From 7bdbca10a559abe0368fb7dde32f79d03e3af881 Mon Sep 17 00:00:00 2001 From: Tom Overton Date: Sat, 13 May 2023 17:38:38 -0700 Subject: [PATCH] Use proper sequence names in certain actors (#1241) * Use proper sequence names in certain actors * Fix z_en_jgame_tsn too * func_801A1FB4 enums --- src/code/z_actor.c | 4 ++-- src/overlays/actors/ovl_En_Gb2/z_en_gb2.c | 2 +- src/overlays/actors/ovl_En_Jgame_Tsn/z_en_jgame_tsn.c | 2 +- src/overlays/actors/ovl_En_Rz/z_en_rz.c | 4 ++-- src/overlays/actors/ovl_En_Zob/z_en_zob.c | 2 +- src/overlays/actors/ovl_En_Zod/z_en_zod.c | 2 +- src/overlays/actors/ovl_En_Zos/z_en_zos.c | 2 +- 7 files changed, 9 insertions(+), 9 deletions(-) diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 84501dcbbe..d18193de7e 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -2656,11 +2656,11 @@ void func_800B9D1C(Actor* actor) { if (sfxId) {} if (actor->audioFlags & 0x40) { - func_801A1FB4(3, &actor->projectedPos, NA_BGM_MUSIC_BOX_HOUSE, 1500.0f); + func_801A1FB4(SEQ_PLAYER_BGM_SUB, &actor->projectedPos, NA_BGM_MUSIC_BOX_HOUSE, 1500.0f); } if (actor->audioFlags & 0x20) { - func_801A1FB4(0, &actor->projectedPos, NA_BGM_KAMARO_DANCE, 900.0f); + func_801A1FB4(SEQ_PLAYER_BGM_MAIN, &actor->projectedPos, NA_BGM_KAMARO_DANCE, 900.0f); } } diff --git a/src/overlays/actors/ovl_En_Gb2/z_en_gb2.c b/src/overlays/actors/ovl_En_Gb2/z_en_gb2.c index 14afe3270d..9c2d7fe377 100644 --- a/src/overlays/actors/ovl_En_Gb2/z_en_gb2.c +++ b/src/overlays/actors/ovl_En_Gb2/z_en_gb2.c @@ -355,7 +355,7 @@ void func_80B0FD8C(EnGb2* this, PlayState* play) { } void func_80B0FE18(PlayState* play) { - func_800FD750(0x38); + func_800FD750(NA_BGM_MINI_BOSS); play->nextEntrance = ENTRANCE(GHOST_HUT, 1); play->transitionType = TRANS_TYPE_64; gSaveContext.nextTransitionType = TRANS_TYPE_64; diff --git a/src/overlays/actors/ovl_En_Jgame_Tsn/z_en_jgame_tsn.c b/src/overlays/actors/ovl_En_Jgame_Tsn/z_en_jgame_tsn.c index 5efca1bcd8..2985409dc1 100644 --- a/src/overlays/actors/ovl_En_Jgame_Tsn/z_en_jgame_tsn.c +++ b/src/overlays/actors/ovl_En_Jgame_Tsn/z_en_jgame_tsn.c @@ -284,7 +284,7 @@ void func_80C1410C(EnJgameTsn* this, PlayState* play) { Player* player = GET_PLAYER(play); player->stateFlags1 |= PLAYER_STATE1_20; - Audio_PlaySubBgm(0x25); + Audio_PlaySubBgm(NA_BGM_TIMED_MINI_GAME); play->interfaceCtx.minigameState = MINIGAME_STATE_COUNTDOWN_SETUP_3; Interface_InitMinigame(play); SET_WEEKEVENTREG(WEEKEVENTREG_90_20); diff --git a/src/overlays/actors/ovl_En_Rz/z_en_rz.c