mirror of https://github.com/zeldaret/mm.git
Game bss and cleanup (#1356)
* Game bss and cleanup * Match Oot with rdp time variables * PR review * Namefixer
This commit is contained in:
parent
312fcafe2d
commit
8059537150
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@ -1457,13 +1457,6 @@ void Sched_SendGfxCancelMsg(SchedContext* sched);
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void Sched_FaultClient(void* param1, void* param2);
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void Sched_ThreadEntry(void* arg);
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void Sched_Init(SchedContext* sched, void* stack, OSPri pri, u8 viModeType, UNK_TYPE arg4, IrqMgr* irqMgr);
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// void func_80177390(void);
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void func_801773A0(void* arg0);
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void func_801773C4(void* arg0);
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void SpeedMeter_DrawTimeEntries(void* displayList, GraphicsContext* gfxCtx);
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// void func_80177A84(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9);
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//void func_80177AC8(void);
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void SpeedMeter_DrawAllocEntries(void* displayList, GraphicsContext* gfxCtx, GameState* gameState);
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void Mtx_SetTranslateScaleMtx(Mtx* mtx, f32 scaleX, f32 scaleY, f32 scaleZ, f32 translateX, f32 translateY, f32 translateZ);
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void Mtx_SetRotationMtx(Mtx* mtx, s32 angle, f32 axisX, f32 axisY, f32 axisZ);
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@ -2054,13 +2054,15 @@ extern u32 gAudioSPDataSize;
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extern volatile OSTime D_801FBAE0;
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extern volatile OSTime D_801FBAE8;
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extern volatile OSTime D_801FBAF0;
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extern volatile OSTime gRDPTimeTotal;
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extern volatile OSTime lastRenderFrameDuration;
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extern volatile OSTime gRSPAudioTotalTime;
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extern volatile OSTime sRSPGFXTotalTime;
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extern volatile OSTime sRSPOtherTotalTime;
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// extern UNK_TYPE1 D_801FBB18;
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extern volatile OSTime gRDPTotalTime;
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// Accumulator for `gRDPTimeTotal`
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extern volatile OSTime gRDPTimeAcc;
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// extern UNK_TYPE1 D_801FBB28;
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extern Vec3f D_801FBBF0;
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@ -71,16 +71,16 @@ typedef struct GameState {
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} GameState; // size = 0xA4
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void Game_UpdateFramerateVariables(s32 divisor);
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void Game_SetFramerateDivisor(GameState* gameState, s32 divisor);
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void GameState_SetFBFilter(Gfx** gfx, void* zbuffer);
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void Game_Nop80173534(GameState* gameState);
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void GameState_UpdateFramerateDivisors(s32 divisor);
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void GameState_SetFramerateDivisor(GameState* gameState, s32 divisor);
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void GameState_SetFBFilter(Gfx** gfxP, void* zbuffer);
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void GameState_Noop(GameState* gameState);
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void GameState_Draw(GameState* gameState, struct GraphicsContext* gfxCtx);
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void GameState_SetFrameBuffer(struct GraphicsContext* gfxCtx);
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void func_801736DC(struct GraphicsContext* gfxCtx);
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void Game_UpdateInput(GameState* gameState);
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void Game_Update(GameState* gameState);
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void Game_IncrementFrameCount(GameState* gameState);
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void GameState_DrawEnd(struct GraphicsContext* gfxCtx);
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void GameState_GetInput(GameState* gameState);
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void GameState_Update(GameState* gameState);
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void GameState_IncrementFrameCount(GameState* gameState);
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void GameState_InitArena(GameState* gameState, size_t size);
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void GameState_Realloc(GameState* gameState, size_t size);
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void GameState_Init(GameState* gameState, GameStateFunc init, struct GraphicsContext* gfxCtx);
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@ -0,0 +1,18 @@
