Add original asset names to all `object_h*` files (#1330)

* Add original asset names to all `object_h*` files

* Soften language used in `object_hunsui`, because we can't say for sure that we know the names of the collision files, even if it feels pretty clear

* Switch from "is" to "might be" on the DLs too
This commit is contained in:
Tom Overton 2023-07-18 11:25:25 -07:00 committed by GitHub
parent b3f4b8a9cb
commit 76e02120a0
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
16 changed files with 109 additions and 109 deletions

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@ -1,6 +1,6 @@
<Root>
<File Name="object_ha" Segment="6">
<Animation Name="object_ha_Anim_0000C4" Offset="0xC4" />
<Animation Name="object_ha_Anim_0000C4" Offset="0xC4" /> <!-- Original name is "ha_default" -->
<DList Name="object_ha_DL_0030C0" Offset="0x30C0" />
<DList Name="object_ha_DL_003418" Offset="0x3418" />
<DList Name="object_ha_DL_0035D8" Offset="0x35D8" />
@ -64,15 +64,15 @@
<Limb Name="object_ha_Standardlimb_008BEC" Type="Standard" EnumName="OBJECT_HA_1_LIMB_18" Offset="0x8BEC" />
<Limb Name="object_ha_Standardlimb_008BF8" Type="Standard" EnumName="OBJECT_HA_1_LIMB_19" Offset="0x8BF8" />
<Skeleton Name="object_ha_Skel_008C68" Type="Flex" LimbType="Standard" LimbNone="OBJECT_HA_1_LIMB_NONE" LimbMax="OBJECT_HA_1_LIMB_MAX" EnumName="ObjectHa1Limb" Offset="0x8C68" />
<Animation Name="object_ha_Anim_009208" Offset="0x9208" />
<Animation Name="object_ha_Anim_009858" Offset="0x9858" />
<Animation Name="object_ha_Anim_00A05C" Offset="0xA05C" />
<Animation Name="object_ha_Anim_00A650" Offset="0xA650" />
<Animation Name="object_ha_Anim_00B00C" Offset="0xB00C" />
<Animation Name="object_ha_Anim_00B9C8" Offset="0xB9C8" />
<Animation Name="object_ha_Anim_00C850" Offset="0xC850" />
<Animation Name="object_ha_Anim_00CE70" Offset="0xCE70" />
<Animation Name="object_ha_Anim_00D648" Offset="0xD648" />
<Animation Name="object_ha_Anim_009208" Offset="0x9208" /> <!-- Original name is "ha_fastrun" -->
<Animation Name="object_ha_Anim_009858" Offset="0x9858" /> <!-- Original name is "ha_jump100" -->
<Animation Name="object_ha_Anim_00A05C" Offset="0xA05C" /> <!-- Original name is "ha_jump200" -->
<Animation Name="object_ha_Anim_00A650" Offset="0xA650" /> <!-- Original name is "ha_slowrun" -->
<Animation Name="object_ha_Anim_00B00C" Offset="0xB00C" /> <!-- Original name is "ha_stand" -->
<Animation Name="object_ha_Anim_00B9C8" Offset="0xB9C8" /> <!-- Original name is "ha_stop" -->
<Animation Name="object_ha_Anim_00C850" Offset="0xC850" /> <!-- Original name is "ha_wait" -->
<Animation Name="object_ha_Anim_00CE70" Offset="0xCE70" /> <!-- Original name is "ha_wait02" -->
<Animation Name="object_ha_Anim_00D648" Offset="0xD648" /> <!-- Original name is "ha_walk" -->
<DList Name="object_ha_DL_0100B0" Offset="0x100B0" />
<DList Name="object_ha_DL_010258" Offset="0x10258" />
<DList Name="object_ha_DL_0103F0" Offset="0x103F0" />

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@ -1,14 +1,14 @@
<Root>
<File Name="object_haka_obj" Segment="6">
<DList Name="object_haka_obj_DL_000040" Offset="0x40" />
<Collision Name="object_haka_obj_Colheader_000148" Offset="0x148" />
<DList Name="object_haka_obj_DL_0007B0" Offset="0x7B0" />
<Collision Name="object_haka_obj_Colheader_000EE8" Offset="0xEE8" />
<DList Name="object_haka_obj_DL_000F70" Offset="0xF70" />
<DList Name="object_haka_obj_DL_001200" Offset="0x1200" />
<DList Name="object_haka_obj_DL_001410" Offset="0x1410" />
<Collision Name="object_haka_obj_Colheader_001588" Offset="0x1588" />
<DList Name="object_haka_obj_DL_001680" Offset="0x1680" />
<DList Name="object_haka_obj_DL_000040" Offset="0x40" /> <!-- Original name is "Y2_bakuKABE_model" -->
<Collision Name="object_haka_obj_Colheader_000148" Offset="0x148" /> <!-- Original name is "Y2_bakuKABE_bgdatainfo" -->
<DList Name="object_haka_obj_DL_0007B0" Offset="0x7B0" /> <!-- Original name is "Y2_hakaishi_model" -->
<Collision Name="object_haka_obj_Colheader_000EE8" Offset="0xEE8" /> <!-- Original name is "Y2_hakaishi_bgdatainfo" -->
<DList Name="object_haka_obj_DL_000F70" Offset="0xF70" /> <!-- Original name is "Y2_hakashita00_meganeOBJ_model" -->
<DList Name="object_haka_obj_DL_001200" Offset="0x1200" /> <!-- Original name is "Y2_hakashita03_meganeOBJ_model" -->
<DList Name="object_haka_obj_DL_001410" Offset="0x1410" /> <!-- Original name is "Y2_hakashitaMAKU_model" -->
<Collision Name="object_haka_obj_Colheader_001588" Offset="0x1588" /> <!-- Original name is "Y2_hakashitaMAKU_bgdatainfo" -->
<DList Name="object_haka_obj_DL_001680" Offset="0x1680" /> <!-- Original name is "Y2_kakera_model" -->
<Texture Name="object_haka_obj_TLUT_001800" OutName="tlut_001800" Format="rgba16" Width="16" Height="16" Offset="0x1800" />
<Texture Name="object_haka_obj_TLUT_001A00" OutName="tlut_001A00" Format="rgba16" Width="4" Height="4" Offset="0x1A00" />
<Texture Name="object_haka_obj_TLUT_001A20" OutName="tlut_001A20" Format="rgba16" Width="4" Height="4" Offset="0x1A20" />

