mirror of https://github.com/zeldaret/mm.git
En_hgOK (#394)
* en_hgo OK * Formatting changed somehow?...hopefully this fixes * who would win, Cammoguy or one letter? * format * addressing review comments * fixing PR comments * fixing and merging master * forgot to format * fixes warnings? * minor documentation...don't have tools to do more * Fixing things, hopefully OK * formatting... * clean-up undefined syms
This commit is contained in:
parent
816971d98c
commit
7aa3766d67
3
spec
3
spec
|
|
@ -4748,8 +4748,7 @@ beginseg
|
|||
name "ovl_En_Hgo"
|
||||
compress
|
||||
include "build/src/overlays/actors/ovl_En_Hgo/z_en_hgo.o"
|
||||
include "build/data/ovl_En_Hgo/ovl_En_Hgo.data.o"
|
||||
include "build/data/ovl_En_Hgo/ovl_En_Hgo.reloc.o"
|
||||
include "build/src/overlays/actors/ovl_En_Hgo/ovl_En_Hgo_reloc.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
|
|
|
|||
|
|
@ -5,6 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "z_en_hgo.h"
|
||||
#include "objects/object_harfgibud/object_harfgibud.h"
|
||||
|
||||
#define FLAGS 0x02000019
|
||||
|
||||
|
|
@ -15,7 +16,18 @@ void EnHgo_Destroy(Actor* thisx, GlobalContext* globalCtx);
|
|||
void EnHgo_Update(Actor* thisx, GlobalContext* globalCtx);
|
||||
void EnHgo_Draw(Actor* thisx, GlobalContext* globalCtx);
|
||||
|
||||
#if 0
|
||||
void func_80BD03EC(EnHgo* this);
|
||||
void func_80BD0410(EnHgo* this, GlobalContext* globalCtx);
|
||||
void func_80BD0434(EnHgo* this, GlobalContext* globalCtx);
|
||||
void func_80BD049C(EnHgo* this);
|
||||
void func_80BD04E0(EnHgo* this, GlobalContext* globalCtx);
|
||||
void EnHgo_SetupDialogueHandler(EnHgo* this);
|
||||
void EnHgo_DefaultDialogueHandler(EnHgo* this, GlobalContext* globalCtx);
|
||||
void func_80BD06FC(EnHgo* this, GlobalContext* globalCtx);
|
||||
s32 func_80BD0898(EnHgo* this, GlobalContext* globalCtx);
|
||||
s32 EnHgo_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx);
|
||||
void EnHgo_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* pos, Actor* thisx);
|
||||
|
||||
const ActorInit En_Hgo_InitVars = {
|
||||
ACTOR_EN_HGO,
|
||||
ACTORCAT_NPC,
|
||||
|
|
@ -28,54 +40,342 @@ const ActorInit En_Hgo_InitVars = {
|
|||
(ActorFunc)EnHgo_Draw,
|
||||
};
|
||||
|
||||
// static ColliderCylinderInit sCylinderInit = {
|
||||
static ColliderCylinderInit D_80BD0F48 = {
|
||||
{ COLTYPE_NONE, AT_NONE, AC_NONE, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_2, COLSHAPE_CYLINDER, },
|
||||
{ ELEMTYPE_UNK0, { 0x00000000, 0x00, 0x00 }, { 0x00000000, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_NONE, OCELEM_ON, },
|
||||
static ActorAnimationEntry sAnimations[] = {
|
||||
{ &object_harfgibud_Anim_00B644, 1.0f, 0.0f, 0.0f, 0, -4.0f },
|
||||
{ &object_harfgibud_Anim_013684, 1.0f, 0.0f, 0.0f, 0, 0.0f },
|
||||
{ &object_harfgibud_Anim_0152EC, 1.0f, 0.0f, 0.0f, 2, 0.0f },
|
||||
{ &object_harfgibud_Anim_015C70, 1.0f, 0.0f, 0.0f, 0, 0.0f },
|
||||
{ &object_harfgibud_Anim_0165F0, 1.0f, 0.0f, 0.0f, 0, 0.0f },
|
||||
{ &object_harfgibud_Anim_014220, 1.0f, 0.0f, 0.0f, 2, 0.0f },