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#ifndef Z64SPEED_METER_H
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#define Z64SPEED_METER_H
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#include "PR/ultratypes.h"
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struct GameState;
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struct GraphicsContext;
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typedef struct SpeedMeter {
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/* 0x00 */ char unk_00[0x20];
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} SpeedMeter; // size = 0x20
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void SpeedMeter_Init(SpeedMeter* this);
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void SpeedMeter_Destroy(SpeedMeter* this);
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void SpeedMeter_DrawTimeEntries(SpeedMeter* this, struct GraphicsContext* gfxCtx);
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void SpeedMeter_DrawAllocEntries(SpeedMeter* this, struct GraphicsContext* gfxCtx, struct GameState* gameState);
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#endif
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1
spec
1
spec
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@ -555,7 +555,6 @@ beginseg
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include "build/src/code/audio_thread_manager.o"
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include "build/src/code/title_setup.o"
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include "build/src/code/game.o"
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include "build/data/code/game.bss.o"
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include "build/src/code/gamealloc.o"
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include "build/src/code/graph.o"
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include "build/src/code/graphalloc.o"
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108
src/code/game.c
108
src/code/game.c
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@ -5,38 +5,39 @@
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#include "system_malloc.h"
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#include "z64debug_text.h"
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#include "z64rumble.h"
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#include "z64speed_meter.h"
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#include "z64vimode.h"
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#include "z64viscvg.h"
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#include "z64vismono.h"
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#include "z64viszbuf.h"
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#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
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extern UNK_TYPE1 D_801F7FF0;
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extern VisCvg sGameVisCvg;
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extern VisZbuf sGameVisZbuf;
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extern VisMono sGameVisMono;
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extern ViMode sGameViMode;
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s32 gFramerateDivisor = 1;
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f32 gFramerateDivisorF = 1.0f;
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f32 gFramerateDivisorHalf = 1.0f / 2.0f;
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f32 gFramerateDivisorThird = 1.0f / 3.0f;
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void Game_UpdateFramerateVariables(s32 divisor) {
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SpeedMeter sGameSpeedMeter;
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VisCvg sGameVisCvg;
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VisZbuf sGameVisZbuf;
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VisMono sGameVisMono;
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ViMode sGameViMode;
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void GameState_UpdateFramerateDivisors(s32 divisor) {
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gFramerateDivisor = divisor;
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gFramerateDivisorF = divisor;
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gFramerateDivisorHalf = divisor / 2.0f;
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gFramerateDivisorThird = divisor / 3.0f;
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}
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void Game_SetFramerateDivisor(GameState* gameState, s32 divisor) {
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R_UPDATE_RATE = (s16)divisor;
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void GameState_SetFramerateDivisor(GameState* gameState, s32 divisor) {
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R_UPDATE_RATE = divisor;
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gameState->framerateDivisor = divisor;
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Game_UpdateFramerateVariables(divisor);
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GameState_UpdateFramerateDivisors(divisor);
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}
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void GameState_SetFBFilter(Gfx** gfx, void* zbuffer) {
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Gfx* dlist = *gfx;
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void GameState_SetFBFilter(Gfx** gfxP, void* zbuffer) {