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@ -5,11 +5,11 @@
<Texture Name="object_hakaisi_Tex_000300" OutName="tex_000300" Format="rgba16" Width="16" Height="16" Offset="0x300" />
<Texture Name="object_hakaisi_Tex_000500" OutName="tex_000500" Format="rgba16" Width="32" Height="64" Offset="0x500" />
<Texture Name="object_hakaisi_Tex_001500" OutName="tex_001500" Format="rgba16" Width="16" Height="64" Offset="0x1500" />
<DList Name="object_hakaisi_DL_001F10" Offset="0x1F10" />
<DList Name="object_hakaisi_DL_0021B0" Offset="0x21B0" />
<DList Name="object_hakaisi_DL_002650" Offset="0x2650" />
<DList Name="object_hakaisi_DL_0029C0" Offset="0x29C0" />
<DList Name="object_hakaisi_DL_002CC0" Offset="0x2CC0" />
<Collision Name="object_hakaisi_Colheader_002FC4" Offset="0x2FC4" />
<DList Name="object_hakaisi_DL_001F10" Offset="0x1F10" /> <!-- Original name is "hahen01_model" -->
<DList Name="object_hakaisi_DL_0021B0" Offset="0x21B0" /> <!-- Original name is "hahen02_model" -->
<DList Name="object_hakaisi_DL_002650" Offset="0x2650" /> <!-- Original name is "haka_model" -->
<DList Name="object_hakaisi_DL_0029C0" Offset="0x29C0" /> <!-- Original name is "haka02_model" -->
<DList Name="object_hakaisi_DL_002CC0" Offset="0x2CC0" /> <!-- Original name is "haka03_model" -->
<Collision Name="object_hakaisi_Colheader_002FC4" Offset="0x2FC4" /> <!-- Original name is "z2_haka_bgdatainfo" -->
</File>
</Root>

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@ -1,9 +1,9 @@
<Root>
<!-- Animations for Gorons during the arrival of spring cutscene -->
<File Name="object_hakugin_demo" Segment="6">
<Animation Name="gGoronSpringShowAnim" Offset="0x1420" />
<Animation Name="gGoronSpringShowLoopAnim" Offset="0x1A4C" />
<Animation Name="gGoronSpringLookAroundAnim" Offset="0x2704" />
<Animation Name="gGoronSpringLookAroundLoopAnim" Offset="0x3378" />
<Animation Name="gGoronSpringShowAnim" Offset="0x1420" /> <!-- Original name is "goron_hora" -->
<Animation Name="gGoronSpringShowLoopAnim" Offset="0x1A4C" /> <!-- Original name is "goron_hora_loop" -->
<Animation Name="gGoronSpringLookAroundAnim" Offset="0x2704" /> <!-- Original name is "goron_mimawasu" -->
<Animation Name="gGoronSpringLookAroundLoopAnim" Offset="0x3378" /> <!-- Original name is "goron_mimawasu_loop" -->
</File>
</Root>

