From 83ceaf371748aa4b0fe6e54e8aaf879de01ce1d1 Mon Sep 17 00:00:00 2001 From: engineer124 <47598039+engineer124@users.noreply.github.com> Date: Tue, 31 Oct 2023 14:50:11 +1100 Subject: [PATCH] z_kankyo Decompiled (3 non-matching) (#1451) * z_Kankyo progress * build OK * progress * more progress * Kankyo WIP * Add docs * func_800FEAF4 * more docs * func_800FEAF4 * improve Init * Small cleanup * kankyo data * data cleanup * Environment_DrawLensFlare * Match Environment_UpdateSkybox * Match Environment_DrawRainImpl * Start on Environment_UpdateLights * Match Environment_DrawSandstorm * gRainDropDL * Some light renamings * Fix merge * cleanup * improve non-equivalents * cleanup * PR Review * match Environment_UpdatePostmanEvents * PR Review * small improvement to Environment_UpdatePostmanEvents from anon * more cleanup * void * bits * fix comment * improve Environment_UpdateLights * Skybox Stars Docs * PR Review * fix merge * macros * Add comments * PR Review * gRandFloat * bug --------- Co-authored-by: Rozelette Co-authored-by: Derek Hensley --- assets/xml/objects/gameplay_field_keep.xml | 8 +- assets/xml/objects/gameplay_keep.xml | 4 +- include/functions.h | 2 +- include/regs.h | 4 + include/variables.h | 2 +- include/z64math.h | 3 + include/z64save.h | 14 +- src/boot/O2/rand.c | 18 +- src/code/z_kankyo.c | 2675 ++++++++++++++++- src/code/z_lib.c | 14 +- src/code/z_play.c | 11 +- .../actors/ovl_En_Encount3/z_en_encount3.c | 2 +- .../z_en_invadepoh_demo.c | 3 +- src/overlays/actors/ovl_En_Jso/z_en_jso.c | 2 +- .../z_en_okarina_effect.c | 6 +- .../z_en_okarina_effect.h | 3 +- src/overlays/actors/ovl_En_Test4/z_en_test4.c | 12 +- src/overlays/actors/ovl_En_Test4/z_en_test4.h | 3 + src/overlays/actors/ovl_En_Test7/z_en_test7.c | 2 +- .../ovl_En_Weather_Tag/z_en_weather_tag.c | 13 +- .../ovl_En_Weather_Tag/z_en_weather_tag.h | 4 +- .../ovl_Object_Kankyo/z_object_kankyo.c | 5 +- src/overlays/gamestates/ovl_title/z_title.c | 2 +- tools/disasm/functions.txt | 4 +- tools/disasm/variables.txt | 2 +- tools/sizes/code_functions.csv | 4 +- 26 files changed, 2702 insertions(+), 120 deletions(-) diff --git a/assets/xml/objects/gameplay_field_keep.xml b/assets/xml/objects/gameplay_field_keep.xml index eac8556695..32427cfe87 100644 --- a/assets/xml/objects/gameplay_field_keep.xml +++ b/assets/xml/objects/gameplay_field_keep.xml @@ -42,9 +42,11 @@ - - - + + + + + diff --git a/assets/xml/objects/gameplay_keep.xml b/assets/xml/objects/gameplay_keep.xml index 37fb3fc615..3253e718c4 100644 --- a/assets/xml/objects/gameplay_keep.xml +++ b/assets/xml/objects/gameplay_keep.xml @@ -1230,7 +1230,7 @@ - + @@ -1347,7 +1347,7 @@ - + diff --git a/include/functions.h b/include/functions.h index 907c35b5f8..5519036a30 100644 --- a/include/functions.h +++ b/include/functions.h @@ -537,7 +537,7 @@ void Lib_PlaySfx(u16 sfxId); void Lib_PlaySfx_2(u16 sfxId); void Lib_PlaySfx_AtPos(Vec3f* pos, u16 sfxId); void Lib_Vec3f_TranslateAndRotateY(Vec3f* translation, s16 rotAngle, Vec3f* src, Vec3f* dst); -void Color_RGB8_Lerp(Color_RGB8* a, Color_RGB8* b, f32 t, Color_RGB8* dst); +void Color_RGB8_Lerp(Color_RGB8* from, Color_RGB8* to, f32 lerp, Color_RGB8* dst); void Lib_Nop801004FC(void); void* Lib_SegmentedToVirtual(void* ptr); void* Lib_SegmentedToVirtualNull(void* ptr); diff --git a/include/regs.h b/include/regs.h index 2d113ea48a..354408378e 100644 --- a/include/regs.h +++ b/include/regs.h @@ -61,6 +61,7 @@ extern RegEditor* gRegEditor; /* TODO: There are still a few OoT defines here that need confirmation */ +#define R_ENV_DISABLE_DBG REG(9) #define R_TIME_SPEED REG(15) #define R_RUN_SPEED_LIMIT REG(45) @@ -148,6 +149,9 @@ extern RegEditor* gRegEditor; #define R_REVERSE_FLOOR_INDEX XREG(94) #define R_MINIMAP_DISABLED XREG(95) +#define R_ENV_LIGHT1_DIR(i) cREG(3 + (i)) +#define R_ENV_LIGHT2_DIR(i) cREG(6 + (i)) + #define R_TRANS_FADE_FLASH_ALPHA_STEP iREG(50) // Set to a negative number to start the flash #define R_ROOM_CULL_DEBUG_MODE iREG(86) #define R_ROOM_CULL_NUM_ENTRIES iREG(87) diff --git a/include/variables.h b/include/variables.h index 743f138caf..2b088fa0c0 100644 --- a/include/variables.h +++ b/include/variables.h @@ -32,7 +32,7 @@ extern u8* sYaz0MaxPtr; extern void* gYaz0DecompressDstEnd; // extern UNK_TYPE4 D_8009CD10; -extern u32 sRandFloat; +extern u32 gRandFloat; // extern UNK_TYPE4 sArenaLockMsg; extern DmaEntry dmadata[1568]; diff --git a/include/z64math.h b/include/z64math.h index 4a4d15b98d..fa9b0a4ffc 100644 --- a/include/z64math.h +++ b/include/z64math.h @@ -131,7 +131,10 @@ typedef union { } MtxF; // size = 0x40 #define LERPIMP(v0, v1, t) ((v0) + (((v1) - (v0)) * (t))) +#define LERPIMP_ALT(v0, v1, t) (((v1) - (v0)) * (t) + (v0)) +#define S16_LERP(v0, v1, t) ((s16)(((v1) - (v0)) * (t)) + (v0)) #define F32_LERP(v0, v1, t) ((1.0f - (t)) * (f32)(v0) + (t) * (f32)(v1)) +#define F32_LERP_ALT(v0, v1, t) ((f32)(v0) * (1.0f - (t)) + (t) * (f32)(v1)) #define F32_LERPIMP(v0, v1, t) ((f32)(v0) + (((f32)(v1) - (f32)(v0)) * (t))) #define F32_LERPIMPINV(v0, v1, t) ((f32)(v0) + (((f32)(v1) - (f32)(v0)) / (t))) #define BINANG_LERPIMP(v0, v1, t) ((v0) + (s16)(BINANG_SUB((v1), (v0)) * (t))) diff --git a/include/z64save.h b/include/z64save.h index 25ce107f83..5fffb73c31 100644 --- a/include/z64save.h +++ b/include/z64save.h @@ -240,7 +240,7 @@ typedef struct PermanentSceneFlags { /* 0x08 */ u32 switch1; /* 0x0C */ u32 clearedRoom; /* 0x10 */ u32 collectible; - /* 0x14 */ u32 unk_14; // varies based on scene. For dungeons, floors visited. + /* 0x14 */ u32 unk_14; // varies based on scene. For dungeons, floors visited. /* 0x18 */ u32 rooms; } PermanentSceneFlags; // size = 0x1C @@ -1598,9 +1598,8 @@ typedef enum { #define EVENTINF_THREEDAYRESET_LOST_STICK_AMMO 0x73 #define EVENTINF_THREEDAYRESET_LOST_ARROW_AMMO 0x74 -#define EVENTINF_75 0x75 -#define EVENTINF_76 0x76 -#define EVENTINF_77 0x77 +// Checked in Kankyo as one to store the day: gSaveContext.eventInf[7] & 0xE0 +// EVENTINF_75 to EVENTINF_77 #define CHECK_EVENTINF(flag) (gSaveContext.eventInf[(flag) >> 4] & (1 << ((flag) & 0xF))) #define SET_EVENTINF(flag) (gSaveContext.eventInf[(flag) >> 4] |= (1 << ((flag) & 0xF))) @@ -1628,6 +1627,13 @@ typedef enum { #define SET_EVENTINF_DOG_RACE_RACE_STANDING(raceStanding) \ (gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & EVENTINF_DOG_RACE_STATE_MASK) | (raceStanding << 3)) +#define EVENTINF_GET_7_E0 ((gSaveContext.eventInf[7] & 0xE0) >> 5) + +#define EVENTINF_SET_7_E0(day, temp) \ + (temp) = gSaveContext.eventInf[7] & (u8)~0xE0; \ + (temp) |= (u8)((day) << 5); \ + gSaveContext.eventInf[7] = (temp) + typedef enum { /* 0 */ DUNGEON_INDEX_WOODFALL_TEMPLE, /* 1 */ DUNGEON_INDEX_SNOWHEAD_TEMPLE, diff --git a/src/boot/O2/rand.c b/src/boot/O2/rand.c index 2db64e9d57..9f30517176 100644 --- a/src/boot/O2/rand.c +++ b/src/boot/O2/rand.c @@ -5,7 +5,7 @@ static u32 sRandInt = 1; //! Space to store a value to be re-interpreted as a float. //! This can't be static because it is used in z_kankyo. -u32 sRandFloat; +u32 gRandFloat; //! These values are recommended by the algorithms book *Numerical Recipes in C. The Art of Scientific Computing*, 2nd //! Edition, 1992, ISBN 0-521-43108-5. (p. 284): @@ -37,8 +37,8 @@ void Rand_Seed(u32 seed) { */ f32 Rand_ZeroOne(void) { sRandInt = (sRandInt * RAND_MULTIPLIER) + RAND_INCREMENT; - sRandFloat = ((sRandInt >> 9) | 0x3F800000); - return *((f32*)&sRandFloat) - 1.0f; + gRandFloat = ((sRandInt >> 9) | 0x3F800000); + return *((f32*)&gRandFloat) - 1.0f; } /** @@ -46,8 +46,8 @@ f32 Rand_ZeroOne(void) { */ f32 Rand_Centered(void) { sRandInt = (sRandInt * RAND_MULTIPLIER) + RAND_INCREMENT; - sRandFloat = ((sRandInt >> 9) | 0x3F800000); - return *((f32*)&sRandFloat) - 1.5f; + gRandFloat = ((sRandInt >> 9) | 0x3F800000); + return *((f32*)&gRandFloat) - 1.5f; } //! All functions below are unused variants of the above four, that use a provided random number variable instead of the @@ -79,8 +79,8 @@ u32 Rand_Next_Variable(u32* rndNum) { f32 Rand_ZeroOne_Variable(u32* rndNum) { u32 next = (*rndNum * RAND_MULTIPLIER) + RAND_INCREMENT; - sRandFloat = ((*rndNum = next) >> 9) | 0x3F800000; - return *((f32*)&sRandFloat) - 1.0f; + gRandFloat = ((*rndNum = next) >> 9) | 0x3F800000; + return *((f32*)&gRandFloat) - 1.0f; } /** @@ -91,6 +91,6 @@ f32 Rand_ZeroOne_Variable(u32* rndNum) { f32 Rand_Centered_Variable(u32* rndNum) { u32 next = (*rndNum * RAND_MULTIPLIER) + RAND_INCREMENT; - sRandFloat = ((*rndNum = next) >> 9) | 0x3F800000; - return *((f32*)&sRandFloat) - 1.5f; + gRandFloat = ((*rndNum = next) >> 9) | 0x3F800000; + return *((f32*)&gRandFloat) - 1.5f; } diff --git a/src/code/z_kankyo.c b/src/code/z_kankyo.c index 6dda9090d1..0326dcd24c 100644 --- a/src/code/z_kankyo.c +++ b/src/code/z_kankyo.c @@ -2,6 +2,13 @@ #include "z64light.h" #include "z64math.h" +typedef enum { + /* 0x00 */ LIGHTNING_BOLT_START, + /* 0x01 */ LIGHTNING_BOLT_WAIT, + /* 0x02 */ LIGHTNING_BOLT_DRAW, + /* 0xFF */ LIGHTNING_BOLT_INACTIVE = 0xFF +} LightningBoltState; + typedef struct { /* 0x00 */ u8 state; /* 0x04 */ Vec3f offset; @@ -56,6 +63,8 @@ Gfx* sSkyboxStarsDList; #include "global.h" #include "sys_cfb.h" #include "objects/gameplay_keep/gameplay_keep.h" +#include "objects/gameplay_field_keep/gameplay_field_keep.h" +#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h" // Data f32 sSandstormLerpScale = 0.0f; @@ -64,7 +73,7 @@ s32 sEnvSkyboxNumStars = 0; u16 sTimeJump = 0; u8 sSandstormColorIndex = 0; u8 sNextSandstormColorIndex = 0; -u8 D_801BDBA8 = 0; +u8 D_801BDBA8 = false; u8 D_801BDBAC = 0; u8 gWeatherMode = WEATHER_MODE_CLEAR; u8 gLightConfigAfterUnderwater = 0; @@ -474,6 +483,12 @@ SkyboxFile sNormalSkyFiles[] = { }, }; +void Environment_UpdatePostmanEvents(PlayState* play); +void Environment_UpdateRain(PlayState* play); +void Environment_UpdateTimeBasedSequence(PlayState* play); +u8 func_800FE5D0(struct PlayState* play); +void Environment_JumpForwardInTime(void); + void Environment_GraphCallback(GraphicsContext* gfxCtx, void* arg) { PlayState* play = (PlayState*)arg; @@ -487,8 +502,8 @@ typedef struct { } ZBufValConversionEntry; // size = 0x8 ZBufValConversionEntry sZBufValConversionTable[1 << 3] = { - { 6, 0x00000 }, { 5, 0x20000 }, { 4, 0x30000 }, { 3, 0x38000 }, - { 2, 0x3C000 }, { 1, 0x3E000 }, { 0, 0x3F000 }, { 0, 0x3F800 }, + { 6, 0x0000 << 3 }, { 5, 0x4000 << 3 }, { 4, 0x6000 << 3 }, { 3, 0x7000 << 3 }, + { 2, 0x7800 << 3 }, { 1, 0x7C00 << 3 }, { 0, 0x7E00 << 3 }, { 0, 0x7F00 << 3 }, }; #define ZBUFVAL_EXPONENT(v) (((v) >> 15) & 7) @@ -510,7 +525,305 @@ s32 Environment_ZBufValToFixedPoint(s32 zBufferVal) { return ret; } +#ifdef NON_MATCHING +// The 2 constant from the `gWeatherMode` switch branch is reused when checking `CURRENT_DAY` +// A near identical issue is present in the non-matching `func_809F24C8` from `z_boss_06.c` +void Environment_Init(PlayState* play2, EnvironmentContext* envCtx, s32 arg2) { + PlayState* play = play2; + f32 temp_ft4; + u8 var_a0; + u8 temp; + s16 i; + + CREG(1) = 0; + + gSaveContext.sunsSongState = SUNSSONG_INACTIVE; + + gSaveContext.skyboxTime = ((void)0, gSaveContext.save.time); + + Environment_JumpForwardInTime(); + + if ((((void)0, gSaveContext.save.time) >= CLOCK_TIME(18, 0)) || + (((void)0, gSaveContext.save.time) < CLOCK_TIME(6, 0))) { + gSaveContext.save.isNight = true; + } else { + gSaveContext.save.isNight = false; + } + + play->state.gfxCtx->callback = Environment_GraphCallback; + play->state.gfxCtx->callbackArg = play; + + Lights_DirectionalSetInfo(&envCtx->dirLight1, 80, 80, 80, 80, 80, 80); + LightContext_InsertLight(play, &play->lightCtx, &envCtx->dirLight1); + + Lights_DirectionalSetInfo(&envCtx->dirLight2, 80, 80, 80, 80, 80, 80); + LightContext_InsertLight(play, &play->lightCtx, &envCtx->dirLight2); + + envCtx->changeSkyboxState = CHANGE_SKYBOX_INACTIVE; + envCtx->changeSkyboxTimer = 0; + envCtx->changeLightEnabled = false; + envCtx->changeLightTimer = 0; + envCtx->skyboxDmaState = 0; + envCtx->skybox1Index = 99; + envCtx->skybox2Index = 99; + + envCtx->glareAlpha = 0.0f; + envCtx->lensFlareAlphaScale = 0.0f; + + if ((play->sceneId == SCENE_00KEIKOKU) && (gSaveContext.sceneLayer == 8)) { + gSaveContext.save.day = 1; + } + + switch (gSaveContext.save.day) { + default: + case 0: + case 1: + envCtx->lightConfig = 0; + envCtx->changeLightNextConfig = 0; + break; + + case 2: + envCtx->lightConfig = 3; + envCtx->changeLightNextConfig = 3; + break; + + case 3: + envCtx->lightConfig = 4; + envCtx->changeLightNextConfig = 4; + break; + } + + envCtx->lightSetting = 0; + envCtx->prevLightSetting = 0; + envCtx->lightBlendOverride = LIGHT_BLEND_OVERRIDE_NONE; + envCtx->stormRequest = STORM_REQUEST_NONE; + envCtx->stormState = STORM_STATE_OFF; + envCtx->lightningState = LIGHTNING_OFF; + envCtx->timeSeqState = TIMESEQ_DAY_BGM; + envCtx->fillScreen = 0; + envCtx->screenFillColor[0] = 0; + envCtx->screenFillColor[1] = 0; + envCtx->screenFillColor[2] = 0; + envCtx->screenFillColor[3] = 0; + envCtx->customSkyboxFilter = false; + envCtx->skyboxFilterColor[0] = 0; + envCtx->skyboxFilterColor[1] = 0; + envCtx->skyboxFilterColor[2] = 0; + envCtx->skyboxFilterColor[3] = 0; + envCtx->sandstormState = SANDSTORM_OFF; + envCtx->sandstormPrimA = 0; + envCtx->sandstormEnvA = 0; + envCtx->lightBlend = 1.0f; + + gLightningStrike.state = LIGHTNING_STRIKE_WAIT; + gLightningStrike.flashRed = 0; + gLightningStrike.flashGreen = 0; + gLightningStrike.flashBlue = 0; + + sLightningFlashAlpha = 0; + + D_801F4F30 = 0xFF; + D_801F4F31 = 0; + D_801F4E30 = 0; + D_801F4F33 = 0; + + gSaveContext.cutsceneTransitionControl = 0; + + envCtx->adjLightSettings.ambientColor[0] = 0; + envCtx->adjLightSettings.ambientColor[1] = 0; + envCtx->adjLightSettings.ambientColor[2] = 0; + envCtx->adjLightSettings.light1Color[0] = 0; + envCtx->adjLightSettings.light1Color[1] = 0; + envCtx->adjLightSettings.light1Color[2] = 0; + envCtx->adjLightSettings.light2Color[0] = 0; + envCtx->adjLightSettings.light2Color[1] = 0; + envCtx->adjLightSettings.light2Color[2] = 0; + envCtx->adjLightSettings.fogColor[0] = 0; + envCtx->adjLightSettings.fogColor[1] = 0; + envCtx->adjLightSettings.fogColor[2] = 0; + envCtx->adjLightSettings.fogNear = 0; + envCtx->adjLightSettings.zFar = 0; + + envCtx->sunPos.x = -(Math_SinS(((void)0, gSaveContext.save.time) - CLOCK_TIME(12, 0)) * 120.0f) * 25.0f; + envCtx->sunPos.y = (Math_CosS(((void)0, gSaveContext.save.time) - CLOCK_TIME(12, 0)) * 120.0f) * 25.0f; + envCtx->sunPos.z = (Math_CosS(((void)0, gSaveContext.save.time) - CLOCK_TIME(12, 0)) * 20.0f) * 25.0f; + + envCtx->windDirection.x = 80; + envCtx->windDirection.y = 80; + envCtx->windDirection.z = 80; + envCtx->windSpeed = 20.0f; + + envCtx->lightBlendEnabled = false; + envCtx->lightSettingOverride = LIGHT_SETTING_OVERRIDE_NONE; + envCtx->lightBlendRateOverride = LIGHT_BLENDRATE_OVERRIDE_NONE; + + R_TIME_SPEED = envCtx->sceneTimeSpeed = 0; + R_TIME_SPEED = R_TIME_SPEED; + R_ENV_DISABLE_DBG = false; + + CREG(64) = 0; + + play->envCtx.precipitation[PRECIP_RAIN_MAX] = 0; + play->envCtx.precipitation[PRECIP_SNOW_CUR] = 0; + play->envCtx.precipitation[PRECIP_SNOW_MAX] = 0; + play->envCtx.precipitation[PRECIP_SOS_MAX] = 