Add an explanatory comment header for every actor that doesn't have one (#377)

* Add a header for every actor that doesn't have one

* Run ./format.sh

* Update comment for demo_kankyo
This commit is contained in:
Tom Overton 2021-11-02 16:47:25 -07:00 committed by GitHub
parent 9bae8900f0
commit 7bda32153c
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GPG Key ID: 4AEE18F83AFDEB23
479 changed files with 2844 additions and 6 deletions

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/*
* File: z_arms_hook.c
* Overlay: ovl_Arms_Hook
* Description: Hookshot tip
*/
#include "z_arms_hook.h"
#define FLAGS 0x00000030

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/*
* File: z_arrow_fire.c
* Overlay: ovl_Arrow_Fire
* Description: Fire Arrow
*/
#include "z_arrow_fire.h"
#define FLAGS 0x02000010

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/*
* File: z_arrow_light.c
* Overlay: ovl_Arrow_Light
* Description: Light Arrow
*/
#include "z_arrow_light.h"
#define FLAGS 0x02000010

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/*
* File: z_bg_astr_bombwall.c
* Overlay: ovl_Bg_Astr_Bombwall
* Description: Astral Observatory - Bombable Wall
*/
#include "z_bg_astr_bombwall.h"
#define FLAGS 0x00000000

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/*
* File: z_bg_botihasira.c
* Overlay: ovl_Bg_Botihasira
* Description: Captain Keeta Race - Gatepost
*/
#include "z_bg_botihasira.h"
#define FLAGS 0x00000000

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/*
* File: z_bg_breakwall.c
* Overlay: ovl_Bg_Breakwall
* Description: Great Bay Temple? (or the weather around it?)
*/
#include "z_bg_breakwall.h"
#define FLAGS 0x00000030

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/*
* File: z_bg_crace_movebg.c
* Overlay: ovl_Bg_Crace_Movebg
* Description: Huge sliding doors in Deku Shrine
*/
#include "z_bg_crace_movebg.h"
#define FLAGS 0x00000010

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/*
* File: z_bg_danpei_movebg.c
* Overlay: ovl_Bg_Danpei_Movebg
* Description: Moving platforms beneath Dampe's house
*/
#include "z_bg_danpei_movebg.h"
#define FLAGS 0x00000010

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/*
* File: z_bg_dblue_balance.c
* Overlay: ovl_Bg_Dblue_Balance
* Description: Great Bay Temple - See-Saw
*/
#include "z_bg_dblue_balance.h"
#define FLAGS 0x00000000

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/*
* File: z_bg_dblue_elevator.c
* Overlay: ovl_Bg_Dblue_Elevator
* Description: Great Bay Temple - Elevator
*/
#include "z_bg_dblue_elevator.h"
#define FLAGS 0x00000010

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/*
* File: z_bg_dblue_movebg.c
* Overlay: ovl_Bg_Dblue_Movebg
* Description: Great Bay Temple - Waterwheels and push switches
*/
#include "z_bg_dblue_movebg.h"
#define FLAGS 0x00000030

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/*
* File: z_bg_dblue_waterfall.c
* Overlay: ovl_Bg_Dblue_Waterfall
* Description: Great Bay Temple - Freezable Geyser
*/
#include "z_bg_dblue_waterfall.h"
#define FLAGS 0x00000010

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/*
* File: z_bg_dkjail_ivy.c
* Overlay: ovl_Bg_Dkjail_Ivy
* Description: Ivy in Deku Jail
*/
#include "z_bg_dkjail_ivy.h"
#define FLAGS 0x00000000

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/*
* File: z_bg_dy_yoseizo.c
* Overlay: ovl_Bg_Dy_Yoseizo
* Description: Great Fairy
*/
#include "z_bg_dy_yoseizo.h"
#define FLAGS 0x02000030

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/*
* File: z_bg_f40_block.c
* Overlay: ovl_Bg_F40_Block
* Description: Stone Tower Block
*/
#include "z_bg_f40_block.h"
#define FLAGS 0x00000010

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/*
* File: z_bg_f40_flift.c
* Overlay: ovl_Bg_F40_Flift
* Description: Stone Tower Temple - Grey Square Stone Elevator
*/
#include "z_bg_f40_flift.h"
#define FLAGS 0x00000010

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/*
* File: z_bg_f40_switch.c
* Overlay: ovl_Bg_F40_Switch
* Description: Stone Tower Switch
*/
#include "z_bg_f40_switch.h"
#define FLAGS 0x00000010

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/*
* File: z_bg_f40_swlift.c
* Overlay: ovl_Bg_F40_Swlift
* Description:
*/
#include "z_bg_f40_swlift.h"
#define FLAGS 0x00000010

