mirror of https://github.com/zeldaret/mm.git
Add an explanatory comment header for every actor that doesn't have one (#377)
* Add a header for every actor that doesn't have one * Run ./format.sh * Update comment for demo_kankyo
This commit is contained in:
parent
9bae8900f0
commit
7bda32153c
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/*
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* File: z_arms_hook.c
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* Overlay: ovl_Arms_Hook
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* Description: Hookshot tip
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*/
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#include "z_arms_hook.h"
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#define FLAGS 0x00000030
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/*
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* File: z_arrow_fire.c
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* Overlay: ovl_Arrow_Fire
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* Description: Fire Arrow
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*/
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#include "z_arrow_fire.h"
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#define FLAGS 0x02000010
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/*
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* File: z_arrow_light.c
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* Overlay: ovl_Arrow_Light
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* Description: Light Arrow
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*/
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#include "z_arrow_light.h"
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#define FLAGS 0x02000010
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/*
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* File: z_bg_astr_bombwall.c
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* Overlay: ovl_Bg_Astr_Bombwall
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* Description: Astral Observatory - Bombable Wall
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*/
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#include "z_bg_astr_bombwall.h"
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#define FLAGS 0x00000000
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/*
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* File: z_bg_botihasira.c
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* Overlay: ovl_Bg_Botihasira
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* Description: Captain Keeta Race - Gatepost
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*/
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#include "z_bg_botihasira.h"
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#define FLAGS 0x00000000
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/*
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* File: z_bg_breakwall.c
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* Overlay: ovl_Bg_Breakwall
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* Description: Great Bay Temple? (or the weather around it?)
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*/
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#include "z_bg_breakwall.h"
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#define FLAGS 0x00000030
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/*
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* File: z_bg_crace_movebg.c
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* Overlay: ovl_Bg_Crace_Movebg
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* Description: Huge sliding doors in Deku Shrine
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*/
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#include "z_bg_crace_movebg.h"
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#define FLAGS 0x00000010
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/*
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* File: z_bg_danpei_movebg.c
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* Overlay: ovl_Bg_Danpei_Movebg
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* Description: Moving platforms beneath Dampe's house
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*/
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#include "z_bg_danpei_movebg.h"
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#define FLAGS 0x00000010
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/*
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* File: z_bg_dblue_balance.c
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* Overlay: ovl_Bg_Dblue_Balance
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* Description: Great Bay Temple - See-Saw
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*/
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#include "z_bg_dblue_balance.h"
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#define FLAGS 0x00000000
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/*
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* File: z_bg_dblue_elevator.c
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* Overlay: ovl_Bg_Dblue_Elevator
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* Description: Great Bay Temple - Elevator
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*/
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#include "z_bg_dblue_elevator.h"
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#define FLAGS 0x00000010
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/*
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* File: z_bg_dblue_movebg.c
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* Overlay: ovl_Bg_Dblue_Movebg