0; + + D_801F4E31 = envCtx->skyboxConfig; + + var_a0 = 0; + if (((void)0, gSaveContext.save.day) != 0) { + //! FAKE: temp + var_a0 = ((void)0, temp = gSaveContext.save.day) - 1; + } + envCtx->skyboxConfig = var_a0 + (D_801F4E31 * 3); + envCtx->changeSkyboxNextConfig = envCtx->skyboxConfig; + + if (D_801F4E31 == 4) { + envCtx->skyboxConfig = 0xE; + envCtx->changeSkyboxNextConfig = envCtx->skyboxConfig; + } else if (D_801F4E31 == 5) { + envCtx->skyboxConfig = 0x10; + envCtx->changeSkyboxNextConfig = envCtx->skyboxConfig; + } else if (D_801F4E31 == 6) { + envCtx->skyboxConfig = 0x11; + envCtx->changeSkyboxNextConfig = envCtx->skyboxConfig; + } else if (D_801F4E31 == 7) { + envCtx->skyboxConfig = var_a0 + 0x12; + envCtx->changeSkyboxNextConfig = envCtx->skyboxConfig; + } else if (D_801F4E31 == 8) { + envCtx->skyboxConfig = var_a0 + 0x15; + envCtx->changeSkyboxNextConfig = envCtx->skyboxConfig; + } else if (D_801F4E31 == 9) { + envCtx->skyboxConfig = 0x18; + envCtx->changeSkyboxNextConfig = envCtx->skyboxConfig; + } else if (D_801F4E31 == 0xA) { + envCtx->skyboxConfig = var_a0 + 0x19; + envCtx->changeSkyboxNextConfig = envCtx->skyboxConfig; + } + + if (var_a0 >= 3) { + envCtx->skyboxConfig = 0xD; + envCtx->changeSkyboxNextConfig = 0xD; + } + + if (envCtx->skyboxConfig >= 0x1C) { + envCtx->skyboxConfig = 0; + envCtx->changeSkyboxNextConfig = 0; + } + + D_801F4E74 = 0.0f; + + if ((play->sceneId == SCENE_IKANA) && + ((((void)0, gSaveContext.sceneLayer) == 0) || (((void)0, gSaveContext.sceneLayer) == 1)) && + !CHECK_WEEKEVENTREG(WEEKEVENTREG_CLEARED_STONE_TOWER_TEMPLE)) { + play->skyboxId = SKYBOX_3; + envCtx->lightConfig = 5; + envCtx->changeLightNextConfig = 5; + D_801F4E74 = 1.0f; + } + + if (gSaveContext.retainWeatherMode || (gSaveContext.respawnFlag != 0)) { + // if (gWeatherMode == WEATHER_MODE_2) { + // if (1) {} + // if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_CLEARED_STONE_TOWER_TEMPLE)) { + // play->skyboxId = SKYBOX_3; + // envCtx->lightConfig = 5; + // envCtx->changeLightNextConfig = 5; + // D_801F4E74 = 1.0f; + // } else { + // gWeatherMode = WEATHER_MODE_CLEAR; + // } + // } + + switch (gWeatherMode) { + case WEATHER_MODE_2: + if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_CLEARED_STONE_TOWER_TEMPLE)) { + play->skyboxId = SKYBOX_3; + envCtx->lightConfig = 5; + envCtx->changeLightNextConfig = 5; + D_801F4E74 = 1.0f; + } else { + gWeatherMode = WEATHER_MODE_CLEAR; + } + break; + + default: + break; + } + + play->envCtx.precipitation[PRECIP_SNOW_CUR] = 0; + play->envCtx.precipitation[PRECIP_SNOW_MAX] = 0; + + if (gWeatherMode == WEATHER_MODE_1) { + if ((CURRENT_DAY == 2) && (((void)0, gSaveContext.save.time) >= CLOCK_TIME(7, 0)) && + (((void)0, gSaveContext.save.time) < CLOCK_TIME(17, 30))) { + if (Environment_GetStormState(play) != STORM_STATE_OFF) { + play->envCtx.precipitation[PRECIP_RAIN_MAX] = 60; + } + play->envCtx.precipitation[PRECIP_RAIN_CUR] = 60; + } else { + gWeatherMode = WEATHER_MODE_CLEAR; + Environment_StopStormNatureAmbience(play); + } + } else if (gWeatherMode == WEATHER_MODE_SNOW) { + play->envCtx.precipitation[PRECIP_SNOW_CUR] = 128; + play->envCtx.precipitation[PRECIP_SNOW_MAX] = 128; + Environment_StopStormNatureAmbience(play); + } else { + Environment_StopStormNatureAmbience(play); + } + } else { + gWeatherMode = WEATHER_MODE_CLEAR; + Environment_StopStormNatureAmbience(play); + } + + gInterruptSongOfStorms = false; + gLightConfigAfterUnderwater = 0; + sSkyboxIsChanging = false; + gSaveContext.retainWeatherMode = false; + + R_ENV_LIGHT1_DIR(0) = 80; + R_ENV_LIGHT1_DIR(1) = 80; + R_ENV_LIGHT1_DIR(2) = 80; + + R_ENV_LIGHT2_DIR(0) = -80; + R_ENV_LIGHT2_DIR(1) = -80; + R_ENV_LIGHT2_DIR(2) = -80; + + cREG(9) = 10; + cREG(10) = 0; + cREG(11) = 0; + cREG(12) = 0; + cREG(13) = 0; + cREG(14) = 0; + D_801F4DDC = 1; + + for (i = 0; i < ARRAY_COUNT(sLightningBolts); i++) { + sLightningBolts[i].state = LIGHTNING_BOLT_INACTIVE; + } + + play->roomCtx.unk7A[0] = 0; + play->roomCtx.unk7A[1] = 0; + + for (i = 0; i < ARRAY_COUNT(play->csCtx.actorCues); i++) { + play->csCtx.actorCues[i] = NULL; + } + + gCustomLensFlare1On = false; + gCustomLensFlare2On = false; + Rumble_StateReset(); + + sEnvSkyboxNumStars = 0; + gSkyboxNumStars = 0; + D_801BDBA8 = false; + sEnvIsTimeStopped = false; + sSunPrimAlpha = 255.0f; + + Environment_UpdatePostmanEvents(play); +} +#else #pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_Init.s") +#endif u8 Environment_SmoothStepToU8(u8* pvalue, u8 target, u8 scale, u8 step, u8 minStep) { s16 stepSize = 0; @@ -667,11 +980,170 @@ Color_RGBA8 sSkyboxEnvColors[] = { { 60, 0, 10, 0 }, { 75, 45, 0, 0 }, { 20, 20, 89, 0 }, { 0, 7, 17, 0 }, }; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_UpdateSkybox.s") +void Environment_UpdateSkybox(u8 skyboxId, EnvironmentContext* envCtx, SkyboxContext* skyboxCtx) { + size_t size; + s32 i; + u8 skybox1Index = 255; + u8 skybox2Index = 255; + u8 color1Index = 255; + u8 color2Index = 255; + u8 skyboxBlend = 0; + f32 colorWeight = 0.0f; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_EnableUnderwaterLights.s") + if (envCtx->skyboxConfig >= 0x1C) { + envCtx->skyboxConfig = 0; + } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DisableUnderwaterLights.s") + if ((skyboxId == SKYBOX_NORMAL_SKY) || ((skyboxId == SKYBOX_3) && (D_801F4E74 < 1.0f))) { + if (envCtx->skyboxDisabled) { + return; + } + + for (i = 0; i < ARRAY_COUNT(sTimeBasedSkyboxConfigs[envCtx->skyboxConfig]); i++) { + if ((gSaveContext.skyboxTime >= sTimeBasedSkyboxConfigs[envCtx->skyboxConfig][i].startTime) && + ((gSaveContext.skyboxTime < sTimeBasedSkyboxConfigs[envCtx->skyboxConfig][i].endTime) || + (sTimeBasedSkyboxConfigs[envCtx->skyboxConfig][i].endTime == (CLOCK_TIME(24, 0) - 1)))) { + + skybox1Index = sTimeBasedSkyboxConfigs[envCtx->skyboxConfig][i].skybox1Index; + skybox2Index = sTimeBasedSkyboxConfigs[envCtx->skyboxConfig][i].skybox2Index; + if (skybox1Index == skybox2Index) { + sSkyboxIsChanging = false; + } else { + sSkyboxIsChanging = true; + } + + if (sSkyboxIsChanging) { + skyboxBlend = Environment_LerpWeight(sTimeBasedSkyboxConfigs[envCtx->skyboxConfig][i].endTime, + sTimeBasedSkyboxConfigs[envCtx->skyboxConfig][i].startTime, + ((void)0, gSaveContext.skyboxTime)) * + 255.0f; + } else { + skyboxBlend = Environment_LerpWeight(sTimeBasedSkyboxConfigs[envCtx->skyboxConfig][i].endTime, + sTimeBasedSkyboxConfigs[envCtx->skyboxConfig][i].startTime, + ((void)0, gSaveContext.skyboxTime)) * + 255.0f; + + if (skyboxBlend < 128) { + skyboxBlend = 255; + } else { + skyboxBlend = 0; + } + + if ((envCtx->changeSkyboxState != CHANGE_SKYBOX_INACTIVE) && + (envCtx->changeSkyboxState < CHANGE_SKYBOX_ACTIVE)) { + envCtx->changeSkyboxState++; + skyboxBlend = 0; + } + } + color1Index = sTimeBasedSkyboxConfigs[envCtx->skyboxConfig][i].color1Index; + color2Index = sTimeBasedSkyboxConfigs[envCtx->skyboxConfig][i].color2Index; + colorWeight = Environment_LerpWeight(sTimeBasedSkyboxConfigs[envCtx->skyboxConfig][i].endTime, + sTimeBasedSkyboxConfigs[envCtx->skyboxConfig][i].startTime, + gSaveContext.skyboxTime); + break; + } + } + + if (CREG(64) != 0) { + skybox1Index = skybox2Index = CREG(71); + } else { + CREG(71) = skybox1Index; + } + + if (envCtx->changeSkyboxState >= CHANGE_SKYBOX_ACTIVE) { + skybox1Index = sTimeBasedSkyboxConfigs[envCtx->skyboxConfig][i].skybox1Index; + skybox2Index = sTimeBasedSkyboxConfigs[envCtx->changeSkyboxNextConfig][i].skybox2Index; + color1Index = sTimeBasedSkyboxConfigs[envCtx->skyboxConfig][i].color1Index; + color2Index = sTimeBasedSkyboxConfigs[envCtx->changeSkyboxNextConfig][i].color2Index; + skyboxBlend = ((envCtx->changeDuration - (f32)envCtx->changeSkyboxTimer) / envCtx->changeDuration) * 255.0f; + colorWeight = (envCtx->changeDuration - (f32)envCtx->changeSkyboxTimer) / envCtx->changeDuration; + envCtx->changeSkyboxTimer--; + if (envCtx->changeSkyboxTimer <= 0) { + envCtx->changeSkyboxState = CHANGE_SKYBOX_INACTIVE; + envCtx->skyboxConfig = envCtx->changeSkyboxNextConfig; + } + } + + if ((envCtx->skybox1Index != skybox1Index) && (envCtx->skyboxDmaState == SKYBOX_DMA_INACTIVE)) { + envCtx->skyboxDmaState = SKYBOX_DMA_TEXTURE1_START; + size = sNormalSkyFiles[skybox1Index].file.vromEnd - sNormalSkyFiles[skybox1Index].file.vromStart; + osCreateMesgQueue(&envCtx->loadQueue, envCtx->loadMsg, ARRAY_COUNT(envCtx->loadMsg)); + DmaMgr_SendRequestImpl(&envCtx->dmaRequest, skyboxCtx->staticSegments[0], + sNormalSkyFiles[skybox1Index].file.vromStart, size, 0, &envCtx->loadQueue, NULL); + envCtx->skybox1Index = skybox1Index; + } + + if ((envCtx->skybox2Index != skybox2Index) && (envCtx->skyboxDmaState == SKYBOX_DMA_INACTIVE)) { + envCtx->skyboxDmaState = SKYBOX_DMA_TEXTURE2_START; + size = sNormalSkyFiles[skybox2Index].file.vromEnd - sNormalSkyFiles[skybox2Index].file.vromStart; + osCreateMesgQueue(&envCtx->loadQueue, envCtx->loadMsg, ARRAY_COUNT(envCtx->loadMsg)); + DmaMgr_SendRequestImpl(&envCtx->dmaRequest, skyboxCtx->staticSegments[1], + sNormalSkyFiles[skybox2Index].file.vromStart, size, 0, &envCtx->loadQueue, NULL); + envCtx->skybox2Index = skybox2Index; + } + + if ((envCtx->skyboxDmaState == SKYBOX_DMA_TEXTURE1_START) || + (envCtx->skyboxDmaState == SKYBOX_DMA_TEXTURE2_START)) { + if (osRecvMesg(&envCtx->loadQueue, NULL, 0) == 0) { + envCtx->skyboxDmaState = SKYBOX_DMA_INACTIVE; + } + } + + envCtx->skyboxBlend = skyboxBlend; + Skybox_SetColors(skyboxCtx, + LERPIMP_ALT(sSkyboxPrimColors[color1Index].r, sSkyboxPrimColors[color2Index].r, colorWeight), + LERPIMP_ALT(sSkyboxPrimColors[color1Index].g, sSkyboxPrimColors[color2Index].g, colorWeight), + LERPIMP_ALT(sSkyboxPrimColors[color1Index].b, sSkyboxPrimColors[color2Index].b, colorWeight), + LERPIMP_ALT(sSkyboxEnvColors[color1Index].r, sSkyboxEnvColors[color2Index].r, colorWeight), + LERPIMP_ALT(sSkyboxEnvColors[color1Index].g, sSkyboxEnvColors[color2Index].g, colorWeight), + LERPIMP_ALT(sSkyboxEnvColors[color1Index].b, sSkyboxEnvColors[color2Index].b, colorWeight)); + } +} + +void Environment_EnableUnderwaterLights(PlayState* play, s32 waterLightsIndex) { + if (waterLightsIndex == 0x1F) { + waterLightsIndex = 0; + } + + if (play->envCtx.lightMode == LIGHT_MODE_TIME) { + if (!D_801F4F31) { + D_801F4F31 = true; + gLightConfigAfterUnderwater = play->envCtx.changeLightNextConfig; + if (play->envCtx.lightConfig != waterLightsIndex) { + play->envCtx.lightConfig = waterLightsIndex; + play->envCtx.changeLightNextConfig = waterLightsIndex; + } + } else if ((play->envCtx.lightConfig != waterLightsIndex) && (play->envCtx.changeLightTimer == 0)) { + play->envCtx.changeLightEnabled = true; + play->envCtx.changeLightNextConfig = waterLightsIndex; + play->envCtx.changeDuration = 20; + play->envCtx.changeLightTimer = play->envCtx.changeDuration; + } + } else if (play->envCtx.lightSettingOverride == LIGHT_SETTING_OVERRIDE_NONE) { + if (!D_801F4F31) { + D_801F4F31 = true; + gLightConfigAfterUnderwater = play->envCtx.lightSetting; + } + play->envCtx.lightBlendEnabled = false; // instantly switch to water lights + play->envCtx.lightSettingOverride = waterLightsIndex; + } +} + +void Environment_DisableUnderwaterLights(PlayState* play) { + if (play->envCtx.lightMode == LIGHT_MODE_TIME) { + if (D_801F4F31) { + D_801F4F31 = false; + play->envCtx.lightConfig = gLightConfigAfterUnderwater; + play->envCtx.changeLightNextConfig = gLightConfigAfterUnderwater; + } + } else if (D_801F4F31) { + D_801F4F31 = false; + play->envCtx.lightSetting = gLightConfigAfterUnderwater; + play->envCtx.lightBlendEnabled = false; // instantly switch to previous lights + play->envCtx.lightSettingOverride = LIGHT_SETTING_OVERRIDE_NONE; + play->envCtx.lightBlend = 1.0f; + } +} void Environment_WipeRumbleRequests(void) { if ((gSaveContext.gameMode != GAMEMODE_NORMAL) && (gSaveContext.gameMode != GAMEMODE_END_CREDITS)) { @@ -679,15 +1151,118 @@ void Environment_WipeRumbleRequests(void) { } } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_UpdateSkyboxRotY.s") +void Environment_UpdateSkyboxRotY(PlayState* play) { + if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) && + ((play->skyboxId == SKYBOX_NORMAL_SKY) || (play->skyboxId == SKYBOX_3))) { + play->skyboxCtx.rot.y -= R_TIME_SPEED * 1.0e-4f; + } +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_UpdateNextDayTime.s") +void Environment_UpdateNextDayTime(void) { + if ((gSaveContext.nextDayTime >= 0xFF00) && (gSaveContext.nextDayTime != NEXT_TIME_NONE)) { + gSaveContext.nextDayTime -= 0x10; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_UpdateTime.s") + // nextDayTime is used as both a time of day value and a timer to delay sfx when changing days. + // When Sun's Song is played, nextDayTime is set to 0x8000 or 0 for day and night respectively. + // These values will actually get used as a time of day value. + // After this, nextDayTime is assigned magic values of 0xFFFE or 0xFFFD for day and night respectively. + // From here, 0x10 is decremented from nextDayTime until it reaches either 0xFF0E or 0xFF0D, effectively + // delaying the chicken crow or dog howl sfx by 15 frames when loading the new area. -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F6CEC.s") + if (gSaveContext.nextDayTime == (NEXT_TIME_DAY_SET - (15 * 0x10))) { + Audio_PlaySfx(NA_SE_EV_CHICKEN_CRY_M); + gSaveContext.nextDayTime = NEXT_TIME_NONE; + } else if (gSaveContext.nextDayTime == (NEXT_TIME_NIGHT_SET - (15 * 0x10))) { + Audio_PlaySfx_2(NA_SE_EV_DOG_CRY_EVENING); + gSaveContext.nextDayTime = NEXT_TIME_NONE; + } + } +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F6EA4.s") +void Environment_UpdateTime(PlayState* play, EnvironmentContext* envCtx, PauseContext* pauseCtx, MessageContext* msgCtx, + GameOverContext* gameOverCtx) { + u16 time; + + if (!sEnvIsTimeStopped && (pauseCtx->state == PAUSE_STATE_OFF) && (gameOverCtx->state == GAMEOVER_INACTIVE)) { + if ((msgCtx->msgMode == MSGMODE_NONE) || (msgCtx->currentTextId == 0xF7) || (msgCtx->currentTextId == 0x20D2) || + (msgCtx->currentTextId == 0x140C) || + ((msgCtx->currentTextId >= 0x100) && (msgCtx->currentTextId <= 0x200)) || + (gSaveContext.gameMode == GAMEMODE_END_CREDITS)) { + if (!FrameAdvance_IsEnabled(&play->state) && + ((play->transitionMode == TRANS_MODE_OFF) || (gSaveContext.gameMode != GAMEMODE_NORMAL))) { + if (play->transitionTrigger == TRANS_TRIGGER_OFF) { + if ((CutsceneManager_GetCurrentCsId() == CS_ID_NONE) && !Play_InCsMode(play)) { + gSaveContext.save.time = ((void)0, gSaveContext.save.time) + (u16)R_TIME_SPEED; + if (R_TIME_SPEED != 0) { + gSaveContext.save.time = + ((void)0, gSaveContext.save.time) + (u16)((void)0, gSaveContext.save.timeSpeedOffset); + } + } + } + } + } + } + + if ((((void)0, gSaveContext.skyboxTime) >= CLOCK_TIME(6, 0)) || + (((void)0, gSaveContext.save.time) < CLOCK_TIME(6, 0)) || + (((void)0, gSaveContext.save.time) >= (CLOCK_TIME(6, 0) + 0x10))) { + gSaveContext.skyboxTime = gSaveContext.save.time; + } + + time = ((void)0, gSaveContext.save.time); + + if ((time >= CLOCK_TIME(18, 0)) || (time < CLOCK_TIME(6, 0))) { + gSaveContext.save.isNight = true; + } else { + gSaveContext.save.isNight = false; + } +} + +void func_800F6CEC(PlayState* play, u8 