|
||||
{ &object_harfgibud_Anim_014A9C, 1.0f, 0.0f, 0.0f, 0, 0.0f },
|
||||
};
|
||||
|
||||
static ColliderCylinderInit sCylinderInit = {
|
||||
{
|
||||
COLTYPE_NONE,
|
||||
AT_NONE,
|
||||
AC_NONE,
|
||||
OC1_ON | OC1_TYPE_ALL,
|
||||
OC2_TYPE_2,
|
||||
COLSHAPE_CYLINDER,
|
||||
},
|
||||
{
|
||||
ELEMTYPE_UNK0,
|
||||
{ 0x00000000, 0x00, 0x00 },
|
||||
{ 0x00000000, 0x00, 0x00 },
|
||||
TOUCH_NONE | TOUCH_SFX_NORMAL,
|
||||
BUMP_NONE,
|
||||
OCELEM_ON,
|
||||
},
|
||||
{ 18, 46, 0, { 0, 0, 0 } },
|
||||
};
|
||||
|
||||
// sColChkInfoInit
|
||||
static CollisionCheckInfoInit2 D_80BD0F74 = { 0, 0, 0, 0, MASS_IMMOVABLE };
|
||||
static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE };
|
||||
|
||||
#endif
|
||||
static TexturePtr sEyeTextures[] = {
|
||||
object_harfgibud_Tex_011138,
|
||||
object_harfgibud_Tex_011938,
|
||||
object_harfgibud_Tex_012138,
|
||||
};
|
||||
|
||||
extern ColliderCylinderInit D_80BD0F48;
|
||||
extern CollisionCheckInfoInit2 D_80BD0F74;
|
||||
void EnHgo_Init(Actor* thisx, GlobalContext* globalCtx) {
|
||||
EnHgo* this = THIS;
|
||||
s32 pad;
|
||||
|
||||
extern UNK_TYPE D_0600B644;
|
||||
extern UNK_TYPE D_0600F248;
|
||||
ActorShape_Init(&thisx->shape, 0.0f, ActorShadow_DrawCircle, 36.0f);
|
||||
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_harfgibud_Skel_012A58, &object_harfgibud_Anim_00B644,
|
||||
this->jointTable, this->morphTable, HGO_LIMB_MAX);
|
||||
Collider_InitCylinder(globalCtx, &this->collider);
|
||||
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
|
||||
CollisionCheck_SetInfo2(&thisx->colChkInfo, NULL, &sColChkInfoInit);
|
||||
thisx->targetMode = 6;
|
||||
this->unk_30C = 0;
|
||||
this->unk_30E = 0;
|
||||
this->unk_314 = 0;
|
||||
this->unk_310 = 0;
|
||||
this->unk_312 = 0;
|
||||
if ((gSaveContext.weekEventReg[75] & 0x20) || (gSaveContext.weekEventReg[52] & 0x20)) {
|
||||
func_80BD049C(this);
|
||||
} else {
|
||||
thisx->draw = NULL;
|
||||
func_80BD03EC(this);
|
||||
}
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Hgo/EnHgo_Init.s")
|
||||
void EnHgo_Destroy(Actor* thisx, GlobalContext* globalCtx) {
|
||||
EnHgo* this = THIS;
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Hgo/EnHgo_Destroy.s")
|
||||
Collider_DestroyCylinder(globalCtx, &this->collider);
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Hgo/func_80BD03EC.s")
|
||||
void func_80BD03EC(EnHgo* this) {
|
||||
this->actor.flags &= ~1;
|
||||
this->actionFunc = func_80BD0410;
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Hgo/func_80BD0410.s")
|
||||
void func_80BD0410(EnHgo* this, GlobalContext* globalCtx) {
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Hgo/func_80BD0420.s")
|
||||
void func_80BD0420(EnHgo* this) {
|
||||
this->actionFunc = func_80BD0434;
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Hgo/func_80BD0434.s")
|
||||
void func_80BD0434(EnHgo* this, GlobalContext* globalCtx) {
|
||||
this->collider.dim.pos.x = this->actor.focus.pos.x;
|
||||
this->collider.dim.pos.y = this->actor.world.pos.y;