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/*
* File: z_bg_fire_wall.c
* Overlay: ovl_Bg_Fire_Wall
* Description: Wall of fire spawned by ovl_Bg_Spout_Fire
*/
#include "z_bg_fire_wall.h"
#define FLAGS 0x00000000

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/*
* File: z_bg_fu_kaiten.c
* Overlay: ovl_Bg_Fu_Kaiten
* Description: Honey & Darling's Shop - Rotating Platform
*/
#include "z_bg_fu_kaiten.h"
#define FLAGS 0x00000030

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/*
* File: z_bg_fu_mizu.c
* Overlay: ovl_Bg_Fu_Mizu
* Description:
*/
#include "z_bg_fu_mizu.h"
#define FLAGS 0x00000030

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/*
* File: z_bg_goron_oyu.c
* Overlay: ovl_Bg_Goron_Oyu
* Description: Goron Hot Spring Water
*/
#include "z_bg_goron_oyu.h"
#define FLAGS 0x00000030

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/*
* File: z_bg_haka_bombwall.c
* Overlay: ovl_Bg_Haka_Bombwall
* Description: Beneath the Grave - Bombable Wall
*/
#include "z_bg_haka_bombwall.h"
#define FLAGS 0x00000000

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/*
* File: z_bg_haka_curtain.c
* Overlay: ovl_Bg_Haka_Curtain
* Description: Curtain That Lifts to Reveal Flat's Tomb
*/
#include "z_bg_haka_curtain.h"
#define FLAGS 0x00000010

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/*
* File: z_bg_haka_tomb.c
* Overlay: ovl_Bg_Haka_Tomb
* Description: Flat's Tomb
*/
#include "z_bg_haka_tomb.h"
#define FLAGS 0x00000000

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/*
* File: z_bg_hakugin_bombwall.c
* Overlay: ovl_Bg_Hakugin_Bombwall
* Description: Snowhead Temple - Bombable Wall
*/
#include "z_bg_hakugin_bombwall.h"
#define FLAGS 0x00000000

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/*
* File: z_bg_hakugin_elvpole.c
* Overlay: ovl_Bg_Hakugin_Elvpole
* Description: Raisable pillar in Snowhead Temple Map room
*/
#include "z_bg_hakugin_elvpole.h"
#define FLAGS 0x00000010

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/*
* File: z_bg_hakugin_switch.c
* Overlay: ovl_Bg_Hakugin_Switch
* Description: Goron Link Switch
*/
#include "z_bg_hakugin_switch.h"
#define FLAGS 0x00000010

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/*
* File: z_bg_icefloe.c
* Overlay: ovl_Bg_Icefloe
* Description: Ice Platform Created by Ice Arrow
*/
#include "z_bg_icefloe.h"
#define FLAGS 0x00000010

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/*
* File: z_bg_ikana_block.c
* Overlay: ovl_Bg_Ikana_Block
* Description: Stone Tower Temple - Rotating Room Pushblock
*/
#include "z_bg_ikana_block.h"
#define FLAGS 0x00000010

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/*
* File: z_bg_ikana_bombwall.c
* Overlay: ovl_Bg_Ikana_Bombwall
* Description: Stone Tower Temple - Bombable Tan Floor Tile
*/
#include "z_bg_ikana_bombwall.h"
#define FLAGS 0x10000000

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/*
* File: z_bg_ikana_dharma.c
* Overlay: ovl_Bg_Ikana_Dharma
* Description: Ikana Castle - Punchable Pillar Segments
*/
#include "z_bg_ikana_dharma.h"
#define FLAGS 0x00000010

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/*
* File: z_bg_ikana_mirror.c
* Overlay: ovl_Bg_Ikana_Mirror
* Description: Stone Tower Temple - Mirror
*/
#include "z_bg_ikana_mirror.h"
#define FLAGS 0x00000010

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/*
* File: z_bg_ikana_ray.c
* Overlay: ovl_Bg_Ikana_Ray
* Description: Large light ray in Stone Tower Temple
*/
#include "z_bg_ikana_ray.h"
#define FLAGS 0x00000000

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/*
* File: z_bg_ikana_rotaryroom.c
* Overlay: ovl_Bg_Ikana_Rotaryroom
* Description: Stone Tower Temple - Rotating Room
*/
#include "z_bg_ikana_rotaryroom.h"
#define FLAGS 0x00000030

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/*
* File: z_bg_ikana_shutter.c
* Overlay: ovl_Bg_Ikana_Shutter
* Description: Metal shutter in switch room of Stone Tower Temple
*/
#include "z_bg_ikana_shutter.h"
#define FLAGS 0x00000010