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Gfx* gfx = *gfxP;
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if ((R_FB_FILTER_TYPE > 0) && (R_FB_FILTER_TYPE < 5)) {
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sGameVisCvg.type = R_FB_FILTER_TYPE;
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@ -44,7 +45,7 @@ void GameState_SetFBFilter(Gfx** gfx, void* zbuffer) {
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sGameVisCvg.color.g = R_FB_FILTER_PRIM_COLOR(1);
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sGameVisCvg.color.b = R_FB_FILTER_PRIM_COLOR(2);
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sGameVisCvg.color.a = R_FB_FILTER_A;
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VisCvg_Draw(&sGameVisCvg, &dlist);
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VisCvg_Draw(&sGameVisCvg, &gfx);
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} else if ((R_FB_FILTER_TYPE == 5) || (R_FB_FILTER_TYPE == 6)) {
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sGameVisZbuf.useRgba = (R_FB_FILTER_TYPE == 6);
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sGameVisZbuf.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
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@ -55,7 +56,7 @@ void GameState_SetFBFilter(Gfx** gfx, void* zbuffer) {
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sGameVisZbuf.envColor.g = R_FB_FILTER_ENV_COLOR(1);
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sGameVisZbuf.envColor.b = R_FB_FILTER_ENV_COLOR(2);
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sGameVisZbuf.envColor.a = R_FB_FILTER_A;
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VisZbuf_Draw(&sGameVisZbuf, &dlist, zbuffer);
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VisZbuf_Draw(&sGameVisZbuf, &gfx, zbuffer);
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} else if (R_FB_FILTER_TYPE == 7) {
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sGameVisMono.unk_00 = 0;
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sGameVisMono.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
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@ -66,43 +67,43 @@ void GameState_SetFBFilter(Gfx** gfx, void* zbuffer) {
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sGameVisMono.envColor.g = R_FB_FILTER_ENV_COLOR(1);
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sGameVisMono.envColor.b = R_FB_FILTER_ENV_COLOR(2);
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sGameVisMono.envColor.a = R_FB_FILTER_A;
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VisMono_Draw(&sGameVisMono, &dlist);
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VisMono_Draw(&sGameVisMono, &gfx);
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}
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*gfx = dlist;
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*gfxP = gfx;
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}
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void Game_Nop80173534(GameState* gameState) {
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void GameState_Noop(GameState* gameState) {
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}
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void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
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Gfx* nextDisplayList;
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Gfx* polyOpa;
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Gfx* gfx;
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Gfx* gfxHead;
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OPEN_DISPS(gfxCtx);
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nextDisplayList = Graph_GfxPlusOne(polyOpa = POLY_OPA_DISP);
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gSPDisplayList(OVERLAY_DISP++, nextDisplayList);
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gfx = Graph_GfxPlusOne(gfxHead = POLY_OPA_DISP);
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gSPDisplayList(OVERLAY_DISP++, gfx);
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if (R_FB_FILTER_TYPE && R_FB_FILTER_ENV_COLOR(3) == 0) {
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GameState_SetFBFilter(&nextDisplayList, gfxCtx->zbuffer);
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if ((R_FB_FILTER_TYPE != 0) && (R_FB_FILTER_ENV_COLOR(3) == 0)) {
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GameState_SetFBFilter(&gfx, gfxCtx->zbuffer);
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}
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if (R_ENABLE_ARENA_DBG < 0) {
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R_ENABLE_ARENA_DBG = 0;
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}
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gSPEndDisplayList(nextDisplayList++);
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Graph_BranchDlist(polyOpa, nextDisplayList);
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POLY_OPA_DISP = nextDisplayList;
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gSPEndDisplayList(gfx++);
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Graph_BranchDlist(gfxHead, gfx);
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POLY_OPA_DISP = gfx;
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CLOSE_DISPS(gfxCtx);
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Debug_DrawText(gfxCtx);
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if (R_ENABLE_ARENA_DBG != 0) {
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SpeedMeter_DrawTimeEntries(&D_801F7FF0, gfxCtx);