arg1, AdjLightSettings* adjLightSettings, EnvLightSettings* lightSettings) { + s32 phi_t1; + s32 temp_v1_2; + s32 temp_v1 = (arg1 % 4); + + if ((((void)0, gSaveContext.save.day) >= 2) && (arg1 >= 4) && (arg1 < 8)) { + temp_v1_2 = (((void)0, gSaveContext.save.day) + 1) * 4; + for (phi_t1 = 0; phi_t1 != 3; phi_t1++) { + adjLightSettings->ambientColor[phi_t1] = + lightSettings[temp_v1_2 + temp_v1].ambientColor[phi_t1] - lightSettings[temp_v1].ambientColor[phi_t1]; + adjLightSettings->light1Color[phi_t1] = + lightSettings[temp_v1_2 + temp_v1].light1Color[phi_t1] - lightSettings[temp_v1].light1Color[phi_t1]; + adjLightSettings->light2Color[phi_t1] = + lightSettings[temp_v1_2 + temp_v1].light2Color[phi_t1] - lightSettings[temp_v1].light2Color[phi_t1]; + adjLightSettings->fogColor[phi_t1] = + lightSettings[temp_v1_2 + temp_v1].fogColor[phi_t1] - lightSettings[temp_v1].fogColor[phi_t1]; + } + adjLightSettings->fogNear = + lightSettings[temp_v1_2 + temp_v1].blendRateAndFogNear - lightSettings[temp_v1].blendRateAndFogNear; + } + + if ((arg1 >= 4) && (arg1 < 8) && (gWeatherMode == WEATHER_MODE_1)) { + adjLightSettings->ambientColor[0] = -50; + adjLightSettings->ambientColor[1] = -100; + adjLightSettings->ambientColor[2] = -100; + adjLightSettings->light1Color[0] = -100; + adjLightSettings->light1Color[1] = -100; + adjLightSettings->light1Color[2] = -100; + adjLightSettings->light2Color[0] = -100; + adjLightSettings->light2Color[1] = -100; + adjLightSettings->light2Color[2] = -100; + + temp_v1 = arg1; + adjLightSettings->fogColor[0] = -lightSettings[temp_v1].fogColor[0] + 30; + adjLightSettings->fogColor[1] = -lightSettings[temp_v1].fogColor[1] + 30; + adjLightSettings->fogColor[2] = -lightSettings[temp_v1].fogColor[2] + 45; + } +} + +u8 Environment_LerpColor(f32 to, f32 from, f32 lerp) { + to = CLAMP(to, 0.0f, 255.0f); + from = CLAMP(from, 0.0f, 255.0f); + + return ((to - from) * lerp) + from; +} s32 Environment_IsSceneUpsideDown(PlayState* play) { s32 ret = false; @@ -698,12 +1273,399 @@ s32 Environment_IsSceneUpsideDown(PlayState* play) { return ret; } +#ifdef NON_MATCHING +// Something is happening with the indexing of: +// `lightSettingsList[(s32)envCtx->lightSetting]` and `lightSettingsList[(s32)envCtx->prevLightSetting]` +void Environment_UpdateLights(PlayState* play, EnvironmentContext* envCtx, LightContext* lightCtx) { + EnvLightSettings* lightSettingsList; + f32 var_fs3; + s32 i; + s32 j; + f32 temp_fv0; + s32 adjustment; + u16 temp_s0_2; + u16 var_v0; + AdjLightSettings spA4[4]; + + var_fs3 = 0.0f; + __osMemset(spA4, 0, sizeof(AdjLightSettings) * ARRAY_COUNT(spA4)); + lightSettingsList = play->envCtx.lightSettingsList; + + if ((envCtx->lightSettingOverride != LIGHT_SETTING_OVERRIDE_NONE) && + (envCtx->lightBlendOverride != LIGHT_BLEND_OVERRIDE_FULL_CONTROL) && + (envCtx->lightSetting != envCtx->lightSettingOverride) && (envCtx->lightBlend >= 1.0f) && + (envCtx->lightSettingOverride <= LIGHT_SETTING_MAX)) { + + envCtx->lightBlend = 0.0f; + envCtx->prevLightSetting = envCtx->lightSetting; + envCtx->lightSetting = envCtx->lightSettingOverride; + } + + if (envCtx->lightSettingOverride != LIGHT_SETTING_OVERRIDE_FULL_CONTROL) { + if ((envCtx->lightMode == LIGHT_MODE_TIME) && (envCtx->lightSettingOverride == LIGHT_SETTING_OVERRIDE_NONE)) { + for (i = 0; i < ARRAY_COUNT(sTimeBasedLightConfigs[envCtx->lightConfig]); i++) { + f32 arg0; + f32 arg1; + u16 startTime; + u16 endTime; + u8 sp97; + u8 sp96; + u8 sp95; + u8 sp94; + + startTime = sTimeBasedLightConfigs[envCtx->lightConfig][i].startTime; + endTime = sTimeBasedLightConfigs[envCtx->lightConfig][i].endTime; + + sp97 = sTimeBasedLightConfigs[envCtx->lightConfig][i].lightSetting; + sp95 = sTimeBasedLightConfigs[envCtx->lightConfig][i].nextLightSetting; + sp96 = sTimeBasedLightConfigs[envCtx->changeLightNextConfig][i].lightSetting; + sp94 = sTimeBasedLightConfigs[envCtx->changeLightNextConfig][i].nextLightSetting; + + if ((gSaveContext.skyboxTime >= startTime) && + ((gSaveContext.skyboxTime < endTime) || (endTime == 0xFFFF))) { + u8 blend8[2]; // sp90 + s16 blend16[2]; // sp8C + + func_800F6CEC(play, sp97, &spA4[0], lightSettingsList); + func_800F6CEC(play, sp95, &spA4[1], lightSettingsList); + func_800F6CEC(play, sp96, &spA4[2], lightSettingsList); + func_800F6CEC(play, sp94, &spA4[3], lightSettingsList); + + if ((sp94 >= envCtx->numLightSettings) && !D_801BDBA8) { + D_801BDBA8 = true; + } + + if ((sp97 >= envCtx->numLightSettings) || (sp95 >= envCtx->numLightSettings) || + (sp96 >= envCtx->numLightSettings) || (sp94 >= envCtx->numLightSettings)) { + sp97 = 0; + sp95 = 0; + sp96 = 0; + sp94 = 0; + } + + temp_fv0 = Environment_LerpWeight(endTime, startTime, ((void)0, gSaveContext.skyboxTime)); + + sSandstormColorIndex = sp97 & 3; + sNextSandstormColorIndex = sp95 & 3; + sSandstormLerpScale = temp_fv0; + + if (envCtx->changeLightEnabled) { + var_fs3 = ((f32)envCtx->changeDuration - envCtx->changeLightTimer) / envCtx->changeDuration; + envCtx->changeLightTimer--; + + if (envCtx->changeLightTimer <= 0) { + envCtx->changeLightEnabled = false; + envCtx->lightConfig = envCtx->changeLightNextConfig; + } + } + + for (j = 0; j < 3; j++) { + arg0 = lightSettingsList[(s32)sp95].ambientColor[j] + spA4[1].ambientColor[j]; + arg1 = lightSettingsList[(s32)sp97].ambientColor[j] + spA4[0].ambientColor[j]; + blend8[0] = Environment_LerpColor(arg0, arg1, temp_fv0); + + arg0 = lightSettingsList[(s32)sp94].ambientColor[j] + spA4[3].ambientColor[j]; + arg1 = lightSettingsList[(s32)sp96].ambientColor[j] + spA4[2].ambientColor[j]; + blend8[1] = Environment_LerpColor(arg0, arg1, temp_fv0); + + envCtx->lightSettings.ambientColor[j] = LERPIMP_ALT(blend8[0], blend8[1], var_fs3); + } + + if (Environment_IsSceneUpsideDown(play)) { + var_v0 = ((void)0, gSaveContext.save.time) + CLOCK_TIME(12, 0); + } else { + var_v0 = ((void)0, gSaveContext.save.time); + } + temp_s0_2 = var_v0 - CLOCK_TIME(12, 0); + + envCtx->lightSettings.light1Dir[0] = -(Math_SinS(temp_s0_2) * 120.0f); + envCtx->lightSettings.light1Dir[1] = Math_CosS(temp_s0_2) * 120.0f; + envCtx->lightSettings.light1Dir[2] = Math_CosS(temp_s0_2) * 20.0f; + + envCtx->lightSettings.light2Dir[0] = -envCtx->lightSettings.light1Dir[0]; + envCtx->lightSettings.light2Dir[1] = -envCtx->lightSettings.light1Dir[1]; + envCtx->lightSettings.light2Dir[2] = -envCtx->lightSettings.light1Dir[2]; + + for (j = 0; j < 3; j++) { + arg0 = lightSettingsList[(s32)sp95].light1Color[j] + spA4[1].light1Color[j]; + arg1 = lightSettingsList[(s32)sp97].light1Color[j] + spA4[0].light1Color[j]; + blend8[0] = Environment_LerpColor(arg0, arg1, temp_fv0); + + arg0 = lightSettingsList[(s32)sp94].light1Color[j] + spA4[3].light1Color[j]; + arg1 = lightSettingsList[(s32)sp96].light1Color[j] + spA4[2].light1Color[j]; + blend8[1] = Environment_LerpColor(arg0, arg1, temp_fv0); + + envCtx->lightSettings.light1Color[j] = LERPIMP_ALT(blend8[0], blend8[1], var_fs3); + + arg0 = lightSettingsList[(s32)sp95].light2Color[j] + spA4[1].light2Color[j]; + arg1 = lightSettingsList[(s32)sp97].light2Color[j] + spA4[0].light2Color[j]; + blend8[0] = Environment_LerpColor(arg0, arg1, temp_fv0); + + arg0 = lightSettingsList[(s32)sp94].light2Color[j] + spA4[3].light2Color[j]; + arg1 = lightSettingsList[(s32)sp96].light2Color[j] + spA4[2].light2Color[j]; + blend8[1] = Environment_LerpColor(arg0, arg1, temp_fv0); + + envCtx->lightSettings.light2Color[j] = LERPIMP_ALT(blend8[0], blend8[1], var_fs3); + } + + for (j = 0; j < 3; j++) { + arg0 = lightSettingsList[(s32)sp95].fogColor[j] + spA4[1].fogColor[j]; + arg1 = lightSettingsList[(s32)sp97].fogColor[j] + spA4[0].fogColor[j]; + blend8[0] = Environment_LerpColor(arg0, arg1, temp_fv0); + + arg0 = lightSettingsList[(s32)sp94].fogColor[j] + spA4[3].fogColor[j]; + arg1 = lightSettingsList[(s32)sp96].fogColor[j] + spA4[2].fogColor[j]; + blend8[1] = Environment_LerpColor(arg0, arg1, temp_fv0); + + envCtx->lightSettings.fogColor[j] = LERPIMP_ALT(blend8[0], blend8[1], var_fs3); + } + + blend16[0] = S16_LERP(ENV_LIGHT_SETTINGS_FOG_NEAR(lightSettingsList[(s32)sp97].blendRateAndFogNear), + ENV_LIGHT_SETTINGS_FOG_NEAR(lightSettingsList[(s32)sp95].blendRateAndFogNear), + temp_fv0); + blend16[1] = S16_LERP(ENV_LIGHT_SETTINGS_FOG_NEAR(lightSettingsList[(s32)sp96].blendRateAndFogNear), + ENV_LIGHT_SETTINGS_FOG_NEAR(lightSettingsList[(s32)sp94].blendRateAndFogNear), + temp_fv0); + envCtx->lightSettings.fogNear = LERPIMP_ALT(blend16[0], blend16[1], var_fs3); + + blend16[0] = + S16_LERP(lightSettingsList[(s32)sp97].zFar, lightSettingsList[(s32)sp95].zFar, temp_fv0); + blend16[1] = + S16_LERP(lightSettingsList[(s32)sp96].zFar, lightSettingsList[(s32)sp94].zFar, temp_fv0); + envCtx->lightSettings.zFar = LERPIMP_ALT(blend16[0], blend16[1], var_fs3); + + break; + } + } + } else { + if ((envCtx->lightSetting >= envCtx->numLightSettings) && !D_801BDBA8) { + D_801BDBA8 = true; + } + + if (!envCtx->lightBlendEnabled) { + for (i = 0; i < 3; i++) { + envCtx->lightSettings.ambientColor[i] = + lightSettingsList[(s32)envCtx->lightSetting].ambientColor[i]; + envCtx->lightSettings.light1Dir[i] = lightSettingsList[(s32)envCtx->lightSetting].light1Dir[i]; + envCtx->lightSettings.light1Color[i] = lightSettingsList[(s32)envCtx->lightSetting].light1Color[i]; + envCtx->lightSettings.light2Dir[i] = lightSettingsList[(s32)envCtx->lightSetting].light2Dir[i]; + envCtx->lightSettings.light2Color[i] = lightSettingsList[(s32)envCtx->lightSetting].light2Color[i]; + envCtx->lightSettings.fogColor[i] = lightSettingsList[(s32)envCtx->lightSetting].fogColor[i]; + } + envCtx->lightSettings.fogNear = + ENV_LIGHT_SETTINGS_FOG_NEAR(lightSettingsList[(s32)envCtx->lightSetting].blendRateAndFogNear); + envCtx->lightSettings.zFar = lightSettingsList[(s32)envCtx->lightSetting].zFar; + envCtx->lightBlend = 1.0f; + } else { + u8 var_v0_3; + + //! FAKE: + if (1) {} + + var_v0_3 = + ENV_LIGHT_SETTINGS_BLEND_RATE_U8(lightSettingsList[(s32)envCtx->lightSetting].blendRateAndFogNear); + + if (var_v0_3 == 0) { + var_v0_3++; + } + + if (envCtx->lightBlendRateOverride != LIGHT_BLENDRATE_OVERRIDE_NONE) { + var_v0_3 = envCtx->lightBlendRateOverride; + } + + if (envCtx->lightBlendOverride == LIGHT_BLEND_OVERRIDE_NONE) { + envCtx->lightBlend += var_v0_3 / 255.0f; + } + + if (envCtx->lightBlend > 1.0f) { + envCtx->lightBlend = 1.0f; + } + + for (i = 0; i < 3; i++) { + envCtx->lightSettings.ambientColor[i] = + LERPIMP_ALT(lightSettingsList[(s32)envCtx->prevLightSetting].ambientColor[i], + lightSettingsList[(s32)envCtx->lightSetting].ambientColor[i], envCtx->lightBlend); + envCtx->lightSettings.light1Dir[i] = + LERPIMP_ALT(lightSettingsList[(s32)envCtx->prevLightSetting].light1Dir[i], + lightSettingsList[(s32)envCtx->lightSetting].light1Dir[i], envCtx->lightBlend); + envCtx->lightSettings.light1Color[i] = + LERPIMP_ALT(lightSettingsList[(s32)envCtx->prevLightSetting].light1Color[i], + lightSettingsList[(s32)envCtx->lightSetting].light1Color[i], envCtx->lightBlend); + envCtx->lightSettings.light2Dir[i] = + LERPIMP_ALT(lightSettingsList[(s32)envCtx->prevLightSetting].light2Dir[i], + lightSettingsList[(s32)envCtx->lightSetting].light2Dir[i], envCtx->lightBlend); + envCtx->lightSettings.light2Color[i] = + LERPIMP_ALT(lightSettingsList[(s32)envCtx->prevLightSetting].light2Color[i], + lightSettingsList[(s32)envCtx->lightSetting].light2Color[i], envCtx->lightBlend); + envCtx->lightSettings.fogColor[i] = + LERPIMP_ALT(lightSettingsList[(s32)envCtx->prevLightSetting].fogColor[i], + lightSettingsList[(s32)envCtx->lightSetting].fogColor[i], envCtx->lightBlend); + } + + envCtx->lightSettings.fogNear = LERPIMP_ALT( + ENV_LIGHT_SETTINGS_FOG_NEAR(lightSettingsList[(s32)envCtx->prevLightSetting].blendRateAndFogNear), + ENV_LIGHT_SETTINGS_FOG_NEAR(lightSettingsList[(s32)envCtx->lightSetting].blendRateAndFogNear), + envCtx->lightBlend); + + envCtx->lightSettings.zFar = + LERPIMP_ALT(lightSettingsList[(s32)envCtx->prevLightSetting].zFar, + lightSettingsList[(s32)envCtx->lightSetting].zFar, envCtx->lightBlend); + } + } + } + + envCtx->lightBlendEnabled = true; + + for (i = 0; i < 3; i++) { + if ((s16)(envCtx->lightSettings.ambientColor[i] + envCtx->adjLightSettings.ambientColor[i]) > 255) { + lightCtx->ambientColor[i] = 255; + } else if ((s16)(envCtx->lightSettings.ambientColor[i] + envCtx->adjLightSettings.ambientColor[i]) < 0) { + lightCtx->ambientColor[i] = 0; + } else { + lightCtx->ambientColor[i] = + (s16)(envCtx->lightSettings.ambientColor[i] + envCtx->adjLightSettings.ambientColor[i]); + } + + if ((s16)(envCtx->lightSettings.light1Color[i] + envCtx->adjLightSettings.light1Color[i]) > 255) { + envCtx->dirLight1.params.dir.color[i] = 255; + } else if ((s16)(envCtx->lightSettings.light1Color[i] + envCtx->adjLightSettings.light1Color[i]) < 0) { + envCtx->dirLight1.params.dir.color[i] = 0; + } else { + envCtx->dirLight1.params.dir.color[i] = + (s16)(envCtx->lightSettings.light1Color[i] + envCtx->adjLightSettings.light1Color[i]); + } + + if ((s16)(envCtx->lightSettings.light2Color[i] + envCtx->adjLightSettings.light2Color[i]) > 255) { + envCtx->dirLight2.params.dir.color[i] = 255; + } else if ((s16)(envCtx->lightSettings.light2Color[i] + envCtx->adjLightSettings.light2Color[i]) < 0) { + envCtx->dirLight2.params.dir.color[i] = 0; + } else { + envCtx->dirLight2.params.dir.color[i] = + (s16)(envCtx->lightSettings.light2Color[i] + envCtx->adjLightSettings.light2Color[i]); + } + + if ((s16)(envCtx->lightSettings.fogColor[i] + envCtx->adjLightSettings.fogColor[i]) > 255) { + lightCtx->fogColor[i] = 255; + } else if ((s16)(envCtx->lightSettings.fogColor[i] + envCtx->adjLightSettings.fogColor[i]) < 0) { + lightCtx->fogColor[i] = 0; + } else { + lightCtx->fogColor[i] = (s16)(envCtx->lightSettings.fogColor[i] + envCtx->adjLightSettings.fogColor[i]); + } + } + + // Set both directional light directions + envCtx->dirLight1.params.dir.x = envCtx->lightSettings.light1Dir[0]; + envCtx->dirLight1.params.dir.y = envCtx->lightSettings.light1Dir[1]; + envCtx->dirLight1.params.dir.z = envCtx->lightSettings.light1Dir[2]; + + envCtx->dirLight2.params.dir.x = envCtx->lightSettings.light2Dir[0]; + envCtx->dirLight2.params.dir.y = envCtx->lightSettings.light2Dir[1]; + envCtx->dirLight2.params.dir.z = envCtx->lightSettings.light2Dir[2]; + + // Adjust fog near and far if necessary + adjustment = envCtx->lightSettings.fogNear + envCtx->adjLightSettings.fogNear; + + if (adjustment <= ENV_FOGNEAR_MAX) { + lightCtx->fogNear = adjustment; + } else { + lightCtx->fogNear = ENV_FOGNEAR_MAX; + } + + adjustment = envCtx->lightSettings.zFar + envCtx->adjLightSettings.zFar; + + if (adjustment <= ENV_ZFAR_MAX) { + lightCtx->zFar = adjustment; + } else { + lightCtx->zFar = ENV_ZFAR_MAX; + } + + if ((envCtx->dirLight1.params.dir.x == 0) && (envCtx->dirLight1.params.dir.y == 0) && + (envCtx->dirLight1.params.dir.z == 0)) { + envCtx->dirLight1.params.dir.x = 1; + } + if ((envCtx->dirLight2.params.dir.x == 0) && (envCtx->dirLight2.params.dir.y == 0) && + (envCtx->dirLight2.params.dir.z == 0)) { + envCtx->dirLight2.params.dir.x = 1; + } +} +#else +void Environment_UpdateLights(PlayState* play, EnvironmentContext* envCtx, LightContext* lightCtx); #pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_UpdateLights.s") +#endif -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_UpdateSun.s") +void Environment_UpdateSun(PlayState* play) { + f32 temp_f0; + s16 temp_a0; + u16 phi_v0; -void func_800F88C4(u16 weekEventFlag); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F88C4.s") + if (!play->envCtx.sunDisabled) { + if (play->envCtx.precipitation[PRECIP_RAIN_CUR] != 0) { + Math_SmoothStepToF(&sSunPrimAlpha, 0.0f, 0.5f, 4.0f, 0.01f); + } else { + Math_SmoothStepToF(&sSunPrimAlpha, 255.0f, 0.5f, 4.0f, 0.01f); + } + + if (Environment_IsSceneUpsideDown(play)) { + phi_v0 = ((void)0, gSaveContext.save.time) + CLOCK_TIME(12, 0); + } else { + phi_v0 = ((void)0, gSaveContext.save.time); + } + + temp_a0 = phi_v0 - CLOCK_TIME(12, 0); + + if (play->csCtx.state != CS_STATE_IDLE) { + Math_SmoothStepToF(&play->envCtx.sunPos.x, -(Math_SinS(temp_a0) * 120.0f) * 25.0f, 1.0f, 0.8f, 0.8f); + Math_SmoothStepToF(&play->envCtx.sunPos.y, Math_CosS(temp_a0) * 120.0f * 25.0f, 1.0f, 0.8f, 0.8f); + //! @bug This should be z. + Math_SmoothStepToF(&play->envCtx.sunPos.y, Math_CosS(temp_a0) * 20.0f * 25.0f, 1.0f, 0.8f, 0.8f); + } else { + play->envCtx.sunPos.x = -(Math_SinS(temp_a0) * 120.0f) * 25.0f; + play->envCtx.sunPos.y = Math_CosS(temp_a0) * 120.0f * 25.0f; + play->envCtx.sunPos.z = Math_CosS(temp_a0) * 20.0f * 25.0f; + } + + temp_f0 = play->envCtx.sunPos.y / 25.0f; + if (Environment_IsSceneUpsideDown(play)) { + temp_f0 = -temp_f0; + } + + sSunEnvAlpha = temp_f0 / 80.0f * 255.0f; + if (sSunEnvAlpha < 0.0f) { + sSunEnvAlpha = 0.0f; + } + if (sSunEnvAlpha > 255.0f) { + sSunEnvAlpha = 255.0f; + } + sSunEnvAlpha = 255.0f - sSunEnvAlpha; + + sSunColor = temp_f0 / 80.0f; + if (sSunColor < 0.0f) { + sSunColor = 0.0f; + } + if (sSunColor > 1.0f) { + sSunColor = 1.0f; + } + + sSunScale = (2.0f * sSunColor) + 12.0f; + } +} + +void func_800F88C4(u16 weekEventFlag) { + if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_28_08) && !CHECK_WEEKEVENTREG(WEEKEVENTREG_28_10) && + CHECK_WEEKEVENTREG(weekEventFlag)) { + if (CHECK_WEEKEVENTREG(WEEKEVENTREG_91_04)) { + SET_WEEKEVENTREG(WEEKEVENTREG_28_08); + SET_WEEKEVENTREG(WEEKEVENTREG_90_08); + SET_WEEKEVENTREG(WEEKEVENTREG_51_02); + } + + if (CHECK_WEEKEVENTREG(WEEKEVENTREG_91_08)) { + SET_WEEKEVENTREG(WEEKEVENTREG_28_10); + SET_WEEKEVENTREG(WEEKEVENTREG_90_08); + SET_WEEKEVENTREG(WEEKEVENTREG_51_02); + } + } +} void func_800F8970(void) { if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_27_40) && (SCHEDULE_TIME_NOW >= SCHEDULE_TIME(9, 31))) { @@ -732,13 +1694,122 @@ void func_800F8970(void) { } } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_UpdatePostmanEvents.s") +void Environment_UpdatePostmanEvents(PlayState* play) { + u16 temp_a2_2; + u8 eventInfBits; + u8 day = EVENTINF_GET_7_E0; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_Update.s") + if (day != (u8)((void)0, gSaveContext.save.day)) { + day = (u8)((void)0, gSaveContext.save.day); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawSun.s") + EVENTINF_SET_7_E0(day, eventInfBits); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawSunLensFlare.s") + SET_WEEKEVENTREG(WEEKEVENTREG_27_40); + SET_WEEKEVENTREG(WEEKEVENTREG_27_80); + SET_WEEKEVENTREG(WEEKEVENTREG_28_01); + SET_WEEKEVENTREG(WEEKEVENTREG_28_02); + SET_WEEKEVENTREG(WEEKEVENTREG_28_04); + + func_800F88C4(WEEKEVENTREG_DEPOSITED_LETTER_TO_KAFEI_SOUTH_UPPER_CLOCKTOWN); + func_800F88C4(WEEKEVENTREG_DEPOSITED_LETTER_TO_KAFEI_NORTH_CLOCKTOWN); + func_800F88C4(WEEKEVENTREG_DEPOSITED_LETTER_TO_KAFEI_EAST_UPPER_CLOCKTOWN); + func_800F88C4(WEEKEVENTREG_DEPOSITED_LETTER_TO_KAFEI_EAST_LOWER_CLOCKTOWN); + func_800F88C4(WEEKEVENTREG_DEPOSITED_LETTER_TO_KAFEI_SOUTH_LOWER_CLOCKTOWN); + + CLEAR_WEEKEVENTREG(WEEKEVENTREG_27_40); + CLEAR_WEEKEVENTREG(WEEKEVENTREG_27_80); + CLEAR_WEEKEVENTREG(WEEKEVENTREG_28_01); + CLEAR_WEEKEVENTREG(WEEKEVENTREG_28_02); + CLEAR_WEEKEVENTREG(WEEKEVENTREG_28_04); + } + + if ((SCHEDULE_TIME_NOW < SCHEDULE_TIME(9, 0)) || (SCHEDULE_TIME_NOW > SCHEDULE_TIME(12, 0))) { + CLEAR_WEEKEVENTREG(WEEKEVENTREG_90_08); + } + + func_800F8970(); + + if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_ROOM_KEY) && !CHECK_WEEKEVENTREG(WEEKEVENTREG_55_02)) { + if (((void)0, gSaveContext.save.day) >= 2) { + SET_WEEKEVENTREG(WEEKEVENTREG_55_02); + } else if ((((void)0, gSaveContext.save.day) == 1) && (SCHEDULE_TIME_NOW >= SCHEDULE_TIME(16, 30))) { + SET_WEEKEVENTREG(WEEKEVENTREG_55_02); + } + } + + if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_90_01)) { + temp_a2_2 = ((void)0, gSaveContext.save.time) - D_801F4E78; + if (CHECK_WEEKEVENTREG(WEEKEVENTREG_89_40) && ((u16)SCHEDULE_TIME_NOW >= (u16)SCHEDULE_TIME(5, 0))) { + SET_WEEKEVENTREG(WEEKEVENTREG_90_01); + } else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_89_08) && (temp_a2_2 >= CLOCK_TIME(0, 23))) { + SET_WEEKEVENTREG(WEEKEVENTREG_89_40); + D_801F4E78 = 0; + } else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_85_80) && (temp_a2_2 >= (CLOCK_TIME(1, 39) - 1))) { + SET_WEEKEVENTREG(WEEKEVENTREG_89_08); + D_801F4E78 = gSaveContext.save.time; + } else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_86_01) && (temp_a2_2 >= (CLOCK_TIME(1, 9) - 1))) { + SET_WEEKEVENTREG(WEEKEVENTREG_85_80); + } + } +} + +void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContext* lightCtx, PauseContext* pauseCtx, + MessageContext* msgCtx, GameOverContext* gameOverCtx, GraphicsContext* gfxCtx) { + D_801BDBC0 = 0; + D_801BDBC4 = 0; + + Environment_WipeRumbleRequests(); + + if (pauseCtx->state == PAUSE_STATE_OFF) { + Environment_UpdateSkyboxRotY(play); + Environment_UpdateRain(play); + Environment_UpdateTimeBasedSequence(play); + Environment_UpdateNextDayTime(); + Environment_UpdateTime(play, envCtx, pauseCtx, msgCtx, gameOverCtx); + Environment_UpdateSun(play); + Environment_UpdateLights(play, envCtx, lightCtx); + Environment_UpdatePostmanEvents(play); + } +} + +void Environment_DrawSun(PlayState* play) { + if (!play->envCtx.sunDisabled) { + OPEN_DISPS(play->state.gfxCtx); + + if ((play->envCtx.sunPos.y > -800.0f) || Environment_IsSceneUpsideDown(play)) { + Matrix_Translate(play->view.eye.x + play->envCtx.sunPos.x, play->view.eye.y + play->envCtx.sunPos.y, + play->view.eye.z + play->envCtx.sunPos.z, MTXMODE_NEW); + if (((void)0, gSaveContext.save.time) < CLOCK_TIME(12, 0)) { + gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, (u8)((u8)(sSunColor * 52.0f) + 203), + (u8)((u8)(sSunColor * 19.0f) + 181), (u8)sSunPrimAlpha); + gDPSetEnvColor(POLY_OPA_DISP++, (u8)(-(u8)(sSunColor * 5.0f) + 175), + (u8)((u8)(sSunColor * 135.0f) + 120), (u8)((u8)(sSunColor * 100.0f) + 100), + sSunEnvAlpha); + } else { + gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, (u8)((u8)(sSunColor * 75.0f) + 180), + (u8)((u8)(sSunColor * 100.0f) + 100), (u8)sSunPrimAlpha); + gDPSetEnvColor(POLY_OPA_DISP++, 180, (u8)(sSunColor * 255.0f), (u8)(sSunColor * 200.0f), sSunEnvAlpha); + } + Matrix_Scale(sSunScale, sSunScale, sSunScale, MTXMODE_APPLY); + gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_LOAD); + Gfx_SetupDL54_Opa(play->state.gfxCtx); + gSPDisplayList(POLY_OPA_DISP++, gSunDL); + } + + CLOSE_DISPS(play->state.gfxCtx); + } +} + +void Environment_DrawSunLensFlare(PlayState* play, EnvironmentContext* envCtx, View* view, GraphicsContext* gfxCtx, + Vec3f vec) { + if ((play->envCtx.precipitation[PRECIP_RAIN_CUR] == 0) && + !(GET_ACTIVE_CAM(play)->stateFlags & CAM_STATE_UNDERWATER) && (play->skyboxId == SKYBOX_NORMAL_SKY)) { + f32 v0 = Math_CosS(((void)0, gSaveContext.save.time) - CLOCK_TIME(12, 0)); + + Environment_DrawLensFlare(play, &play->envCtx, &play->view, play->state.gfxCtx, vec, 370.0f, v0 * 120.0f, 0x190, + true); + } +} typedef enum { /* 0 */ LENS_FLARE_CIRCLE0, @@ -769,46 +1840,871 @@ static u32 sLensFlareTypes[] = { LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, }; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawLensFlare.s") +void Environment_DrawLensFlare(PlayState* play, EnvironmentContext* envCtx, View* view, GraphicsContext* gfxCtx, + Vec3f pos, f32 scale, f32 colorIntensity, s16 glareStrength, u8 isSun) { + s16 i; + f32 tempX; + f32 tempY; + f32 tempZ; + f32 lookDirX; + f32 lookDirY; + f32 lookDirZ; + f32 tempX2; + f32 tempY2; + f32 tempZ2; + f32 posDirX; + f32 posDirY; + f32 posDirZ; + f32 length; + f32 dist; + f32 halfPosX; + f32 halfPosY; + f32 halfPosZ; + f32 cosAngle; + s32 pad; + f32 lensFlareAlphaScaleTarget; + f32 alpha; + f32 adjScale; + f32 fogInfluence; + Vec3f screenPos; + u8 isOffScreen = false; + f32 weight = 0.0f; + f32 glareAlphaScale; + Mtx* mtx; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_RandCentered.s") + OPEN_DISPS(gfxCtx); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawRainImpl.s") + dist = Math3D_Distance(&pos, &view->eye) / 12.0f; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawRain.s") + // compute a unit vector in the look direction + tempX = view->at.x - view->eye.x; + tempY = view->at.y - view->eye.y; + tempZ = view->at.z - view->eye.z; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_ChangeLightSetting.s") + length = sqrtf(SQ(tempX) + SQ(tempY) + SQ(tempZ)); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawSkyboxFilters.s") + lookDirX = tempX / length; + lookDirY = tempY / length; + lookDirZ = tempZ / length; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawLightningFlash.s") + // compute a position along the look vector half as far as pos + halfPosX = view->eye.x + lookDirX * (dist * 6.0f); + halfPosY = view->eye.y + lookDirY * (dist * 6.0f); + halfPosZ = view->eye.z + lookDirZ * (dist * 6.0f); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_UpdateLightningStrike.s") + // compute a unit vector in the direction from halfPos to pos + tempX2 = pos.x - halfPosX; + tempY2 = pos.y - halfPosY; + tempZ2 = pos.z - halfPosZ; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_AddLightningBolts.s") + length = sqrtf(SQ(tempX2) + SQ(tempY2) + SQ(tempZ2)); + + posDirX = tempX2 / length; + posDirY = tempY2 / length; + posDirZ = tempZ2 / length; + + // compute the cosine of the angle between lookDir and posDir + cosAngle = (lookDirX * posDirX + lookDirY * posDirY + lookDirZ * posDirZ) / + sqrtf((SQ(lookDirX) + SQ(lookDirY) + SQ(lookDirZ)) * (SQ(posDirX) + SQ(posDirY) + SQ(posDirZ))); + + lensFlareAlphaScaleTarget = cosAngle * 3.5f; + lensFlareAlphaScaleTarget = CLAMP_MAX(lensFlareAlphaScaleTarget, 1.0f); + + if (!isSun) { + lensFlareAlphaScaleTarget = cosAngle; + } + + if (cosAngle < 0.0f) { + // don't draw lens flare + } else { + if (isSun) { + Play_GetScreenPos(play, &pos, &screenPos); + sSunDepthTestX = screenPos.x; + sSunDepthTestY = screenPos.y - 5.0f; + if (sSunDepthTestY < 0) { + sSunDepthTestY = 0; + } + if (sSunScreenDepth != GPACK_ZDZ(G_MAXFBZ, 0) || screenPos.x < 0.0f || screenPos.y < 0.0f || + screenPos.x > SCREEN_WIDTH || screenPos.y > SCREEN_HEIGHT) { + isOffScreen = true; + } + } + + for (i = 0; i < ARRAY_COUNT(sLensFlareTypes); i++) { + Matrix_Translate(pos.x, pos.y, pos.z, MTXMODE_NEW); + + if (isSun) { + weight = Environment_LerpWeight(60, 15, play->view.fovy); + } + + Matrix_Translate(-posDirX * i * dist, -posDirY * i * dist, -posDirZ * i * dist, MTXMODE_APPLY); + adjScale = sLensFlareScales[i] * cosAngle; + + if (isSun) { + adjScale *= 0.001f * (scale + 630.0f * weight); + } else { + adjScale *= 0.0001f * scale * (2.0f * dist); + } + + Matrix_Scale(adjScale, adjScale, adjScale, MTXMODE_APPLY); + + alpha = colorIntensity / 10.0f; + alpha = CLAMP_MAX(alpha, 1.0f); + alpha = alpha * sLensFlareAlphas[i]; + alpha = CLAMP_MIN(alpha, 0.0f); + + if (isSun) { + fogInfluence = (ENV_FOGNEAR_MAX - play->lightCtx.fogNear) / 50.0f; + + fogInfluence = CLAMP_MAX(fogInfluence, 1.0f); + + alpha *= 1.0f - fogInfluence; + } + + if (isOffScreen == false) { + Math_SmoothStepToF(&envCtx->lensFlareAlphaScale, lensFlareAlphaScaleTarget, 0.5f, 0.05f, 0.001f); + } else { + Math_SmoothStepToF(&envCtx->lensFlareAlphaScale, 0.0f, 0.5f, 0.05f, 0.001f); + } + + POLY_XLU_DISP = Gfx_SetupDL65_NoCD(POLY_XLU_DISP++); + gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, sLensFlareColors[i].r, sLensFlareColors[i].g, sLensFlareColors[i].b, + alpha * envCtx->lensFlareAlphaScale); + mtx = Matrix_NewMtx(gfxCtx); + if (mtx != NULL) { + gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gDPSetCombineLERP(POLY_XLU_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, + TEXEL0, 0, PRIMITIVE, 0); + gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_DISABLE); + gDPSetColorDither(POLY_XLU_DISP++, G_CD_DISABLE); + gSPMatrix(POLY_XLU_DISP++, &D_01000000, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW); + + switch (sLensFlareTypes[i]) { + case LENS_FLARE_CIRCLE0: + case LENS_FLARE_CIRCLE1: + gSPDisplayList(POLY_XLU_DISP++, gLensFlareCircleDL); + break; + + case LENS_FLARE_RING: + gSPDisplayList(POLY_XLU_DISP++, gLensFlareRingDL); + break; + + default: + break; + } + } + } + + glareAlphaScale = cosAngle - (1.5f - cosAngle); + + if (glareStrength != 0) { + if (glareAlphaScale > 0.0f) { + POLY_XLU_DISP = Gfx_SetupDL57(POLY_XLU_DISP); + alpha = colorIntensity / 10.0f; + alpha = CLAMP_MAX(alpha, 1.0f); + alpha = alpha * glareStrength; + alpha = CLAMP_MIN(alpha, 0.0f); + + fogInfluence = (ENV_FOGNEAR_MAX - play->lightCtx.fogNear) / 50.0f; + + fogInfluence = CLAMP_MAX(fogInfluence, 1.0f); + + alpha *= 1.0f - fogInfluence; + + gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_DISABLE); + gDPSetColorDither(POLY_XLU_DISP++, G_CD_DISABLE); + + //! FAKE: + if (i) {} + + if (isOffScreen == false) { + Math_SmoothStepToF(&envCtx->glareAlpha, alpha * glareAlphaScale, 0.5f, 50.0f, 0.1f); + } else { + Math_SmoothStepToF(&envCtx->glareAlpha, 0.0f, 0.5f, 50.0f, 0.1f); + } + + weight = colorIntensity / 120.0f; + weight = CLAMP_MIN(weight, 0.0f); + + gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, (u8)(weight * 75.0f) + 180, (u8)(weight * 155.0f) + 100, + (u8)envCtx->glareAlpha); + gSPDisplayList(POLY_XLU_DISP++, D_0E000000.clearFillRect); + } else { + envCtx->glareAlpha = 0.0f; + } + } + } + + CLOSE_DISPS(gfxCtx); +} + +f32 Environment_RandCentered(void) { + return Rand_ZeroOne() - 0.5f; +} + +void Environment_DrawRainImpl(PlayState* play, View* view, GraphicsContext* gfxCtx) { + Player* player = GET_PLAYER(play); + s32 i; + u8 precip; + Vec3f temp; + f32 length; + f32 precipScale; + f32 windScale; + f32 spF0; + f32 spEC; + f32 spE8; + f32 spE4; + f32 spE0; + Vec3f spD4; + u8 materialApplied; + f32 temp_fs1; + f32 temp_fs2; + s16 pitch; + s16 yaw; + f32 scale; + + if (play->envCtx.precipitation[PRECIP_SOS_MAX] != 0) { + precip = play->envCtx.precipitation[PRECIP_RAIN_CUR]; + } else { + precipScale = func_80173B48(&play->state) / 3e7f; + precipScale = CLAMP(precipScale, 0.0f, 1.0f); + precip = play->envCtx.precipitation[PRECIP_RAIN_CUR] * precipScale; + if (precip < 5) { + precip = 5; + } + } + + OPEN_DISPS(gfxCtx); + + temp.x = view->at.x - view->eye.x; + temp.y = view->at.y - view->eye.y; + temp.z = view->at.z - view->eye.z; + length = sqrtf(SQ(temp.x) + SQ(temp.y) + SQ(temp.z)); + + temp_fs1 = temp.x / length; + temp_fs2 = temp.z / length; + + spF0 = view->eye.x + (temp_fs1 * 50.0f); + spEC = view->eye.y + ((temp.y / length) * 120.0f); + spE8 = view->eye.z + (temp_fs2 * 50.0f); + + spE4 = view->eye.x + (temp_fs1 * 220.0f); + spE0 = view->eye.z + (temp_fs2 * 220.0f); + + if ((u32)precip != 0) { + gDPPipeSync(POLY_XLU_DISP++); + gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 150, 255, 255, 25); + POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_20); + } + + windScale = play->envCtx.windSpeed / 60.0f; + windScale = CLAMP(windScale, 0.0f, 1.0f); + + spD4.x = play->envCtx.windDirection.x * windScale; + spD4.y = play->envCtx.windDirection.y + 100.0f; + spD4.z = play->envCtx.windDirection.z * windScale; + + pitch = 0x4000 - Math_Vec3f_Pitch(&gZeroVec3f, &spD4); + yaw = Math_Vec3f_Yaw(&gZeroVec3f, &spD4) + 0x8000; + + for (i = 0; i < precip; i++) { + Matrix_Translate(((Rand_ZeroOne() - 0.7f) * 100.0f) + spF0, ((Rand_ZeroOne() - 0.7f) * 100.0f) + spEC, + ((Rand_ZeroOne() - 0.7f) * 100.0f) + spE8, MTXMODE_NEW); + gSPMatrix(POLY_XLU_DISP++, &D_01000000, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW); + Matrix_RotateYS(yaw + (s16)(i << 5), MTXMODE_APPLY); + Matrix_RotateXS(pitch + (s16)(i << 5), MTXMODE_APPLY); + Matrix_Scale(0.3f, 1.0f, 0.3f, MTXMODE_APPLY); + gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_XLU_DISP++, gFallingRainDropDL); + } + + if (player->actor.floorHeight < view->eye.y) { + materialApplied = false; + for (i = 0; i < precip; i++) { + if (!materialApplied) { + Gfx_SetupDL25_Xlu(gfxCtx); + gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, 255); + gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 100); + materialApplied++; + } + Matrix_Translate((Environment_RandCentered() * 220.0f) + spE4, player->actor.floorHeight + 2.0f, + (Environment_RandCentered() * 220.0f) + spE0, MTXMODE_NEW); + scale = (Rand_ZeroOne() * 0.05f) + 0.05f; + Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); + gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_XLU_DISP++, gEffShockwaveDL); + } + } + + CLOSE_DISPS(gfxCtx); +} + +void Environment_DrawRain(PlayState* play, View* view, GraphicsContext* gfxCtx) { + if (!