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/*
* File: z_bg_iknin_susceil.c
* Overlay: ovl_Bg_Iknin_Susceil
* Description: Ikana Castle - Hot Checkered Ceiling
*/
#include "z_bg_iknin_susceil.h"
#define FLAGS 0x00000030

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/*
* File: z_bg_ikninside.c
* Overlay: ovl_Bg_Ikninside
* Description: Ancient Castle of Ikana Objects
*/
#include "z_bg_ikninside.h"
#define FLAGS 0x00000010

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/*
* File: z_bg_iknv_doukutu.c
* Overlay: ovl_Bg_Iknv_Doukutu
* Description: Sharp's Cave
*/
#include "z_bg_iknv_doukutu.h"
#define FLAGS 0x00000030

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/*
* File: z_bg_iknv_obj.c
* Overlay: ovl_Bg_Iknv_Obj
* Description: Ikana - waterwheel, stone tower door, sakon's hideout door
*/
#include "z_bg_iknv_obj.h"
#define FLAGS 0x00000010

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/*
* File: z_bg_ingate.c
* Overlay: ovl_Bg_Ingate
* Description: Swamp Tour Boat
*/
#include "z_bg_ingate.h"
#define FLAGS 0x00000030

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/*
* File: z_bg_inibs_movebg.c
* Overlay: ovl_Bg_Inibs_Movebg
* Description: Twinmold Arena
*/
#include "z_bg_inibs_movebg.h"
#define FLAGS 0x00000030

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/*
* File: z_bg_keikoku_saku.c
* Overlay: ovl_Bg_Keikoku_Saku
* Description: Termina Field Spiked Fence
*/
#include "z_bg_keikoku_saku.h"
#define FLAGS 0x00000000

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/*
* File: z_bg_kin2_bombwall.c
* Overlay: ovl_Bg_Kin2_Bombwall
* Description: Ocean Spider House - Bombable Wall
*/
#include "z_bg_kin2_bombwall.h"
#define FLAGS 0x10000010

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/*
* File: z_bg_kin2_fence.c
* Overlay: ovl_Bg_Kin2_Fence
* Description: Ocean Spider House - Fireplace Grate
*/
#include "z_bg_kin2_fence.h"
#define FLAGS 0x00000010

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/*
* File: z_bg_kin2_picture.c
* Overlay: ovl_Bg_Kin2_Picture
* Description: Ocean Spider House - Skullkid Painting
*/
#include "z_bg_kin2_picture.h"
#define FLAGS 0x00000000

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/*
* File: z_bg_kin2_shelf.c
* Overlay: ovl_Bg_Kin2_Shelf
* Description: Ocean Spider House - Drawers
*/
#include "z_bg_kin2_shelf.h"
#define FLAGS 0x00000000

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/*
* File: z_bg_last_bwall.c
* Overlay: ovl_Bg_Last_Bwall
* Description: Link Moon Dungeon - Bombable, Climbable Wall
*/
#include "z_bg_last_bwall.h"
#define FLAGS 0x00000000

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/*
* File: z_bg_lbfshot.c
* Overlay: ovl_Bg_Lbfshot
* Description: Rainbow Hookshot Pillar
*/
#include "z_bg_lbfshot.h"
#define FLAGS 0x00000000

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/*
* File: z_bg_market_step.c
* Overlay: ovl_Bg_Market_Step
* Description: West Clocktown - Stairs
*/
#include "z_bg_market_step.h"
#define FLAGS 0x10000020

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/*
* File: z_bg_mbar_chair.c
* Overlay: ovl_Bg_Mbar_Chair
* Description: Milk Bar - Chair
*/
#include "z_bg_mbar_chair.h"
#define FLAGS 0x00000000

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/*
* File: z_bg_numa_hana.c
* Overlay: ovl_Bg_Numa_Hana
* Description: Big wooden flower in Woodfall Temple
*/
#include "z_bg_numa_hana.h"
#define FLAGS 0x00000410

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/*
* File: z_bg_open_shutter.c
* Overlay: ovl_Bg_Open_Shutter
* Description:
*/
#include "z_bg_open_shutter.h"
#define FLAGS 0x00000010

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/*
* File: z_bg_open_spot.c
* Overlay: ovl_Bg_Open_Spot
* Description: Star Light Rays in Intro Scene
*/
#include "z_bg_open_spot.h"
#define FLAGS 0x00000010

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/*
* File: z_bg_sinkai_kabe.c
* Overlay: ovl_Bg_Sinkai_Kabe
* Description: Large Rotating Green Rupee
*/
#include "z_bg_sinkai_kabe.h"
#define FLAGS 0x00000010

