mirror of https://github.com/zeldaret/mm.git
Bombers notebook + small cleanup
This commit is contained in:
parent
5631915dd5
commit
80af6ca479
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@ -2462,10 +2462,10 @@ void Play_Destroy(GameState* thisx);
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void func_80166968(PlayState* this, Camera* camera);
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void Play_UpdateTransition(PlayState* this);
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void Play_Update(PlayState* this);
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void func_80167DE4(PlayState* this);
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void Play_SetupUpdate(PlayState* this);
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// void Play_DrawOverlayElements(void);
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void Play_Draw(PlayState* this);
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void func_80168DAC(PlayState* this);
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void Play_SetupDraw(PlayState* this);
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void Play_Main(GameState* thisx);
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s32 Play_InCsMode(PlayState* this);
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f32 func_80169100(PlayState* this, MtxF* mtx, CollisionPoly** poly, s32* bgId, Vec3f* feetPos);
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@ -2513,11 +2513,11 @@ void Play_Init(GameState* thisx);
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// void func_8016CD4C(void);
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// void func_8016E40C(void);
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// void func_8016EA90(void);
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void func_8016F1A8(HiresoStruct* arg0, GraphicsContext* gfxCtx);
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void Hireso_Draw(HiresoStruct* arg0, GraphicsContext* gfxCtx);
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// void func_8016F4EC(void);
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void func_8016F5A8(PlayState* play, HiresoStruct* arg1, Input* input);
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void func_8016FC78(HiresoStruct* this);
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void func_8016FC98(HiresoStruct* this);
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void Hireso_Update(PlayState* play, HiresoStruct* arg1, Input* input);
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void Hireso_Init(HiresoStruct* this);
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void Hireso_Destroy(HiresoStruct* this);
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void PreRender_SetValuesSave(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg);
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void PreRender_Init(PreRender* this);
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void PreRender_SetValues(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf);
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@ -3179,8 +3179,8 @@ extern UNK_TYPE4 gTrnsnUnkState;
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extern Color_RGBA8_u32 gVisMonoColor;
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// extern UNK_TYPE1 D_801F6D38;
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// extern UNK_TYPE4 D_801F6D4C;
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// extern UNK_TYPE1 D_801F6D50;
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extern u8 D_801F6DFC;
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// extern UNK_TYPE1 sHireso;
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extern u8 sBombersNotebookOpen;
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// extern UNK_TYPE1 D_801F6DFD;
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extern SlowlyTask D_801F6E00;
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extern s32 D_801F6FC0;
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@ -418,7 +418,7 @@ typedef struct {
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/* 0x1E8 */ OSMesg loadMsg;
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/* 0x1EC */ u16 state;
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/* 0x1EE */ u16 debugEditor;
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/* 0x1F0 */ u8 unk_1F0;
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/* 0x1F0 */ u8 bombersNotebookOpen;
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/* 0x1F4 */ Vec3f eye;
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/* 0x200 */ u16 unk_200;
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/* 0x202 */ u16 mode;
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@ -251,7 +251,7 @@ void Lights_FreeNode(LightNode* light) {
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void LightContext_Init(PlayState* play, LightContext* lightCtx) {
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LightContext_InitList(play, lightCtx);
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LightContext_SetAmbientColor(lightCtx, 80, 80, 80);
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LightContext_SetFogProperties(lightCtx, 0, 0, 0, 0x3E4, 0x3200);
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LightContext_SetFogProperties(lightCtx, 0, 0, 0, 996, 12800);
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bzero(&sLightsBuffer, sizeof(LightsBuffer));
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}
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@ -330,7 +330,7 @@ void func_80151938(PlayState* play, u16 textId) {
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}
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msgCtx->unk1203C = msgCtx->unk1203A;
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if (play->pauseCtx.unk_1F0 != 0) {
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if (play->pauseCtx.bombersNotebookOpen != 0) {
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msgCtx->unk12004 = 0x22;
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msgCtx->unk12006 = 0x15E;
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func_80149C18(play);
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@ -23,8 +23,8 @@ extern VisMono sVisMono;
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extern Color_RGBA8_u32 gVisMonoColor;
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extern Struct_80140E80 D_801F6D38;
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extern Struct_80140E80* D_801F6D4C;
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extern HiresoStruct D_801F6D50;
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extern u8 D_801F6DFC;
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extern HiresoStruct sHireso;
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extern u8 sBombersNotebookOpen;