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@ -1,7 +1,7 @@
<Root>
<File Name="object_hakugin_obj" Segment="6">
<DList Name="object_hakugin_obj_DL_000120" Offset="0x120" />
<DList Name="object_hakugin_obj_DL_000128" Offset="0x128" />
<DList Name="object_hakugin_obj_DL_000128" Offset="0x128" /> <!-- Original name is "i2_H_shutter1_model" -->
<Texture Name="object_hakugin_obj_TLUT_000310" OutName="tlut_000310" Format="rgba16" Width="4" Height="4" Offset="0x310" />
<Texture Name="object_hakugin_obj_Tex_000330" OutName="tex_000330" Format="ci4" Width="64" Height="64" Offset="0x330" />
<DList Name="object_hakugin_obj_DL_000D30" Offset="0xD30" />
@ -10,27 +10,27 @@
<Texture Name="object_hakugin_obj_TLUT_000E50" OutName="tlut_000E50" Format="rgba16" Width="4" Height="4" Offset="0xE50" />
<Texture Name="object_hakugin_obj_Tex_000E70" OutName="tex_000E70" Format="ci4" Width="64" Height="64" Offset="0xE70" />
<DList Name="object_hakugin_obj_DL_0016D0" Offset="0x16D0" />
<DList Name="object_hakugin_obj_DL_0016D8" Offset="0x16D8" />
<DList Name="object_hakugin_obj_DL_0016D8" Offset="0x16D8" /> <!-- Original name is "i2_haku041_model" -->
<TextureAnimation Name="object_hakugin_obj_Matanimheader_0017A8" Offset="0x17A8" />
<Texture Name="object_hakugin_obj_TLUT_0017B0" OutName="tlut_0017B0" Format="rgba16" Width="4" Height="4" Offset="0x17B0" />
<Texture Name="object_hakugin_obj_Tex_0017D0" OutName="tex_0017D0" Format="ci4" Width="64" Height="64" Offset="0x17D0" />
<DList Name="object_hakugin_obj_DL_002010" Offset="0x2010" />
<DList Name="object_hakugin_obj_DL_002018" Offset="0x2018" />
<DList Name="object_hakugin_obj_DL_002018" Offset="0x2018" /> <!-- Original name is "i2_haku071_model" -->
<TextureAnimation Name="object_hakugin_obj_Matanimheader_0020E8" Offset="0x20E8" />
<Texture Name="object_hakugin_obj_TLUT_0020F0" OutName="tlut_0020F0" Format="rgba16" Width="4" Height="4" Offset="0x20F0" />
<Texture Name="object_hakugin_obj_Tex_002110" OutName="tex_002110" Format="ci4" Width="64" Height="64" Offset="0x2110" />
<DList Name="object_hakugin_obj_DL_002970" Offset="0x2970" />
<DList Name="object_hakugin_obj_DL_002978" Offset="0x2978" />
<DList Name="object_hakugin_obj_DL_002978" Offset="0x2978" /> <!-- Original name is "i2_haku081_model" -->
<TextureAnimation Name="object_hakugin_obj_Matanimheader_002A58" Offset="0x2A58" />
<DList Name="object_hakugin_obj_DL_0035A0" Offset="0x35A0" />
<DList Name="object_hakugin_obj_DL_0035A8" Offset="0x35A8" />
<DList Name="object_hakugin_obj_DL_0035A8" Offset="0x35A8" /> <!-- Original name is "i2_haku091_model" -->
<TextureAnimation Name="object_hakugin_obj_Matanimheader_003888" Offset="0x3888" />
<Texture Name="object_hakugin_obj_TLUT_003890" OutName="tlut_003890" Format="rgba16" Width="4" Height="4" Offset="0x3890" />
<Texture Name="object_hakugin_obj_TLUT_0038B0" OutName="tlut_0038B0" Format="rgba16" Width="4" Height="4" Offset="0x38B0" />
<Texture Name="object_hakugin_obj_Tex_0038D0" OutName="tex_0038D0" Format="ci4" Width="64" Height="64" Offset="0x38D0" />
<Texture Name="object_hakugin_obj_Tex_0040D0" OutName="tex_0040D0" Format="ci4" Width="64" Height="64" Offset="0x40D0" />
<DList Name="object_hakugin_obj_DL_004920" Offset="0x4920" />
<DList Name="object_hakugin_obj_DL_004928" Offset="0x4928" />
<DList Name="object_hakugin_obj_DL_004928" Offset="0x4928" /> <!-- Original name is "i2_haku0a1_model" -->
<TextureAnimation Name="object_hakugin_obj_Matanimheader_0049F8" Offset="0x49F8" />
<Texture Name="object_hakugin_obj_TLUT_004A00" OutName="tlut_004A00" Format="rgba16" Width="4" Height="4" Offset="0x4A00" />
<Texture Name="object_hakugin_obj_Tex_004A20" OutName="tex_004A20" Format="ci4" Width="64" Height="64" Offset="0x4A20" />
@ -40,7 +40,7 @@
<Texture Name="object_hakugin_obj_TLUT_005340" OutName="tlut_005340" Format="rgba16" Width="4" Height="4" Offset="0x5340" />
<Texture Name="object_hakugin_obj_Tex_005360" OutName="tex_005360" Format="ci4" Width="64" Height="64" Offset="0x5360" />
<DList Name="object_hakugin_obj_DL_006120" Offset="0x6120" />
<DList Name="object_hakugin_obj_DL_006128" Offset="0x6128" />
<DList Name="object_hakugin_obj_DL_006128" Offset="0x6128" /> <!-- Original name is "i2_H_RASENsita_model" -->