|
||||
this->collider.dim.pos.z = this->actor.focus.pos.z;
|
||||
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Hgo/func_80BD049C.s")
|
||||
void func_80BD049C(EnHgo* this) {
|
||||
Actor_ChangeAnimation(&this->skelAnime, sAnimations, 0);
|
||||
this->actionFunc = func_80BD04E0;
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Hgo/func_80BD04E0.s")
|
||||
void func_80BD04E0(EnHgo* this, GlobalContext* globalCtx) {
|
||||
if (Actor_ProcessTalkRequest(&this->actor, &globalCtx->state)) {
|
||||
if (Player_GetMask(globalCtx) == PLAYER_MASK_GIBDO) {
|
||||
if (!(this->unk_310 & 4)) {
|
||||
this->unk_310 |= 4;
|
||||
func_801518B0(globalCtx, 0x15A5, &this->actor);
|
||||
this->unk_314 = 0x15A5; // That mask is a gibdo
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Hgo/func_80BD064C.s")
|
||||
} else {
|
||||
func_801518B0(globalCtx, 0x15A7, &this->actor);
|
||||
this->unk_314 = 0x15A7; // can I research that mask
|
||||
}
|
||||
} else if (gSaveContext.playerForm == PLAYER_FORM_HUMAN) {
|
||||
if (!(this->unk_310 & 1)) {
|
||||
this->unk_310 |= 1;
|
||||
func_801518B0(globalCtx, 0x158F, &this->actor);
|
||||
this->unk_314 = 0x158F; // Isn't this a fairy
|
||||
} else {
|
||||
func_801518B0(globalCtx, 0x1593, &this->actor);
|
||||
this->unk_314 = 0x1593; // Never seen a fairy this lively
|
||||
}
|
||||
} else {
|
||||
if (!(this->unk_310 & 2)) {
|
||||
this->unk_310 |= 2;
|
||||
func_801518B0(globalCtx, 0x1595, &this->actor);
|
||||
this->unk_314 = 0x1595; // ghost radar is reacting
|
||||
} else {
|
||||
func_801518B0(globalCtx, 0x1598, &this->actor);
|
||||
this->unk_314 = 0x1598; // you seem to be similar to a ghost
|
||||
}
|
||||
}
|
||||
EnHgo_SetupDialogueHandler(this);
|
||||
} else {
|
||||
func_800B8614(&this->actor, globalCtx, 100.0f);
|
||||
}
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Hgo/func_80BD0660.s")
|
||||
void EnHgo_SetupDialogueHandler(EnHgo* this) {
|
||||
this->actionFunc = EnHgo_DefaultDialogueHandler;
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Hgo/func_80BD06FC.s")
|
||||
void EnHgo_DefaultDialogueHandler(EnHgo* this, GlobalContext* globalCtx) {
|
||||
switch (Message_GetState(&globalCtx->msgCtx)) {
|
||||
case 0:
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
break;
|
||||
case 5:
|
||||
func_80BD06FC(this, globalCtx);
|
||||
break;
|
||||
case 6:
|
||||
if (func_80147624(globalCtx)) {
|
||||
func_80BD049C(this);
|
||||
}
|
||||
}
|
||||
Math_SmoothStepToS(&this->actor.world.rot.y, this->actor.yawTowardsPlayer, 0xA, 0x71C, 0xB6);
|
||||
this->actor.shape.rot.y = this->actor.world.rot.y;
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Hgo/func_80BD0898.s")
|
||||
void func_80BD06FC(EnHgo* this, GlobalContext* globalCtx) {
|
||||
if (func_80147624(globalCtx)) {
|
||||
switch (this->unk_314) {
|
||||
case 0x158F:
|
||||
func_801518B0(globalCtx, 0x1590, &this->actor);
|
||||
this->unk_314 = 0x1590;
|
||||
break;
|
||||
case 0x1590:
|
||||
if (gSaveContext.weekEventReg[14] & 4) {
|
||||