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extern u8 sMotionBlurStatus;
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typedef enum {
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@ -398,7 +398,7 @@ void Play_Destroy(GameState* thisx) {
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PlayState* this = (PlayState*)thisx;
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GraphicsContext* gfxCtx = this->state.gfxCtx;
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if (D_801F6DFC) {
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if (sBombersNotebookOpen) {
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MsgEvent_SendNullTask();
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func_80178750();
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gfxCtx->curFrameBuffer = SysCfb_GetFbPtr(gfxCtx->framebufferIdx % 2);
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@ -408,10 +408,10 @@ void Play_Destroy(GameState* thisx) {
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gfxCtx->xScale = gViConfigXScale;
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gfxCtx->yScale = gViConfigYScale;
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gfxCtx->updateViMode = true;
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D_801F6DFC = false;
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sBombersNotebookOpen = false;
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}
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func_8016FC98(&D_801F6D50);
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Hireso_Destroy(&sHireso);
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this->state.gfxCtx->callback = NULL;
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this->state.gfxCtx->callbackParam = 0;
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Play_DestroyMotionBlur();
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@ -1071,19 +1071,19 @@ void Play_Update(PlayState* this) {
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/Play_Update.s")
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#endif
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void func_80167DE4(PlayState* this) {
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if (!D_801F6DFC) {
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if (this->pauseCtx.unk_1F0 != 0) {
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D_801F6DFC = true;
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D_801F6D50.unk_00 = 0;
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void Play_SetupUpdate(PlayState* this) {
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if (!sBombersNotebookOpen) {
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if (this->pauseCtx.bombersNotebookOpen) {
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sBombersNotebookOpen = true;
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sHireso.unk_00 = 0;
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}
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} else {
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if (CHECK_BTN_ALL(CONTROLLER1(&this->state)->press.button, BTN_L) ||
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CHECK_BTN_ALL(CONTROLLER1(&this->state)->press.button, BTN_B) ||
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CHECK_BTN_ALL(CONTROLLER1(&this->state)->press.button, BTN_START) || (gIrqMgrResetStatus != 0)) {
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D_801F6DFC = false;
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this->pauseCtx.unk_1F0 = 0;
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D_801F6D50.unk_00 = 0;
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sBombersNotebookOpen = false;
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this->pauseCtx.bombersNotebookOpen = false;
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sHireso.unk_00 = 0;
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this->msgCtx.msgLength = 0;
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this->msgCtx.msgMode = 0;
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this->msgCtx.currentTextId = 0;
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@ -1091,8 +1091,8 @@ void func_80167DE4(PlayState* this) {
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play_sound(NA_SE_SY_CANCEL);
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}
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}
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if (D_801F6DFC) {
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func_8016F5A8(this, &D_801F6D50, this->state.input);
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if (sBombersNotebookOpen) {
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Hireso_Update(this, &sHireso, this->state.input);
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Message_Update(this);
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} else {
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Play_Update(this);
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@ -1442,13 +1442,13 @@ void Play_Draw(PlayState* this) {
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/Play_Draw.s")
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#endif
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void func_80168DAC(PlayState* this) {
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void Play_SetupDraw(PlayState* this) {
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GraphicsContext* gfxCtx = this->state.gfxCtx;
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{
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GraphicsContext* gfxCtx2 = this->state.gfxCtx;
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if (D_801F6DFC) {
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if (sBombersNotebookOpen) {
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if (D_801FBBD4 != 1) {
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MsgEvent_SendNullTask();
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func_80178818();
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@ -1475,8 +1475,8 @@ void func_80168DAC(PlayState* this) {
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}
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}
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if (D_801F6DFC && ((SREG(2) != 2) || (gZBufferPtr == NULL))) {
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func_8016F1A8(&D_801F6D50, gfxCtx);
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if (sBombersNotebookOpen && ((SREG(2) != 2) || (gZBufferPtr == NULL))) {
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Hireso_Draw(&sHireso, gfxCtx);
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Message_Draw(this);
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} else {
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Play_Draw(this);