<Texture Name="object_hakugin_obj_TLUT_0064C0" OutName="tlut_0064C0" Format="rgba16" Width="4" Height="4" Offset="0x64C0" />
<Texture Name="object_hakugin_obj_TLUT_0064E0" OutName="tlut_0064E0" Format="rgba16" Width="4" Height="4" Offset="0x64E0" />
<Texture Name="object_hakugin_obj_TLUT_006500" OutName="tlut_006500" Format="rgba16" Width="4" Height="4" Offset="0x6500" />
@ -50,11 +50,11 @@
<Texture Name="object_hakugin_obj_Tex_007D20" OutName="tex_007D20" Format="rgba16" Width="32" Height="32" Offset="0x7D20" />
<Texture Name="object_hakugin_obj_Tex_008520" OutName="tex_008520" Format="ci4" Width="64" Height="64" Offset="0x8520" />
<DList Name="object_hakugin_obj_DL_009270" Offset="0x9270" />
<DList Name="object_hakugin_obj_DL_009278" Offset="0x9278" />
<DList Name="object_hakugin_obj_DL_009278" Offset="0x9278" /> <!-- Original name is "i2_H_RASENue_model" -->
<DList Name="object_hakugin_obj_DL_009650" Offset="0x9650" />
<DList Name="object_hakugin_obj_DL_009658" Offset="0x9658" />
<Collision Name="object_hakugin_obj_Colheader_009768" Offset="0x9768" />
<DList Name="object_hakugin_obj_DL_009830" Offset="0x9830" />
<DList Name="object_hakugin_obj_DL_009658" Offset="0x9658" /> <!-- Original name is "i2_bomH1_model" -->
<Collision Name="object_hakugin_obj_Colheader_009768" Offset="0x9768" /> <!-- Original name is "i2_bomH1_bgdatainfo" -->
<DList Name="object_hakugin_obj_DL_009830" Offset="0x9830" /> <!-- Original name is "i2_bomH1_sep_model" -->
<DList Name="object_hakugin_obj_DL_0099A0" Offset="0x99A0" />
<DList Name="object_hakugin_obj_DL_0099A8" Offset="0x99A8" />
<Collision Name="object_hakugin_obj_Colheader_009AF0" Offset="0x9AF0" />
@ -63,22 +63,22 @@
<Texture Name="object_hakugin_obj_Tex_009B60" OutName="tex_009B60" Format="ci4" Width="64" Height="64" Offset="0x9B60" />
<Texture Name="object_hakugin_obj_Tex_00A360" OutName="tex_00A360" Format="ci4" Width="64" Height="64" Offset="0xA360" />
<DList Name="object_hakugin_obj_DL_00ACB0" Offset="0xACB0" />
<DList Name="object_hakugin_obj_DL_00ACB8" Offset="0xACB8" />
<DList Name="object_hakugin_obj_DL_00ACB8" Offset="0xACB8" /> <!-- Original name is "i2_elvH1_model" -->
<Texture Name="object_hakugin_obj_TLUT_00AE18" OutName="tlut_00AE18" Format="rgba16" Width="4" Height="4" Offset="0xAE18" />
<Texture Name="object_hakugin_obj_TLUT_00AE38" OutName="tlut_00AE38" Format="rgba16" Width="4" Height="4" Offset="0xAE38" />
<Texture Name="object_hakugin_obj_Tex_00AE58" OutName="tex_00AE58" Format="ci4" Width="64" Height="64" Offset="0xAE58" />
<Texture Name="object_hakugin_obj_Tex_00B658" OutName="tex_00B658" Format="ci4" Width="64" Height="64" Offset="0xB658" />
<Collision Name="object_hakugin_obj_Colheader_00BF40" Offset="0xBF40" />
<Collision Name="object_hakugin_obj_Colheader_00BF40" Offset="0xBF40" /> <!-- Original name is "i2_elvH1_bgdatainfo" -->
<DList Name="object_hakugin_obj_DL_00C1A0" Offset="0xC1A0" />
<DList Name="object_hakugin_obj_DL_00C1A8" Offset="0xC1A8" />
<DList Name="object_hakugin_obj_DL_00C1A8" Offset="0xC1A8" /> <!-- Original name is "i2_icecol1_model" -->
<DList Name="object_hakugin_obj_DL_00C560" Offset="0xC560" />
<DList Name="object_hakugin_obj_DL_00C568" Offset="0xC568" />
<DList Name="object_hakugin_obj_DL_00C568" Offset="0xC568" /> <!-- Original name is "i2_icecol2_model" -->
<DList Name="object_hakugin_obj_DL_00CA30" Offset="0xCA30" />
<DList Name="object_hakugin_obj_DL_00CA38" Offset="0xCA38" />
<DList Name="object_hakugin_obj_DL_00CA38" Offset="0xCA38" /> <!-- Original name is "i2_icecolA_model" -->
<DList Name="object_hakugin_obj_DL_00CEC0" Offset="0xCEC0" />
<DList Name="object_hakugin_obj_DL_00CEC8" Offset="0xCEC8" />
<DList Name="object_hakugin_obj_DL_00CEC8" Offset="0xCEC8" /> <!-- Original name is "i2_icecolB_model" -->
<DList Name="object_hakugin_obj_DL_00D090" Offset="0xD090" />
<DList Name="object_hakugin_obj_DL_00D098" Offset="0xD098" />
<DList Name="object_hakugin_obj_DL_00D098" Offset="0xD098" /> <!-- Original name is "i2_icecolB_sep_model" -->
<Collision Name="object_hakugin_obj_Colheader_00D3B0" Offset="0xD3B0" />
<Texture Name="object_hakugin_obj_TLUT_00D3E0" OutName="tlut_00D3E0" Format="rgba16" Width="4" Height="4" Offset="0xD3E0" />
<!-- <Blob Name="object_hakugin_obj_Blob_00D400" Size="0x40" Offset="0xD400" /> -->

