gs.c Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Update src/code/z_kaleido_setup.c Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Update src/code/z_kaleido_setup.c Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Update src/code/z_kaleido_setup.c Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Update src/overlays/actors/ovl_Door_Ana/z_door_ana.c Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Update src/overlays/actors/ovl_Door_Ana/z_door_ana.c * unname D_801BDB00 * format * a * actorfixer Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
This commit is contained in:
parent
8c7d8359fa
commit
72bae2b6ba
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@ -1500,9 +1500,10 @@ void func_800F40A0(GameState* gameState, Player* player);
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UNK_TYPE func_800F41E4(GlobalContext* globalCtx, ActorContext* actorCtx);
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UNK_TYPE func_800F41E4(GlobalContext* globalCtx, ActorContext* actorCtx);
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void func_800F4A10(GlobalContext* globalCtx);
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void func_800F4A10(GlobalContext* globalCtx);
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void func_800F4C0C(GlobalContext* globalCtx);
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void KaleidoSetup_Update(GlobalContext* globalCtx);
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void KaleidoSetup_Init(GlobalContext* globalCtx);
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void KaleidoSetup_Init(GlobalContext* globalCtx);
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void KaleidoSetup_Destroy(GlobalContext* globalCtx);
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void KaleidoSetup_Destroy(GlobalContext* globalCtx);
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void Font_LoadChar(GlobalContext* globalCtx, u16 codePointIndex, s32 offset);
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void Font_LoadChar(GlobalContext* globalCtx, u16 codePointIndex, s32 offset);
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void Font_LoadCharNES(GlobalContext* globalCtx, u8 codePointIndex, s32 offset);
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void Font_LoadCharNES(GlobalContext* globalCtx, u8 codePointIndex, s32 offset);
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void Font_LoadMessageBoxEndIcon(Font* font, u16 icon);
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void Font_LoadMessageBoxEndIcon(Font* font, u16 icon);
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@ -2745,7 +2746,7 @@ void func_80167DE4(GlobalContext* globalCtx);
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void Play_Draw(GlobalContext* globalCtx);
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void Play_Draw(GlobalContext* globalCtx);
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void func_80168DAC(GlobalContext* globalCtx);
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void func_80168DAC(GlobalContext* globalCtx);
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void Play_Update(GlobalContext* globalCtx);
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void Play_Update(GlobalContext* globalCtx);
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s32 func_801690CC(GlobalContext* globalCtx);
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s32 Play_InCsMode(GlobalContext* globalCtx);
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f32 func_80169100(GlobalContext* globalCtx, MtxF* mtx, CollisionPoly** arg2, s32* arg3, Vec3f* feetPosPtr);
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f32 func_80169100(GlobalContext* globalCtx, MtxF* mtx, CollisionPoly** arg2, s32* arg3, Vec3f* feetPosPtr);
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// void func_801691F0(void);
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// void func_801691F0(void);
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void* Play_LoadScene(GlobalContext* globalCtx, RomFile* entry);
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void* Play_LoadScene(GlobalContext* globalCtx, RomFile* entry);
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@ -3564,9 +3565,9 @@ void func_801A31EC(u16 seqId, s8 arg1, u8 arg2);
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// void func_801A3590(void);
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// void func_801A3590(void);
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u8 func_801A3950(s32 playerIndex, s32 isChannelIOSet);
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u8 func_801A3950(s32 playerIndex, s32 isChannelIOSet);
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u8 func_801A39F8(void);
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u8 func_801A39F8(void);
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// void func_801A3A7C(void);
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void func_801A3A7C(s32 arg0);
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// void func_801A3AC0(void);
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// void func_801A3AC0(void);
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// void func_801A3AEC(void);
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void func_801A3AEC(s32 arg0);
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void func_801A3B48(UNK_TYPE arg0);
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void func_801A3B48(UNK_TYPE arg0);
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// void func_801A3B90(void);
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// void func_801A3B90(void);
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void func_801A3CD8(s8 param_1);
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void func_801A3CD8(s8 param_1);