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/*
* File: z_bg_spdweb.c
* Overlay: ovl_Bg_Spdweb
* Description: Spiderweb
*/
#include "z_bg_spdweb.h"
#define FLAGS 0x00000000

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/*
* File: z_bg_spout_fire.c
* Overlay: ovl_Bg_Spout_Fire
* Description: Proximity-Activated Fire Wall Spawner
*/
#include "z_bg_spout_fire.h"
#define FLAGS 0x00000000

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/*
* File: z_bg_tobira01.c
* Overlay: ovl_Bg_Tobira01
* Description: Gate to Goron Shrine
*/
#include "z_bg_tobira01.h"
#define FLAGS 0x00000030

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/*
* File: z_bg_umajump.c
* Overlay: ovl_Bg_Umajump
* Description: Horse Jumping Fence
*/
#include "z_bg_umajump.h"
#define FLAGS 0x00000000

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/*
* File: z_boss_01.c
* Overlay: ovl_Boss_01
* Description: Odolwa
*/
#include "z_boss_01.h"
#define FLAGS 0x00000035

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/*
* File: z_boss_02.c
* Overlay: ovl_Boss_02
* Description: Twinmold
*/
#include "z_boss_02.h"
#define FLAGS 0x00000035

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/*
* File: z_boss_03.c
* Overlay: ovl_Boss_03
* Description: Gyorg
*/
#include "z_boss_03.h"
#define FLAGS 0x00000035

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/*
* File: z_boss_04.c
* Overlay: ovl_Boss_04
* Description: Wart
*/
#include "z_boss_04.h"
#define FLAGS 0x00000035

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/*
* File: z_boss_05.c
* Overlay: ovl_Boss_05
* Description: Bio Deku Baba
*/
#include "z_boss_05.h"
#define FLAGS 0x00000005

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/*
* File: z_boss_06.c
* Overlay: ovl_Boss_06
* Description: Igos du Ikana window - curtains and ray effects
*/
#include "z_boss_06.h"
#define FLAGS 0x00000035

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/*
* File: z_boss_07.c
* Overlay: ovl_Boss_07
* Description: Majora
*/
#include "z_boss_07.h"
#define FLAGS 0x00000035

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/*
* File: z_boss_hakugin.c
* Overlay: ovl_Boss_Hakugin
* Description: Goht
*/
#include "z_boss_hakugin.h"
#define FLAGS 0x00000035

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/*
* File: z_demo_effect.c
* Overlay: ovl_Demo_Effect
* Description: Obtaining Masks (?)
*/
#include "z_demo_effect.h"
#define FLAGS 0x00000030

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/*
* File: z_demo_getitem.c
* Overlay: ovl_Demo_Getitem
* Description:
*/
#include "z_demo_getitem.h"
#define FLAGS 0x00000030

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/*
* File: z_demo_kankyo.c
* Overlay: ovl_Demo_Kankyo
* Description: Background Lost Woods/Giant's Chamber/Moon Particles
*/
#include "z_demo_kankyo.h"
#define FLAGS 0x00000030

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/*
* File: z_demo_moonend.c
* Overlay: ovl_Demo_Moonend
* Description: Moon Disappearing (cutscene)
*/
#include "z_demo_moonend.h"
#define FLAGS 0x00000030

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/*
* File: z_demo_shd.c
* Overlay: ovl_Demo_Shd
* Description:
*/
#include "z_demo_shd.h"
#define FLAGS 0x00000030

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/*
* File: z_demo_syoten.c
* Overlay: ovl_Demo_Syoten
* Description:
*/
#include "z_demo_syoten.h"
#define FLAGS 0x00000030

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/*
* File: z_demo_tre_lgt.c
* Overlay: ovl_Demo_Tre_Lgt
* Description: Light Radiating From Treasure Chest
*/
#include "z_demo_tre_lgt.h"
#define FLAGS 0x00000010

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/*
* File: z_dm_ah.c
* Overlay: ovl_Dm_Ah
* Description: Anju's Mother (cutscene)
*/
#include "z_dm_ah.h"
#define FLAGS 0x00000009

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/*
* File: z_dm_al.c
* Overlay: ovl_Dm_Al
* Description: Madame Aroma (cutscene)
*/
#include "z_dm_al.h"
#define FLAGS 0x00000009

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/*
* File: z_dm_an.c
* Overlay: ovl_Dm_An
* Description: Anju (cutscene)
*/
#include "z_dm_an.h"
#define FLAGS 0x00000009