b/src/overlays/actors/ovl_En_Rz/z_en_rz.c index c870027bbd..a223fe9002 100644 --- a/src/overlays/actors/ovl_En_Rz/z_en_rz.c +++ b/src/overlays/actors/ovl_En_Rz/z_en_rz.c @@ -446,7 +446,7 @@ void func_80BFC078(EnRz* this, PlayState* play) { sp28.x = this->actor.projectedPos.x; sp28.y = this->actor.projectedPos.y; sp28.z = this->actor.projectedPos.z; - func_801A1FB4(3, &sp28, NA_BGM_ROSA_SISTERS, 900.0f); + func_801A1FB4(SEQ_PLAYER_BGM_SUB, &sp28, NA_BGM_ROSA_SISTERS, 900.0f); } } @@ -547,7 +547,7 @@ void func_80BFC3F8(EnRz* this, PlayState* play) { bgmPos.x = this->actor.projectedPos.x; bgmPos.y = this->actor.projectedPos.y; bgmPos.z = this->actor.projectedPos.z; - func_801A1FB4(3, &bgmPos, NA_BGM_ROSA_SISTERS, 900.0f); + func_801A1FB4(SEQ_PLAYER_BGM_SUB, &bgmPos, NA_BGM_ROSA_SISTERS, 900.0f); } } } diff --git a/src/overlays/actors/ovl_En_Zob/z_en_zob.c b/src/overlays/actors/ovl_En_Zob/z_en_zob.c index 5f1b16e35f..998c2b1869 100644 --- a/src/overlays/actors/ovl_En_Zob/z_en_zob.c +++ b/src/overlays/actors/ovl_En_Zob/z_en_zob.c @@ -588,7 +588,7 @@ void func_80BA0728(EnZob* this, PlayState* play) { sp28.x = this->actor.projectedPos.x; sp28.y = this->actor.projectedPos.y; sp28.z = this->actor.projectedPos.z; - func_801A1FB4(3, &sp28, 0x6C, 1000.0f); + func_801A1FB4(SEQ_PLAYER_BGM_SUB, &sp28, NA_BGM_BASS_PLAY, 1000.0f); } void func_80BA08E8(EnZob* this, PlayState* play) { diff --git a/src/overlays/actors/ovl_En_Zod/z_en_zod.c b/src/overlays/actors/ovl_En_Zod/z_en_zod.c index aaf3b85f00..826664a9ad 100644 --- a/src/overlays/actors/ovl_En_Zod/z_en_zod.c +++ b/src/overlays/actors/ovl_En_Zod/z_en_zod.c @@ -387,7 +387,7 @@ void EnZod_PlayDrumsSequence(EnZod* this, PlayState* play) { seqPos.y = this->actor.projectedPos.y; seqPos.z = this->actor.projectedPos.z; - func_801A1FB4(3, &seqPos, NA_BGM_DRUMS_PLAY, 700.0f); + func_801A1FB4(SEQ_PLAYER_BGM_SUB, &seqPos, NA_BGM_DRUMS_PLAY, 700.0f); } void func_80BAFA44(EnZod* this, PlayState* play) { diff --git a/src/overlays/actors/ovl_En_Zos/z_en_zos.c b/src/overlays/actors/ovl_En_Zos/z_en_zos.c index 3c11d1bcee..039c2a3e61 100644 --- a/src/overlays/actors/ovl_En_Zos/z_en_zos.c +++ b/src/overlays/actors/ovl_En_Zos/z_en_zos.c @@ -582,7 +582,7 @@ void func_80BBBDE0(EnZos* this, PlayState* play) { sp28.x = this->actor.projectedPos.x; sp28.y = this->actor.projectedPos.y; sp28.z = this->actor.projectedPos.z; - func_801A1FB4(3, &sp28, 110, 1000.0f); + func_801A1FB4(SEQ_PLAYER_BGM_SUB, &sp28, NA_BGM_PIANO_PLAY, 1000.0f); } void func_80BBBFBC(EnZos* this, PlayState* play) {