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@ -908,9 +908,7 @@ extern UNK_TYPE4 D_801BDAA4;
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// extern UNK_TYPE4 D_801BDACC;
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// extern UNK_TYPE4 D_801BDACC;
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// extern UNK_TYPE4 D_801BDAF0;
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// extern UNK_TYPE4 D_801BDAF0;
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// extern UNK_TYPE4 D_801BDAF8;
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// extern UNK_TYPE4 D_801BDAF8;
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// extern UNK_TYPE1 D_801BDB00;
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// extern UNK_TYPE1 D_801BDB08;
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// extern UNK_TYPE1 D_801BDB18;
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extern u8 kanfontOrdering[92];
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extern u8 kanfontOrdering[92];
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// extern UNK_TYPE4 D_801BDB90;
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// extern UNK_TYPE4 D_801BDB90;
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// extern UNK_TYPE4 D_801BDB94;
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// extern UNK_TYPE4 D_801BDB94;
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1
spec
1
spec
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@ -479,7 +479,6 @@ beginseg
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include "build/data/code/z_horse.data.o"
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include "build/data/code/z_horse.data.o"
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include "build/src/code/z_jpeg.o"
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include "build/src/code/z_jpeg.o"
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include "build/src/code/z_kaleido_setup.o"
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include "build/src/code/z_kaleido_setup.o"
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include "build/data/code/z_kaleido_setup.data.o"
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include "build/src/code/z_kanfont.o"
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include "build/src/code/z_kanfont.o"
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include "build/src/code/z_kankyo.o"
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include "build/src/code/z_kankyo.o"
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include "build/data/code/z_kankyo.data.o"
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include "build/data/code/z_kankyo.data.o"
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@ -1,9 +1,145 @@
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#include "global.h"
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#include "global.h"
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#include "overlays/gamestates/ovl_file_choose/z_file_choose.h"
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_kaleido_setup/func_800F4A10.s")
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s16 D_801BDB00[] = { PAUSE_1, PAUSE_2, PAUSE_3, PAUSE_0 };
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f32 sKaleidoSetupEyeX[] = { -64.0f, 0.0f, 64.0f, 0.0f };
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f32 sKaleidoSetupEyeZ[] = { 0.0f, -64.0f, 0.0f, 64.0f };
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_kaleido_setup/func_800F4C0C.s")
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void func_800F4A10(GlobalContext* globalCtx) {
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PauseContext* pauseCtx = &globalCtx->pauseCtx;
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s16 i;
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_kaleido_setup/KaleidoSetup_Init.s")
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func_8013EE24();
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_kaleido_setup/KaleidoSetup_Destroy.s")
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pauseCtx->unk_206 = 0;
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pauseCtx->unk_200 = 1;
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pauseCtx->eye.x = sKaleidoSetupEyeX[pauseCtx->pageIndex];
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pauseCtx->eye.z = sKaleidoSetupEyeZ[pauseCtx->pageIndex];
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pauseCtx->pageIndex = D_801BDB00[pauseCtx->pageIndex];
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pauseCtx->unk_27E = -40;
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for (i = 0; i < ARRAY_COUNT(pauseCtx->worldMapPoints); i++) {
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pauseCtx->worldMapPoints[i] = 0;
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}
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if (pauseCtx->state == 1) {
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for (i = 0; i < 11; i++) {
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if ((gSaveContext.save.mapsVisited >> i) & 1) {
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pauseCtx->worldMapPoints[i] = 1;
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}
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}
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} else {
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for (i = 9; i >= 0; i--) {
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if ((gSaveContext.save.playerData.owlActivationFlags >> i) & 1) {
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pauseCtx->worldMapPoints[i] = 1;
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pauseCtx->unk_238[4] = i;
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}
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}