(GET_ACTIVE_CAM(play)->stateFlags & CAM_STATE_UNDERWATER) && + (play->envCtx.precipitation[PRECIP_SNOW_CUR] == 0)) { + if (play->envCtx.precipitation[PRECIP_SOS_MAX] != 0) { + if (play->envCtx.precipitation[PRECIP_SNOW_CUR] == 0) { + Environment_DrawRainImpl(play, view, gfxCtx); + } + } else if (!(GET_ACTIVE_CAM(play)->stateFlags & CAM_STATE_UNDERWATER)) { + if ((Environment_GetStormState(play) != STORM_STATE_OFF) && + (play->envCtx.precipitation[PRECIP_SNOW_CUR] == 0)) { + Environment_DrawRainImpl(play, view, gfxCtx); + } + } + } +} + +void Environment_ChangeLightSetting(PlayState* play, u8 lightSetting) { + if (play->envCtx.lightMode == LIGHT_MODE_TIME) { + if ((lightSetting == LIGHT_SETTING_MAX) || D_801F4F33) { + if (D_801F4F30 != 0xFF) { + play->envCtx.changeLightEnabled = true; + play->envCtx.changeLightNextConfig = D_801F4F30; + play->envCtx.changeDuration = 20; + play->envCtx.changeLightTimer = play->envCtx.changeDuration; + D_801F4F30 = 0xFF; + } + } else if (play->envCtx.changeLightNextConfig != lightSetting) { + D_801F4F30 = play->envCtx.lightConfig; + play->envCtx.changeLightEnabled = true; + play->envCtx.changeLightNextConfig = lightSetting; + play->envCtx.changeDuration = 20; + play->envCtx.changeLightTimer = play->envCtx.changeDuration; + } + } else if ((play->envCtx.lightSetting != lightSetting) && (play->envCtx.lightBlend >= 1.0f) && + (play->envCtx.lightSettingOverride == LIGHT_SETTING_OVERRIDE_NONE)) { + if (lightSetting >= LIGHT_SETTING_MAX) { + lightSetting = 0; + } + + play->envCtx.lightBlend = 0.0f; + play->envCtx.prevLightSetting = play->envCtx.lightSetting; + play->envCtx.lightSetting = lightSetting; + } +} + +void Environment_DrawSkyboxFilters(PlayState* play) { + if ((((play->skyboxId != SKYBOX_NONE) && (play->lightCtx.fogNear < 980)) || (play->skyboxId >= SKYBOX_2)) && + ((play->skyboxId != SKYBOX_3) || (D_801F4E74 != 0.0f))) { + f32 alpha; + + OPEN_DISPS(play->state.gfxCtx); + + Gfx_SetupDL57_Opa(play->state.gfxCtx); + + alpha = (1000 - play->lightCtx.fogNear) * 0.02f; + + if (play->skyboxId == SKYBOX_2) { + alpha = 1.0f; + } + + if (alpha > 1.0f) { + alpha = 1.0f; + } + + if (play->skyboxId != SKYBOX_3) { + gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, play->lightCtx.fogColor[0], play->lightCtx.fogColor[1], + play->lightCtx.fogColor[2], 255.0f * alpha); + } else { + gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, play->lightCtx.fogColor[0] + 16, play->lightCtx.fogColor[1] + 16, + play->lightCtx.fogColor[2] + 16, 255.0f * D_801F4E74); + } + gSPDisplayList(POLY_OPA_DISP++, D_0E000000.clearFillRect); + + CLOSE_DISPS(play->state.gfxCtx); + } + + if (play->envCtx.customSkyboxFilter) { + OPEN_DISPS(play->state.gfxCtx); + + Gfx_SetupDL57_Opa(play->state.gfxCtx); + gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, play->envCtx.skyboxFilterColor[0], play->envCtx.skyboxFilterColor[1], + play->envCtx.skyboxFilterColor[2], play->envCtx.skyboxFilterColor[3]); + gSPDisplayList(POLY_OPA_DISP++, D_0E000000.clearFillRect); + + CLOSE_DISPS(play->state.gfxCtx); + } +} + +void Environment_DrawLightningFlash(PlayState* play, u8 red, u8 green, u8 blue, u8 alpha) { + OPEN_DISPS(play->state.gfxCtx); + + Gfx_SetupDL57_Opa(play->state.gfxCtx); + gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, red, green, blue, alpha); + gSPDisplayList(POLY_OPA_DISP++, D_0E000000.clearFillRect); + + CLOSE_DISPS(play->state.gfxCtx); +} + +void Environment_UpdateLightningStrike(PlayState* play) { + if (play->envCtx.lightningState != LIGHTNING_OFF) { + switch (gLightningStrike.state) { + case LIGHTNING_STRIKE_WAIT: + // every frame theres a 10% chance of the timer advancing 10 units + if (Rand_ZeroOne() < 0.1f) { + gLightningStrike.delayTimer += 10.0f; + } + + gLightningStrike.delayTimer += Rand_ZeroOne(); + + if (gLightningStrike.delayTimer > 500.0f) { + gLightningStrike.flashRed = 200; + gLightningStrike.flashGreen = 200; + gLightningStrike.flashBlue = 255; + gLightningStrike.flashAlphaTarget = 200; + + gLightningStrike.delayTimer = 0.0f; + Environment_AddLightningBolts( + play, (u8)((Rand_ZeroOne() * (ARRAY_COUNT(sLightningBolts) - 0.1f)) + 1.0f)); + sLightningFlashAlpha = 0; + gLightningStrike.state++; + } + break; + + case LIGHTNING_STRIKE_START: + gLightningStrike.flashRed = 200; + gLightningStrike.flashGreen = 200; + gLightningStrike.flashBlue = 255; + + play->envCtx.adjLightSettings.ambientColor[0] += 80; + play->envCtx.adjLightSettings.ambientColor[1] += 80; + play->envCtx.adjLightSettings.ambientColor[2] += 100; + + sLightningFlashAlpha += 100; + + if (sLightningFlashAlpha >= gLightningStrike.flashAlphaTarget) { + Audio_SetAmbienceChannelIO(AMBIENCE_CHANNEL_LIGHTNING, CHANNEL_IO_PORT_0, 0); + gLightningStrike.state++; + gLightningStrike.flashAlphaTarget = 0; + } + break; + + case LIGHTNING_STRIKE_END: + if (play->envCtx.adjLightSettings.ambientColor[0] > 0) { + play->envCtx.adjLightSettings.ambientColor[0] -= 10; + play->envCtx.adjLightSettings.ambientColor[1] -= 10; + } + + if (play->envCtx.adjLightSettings.ambientColor[2] > 0) { + play->envCtx.adjLightSettings.ambientColor[2] -= 10; + } + + sLightningFlashAlpha -= 10; + + if (sLightningFlashAlpha <= gLightningStrike.flashAlphaTarget) { + play->envCtx.adjLightSettings.ambientColor[0] = 0; + play->envCtx.adjLightSettings.ambientColor[1] = 0; + play->envCtx.adjLightSettings.ambientColor[2] = 0; + + gLightningStrike.state = LIGHTNING_STRIKE_WAIT; + + if (play->envCtx.lightningState == LIGHTNING_LAST) { + play->envCtx.lightningState = LIGHTNING_OFF; + } + } + break; + + default: + break; + } + } + + if (gLightningStrike.state != LIGHTNING_STRIKE_WAIT) { + Environment_DrawLightningFlash(play, gLightningStrike.flashRed, gLightningStrike.flashGreen, + gLightningStrike.flashBlue, sLightningFlashAlpha); + } +} + +void Environment_AddLightningBolts(PlayState* play, u8 num) { + s16 boltsAdded = 0; + s16 i; + + for (i = 0; i < ARRAY_COUNT(sLightningBolts); i++) { + if (sLightningBolts[i].state == LIGHTNING_BOLT_INACTIVE) { + sLightningBolts[i].state = LIGHTNING_BOLT_START; + boltsAdded++; + + if (boltsAdded >= num) { + break; + } + } + } +} static TexturePtr sLightningTextures[] = { gEffLightning1Tex, gEffLightning2Tex, gEffLightning3Tex, gEffLightning4Tex, gEffLightning5Tex, gEffLightning6Tex, gEffLightning7Tex, gEffLightning8Tex, }; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawLightning.s") +/** + * Draw any active lightning bolt entries contained in `sLightningBolts` + */ +void Environment_DrawLightning(PlayState* play, s32 unused) { + s16 i; + f32 dx; + f32 dz; + f32 x; + f32 z; + s32 pad[2]; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_PlaySceneSequence.s") + OPEN_DISPS(play->state.gfxCtx); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_UpdateTimeBasedSequence.s") + for (i = 0; i < ARRAY_COUNT(sLightningBolts); i++) { + switch (sLightningBolts[i].state) { + case LIGHTNING_BOLT_START: + dx = play->view.at.x - play->view.eye.x; + dz = play->view.at.z - play->view.eye.z; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawCustomLensFlare.s") + x = dx / sqrtf(SQ(dx) + SQ(dz)); + z = dz / sqrtf(SQ(dx) + SQ(dz)); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_InitGameOverLights.s") + sLightningBolts[i].pos.x = play->view.eye.x + x * 9500.0f; + sLightningBolts[i].pos.y = Rand_ZeroOne() * 1000.0f + 4000.0f; + sLightningBolts[i].pos.z = play->view.eye.z + z * 9500.0f; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_FadeInGameOverLights.s") + sLightningBolts[i].offset.x = (Rand_ZeroOne() - 0.5f) * 5000.0f; + sLightningBolts[i].offset.y = 0.0f; + sLightningBolts[i].offset.z = (Rand_ZeroOne() - 0.5f) * 5000.0f; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_FadeOutGameOverLights.s") + sLightningBolts[i].textureIndex = 0; + sLightningBolts[i].pitch = (Rand_ZeroOne() - 0.5f) * 40.0f; + sLightningBolts[i].roll = (Rand_ZeroOne() - 0.5f) * 40.0f; + sLightningBolts[i].delayTimer = 3 * (i + 1); + sLightningBolts[i].state++; + break; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_UpdateRain.s") + case LIGHTNING_BOLT_WAIT: + sLightningBolts[i].delayTimer--; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_FillScreen.s") + if (sLightningBolts[i].delayTimer <= 0) { + sLightningBolts[i].state++; + } + break; + + case LIGHTNING_BOLT_DRAW: + if (sLightningBolts[i].textureIndex < 7) { + sLightningBolts[i].textureIndex++; + } else { + sLightningBolts[i].state = LIGHTNING_BOLT_INACTIVE; + } + break; + + default: + break; + } + + if (sLightningBolts[i].state == LIGHTNING_BOLT_DRAW) { + Matrix_Translate(sLightningBolts[i].pos.x + sLightningBolts[i].offset.x, + sLightningBolts[i].pos.y + sLightningBolts[i].offset.y, + sLightningBolts[i].pos.z + sLightningBolts[i].offset.z, MTXMODE_NEW); + Matrix_RotateXFApply(DEG_TO_RAD(sLightningBolts[i].pitch)); + Matrix_RotateZF(DEG_TO_RAD(sLightningBolts[i].roll), MTXMODE_APPLY); + Matrix_Scale(22.0f, 100.0f, 22.0f, MTXMODE_APPLY); + gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 128); + gDPSetEnvColor(POLY_XLU_DISP++, 0, 255, 255, 128); + gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPSegment(POLY_XLU_DISP++, 0x08, + Lib_SegmentedToVirtual(sLightningTextures[sLightningBolts[i].textureIndex])); + Gfx_SetupDL61_Xlu(play->state.gfxCtx); + gSPMatrix(POLY_XLU_DISP++, &D_01000000, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW); + gSPDisplayList(POLY_XLU_DISP++, gEffLightningDL); + } + } + + CLOSE_DISPS(play->state.gfxCtx); +} + +void Environment_PlaySceneSequence(PlayState* play) { + u8 dayMinusOne = ((void)0, gSaveContext.save.day) - 1; + + if (dayMinusOne >= 3) { + dayMinusOne = 0; + } + + if (play->envCtx.timeSeqState != TIMESEQ_REQUEST) { + play->envCtx.timeSeqState = TIMESEQ_DISABLED; + if (((void)0, gSaveContext.forcedSeqId) != NA_BGM_GENERAL_SFX) { + play->envCtx.timeSeqState = TIMESEQ_REQUEST; + SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, ((void)0, gSaveContext.forcedSeqId) + SEQ_FLAG_ASYNC); + gSaveContext.forcedSeqId = NA_BGM_GENERAL_SFX; + } else if (!Environment_IsFinalHours(play) || func_800FE5D0(play) || + (AudioSeq_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) != NA_BGM_FINAL_HOURS)) { + if (play->sequenceCtx.seqId == NA_BGM_NO_MUSIC) { + if (play->sequenceCtx.ambienceId == AMBIENCE_ID_13) { + return; + } + if (play->sequenceCtx.ambienceId != ((void)0, gSaveContext.ambienceId)) { + Audio_PlayAmbience(play->sequenceCtx.ambienceId); + } + } else if (play->sequenceCtx.ambienceId == AMBIENCE_ID_13) { + if (play->sequenceCtx.seqId != ((void)0, gSaveContext.seqId)) { + Audio_PlaySceneSequence(play->sequenceCtx.seqId, dayMinusOne); + } + } else if ((((void)0, gSaveContext.save.time) >= CLOCK_TIME(6, 0)) && + (((void)0, gSaveContext.save.time) <= CLOCK_TIME(17, 10))) { + if (gSceneSeqState != SCENESEQ_DEFAULT) { + Audio_PlayMorningSceneSequence(play->sequenceCtx.seqId, dayMinusOne); + } else if ((((void)0, gSaveContext.save.time) >= CLOCK_TIME(6, 1)) && + (play->sequenceCtx.seqId != ((void)0, gSaveContext.seqId))) { + Audio_PlaySceneSequence(play->sequenceCtx.seqId, dayMinusOne); + } + play->envCtx.timeSeqState = TIMESEQ_FADE_DAY_BGM; + } else { + if (play->sequenceCtx.ambienceId != ((void)0, gSaveContext.ambienceId)) { + Audio_PlayAmbience(play->sequenceCtx.ambienceId); + } + if ((((void)0, gSaveContext.save.time) > CLOCK_TIME(17, 10)) && + (((void)0, gSaveContext.save.time) < CLOCK_TIME(19, 0))) { + play->envCtx.timeSeqState = TIMESEQ_EARLY_NIGHT_CRITTERS; + } else if ((((void)0, gSaveContext.save.time) > CLOCK_TIME(19, 0)) || + (((void)0, gSaveContext.save.time) < CLOCK_TIME(5, 0))) { + play->envCtx.timeSeqState = TIMESEQ_NIGHT_CRITTERS; + } else { + play->envCtx.timeSeqState = TIMESEQ_MORNING_CRITTERS; + } + } + } + Audio_SetEnvReverb(play->roomCtx.curRoom.echo); + gSceneSeqState = SCENESEQ_DEFAULT; + } +} + +void Environment_UpdateTimeBasedSequence(PlayState* play) { + s32 pad; + + //! FAKE: + if (!gSaveContext.sceneLayer) {} + + if ((play->csCtx.state == 0) && !