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* Description: Great Bay Temple - Waterwheels and push switches
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*/
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#include "z_bg_dblue_movebg.h"
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#define FLAGS 0x00000030
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/*
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* File: z_bg_dblue_waterfall.c
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* Overlay: ovl_Bg_Dblue_Waterfall
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* Description: Great Bay Temple - Freezable Geyser
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*/
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#include "z_bg_dblue_waterfall.h"
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#define FLAGS 0x00000010
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/*
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* File: z_bg_dkjail_ivy.c
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* Overlay: ovl_Bg_Dkjail_Ivy
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* Description: Ivy in Deku Jail
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*/
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#include "z_bg_dkjail_ivy.h"
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#define FLAGS 0x00000000
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/*
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* File: z_bg_dy_yoseizo.c
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* Overlay: ovl_Bg_Dy_Yoseizo
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* Description: Great Fairy
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*/
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#include "z_bg_dy_yoseizo.h"
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#define FLAGS 0x02000030
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/*
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* File: z_bg_f40_block.c
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* Overlay: ovl_Bg_F40_Block
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* Description: Stone Tower Block
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*/
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#include "z_bg_f40_block.h"
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#define FLAGS 0x00000010
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/*
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* File: z_bg_f40_flift.c
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* Overlay: ovl_Bg_F40_Flift
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* Description: Stone Tower Temple - Grey Square Stone Elevator
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*/
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#include "z_bg_f40_flift.h"
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#define FLAGS 0x00000010
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/*
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* File: z_bg_f40_switch.c
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* Overlay: ovl_Bg_F40_Switch
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* Description: Stone Tower Switch
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*/
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#include "z_bg_f40_switch.h"
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#define FLAGS 0x00000010
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/*
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* File: z_bg_f40_swlift.c
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* Overlay: ovl_Bg_F40_Swlift
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* Description:
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*/
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#include "z_bg_f40_swlift.h"
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#define FLAGS 0x00000010
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/*
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* File: z_bg_fire_wall.c
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* Overlay: ovl_Bg_Fire_Wall
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* Description: Wall of fire spawned by ovl_Bg_Spout_Fire
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*/
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#include "z_bg_fire_wall.h"
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#define FLAGS 0x00000000
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/*
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* File: z_bg_fu_kaiten.c
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* Overlay: ovl_Bg_Fu_Kaiten
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* Description: Honey & Darling's Shop - Rotating Platform
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*/
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#include "z_bg_fu_kaiten.h"
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#define FLAGS 0x00000030
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/*
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* File: z_bg_fu_mizu.c
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* Overlay: ovl_Bg_Fu_Mizu
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* Description:
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*/
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#include "z_bg_fu_mizu.h"
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#define FLAGS 0x00000030
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/*
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* File: z_bg_goron_oyu.c
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* Overlay: ovl_Bg_Goron_Oyu
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* Description: Goron Hot Spring Water