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if ((gSaveContext.save.playerData.owlActivationFlags >> 4) & 1) {
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pauseCtx->unk_238[4] = 4;
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}
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}
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YREG(11) = -0x00C8;
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YREG(12) = -0x3840;
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YREG(13) = 0x2710;
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YREG(14) = 0x2710;
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YREG(15) = 0x2710;
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YREG(16) = -0x00BE;
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YREG(17) = -0x06D6;
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YREG(18) = -0x0B90;
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YREG(19) = 0x06E0;
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YREG(20) = 0;
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YREG(21) = -0x0622;
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YREG(22) = -0x0C44;
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YREG(23) = 0x0622;
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YREG(24) = -0x0622;
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YREG(25) = -0x005A;
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YREG(26) = -0x3840;
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}
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void KaleidoSetup_Update(GlobalContext* globalCtx) {
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Input* input = CONTROLLER1(globalCtx);
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MessageContext* msgCtx = &globalCtx->msgCtx;
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Player* player = GET_PLAYER(globalCtx);
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PauseContext* pauseCtx = &globalCtx->pauseCtx;
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if (CHECK_BTN_ALL(input->cur.button, BTN_R)) {
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if (msgCtx && msgCtx) {}
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}
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if ((pauseCtx->state == 0) && (pauseCtx->debugState == 0) && (globalCtx->gameOverCtx.state == GAMEOVER_INACTIVE)) {
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if ((globalCtx->sceneLoadFlag == 0) && (globalCtx->unk_18B4A == 0)) {
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if ((gSaveContext.save.cutscene < 0xFFF0) && (gSaveContext.nextCutsceneIndex < 0xFFF0)) {
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if (!Play_InCsMode(globalCtx) || ((msgCtx->msgMode != 0) && (msgCtx->currentTextId == 0xFF))) {
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if ((globalCtx->unk_1887C < 2) && (gSaveContext.unk_3F28 != 8) && (gSaveContext.unk_3F28 != 9)) {
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if (!(gSaveContext.eventInf[1] & 0x80) && !(player->stateFlags1 & 0x20)) {
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if (!(globalCtx->actorCtx.unk5 & 2) && !(globalCtx->actorCtx.unk5 & 4)) {
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if ((globalCtx->actorCtx.unk268 == 0) &&
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CHECK_BTN_ALL(input->press.button, BTN_START)) {
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gSaveContext.unk_3F26 = gSaveContext.unk_3F22;
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pauseCtx->unk_2B9 = 0;
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pauseCtx->state = 1;
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func_800F4A10(globalCtx);
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pauseCtx->mode = pauseCtx->pageIndex * 2 + 1;
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func_801A3A7C(1);
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}
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if (pauseCtx->state == 1) {
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Game_SetFramerateDivisor(&globalCtx->state, 2);
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if (ShrinkWindow_GetLetterboxTarget() != 0) {
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ShrinkWindow_SetLetterboxTarget(0);
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}
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func_801A3AEC(1);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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void KaleidoSetup_Init(GlobalContext* globalCtx) {
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PauseContext* pauseCtx = &globalCtx->pauseCtx;
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s32 pad[2];
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bzero(pauseCtx, sizeof(PauseContext));
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pauseCtx->pageIndex = PAUSE_0;
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pauseCtx->unk_21C = 160.0f;
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pauseCtx->unk_218 = 160.0f;
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pauseCtx->unk_214 = 160.0f;
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pauseCtx->unk_210 = 160.0f;
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pauseCtx->eye.x = -64.0f;
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pauseCtx->unk_20C = 936.0f;
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pauseCtx->unk_220 = -314.0f;
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pauseCtx->unk_238[PAUSE_1] = XREG(94) + 3;
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pauseCtx->unk_258 = 11;
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pauseCtx->unk_25A = 0;
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pauseCtx->unk_25E[PAUSE_0] = 999;
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pauseCtx->unk_25E[PAUSE_1] = XREG(94) + 3;