func_801518B0(globalCtx, 0x1591, &this->actor);
|
||||
this->unk_314 = 0x1591;
|
||||
break;
|
||||
}
|
||||
func_801518B0(globalCtx, 0x1592, &this->actor);
|
||||
this->unk_314 = 0x1592;
|
||||
break;
|
||||
case 0x1591:
|
||||
func_801518B0(globalCtx, 0x1592, &this->actor);
|
||||
this->unk_314 = 0x1592;
|
||||
break;
|
||||
case 0x1593:
|
||||
func_801518B0(globalCtx, 0x1594, &this->actor);
|
||||
this->unk_314 = 0x1594;
|
||||
break;
|
||||
case 0x1595:
|
||||
func_801518B0(globalCtx, 0x1596, &this->actor);
|
||||
this->unk_314 = 0x1596;
|
||||
break;
|
||||
case 0x1596:
|
||||
func_801518B0(globalCtx, 0x1597, &this->actor);
|
||||
this->unk_314 = 0x1597;
|
||||
break;
|
||||
case 0x1598:
|
||||
func_801518B0(globalCtx, 0x1599, &this->actor);
|
||||
this->unk_314 = 0x1599;
|
||||
break;
|
||||
case 0x15A5:
|
||||
func_801518B0(globalCtx, 0x15A6, &this->actor);
|
||||
this->unk_314 = 0x15A6;
|
||||
break;
|
||||
case 0x15A6:
|
||||
func_801518B0(globalCtx, 0x15A7, &this->actor);
|
||||
this->unk_314 = 0x15A7;
|
||||
break;
|
||||
case 0x15A7:
|
||||
func_801477B4(globalCtx);
|
||||
func_80BD049C(this);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Hgo/func_80BD0B8C.s")
|
||||
s32 func_80BD0898(EnHgo* this, GlobalContext* globalCtx) {
|
||||
u32 actionIndex;
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Hgo/EnHgo_Update.s")
|
||||
if (func_800EE29C(globalCtx, 0x1E6)) {
|
||||
actionIndex = func_800EE200(globalCtx, 0x1E6);
|
||||
if (this->unk_316 != globalCtx->csCtx.npcActions[actionIndex]->unk0) {
|
||||
this->unk_316 = globalCtx->csCtx.npcActions[actionIndex]->unk0;
|
||||
switch (globalCtx->csCtx.npcActions[actionIndex]->unk0) {
|
||||
case 1:
|
||||
this->unk_218 = 0;
|
||||
Actor_ChangeAnimation(&this->skelAnime, sAnimations, 0);
|
||||
break;
|
||||
case 2:
|
||||
this->actor.draw = EnHgo_Draw;
|
||||
this->unk_218 = 1;
|
||||
Actor_ChangeAnimation(&this->skelAnime, sAnimations, 1);
|
||||
break;
|
||||
case 3:
|
||||
this->unk_218 = 2;
|
||||
Actor_ChangeAnimation(&this->skelAnime, sAnimations, 2);
|
||||
break;
|
||||
case 4:
|
||||
this->unk_218 = 3;
|
||||
Actor_ChangeAnimation(&this->skelAnime, sAnimations, 3);
|
||||
break;
|
||||
case 5:
|
||||
this->unk_218 = 4;
|
||||
Actor_ChangeAnimation(&this->skelAnime, sAnimations, 4);
|
||||
break;
|
||||
case 6:
|
||||
this->unk_218 = 5;
|
||||
Actor_ChangeAnimation(&this->skelAnime, sAnimations, 5);
|
||||
break;
|
||||
}
|
||||
} else if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
|
||||
switch (this->unk_218) {
|
||||
case 1:
|
||||
if ((Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) && (this->unk_312 == 0)) {
|
||||
this->unk_312 = 1;
|
||||
if ((gSaveContext.sceneSetupIndex == 0) &&
|
||||
((globalCtx->csCtx.unk_12 == 2) || (globalCtx->csCtx.unk_12 == 4))) {
|
||||
Actor_PlaySfxAtPos(&this->actor, NA_SE_VO_GBVO02);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
this->unk_218 = 3;
|
||||
Actor_ChangeAnimation(&this->skelAnime, sAnimations, 3);
|
||||
break;
|
||||
case 5:
|
||||
this->unk_218 = 6;