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@ -8,6 +8,6 @@
<DList Name="object_hana_DL_000320" Offset="0x320" />
<DList Name="object_hana_DL_0003C0" Offset="0x3C0" />
<DList Name="object_hana_DL_000460" Offset="0x460" />
<DList Name="object_hana_DL_000500" Offset="0x500" />
<DList Name="object_hana_DL_000500" Offset="0x500" /> <!-- Original name is "flower1_model" -->
</File>
</Root>

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@ -3,11 +3,11 @@
<File Name="object_harfgibud" Segment="6">
<!-- Gibdo Form -->
<Animation Name="gPamelasFatherLeanForwardAnim" Offset="0x370" />
<Animation Name="gPamelasFatherReachForwardAnim" Offset="0x1138" />
<Animation Name="gPamelasFatherCurlUpAnim" Offset="0x15D4" />
<Animation Name="gPamelasFatherCrouchedPanicAnim" Offset="0x1960" />
<Animation Name="gPamelasFatherIdleAnim" Offset="0x260C" />
<Animation Name="gPamelasFatherLeanForwardAnim" Offset="0x370" /> <!-- Original name is "hg_garuru" -->
<Animation Name="gPamelasFatherReachForwardAnim" Offset="0x1138" /> <!-- Original name is "hg_garuru_loop" -->
<Animation Name="gPamelasFatherCurlUpAnim" Offset="0x15D4" /> <!-- Original name is "hg_kurusimu" -->
<Animation Name="gPamelasFatherCrouchedPanicAnim" Offset="0x1960" /> <!-- Original name is "hg_kurusimu_loop" -->
<Animation Name="gPamelasFatherIdleAnim" Offset="0x260C" /> <!-- Original name is "hg_wait" -->
<DList Name="gPamelasFatherGibdoPelvisDL" Offset="0x5790" />
<DList Name="gPamelasFatherGibdoRightFootDL" Offset="0x5878" />
@ -61,11 +61,11 @@
<Limb Name="gPamelasFatherGibdoRightFootLimb" Type="Standard" EnumName="PAMELAS_FATHER_GIBDO_LIMB_RIGHT_FOOT" Offset="0x852C" />
<Skeleton Name="gPamelasFatherGibdoSkel" Type="Flex" LimbType="Standard" LimbNone="PAMELAS_FATHER_GIBDO_LIMB_NONE" LimbMax="PAMELAS_FATHER_GIBDO_LIMB_MAX" EnumName="PamelasFatherGibdoLimb" Offset="0x8580" />
<Animation Name="gPamelasFatherLurchForwardAnim" Offset="0x9D44" />
<Animation Name="gPamelasFatherRecoilFromHitAnim" Offset="0xA164" />
<Animation Name="gPamelasFatherPanicAnim" Offset="0xAE1C" />
<Animation Name="gPamelasFatherLurchForwardAnim" Offset="0x9D44" /> <!-- Original name is "hg_walk" -->
<Animation Name="gPamelasFatherRecoilFromHitAnim" Offset="0xA164" /> <!-- Original name is "hg_yarare" -->
<Animation Name="gPamelasFatherPanicAnim" Offset="0xAE1C" /> <!-- Original name is "hg_yurayura" -->
<TextureAnimation Name="gPamelasFatherEyeTexAnim" Offset="0xAE50" />
<Animation Name="gPamelasFatherArmsFoldedAnim" Offset="0xB644" />
<Animation Name="gPamelasFatherArmsFoldedAnim" Offset="0xB644" /> <!-- Original name is "hgo_wait" -->
<DList Name="gPamelasFatherHumanPelvisDL" Offset="0xE860" />
<DList Name="gPamelasFatherHumanRightFootDL" Offset="0xE9E0" />
@ -121,11 +121,11 @@
<Limb Name="gPamelasFatherHumanRightFootLimb" Type="Standard" EnumName="PAMELAS_FATHER_HUMAN_LIMB_RIGHT_FOOT" Offset="0x12A04" />
<Skeleton Name="gPamelasFatherHumanSkel" Type="Flex" LimbType="Standard" LimbNone="PAMELAS_FATHER_HUMAN_LIMB_NONE" LimbMax="PAMELAS_FATHER_HUMAN_LIMB_MAX" EnumName="PamelasFatherHumanLimb" Offset="0x12A58" />
<Animation Name="gPamelasFatherAstonishedAnim" Offset="0x13684" />
<Animation Name="gPamelasFatherReachDownToLiftAnim" Offset="0x14220" />
<Animation Name="gPamelasFatherTossAnim" Offset="0x14A9C" />
<Animation Name="gPamelasFatherKneelDownAndHugAnim" Offset="0x152EC" />
<Animation Name="gPamelasFatherConsoleAnim" Offset="0x15C70" />
<Animation Name="gPamelasFatherConsoleHeadUpAnim" Offset="0x165F0" />
<Animation Name="gPamelasFatherAstonishedAnim" Offset="0x13684" /> <!-- Original name is "ho_bozen_loop" -->
<Animation Name="gPamelasFatherReachDownToLiftAnim" Offset="0x14220" /> <!-- Original name is "ho_siawase" -->
<Animation Name="gPamelasFatherTossAnim" Offset="0x14A9C" /> <!-- Original name is "ho_siawase_loop" -->
<Animation Name="gPamelasFatherKneelDownAndHugAnim" Offset="0x152EC" /> <!-- Original name is "ho_uketome" -->
<Animation Name="gPamelasFatherConsoleAnim" Offset="0x15C70" /> <!-- Original name is "ho_uketome_loop" -->
<Animation Name="gPamelasFatherConsoleHeadUpAnim" Offset="0x165F0" /> <!-- Original name is "ho_watasiwa" -->
</File>
</Root>

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@ -1,8 +1,8 @@
<Root>
<!-- Object for the Clock Town cow statues -->
<File Name="object_hariko" Segment="6">
<DList Name="gHarikoBodyDL" Offset="0x80" />
<DList Name="gHarikoFaceDL" Offset="0x110" />
<DList Name="gHarikoBodyDL" Offset="0x80" /> <!-- Original name is "hariko_body_model" -->
<DList Name="gHarikoFaceDL" Offset="0x110" /> <!-- Original name is "hariko_atamaT_model" -->
<Texture Name="gHarikoBodyTex" OutName="hariko_body" Format="rgba16" Width="8" Height="8" Offset="0x1A0" />
<Texture Name="gHarikoFaceTex" OutName="hariko_face" Format="rgba16" Width="16" Height="16" Offset="0x220" />
</File>

View File

@ -1,10 +1,10 @@
<Root>
<File Name="object_hata" Segment="6">
<!-- Flagpole Collision -->
<Collision Name="gFlagpoleCol" Offset="0xC0" />
<Collision Name="gFlagpoleCol" Offset="0xC0" /> <!-- Original name is "hata_bgdatainfo" -->
<!-- Flagpole Animation -->
<Animation Name="gFlagpoleFlapAnim" Offset="0x444" />
<Animation Name="gFlagpoleFlapAnim" Offset="0x444" /> <!-- Original name is "ht_hata" -->
<!-- Flagpole Textures -->
<Texture Name="gFlagpolePoleTex" OutName="flagpole_pole" Format="rgba16" Width="32" Height="32" Offset="0x460" />