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pauseCtx->unk_25E[PAUSE_2] = 999;
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pauseCtx->unk_25E[PAUSE_3] = 999;
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pauseCtx->unk_268[PAUSE_0] = 0;
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pauseCtx->unk_268[PAUSE_1] = XREG(94) + 3;
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pauseCtx->unk_284 = 2;
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pauseCtx->unk_2A0 = -1;
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pauseCtx->unk_2BA = 320;
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pauseCtx->unk_2BC = 40;
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pauseCtx->unk_29E = 100;
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View_Init(&pauseCtx->view, globalCtx->state.gfxCtx);
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}
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void KaleidoSetup_Destroy(GlobalContext* globalCtx) {
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}
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@ -399,9 +399,8 @@ void LifeMeter_UpdateSizeAndBeep(GlobalContext* globalCtx) {
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if (interfaceCtx->lifeSizeChange <= 0) {
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if (interfaceCtx->lifeSizeChange <= 0) {
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interfaceCtx->lifeSizeChange = 0;
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interfaceCtx->lifeSizeChange = 0;
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interfaceCtx->lifeSizeChangeDirection = 0;
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interfaceCtx->lifeSizeChangeDirection = 0;
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if (Player_InCsMode(&globalCtx->state) == 0 && (globalCtx->pauseCtx.state == 0) &&
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if (!Player_InCsMode(&globalCtx->state) && (globalCtx->pauseCtx.state == 0) &&
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(globalCtx->pauseCtx.debugState == 0) && LifeMeter_IsCritical() && func_801690CC(globalCtx) == 0) {
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(globalCtx->pauseCtx.debugState == 0) && LifeMeter_IsCritical() && !Play_InCsMode(globalCtx)) {
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// Player_InCsMode and func_801690CC : Check if in Cutscene
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play_sound(NA_SE_SY_HITPOINT_ALARM);
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play_sound(NA_SE_SY_HITPOINT_ALARM);
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}
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}
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}
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}
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@ -499,7 +499,7 @@ void func_80156758(GlobalContext* globalCtx) {
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nextDisplayList = Graph_GfxPlusOne(polyOpa);
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nextDisplayList = Graph_GfxPlusOne(polyOpa);
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gSPDisplayList(OVERLAY_DISP++, nextDisplayList);
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gSPDisplayList(OVERLAY_DISP++, nextDisplayList);
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if ((globalCtx->msgCtx.currentTextId != 0x5E6) || (func_801690CC(globalCtx) == 0)) {
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if ((globalCtx->msgCtx.currentTextId != 0x5E6) || !Play_InCsMode(globalCtx)) {
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func_801541D4(globalCtx, &nextDisplayList);
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func_801541D4(globalCtx, &nextDisplayList);
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/Play_Update.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/Play_Update.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_801690CC.s")
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s32 Play_InCsMode(GlobalContext* globalCtx) {
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return (globalCtx->csCtx.state != 0) || Player_InCsMode(&globalCtx->state);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_80169100.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_80169100.s")
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@ -156,9 +156,9 @@ void DoorAna_WaitOpen(DoorAna* this, GlobalContext* globalCtx) {
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DoorAna_SetupAction(this, DoorAna_GrabLink);
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DoorAna_SetupAction(this, DoorAna_GrabLink);
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} else if (func_801690CC(globalCtx) == 0 && (player->stateFlags1 & 0x08800000) == 0 &&
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} else if (!Play_InCsMode(globalCtx) && !(player->stateFlags1 & 0x08800000) &&
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this->actor.xzDistToPlayer <= 20.0f && this->actor.playerHeightRel >= -50.0f &&
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(this->actor.xzDistToPlayer <= 20.0f) && (this->actor.playerHeightRel >= -50.0f) &&
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this->actor.playerHeightRel <= 15.0f) {
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(this->actor.playerHeightRel <= 15.0f)) {
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player->stateFlags1 |= 0x80000000;
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player->stateFlags1 |= 0x80000000;
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this->actor.targetMode = 1;
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this->actor.targetMode = 1;
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@ -343,7 +343,7 @@ void func_808B921C(DoorWarp1* this, GlobalContext* globalCtx) {