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*/
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#include "z_bg_goron_oyu.h"
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#define FLAGS 0x00000030
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/*
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* File: z_bg_haka_bombwall.c
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* Overlay: ovl_Bg_Haka_Bombwall
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* Description: Beneath the Grave - Bombable Wall
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*/
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#include "z_bg_haka_bombwall.h"
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#define FLAGS 0x00000000
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/*
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* File: z_bg_haka_curtain.c
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* Overlay: ovl_Bg_Haka_Curtain
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* Description: Curtain That Lifts to Reveal Flat's Tomb
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*/
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#include "z_bg_haka_curtain.h"
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#define FLAGS 0x00000010
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/*
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* File: z_bg_haka_tomb.c
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* Overlay: ovl_Bg_Haka_Tomb
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* Description: Flat's Tomb
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*/
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#include "z_bg_haka_tomb.h"
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#define FLAGS 0x00000000
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/*
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* File: z_bg_hakugin_bombwall.c
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* Overlay: ovl_Bg_Hakugin_Bombwall
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* Description: Snowhead Temple - Bombable Wall
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*/
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#include "z_bg_hakugin_bombwall.h"
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#define FLAGS 0x00000000
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/*
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* File: z_bg_hakugin_elvpole.c
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* Overlay: ovl_Bg_Hakugin_Elvpole
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* Description: Raisable pillar in Snowhead Temple Map room
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*/
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#include "z_bg_hakugin_elvpole.h"
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#define FLAGS 0x00000010
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/*
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* File: z_bg_hakugin_switch.c
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* Overlay: ovl_Bg_Hakugin_Switch
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* Description: Goron Link Switch
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*/
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#include "z_bg_hakugin_switch.h"
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#define FLAGS 0x00000010
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/*
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* File: z_bg_icefloe.c
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* Overlay: ovl_Bg_Icefloe
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* Description: Ice Platform Created by Ice Arrow
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*/
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#include "z_bg_icefloe.h"
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#define FLAGS 0x00000010
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/*
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* File: z_bg_ikana_block.c
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* Overlay: ovl_Bg_Ikana_Block
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* Description: Stone Tower Temple - Rotating Room Pushblock
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*/
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#include "z_bg_ikana_block.h"
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#define FLAGS 0x00000010
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/*
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* File: z_bg_ikana_bombwall.c
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* Overlay: ovl_Bg_Ikana_Bombwall
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* Description: Stone Tower Temple - Bombable Tan Floor Tile
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*/
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#include "z_bg_ikana_bombwall.h"
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#define FLAGS 0x10000000
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/*
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* File: z_bg_ikana_dharma.c
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* Overlay: ovl_Bg_Ikana_Dharma
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* Description: Ikana Castle - Punchable Pillar Segments
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*/
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#include "z_bg_ikana_dharma.h"
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#define FLAGS 0x00000010
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/*
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* File: z_bg_ikana_mirror.c
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* Overlay: ovl_Bg_Ikana_Mirror