View File

@ -3,11 +3,11 @@
<Texture Name="object_hgdoor_Tex_000000" OutName="tex_000000" Format="rgba16" Width="16" Height="32" Offset="0x0" />
<Texture Name="object_hgdoor_Tex_000400" OutName="tex_000400" Format="rgba16" Width="32" Height="64" Offset="0x400" />
<Texture Name="object_hgdoor_Tex_001400" OutName="tex_001400" Format="i8" Width="8" Height="32" Offset="0x1400" />
<DList Name="object_hgdoor_DL_001670" Offset="0x1670" />
<DList Name="object_hgdoor_DL_001768" Offset="0x1768" />
<Collision Name="object_hgdoor_Colheader_0018C0" Offset="0x18C0" />
<DList Name="object_hgdoor_DL_001AB0" Offset="0x1AB0" />
<DList Name="object_hgdoor_DL_001BA8" Offset="0x1BA8" />
<Collision Name="object_hgdoor_Colheader_001D10" Offset="0x1D10" />
<DList Name="object_hgdoor_DL_001670" Offset="0x1670" /> <!-- Original name is "tobira_left_model" -->
<DList Name="object_hgdoor_DL_001768" Offset="0x1768" /> <!-- Original name is "huda_l_model" -->
<Collision Name="object_hgdoor_Colheader_0018C0" Offset="0x18C0" /> <!-- Original name is "z2_music_box_house_t_l_bgdatainfo" -->
<DList Name="object_hgdoor_DL_001AB0" Offset="0x1AB0" /> <!-- Original name is "tobira_right_model" -->
<DList Name="object_hgdoor_DL_001BA8" Offset="0x1BA8" /> <!-- Original name is "huda_r_model" -->
<Collision Name="object_hgdoor_Colheader_001D10" Offset="0x1D10" /> <!-- Original name is "z2_music_box_house_t_r_bgdatainfo" -->
</File>
</Root>

View File

@ -1,6 +1,6 @@
<Root>
<File Name="object_hintnuts" Segment="6">
<Animation Name="object_hintnuts_Anim_000168" Offset="0x168" />
<Animation Name="object_hintnuts_Anim_000168" Offset="0x168" /> <!-- Original name is "dnh_atack" -->
<DList Name="object_hintnuts_DL_000B30" Offset="0xB30" />
<DList Name="object_hintnuts_DL_000C68" Offset="0xC68" />
<DList Name="object_hintnuts_DL_000D10" Offset="0xD10" />
@ -10,7 +10,7 @@
<DList Name="object_hintnuts_DL_001028" Offset="0x1028" />
<DList Name="object_hintnuts_DL_0010C8" Offset="0x10C8" />
<DList Name="object_hintnuts_DL_001208" Offset="0x1208" />
<DList Name="object_hintnuts_DL_0012F0" Offset="0x12F0" />
<DList Name="object_hintnuts_DL_0012F0" Offset="0x12F0" /> <!-- Original name is "dnh_ball_model" -->
<DList Name="object_hintnuts_DL_0014E0" Offset="0x14E0" />
<Texture Name="object_hintnuts_Tex_0015A8" OutName="tex_0015A8" Format="rgba16" Width="32" Height="32" Offset="0x15A8" />
<Texture Name="object_hintnuts_Tex_001DA8" OutName="tex_001DA8" Format="rgba16" Width="16" Height="16" Offset="0x1DA8" />
@ -28,13 +28,13 @@
<Limb Name="object_hintnuts_Standardlimb_00237C" Type="Standard" EnumName="OBJECT_HINTNUTS_LIMB_08" Offset="0x237C" />
<Limb Name="object_hintnuts_Standardlimb_002388" Type="Standard" EnumName="OBJECT_HINTNUTS_LIMB_09" Offset="0x2388" />
<Skeleton Name="object_hintnuts_Skel_0023B8" Type="Flex" LimbType="Standard" LimbNone="OBJECT_HINTNUTS_LIMB_NONE" LimbMax="OBJECT_HINTNUTS_LIMB_MAX" EnumName="ObjectHintnutsLimb" Offset="0x23B8" />
<Animation Name="object_hintnuts_Anim_0024CC" Offset="0x24CC" />
<Animation Name="object_hintnuts_Anim_0026C4" Offset="0x26C4" />
<Animation Name="object_hintnuts_Anim_002894" Offset="0x2894" />
<Animation Name="object_hintnuts_Anim_0029BC" Offset="0x29BC" />
<Animation Name="object_hintnuts_Anim_002B90" Offset="0x2B90" />
<Animation Name="object_hintnuts_Anim_002E84" Offset="0x2E84" />
<Animation Name="object_hintnuts_Anim_002F7C" Offset="0x2F7C" />
<Animation Name="object_hintnuts_Anim_003128" Offset="0x3128" />
<Animation Name="object_hintnuts_Anim_0024CC" Offset="0x24CC" /> <!-- Original name is "dnh_dig" -->
<Animation Name="object_hintnuts_Anim_0026C4" Offset="0x26C4" /> <!-- Original name is "dnh_jump" -->
<Animation Name="object_hintnuts_Anim_002894" Offset="0x2894" /> <!-- Original name is "dnh_lookaround" -->
<Animation Name="object_hintnuts_Anim_0029BC" Offset="0x29BC" /> <!-- Original name is "dnh_mahi" -->
<Animation Name="object_hintnuts_Anim_002B90" Offset="0x2B90" /> <!-- Original name is "dnh_start" -->
<Animation Name="object_hintnuts_Anim_002E84" Offset="0x2E84" /> <!-- Original name is "dnh_talk" -->
<Animation Name="object_hintnuts_Anim_002F7C" Offset="0x2F7C" /> <!-- Original name is "dnh_wait" -->
<Animation Name="object_hintnuts_Anim_003128" Offset="0x3128" /> <!-- Original name is "dnh_walk" -->
</File>
</Root>