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func_808BB8D4(this, globalCtx, 1);
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func_808BB8D4(this, globalCtx, 1);
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}
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}
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if (func_808B866C(this, globalCtx) && !func_801690CC(globalCtx)) {
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if (func_808B866C(this, globalCtx) && !Play_InCsMode(globalCtx)) {
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func_800B7298(globalCtx, &this->dyna.actor, 7);
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func_800B7298(globalCtx, &this->dyna.actor, 7);
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Message_StartTextbox(globalCtx, 0xF2, &this->dyna.actor);
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Message_StartTextbox(globalCtx, 0xF2, &this->dyna.actor);
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DoorWarp1_SetupAction(this, func_808B93A0);
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DoorWarp1_SetupAction(this, func_808B93A0);
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@ -443,7 +443,7 @@ void func_808B96B0(DoorWarp1* this, GlobalContext* globalCtx) {
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|
||||||
void func_808B977C(DoorWarp1* this, GlobalContext* globalCtx) {
|
void func_808B977C(DoorWarp1* this, GlobalContext* globalCtx) {
|
||||||
Actor_PlaySfxAtPos(&this->dyna.actor, NA_SE_EV_WARP_HOLE - SFX_FLAG);
|
Actor_PlaySfxAtPos(&this->dyna.actor, NA_SE_EV_WARP_HOLE - SFX_FLAG);
|
||||||
if (func_808B866C(this, globalCtx) && !func_801690CC(globalCtx)) {
|
if (func_808B866C(this, globalCtx) && !Play_InCsMode(globalCtx)) {
|
||||||
Player* player = GET_PLAYER(globalCtx);
|
Player* player = GET_PLAYER(globalCtx);
|
||||||
|
|
||||||
Audio_PlaySfxGeneral(NA_SE_EV_LINK_WARP, &player->actor.projectedPos, 4, &D_801DB4B0, &D_801DB4B0, &D_801DB4B8);
|
Audio_PlaySfxGeneral(NA_SE_EV_LINK_WARP, &player->actor.projectedPos, 4, &D_801DB4B0, &D_801DB4B0, &D_801DB4B8);
|
||||||
|
@ -595,7 +595,7 @@ void func_808B9ED8(DoorWarp1* this, GlobalContext* globalCtx) {
|
||||||
|
|
||||||
void func_808B9F10(DoorWarp1* this, GlobalContext* globalCtx) {
|
void func_808B9F10(DoorWarp1* this, GlobalContext* globalCtx) {
|
||||||
Actor_PlaySfxAtPos(&this->dyna.actor, NA_SE_EV_WARP_HOLE - SFX_FLAG);
|
Actor_PlaySfxAtPos(&this->dyna.actor, NA_SE_EV_WARP_HOLE - SFX_FLAG);
|
||||||
if ((this->unk_203 == 0) && func_808B866C(this, globalCtx) && !func_801690CC(globalCtx) && (this->unk_203 == 0)) {
|
if ((this->unk_203 == 0) && func_808B866C(this, globalCtx) && !Play_InCsMode(globalCtx) && (this->unk_203 == 0)) {
|
||||||
Player* player = GET_PLAYER(globalCtx);
|
Player* player = GET_PLAYER(globalCtx);
|
||||||
|
|
||||||
Interface_ChangeAlpha(1);
|
Interface_ChangeAlpha(1);
|
||||||
|
|
|
@ -455,7 +455,7 @@ void EnBom_Update(Actor* thisx, GlobalContext* globalCtx) {
|
||||||
} else {
|
} else {
|
||||||
thisx->gravity = -1.2f;
|
thisx->gravity = -1.2f;
|
||||||
if (this->timer != 0) {
|
if (this->timer != 0) {
|
||||||
if (!this->isPowderKeg || (func_808715B8 == this->actionFunc) || !func_801690CC(globalCtx)) {
|
if (!this->isPowderKeg || (func_808715B8 == this->actionFunc) || !Play_InCsMode(globalCtx)) {
|
||||||
this->timer--;
|
this->timer--;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -209,7 +209,7 @@ void func_80C012E0(EnBomjimb* this) {
|
||||||
s32 func_80C012FC(EnBomjimb* this, GlobalContext* globalCtx) {
|
s32 func_80C012FC(EnBomjimb* this, GlobalContext* globalCtx) {
|
||||||
Player* player = GET_PLAYER(globalCtx);
|
Player* player = GET_PLAYER(globalCtx);
|
||||||
|
|
||||||
if (!func_801690CC(globalCtx) && (this->actor.xzDistToPlayer < 40.0f) &&
|
if (!Play_InCsMode(globalCtx) && (this->actor.xzDistToPlayer < 40.0f) &&
|
||||||
(fabsf(player->actor.world.pos.y - this->actor.world.pos.y) < 50.0f) && (globalCtx->msgCtx.unk11F10 == 0)) {
|
(fabsf(player->actor.world.pos.y - this->actor.world.pos.y) < 50.0f) && (globalCtx->msgCtx.unk11F10 == 0)) {
|
||||||
this->actor.speedXZ = 0.0f;
|
this->actor.speedXZ = 0.0f;
|
||||||
func_80C02740(this, globalCtx);
|
func_80C02740(this, globalCtx);
|
||||||
|
@ -722,7 +722,7 @@ void func_80C02740(EnBomjimb* this, GlobalContext* globalCtx) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!func_801690CC(globalCtx)) {
|
if (!Play_InCsMode(globalCtx)) {
|
||||||
Player* player = GET_PLAYER(globalCtx);
|
Player* player = GET_PLAYER(globalCtx);
|
||||||
|
|
||||||
player->stateFlags1 |= 0x10000000;
|
player->stateFlags1 |= 0x10000000;
|
||||||
|
|
|
@ -1234,7 +1234,7 @@ void func_8089D42C(EnDinofos* this, GlobalContext* globalCtx) {
|
||||||
Math_ScaledStepToS(&this->unk_28E, cos_rad(M_PI) * 0x2C00, 0x233);
|
Math_ScaledStepToS(&this->unk_28E, cos_rad(M_PI) * 0x2C00, 0x233);
|
||||||
} else if (this->actionFunc == func_8089CBEC) {
|
} else if (this->actionFunc == func_8089CBEC) {
|
||||||
this->unk_28E = cos_rad(this->unk_290 * (M_PI / 20)) * 0x2C00;
|
this->unk_28E = cos_rad(this->unk_290 * (M_PI / 20)) * 0x2C00;
|
||||||
} else if (!func_801690CC(globalCtx)) {
|
} else if (!Play_InCsMode(globalCtx)) {
|
||||||
temp_v0_2 = this->unk_28E + this->actor.shape.rot.y;
|
temp_v0_2 = this->unk_28E + this->actor.shape.rot.y;
|
||||||
temp_v0_2 = BINANG_SUB(this->actor.yawTowardsPlayer, temp_v0_2);
|
temp_v0_2 = BINANG_SUB(this->actor.yawTowardsPlayer, temp_v0_2);
|
||||||
temp_v0_2 = CLAMP(temp_v0_2, -0x300, 0x300);
|
temp_v0_2 = CLAMP(temp_v0_2, -0x300, 0x300);
|
||||||
|
|
|
@ -342,7 +342,7 @@ void func_80A52DC8(EnDnq* this, GlobalContext* globalCtx) {
|
||||||
|
|
||||||
if (!(gSaveContext.save.weekEventReg[23] & 0x20)) {
|
if (!(gSaveContext.save.weekEventReg[23] & 0x20)) {
|
||||||
this->unk_390 = 70.0f;
|
this->unk_390 = 70.0f;