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* Description: Stone Tower Temple - Mirror
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*/
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#include "z_bg_ikana_mirror.h"
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#define FLAGS 0x00000010
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/*
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* File: z_bg_ikana_ray.c
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* Overlay: ovl_Bg_Ikana_Ray
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* Description: Large light ray in Stone Tower Temple
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*/
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#include "z_bg_ikana_ray.h"
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#define FLAGS 0x00000000
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/*
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* File: z_bg_ikana_rotaryroom.c
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* Overlay: ovl_Bg_Ikana_Rotaryroom
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* Description: Stone Tower Temple - Rotating Room
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*/
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#include "z_bg_ikana_rotaryroom.h"
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#define FLAGS 0x00000030
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/*
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* File: z_bg_ikana_shutter.c
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* Overlay: ovl_Bg_Ikana_Shutter
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* Description: Metal shutter in switch room of Stone Tower Temple
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*/
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#include "z_bg_ikana_shutter.h"
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#define FLAGS 0x00000010
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/*
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* File: z_bg_iknin_susceil.c
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* Overlay: ovl_Bg_Iknin_Susceil
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* Description: Ikana Castle - Hot Checkered Ceiling
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*/
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#include "z_bg_iknin_susceil.h"
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#define FLAGS 0x00000030
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/*
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* File: z_bg_ikninside.c
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* Overlay: ovl_Bg_Ikninside
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* Description: Ancient Castle of Ikana Objects
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*/
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#include "z_bg_ikninside.h"
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#define FLAGS 0x00000010
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/*
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* File: z_bg_iknv_doukutu.c
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* Overlay: ovl_Bg_Iknv_Doukutu
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* Description: Sharp's Cave
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*/
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#include "z_bg_iknv_doukutu.h"
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#define FLAGS 0x00000030
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/*
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* File: z_bg_iknv_obj.c
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* Overlay: ovl_Bg_Iknv_Obj
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* Description: Ikana - waterwheel, stone tower door, sakon's hideout door
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*/
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#include "z_bg_iknv_obj.h"
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#define FLAGS 0x00000010
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/*
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* File: z_bg_ingate.c
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* Overlay: ovl_Bg_Ingate
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* Description: Swamp Tour Boat
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*/
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#include "z_bg_ingate.h"
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#define FLAGS 0x00000030
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/*
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* File: z_bg_inibs_movebg.c
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* Overlay: ovl_Bg_Inibs_Movebg
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* Description: Twinmold Arena
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*/
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#include "z_bg_inibs_movebg.h"
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#define FLAGS 0x00000030
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/*
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* File: z_bg_keikoku_saku.c
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* Overlay: ovl_Bg_Keikoku_Saku
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* Description: Termina Field Spiked Fence
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*/
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#include "z_bg_keikoku_saku.h"
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#define FLAGS 0x00000000
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/*
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* File: z_bg_kin2_bombwall.c