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SpeedMeter_DrawAllocEntries(&D_801F7FF0, gfxCtx, gameState);
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SpeedMeter_DrawTimeEntries(&sGameSpeedMeter, gfxCtx);
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SpeedMeter_DrawAllocEntries(&sGameSpeedMeter, gfxCtx, gameState);
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}
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}
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@ -119,27 +120,27 @@ void GameState_SetFrameBuffer(GraphicsContext* gfxCtx) {
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CLOSE_DISPS(gfxCtx);
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}
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void func_801736DC(GraphicsContext* gfxCtx) {
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Gfx* nextDisplayList;
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Gfx* polyOpa;
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void GameState_DrawEnd(GraphicsContext* gfxCtx) {
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Gfx* gfx;
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Gfx* gfxHead;
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OPEN_DISPS(gfxCtx);
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nextDisplayList = Graph_GfxPlusOne(polyOpa = gfxCtx->polyOpa.p);
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gSPDisplayList(OVERLAY_DISP++, nextDisplayList);
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gSPEndDisplayList(nextDisplayList++);
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Graph_BranchDlist(polyOpa, nextDisplayList);
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gfx = Graph_GfxPlusOne(gfxHead = POLY_OPA_DISP);
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gSPDisplayList(OVERLAY_DISP++, gfx);
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gSPEndDisplayList(gfx++);
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Graph_BranchDlist(gfxHead, gfx);
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POLY_OPA_DISP = nextDisplayList;
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POLY_OPA_DISP = gfx;
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CLOSE_DISPS(gfxCtx);
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}
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void Game_UpdateInput(GameState* gameState) {
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void GameState_GetInput(GameState* gameState) {
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PadMgr_GetInput(gameState->input, true);
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}
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void Game_Update(GameState* gameState) {
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void GameState_Update(GameState* gameState) {
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GraphicsContext* gfxCtx = gameState->gfxCtx;
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GameState_SetFrameBuffer(gameState->gfxCtx);
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@ -148,12 +149,12 @@ void Game_Update(GameState* gameState) {
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if (R_PAUSE_BG_PRERENDER_STATE != PAUSE_BG_PRERENDER_PROCESS) {
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GameState_Draw(gameState, gfxCtx);
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func_801736DC(gfxCtx);
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GameState_DrawEnd(gfxCtx);
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}
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}
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void Game_IncrementFrameCount(GameState* gameState) {
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Game_Nop80173534(gameState);
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void GameState_IncrementFrameCount(GameState* gameState) {
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GameState_Noop(gameState);
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gameState->frames++;
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}
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@ -171,27 +172,26 @@ void GameState_InitArena(GameState* gameState, size_t size) {
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}
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void GameState_Realloc(GameState* gameState, size_t size) {
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GameAlloc* alloc;
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GameAlloc* alloc = &gameState->alloc;
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void* gameArena;
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size_t systemMaxFree;
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size_t bytesFree;
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size_t bytesAllocated;
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void* heapStart;
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void* heapStart = gameState->heap.start;
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heapStart = gameState->heap.start;
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alloc = &gameState->alloc;
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THA_Destroy(&gameState->heap);
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GameAlloc_Free(alloc, heapStart);
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SystemArena_GetSizes(&systemMaxFree, &bytesFree, &bytesAllocated);
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size = ((systemMaxFree - (sizeof(ArenaNode))) < size) ? (0) : (size);