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/*
* File: z_dm_bal.c
* Overlay: ovl_Dm_Bal
* Description: Tingle (cutscene)
*/
#include "z_dm_bal.h"
#define FLAGS 0x02000019

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/*
* File: z_dm_char00.c
* Overlay: ovl_Dm_Char00
* Description: Tatl (cutscene)
*/
#include "z_dm_char00.h"
#define FLAGS 0x00000030

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/*
* File: z_dm_char01.c
* Overlay: ovl_Dm_Char01
* Description: Tatl and Tael (cutscene)
*/
#include "z_dm_char01.h"
#define FLAGS 0x02000030

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/*
* File: z_dm_char02.c
* Overlay: ovl_Dm_Char02
* Description:
*/
#include "z_dm_char02.h"
#define FLAGS 0x00000030

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/*
* File: z_dm_char03.c
* Overlay: ovl_Dm_Char03
* Description:
*/
#include "z_dm_char03.h"
#define FLAGS 0x00000030

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/*
* File: z_dm_char04.c
* Overlay: ovl_Dm_Char04
* Description:
*/
#include "z_dm_char04.h"
#define FLAGS 0x00000030

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/*
* File: z_dm_char05.c
* Overlay: ovl_Dm_Char05
* Description: Cutscene mask objects
*/
#include "z_dm_char05.h"
#define FLAGS 0x00000030

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/*
* File: z_dm_char06.c
* Overlay: ovl_Dm_Char06
* Description: Some unseen Mountain Village cutscene actor?
*/
#include "z_dm_char06.h"
#define FLAGS 0x00000030

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/*
* File: z_dm_char08.c
* Overlay: ovl_Dm_Char08
* Description: Large Great Bay Turtle
*/
#include "z_dm_char08.h"
#define FLAGS 0x02000000

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/*
* File: z_dm_char09.c
* Overlay: ovl_Dm_Char09
* Description: Pirates' Fortress cutscene characters
*/
#include "z_dm_char09.h"
#define FLAGS 0x00000030

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/*
* File: z_dm_gm.c
* Overlay: ovl_Dm_Gm
* Description: Anju (cutscene) (duplicate of Dm_An?)
*/
#include "z_dm_gm.h"
#define FLAGS 0x00000009

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/*
* File: z_dm_hina.c
* Overlay: ovl_Dm_Hina
* Description: Boss mask cutscene objects
*/
#include "z_dm_hina.h"
#define FLAGS 0x00000030

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/*
* File: z_dm_opstage.c
* Overlay: ovl_Dm_Opstage
* Description: Lost Woods cutscene objects
*/
#include "z_dm_opstage.h"
#define FLAGS 0x00000030

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/*
* File: z_dm_sa.c
* Overlay: ovl_Dm_Sa
* Description:
*/
#include "z_dm_sa.h"
#define FLAGS 0x00000030

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/*
* File: z_dm_statue.c
* Overlay: ovl_Dm_Statue
* Description: Elegy of Emptiness - Beam of Light When Creating Statue
*/
#include "z_dm_statue.h"
#define FLAGS 0x04000030

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/*
* File: z_dm_stk.c
* Overlay: ovl_Dm_Stk
* Description: Skull Kid (cutscene)
*/
#include "z_dm_stk.h"
#define FLAGS 0x02000030

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/*
* File: z_dm_tag.c
* Overlay: ovl_Dm_Tag
* Description:
*/
#include "z_dm_tag.h"
#define FLAGS 0x00000010

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/*
* File: z_dm_tsg.c
* Overlay: ovl_Dm_Tsg
* Description: Handles all the masks scrolling by as Link falls in the intro
*/
#include "z_dm_tsg.h"
#define FLAGS 0x00000030

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/*
* File: z_dm_zl.c
* Overlay: ovl_Dm_Zl
* Description: Child Zelda (Cutscenes)
*/
#include "z_dm_zl.h"
#define FLAGS 0x00000010

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/*
* File: z_door_ana.c
* Overlay: ovl_Door_Ana
* Description: Grotto Hole Entrance
*/
#include "z_door_ana.h"
#define FLAGS 0x02000000

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/*
* File: z_door_shutter.c
* Overlay: ovl_Door_Shutter
* Description: Studded Lifting Door / Ikana Castle Rolling Door
*/
#include "z_door_shutter.h"
#define FLAGS 0x00000010

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/*
* File: z_door_spiral.c
* Overlay: ovl_Door_Spiral
* Description: Staircase
*/
#include "z_door_spiral.h"
#define FLAGS 0x00000010

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/*
* File: z_door_warp1.c
* Overlay: ovl_Door_Warp1
* Description: Blue Warp
*/
#include "z_door_warp1.h"
#define FLAGS 0x00000000

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