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* Overlay: ovl_Bg_Kin2_Bombwall
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* Description: Ocean Spider House - Bombable Wall
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*/
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#include "z_bg_kin2_bombwall.h"
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#define FLAGS 0x10000010
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/*
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* File: z_bg_kin2_fence.c
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* Overlay: ovl_Bg_Kin2_Fence
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* Description: Ocean Spider House - Fireplace Grate
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*/
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#include "z_bg_kin2_fence.h"
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#define FLAGS 0x00000010
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/*
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* File: z_bg_kin2_picture.c
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* Overlay: ovl_Bg_Kin2_Picture
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* Description: Ocean Spider House - Skullkid Painting
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*/
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#include "z_bg_kin2_picture.h"
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#define FLAGS 0x00000000
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/*
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* File: z_bg_kin2_shelf.c
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* Overlay: ovl_Bg_Kin2_Shelf
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* Description: Ocean Spider House - Drawers
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*/
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#include "z_bg_kin2_shelf.h"
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#define FLAGS 0x00000000
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/*
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* File: z_bg_last_bwall.c
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* Overlay: ovl_Bg_Last_Bwall
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* Description: Link Moon Dungeon - Bombable, Climbable Wall
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*/
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#include "z_bg_last_bwall.h"
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#define FLAGS 0x00000000
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/*
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* File: z_bg_lbfshot.c
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* Overlay: ovl_Bg_Lbfshot
|
||||
* Description: Rainbow Hookshot Pillar
|
||||
*/
|
||||
|
||||
#include "z_bg_lbfshot.h"
|
||||
|
||||
#define FLAGS 0x00000000
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_bg_market_step.c
|
||||
* Overlay: ovl_Bg_Market_Step
|
||||
* Description: West Clocktown - Stairs
|
||||
*/
|
||||
|
||||
#include "z_bg_market_step.h"
|
||||
|
||||
#define FLAGS 0x10000020
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_bg_mbar_chair.c
|
||||
* Overlay: ovl_Bg_Mbar_Chair
|
||||
* Description: Milk Bar - Chair
|
||||
*/
|
||||
|
||||
#include "z_bg_mbar_chair.h"
|
||||
|
||||
#define FLAGS 0x00000000
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_bg_numa_hana.c
|
||||
* Overlay: ovl_Bg_Numa_Hana
|
||||
* Description: Big wooden flower in Woodfall Temple
|
||||
*/
|
||||
|
||||
#include "z_bg_numa_hana.h"
|
||||
|
||||
#define FLAGS 0x00000410
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_bg_open_shutter.c
|
||||
* Overlay: ovl_Bg_Open_Shutter
|
||||
* Description:
|
||||
*/
|
||||
|
||||
#include "z_bg_open_shutter.h"
|
||||
|
||||
#define FLAGS 0x00000010
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_bg_open_spot.c
|
||||
* Overlay: ovl_Bg_Open_Spot
|
||||
* Description: Star Light Rays in Intro Scene
|
||||
*/
|
||||
|
||||
#include "z_bg_open_spot.h"
|
||||
|
||||
#define FLAGS 0x00000010
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_bg_sinkai_kabe.c
|
||||
* Overlay: ovl_Bg_Sinkai_Kabe
|
||||
* Description: Large Rotating Green Rupee
|
||||
*/
|
||||
|
||||
#include "z_bg_sinkai_kabe.h"
|
||||
|
||||
#define FLAGS 0x00000010
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_bg_spdweb.c
|
||||
* Overlay: ovl_Bg_Spdweb
|
||||
* Description: Spiderweb
|
||||
*/
|
||||
|
||||
#include "z_bg_spdweb.h"
|
||||
|
||||
#define FLAGS 0x00000000
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_bg_spout_fire.c
|
||||
* Overlay: ovl_Bg_Spout_Fire
|
||||
* Description: Proximity-Activated Fire Wall Spawner
|
||||
*/
|
||||
|
||||
#include "z_bg_spout_fire.h"
|
||||
|
||||
#define FLAGS 0x00000000
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_bg_tobira01.c
|
||||
* Overlay: ovl_Bg_Tobira01
|
||||
* Description: Gate to Goron Shrine
|
||||
*/
|
||||
|
||||
#include "z_bg_tobira01.h"
|
||||
|
||||
#define FLAGS 0x00000030
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_bg_umajump.c
|
||||
* Overlay: ovl_Bg_Umajump
|
||||
* Description: Horse Jumping Fence
|
||||
*/
|
||||
|
||||
#include "z_bg_umajump.h"
|
||||
|
||||
#define FLAGS 0x00000000
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_boss_01.c
|
||||
* Overlay: ovl_Boss_01
|
||||
* Description: Odolwa
|
||||
*/
|
||||
|
||||
#include "z_boss_01.h"
|
||||
|
||||
#define FLAGS 0x00000035
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_boss_02.c
|
||||
* Overlay: ovl_Boss_02
|
||||
* Description: Twinmold
|
||||
*/
|
||||
|
||||
#include "z_boss_02.h"
|
||||
|
||||
#define FLAGS 0x00000035
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_boss_03.c
|
||||
* Overlay: ovl_Boss_03
|
||||
* Description: Gyorg
|
||||
*/
|
||||
|
||||
