mirror of https://github.com/zeldaret/mm.git
Replace player animation names with original names derived from OoT3D/MM3D (#1103)
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@ -411,7 +411,7 @@ void EnMinifrog_NextFrogReturned(EnMinifrog* this, PlayState* play) {
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this->actionFunc = EnMinifrog_ContinueChoirCutscene;
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this->flags &= ~(0x2 << MINIFROG_YELLOW | 0x2 << MINIFROG_CYAN | 0x2 << MINIFROG_PINK | 0x2 << MINIFROG_BLUE |
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0x2 << MINIFROG_WHITE);
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play->setPlayerTalkAnim(play, &gameplay_keep_Linkanim_00DEA8, 0);
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play->setPlayerTalkAnim(play, &gPlayerAnim_link_normal_talk_free_wait, 0);
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}
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}
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@ -442,7 +442,7 @@ void EnMinifrog_SetupNextFrogChoir(EnMinifrog* this, PlayState* play) {
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this->flags &= ~0x100;
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this->flags &= ~(0x2 << MINIFROG_YELLOW | 0x2 << MINIFROG_CYAN | 0x2 << MINIFROG_PINK | 0x2 << MINIFROG_BLUE |
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0x2 << MINIFROG_WHITE);
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play->setPlayerTalkAnim(play, &gameplay_keep_Linkanim_00DEA8, 0);
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play->setPlayerTalkAnim(play, &gPlayerAnim_link_normal_talk_free_wait, 0);
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} else if (this->timer <= 0) {
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this->actionFunc = EnMinifrog_NextFrogReturned;
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this->timer = 30;
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@ -462,7 +462,7 @@ void EnMinifrog_BeginChoirCutscene(EnMinifrog* this, PlayState* play) {
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this->timer = 5;
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func_801A1F00(3, NA_BGM_FROG_SONG);
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this->flags |= 0x100;
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play->setPlayerTalkAnim(play, &gameplay_keep_Linkanim_00E2A8, 0);
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play->setPlayerTalkAnim(play, &gPlayerAnim_pn_gakkiplay, 0);
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} else {
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ActorCutscene_SetIntentToPlay(this->actor.cutscene);
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}
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@ -323,7 +323,7 @@ s32 func_80BE0D60(EnTab* this, PlayState* play) {
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this->unk_320++;
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if (this->unk_320 == 1) {
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play->setPlayerTalkAnim(play, &gameplay_keep_Linkanim_00D568, 2);
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play->setPlayerTalkAnim(play, &gPlayerAnim_link_demo_bikkuri, 2);
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} else if (this->unk_320 > 20) {
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play->setPlayerTalkAnim(play, NULL, 0);
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this->unk_320 = 0;
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@ -68,7 +68,7 @@ static ColliderCylinderInit sCylinderInit = {
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// assumption: draw uses two different skeleton functions, might be incompatible
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static AnimationHeader* gYbUnusedAnimations[] = { &object_yb_Anim_000200 };
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static LinkAnimationHeader* gLinkAnimations[] = { &gameplay_keep_Linkanim_00DF28, &gameplay_keep_Linkanim_00CF98 };
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static LinkAnimationHeader* gLinkAnimations[] = { &gPlayerAnim_link_normal_wait_free, &gPlayerAnim_alink_dance_loop };
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static Vec3f D_80BFB2E8 = { 0.0f, 0.5f, 0.0f };
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