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size = ((systemMaxFree - sizeof(ArenaNode)) < size) ? 0 : size;
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if (size == 0) {
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size = systemMaxFree - (sizeof(ArenaNode));
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size = systemMaxFree - sizeof(ArenaNode);
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}
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if ((gameArena = GameAlloc_Malloc(alloc, size)) != NULL) {
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gameArena = GameAlloc_Malloc(alloc, size);
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if (gameArena != NULL) {
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THA_Init(&gameState->heap, gameArena, size);
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} else {
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THA_Init(&gameState->heap, 0, 0);
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THA_Init(&gameState->heap, NULL, 0);
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__assert("../game.c", 1074);
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}
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}
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@ -201,7 +201,7 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
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gameState->frames = 0;
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gameState->main = NULL;
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gameState->destroy = NULL;
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gameState->running = 1;
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gameState->running = true;
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gfxCtx->viMode = gActiveViMode;
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gfxCtx->viConfigFeatures = gViConfigFeatures;
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gfxCtx->xScale = gViConfigXScale;
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@ -216,7 +216,7 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
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}
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GameState_InitArena(gameState, 0x100000);
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Game_SetFramerateDivisor(gameState, 3);
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GameState_SetFramerateDivisor(gameState, 3);
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init(gameState);
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@ -224,7 +224,7 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
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VisZbuf_Init(&sGameVisZbuf);
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VisMono_Init(&sGameVisMono);
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ViMode_Init(&sGameViMode);
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func_801773A0(&D_801F7FF0);
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SpeedMeter_Init(&sGameSpeedMeter);
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Rumble_Init();
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osSendMesg(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK);
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@ -240,7 +240,7 @@ void GameState_Destroy(GameState* gameState) {
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}
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Rumble_Destroy();
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func_801773C4(&D_801F7FF0);
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SpeedMeter_Destroy(&sGameSpeedMeter);
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VisCvg_Destroy(&sGameVisCvg);
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VisZbuf_Destroy(&sGameVisZbuf);
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VisMono_Destroy(&sGameVisMono);
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@ -266,7 +266,7 @@ s32 GameState_GetArenaSize(GameState* gameState) {
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}
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s32 func_80173B48(GameState* gameState) {
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s32 result = OS_CYCLES_TO_NSEC(gameState->framerateDivisor * sIrqMgrRetraceTime) - OS_CYCLES_TO_NSEC(D_801FBAF0);
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s32 result = OS_CYCLES_TO_NSEC(gameState->framerateDivisor * sIrqMgrRetraceTime) - OS_CYCLES_TO_NSEC(gRDPTimeTotal);
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return result;
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}
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@ -228,8 +228,8 @@ retry:
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}
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void Graph_UpdateGame(GameState* gameState) {
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Game_UpdateInput(gameState);
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Game_IncrementFrameCount(gameState);
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GameState_GetInput(gameState);
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GameState_IncrementFrameCount(gameState);
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if (SREG(20) < 3) {
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Audio_Update();
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}
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@ -245,7 +245,7 @@ void Graph_ExecuteAndDraw(GraphicsContext* gfxCtx, GameState* gameState) {