#include "z_boss_03.h"
|
||||
|
||||
#define FLAGS 0x00000035
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_boss_04.c
|
||||
* Overlay: ovl_Boss_04
|
||||
* Description: Wart
|
||||
*/
|
||||
|
||||
#include "z_boss_04.h"
|
||||
|
||||
#define FLAGS 0x00000035
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_boss_05.c
|
||||
* Overlay: ovl_Boss_05
|
||||
* Description: Bio Deku Baba
|
||||
*/
|
||||
|
||||
#include "z_boss_05.h"
|
||||
|
||||
#define FLAGS 0x00000005
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_boss_06.c
|
||||
* Overlay: ovl_Boss_06
|
||||
* Description: Igos du Ikana window - curtains and ray effects
|
||||
*/
|
||||
|
||||
#include "z_boss_06.h"
|
||||
|
||||
#define FLAGS 0x00000035
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_boss_07.c
|
||||
* Overlay: ovl_Boss_07
|
||||
* Description: Majora
|
||||
*/
|
||||
|
||||
#include "z_boss_07.h"
|
||||
|
||||
#define FLAGS 0x00000035
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_boss_hakugin.c
|
||||
* Overlay: ovl_Boss_Hakugin
|
||||
* Description: Goht
|
||||
*/
|
||||
|
||||
#include "z_boss_hakugin.h"
|
||||
|
||||
#define FLAGS 0x00000035
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_demo_effect.c
|
||||
* Overlay: ovl_Demo_Effect
|
||||
* Description: Obtaining Masks (?)
|
||||
*/
|
||||
|
||||
#include "z_demo_effect.h"
|
||||
|
||||
#define FLAGS 0x00000030
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_demo_getitem.c
|
||||
* Overlay: ovl_Demo_Getitem
|
||||
* Description:
|
||||
*/
|
||||
|
||||
#include "z_demo_getitem.h"
|
||||
|
||||
#define FLAGS 0x00000030
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_demo_kankyo.c
|
||||
* Overlay: ovl_Demo_Kankyo
|
||||
* Description: Background Lost Woods/Giant's Chamber/Moon Particles
|
||||
*/
|
||||
|
||||
#include "z_demo_kankyo.h"
|
||||
|
||||
#define FLAGS 0x00000030
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_demo_moonend.c
|
||||
* Overlay: ovl_Demo_Moonend
|
||||
* Description: Moon Disappearing (cutscene)
|
||||
*/
|
||||
|
||||
#include "z_demo_moonend.h"
|
||||
|
||||
#define FLAGS 0x00000030
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_demo_shd.c
|
||||
* Overlay: ovl_Demo_Shd
|
||||
* Description:
|
||||
*/
|
||||
|
||||
#include "z_demo_shd.h"
|
||||
|
||||
#define FLAGS 0x00000030
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_demo_syoten.c
|
||||
* Overlay: ovl_Demo_Syoten
|
||||
* Description:
|
||||
*/
|
||||
|
||||
#include "z_demo_syoten.h"
|
||||
|
||||
#define FLAGS 0x00000030
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_demo_tre_lgt.c
|
||||
* Overlay: ovl_Demo_Tre_Lgt
|
||||
* Description: Light Radiating From Treasure Chest
|
||||
*/
|
||||
|
||||
#include "z_demo_tre_lgt.h"
|
||||
|
||||
#define FLAGS 0x00000010
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_dm_ah.c
|
||||
* Overlay: ovl_Dm_Ah
|
||||
* Description: Anju's Mother (cutscene)
|
||||
*/
|
||||
|
||||
#include "z_dm_ah.h"
|
||||
|
||||
#define FLAGS 0x00000009
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_dm_al.c
|
||||
* Overlay: ovl_Dm_Al
|
||||
* Description: Madame Aroma (cutscene)
|
||||
*/
|
||||
|
||||
#include "z_dm_al.h"
|
||||
|
||||
#define FLAGS 0x00000009
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_dm_an.c
|
||||
* Overlay: ovl_Dm_An
|
||||
* Description: Anju (cutscene)
|
||||
*/
|
||||
|
||||
#include "z_dm_an.h"
|
||||
|
||||
#define FLAGS 0x00000009
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_dm_bal.c
|
||||
* Overlay: ovl_Dm_Bal
|
||||
* Description: Tingle (cutscene)
|
||||
*/
|
||||
|
||||
#include "z_dm_bal.h"
|
||||
|
||||
#define FLAGS 0x02000019
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_dm_char00.c
|
||||
* Overlay: ovl_Dm_Char00
|
||||
* Description: Tatl (cutscene)
|
||||
*/
|
||||
|
||||
#include "z_dm_char00.h"
|
||||
|
||||
#define FLAGS 0x00000030
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_dm_char01.c
|
||||
* Overlay: ovl_Dm_Char01
|
||||
* Description: Tatl and Tael (cutscene)
|
||||
*/
|
||||
|
||||
#include "z_dm_char01.h"
|
||||
|
||||
#define FLAGS 0x02000030
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_dm_char02.c
|
||||
* Overlay: ovl_Dm_Char02
|
||||
* Description:
|
||||
*/
|
||||
|
||||
#include "z_dm_char02.h"
|
||||
|
||||
#define FLAGS 0x00000030
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_dm_char03.c
|
||||
* Overlay: ovl_Dm_Char03
|
||||
* Description:
|
||||
*/
|
||||
|
||||
#include "z_dm_char03.h"
|
||||
|
||||
#define FLAGS 0x00000030
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_dm_char04.c
|
||||
* Overlay: ovl_Dm_Char04
|
||||
* Description:
|
||||
*/
|
||||
|
||||
#include "z_dm_char04.h"
|
||||
|
||||
#define FLAGS 0x00000030
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_dm_char05.c
|
||||
* Overlay: ovl_Dm_Char05
|
||||
* Description: Cutscene mask objects
|
||||
*/
|
||||
|
||||
#include "z_dm_char05.h"
|
||||
|
||||
#define FLAGS 0x00000030
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_dm_char06.c
|
||||
* Overlay: ovl_Dm_Char06
|
||||
* Description: Some unseen Mountain Village cutscene actor?
|
||||
*/
|
||||
|
||||
#include "z_dm_char06.h"
|
||||
|
||||
#define FLAGS 0x00000030
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_dm_char08.c
|
||||
* Overlay: ovl_Dm_Char08
|
||||
* Description: Large Great Bay Turtle
|
||||
*/
|
||||
|
||||
#include "z_dm_char08.h"
|
||||
|
||||
#define FLAGS 0x02000000
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_dm_char09.c
|
||||
* Overlay: ovl_Dm_Char09
|
||||
* Description: Pirates' Fortress cutscene characters
|
||||
*/
|
||||
|
||||
#include "z_dm_char09.h"
|
||||
|
||||
#define FLAGS 0x00000030
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_dm_gm.c
|
||||
* Overlay: ovl_Dm_Gm
|
||||
* Description: Anju (cutscene) (duplicate of Dm_An?)