(play->actorCtx.flags & ACTORCTX_FLAG_1)) { + switch (play->envCtx.timeSeqState) { + case TIMESEQ_DAY_BGM: + break; + + case TIMESEQ_FADE_DAY_BGM: + if (((void)0, gSaveContext.save.time) > CLOCK_TIME(17, 10)) { + SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 240); + play->envCtx.timeSeqState++; + } + break; + + case TIMESEQ_NIGHT_BEGIN_SFX: + if (((void)0, gSaveContext.save.time) >= CLOCK_TIME(18, 0)) { + play->envCtx.timeSeqState++; + } + break; + + case TIMESEQ_EARLY_NIGHT_CRITTERS: + if (play->envCtx.precipitation[PRECIP_RAIN_CUR] < 9) { + Audio_PlayAmbience(play->sequenceCtx.ambienceId); + Audio_SetAmbienceChannelIO(AMBIENCE_CHANNEL_CRITTER_0, 1, 1); + } + play->envCtx.timeSeqState++; + break; + + case TIMESEQ_NIGHT_DELAY: + if (((void)0, gSaveContext.save.time) >= CLOCK_TIME(19, 0)) { + play->envCtx.timeSeqState++; + } + break; + + case TIMESEQ_NIGHT_CRITTERS: + Audio_SetAmbienceChannelIO(AMBIENCE_CHANNEL_CRITTER_0, 1, 0); + Audio_SetAmbienceChannelIO(AMBIENCE_CHANNEL_CRITTER_1 << 4 | AMBIENCE_CHANNEL_CRITTER_3, 1, 1); + play->envCtx.timeSeqState++; + break; + + case TIMESEQ_DAY_BEGIN_SFX: + if ((((void)0, gSaveContext.save.time) < CLOCK_TIME(19, 0)) && + (((void)0, gSaveContext.save.time) >= CLOCK_TIME(5, 0))) { + play->envCtx.timeSeqState++; + } + break; + + case TIMESEQ_MORNING_CRITTERS: + Audio_SetAmbienceChannelIO(AMBIENCE_CHANNEL_CRITTER_1 << 4 | AMBIENCE_CHANNEL_CRITTER_3, 1, 0); + Audio_SetAmbienceChannelIO(AMBIENCE_CHANNEL_CRITTER_4 << 4 | AMBIENCE_CHANNEL_CRITTER_5, 1, 1); + play->envCtx.timeSeqState++; + break; + + case TIMESEQ_DAY_DELAY: + break; + + default: + break; + } + } + + if ((play->envCtx.timeSeqState != TIMESEQ_REQUEST) && (((void)0, gSaveContext.save.day) == 3) && + (((void)0, gSaveContext.save.time) < CLOCK_TIME(6, 0)) && !func_800FE5D0(play) && + (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) && + (play->csCtx.state == 0) && ((play->sceneId != SCENE_00KEIKOKU) || (((void)0, gSaveContext.sceneLayer) != 1)) && + (CutsceneManager_GetCurrentCsId() == CS_ID_NONE) && + (AudioSeq_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) != NA_BGM_FINAL_HOURS) && + (AudioSeq_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) != NA_BGM_SONG_OF_SOARING)) { + SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_AMBIENCE, 0); + Audio_PlaySceneSequence(NA_BGM_FINAL_HOURS, 3 - 1); + } +} + +void Environment_DrawCustomLensFlare(PlayState* play) { + Vec3f pos; + + if (gCustomLensFlare1On) { + pos.x = gCustomLensFlare1Pos.x; + pos.y = gCustomLensFlare1Pos.y; + pos.z = gCustomLensFlare1Pos.z; + Environment_DrawLensFlare(play, &play->envCtx, &play->view, play->state.gfxCtx, pos, D_801F4E44, D_801F4E48, + D_801F4E4C, false); + } + + if (gCustomLensFlare2On) { + pos.x = gCustomLensFlare2Pos.x; + pos.y = gCustomLensFlare2Pos.y; + pos.z = gCustomLensFlare2Pos.z; + Environment_DrawLensFlare(play, &play->envCtx, &play->view, play->state.gfxCtx, pos, D_801F4E5C, D_801F4E60, + D_801F4E64, false); + } +} + +void Environment_InitGameOverLights(PlayState* play) { + s32 pad; + Player* player = GET_PLAYER(play); + + sGameOverLightsIntensity = 0; + + Lights_PointNoGlowSetInfo(&sNGameOverLightInfo, player->actor.world.pos.x - 10.0f, + player->actor.world.pos.y + 10.0f, player->actor.world.pos.z - 10.0f, 0, 0, 0, 255); + sNGameOverLightNode = LightContext_InsertLight(play, &play->lightCtx, &sNGameOverLightInfo); + + Lights_PointNoGlowSetInfo(&sSGameOverLightInfo, player->actor.world.pos.x + 10.0f, + player->actor.world.pos.y + 10.0f, player->actor.world.pos.z + 10.0f, 0, 0, 0, 255); + + sSGameOverLightNode = LightContext_InsertLight(play, &play->lightCtx, &sSGameOverLightInfo); +} + +void Environment_FadeInGameOverLights(PlayState* play) { + Player* player = GET_PLAYER(play); + s16 i; + + Lights_PointNoGlowSetInfo(&sNGameOverLightInfo, player->actor.world.pos.x - 10.0f, + player->actor.world.pos.y + 10.0f, player->actor.world.pos.z - 10.0f, + sGameOverLightsIntensity, sGameOverLightsIntensity, sGameOverLightsIntensity, 255); + Lights_PointNoGlowSetInfo(&sSGameOverLightInfo, player->actor.world.pos.x + 10.0f, + player->actor.world.pos.y + 10.0f, player->actor.world.pos.z + 10.0f, + sGameOverLightsIntensity, sGameOverLightsIntensity, sGameOverLightsIntensity, 255); + + if (sGameOverLightsIntensity < 254) { + sGameOverLightsIntensity += 2; + } + + if (Play_CamIsNotFixed(&play->state)) { + for (i = 0; i < 3; i++) { + if (play->envCtx.adjLightSettings.ambientColor[i] > -255) { + play->envCtx.adjLightSettings.ambientColor[i] -= 12; + play->envCtx.adjLightSettings.light1Color[i] -= 12; + } + play->envCtx.adjLightSettings.fogColor[i] = -255; + } + + if (play->envCtx.lightSettings.zFar + play->envCtx.adjLightSettings.zFar > 900) { + play->envCtx.adjLightSettings.zFar -= 100; + } + + if (play->envCtx.lightSettings.fogNear + play->envCtx.adjLightSettings.fogNear > 950) { + play->envCtx.adjLightSettings.fogNear -= 10; + } + } else { + play->envCtx.fillScreen = true; + play->envCtx.screenFillColor[0] = 0; + play->envCtx.screenFillColor[1] = 0; + play->envCtx.screenFillColor[2] = 0; + play->envCtx.screenFillColor[3] = sGameOverLightsIntensity; + } +} + +void Environment_FadeOutGameOverLights(PlayState* play) { + Player* player = GET_PLAYER(play); + s32 i; + + if (sGameOverLightsIntensity >= 3) { + sGameOverLightsIntensity -= 3; + } else { + sGameOverLightsIntensity = 0; + } + + if (sGameOverLightsIntensity == 1) { + LightContext_RemoveLight(play, &play->lightCtx, sNGameOverLightNode); + LightContext_RemoveLight(play, &play->lightCtx, sSGameOverLightNode); + } else if (sGameOverLightsIntensity >= 2) { + Lights_PointNoGlowSetInfo(&sNGameOverLightInfo, player->actor.world.pos.x - 10.0f, + player->actor.world.pos.y + 10.0f, player->actor.world.pos.z - 10.0f, + sGameOverLightsIntensity, sGameOverLightsIntensity, sGameOverLightsIntensity, 255); + Lights_PointNoGlowSetInfo(&sSGameOverLightInfo, player->actor.world.pos.x + 10.0f, + player->actor.world.pos.y + 10.0f, player->actor.world.pos.z + 10.0f, + sGameOverLightsIntensity, sGameOverLightsIntensity, sGameOverLightsIntensity, 255); + } + + if (Play_CamIsNotFixed(&play->state)) { + for (i = 0; i < 3; i++) { + Math_SmoothStepToS(&play->envCtx.adjLightSettings.ambientColor[i], 0, 5, 12, 1); + Math_SmoothStepToS(&play->envCtx.adjLightSettings.light1Color[i], 0, 5, 12, 1); + play->envCtx.adjLightSettings.fogColor[i] = 0; + } + play->envCtx.adjLightSettings.zFar = 0; + play->envCtx.adjLightSettings.fogNear = 0; + } else { + play->envCtx.fillScreen = true; + play->envCtx.screenFillColor[0] = 0; + play->envCtx.screenFillColor[1] = 0; + play->envCtx.screenFillColor[2] = 0; + play->envCtx.screenFillColor[3] = sGameOverLightsIntensity; + if (sGameOverLightsIntensity == 0) { + play->envCtx.fillScreen = false; + } + } +} + +void Environment_UpdateRain(PlayState* play) { + u8 max = MAX(play->envCtx.precipitation[PRECIP_RAIN_MAX], play->envCtx.precipitation[PRECIP_SOS_MAX]); + + if ((play->envCtx.precipitation[PRECIP_RAIN_CUR] != max) && ((play->state.frames % 8) == 0)) { + if (play->envCtx.precipitation[PRECIP_RAIN_CUR] < max) { + play->envCtx.precipitation[PRECIP_RAIN_CUR] += 2; + } else { + play->envCtx.precipitation[PRECIP_RAIN_CUR] -= 2; + } + } +} + +void Environment_FillScreen(GraphicsContext* gfxCtx, u8 red, u8 green, u8 blue, u8 alpha, u8 drawFlags) { + if (alpha != 0) { + OPEN_DISPS(gfxCtx); + + if (drawFlags & FILL_SCREEN_OPA) { + POLY_OPA_DISP = Gfx_SetupDL57(POLY_OPA_DISP); + gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, red, green, blue, alpha); + gDPSetAlphaDither(POLY_OPA_DISP++, G_AD_DISABLE); + gDPSetColorDither(POLY_OPA_DISP++, G_CD_DISABLE); + gSPDisplayList(POLY_OPA_DISP++, D_0E000000.clearFillRect); + } + + if (drawFlags & FILL_SCREEN_XLU) { + POLY_XLU_DISP = Gfx_SetupDL57(POLY_XLU_DISP); + gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, red, green, blue, alpha); + + if ((u32)alpha == 255) { + gDPSetRenderMode(POLY_XLU_DISP++, G_RM_OPA_SURF, G_RM_OPA_SURF2); + } + + gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_DISABLE); + gDPSetColorDither(POLY_XLU_DISP++, G_CD_DISABLE); + gSPDisplayList(POLY_XLU_DISP++, D_0E000000.clearFillRect); + } + + CLOSE_DISPS(gfxCtx); + } +} u8 sSandstormPrimColors[] = { 255, 255, 255, // @@ -832,9 +2728,267 @@ u8 sSandstormEnvColors[] = { 50, 40, 0, // }; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawSandstorm.s") +void Environment_DrawSandstorm(PlayState* play, u8 sandstormState) { + s32 primA1 = 0; + s32 envA1 = 0; + s32 primA = play->envCtx.sandstormPrimA; + s32 envA = play->envCtx.sandstormEnvA; + s32 step = 9; + u16 sp96; + u16 sp94; + u16 sp92; + Color_RGBA8 primColor; + Color_RGBA8 envColor; + s32 index; + f32 sp98; + s32 pad; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_AdjustLights.s") + switch (sandstormState) { + case SANDSTORM_ACTIVE: + primA1 = play->state.frames % 128; + if (primA1 > 128) { + primA1 = 255 - primA1; + } + primA1 += 73; + envA1 = 255; + break; + + case SANDSTORM_FILL: + primA1 = 255; + envA1 = (play->envCtx.sandstormPrimA >= 255) ? 255 : 128; + break; + + case SANDSTORM_UNFILL: + case SANDSTORM_5: + envA1 = 128; + if (play->envCtx.sandstormEnvA > 128) { + primA1 = 255; + } else { + primA1 = play->state.frames % 128; + if (primA1 > 64) { + primA1 = 128 - primA1; + } + primA1 += 73; + } + if ((primA1 >= primA) && (primA1 != 255)) { + play->envCtx.sandstormState++; + } + break; + + case SANDSTORM_DISSIPATE: + primA1 = (play->envCtx.sandstormEnvA > 128) ? 255 : play->envCtx.sandstormEnvA >> 1; + + if (primA == 0) { + play->envCtx.sandstormState = SANDSTORM_OFF; + } + break; + + case SANDSTORM_6: + case SANDSTORM_8: + primA1 = D_801F4E30; + envA1 = D_801F4E30; + step = 1; + if (sandstormState == SANDSTORM_8) { + step = 10; + } + break; + + case SANDSTORM_7: + case SANDSTORM_9: + step = 1; + if (primA == 0) { + play->envCtx.sandstormState = SANDSTORM_OFF; + } + if (sandstormState == SANDSTORM_9) { + step = 10; + } + break; + + case SANDSTORM_A: + step = 255; + primA1 = D_801F4E30; + envA1 = D_801F4E30; + if (primA == 0) { + play->envCtx.sandstormState = SANDSTORM_OFF; + } + break; + + case SANDSTORM_B: + primA1 = play->state.frames & 0x7F; + if (primA1 > 64) { + primA1 = 128 - primA1; + } + primA1 += 73; + envA1 = 128; + break; + + case SANDSTORM_C: + if (primA == 0) { + play->envCtx.sandstormState = SANDSTORM_OFF; + } + break; + + case SANDSTORM_D: + primA1 = D_801F4E30; + envA1 = D_801F4E30; + step = 10; + break; + + default: + break; + } + + if (ABS_ALT(primA - primA1) < step) { + primA = primA1; + } else if (primA1 < primA) { + primA -= step; + } else { + primA += step; + } + + if (ABS_ALT(envA - envA1) < step) { + envA = envA1; + } else if (envA1 < envA) { + envA -= step; + } else { + envA += step; + } + + play->envCtx.sandstormPrimA = primA; + play->envCtx.sandstormEnvA = envA; + + sp98 = (512.0f - (primA + envA)) * (3.0f / 128.0f); + + if (sp98 > 6.0f) { + sp98 = 6.0f; + } + + if (play->envCtx.sandstormPrimA != 0) { + index = 0; + if (sandstormState >= SANDSTORM_B) { + index = 4 * 3; + } + + if ((play->envCtx.lightMode != LIGHT_MODE_TIME) || + (play->envCtx.lightSettingOverride != LIGHT_SETTING_OVERRIDE_NONE)) { + primColor.r = sSandstormPrimColors[index + 1 * 3 + 0]; + primColor.g = sSandstormPrimColors[index + 1 * 3 + 1]; + primColor.b = sSandstormPrimColors[index + 1 * 3 + 2]; + envColor.r = sSandstormEnvColors[index + 1 * 3 + 0]; + envColor.g = sSandstormEnvColors[index + 1 * 3 + 1]; + envColor.b = sSandstormEnvColors[index + 1 * 3 + 2]; + } else if (sSandstormColorIndex == sNextSandstormColorIndex) { + primColor.r = sSandstormPrimColors[sSandstormColorIndex * 3 + index + 0]; + primColor.g = sSandstormPrimColors[sSandstormColorIndex * 3 + index + 1]; + primColor.b = sSandstormPrimColors[sSandstormColorIndex * 3 + index + 2]; + envColor.r = sSandstormEnvColors[sSandstormColorIndex * 3 + index + 0]; + envColor.g = sSandstormEnvColors[sSandstormColorIndex * 3 + index + 1]; + envColor.b = sSandstormEnvColors[sSandstormColorIndex * 3 + index + 2]; + } else { + primColor.r = + (s32)F32_LERP_ALT(sSandstormPrimColors[sSandstormColorIndex * 3 + index + 0], + sSandstormPrimColors[sNextSandstormColorIndex * 3 + index + 0], sSandstormLerpScale); + primColor.g = + (s32)F32_LERP_ALT(sSandstormPrimColors[sSandstormColorIndex * 3 + index + 1], + sSandstormPrimColors[sNextSandstormColorIndex * 3 + index + 1], sSandstormLerpScale); + primColor.b = + (s32)F32_LERP_ALT(sSandstormPrimColors[sSandstormColorIndex * 3 + index + 2], + sSandstormPrimColors[sNextSandstormColorIndex * 3 + index + 2], sSandstormLerpScale); + envColor.r = + (s32)F32_LERP_ALT(sSandstormEnvColors[sSandstormColorIndex * 3 + index + 0], + sSandstormEnvColors[sNextSandstormColorIndex * 3 + index + 0], sSandstormLerpScale); + envColor.g = + (s32)F32_LERP_ALT(sSandstormEnvColors[sSandstormColorIndex * 3 + index + 1], + sSandstormEnvColors[sNextSandstormColorIndex * 3 + index + 1], sSandstormLerpScale); + envColor.b = + (s32)F32_LERP_ALT(sSandstormEnvColors[sSandstormColorIndex * 3 + index + 2], + sSandstormEnvColors[sNextSandstormColorIndex * 3 + index + 2], sSandstormLerpScale); + } + + envColor.r = ((envColor.r * sp98) + ((6.0f - sp98) * primColor.r)) * (1.0f / 6.0f); + envColor.g = ((envColor.g * sp98) + ((6.0f - sp98) * primColor.g)) * (1.0f / 6.0f); + envColor.b = ((envColor.b * sp98) + ((6.0f - sp98) * primColor.b)) * (1.0f / 6.0f); + + sp96 = (sSandstormScroll * (11.0f / 6.0f)); + sp94 = (sSandstormScroll * (9.0f / 6.0f)); + sp92 = (sSandstormScroll * (6.0f / 6.0f)); + + OPEN_DISPS(play->state.gfxCtx); + + POLY_XLU_DISP = Gfx_SetupDL64(POLY_XLU_DISP); + + gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_NOISE); + gDPSetColorDither(POLY_XLU_DISP++, G_CD_NOISE); + gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, primColor.r, primColor.g, primColor.b, play->envCtx.sandstormPrimA); + gDPSetEnvColor(POLY_XLU_DISP++, envColor.r, envColor.g, envColor.b, play->envCtx.sandstormEnvA); + gSPSegment(POLY_XLU_DISP++, 0x08, + Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, (u32)sp96 % 4096, 0, 512, 32, 1, + (u32)sp94 % 4096, 4095 - ((u32)sp92 % 4096), 256, 64)); + gDPSetTextureLUT(POLY_XLU_DISP++, G_TT_NONE); + gSPDisplayList(POLY_XLU_DISP++, gFieldSandstormDL); + + CLOSE_DISPS(play->state.gfxCtx); + } + + sSandstormScroll += (s32)sp98; +} + +s32 Environment_AdjustLights(PlayState* play, f32 arg1, f32 arg2, f32 arg3, f32 arg4) { + f32 temp; + s32 i; + Player* player = GET_PLAYER(play); + + if (play->roomCtx.curRoom.behaviorType1 == ROOM_BEHAVIOR_TYPE1_5) { + return 0; + } + + if (!Play_CamIsNotFixed(&play->state)) { + return 0; + } + if (play->unk_18880) { + return 0; + } + if ((player != NULL) && (player->stateFlags1 & PLAYER_STATE1_2)) { + return 0; + } + + arg1 = CLAMP_MIN(arg1, 0.0f); + arg1 = CLAMP_MAX(arg1, 1.0f); + + temp = arg1 - arg3; + + if (arg1 < arg3) { + temp = 0.0f; + } + + play->envCtx.adjLightSettings.fogNear = (arg2 - play->envCtx.lightSettings.fogNear) * temp; + + if (arg1 == 0.0f) { + for (i = 0; i < 3; i++) { + play->envCtx.adjLightSettings.fogColor[i] = 0; + } + } else { + temp = arg1 * 5.0f; + temp = CLAMP_MAX(temp, 1.0f); + + for (i = 0; i < 3; i++) { + play->envCtx.adjLightSettings.fogColor[i] = -(f32)play->envCtx.lightSettings.fogColor[i] * temp; + } + } + + if (arg4 <= 0.0f) { + return 1; + } + + arg1 *= arg4; + + for (i = 0; i < 3; i++) { + play->envCtx.adjLightSettings.ambientColor[i] = -(f32)play->envCtx.lightSettings.ambientColor[i] * arg1; + play->envCtx.adjLightSettings.light1Color[i] = -(f32)play->envCtx.lightSettings.light1Color[i] * arg1; + } + + return 1; +} void Environment_LerpRGB8(u8* from, Color_RGB8* to, f32 lerp, s16* dst) { Color_RGB8 result; @@ -879,13 +3033,49 @@ u32 Environment_GetTotalDays(void) { return gSaveContext.save.day; } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_ForcePlaySequence.s") +void Environment_ForcePlaySequence(u16 seqId) { + gSaveContext.forcedSeqId = seqId; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_IsForcedSequenceDisabled.s") +s32 Environment_IsForcedSequenceDisabled(void) { + s32 isDisabled = false; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_PlayStormNatureAmbience.s") + if (gSaveContext.forcedSeqId != NA_BGM_GENERAL_SFX) { + isDisabled = true; + } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_StopStormNatureAmbience.s") + return isDisabled; +} + +void Environment_PlayStormNatureAmbience(PlayState* play) { + if (((play->sequenceCtx.seqId != NA_BGM_NO_MUSIC) && (play->sequenceCtx.ambienceId == AMBIENCE_ID_13)) || + (AudioSeq_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) == NA_BGM_FINAL_HOURS)) { + Audio_PlayAmbience(AMBIENCE_ID_07); + } else if ((play->sequenceCtx.seqId != NA_BGM_NO_MUSIC) && (play->sequenceCtx.ambienceId != AMBIENCE_ID_13)) { + if ((((void)0, gSaveContext.save.time) >= CLOCK_TIME(6, 0)) && + (((void)0, gSaveContext.save.time) < CLOCK_TIME(18, 0))) { + Audio_PlayAmbience(play->sequenceCtx.ambienceId); + } + } + + Audio_SetAmbienceChannelIO(AMBIENCE_CHANNEL_RAIN, CHANNEL_IO_PORT_1, 1); + Audio_SetAmbienceChannelIO(AMBIENCE_CHANNEL_LIGHTNING, CHANNEL_IO_PORT_1, 1); +} + +void Environment_StopStormNatureAmbience(PlayState* play) { + if (((play->sequenceCtx.seqId != NA_BGM_NO_MUSIC) && (play->sequenceCtx.ambienceId == AMBIENCE_ID_13)) || + (AudioSeq_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) == NA_BGM_FINAL_HOURS)) { + SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_AMBIENCE, 20); + } else if ((play->sequenceCtx.seqId != NA_BGM_NO_MUSIC) && (play->sequenceCtx.ambienceId != AMBIENCE_ID_13)) { + if ((((void)0, gSaveContext.save.time) >= CLOCK_TIME(6, 0)) && + (((void)0, gSaveContext.save.time) < CLOCK_TIME(18, 0))) { + SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_AMBIENCE, 20); + } + } + + Audio_SetAmbienceChannelIO(AMBIENCE_CHANNEL_RAIN, CHANNEL_IO_PORT_1, 0); + Audio_SetAmbienceChannelIO(AMBIENCE_CHANNEL_LIGHTNING, CHANNEL_IO_PORT_1, 0); +} void Environment_WarpSongLeave(PlayState* play) { gWeatherMode = WEATHER_MODE_CLEAR; @@ -897,15 +3087,249 @@ void Environment_WarpSongLeave(PlayState* play) { gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_SetupSkyboxStars.s") +void Environment_SetupSkyboxStars(PlayState* play) { + f32 phi_f0; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawSkyboxStar.s") + if ((play->envCtx.skybox1Index == 0) && (play->skyboxId == SKYBOX_NORMAL_SKY)) { + if ((((void)0, gSaveContext.save.time) >= CLOCK_TIME(21, 0)) || + (((void)0, gSaveContext.save.time) < CLOCK_TIME(2, 0))) { + phi_f0 = 1.0f; + } else if (((void)0, gSaveContext.save.time) > CLOCK_TIME(19, 0)) { + phi_f0 = 1.0f - ((CLOCK_TIME(21, 0) - ((void)0, gSaveContext.save.time)) * (1.0f / (CLOCK_TIME(2, 0) + 1))); + } else if (((void)0, gSaveContext.save.time) < CLOCK_TIME(3, 0)) { + phi_f0 = (CLOCK_TIME(3, 0) - ((void)0, gSaveContext.save.time)) * (1.0f / (CLOCK_TIME(1, 0) + 1)); + } else { + phi_f0 = 0.0f; + } + phi_f0 = (play->envCtx.skyboxConfig == 0x18) ? 1.0f : phi_f0; + + D_801F4F28 = phi_f0; + sEnvSkyboxNumStars = gSkyboxNumStars; + } else { + D_801F4F28 = 0.0f; + sEnvSkyboxNumStars = 0; + } + + if ((sEnvSkyboxNumStars != 0) && (D_801F4F28 != 0.0f)) { + OPEN_DISPS(play->state.gfxCtx); + + sSkyboxStarsDList = POLY_OPA_DISP; + + gSPNoOp(POLY_OPA_DISP++); + + CLOSE_DISPS(play->state.gfxCtx); + } else { + sSkyboxStarsDList = NULL; + } +} + +void Environment_DrawSkyboxStar(Gfx** gfxp, f32 x, f32 y, s32 width, s32 height) { + Gfx* gfx = *gfxp; + u32 xl = x * 4.0f; + u32 yl = y * 4.0f; + u32 xd = width; + u32 yd = height; + + gSPTextureRectangle(gfx++, xl, yl, xl + xd, yl + yd, 0, 0, 0, 0, 0); + + *gfxp = gfx; +} + +#ifdef NON_MATCHING +// `D_801DD900`is loading unaligned but storing aligned +// Also small float regalloc at the gRandFloat section +// https://decomp.me/scratch/3zFop +void Environment_DrawSkyboxStarsImpl(PlayState* play, Gfx** gfxP) { + static const Vec3s D_801DD880[] = { + { 0x0384, 0x2328, 0xD508 }, { 0x09C4, 0x2328, 0xDA1C }, { 0x0E74, 0x22D8, 0xDA1C }, { 0x1450, 0x2468, 0xD8F0 }, + { 0x1C84, 0x28A0, 0xCBA8 }, { 0x1F40, 0x2134, 0xD8F0 }, { 0x1F40, 0x28A0, 0xDAE4 }, { 0xE4A8, 0x4A38, 0x4A38 }, + { 0xD058, 0x4C2C, 0x3A98 }, { 0xD8F0, 0x36B0, 0x47E0 }, { 0xD954, 0x3264, 0x3E1C }, { 0xD8F0, 0x3070, 0x37DC }, + { 0xD8F0, 0x1F40, 0x5208 }, { 0xD760, 0x1838, 0x27D8 }, { 0x0000, 0x4E20, 0x4A38 }, { 0x076C, 0x2328, 0xDCD8 }, + }; + // Possibly Color_RGBA8_u32 + static const u32 D_801DD8E0[] = { + 0x41A4FFFF, 0x83A4E6FF, 0x62CDFFFF, 0x5252FFFF, 0x7BA4A4FF, 0x62CDFFFF, 0x62A4E6FF, 0xFF5A00FF, + }; + static const u32 D_801DD900[] = { + 0x405070FF, 0x606080FF, 0x807090FF, 0xA080A0FF, 0xC090A8FF, 0xE0A0B0FF, 0xE0A0B0FF, 0x686888FF, + 0x887898FF, 0xA888A8FF, 0xC898B8FF, 0xE8A8B8FF, 0xE0B0B8FF, 0xF0C0C0FF, 0xE8B8C0FF, 0xF8C8C0FF, + }; + Vec3f pos; + s32 pad1; + f32 imgY; // spF4 + f32 imgX; // spF0 + Gfx* gfx; + s32 phi_v1; // spE8 + s32 negateY; // spE4 + f32 invScale; + f32 temp_f20; + Gfx* gfxTemp; // spD8 + f32 scale; + s32 i; + u32 randInt; + u32 imgWidth; + f32* imgXPtr; + f32* imgYPtr; + Vec3f* posPtr; + s32 pad[2]; + f32(*viewProjectionMtxF)[4]; + + gfx = *gfxP; + negateY = Environment_IsSceneUpsideDown(play); + + Matrix_MtxToMtxF(play->view.viewingPtr, &play->billboardMtxF); + Matrix_MtxToMtxF(&play->view.projection, &play->viewProjectionMtxF); + SkinMatrix_MtxFMtxFMult(&play->viewProjectionMtxF, &play->billboardMtxF, &play->viewProjectionMtxF); + + phi_v1 = 0; + + gDPPipeSync(gfx++); + gDPSetEnvColor(gfx++, 255, 255, 255, 255.0f * D_801F4F28); + gDPSetCombineLERP(gfx++, PRIMITIVE, 0, ENVIRONMENT, 0, PRIMITIVE, 0, ENVIRONMENT, 0, PRIMITIVE, 0, ENVIRONMENT, 0, + PRIMITIVE, 0, ENVIRONMENT, 0); + gDPSetOtherMode(gfx++, + G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE | + G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE, + G_AC_NONE | G_ZS_PRIM | G_RM_AA_XLU_LINE | G_RM_AA_XLU_LINE2); + + randInt = ((u32)gSaveContext.save.saveInfo.playerData.playerName[0] << 0x18) ^ + ((u32)gSaveContext.save.saveInfo.playerData.playerName[1] << 0x14) ^ + ((u32)gSaveContext.save.saveInfo.playerData.playerName[2] << 0x10) ^ + ((u32)gSaveContext.save.saveInfo.playerData.playerName[3] << 0xC) ^ + ((u32)gSaveContext.save.saveInfo.playerData.playerName[4] << 8) ^ + ((u32)gSaveContext.save.saveInfo.playerData.playerName[5] << 4) ^ + ((u32)gSaveContext.save.saveInfo.playerData.playerName[6] << 0) ^ + ((u32)gSaveContext.save.saveInfo.playerData.playerName[7] >> 4) ^ + ((u32)gSaveContext.save.saveInfo.playerData.playerName[7] << 0x1C); + + //! FAKE: + if (play->view.viewingPtr && play->view.viewingPtr && play->view.viewingPtr) {} + + for (i = 0; i < sEnvSkyboxNumStars; i++) { + if (i < 16) { + pos.x = play->view.eye.x + (s32)D_801DD880[i].x; + pos.y = play->view.eye.y + (s32)D_801DD880[i].y; + pos.z = play->view.eye.z + (s32)D_801DD880[i].z; + imgWidth = 8; + } else { + f32 temp_f22; + f32 temp_f4; + f32 temp_f2; + + // temp_f4 = Rand_ZeroOne_Variable(&randInt); + randInt = (randInt * 1664525) + 1013904223; + gRandFloat = (randInt >> 9) | 0x3F800000; + temp_f4 = *((f32*)&gRandFloat) - 1.0f; + + // temp_f20 = Rand_ZeroOne_Variable(&randInt); + randInt = (randInt * 1664525) + 1013904223; + gRandFloat = (randInt >> 9) | 0x3F800000; + temp_f20 = ((*((f32*)&gRandFloat) - 1.0f) + temp_f4) * 0.5f; + + // randInt = Rand_Next_Variable(&randInt); + randInt = (randInt * 1664525) + 1013904223; + + // Set random position + pos.y = play->view.eye.y + (SQ(temp_f20) * SQ(128.0f)) - 1000.0f; + pos.x = play->view.eye.x + (Math_SinS(randInt) * (1.2f - temp_f20) * SQ(128.0f)); + pos.z = play->view.eye.z + (Math_CosS(randInt) * (1.2f - temp_f20) * SQ(128.0f)); + + // temp_f2 = Rand_ZeroOne_Variable(&randInt); + randInt = (randInt * 1664525) + 1013904223; + gRandFloat = ((randInt >> 9) | 0x3F800000); + temp_f2 = *((f32*)&gRandFloat) - 1.0f; + + // Set random width + imgWidth = (u32)((SQ(temp_f2) * 8.0f) + 2.0f); + } + + if (negateY) { + pos.y = -pos.y; + } + + if ((i < 15) || ((i == 15) && ((((void)0, gSaveContext.save.day) % 7) == 0))) { + gDPSetColor(gfx++, G_SETPRIMCOLOR, D_801DD8E0[i % ARRAY_COUNTU(D_801DD8E0)]); + } else if (((i & 0x3F) == 0) || (i == 16)) { + gDPSetColor(gfx++, G_SETPRIMCOLOR, D_801DD900[phi_v1 % ARRAY_COUNTU(D_801DD900)]); + phi_v1++; + } + + posPtr = &pos; + imgXPtr = &imgX; + imgYPtr = &imgY; + viewProjectionMtxF = play->viewProjectionMtxF.mf; + + if (imgWidth >= 2) { + // w component + scale = pos.x * play->viewProjectionMtxF.mf[0][3] + pos.y * play->viewProjectionMtxF.mf[1][3] + + pos.z * play->viewProjectionMtxF.mf[2][3] + play->viewProjectionMtxF.mf[3][3]; + if (scale >= 1.0f) { + invScale = 1.0f / scale; + // x component + imgX = (pos.x * viewProjectionMtxF[0][0] + pos.y * viewProjectionMtxF[1][0] + + pos.z * viewProjectionMtxF[2][0] + viewProjectionMtxF[3][0]) * + invScale; + // y component + imgY = (((pos.x * viewProjectionMtxF[0][1]) + (pos.y * viewProjectionMtxF[1][1]) + + (pos.z * viewProjectionMtxF[2][1])) + + viewProjectionMtxF[3][1]) * + invScale; + } + + if ((scale >= 1.0f) && (imgX > -1.0f) && (imgX < 1.0f) && (imgY > -1.0f) && (imgY < 1.0f)) { + imgX = (imgX * (SCREEN_WIDTH / 2)) + (SCREEN_WIDTH / 2); + imgY = (imgY * -(SCREEN_HEIGHT / 2)) + (SCREEN_HEIGHT / 2); + + gfxTemp = gfx; + Environment_DrawSkyboxStar(&gfxTemp, imgX, imgY, imgWidth, 4); + gfx = gfxTemp; + } + //! FAKE: + if (viewProjectionMtxF) {} + } + } + + gDPPipeSync(gfx++); + *gfxP = gfx; +} +#else +void Environment_DrawSkyboxStarsImpl(PlayState* play, Gfx** gfxP); #pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawSkyboxStarsImpl.s") +#endif -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_Draw.s") +void Environment_Draw(PlayState* play) { + Environment_SetupSkyboxStars(play); + Environment_DrawSun(play); + Environment_UpdateLightningStrike(play); + Environment_DrawLightning(play, 0); + Environment_DrawSkyboxFilters(play); +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawSkyboxStars.s") +void Environment_DrawSkyboxStars(PlayState* play) { + Gfx* nextOpa; + Gfx* opa; + + if (sSkyboxStarsDList != NULL) { + OPEN_DISPS(play->state.gfxCtx); + + opa = POLY_OPA_DISP; + nextOpa = Graph_GfxPlusOne(opa); + + gSPDisplayList(sSkyboxStarsDList, nextOpa); + + Environment_DrawSkyboxStarsImpl(play, &nextOpa); + + gSPEndDisplayList(nextOpa++); + + Graph_BranchDlist(opa, nextOpa); + + POLY_OPA_DISP = nextOpa; + sSkyboxStarsDList = NULL; + + CLOSE_DISPS(play->state.gfxCtx); + } +} void Environment_StopTime(void) { sEnvIsTimeStopped = true; @@ -992,21 +3416,101 @@ void Environment_SetTimeJump(f32 minutes) { sTimeJump = CLOCK_TIME_F(0, minutes); } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FE6F8.s") +u8 func_800FE6F8(PlayState* play, s16 timeAdvanceScaling, s16 nextTimeLimit) { + u16 nextTime; + u8 ret = false; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_GetSandstormColorIndex.s") + if (R_TIME_SPEED != 0) { + nextTime = ((void)0, gSaveContext.save.time) + + (R_TIME_SPEED + ((void)0, gSaveContext.save.timeSpeedOffset)) * timeAdvanceScaling * 20; + if (nextTime > nextTimeLimit) { + ret = true; + } + } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_GetNextSandstormColorIndex.s") + return ret; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_GetSandstormLerpScale.s") +u8 Environment_GetSandstormColorIndex(void) { + return sSandstormColorIndex; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_LerpSandstormColors.s") +u8 Environment_GetNextSandstormColorIndex(void) { + return sNextSandstormColorIndex; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FE9B4.s") +f32 Environment_GetSandstormLerpScale(void) { + return sSandstormLerpScale; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FEA50.s") +void Environment_LerpSandstormColors(Color_RGBA8* colorSrc, Color_RGBA8* colorDst) { + f32 sandstormLerpScale = Environment_GetSandstormLerpScale(); + s32 pad; + u32 sandstormColorIndex = Environment_GetSandstormColorIndex(); + u32 nextSandstormColorIndex = Environment_GetNextSandstormColorIndex(); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FEAB0.s") + if (sandstormLerpScale <= 0.0f) { + colorDst->r = colorSrc[sandstormColorIndex].r; + colorDst->g = colorSrc[sandstormColorIndex].g; + colorDst->b = colorSrc[sandstormColorIndex].b; + colorDst->a = colorSrc[sandstormColorIndex].a; + } else { + colorDst->r = + (s32)F32_LERP(colorSrc[sandstormColorIndex].r, colorSrc[nextSandstormColorIndex].r, sandstormLerpScale); + colorDst->g = + (s32)F32_LERP(colorSrc[sandstormColorIndex].g, colorSrc[nextSandstormColorIndex].g, sandstormLerpScale); + colorDst->b = + (s32)F32_LERP(colorSrc[sandstormColorIndex].b, colorSrc[nextSandstormColorIndex].b, sandstormLerpScale); + colorDst->a = + (s32)F32_LERP(colorSrc[sandstormColorIndex].a, colorSrc[nextSandstormColorIndex].a, sandstormLerpScale); + } +} + +// Related to soft soil +u8 func_800FE9B4(PlayState* play) { + u8 ret = false; + + if ((play->envCtx.precipitation[PRECIP_SOS_MAX] == 60) && (play->envCtx.precipitation[PRECIP_SNOW_CUR] == 0)) { + ret = true; + } + + if ((play->envCtx.precipitation[PRECIP_RAIN_MAX] == 60) && + !