View File

@ -8,9 +8,9 @@
<Texture Name="object_horse_game_check_Tex_001D90" OutName="tex_001D90" Format="rgba16" Width="32" Height="32" Offset="0x1D90" />
<Texture Name="object_horse_game_check_Tex_002590" OutName="tex_002590" Format="i8" Width="64" Height="32" Offset="0x2590" />
<Collision Name="object_horse_game_check_Colheader_002FB8" Offset="0x2FB8" />
<DList Name="object_horse_game_check_DL_003030" Offset="0x3030" />
<DList Name="object_horse_game_check_DL_003030" Offset="0x3030" /> <!-- Original name is "z2_umajamp_modelT" -->
<DList Name="object_horse_game_check_DL_0030C0" Offset="0x30C0" />
<Texture Name="object_horse_game_check_Tex_0030C8" OutName="tex_0030C8" Format="rgba16" Width="32" Height="32" Offset="0x30C8" />
<Collision Name="object_horse_game_check_Colheader_003918" Offset="0x3918" />
<Collision Name="object_horse_game_check_Colheader_003918" Offset="0x3918" /> <!-- Original name is "z2_umajamp_bgdatainfo" -->
</File>
</Root>

View File

@ -20,15 +20,15 @@
<Texture Name="object_horse_link_child_Tex_002568" OutName="tex_002568" Format="rgba16" Width="4" Height="4" Offset="0x2568" />
<Texture Name="object_horse_link_child_Tex_002588" OutName="tex_002588" Format="rgba16" Width="8" Height="32" Offset="0x2588" />
<Texture Name="object_horse_link_child_Tex_002788" OutName="tex_002788" Format="rgba16" Width="16" Height="16" Offset="0x2788" />
<Animation Name="object_horse_link_child_Anim_002F98" Offset="0x2F98" />
<Animation Name="object_horse_link_child_Anim_0035B0" Offset="0x35B0" />
<Animation Name="object_horse_link_child_Anim_003D38" Offset="0x3D38" />
<Animation Name="object_horse_link_child_Anim_0043AC" Offset="0x43AC" />
<Animation Name="object_horse_link_child_Anim_004DE8" Offset="0x4DE8" />
<Animation Name="object_horse_link_child_Anim_005F64" Offset="0x5F64" />
<Animation Name="object_horse_link_child_Anim_006D44" Offset="0x6D44" />
<Animation Name="object_horse_link_child_Anim_007468" Offset="0x7468" />
<Animation Name="object_horse_link_child_Anim_007D50" Offset="0x7D50" />
<Animation Name="object_horse_link_child_Anim_002F98" Offset="0x2F98" /> <!-- Original name is "hlc_anim_fastrun_30" -->
<Animation Name="object_horse_link_child_Anim_0035B0" Offset="0x35B0" /> <!-- Original name is "hlc_anim_jump100" -->
<Animation Name="object_horse_link_child_Anim_003D38" Offset="0x3D38" /> <!-- Original name is "hlc_anim_jump200" -->
<Animation Name="object_horse_link_child_Anim_0043AC" Offset="0x43AC" /> <!-- Original name is "hlc_anim_slowrun_30" -->
<Animation Name="object_horse_link_child_Anim_004DE8" Offset="0x4DE8" /> <!-- Original name is "hlc_anim_stand" -->
<Animation Name="object_horse_link_child_Anim_005F64" Offset="0x5F64" /> <!-- Original name is "hlc_anim_stop" -->
<Animation Name="object_horse_link_child_Anim_006D44" Offset="0x6D44" /> <!-- Original name is "hlc_anim_wait" -->
<Animation Name="object_horse_link_child_Anim_007468" Offset="0x7468" /> <!-- Original name is "hlc_anim_wait02" -->
<Animation Name="object_horse_link_child_Anim_007D50" Offset="0x7D50" /> <!-- Original name is "hlc_anim_walk_30" -->
<!-- <Blob Name="object_horse_link_child_Blob_007D60" Size="0x2388" Offset="0x7D60" /> -->
<Limb Name="object_horse_link_child_Skinlimb_00A0E8" Type="Skin" EnumName="OBJECT_HORSE_LINK_CHILD_LIMB_01" Offset="0xA0E8" />
<Limb Name="object_horse_link_child_Skinlimb_00A0F8" Type="Skin" EnumName="OBJECT_HORSE_LINK_CHILD_LIMB_02" Offset="0xA0F8" />
@ -77,12 +77,12 @@
<Limb Name="object_horse_link_child_Skinlimb_00A3A8" Type="Skin" EnumName="OBJECT_HORSE_LINK_CHILD_LIMB_2D" Offset="0xA3A8" />
<Limb Name="object_horse_link_child_Skinlimb_00A3B8" Type="Skin" EnumName="OBJECT_HORSE_LINK_CHILD_LIMB_2E" Offset="0xA3B8" />
<Skeleton Name="object_horse_link_child_Skel_00A480" Type="Normal" LimbType="Standard" LimbNone="OBJECT_HORSE_LINK_CHILD_LIMB_NONE" LimbMax="OBJECT_HORSE_LINK_CHILD_LIMB_MAX" EnumName="ObjectHorseLinkChildLimb" Offset="0xA480" />
<Animation Name="object_horse_link_child_Anim_00A8DC" Offset="0xA8DC" />
<Animation Name="object_horse_link_child_Anim_00AD08" Offset="0xAD08" />
<Animation Name="object_horse_link_child_Anim_00B3E0" Offset="0xB3E0" />
<Animation Name="object_horse_link_child_Anim_00BDE0" Offset="0xBDE0" />
<Animation Name="object_horse_link_child_Anim_00D178" Offset="0xD178" />
<Animation Name="object_horse_link_child_Anim_00D4E8" Offset="0xD4E8" />
<Animation Name="object_horse_link_child_Anim_00A8DC" Offset="0xA8DC" /> <!-- Original name is "hlc_inanaki" -->
<Animation Name="object_horse_link_child_Anim_00AD08" Offset="0xAD08" /> <!-- Original name is "hlc_inanaki_modori" -->
<Animation Name="object_horse_link_child_Anim_00B3E0" Offset="0xB3E0" /> <!-- Original name is "hlc_inanaki_wait" -->
<Animation Name="object_horse_link_child_Anim_00BDE0" Offset="0xBDE0" /> <!-- Original name is "hlc_lost_house2" -->
<Animation Name="object_horse_link_child_Anim_00D178" Offset="0xD178" /> <!-- Original name is "hlc_lost_house_inanaki" -->
<Animation Name="object_horse_link_child_Anim_00D4E8" Offset="0xD4E8" /> <!-- Original name is "hlc_lost_house_inanaki_run" -->
<DList Name="object_horse_link_child_DL_00D500" Offset="0xD500" />
<Texture Name="object_horse_link_child_Tex_00DAF0" OutName="tex_00DAF0" Format="rgba16" Width="16" Height="16" Offset="0xDAF0" />
<Texture Name="object_horse_link_child_Tex_00DCF0" OutName="tex_00DCF0" Format="rgba16" Width="32" Height="32" Offset="0xDCF0" />