|
||||
*/
|
||||
|
||||
#include "z_dm_gm.h"
|
||||
|
||||
#define FLAGS 0x00000009
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_dm_hina.c
|
||||
* Overlay: ovl_Dm_Hina
|
||||
* Description: Boss mask cutscene objects
|
||||
*/
|
||||
|
||||
#include "z_dm_hina.h"
|
||||
|
||||
#define FLAGS 0x00000030
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_dm_opstage.c
|
||||
* Overlay: ovl_Dm_Opstage
|
||||
* Description: Lost Woods cutscene objects
|
||||
*/
|
||||
|
||||
#include "z_dm_opstage.h"
|
||||
|
||||
#define FLAGS 0x00000030
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_dm_sa.c
|
||||
* Overlay: ovl_Dm_Sa
|
||||
* Description:
|
||||
*/
|
||||
|
||||
#include "z_dm_sa.h"
|
||||
|
||||
#define FLAGS 0x00000030
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_dm_statue.c
|
||||
* Overlay: ovl_Dm_Statue
|
||||
* Description: Elegy of Emptiness - Beam of Light When Creating Statue
|
||||
*/
|
||||
|
||||
#include "z_dm_statue.h"
|
||||
|
||||
#define FLAGS 0x04000030
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_dm_stk.c
|
||||
* Overlay: ovl_Dm_Stk
|
||||
* Description: Skull Kid (cutscene)
|
||||
*/
|
||||
|
||||
#include "z_dm_stk.h"
|
||||
|
||||
#define FLAGS 0x02000030
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_dm_tag.c
|
||||
* Overlay: ovl_Dm_Tag
|
||||
* Description:
|
||||
*/
|
||||
|
||||
#include "z_dm_tag.h"
|
||||
|
||||
#define FLAGS 0x00000010
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_dm_tsg.c
|
||||
* Overlay: ovl_Dm_Tsg
|
||||
* Description: Handles all the masks scrolling by as Link falls in the intro
|
||||
*/
|
||||
|
||||
#include "z_dm_tsg.h"
|
||||
|
||||
#define FLAGS 0x00000030
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_dm_zl.c
|
||||
* Overlay: ovl_Dm_Zl
|
||||
* Description: Child Zelda (Cutscenes)
|
||||
*/
|
||||
|
||||
#include "z_dm_zl.h"
|
||||
|
||||
#define FLAGS 0x00000010
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_door_ana.c
|
||||
* Overlay: ovl_Door_Ana
|
||||
* Description: Grotto Hole Entrance
|
||||
*/
|
||||
|
||||
#include "z_door_ana.h"
|
||||
|
||||
#define FLAGS 0x02000000
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_door_shutter.c
|
||||
* Overlay: ovl_Door_Shutter
|
||||
* Description: Studded Lifting Door / Ikana Castle Rolling Door
|
||||
*/
|
||||
|
||||
#include "z_door_shutter.h"
|
||||
|
||||
#define FLAGS 0x00000010
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_door_spiral.c
|
||||
* Overlay: ovl_Door_Spiral
|
||||
* Description: Staircase
|
||||
*/
|
||||
|
||||
#include "z_door_spiral.h"
|
||||
|
||||
#define FLAGS 0x00000010
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* File: z_door_warp1.c
|
||||
* Overlay: ovl_Door_Warp1
|
||||
* Description: Blue Warp
|
||||
*/
|
||||
|
||||
#include "z_door_warp1.h"
|
||||
|
||||
#define FLAGS 0x00000000
|
||||
|
|
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Reference in New Issue