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gameState->unk_A3 = 0;
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Graph_SetNextGfxPool(gfxCtx);
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Game_Update(gameState);
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GameState_Update(gameState);
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OPEN_DISPS(gfxCtx);
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@ -312,10 +312,10 @@ void Graph_ExecuteAndDraw(GraphicsContext* gfxCtx, GameState* gameState) {
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D_801FBAE8 = sRSPGFXTotalTime;
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D_801FBAE0 = gRSPAudioTotalTime;
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D_801FBAF0 = gRDPTotalTime;
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gRDPTimeTotal = gRDPTimeAcc;
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sRSPGFXTotalTime = 0;
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gRSPAudioTotalTime = 0;
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gRDPTotalTime = 0;
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gRDPTimeAcc = 0;
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if (sGraphTaskStartTime != 0) {
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lastRenderFrameDuration = time - sGraphTaskStartTime;
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@ -481,7 +481,7 @@ void Sched_HandleRDPDone(SchedContext* sched) {
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}
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// Log run time
|
||||
gRDPTotalTime = osGetTime() - sRDPStartTime;
|
||||
gRDPTimeAcc = osGetTime() - sRDPStartTime;
|
||||
|
||||
// Mark task done
|
||||
curRDP = sched->curRDPTask;
|
||||
|
|
|
|||
|
|
@ -1,12 +1,13 @@
|
|||
#include "global.h"
|
||||
#include "z64speed_meter.h"
|
||||
#include "z64view.h"
|
||||
#include "system_malloc.h"
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/speed_meter/func_80177390.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/speed_meter/func_801773A0.s")
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/speed_meter/SpeedMeter_Init.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/speed_meter/func_801773C4.s")
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/speed_meter/SpeedMeter_Destroy.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/speed_meter/SpeedMeter_DrawTimeEntries.s")
|
||||
|
||||
|
|
|
|||
|
|
@ -110,7 +110,7 @@ void KaleidoSetup_Update(PlayState* play) {
|
|||
}
|
||||
|
||||
if (pauseCtx->state == PAUSE_STATE_OPENING_0) {
|
||||
Game_SetFramerateDivisor(&play->state, 2);
|
||||
GameState_SetFramerateDivisor(&play->state, 2);
|
||||
if (ShrinkWindow_Letterbox_GetSizeTarget() != 0) {
|
||||
ShrinkWindow_Letterbox_SetSizeTarget(0);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -728,7 +728,7 @@ void Play_UpdateTransition(PlayState* this) {
|
|||
if (gTransitionTileState == TRANS_TILE_READY) {
|
||||
TransitionTile_Destroy(&sTransitionTile);
|
||||
gTransitionTileState = TRANS_TILE_OFF;
|
||||
Game_SetFramerateDivisor(&this->state, 3);
|
||||
GameState_SetFramerateDivisor(&this->state, 3);
|
||||
}
|
||||
}
|
||||
this->transitionTrigger = TRANS_TRIGGER_OFF;
|
||||
|
|
@ -775,7 +775,7 @@ void Play_UpdateTransition(PlayState* this) {
|
|||
|
||||
if (sTransitionFillTimer >= 20) {
|
||||
gTransitionTileState = TRANS_TILE_OFF;
|
||||
Game_SetFramerateDivisor(&this->state, 3);
|
||||
GameState_SetFramerateDivisor(&this->state, 3);
|
||||
this->transitionTrigger = TRANS_TRIGGER_OFF;
|
||||
this->transitionMode = TRANS_MODE_OFF;
|
||||
this->envCtx.fillScreen = false;
|
||||
|
|
@ -809,7 +809,7 @@ void Play_UpdateTransition(PlayState* this) {
|
|||
this->transitionMode = TRANS_MODE_OFF;
|
||||
} else {
|
||||
gTransitionTileState = TRANS_TILE_OFF;
|
||||
Game_SetFramerateDivisor(&this->state, 3);
|
||||
GameState_SetFramerateDivisor(&this->state, 3);
|
||||
this->transitionTrigger = TRANS_TRIGGER_OFF;
|
||||
this->transitionMode = TRANS_MODE_OFF;
|
||||
}
|
||||
|
|
@ -838,7 +838,7 @@ void Play_UpdateTransition(PlayState* this) {
|
|||
if (this->transitionTrigger == TRANS_TRIGGER_END) {
|
||||
if (this->envCtx.sandstormPrimA < 110) {
|
||||
gTransitionTileState = TRANS_TILE_OFF;
|
||||
Game_SetFramerateDivisor(&this->state, 3);
|
||||
GameState_SetFramerateDivisor(&this->state, 3);
|
||||
this->transitionTrigger = TRANS_TRIGGER_OFF;
|
||||
this->transitionMode = TRANS_MODE_OFF;
|
||||
}
|
||||
|
|
@ -874,7 +874,7 @@ void Play_UpdateTransition(PlayState* this) {
|
|||
if (this->transitionTrigger == TRANS_TRIGGER_END) {
|
||||
if (this->envCtx.sandstormPrimA <= 0) {
|
||||
gTransitionTileState = TRANS_TILE_OFF;
|
||||
Game_SetFramerateDivisor(&this->state, 3);
|
||||
GameState_SetFramerateDivisor(&this->state, 3);
|
||||
this->transitionTrigger = TRANS_TRIGGER_OFF;
|
||||
this->transitionMode = TRANS_MODE_OFF;
|
||||
}
|
||||
|
|
@ -897,7 +897,7 @@ void Play_UpdateTransition(PlayState* this) {
|
|||
|
||||
if (gSaveContext.cutsceneTransitionControl <= 100) {
|
||||
gTransitionTileState = TRANS_TILE_OFF;
|
||||
Game_SetFramerateDivisor(&this->state, 3);
|
||||
GameState_SetFramerateDivisor(&this->state, 3);
|
||||
this->transitionTrigger = TRANS_TRIGGER_OFF;
|
||||
this->transitionMode = TRANS_MODE_OFF;
|
||||
}
|
||||
|
|
@ -945,7 +945,7 @@ void Play_UpdateMain(PlayState* this) {
|
|||
} else {
|
||||
sTransitionTile.zBuffer = gZBufferPtr;
|
||||
gTransitionTileState = TRANS_TILE_READY;
|
||||
Game_SetFramerateDivisor(&this->state, 1);
|
||||
GameState_SetFramerateDivisor(&this->state, 1);