View File

@ -1,9 +1,9 @@
<Root>
<!-- Grog: the Cucco keeper, you raise his Cucco chicks into adults to earn the Bunny Hood mask -->
<File Name="object_hs" Segment="6">
<Animation Name="gHsShiveringAnim" Offset="0x304" /> <!-- unused, "h_purupuru" japanese onomatopoeic for 'shivering' -->
<Animation Name="gHsPleadingAnim" Offset="0x528" /> <!-- unused, "h_tanomuu" japanese for 'to beg' -->
<Animation Name="gHsIdleAnim" Offset="0x5C0" /> <!-- "h_matsu" japanese for 'to wait' -->
<Animation Name="gHsShiveringAnim" Offset="0x304" /> <!-- Original name is "h_purupuru" (onomatopoeic for "shivering"), unused -->
<Animation Name="gHsPleadingAnim" Offset="0x528" /> <!-- Original name is "h_tanomuu" ("to beg"), unused -->
<Animation Name="gHsIdleAnim" Offset="0x5C0" /> <!-- Original name is "h_matsu" ("to wait") -->
<DList Name="object_hs_DL_003760" Offset="0x3760" />
<DList Name="object_hs_DL_003AB0" Offset="0x3AB0" />
<DList Name="object_hs_DL_004140" Offset="0x4140" />

View File

@ -1,10 +1,10 @@
<Root>
<File Name="object_hsstump" Segment="6">
<DList Name="object_hsstump_DL_0003B0" Offset="0x3B0" />
<DList Name="object_hsstump_DL_0003B8" Offset="0x3B8" />
<DList Name="object_hsstump_DL_0003B8" Offset="0x3B8" /> <!-- Original name is "z2_miki_model" -->
<Texture Name="object_hsstump_Tex_0005A0" OutName="tex_0005A0" Format="rgba16" Width="16" Height="16" Offset="0x5A0" />
<Texture Name="object_hsstump_TLUT_0007A0" OutName="tlut_0007A0" Format="rgba16" Width="4" Height="4" Offset="0x7A0" />
<Texture Name="object_hsstump_Tex_0007C0" OutName="tex_0007C0" Format="ci4" Width="64" Height="64" Offset="0x7C0" />
<Collision Name="object_hsstump_Colheader_0011B0" Offset="0x11B0" />
<Collision Name="object_hsstump_Colheader_0011B0" Offset="0x11B0" /> <!-- Original name is "z2_miki_bgdatainfo" -->
</File>
</Root>

View File

@ -1,12 +1,12 @@
<Root>
<File Name="object_hunsui" Segment="6">
<DList Name="object_hunsui_DL_000220" Offset="0x220" />
<DList Name="object_hunsui_DL_000220" Offset="0x220" /> <!-- Original name might be "m2_SEAhunsui_4_modelT" -->
<Texture Name="object_hunsui_Tex_0003E0" OutName="tex_0003E0" Format="rgba16" Width="32" Height="32" Offset="0x3E0" />
<TextureAnimation Name="object_hunsui_Matanimheader_000BF0" Offset="0xBF0" />
<Collision Name="object_hunsui_Colheader_000C74" Offset="0xC74" />
<DList Name="object_hunsui_DL_000EC0" Offset="0xEC0" />
<Collision Name="object_hunsui_Colheader_000C74" Offset="0xC74" /> <!-- Original name might be "m2_SEAhunsui_4_bgdatainfo" -->
<DList Name="object_hunsui_DL_000EC0" Offset="0xEC0" /> <!-- Original name might be "m2_SEAhunsui20_5_modelT" -->
<Texture Name="object_hunsui_Tex_001078" OutName="tex_001078" Format="rgba16" Width="32" Height="32" Offset="0x1078" />
<TextureAnimation Name="object_hunsui_Matanimheader_001888" Offset="0x1888" />
<Collision Name="object_hunsui_Colheader_00190C" Offset="0x190C" />
<Collision Name="object_hunsui_Colheader_00190C" Offset="0x190C" /> <!-- Original name might be "m2_SEAhunsui20_5_bgdatainfo". Unused duplicate of object_hunsui_Colheader_000C74 -->
</File>
</Root>