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@ -1484,10 +1484,10 @@ void func_80168DAC(PlayState* this) {
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}
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void Play_Main(GameState* thisx) {
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static Input* D_801D0D60 = NULL;
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static Input* prevInput = NULL;
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PlayState* this = (PlayState*)thisx;
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D_801D0D60 = CONTROLLER1(&this->state);
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prevInput = CONTROLLER1(&this->state);
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DebugDisplay_Init();
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{
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@ -1496,18 +1496,18 @@ void Play_Main(GameState* thisx) {
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if (1) {
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this->state.gfxCtx = NULL;
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}
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func_80167DE4(this);
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Play_SetupUpdate(this);
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this->state.gfxCtx = gfxCtx;
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}
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{
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Input sp28 = *CONTROLLER1(&this->state);
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Input input = *CONTROLLER1(&this->state);
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if (1) {
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*CONTROLLER1(&this->state) = D_801F6C18;
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}
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func_80168DAC(this);
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*CONTROLLER1(&this->state) = sp28;
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Play_SetupDraw(this);
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*CONTROLLER1(&this->state) = input;
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}
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ActorCutscene_Update();
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@ -1518,11 +1518,11 @@ s32 Play_InCsMode(PlayState* this) {
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return (this->csCtx.state != 0) || Player_InCsMode(this);
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}
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f32 func_80169100(PlayState* this, MtxF* mtx, CollisionPoly** poly, s32* bgId, Vec3f* feetPos) {
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f32 floorHeight = BgCheck_EntityRaycastFloor3(&this->colCtx, poly, bgId, feetPos);
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f32 func_80169100(PlayState* this, MtxF* mtx, CollisionPoly** poly, s32* bgId, Vec3f* pos) {
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f32 floorHeight = BgCheck_EntityRaycastFloor3(&this->colCtx, poly, bgId, pos);
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if (floorHeight > BGCHECK_Y_MIN) {
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func_800C0094(*poly, feetPos->x, floorHeight, feetPos->z, mtx);
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func_800C0094(*poly, pos->x, floorHeight, pos->z, mtx);
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} else {
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mtx->xy = 0.0f;
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mtx->zx = 0.0f;
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@ -1536,11 +1536,12 @@ f32 func_80169100(PlayState* this, MtxF* mtx, CollisionPoly** poly, s32* bgId, V
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mtx->yz = 0.0f;
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mtx->zy = 0.0f;
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mtx->yy = 1.0f;
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mtx->xw = feetPos->x;
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mtx->yw = feetPos->y;
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mtx->zw = feetPos->z;
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mtx->xw = pos->x;
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mtx->yw = pos->y;
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mtx->zw = pos->z;
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mtx->ww = 1.0f;
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}
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return floorHeight;
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}
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@ -2302,7 +2303,9 @@ void Play_Init(GameState* thisx) {
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ZeldaArena_Init(((temp_v0_12 + 8) & ~0xF), (sp94 - ((temp_v0_12 + 8) & ~0xF)) + temp_v0_12);
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Actor_InitContext(this, &this->actorCtx, this->linkActorEntry);
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while (Room_HandleLoadCallbacks(this, &this->roomCtx) == 0) {}
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while (!Room_HandleLoadCallbacks(this, &this->roomCtx)) {
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// Empty
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}
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if ((CURRENT_DAY != 0) && ((this->roomCtx.curRoom.unk3 == 1) || (this->roomCtx.curRoom.unk3 == 5))) {
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Actor_Spawn(&this->actorCtx, this, 0x15A, 0.0f, 0.0f, 0.0f, 0, 0, 0, 0);
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@ -2325,8 +2328,8 @@ void Play_Init(GameState* thisx) {
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AnimationContext_Update(this, &this->animationCtx);
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func_800EDBE0(this);
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gSaveContext.respawnFlag = 0;
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D_801F6DFC = false;
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func_8016FC78(&D_801F6D50);
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sBombersNotebookOpen = false;
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Hireso_Init(&sHireso);
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}
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// play_hireso need to confirm still
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@ -16,12 +16,12 @@