|
||||
}
|
||||
break;
|
||||
|
||||
|
|
|
|||
|
|
@ -50,5 +50,5 @@ void PreNMI_Init(GameState* thisx) {
|
|||
this->timer = 30;
|
||||
this->unk_A8 = 10;
|
||||
|
||||
Game_SetFramerateDivisor(&this->state, 1);
|
||||
GameState_SetFramerateDivisor(&this->state, 1);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -226,7 +226,7 @@ void DayTelop_LoadGraphics(DayTelopState* this) {
|
|||
void DayTelop_Init(GameState* thisx) {
|
||||
DayTelopState* this = (DayTelopState*)thisx;
|
||||
|
||||
Game_SetFramerateDivisor(&this->state, 1);
|
||||
GameState_SetFramerateDivisor(&this->state, 1);
|
||||
Matrix_Init(&this->state);
|
||||
ShrinkWindow_Destroy();
|
||||
View_Init(&this->view, this->state.gfxCtx);
|
||||
|
|
|
|||
|
|
@ -2521,7 +2521,7 @@ void FileSelect_Init(GameState* thisx) {
|
|||
FileSelectState* this = (FileSelectState*)thisx;
|
||||
size_t size;
|
||||
|
||||
Game_SetFramerateDivisor(&this->state, 1);
|
||||
GameState_SetFramerateDivisor(&this->state, 1);
|
||||
Matrix_Init(&this->state);
|
||||
ShrinkWindow_Init();
|
||||
View_Init(&this->view, this->state.gfxCtx);
|
||||
|
|
|
|||
|
|
@ -52,7 +52,7 @@ void TitleSetup_Destroy(GameState* thisx) {
|
|||
void TitleSetup_Init(GameState* thisx) {
|
||||
TitleSetupState* this = (TitleSetupState*)thisx;
|
||||
|
||||
Game_SetFramerateDivisor(&this->state, 1);
|
||||
GameState_SetFramerateDivisor(&this->state, 1);
|
||||
Matrix_Init(&this->state);
|
||||
ShrinkWindow_Init();
|
||||
View_Init(&this->view, this->state.gfxCtx);
|
||||
|
|
|
|||
|
|
@ -1084,7 +1084,7 @@ void MapSelect_Init(GameState* thisx) {
|
|||
this->pageDownIndex = dREG(82);
|
||||
}
|
||||
|
||||
Game_SetFramerateDivisor(&this->state, 1);
|
||||
GameState_SetFramerateDivisor(&this->state, 1);
|
||||
gSaveContext.save.cutsceneIndex = 0;
|
||||
gSaveContext.save.playerForm = PLAYER_FORM_HUMAN;
|
||||
gSaveContext.save.linkAge = 0;
|
||||
|
|
|
|||
|
|
@ -156,7 +156,7 @@ void ConsoleLogo_Init(GameState* thisx) {
|
|||
this->staticSegment = THA_AllocTailAlign16(&this->state.heap, segmentSize);
|
||||
DmaMgr_SendRequest0(this->staticSegment, SEGMENT_ROM_START(nintendo_rogo_static), segmentSize);
|
||||
|
||||
Game_SetFramerateDivisor(&this->state, 1);
|
||||
GameState_SetFramerateDivisor(&this->state, 1);
|
||||
Matrix_Init(&this->state);
|
||||
ShrinkWindow_Init();
|
||||
View_Init(&this->view, this->state.gfxCtx);
|
||||
|
|
|
|||
|
|
@ -3157,7 +3157,7 @@ void KaleidoScope_Update(PlayState* play) {
|
|||
if (interfaceCtx->screenFillAlpha >= 255) {
|
||||
interfaceCtx->screenFillAlpha = 255;
|
||||
pauseCtx->state = PAUSE_STATE_OFF;
|
||||
Game_SetFramerateDivisor(&play->state, 3);
|
||||
GameState_SetFramerateDivisor(&play->state, 3);
|
||||
R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_UNK4;
|
||||
Object_LoadAll(&play->objectCtx);
|
||||
BgCheck_InitCollisionHeaders(&play->colCtx, play);
|
||||
|
|
@ -3314,7 +3314,7 @@ void KaleidoScope_Update(PlayState* play) {
|
|||
pauseCtx->promptChoice = PAUSE_PROMPT_YES;
|
||||
Audio_PlaySfx(NA_SE_SY_DECIDE);
|
||||
pauseCtx->state = PAUSE_STATE_OFF;
|
||||
Game_SetFramerateDivisor(&play->state, 3);
|
||||
GameState_SetFramerateDivisor(&play->state, 3);
|
||||
R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_UNK4;
|
||||
Object_LoadAll(&play->objectCtx);
|
||||
BgCheck_InitCollisionHeaders(&play->colCtx, play);
|
||||
|
|
@ -3347,7 +3347,7 @@ void KaleidoScope_Update(PlayState* play) {
|
|||
case PAUSE_STATE_GAMEOVER_7:
|
||||
if (sramCtx->status == 0) {
|
||||
pauseCtx->state = PAUSE_STATE_OFF;
|
||||
Game_SetFramerateDivisor(&play->state, 3);
|
||||
GameState_SetFramerateDivisor(&play->state, 3);
|
||||
R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_UNK4;
|
||||
Object_LoadAll(&play->objectCtx);
|
||||
BgCheck_InitCollisionHeaders(&play->colCtx, play);
|
||||
|
|
@ -3387,7 +3387,7 @@ void KaleidoScope_Update(PlayState* play) {
|
|||
interfaceCtx->screenFillAlpha = 255;
|
||||
|
||||
pauseCtx->state = PAUSE_STATE_OFF;
|
||||
Game_SetFramerateDivisor(&play->state, 3);
|
||||
GameState_SetFramerateDivisor(&play->state, 3);
|
||||
R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_UNK4;
|
||||
Object_LoadAll(&play->objectCtx);
|
||||
BgCheck_InitCollisionHeaders(&play->colCtx, play);
|
||||
|
|
@ -3580,7 +3580,7 @@ void KaleidoScope_Update(PlayState* play) {
|
|||
|
||||
case PAUSE_STATE_UNPAUSE_CLOSE:
|
||||
pauseCtx->state = PAUSE_STATE_OFF;
|
||||
Game_SetFramerateDivisor(&play->state, 3);
|
||||
GameState_SetFramerateDivisor(&play->state, 3);
|
||||
R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_UNK4;
|
||||
Object_LoadAll(&play->objectCtx);
|
||||
BgCheck_InitCollisionHeaders(&play->colCtx, play);
|
||||
|
|
|
|||
|
|
@ -3120,16 +3120,16 @@
|
|||
0x801732DC:("Setup_InitImpl",),
|
||||
0x8017332C:("Setup_Destroy",),
|
||||
0x80173338:("Setup_Init",),
|
||||
0x80173360:("Game_UpdateFramerateVariables",),
|
||||
0x801733A8:("Game_SetFramerateDivisor",),
|
||||
0x80173360:("GameState_UpdateFramerateDivisors",),
|
||||
0x801733A8:("GameState_SetFramerateDivisor",),
|
||||
0x801733DC:("GameState_SetFBFilter",),
|
||||
0x80173534:("Game_Nop80173534",),
|
||||
0x80173534:("GameState_Noop",),
|
||||
0x80173540:("GameState_Draw",),
|
||||
0x80173644:("GameState_SetFrameBuffer",),
|
||||
0x801736DC:("func_801736DC",),
|
||||
0x80173754:("Game_UpdateInput",),
|
||||
0x8017377C:("Game_Update",),
|
||||
0x801737E4:("Game_IncrementFrameCount",),
|
||||
0x801736DC:("GameState_DrawEnd",),
|
||||
0x80173754:("GameState_GetInput",),
|
||||
0x8017377C:("GameState_Update",),
|
||||
0x801737E4:("GameState_IncrementFrameCount",),
|
||||