|
||||
Actor_ChangeAnimation(&this->skelAnime, sAnimations, 6);
|
||||
}
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Hgo/func_80BD0CF0.s")
|
||||
func_800EDF24(&this->actor, globalCtx, actionIndex);
|
||||
return true;
|
||||
}
|
||||
if ((globalCtx->csCtx.state == 0) && (((gSaveContext.weekEventReg[75]) & 0x20)) &&
|
||||
(this->actionFunc == func_80BD0410)) {
|
||||
this->actor.shape.rot.y = this->actor.world.rot.y;
|
||||
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_ELF_MSG2, this->actor.focus.pos.x, this->actor.focus.pos.y,
|
||||
this->actor.focus.pos.z, 7, 0, 0, 0x7F5A);
|
||||
func_80BD0420(this);
|
||||
}
|
||||
this->unk_316 = 0x63;
|
||||
return false;
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Hgo/func_80BD0D38.s")
|
||||
void func_80BD0B8C(EnHgo* this, GlobalContext* globalCtx) {
|
||||
func_800E9250(globalCtx, &this->actor, &this->unk_300, &this->unk_306, this->actor.focus.pos);
|
||||
if (this->unk_30E > 2) {
|
||||
this->unk_30E--;
|
||||
} else if (this->unk_30E == 2) {
|
||||
this->unk_30C = 1;
|
||||
this->unk_30E = 1;
|
||||
} else if (this->unk_30E == 1) {
|
||||
this->unk_30C = 2;
|
||||
this->unk_30E = 0;
|
||||
} else {
|
||||
this->unk_30C = 0;
|
||||
this->unk_30E = 60;
|
||||
}
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Hgo/EnHgo_Draw.s")
|
||||
void EnHgo_Update(Actor* thisx, GlobalContext* globalCtx) {
|
||||
EnHgo* this = THIS;
|
||||
s32 pad;
|
||||
|
||||
this->actionFunc(this, globalCtx);
|
||||
SkelAnime_Update(&this->skelAnime);
|
||||
if (func_80BD0898(this, globalCtx)) {
|
||||
func_800E8F08(&this->unk_300, &this->unk_306);
|
||||
} else if (this->actionFunc != func_80BD0410) {
|
||||
if (this->actionFunc != func_80BD0434) {
|
||||
Collider_UpdateCylinder(&this->actor, &this->collider);
|
||||
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
|
||||
func_80BD0B8C(this, globalCtx);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
s32 EnHgo_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) {
|
||||
EnHgo* this = THIS;
|
||||
|
||||
if (limbIndex == HGO_LIMB_PELVIS) {
|
||||
rot->x += this->unk_300.y;
|
||||
rot->z += this->unk_300.x;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void EnHgo_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* pos, Actor* thisx) {
|
||||
EnHgo* this = THIS;
|
||||
|
||||
if (limbIndex == HGO_LIMB_PELVIS) {
|
||||
Matrix_CopyCurrentState(&this->unk_1D8);
|
||||
Matrix_GetStateTranslation(&this->actor.focus.pos);
|
||||
}
|
||||
}
|
||||
|
||||
void EnHgo_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
EnHgo* this = THIS;
|
||||
|
||||
OPEN_DISPS(globalCtx->state.gfxCtx);
|
||||
func_8012C28C(globalCtx->state.gfxCtx);
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08, Lib_SegmentedToVirtual(sEyeTextures[this->unk_30C]));
|
||||
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
|
||||
EnHgo_OverrideLimbDraw, &EnHgo_PostLimbDraw, &this->actor);
|
||||
Matrix_SetCurrentState(&this->unk_1D8);
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_OPA_DISP++, object_harfgibud_DL_00F248);