|
||||||
if (Interface_HasItemInBottle(ITEM_DEKU_PRINCESS) && !func_801690CC(globalCtx) &&
|
if (Interface_HasItemInBottle(ITEM_DEKU_PRINCESS) && !Play_InCsMode(globalCtx) &&
|
||||||
(Message_GetState(&globalCtx->msgCtx) == 0) && (ActorCutscene_GetCurrentIndex() == -1)) {
|
(Message_GetState(&globalCtx->msgCtx) == 0) && (ActorCutscene_GetCurrentIndex() == -1)) {
|
||||||
if ((DECR(this->unk_384) == 0) && (gSaveContext.save.weekEventReg[29] & 0x40)) {
|
if ((DECR(this->unk_384) == 0) && (gSaveContext.save.weekEventReg[29] & 0x40)) {
|
||||||
Message_StartTextbox(globalCtx, 0x969, NULL);
|
Message_StartTextbox(globalCtx, 0x969, NULL);
|
||||||
|
|
|
@ -274,7 +274,7 @@ s32 func_8092CC68(GlobalContext* globalCtx) {
|
||||||
s32 ret = false;
|
s32 ret = false;
|
||||||
s16 bgId;
|
s16 bgId;
|
||||||
|
|
||||||
if (!func_801690CC(globalCtx) && (player->actor.bgCheckFlags & 1) && (player->transformation != PLAYER_FORM_DEKU)) {
|
if (!Play_InCsMode(globalCtx) && (player->actor.bgCheckFlags & 1) && (player->transformation != PLAYER_FORM_DEKU)) {
|
||||||
bgId = player->actor.floorBgId;
|
bgId = player->actor.floorBgId;
|
||||||
if (SurfaceType_GetSceneExitIndex(&globalCtx->colCtx, player->actor.floorPoly, bgId) != 4) {
|
if (SurfaceType_GetSceneExitIndex(&globalCtx->colCtx, player->actor.floorPoly, bgId) != 4) {
|
||||||
ret = true;
|
ret = true;
|
||||||
|
|
|
@ -1504,7 +1504,7 @@ void func_8089010C(Actor* thisx, GlobalContext* globalCtx) {
|
||||||
} else {
|
} else {
|
||||||
this->actionFunc(this, globalCtx);
|
this->actionFunc(this, globalCtx);
|
||||||
|
|
||||||
if (!func_801690CC(globalCtx)) {
|
if (!Play_InCsMode(globalCtx)) {
|
||||||
if (gSaveContext.save.playerData.tatlTimer < 25800) {
|
if (gSaveContext.save.playerData.tatlTimer < 25800) {
|
||||||
gSaveContext.save.playerData.tatlTimer++;
|
gSaveContext.save.playerData.tatlTimer++;
|
||||||
} else if (!(this->fairyFlags & 0x80)) {
|
} else if (!(this->fairyFlags & 0x80)) {
|
||||||
|
|
|
@ -533,8 +533,8 @@ s32 func_80998A48(EnGs* this, GlobalContext* globalCtx) {
|
||||||
} else if (this->unk_19D == 1) {
|
} else if (this->unk_19D == 1) {
|
||||||
if (func_80998334(this, globalCtx, &this->unk_1DC, &this->unk_1E0, &this->unk_1D4, 0.8f, 0.007f, 0.001f, 7,
|
if (func_80998334(this, globalCtx, &this->unk_1DC, &this->unk_1E0, &this->unk_1D4, 0.8f, 0.007f, 0.001f, 7,
|
||||||
0) == 0.0f) {
|
0) == 0.0f) {
|
||||||
if ((this->actor.params != ENGS_0) && !func_801690CC(globalCtx) &&
|
if ((this->actor.params != ENGS_0) && !Play_InCsMode(globalCtx) &&
|
||||||
Message_GetState(&globalCtx->msgCtx) == 0) {
|
(Message_GetState(&globalCtx->msgCtx) == 0)) {
|
||||||
this->unk_216 = 0;
|
this->unk_216 = 0;
|
||||||
Actor_PlaySfxAtPos(&this->actor, NA_SE_EV_FAIVE_LUPY_COUNT);
|
Actor_PlaySfxAtPos(&this->actor, NA_SE_EV_FAIVE_LUPY_COUNT);
|
||||||
Message_StartTextbox(globalCtx, 0x20D2, NULL);
|
Message_StartTextbox(globalCtx, 0x20D2, NULL);
|
||||||
|
|
|
@ -222,7 +222,7 @@ void func_809532D0(EnHs* this, GlobalContext* globalCtx) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_80953354(EnHs* this, GlobalContext* globalCtx) {
|
void func_80953354(EnHs* this, GlobalContext* globalCtx) {
|
||||||
if (!func_801690CC(globalCtx)) {
|
if (!Play_InCsMode(globalCtx)) {
|
||||||
func_800B7298(globalCtx, &this->actor, 7);
|
func_800B7298(globalCtx, &this->actor, 7);
|
||||||
this->actionFunc = func_809532D0;
|
this->actionFunc = func_809532D0;
|
||||||
}
|
}
|
||||||
|
|
|
@ -149,7 +149,7 @@ void EnLookNuts_Patrol(EnLookNuts* this, GlobalContext* globalCtx) {
|
||||||
f32 sp30;
|
f32 sp30;
|
||||||
|
|
||||||
SkelAnime_Update(&this->skelAnime);
|
SkelAnime_Update(&this->skelAnime);
|
||||||
if (func_801690CC(globalCtx) != 0) {
|
if (Play_InCsMode(globalCtx)) {
|
||||||
this->actor.speedXZ = 0.0f;
|
this->actor.speedXZ = 0.0f;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -205,7 +205,7 @@ void EnLookNuts_StandAndWait(EnLookNuts* this, GlobalContext* globalCtx) {
|
||||||
|
|
||||||
SkelAnime_Update(&this->skelAnime);
|
SkelAnime_Update(&this->skelAnime);
|
||||||
Math_ApproachZeroF(&this->actor.speedXZ, 0.3f, 1.0f);
|
Math_ApproachZeroF(&this->actor.speedXZ, 0.3f, 1.0f);
|
||||||
if ((func_801690CC(globalCtx) == 0) && (D_80A6862C == 0) && (this->eventTimer == 0)) {
|
if (!Play_InCsMode(globalCtx) && (D_80A6862C == 0) && (this->eventTimer == 0)) {
|
||||||
this->eventTimer = 10;
|
this->eventTimer = 10;
|
||||||
switch (this->waitTimer) {
|
switch (this->waitTimer) {
|
||||||
case 0:
|
case 0:
|
||||||
|
@ -351,7 +351,7 @@ void EnLookNuts_Update(Actor* thisx, GlobalContext* globalCtx) {
|
||||||
if ((this->isPlayerDetected == true) || (this->actor.xzDistToPlayer < 20.0f)) {
|
if ((this->isPlayerDetected == true) || (this->actor.xzDistToPlayer < 20.0f)) {
|
||||||
Player* player = GET_PLAYER(globalCtx);
|
Player* player = GET_PLAYER(globalCtx);
|
||||||
|
|
||||||
if (!(player->stateFlags3 & 0x100) && !func_801690CC(globalCtx)) {
|
if (!(player->stateFlags3 & 0x100) && !Play_InCsMode(globalCtx)) {
|
||||||
Math_Vec3f_Copy(&this->headRotTarget, &gZeroVec3f);
|
Math_Vec3f_Copy(&this->headRotTarget, &gZeroVec3f);
|
||||||
this->state = PALACE_GUARD_RUNNING_TO_PLAYER;
|
this->state = PALACE_GUARD_RUNNING_TO_PLAYER;
|
||||||
play_sound(NA_SE_SY_FOUND);
|
play_sound(NA_SE_SY_FOUND);
|
||||||
|
|
|
@ -1035,7 +1035,7 @@ void EnPametfrog_LookAround(EnPametfrog* this, GlobalContext* globalCtx) {
|
||||||
EnPametfrog_IdleWaterEffects(this, globalCtx);
|
EnPametfrog_IdleWaterEffects(this, globalCtx);
|
||||||
Math_SmoothStepToS(&this->actor.world.rot.y, this->actor.yawTowardsPlayer, 5, 0x400, 0x80);
|
Math_SmoothStepToS(&this->actor.world.rot.y, this->actor.yawTowardsPlayer, 5, 0x400, 0x80);
|
||||||
this->actor.shape.rot.y = this->actor.world.rot.y;
|
this->actor.shape.rot.y = this->actor.world.rot.y;
|
||||||
if (SkelAnime_Update(&this->skelAnime) && (func_801690CC(globalCtx) == 0)) {