(GET_ACTIVE_CAM(play)->stateFlags & CAM_STATE_UNDERWATER)) { + if ((Environment_GetStormState(play) != STORM_STATE_OFF) && + (play->envCtx.precipitation[PRECIP_SNOW_CUR] == 0)) { + ret = true; + } + } + + return ret; +} + +void func_800FEA50(PlayState* play) { + s8 phi_v0; + + switch (gSaveContext.save.day) { + default: + case 0: + case 1: + phi_v0 = 0; + break; + + case 2: + phi_v0 = 3; + break; + + case 3: + phi_v0 = 4; + break; + } + + D_801F4F30 = phi_v0; + D_801F4F33 = true; +} + +void func_800FEAB0() { + D_801F4F33 = false; +} void Environment_JumpForwardInTime(void) { if (sTimeJump != 0) { @@ -1015,4 +3519,65 @@ void Environment_JumpForwardInTime(void) { } } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FEAF4.s") +void func_800FEAF4(EnvironmentContext* envCtx) { + u8 phi_v1 = 0; + + if (((void)0, gSaveContext.save.day) != 0) { + phi_v1 = ((void)0, gSaveContext.save.day) - 1; + } + + envCtx->skyboxConfig = phi_v1 + (D_801F4E31 * 3); + envCtx->changeSkyboxNextConfig = envCtx->skyboxConfig; + + if (D_801F4E31 == 4) { + envCtx->skyboxConfig = 0xE; + envCtx->changeSkyboxNextConfig = envCtx->skyboxConfig; + } else if (D_801F4E31 == 5) { + envCtx->skyboxConfig = 0x10; + envCtx->changeSkyboxNextConfig = envCtx->skyboxConfig; + } else if (D_801F4E31 == 6) { + envCtx->skyboxConfig = 0x11; + envCtx->changeSkyboxNextConfig = envCtx->skyboxConfig; + } else if (D_801F4E31 == 7) { + envCtx->skyboxConfig = phi_v1 + 0x12; + envCtx->changeSkyboxNextConfig = envCtx->skyboxConfig; + } else if (D_801F4E31 == 8) { + envCtx->skyboxConfig = phi_v1 + 0x15; + envCtx->changeSkyboxNextConfig = envCtx->skyboxConfig; + } else if (D_801F4E31 == 9) { + envCtx->skyboxConfig = 0x18; + envCtx->changeSkyboxNextConfig = envCtx->skyboxConfig; + } else if (D_801F4E31 == 0xA) { + envCtx->skyboxConfig = phi_v1 + 0x19; + envCtx->changeSkyboxNextConfig = envCtx->skyboxConfig; + } + + if (phi_v1 >= 3) { + envCtx->skyboxConfig = 0xD; + envCtx->changeSkyboxNextConfig = 0xD; + } + + if (envCtx->skyboxConfig >= 0x1C) { + envCtx->skyboxConfig = 0; + envCtx->changeSkyboxNextConfig = 0; + } + + switch (((void)0, gSaveContext.save.day)) { + default: + case 0: + case 1: + envCtx->lightConfig = 0; + envCtx->changeLightNextConfig = 0; + break; + + case 2: + envCtx->lightConfig = 3; + envCtx->changeLightNextConfig = 3; + break; + + case 3: + envCtx->lightConfig = 4; + envCtx->changeLightNextConfig = 4; + break; + } +} diff --git a/src/code/z_lib.c b/src/code/z_lib.c index c520b00d56..cf5666ed48 100644 --- a/src/code/z_lib.c +++ b/src/code/z_lib.c @@ -663,15 +663,15 @@ void Lib_Vec3f_TranslateAndRotateY(Vec3f* translation, s16 rotAngle, Vec3f* src, dst->z = translation->z + (src->z * cos - src->x * sin); } -void Color_RGB8_Lerp(Color_RGB8* a, Color_RGB8* b, f32 t, Color_RGB8* dst) { +void Color_RGB8_Lerp(Color_RGB8* from, Color_RGB8* to, f32 lerp, Color_RGB8* dst) { f32 aF; - aF = a->r; - dst->r = aF + (b->r - aF) * t; - aF = a->g; - dst->g = aF + (b->g - aF) * t; - aF = a->b; - dst->b = aF + (b->b - aF) * t; + aF = from->r; + dst->r = aF + (to->r - aF) * lerp; + aF = from->g; + dst->g = aF + (to->g - aF) * lerp; + aF = from->b; + dst->b = aF + (to->b - aF) * lerp; } f32 Math_Vec3f_StepTo(Vec3f* start, Vec3f* target, f32 speed) { diff --git a/src/code/z_play.c b/src/code/z_play.c index 783b73de29..bec7f5f442 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -385,7 +385,7 @@ void Play_Destroy(GameState* thisx) { BombersNotebook_Destroy(&sBombersNotebook); this->state.gfxCtx->callback = NULL; - this->state.gfxCtx->callbackArg = 0; + this->state.gfxCtx->callbackArg = NULL; Play_DestroyMotionBlur(); if (R_PAUSE_BG_PRERENDER_STATE != PAUSE_BG_PRERENDER_OFF) { @@ -1332,7 +1332,7 @@ void Play_DrawMain(PlayState* this) { } if (1) { - Environment_FillScreen(gfxCtx, 0, 0, 0, this->bgCoverAlpha, 1); + Environment_FillScreen(gfxCtx, 0, 0, 0, this->bgCoverAlpha, FILL_SCREEN_OPA); } if (1) { @@ -1353,13 +1353,14 @@ void Play_DrawMain(PlayState* this) { if (1) { if (R_PLAY_FILL_SCREEN_ON) { Environment_FillScreen(gfxCtx, R_PLAY_FILL_SCREEN_R, R_PLAY_FILL_SCREEN_G, R_PLAY_FILL_SCREEN_B, - R_PLAY_FILL_SCREEN_ALPHA, 3); + R_PLAY_FILL_SCREEN_ALPHA, FILL_SCREEN_OPA | FILL_SCREEN_XLU); } switch (this->envCtx.fillScreen) { case 1: Environment_FillScreen(gfxCtx, this->envCtx.screenFillColor[0], this->envCtx.screenFillColor[1], - this->envCtx.screenFillColor[2], this->envCtx.screenFillColor[3], 3); + this->envCtx.screenFillColor[2], this->envCtx.screenFillColor[3], + FILL_SCREEN_OPA | FILL_SCREEN_XLU); break; default: @@ -1374,7 +1375,7 @@ void Play_DrawMain(PlayState* this) { } if (this->worldCoverAlpha != 0) { - Environment_FillScreen(gfxCtx, 0, 0, 0, this->worldCoverAlpha, 3); + Environment_FillScreen(gfxCtx, 0, 0, 0, this->worldCoverAlpha, FILL_SCREEN_OPA | FILL_SCREEN_XLU); } if (1) { diff --git a/src/overlays/actors/ovl_En_Encount3/z_en_encount3.c b/src/overlays/actors/ovl_En_Encount3/z_en_encount3.c index 7646f7113b..f04714bb22 100644 --- a/src/overlays/actors/ovl_En_Encount3/z_en_encount3.c +++ b/src/overlays/actors/ovl_En_Encount3/z_en_encount3.c @@ -159,7 +159,7 @@ void EnEncount3_Update(Actor* thisx, PlayState* play2) { Math_ApproachZeroF(&this->unk170, 0.3f, 10.0f); Math_ApproachZeroF(&this->unk160, 0.3f, 5.0f); if (this->unk160 < 1.0f) { - play->unk_18880 = 0; + play->unk_18880 = false; } } else if (this->unk148 != 0) { Math_ApproachF(&this->unk170, 255.0f, 0.4f, 10.0f); diff --git a/src/overlays/actors/ovl_En_Invadepoh_Demo/z_en_invadepoh_demo.c b/src/overlays/actors/ovl_En_Invadepoh_Demo/z_en_invadepoh_demo.c index 87164778e2..03dd89c435 100644 --- a/src/overlays/actors/ovl_En_Invadepoh_Demo/z_en_invadepoh_demo.c +++ b/src/overlays/actors/ovl_En_Invadepoh_Demo/z_en_invadepoh_demo.c @@ -750,7 +750,8 @@ void EnInvadepohDemo_Ufo_Draw(EnInvadepohDemo* this, PlayState* play) { CLOSE_DISPS(play->state.gfxCtx); if (EnInvadepohDemo_Ufo_ShouldDrawLensFlare(play, &flashPos)) { - Environment_DrawLensFlare(play, &play->envCtx, &play->view, play->state.gfxCtx, flashPos, 20.0f, 9.0f, 0, 0); + Environment_DrawLensFlare(play, &play->envCtx, &play->view, play->state.gfxCtx, flashPos, 20.0f, 9.0f, 0, + false); } } diff --git a/src/overlays/actors/ovl_En_Jso/z_en_jso.c b/src/overlays/actors/ovl_En_Jso/z_en_jso.c index 18c342296f..48b9e0b401 100644 --- a/src/overlays/actors/ovl_En_Jso/z_en_jso.c +++ b/src/overlays/actors/ovl_En_Jso/z_en_jso.c @@ -553,7 +553,7 @@ void EnJso_HandleIntroCutscene(EnJso* this, PlayState* play) { if (parent->actor.update != NULL) { parent->unk148 = 1; - play->unk_18880 = 1; + play->unk_18880 = true; } } diff --git a/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.c b/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.c index cef823a359..3e59cce626 100644 --- a/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.c +++ b/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.c @@ -48,7 +48,7 @@ void EnOkarinaEffect_Init(Actor* thisx, PlayState* play) { } void func_8096B104(EnOkarinaEffect* this, PlayState* play) { - this->unk144 = 0x50; + this->timer = 80; play->envCtx.precipitation[PRECIP_SOS_MAX] = 60; gLightningStrike.delayTimer = 501.0f; play->envCtx.lightningState = LIGHTNING_LAST; @@ -57,9 +57,9 @@ void func_8096B104(EnOkarinaEffect* this, PlayState* play) { } void func_8096B174(EnOkarinaEffect* this, PlayState* play) { - DECR(this->unk144); + DECR(this->timer); if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) && - (play->msgCtx.msgLength == 0) && !FrameAdvance_IsEnabled(&play->state) && (this->unk144 == 0)) { + (play->msgCtx.msgLength == 0) && !FrameAdvance_IsEnabled(&play->state) && (this->timer == 0)) { EnOkarinaEffect_SetupAction(this, func_8096B1FC); } } diff --git a/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.h b/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.h index b633ab3905..8be64654bc 100644 --- a/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.h +++ b/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.h @@ -9,8 +9,7 @@ typedef void (*EnOkarinaEffectActionFunc)(struct EnOkarinaEffect*, PlayState*); typedef struct EnOkarinaEffect { /* 0x000 */ Actor actor; - /* 0x144 */ u16 unk144; - /* 0x146 */ u16 unk146; + /* 0x144 */ u16 timer; /* 0x148 */ EnOkarinaEffectActionFunc actionFunc; } EnOkarinaEffect; // size = 0x14C diff --git a/src/overlays/actors/ovl_En_Test4/z_en_test4.c b/src/overlays/actors/ovl_En_Test4/z_en_test4.c index 75eed71487..0e2e81bbd8 100644 --- a/src/overlays/actors/ovl_En_Test4/z_en_test4.c +++ b/src/overlays/actors/ovl_En_Test4/z_en_test4.c @@ -431,7 +431,7 @@ void func_80A42AB8(EnTest4* this, PlayState* play) { this->unk_146 = gSaveContext.save.time += CLOCK_TIME_MINUTE; } } else if ((new_var * bellDiff) <= 0) { - Audio_PlaySfx_BigBells(&this->actor.projectedPos, (this->actor.params >> 5) & 0xF); + Audio_PlaySfx_BigBells(&this->actor.projectedPos, TEST4_GET_BIG_BELLS_SFX_VOLUME_INDEX(&this->actor)); this->lastBellTime = gSaveContext.save.time; if (CURRENT_DAY == 3) { @@ -553,11 +553,11 @@ void func_80A431C8(EnTest4* this, PlayState* play) { } } -void func_80A4323C(EnTest4* this, PlayState* play) { - s32 temp_v0 = (this->actor.params >> 0xA) * 0x64; +void EnTest4_SetSkyboxNumStars(EnTest4* this, PlayState* play) { + s32 numStars = TEST4_GET_SKYBOX_NUM_STARS(&this->actor); - if (temp_v0 > 0) { - gSkyboxNumStars = temp_v0; + if (numStars > 0) { + gSkyboxNumStars = numStars; } } @@ -578,6 +578,6 @@ void EnTest4_Update(Actor* thisx, PlayState* play) { break; } } - func_80A4323C(this, play); + EnTest4_SetSkyboxNumStars(this, play); } } diff --git a/src/overlays/actors/ovl_En_Test4/z_en_test4.h b/src/overlays/actors/ovl_En_Test4/z_en_test4.h index 106a5a9aaa..2d6e5a6ff7 100644 --- a/src/overlays/actors/ovl_En_Test4/z_en_test4.h +++ b/src/overlays/actors/ovl_En_Test4/z_en_test4.h @@ -5,6 +5,9 @@ struct EnTest4; +#define TEST4_GET_SKYBOX_NUM_STARS(thisx) (((thisx)->params >> 10) * 100) +#define TEST4_GET_BIG_BELLS_SFX_VOLUME_INDEX(thisx) (((thisx)->params >> 5) & 0xF) + typedef void (*EnTest4ActionFunc)(struct EnTest4*, PlayState*); typedef struct EnTest4 { diff --git a/src/overlays/actors/ovl_En_Test7/z_en_test7.c b/src/overlays/actors/ovl_En_Test7/z_en_test7.c index 59de7be655..6c2c6f461a 100644 --- a/src/overlays/actors/ovl_En_Test7/z_en_test7.c +++ b/src/overlays/actors/ovl_En_Test7/z_en_test7.c @@ -988,6 +988,6 @@ void EnTest7_Draw(Actor* thisx, PlayState* play) { if (this->unk_144 & 4) { Environment_DrawLensFlare(play, &play->envCtx, &play->view, play->state.gfxCtx, this->actor.world.pos, 70.0f, - 5.0f, 0, 0); + 5.0f, 0, false); } } diff --git a/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c b/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c index e0319ad7e0..37f80d372c 100644 --- a/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c +++ b/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c @@ -86,7 +86,7 @@ void EnWeatherTag_Init(Actor* thisx, PlayState* play) { EnWeatherTag_SetupAction(this, func_80966EF0); break; - case WEATHERTAG_TYPE_UNK4: + case WEATHERTAG_TYPE_SKYBOX_STARS: EnWeatherTag_SetupAction(this, func_80966FEC); break; @@ -352,14 +352,11 @@ void func_80966F74(EnWeatherTag* this, PlayState* play) { } } -// WEATHERTAG_TYPE_UNK4: no visible effect, what does it doooo?? -// used in south clock town??? romani ranch, clock tower rooftop woodfall..? stt -// all of them have shorter distances though, like 0xA and 0x6, so their locations are important void func_80966FEC(EnWeatherTag* this, PlayState* play) { - // weirdly, not the same as the other param lookup used in the rest of the file, which is float - s32 distance = WEATHER_TAG_RANGE100INT(&this->actor); - if (distance > 0) { - gSkyboxNumStars = distance; + s32 numStars = WEATHER_TAG_GET_SKYBOX_NUM_STARS(&this->actor); + + if (numStars > 0) { + gSkyboxNumStars = numStars; } if ((play->sceneId == SCENE_KAIZOKU) && (play->actorCtx.flags & ACTORCTX_FLAG_1)) { diff --git a/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.h b/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.h index 5313aacfd5..dece04414b 100644 --- a/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.h +++ b/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.h @@ -22,14 +22,14 @@ typedef struct EnWeatherTag { #define WEATHER_TAG_TYPE(thisx) ((thisx)->params & 0xF) #define WEATHER_TAG_PATHID(thisx) (((thisx)->params >> 4) & 0xF) #define WEATHER_TAG_RANGE100(thisx) ((u8)(((thisx)->params >> 8) & 0xFF) * 100.0f) -#define WEATHER_TAG_RANGE100INT(thisx) ((u8)(((thisx)->params >> 8) & 0xFF) * 100) +#define WEATHER_TAG_GET_SKYBOX_NUM_STARS(thisx) ((u8)(((thisx)->params >> 8) & 0xFF) * 100) typedef enum { /* 0 */ WEATHERTAG_TYPE_UNK0, /* 1 */ WEATHERTAG_TYPE_UNK1, /* 2 */ WEATHERTAG_TYPE_WINTERFOG, /* 3 */ WEATHERTAG_TYPE_UNK3, - /* 4 */ WEATHERTAG_TYPE_UNK4, + /* 4 */ WEATHERTAG_TYPE_SKYBOX_STARS, /* 5 */ WEATHERTAG_TYPE_UNK5, /* 6 */ WEATHERTAG_TYPE_WATERMURK, /* 7 */ WEATHERTAG_TYPE_LOCALDAY2RAIN diff --git a/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c b/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c index 309bbd8ad2..ab4df1a6ab 100644 --- a/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c +++ b/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c @@ -511,7 +511,8 @@ void func_808DD3C8(Actor* thisx, PlayState* play2) { f32 temp_f2; f32 tempf; - if ((play->cameraPtrs[CAM_ID_MAIN]->stateFlags & CAM_STATE_UNDERWATER) || ((u8)play->envCtx.stormState == 0)) { + if ((play->cameraPtrs[CAM_ID_MAIN]->stateFlags & CAM_STATE_UNDERWATER) || + ((u8)play->envCtx.stormState == STORM_STATE_OFF)) { return; } @@ -687,7 +688,7 @@ void func_808DDE9C(Actor* thisx, PlayState* play2) { } gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_XLU_DISP++, gameplay_keep_DL_0706E0); + gSPDisplayList(POLY_XLU_DISP++, gFallingRainDropDL); } } diff --git a/src/overlays/gamestates/ovl_title/z_title.c b/src/overlays/gamestates/ovl_title/z_title.c index 5cebc2fca4..3e87bb72eb 100644 --- a/src/overlays/gamestates/ovl_title/z_title.c +++ b/src/overlays/gamestates/ovl_title/z_title.c @@ -112,7 +112,7 @@ void ConsoleLogo_Draw(GameState* thisx) { 1 << 10, 1 << 10); } - Environment_FillScreen(this->state.gfxCtx, 0, 0, 0, this->coverAlpha, 2); + Environment_FillScreen(this->state.gfxCtx, 0, 0, 0, this->coverAlpha, FILL_SCREEN_XLU); sTitleRotation += 300; diff --git a/tools/disasm/functions.txt b/tools/disasm/functions.txt index 7e1f262c48..9f816e5c86 100644 --- a/tools/disasm/functions.txt +++ b/tools/disasm/functions.txt @@ -1720,7 +1720,7 @@ 0x800F6AB8:("Environment_UpdateNextDayTime",), 0x800F6B44:("Environment_UpdateTime",), 0x800F6CEC:("func_800F6CEC",), - 0x800F6EA4:("func_800F6EA4",), + 0x800F6EA4:("Environment_LerpColor",), 0x800F6FCC:("Environment_IsSceneUpsideDown",), 0x800F6FF8:("Environment_UpdateLights",), 0x800F8554:("Environment_UpdateSun",), @@ -10412,7 +10412,7 @@ 0x80A42F20:("func_80A42F20",), 0x80A430C8:("func_80A430C8",), 0x80A431C8:("func_80A431C8",), - 0x80A4323C:("func_80A4323C",), + 0x80A4323C:("EnTest4_SetSkyboxNumStars",), 0x80A43274:("EnTest4_Update",), 0x80A434E0:("EnBat_Init",), 0x80A437A0:("EnBat_Destroy",), diff --git a/tools/disasm/variables.txt b/tools/disasm/variables.txt index d80ea80a38..fe97f2b487 100644 --- a/tools/disasm/variables.txt +++ b/tools/disasm/variables.txt @@ -323,7 +323,7 @@ 0x8009CCD0:("sFaultDrawer","FaultDrawer","",0x3c), 0x8009CD10:("D_8009CD10","UNK_TYPE4","",0x4), 0x8009CD20:("gSystemArena","Arena","",0x24), - 0x8009CD50:("sRandFloat","f32","",0x4), + 0x8009CD50:("gRandFloat","f32","",0x4), 0x8009CD60:("sArenaLockMsg","OSMesg","[1]",0x4), 0x8009CD70:("tmp_task","OSTask","",0x40), 0x8009CDB0:("__MotorDataBuf","OSPifRam","[4]",0x100), diff --git a/tools/sizes/code_functions.csv b/tools/sizes/code_functions.csv index d4c9913495..4430810d3e 100644 --- a/tools/sizes/code_functions.csv +++ b/tools/sizes/code_functions.csv @@ -1229,12 +1229,12 @@ asm/non_matchings/code/z_kankyo/Environment_LerpWeightAccelDecel.s,Environment_L asm/non_matchings/code/z_kankyo/Environment_UpdateSkybox.s,Environment_UpdateSkybox,0x800F5CD0,0x2D9 asm/non_matchings/code/z_kankyo/Environment_EnableUnderwaterLights.s,Environment_EnableUnderwaterLights,0x800F6834,0x46 asm/non_matchings/code/z_kankyo/Environment_DisableUnderwaterLights.s,Environment_DisableUnderwaterLights,0x800F694C,0x2E -asm/non_matchings/code/z_kankyo/func_800F6A04.s,func_800F6A04,0x800F6A04,0xF +asm/non_matchings/code/z_kankyo/Environment_WipeRumbleRequests.s,Environment_WipeRumbleRequests,0x800F6A04,0xF asm/non_matchings/code/z_kankyo/Environment_UpdateSkyboxRotY.s,Environment_UpdateSkyboxRotY,0x800F6A40,0x1E asm/non_matchings/code/z_kankyo/Environment_UpdateNextDayTime.s,Environment_UpdateNextDayTime,0x800F6AB8,0x23 asm/non_matchings/code/z_kankyo/Environment_UpdateTime.s,Environment_UpdateTime,0x800F6B44,0x6A asm/non_matchings/code/z_kankyo/func_800F6CEC.s,func_800F6CEC,0x800F6CEC,0x6E -asm/non_matchings/code/z_kankyo/func_800F6EA4.s,func_800F6EA4,0x800F6EA4,0x4A +asm/non_matchings/code/z_kankyo/Environment_LerpColor.s,Environment_LerpColor,0x800F6EA4,0x4A asm/non_matchings/code/z_kankyo/Environment_IsSceneUpsideDown.s,Environment_IsSceneUpsideDown,0x800F6FCC,0xB asm/non_matchings/code/z_kankyo/Environment_UpdateLights.s,Environment_UpdateLights,0x800F6FF8,0x557 asm/non_matchings/code/z_kankyo/Environment_UpdateSun.s,Environment_UpdateSun,0x800F8554,0xDC