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_play_hireso/func_8016EA90.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_play_hireso/func_8016F1A8.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_play_hireso/Hireso_Draw.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_play_hireso/func_8016F4EC.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_play_hireso/func_8016F5A8.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_play_hireso/Hireso_Update.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_play_hireso/func_8016FC78.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_play_hireso/Hireso_Init.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_play_hireso/func_8016FC98.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_play_hireso/Hireso_Destroy.s")
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@ -2993,10 +2993,10 @@
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0x80166968:("func_80166968",),
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0x80166B30:("Play_UpdateTransition",),
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0x80167814:("Play_Update",),
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0x80167DE4:("func_80167DE4",),
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0x80167DE4:("Play_SetupUpdate",),
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0x80167F0C:("Play_DrawOverlayElements",),
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0x80168090:("Play_Draw",),
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0x80168DAC:("func_80168DAC",),
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0x80168DAC:("Play_SetupDraw",),
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0x80168F64:("Play_Main",),
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0x801690CC:("Play_InCsMode",),
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0x80169100:("func_80169100",),
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@ -3048,11 +3048,11 @@
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0x8016CD4C:("func_8016CD4C",),
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0x8016E40C:("func_8016E40C",),
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0x8016EA90:("func_8016EA90",),
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0x8016F1A8:("func_8016F1A8",),
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0x8016F1A8:("Hireso_Draw",),
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0x8016F4EC:("func_8016F4EC",),
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0x8016F5A8:("func_8016F5A8",),
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0x8016FC78:("func_8016FC78",),
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0x8016FC98:("func_8016FC98",),
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0x8016F5A8:("Hireso_Update",),
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0x8016FC78:("Hireso_Init",),
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0x8016FC98:("Hireso_Destroy",),
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0x8016FCF0:("PreRender_SetValuesSave",),
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0x8016FD2C:("PreRender_Init",),
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0x8016FD60:("PreRender_SetValues",),
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@ -2507,10 +2507,10 @@ asm/non_matchings/code/z_play/func_801668B4.s,func_801668B4,0x801668B4,0x2D
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asm/non_matchings/code/z_play/func_80166968.s,func_80166968,0x80166968,0x72
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asm/non_matchings/code/z_play/Play_UpdateTransition.s,Play_UpdateTransition,0x80166B30,0x339
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asm/non_matchings/code/z_play/Play_Update.s,Play_Update,0x80167814,0x174
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asm/non_matchings/code/z_play/func_80167DE4.s,func_80167DE4,0x80167DE4,0x4A
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asm/non_matchings/code/z_play/Play_SetupUpdate.s,Play_SetupUpdate,0x80167DE4,0x4A
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asm/non_matchings/code/z_play/Play_DrawOverlayElements.s,Play_DrawOverlayElements,0x80167F0C,0x61
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asm/non_matchings/code/z_play/Play_Draw.s,Play_Draw,0x80168090,0x347
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asm/non_matchings/code/z_play/func_80168DAC.s,func_80168DAC,0x80168DAC,0x6E
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asm/non_matchings/code/z_play/Play_SetupDraw.s,Play_SetupDraw,0x80168DAC,0x6E
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asm/non_matchings/code/z_play/Play_Main.s,Play_Main,0x80168F64,0x5A
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asm/non_matchings/code/z_play/Play_InCsMode.s,Play_InCsMode,0x801690CC,0xD
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asm/non_matchings/code/z_play/func_80169100.s,func_80169100,0x80169100,0x3C
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@ -2562,11 +2562,11 @@ asm/non_matchings/code/z_play_hireso/func_8016C344.s,func_8016C344,0x8016C344,0x
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asm/non_matchings/code/z_play_hireso/func_8016CD4C.s,func_8016CD4C,0x8016CD4C,0x5B0
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asm/non_matchings/code/z_play_hireso/func_8016E40C.s,func_8016E40C,0x8016E40C,0x1A1
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asm/non_matchings/code/z_play_hireso/func_8016EA90.s,func_8016EA90,0x8016EA90,0x1C6
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asm/non_matchings/code/z_play_hireso/func_8016F1A8.s,func_8016F1A8,0x8016F1A8,0xD1
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asm/non_matchings/code/z_play_hireso/Hireso_Draw.s,Hireso_Draw,0x8016F1A8,0xD1
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asm/non_matchings/code/z_play_hireso/func_8016F4EC.s,func_8016F4EC,0x8016F4EC,0x2F
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asm/non_matchings/code/z_play_hireso/func_8016F5A8.s,func_8016F5A8,0x8016F5A8,0x1B4
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asm/non_matchings/code/z_play_hireso/func_8016FC78.s,func_8016FC78,0x8016FC78,0x8
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asm/non_matchings/code/z_play_hireso/func_8016FC98.s,func_8016FC98,0x8016FC98,0x16
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asm/non_matchings/code/z_play_hireso/Hireso_Update.s,Hireso_Update,0x8016F5A8,0x1B4
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asm/non_matchings/code/z_play_hireso/Hireso_Init.s,Hireso_Init,0x8016FC78,0x8
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asm/non_matchings/code/z_play_hireso/Hireso_Destroy.s,Hireso_Destroy,0x8016FC98,0x16
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asm/non_matchings/code/PreRender/PreRender_SetValuesSave.s,PreRender_SetValuesSave,0x8016FCF0,0xF
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asm/non_matchings/code/PreRender/PreRender_Init.s,PreRender_Init,0x8016FD2C,0xD
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asm/non_matchings/code/PreRender/PreRender_SetValues.s,PreRender_SetValues,0x8016FD60,0xD
|
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Loading…
Reference in New Issue