|
if (SkelAnime_Update(&this->skelAnime) && !Play_InCsMode(globalCtx)) {
|
||||||
if (!this->unk_2AE) {
|
if (!this->unk_2AE) {
|
||||||
func_801A2E54(NA_BGM_MINI_BOSS);
|
func_801A2E54(NA_BGM_MINI_BOSS);
|
||||||
this->unk_2AE = true;
|
this->unk_2AE = true;
|
||||||
|
|
|
@ -683,7 +683,7 @@ void func_80BF4EBC(EnRg* this, GlobalContext* globalCtx) {
|
||||||
void func_80BF4FC4(EnRg* this, GlobalContext* globalCtx) {
|
void func_80BF4FC4(EnRg* this, GlobalContext* globalCtx) {
|
||||||
this->unk_344 = func_80BF4560(this, globalCtx);
|
this->unk_344 = func_80BF4560(this, globalCtx);
|
||||||
|
|
||||||
if (!func_801690CC(globalCtx)) {
|
if (!Play_InCsMode(globalCtx)) {
|
||||||
if (this->actor.bgCheckFlags & 2) {
|
if (this->actor.bgCheckFlags & 2) {
|
||||||
if (this->unk_310 & 0x400) {
|
if (this->unk_310 & 0x400) {
|
||||||
this->unk_310 &= ~0x400;
|
this->unk_310 &= ~0x400;
|
||||||
|
@ -802,7 +802,7 @@ void EnRg_Update(Actor* thisx, GlobalContext* globalCtx) {
|
||||||
|
|
||||||
func_80BF3ED4(this, globalCtx);
|
func_80BF3ED4(this, globalCtx);
|
||||||
|
|
||||||
if (!func_801690CC(globalCtx)) {
|
if (!Play_InCsMode(globalCtx)) {
|
||||||
func_80BF3C64(this);
|
func_80BF3C64(this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -271,7 +271,7 @@ void EnTanron5_Update(Actor* thisx, GlobalContext* globalCtx2) {
|
||||||
this->collider.base.acFlags &= ~AC_HIT;
|
this->collider.base.acFlags &= ~AC_HIT;
|
||||||
spC4 = 10;
|
spC4 = 10;
|
||||||
|
|
||||||
if (func_801690CC(globalCtx)) {
|
if (Play_InCsMode(globalCtx)) {
|
||||||
this->unk_144 = 1;
|
this->unk_144 = 1;
|
||||||
} else {
|
} else {
|
||||||
this->unk_144 = 5;
|
this->unk_144 = 5;
|
||||||
|
|
|
@ -369,7 +369,7 @@ void EnTest4_Destroy(Actor* thisx, GlobalContext* globalCtx) {
|
||||||
void func_80A42AB8(EnTest4* this, GlobalContext* globalCtx) {
|
void func_80A42AB8(EnTest4* this, GlobalContext* globalCtx) {
|
||||||
Player* player = GET_PLAYER(globalCtx);
|
Player* player = GET_PLAYER(globalCtx);
|
||||||
|
|
||||||
if ((globalCtx->unk_18B4A == 0) && (func_801690CC(globalCtx) == 0) && (globalCtx->numSetupActors <= 0) &&
|
if ((globalCtx->unk_18B4A == 0) && !Play_InCsMode(globalCtx) && (globalCtx->numSetupActors <= 0) &&
|
||||||
(globalCtx->roomCtx.unk31 == 0) && (func_8016A168() == 0)) {
|
(globalCtx->roomCtx.unk31 == 0) && (func_8016A168() == 0)) {
|
||||||
s16 temp_a2;
|
s16 temp_a2;
|
||||||
u16 temp_a0 = D_80A43364[this->unk_144];
|
u16 temp_a0 = D_80A43364[this->unk_144];
|
||||||
|
|
|
@ -1043,7 +1043,7 @@ s32 func_80AEE86C(EnTk* this, GlobalContext* globalCtx) {
|
||||||
(this->actor.xyzDistToPlayerSq <= SQ(115.0f)) &&
|
(this->actor.xyzDistToPlayerSq <= SQ(115.0f)) &&
|
||||||
func_80AEE7E0(&this->actor.world.pos, 100.0f, this->unk_324, this->unk_36C) &&
|
func_80AEE7E0(&this->actor.world.pos, 100.0f, this->unk_324, this->unk_36C) &&
|
||||||
(((this->unk_2CA & 2) && (Math_Vec3f_DistXZ(&this->unk_300, &sp28) >= 100.0f)) || !(this->unk_2CA & 2)) &&
|
(((this->unk_2CA & 2) && (Math_Vec3f_DistXZ(&this->unk_300, &sp28) >= 100.0f)) || !(this->unk_2CA & 2)) &&
|
||||||
!func_801690CC(globalCtx)) {
|
!Play_InCsMode(globalCtx)) {
|
||||||
Math_Vec3f_Copy(&this->unk_300, &sp28);
|
Math_Vec3f_Copy(&this->unk_300, &sp28);
|
||||||
ret = true;
|
ret = true;
|
||||||
}
|
}
|
||||||
|
@ -1189,7 +1189,7 @@ void func_80AEED38(EnTk* this, GlobalContext* globalCtx) {
|
||||||
this->actor.shape.rot.y = this->actor.world.rot.y;
|
this->actor.shape.rot.y = this->actor.world.rot.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Message_GetState(&globalCtx->msgCtx) == 0 && !func_801690CC(globalCtx) && (this->unk_2C6-- <= 0)) {
|
if (Message_GetState(&globalCtx->msgCtx) == 0 && !Play_InCsMode(globalCtx) && (this->unk_2C6-- <= 0)) {
|
||||||
Message_StartTextbox(globalCtx, 0x140C, NULL);
|
Message_StartTextbox(globalCtx, 0x140C, NULL);
|
||||||
this->unk_2CA |= 0x4000;
|
this->unk_2CA |= 0x4000;
|
||||||
this->unk_2C6 = 200;
|
this->unk_2C6 = 200;
|
||||||
|
|
|
@ -405,7 +405,7 @@ void func_80A59C04(Actor* thisx, GlobalContext* globalCtx2) {
|
||||||
|
|
||||||
if ((rotaryRoom != NULL) && Flags_GetSwitch(globalCtx, (rotaryRoom->params >> 1) & 0x7F)) {
|
if ((rotaryRoom != NULL) && Flags_GetSwitch(globalCtx, (rotaryRoom->params >> 1) & 0x7F)) {
|
||||||
this->unk_DC6 = Rand_ZeroFloat(150.0f) + 100.0f;
|
this->unk_DC6 = Rand_ZeroFloat(150.0f) + 100.0f;
|
||||||
} else if (!func_801690CC(globalCtx)) {
|
} else if (!Play_InCsMode(globalCtx)) {
|
||||||
this->unk_DC4++;
|
this->unk_DC4++;
|
||||||
if (this->unk_DC6 == 0) {
|
if (this->unk_DC6 == 0) {
|
||||||
this->unk_DC6 = Rand_ZeroFloat(150.0f) + 100.0f;
|
this->unk_DC6 = Rand_ZeroFloat(150.0f) + 100.0f;
|
||||||
|
|
|
@ -113,4 +113,13 @@ typedef struct FileChooseContext {
|
||||||
/* 0x24550 */ s16 unk_24550;
|
/* 0x24550 */ s16 unk_24550;
|
||||||
} FileChooseContext; // size = 0x24558
|
} FileChooseContext; // size = 0x24558
|
||||||
|
|
||||||
|
// TODO: Confirm those values has the same meaning as their OoT counterparts
|
||||||
|
typedef enum {
|
||||||
|
/* 0x00 */ PAUSE_0, // PAUSE_ITEM
|
||||||
|
/* 0x01 */ PAUSE_1, // PAUSE_MAP
|
||||||
|
/* 0x02 */ PAUSE_2, // PAUSE_QUEST
|
||||||
|
/* 0x03 */ PAUSE_3, // PAUSE_EQUIP
|
||||||
|
/* 0x04 */ PAUSE_4 // PAUSE_WORLD_MAP
|
||||||
|
} PauseMenuPage;
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -403,6 +403,12 @@ animdict = {
|
||||||
"func_80169BC4": "Play_CameraGetUID",
|
"func_80169BC4": "Play_CameraGetUID",
|
||||||
"func_80169C64": "Play_GetCsCamDataSetting",
|
"func_80169C64": "Play_GetCsCamDataSetting",
|
||||||
"func_80169C84": "Play_GetCsCamDataVec3s",
|
"func_80169C84": "Play_GetCsCamDataVec3s",
|
||||||
|
"convert_scene_number_among_shared_scenes": "Play_GetOriginalSceneNumber",
|
||||||
|
"func_80169D40": "Play_SaveCycleSceneFlags",
|
||||||
|
"func_80169DCC": "Play_SetRespawnData",
|
||||||
|