0x80173810:("GameState_InitArena",),
|
||||
0x80173880:("GameState_Realloc",),
|
||||
0x80173950:("GameState_Init",),
|
||||
|
|
@ -3216,8 +3216,8 @@
|
|||
0x8017715C:("Sched_ThreadEntry",),
|
||||
0x801772A0:("Sched_Init",),
|
||||
0x80177390:("func_80177390",),
|
||||
0x801773A0:("func_801773A0",),
|
||||
0x801773C4:("func_801773C4",),
|
||||
0x801773A0:("SpeedMeter_Init",),
|
||||
0x801773C4:("SpeedMeter_Destroy",),
|
||||
0x801773D0:("SpeedMeter_DrawTimeEntries",),
|
||||
0x80177A84:("func_80177A84",),
|
||||
0x80177AC8:("func_80177AC8",),
|
||||
|
|
|
|||
|
|
@ -4025,7 +4025,7 @@
|
|||
0x801F6FC0:("D_801F6FC0","UNK_TYPE1","",0x1),
|
||||
0x801F6FC8:("sSlowlyStackInfo","StackEntry","",0x1c),
|
||||
0x801F6FE8:("sSlowlyStack","u8","[4096]",0x1000),
|
||||
0x801F7FF0:("D_801F7FF0","UNK_TYPE1","",0x20),
|
||||
0x801F7FF0:("sGameSpeedMeter","SpeedMeter","", 0x20),
|
||||
0x801F8010:("sGameVisCvg","VisCvg","",0x10),
|
||||
0x801F8020:("sGameVisZbuf","VisZbuf","",0x10),
|
||||
0x801F8030:("sGameVisMono","VisMono","",0x18),
|
||||
|
|
@ -4062,7 +4062,7 @@
|
|||
0x801FBAD4:("gAudioSPDataSize","u32","",0x4),
|
||||
0x801FBAE0:("D_801FBAE0","UNK_TYPE1","",0x1),
|
||||
0x801FBAE8:("D_801FBAE8","UNK_TYPE1","",0x1),
|
||||
0x801FBAF0:("D_801FBAF0","volatile OSTime","",0x8),
|
||||
0x801FBAF0:("gRDPTimeTotal","volatile OSTime","",0x8),
|
||||
0x801FBAF8:("lastRenderFrameDuration","volatile OSTime","",0x8),
|
||||
0x801FBB00:("gRSPAudioTotalTime","UNK_TYPE1","",0x1),
|
||||
0x801FBB04:("D_801FBB04","UNK_TYPE1","",0x1),
|
||||
|
|
@ -4070,7 +4070,7 @@
|
|||
0x801FBB0C:("D_801FBB0C","UNK_TYPE1","",0x1),
|
||||
0x801FBB10:("sRSPOtherTotalTime","UNK_TYPE1","",0x1),
|
||||
0x801FBB14:("D_801FBB14","UNK_TYPE1","",0x1),
|
||||
0x801FBB20:("gRDPTotalTime","UNK_TYPE1","",0x1),
|
||||
0x801FBB20:("gRDPTimeAcc","UNK_TYPE1","",0x1),
|
||||
0x801FBB28:("D_801FBB28","UNK_TYPE1","",0x1),
|
||||
0x801FBB30:("sNotebookViMode","OSViMode","",0x50),
|
||||
0x801FBB80:("gFramebuffers","u32*","[2]",0x8),
|
||||
|
|
|
|||
|
|
@ -894,6 +894,8 @@ wordReplace = {
|
|||
"func_8012CA0C": "Gfx_SetupDL56_Ptr",
|
||||
"func_8012CA38": "Gfx_SetupDL59_Opa",
|
||||
|
||||
"Game_SetFramerateDivisor": "GameState_SetFramerateDivisor",
|
||||
|
||||
# Structs
|
||||
"ActorAnimationEntry": "AnimationInfo",
|
||||
"ActorAnimationEntryS": "AnimationInfoS",
|
||||
|
|
|
|||
|
|
@ -2634,16 +2634,16 @@ asm/non_matchings/code/title_setup/Setup_SetRegs.s,Setup_SetRegs,0x80173130,0x6B
|
|||
asm/non_matchings/code/title_setup/Setup_InitImpl.s,Setup_InitImpl,0x801732DC,0x14
|
||||
asm/non_matchings/code/title_setup/Setup_Destroy.s,Setup_Destroy,0x8017332C,0x3
|
||||
asm/non_matchings/code/title_setup/Setup_Init.s,Setup_Init,0x80173338,0xA
|
||||
asm/non_matchings/code/game/Game_UpdateFramerateVariables.s,Game_UpdateFramerateVariables,0x80173360,0x12
|
||||
asm/non_matchings/code/game/Game_SetFramerateDivisor.s,Game_SetFramerateDivisor,0x801733A8,0xD
|
||||
asm/non_matchings/code/game/GameState_UpdateFramerateDivisors.s,GameState_UpdateFramerateDivisors,0x80173360,0x12
|
||||
asm/non_matchings/code/game/GameState_SetFramerateDivisor.s,GameState_SetFramerateDivisor,0x801733A8,0xD
|
||||
asm/non_matchings/code/game/GameState_SetFBFilter.s,GameState_SetFBFilter,0x801733DC,0x56
|
||||
asm/non_matchings/code/game/Game_Nop80173534.s,Game_Nop80173534,0x80173534,0x3
|
||||
asm/non_matchings/code/game/GameState_Noop.s,GameState_Noop,0x80173534,0x3
|
||||
asm/non_matchings/code/game/GameState_Draw.s,GameState_Draw,0x80173540,0x41
|
||||
asm/non_matchings/code/game/Game_ResetSegments.s,Game_ResetSegments,0x80173644,0x26
|
||||
asm/non_matchings/code/game/func_801736DC.s,func_801736DC,0x801736DC,0x1E
|
||||
asm/non_matchings/code/game/Game_UpdateInput.s,Game_UpdateInput,0x80173754,0xA
|
||||
asm/non_matchings/code/game/Game_Update.s,Game_Update,0x8017377C,0x1A
|
||||
asm/non_matchings/code/game/Game_IncrementFrameCount.s,Game_IncrementFrameCount,0x801737E4,0xB
|
||||
asm/non_matchings/code/game/GameState_DrawEnd.s,GameState_DrawEnd,0x801736DC,0x1E
|
||||
asm/non_matchings/code/game/GameState_GetInput.s,GameState_GetInput,0x80173754,0xA
|
||||
asm/non_matchings/code/game/GameState_Update.s,GameState_Update,0x8017377C,0x1A
|
||||
asm/non_matchings/code/game/GameState_IncrementFrameCount.s,GameState_IncrementFrameCount,0x801737E4,0xB
|
||||
asm/non_matchings/code/game/Game_InitHeap.s,Game_InitHeap,0x80173810,0x1C
|
||||
asm/non_matchings/code/game/Game_ResizeHeap.s,Game_ResizeHeap,0x80173880,0x34
|
||||
asm/non_matchings/code/game/GameState_Init.s,GameState_Init,0x80173950,0x40
|
||||
|
|
@ -2730,8 +2730,8 @@ asm/non_matchings/code/sched/Sched_FaultClient.s,Sched_FaultClient,0x80177084,0x
|
|||
asm/non_matchings/code/sched/Sched_ThreadEntry.s,Sched_ThreadEntry,0x8017715C,0x51
|
||||
asm/non_matchings/code/sched/Sched_Init.s,Sched_Init,0x801772A0,0x3C
|
||||
asm/non_matchings/code/speed_meter/func_80177390.s,func_80177390,0x80177390,0x4
|
||||
asm/non_matchings/code/speed_meter/func_801773A0.s,func_801773A0,0x801773A0,0x9
|
||||
asm/non_matchings/code/speed_meter/func_801773C4.s,func_801773C4,0x801773C4,0x3
|
||||
asm/non_matchings/code/speed_meter/SpeedMeter_Init.s,SpeedMeter_Init,0x801773A0,0x9
|
||||
asm/non_matchings/code/speed_meter/SpeedMeter_Destroy.s,SpeedMeter_Destroy,0x801773C4,0x3
|
||||
asm/non_matchings/code/speed_meter/SpeedMeter_DrawTimeEntries.s,SpeedMeter_DrawTimeEntries,0x801773D0,0x1AD
|
||||
asm/non_matchings/code/speed_meter/func_80177A84.s,func_80177A84,0x80177A84,0x11
|
||||
asm/non_matchings/code/speed_meter/func_80177AC8.s,func_80177AC8,0x80177AC8,0xE4
|
||||
|
|
|
|||
|
Loading…
Reference in New Issue