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,11 +7,47 @@ struct EnHgo;
|
|||
|
||||
typedef void (*EnHgoActionFunc)(struct EnHgo*, GlobalContext*);
|
||||
|
||||
// Shares the same setup as en_hg
|
||||
typedef enum {
|
||||
/* 00 */ HGO_LIMB_NONE,
|
||||
/* 01 */ HGO_LIMB_ABDOMEN,
|
||||
/* 02 */ HGO_LIMB_CHEST,
|
||||
/* 03 */ HGO_LIMB_SHOULDER_LEFT,
|
||||
/* 04 */ HGO_LIMB_ARM_LEFT,
|
||||
/* 05 */ HGO_LIMB_HAND_LEFT,
|
||||
/* 06 */ HGO_LIMB_SHOULDER_RIGHT,
|
||||
/* 07 */ HGO_LIMB_ARM_RIGHT,
|
||||
/* 08 */ HGO_LIMB_HAND_RIGHT,
|
||||
/* 09 */ HGO_LIMB_EYEBROW,
|
||||
/* 10 */ HGO_LIMB_HEAD,
|
||||
/* 11 */ HGO_LIMB_PELVIS,
|
||||
/* 12 */ HGO_LIMB_THIGH_LEFT,
|
||||
/* 13 */ HGO_LIMB_LEG_LEFT,
|
||||
/* 14 */ HGO_LIMB_FOOT_LEFT,
|
||||
/* 15 */ HGO_LIMB_THIGH_RIGHT,
|
||||
/* 16 */ HGO_LIMB_LEG_RIGHT,
|
||||
/* 17 */ HGO_LIMB_FOOT_RIGHT,
|
||||
/* 18 */ HGO_LIMB_UNK,
|
||||
/* 19 */ HGO_LIMB_MAX,
|
||||
} ObjectHgoLimbs;
|
||||
|
||||
typedef struct EnHgo {
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x0144 */ char unk_144[0x90];
|
||||
/* 0x01D4 */ EnHgoActionFunc actionFunc;
|
||||
/* 0x01D8 */ char unk_1D8[0x140];
|
||||
/* 0x000 */ Actor actor;
|
||||
/* 0x144 */ ColliderCylinder collider;
|
||||
/* 0x190 */ SkelAnime skelAnime;
|
||||
/* 0x1D4 */ EnHgoActionFunc actionFunc;
|
||||
/* 0x1D8 */ MtxF unk_1D8;
|
||||
/* 0x218 */ s32 unk_218;
|
||||
/* 0x21C */ Vec3s jointTable[HGO_LIMB_MAX];
|
||||
/* 0x28E */ Vec3s morphTable[HGO_LIMB_MAX];
|
||||
/* 0x300 */ Vec3s unk_300;
|
||||
/* 0x306 */ Vec3s unk_306;
|
||||
/* 0x30C */ s16 unk_30C;
|
||||
/* 0x30E */ s16 unk_30E;
|
||||
/* 0x310 */ s16 unk_310;
|
||||
/* 0x312 */ s16 unk_312;
|
||||
/* 0x314 */ u16 unk_314;
|
||||
/* 0x316 */ u16 unk_316;
|
||||
} EnHgo; // size = 0x318
|
||||
|
||||
extern const ActorInit En_Hgo_InitVars;
|
||||
|
|
|
|||
|
|
@ -15700,14 +15700,14 @@
|
|||
0x80BD0434:("func_80BD0434",),
|
||||
0x80BD049C:("func_80BD049C",),
|
||||
0x80BD04E0:("func_80BD04E0",),
|
||||
0x80BD064C:("func_80BD064C",),
|
||||
0x80BD0660:("func_80BD0660",),
|
||||
0x80BD064C:("EnHgo_SetupDialogueHandler",),
|
||||
0x80BD0660:("EnHgo_DefaultDialogueHandler",),
|
||||
0x80BD06FC:("func_80BD06FC",),
|
||||
0x80BD0898:("func_80BD0898",),
|
||||
0x80BD0B8C:("func_80BD0B8C",),
|
||||
0x80BD0C30:("EnHgo_Update",),
|
||||
0x80BD0CF0:("func_80BD0CF0",),
|
||||
0x80BD0D38:("func_80BD0D38",),
|
||||
0x80BD0CF0:("EnHgo_OverrideLimbDraw",),
|
||||
0x80BD0D38:("EnHgo_PostLimbDraw",),
|
||||
0x80BD0D7C:("EnHgo_Draw",),
|
||||
0x80BD11E0:("EnZov_Init",),
|
||||
0x80BD13B0:("EnZov_Destroy",),
|
||||
|
|
|
|||
|
|
@ -2412,13 +2412,6 @@ D_06009D44 = 0x06009D44;
|
|||
D_0600A164 = 0x0600A164;
|
||||
D_0600AE1C = 0x0600AE1C;
|
||||
|
||||
|
||||
// ovl_En_Hgo
|
||||
|
||||
D_0600B644 = 0x0600B644;
|
||||
D_0600F248 = 0x0600F248;
|
||||
D_06012A58 = 0x06012A58;
|
||||
|
||||
// ovl_En_Hidden_Nuts
|
||||
|
||||
D_060023B8 = 0x060023B8;
|
||||
|
|
|
|||
Loading…
Reference in New Issue