"func_80169E6C": "Play_SetupRespawnPoint",
|
||||||
|
"func_8016A0AC": "Play_IsUnderwater",
|
||||||
|
"func_801690CC": "Play_InCsMode",
|
||||||
"func_8017D2FC": "Math3D_LineSegVsPlane",
|
"func_8017D2FC": "Math3D_LineSegVsPlane",
|
||||||
"func_8013A7C0": "SubS_FindDoor",
|
"func_8013A7C0": "SubS_FindDoor",
|
||||||
"func_8013E640": "SubS_FindActorCustom",
|
"func_8013E640": "SubS_FindActorCustom",
|
||||||
|
@ -411,11 +417,6 @@ animdict = {
|
||||||
"func_800A81F0": "EffectBlure_AddVertex",
|
"func_800A81F0": "EffectBlure_AddVertex",
|
||||||
"func_800A8514": "EffectBlure_AddSpace",
|
"func_800A8514": "EffectBlure_AddSpace",
|
||||||
"Effect_GetParams": "Effect_GetByIndex",
|
"Effect_GetParams": "Effect_GetByIndex",
|
||||||
"convert_scene_number_among_shared_scenes": "Play_GetOriginalSceneNumber",
|
|
||||||
"func_80169D40": "Play_SaveCycleSceneFlags",
|
|
||||||
"func_80169DCC": "Play_SetRespawnData",
|
|
||||||
"func_80169E6C": "Play_SetupRespawnPoint",
|
|
||||||
"func_8016A0AC": "Play_IsUnderwater",
|
|
||||||
"func_800F5A8C": "Environment_LerpWeight",
|
"func_800F5A8C": "Environment_LerpWeight",
|
||||||
"func_801A3F54": "Audio_SetCutsceneFlag",
|
"func_801A3F54": "Audio_SetCutsceneFlag",
|
||||||
"func_800EA0D4": "Cutscene_Start",
|
"func_800EA0D4": "Cutscene_Start",
|
||||||
|
|
|
@ -1699,7 +1699,7 @@
|
||||||
0x800F4540:("Jpeg_ParseMarkers",),
|
0x800F4540:("Jpeg_ParseMarkers",),
|
||||||
0x800F470C:("Jpeg_Decode",),
|
0x800F470C:("Jpeg_Decode",),
|
||||||
0x800F4A10:("func_800F4A10",),
|
0x800F4A10:("func_800F4A10",),
|
||||||
0x800F4C0C:("func_800F4C0C",),
|
0x800F4C0C:("KaleidoSetup_Update",),
|
||||||
0x800F4E20:("KaleidoSetup_Init",),
|
0x800F4E20:("KaleidoSetup_Init",),
|
||||||
0x800F4F28:("KaleidoSetup_Destroy",),
|
0x800F4F28:("KaleidoSetup_Destroy",),
|
||||||
0x800F4F40:("Font_LoadChar",),
|
0x800F4F40:("Font_LoadChar",),
|
||||||
|
@ -2998,7 +2998,7 @@
|
||||||
0x80168090:("Play_Draw",),
|
0x80168090:("Play_Draw",),
|
||||||
0x80168DAC:("func_80168DAC",),
|
0x80168DAC:("func_80168DAC",),
|
||||||
0x80168F64:("Play_Update",),
|
0x80168F64:("Play_Update",),
|
||||||
0x801690CC:("func_801690CC",),
|
0x801690CC:("Play_InCsMode",),
|
||||||
0x80169100:("func_80169100",),
|
0x80169100:("func_80169100",),
|
||||||
0x801691F0:("func_801691F0",),
|
0x801691F0:("func_801691F0",),
|
||||||
0x80169220:("Play_LoadScene",),
|
0x80169220:("Play_LoadScene",),
|
||||||
|
|
|
@ -960,8 +960,8 @@
|
||||||
0x801BDAF0:("D_801BDAF0","UNK_TYPE4","",0x4),
|
0x801BDAF0:("D_801BDAF0","UNK_TYPE4","",0x4),
|
||||||
0x801BDAF8:("D_801BDAF8","UNK_TYPE4","",0x4),
|
0x801BDAF8:("D_801BDAF8","UNK_TYPE4","",0x4),
|
||||||
0x801BDB00:("D_801BDB00","UNK_TYPE1","",0x1),
|
0x801BDB00:("D_801BDB00","UNK_TYPE1","",0x1),
|
||||||
0x801BDB08:("D_801BDB08","UNK_TYPE1","",0x1),
|
0x801BDB08:("sKaleidoSetupEyeX","UNK_TYPE1","",0x1),
|
||||||
0x801BDB18:("D_801BDB18","UNK_TYPE1","",0x1),
|
0x801BDB18:("sKaleidoSetupEyeZ","UNK_TYPE1","",0x1),
|
||||||
0x801BDB30:("kanfontOrdering","u8","[92]",0x5c),
|
0x801BDB30:("kanfontOrdering","u8","[92]",0x5c),
|
||||||
0x801BDB90:("D_801BDB90","f32","",0x4),
|
0x801BDB90:("D_801BDB90","f32","",0x4),
|
||||||
0x801BDB94:("D_801BDB94","UNK_TYPE4","",0x4),
|
0x801BDB94:("D_801BDB94","UNK_TYPE4","",0x4),
|
||||||
|
|
|
@ -1213,7 +1213,7 @@ asm/non_matchings/code/z_jpeg/Jpeg_GetUnalignedU16.s,Jpeg_GetUnalignedU16,0x800F
|
||||||
asm/non_matchings/code/z_jpeg/Jpeg_ParseMarkers.s,Jpeg_ParseMarkers,0x800F4540,0x73
|
asm/non_matchings/code/z_jpeg/Jpeg_ParseMarkers.s,Jpeg_ParseMarkers,0x800F4540,0x73
|
||||||
asm/non_matchings/code/z_jpeg/Jpeg_Decode.s,Jpeg_Decode,0x800F470C,0xC1
|
asm/non_matchings/code/z_jpeg/Jpeg_Decode.s,Jpeg_Decode,0x800F470C,0xC1
|
||||||
asm/non_matchings/code/z_kaleido_setup/func_800F4A10.s,func_800F4A10,0x800F4A10,0x7F
|
asm/non_matchings/code/z_kaleido_setup/func_800F4A10.s,func_800F4A10,0x800F4A10,0x7F
|
||||||
asm/non_matchings/code/z_kaleido_setup/func_800F4C0C.s,func_800F4C0C,0x800F4C0C,0x85
|
asm/non_matchings/code/z_kaleido_setup/KaleidoSetup_Update.s,KaleidoSetup_Update,0x800F4C0C,0x85
|
||||||
asm/non_matchings/code/z_kaleido_setup/func_800F4E20.s,func_800F4E20,0x800F4E20,0x42
|
asm/non_matchings/code/z_kaleido_setup/func_800F4E20.s,func_800F4E20,0x800F4E20,0x42
|
||||||
asm/non_matchings/code/z_kaleido_setup/func_800F4F28.s,func_800F4F28,0x800F4F28,0x6
|
asm/non_matchings/code/z_kaleido_setup/func_800F4F28.s,func_800F4F28,0x800F4F28,0x6
|
||||||
asm/non_matchings/code/z_kanfont/Font_LoadChar.s,Font_LoadChar,0x800F4F40,0x5
|
asm/non_matchings/code/z_kanfont/Font_LoadChar.s,Font_LoadChar,0x800F4F40,0x5
|
||||||
|
@ -2512,7 +2512,7 @@ asm/non_matchings/code/z_play/func_80167F0C.s,func_80167F0C,0x80167F0C,0x61
|
||||||
asm/non_matchings/code/z_play/Play_Draw.s,Play_Draw,0x80168090,0x347
|
asm/non_matchings/code/z_play/Play_Draw.s,Play_Draw,0x80168090,0x347
|
||||||
asm/non_matchings/code/z_play/func_80168DAC.s,func_80168DAC,0x80168DAC,0x6E
|
asm/non_matchings/code/z_play/func_80168DAC.s,func_80168DAC,0x80168DAC,0x6E
|
||||||
asm/non_matchings/code/z_play/Play_Update.s,Play_Update,0x80168F64,0x5A
|
asm/non_matchings/code/z_play/Play_Update.s,Play_Update,0x80168F64,0x5A
|
||||||
asm/non_matchings/code/z_play/func_801690CC.s,func_801690CC,0x801690CC,0xD
|
asm/non_matchings/code/z_play/Play_InCsMode.s,Play_InCsMode,0x801690CC,0xD
|
||||||
asm/non_matchings/code/z_play/func_80169100.s,func_80169100,0x80169100,0x3C
|
asm/non_matchings/code/z_play/func_80169100.s,func_80169100,0x80169100,0x3C
|
||||||
asm/non_matchings/code/z_play/func_801691F0.s,func_801691F0,0x801691F0,0xC
|
asm/non_matchings/code/z_play/func_801691F0.s,func_801691F0,0x801691F0,0xC
|
||||||
asm/non_matchings/code/z_play/Play_LoadScene.s,Play_LoadScene,0x80169220,0x17
|
asm/non_matchings/code/z_play/Play_LoadScene.s,Play_LoadScene,0x80169220,0x17
|
||||||
|
|
|
Loading…
Reference in New Issue