diff --git a/include/functions.h b/include/functions.h index bc40ea0b29..a105a46b9a 100644 --- a/include/functions.h +++ b/include/functions.h @@ -2441,19 +2441,19 @@ s32 TransitionOverlay_Load(TransitionOverlay *overlayEntry); s32 TransitionOverlay_Free(TransitionOverlay *overlayEntry); void func_80165438(UNK_PTR param_1); // void func_80165444(s32 param_1, UNK_TYPE4 param_2, UNK_TYPE4 param_3, UNK_TYPE4 param_4, UNK_TYPE4 param_5); -// void Play_MotionBlurDraw(void); -// void Play_MotionBlurInit(void); -// void Play_MotionBlurDestroy(void); -void Play_MotionBlurSetAlpha(u32 motionBlurAlpha); -void Play_MotionBlurEnable(u32 motionBlurAlpha); -void Play_MotionBlurDisable(void); +// void Play_DrawMotionBlur(void); +// void Play_InitMotionBlur(void); +// void Play_DestroyMotionBlur(void); +void Play_SetMotionBlurAlpha(u32 motionBlurAlpha); +void Play_EnableMotionBlur(u32 motionBlurAlpha); +void Play_DisableMotionBlur(void); // void func_801656A4(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8); -// void Play_MotionBlurPriorityEnable(void); -// void Play_MotionBlurPriorityDisable(void); +// void Play_EnableMotionBlurPriority(void); +// void Play_DisableMotionBlurPriority(void); // void func_80165E1C(void); -// void func_80165E7C(void); +// void Play_ChooseDynamicTransition(void); // void Play_SetupTransition(void); -// void Play_ClearTransitionInstanceType(void); +// void Play_ClearTransition(void); Gfx* func_801660B8(PlayState* this, Gfx* gfx); void Play_Destroy(GameState* thisx); // void func_801663C4(void); diff --git a/include/z64.h b/include/z64.h index 31504a4ea2..05b0c54dfa 100644 --- a/include/z64.h +++ b/include/z64.h @@ -777,9 +777,9 @@ typedef enum { /* 17 */ TRANS_TYPE_FADE_WHITE_INSTANT, /* 18 */ TRANS_TYPE_FADE_GREEN, /* 19 */ TRANS_TYPE_FADE_BLUE, - /* 20 */ TRANS_TYPE_20, - /* 21 */ TRANS_TYPE_21, - /* 22 */ TRANS_TYPE_22, + /* 20 */ TRANS_TYPE_FADE_DYNAMIC, // Chooses Black or White based on time of day + /* 21 */ TRANS_TYPE_CIRCLE, + /* 22 */ TRANS_TYPE_WIPE5, /* 64 */ TRANS_TYPE_64 = 64, /* 70 */ TRANS_TYPE_70 = 70, /* 72 */ TRANS_TYPE_72 = 72, diff --git a/src/code/z_demo.c b/src/code/z_demo.c index e91e515211..9fc1067d15 100644 --- a/src/code/z_demo.c +++ b/src/code/z_demo.c @@ -554,7 +554,7 @@ void Cutscene_Command_SetTime(PlayState* play, CutsceneContext* csCtx, CsCmdDayT void Cutscene_TerminatorImpl(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) { csCtx->state = CS_STATE_4; - Play_MotionBlurDisable(); + Play_DisableMotionBlur(); Audio_SetCutsceneFlag(false); gSaveContext.cutsceneTransitionControl = 1; @@ -593,7 +593,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB } } else if (cmd->base == 2) { if (csCtx->frames == cmd->startFrame) { - Play_MotionBlurDisable(); + Play_DisableMotionBlur(); switch (D_801F4DE2) { case 0x1F: @@ -763,16 +763,16 @@ void Cutscene_Command_ChooseCreditsScenes(PlayState* play, CutsceneContext* csCt void Cutscene_Command_MotionBlur(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) { if ((csCtx->frames >= cmd->startFrame) && (cmd->endFrame >= csCtx->frames)) { if ((csCtx->frames == cmd->startFrame) && (cmd->base == 1)) { - Play_MotionBlurEnable(180); + Play_EnableMotionBlur(180); } if (cmd->base == 2) { f32 progress = Environment_LerpWeight(cmd->endFrame, cmd->startFrame, csCtx->frames); if (progress >= 0.9f) { - Play_MotionBlurDisable(); + Play_DisableMotionBlur(); } else { - Play_MotionBlurSetAlpha((1.0f - progress) * 180.0f); + Play_SetMotionBlurAlpha((1.0f - progress) * 180.0f); } } } diff --git a/src/code/z_play.c b/src/code/z_play.c index 31e7451d8e..2115db4e2a 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -33,7 +33,7 @@ typedef enum { /* 2 */ MOTION_BLUR_RUNNING } MotionBlurStatus; -void Play_MotionBlurDraw(PlayState* this) { +void Play_DrawMotionBlur(PlayState* this) { GraphicsContext* gfxCtx = this->state.gfxCtx; s32 alpha; Gfx* gfx; @@ -85,28 +85,28 @@ void Play_MotionBlurDraw(PlayState* this) { } } -void Play_MotionBlurInit(void) { +void Play_InitMotionBlur(void) { R_MOTION_BLUR_ENABLED = false; R_MOTION_BLUR_PRIORITY_ENABLED = false; sMotionBlurStatus = MOTION_BLUR_STOPPED; } -void Play_MotionBlurDestroy(void) { +void Play_DestroyMotionBlur(void) { R_MOTION_BLUR_ENABLED = false; R_MOTION_BLUR_PRIORITY_ENABLED = false; sMotionBlurStatus = MOTION_BLUR_STOPPED; } -void Play_MotionBlurSetAlpha(u32 alpha) { +void Play_SetMotionBlurAlpha(u32 alpha) { R_MOTION_BLUR_ALPHA = alpha; } -void Play_MotionBlurEnable(u32 alpha) { +void Play_EnableMotionBlur(u32 alpha) { R_MOTION_BLUR_ALPHA = alpha; R_MOTION_BLUR_ENABLED = true; } -void Play_MotionBlurDisable(void) { +void Play_DisableMotionBlur(void) { R_MOTION_BLUR_ENABLED = false; } @@ -193,16 +193,16 @@ void func_801656A4(void* arg0, u16* arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5 } } -void Play_MotionBlurPrioritySetAlpha(u32 alpha) { +void Play_SetMotionBlurPriorityAlpha(u32 alpha) { R_MOTION_BLUR_PRIORITY_ALPHA = alpha; } -void Play_MotionBlurPriorityEnable(u32 alpha) { +void Play_EnableMotionBlurPriority(u32 alpha) { R_MOTION_BLUR_PRIORITY_ALPHA = alpha; R_MOTION_BLUR_PRIORITY_ENABLED = true; } -void Play_MotionBlurPriorityDisable(void) { +void Play_DisableMotionBlurPriority(void) { R_MOTION_BLUR_PRIORITY_ENABLED = false; } @@ -216,10 +216,10 @@ void func_80165E1C(PreRender* prerender) { func_801656A4(gPictoPhotoI8, prerender->fbufSave, 320, 80, 64, 240 - 1, 176 - 1, 8); } -s32 func_80165E7C(PlayState* this, s32 transitionType) { +s32 Play_ChooseDynamicTransition(PlayState* this, s32 transitionType) { s32 nextTransitionType = transitionType; - if (transitionType == TRANS_TYPE_20) { + if (transitionType == TRANS_TYPE_FADE_DYNAMIC) { if (!gSaveContext.save.isNight) { nextTransitionType = TRANS_TYPE_FADE_WHITE; } else { @@ -292,11 +292,11 @@ void Play_SetupTransition(PlayState* this, s32 transitionType) { this->transitionMode = TRANS_MODE_CS_BLACK_FILL_INIT; break; - case TRANS_TYPE_21: + case TRANS_TYPE_CIRCLE: fbdemoType = FBDEMO_CIRCLE; break; - case TRANS_TYPE_22: + case TRANS_TYPE_WIPE5: fbdemoType = FBDEMO_WIPE5; break; @@ -380,7 +380,7 @@ const char D_801DFB20[] = "fi"; const char D_801DFB24[] = "fj"; const char D_801DFB28[] = "fk"; -void Play_ClearTransitionInstanceType(PlayState* this) { +void Play_ClearTransition(PlayState* this) { if (this->transitionCtx.fbdemoType != -1) { Transition_Destroy(&this->transitionCtx); } @@ -414,7 +414,7 @@ void Play_Destroy(GameState* thisx) { func_8016FC98(&D_801F6D50); this->state.gfxCtx->callback = NULL; this->state.gfxCtx->callbackParam = 0; - Play_MotionBlurDestroy(); + Play_DestroyMotionBlur(); if (SREG(94) != 0) { PreRender_ApplyFiltersSlowlyDestroy(&this->pauseBgPreRender); @@ -439,7 +439,7 @@ void Play_Destroy(GameState* thisx) { if ((this->transitionMode == TRANS_MODE_INSTANCE_RUNNING) || D_801D0D54) { this->transitionCtx.destroy(&this->transitionCtx.instanceData); - Play_ClearTransitionInstanceType(this); + Play_ClearTransition(this); this->transitionMode = TRANS_MODE_OFF; } @@ -634,7 +634,7 @@ void Play_UpdateTransition(PlayState* this) { } if (!D_801D0D54) { - Play_SetupTransition(this, func_80165E7C(this, this->transitionType)); + Play_SetupTransition(this, Play_ChooseDynamicTransition(this, this->transitionType)); } if (this->transitionMode >= TRANS_MODE_FILL_WHITE_INIT) { @@ -725,7 +725,7 @@ void Play_UpdateTransition(PlayState* this) { case TRANS_MODE_INSTANCE_RUNNING: if (this->transitionCtx.isDone(&this->transitionCtx.instanceData)) { if (this->transitionTrigger != TRANS_TRIGGER_END) { - if (this->transitionCtx.transitionType == TRANS_TYPE_21) { + if (this->transitionCtx.transitionType == TRANS_TYPE_CIRCLE) { D_801D0D54 = false; } @@ -745,11 +745,11 @@ void Play_UpdateTransition(PlayState* this) { SET_NEXT_GAMESTATE(&this->state, FileSelect_Init, sizeof(FileSelectState)); } } else { - if (this->transitionCtx.transitionType == TRANS_TYPE_21) { + if (this->transitionCtx.transitionType == TRANS_TYPE_CIRCLE) { D_801D0D54 = true; } else { this->transitionCtx.destroy(&this->transitionCtx.instanceData); - Play_ClearTransitionInstanceType(this); + Play_ClearTransition(this); } this->transitionMode = TRANS_MODE_OFF; if (gTrnsnUnkState == 3) { @@ -1376,7 +1376,7 @@ void Play_Draw(PlayState* this) { } DebugDisplay_DrawObjects(this); - Play_MotionBlurDraw(this); + Play_DrawMotionBlur(this); if (((SREG(94) == 1) || (gTrnsnUnkState == 1)) || (SREG(89) == 1)) { Gfx* sp74; @@ -2232,7 +2232,7 @@ void Play_Init(GameState* thisx) { } } - Play_MotionBlurInit(); + Play_InitMotionBlur(); SREG(94) = 0; SREG(89) = 0; diff --git a/src/overlays/actors/ovl_Boss_02/z_boss_02.c b/src/overlays/actors/ovl_Boss_02/z_boss_02.c index 5c6b99993f..19d4731747 100644 --- a/src/overlays/actors/ovl_Boss_02/z_boss_02.c +++ b/src/overlays/actors/ovl_Boss_02/z_boss_02.c @@ -1637,7 +1637,7 @@ void func_809DD934(Boss02* this, PlayState* play) { this->subCamId = Play_CreateSubCamera(play); Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STATUS_WAIT); Play_ChangeCameraStatus(play, this->subCamId, CAM_STATUS_ACTIVE); - Play_MotionBlurEnable(150); + Play_EnableMotionBlur(150); this->unk_1D14 = 0; this->subCamAtVel = 0.0f; this->unk_1D58 = 0.0f; @@ -1757,7 +1757,7 @@ void func_809DD934(Boss02* this, PlayState* play) { this->actor.flags |= ACTOR_FLAG_1; player->stateFlags1 &= ~0x100; this->unk_1D70 = 0.01f; - Play_MotionBlurDisable(); + Play_DisableMotionBlur(); break; } diff --git a/src/overlays/actors/ovl_Boss_03/z_boss_03.c b/src/overlays/actors/ovl_Boss_03/z_boss_03.c index 2cfa9f60cc..6eedc24442 100644 --- a/src/overlays/actors/ovl_Boss_03/z_boss_03.c +++ b/src/overlays/actors/ovl_Boss_03/z_boss_03.c @@ -784,7 +784,7 @@ void Boss03_CatchPlayer(Boss03* this, PlayState* play) { player->unk_AE8 = 101; player->actor.parent = NULL; player->csMode = 0; - Play_MotionBlurDisable(); + Play_DisableMotionBlur(); } func_809E344C(this, play); @@ -856,7 +856,7 @@ void Boss03_ChewPlayer(Boss03* this, PlayState* play) { this->unk_25C = 15; if (this->workTimer[WORK_TIMER_CURRENT_ACTION] == 90) { - Play_MotionBlurEnable(0x96); + Play_EnableMotionBlur(0x96); } SkelAnime_Update(&this->skelAnime); @@ -912,7 +912,7 @@ void Boss03_ChewPlayer(Boss03* this, PlayState* play) { player->unk_AE8 = 101; player->actor.parent = NULL; player->csMode = 0; - Play_MotionBlurDisable(); + Play_DisableMotionBlur(); func_800B8D50(play, NULL, 10.0f, this->actor.shape.rot.y, 0.0f, 0x20); } @@ -1191,7 +1191,7 @@ void Boss03_IntroCutscene(Boss03* this, PlayState* play) { this->csState = 2; this->csTimer = 0; this->unk_240 = 0; - Play_MotionBlurEnable(0x96); + Play_EnableMotionBlur(0x96); this->subCamFov = 80.0f; case 2: @@ -1284,7 +1284,7 @@ void Boss03_IntroCutscene(Boss03* this, PlayState* play) { this->actor.speedXZ = -200.0f; Actor_MoveWithoutGravityReverse(&this->actor); this->actor.world.pos.y = this->waterHeight - 150.0f; - Play_MotionBlurDisable(); + Play_DisableMotionBlur(); case 5: SkelAnime_Update(&this->skelAnime); @@ -1631,7 +1631,7 @@ void Boss03_DeathCutscene(Boss03* this, PlayState* play) { Cutscene_End(play, &play->csCtx); func_800B7298(play, &this->actor, 6); this->csState = 3; - Play_MotionBlurDisable(); + Play_DisableMotionBlur(); Boss03_PlayUnderwaterSfx(&this->actor.projectedPos, NA_SE_EN_KONB_INIT_OLD); Boss03_PlayUnderwaterSfx(&D_809E9848, NA_SE_EN_KONB_INIT_OLD); } @@ -1755,7 +1755,7 @@ void Boss03_SetupStunned(Boss03* this, PlayState* play) { player->unk_AE8 = 101; player->actor.parent = NULL; player->csMode = 0; - Play_MotionBlurDisable(); + Play_DisableMotionBlur(); } this->unk_240 = 0; @@ -1907,7 +1907,7 @@ void Boss03_UpdateCollision(Boss03* this, PlayState* play) { player->unk_AE8 = 101; player->actor.parent = NULL; player->csMode = 0; - Play_MotionBlurDisable(); + Play_DisableMotionBlur(); } continue; diff --git a/src/overlays/actors/ovl_Boss_04/z_boss_04.c b/src/overlays/actors/ovl_Boss_04/z_boss_04.c index 5645db1a78..bdbd137fff 100644 --- a/src/overlays/actors/ovl_Boss_04/z_boss_04.c +++ b/src/overlays/actors/ovl_Boss_04/z_boss_04.c @@ -271,7 +271,7 @@ void func_809EC568(Boss04* this, PlayState* play) { Math_Vec3f_Copy(&this->subCamEye, &player->actor.world.pos); this->subCamEye.y += 100.0f; Math_Vec3f_Copy(&this->subCamAt, &this->actor.world.pos); - Play_MotionBlurEnable(150); + Play_EnableMotionBlur(150); this->subCamFov = 60.0f; boss = play->actorCtx.actorLists[ACTORCAT_BOSS].first; @@ -391,7 +391,7 @@ void func_809EC568(Boss04* this, PlayState* play) { this->subCamId = SUB_CAM_ID_DONE; Cutscene_End(play, &play->csCtx); func_800B7298(play, &this->actor, 6); - Play_MotionBlurDisable(); + Play_DisableMotionBlur(); gSaveContext.eventInf[6] |= 1; } break; diff --git a/src/overlays/actors/ovl_En_Gs/z_en_gs.c b/src/overlays/actors/ovl_En_Gs/z_en_gs.c index 69fbcdd705..f78050bb3b 100644 --- a/src/overlays/actors/ovl_En_Gs/z_en_gs.c +++ b/src/overlays/actors/ovl_En_Gs/z_en_gs.c @@ -170,7 +170,7 @@ void EnGs_Destroy(Actor* thisx, PlayState* play) { EnGs* this = THIS; Collider_DestroyCylinder(play, &this->collider); - Play_MotionBlurDisable(); + Play_DisableMotionBlur(); } void func_80997D14(EnGs* this, PlayState* play) { @@ -902,16 +902,16 @@ void func_80999AC0(EnGs* this) { void func_80999B34(EnGs* this) { if (this->unk_216 > 0) { if (this->unk_218 == 0) { - Play_MotionBlurEnable(this->unk_216); + Play_EnableMotionBlur(this->unk_216); this->unk_218 = this->unk_216; } else { - Play_MotionBlurSetAlpha(this->unk_218); + Play_SetMotionBlurAlpha(this->unk_218); } } else if (this->unk_218 > 0) { Math_StepToS(&this->unk_218, this->unk_216, 20); - Play_MotionBlurSetAlpha(this->unk_218); + Play_SetMotionBlurAlpha(this->unk_218); if (this->unk_218 <= 0) { - Play_MotionBlurDisable(); + Play_DisableMotionBlur(); } } } diff --git a/src/overlays/actors/ovl_En_Js/z_en_js.c b/src/overlays/actors/ovl_En_Js/z_en_js.c index c91c3f141b..1cf6b94edf 100644 --- a/src/overlays/actors/ovl_En_Js/z_en_js.c +++ b/src/overlays/actors/ovl_En_Js/z_en_js.c @@ -110,7 +110,7 @@ void EnJs_Init(Actor* thisx, PlayState* play) { this->actionFunc = func_8096A6F4; Animation_PlayLoop(&this->skelAnime, &gMoonChildSittingAnim); - Play_MotionBlurEnable(0x3C); + Play_EnableMotionBlur(0x3C); if (gSaveContext.save.weekEventReg[84] & 0x20) { Inventory_DeleteItem(ITEM_MASK_FIERCE_DEITY, SLOT(ITEM_MASK_FIERCE_DEITY)); @@ -151,7 +151,7 @@ void EnJs_Destroy(Actor* thisx, PlayState* play) { paramsF = ENJS_GET_TYPE(&this->actor); switch (paramsF) { case 0: - Play_MotionBlurDisable(); + Play_DisableMotionBlur(); break; case 5: case 6: diff --git a/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c b/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c index b064a3d101..b0f41872b0 100644 --- a/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c +++ b/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c @@ -813,7 +813,7 @@ void EnKakasi_SetupDanceNightAway(EnKakasi* this) { this->subCamFovNext = 60.0f; EnKakasi_ChangeAnim(this, ENKAKASI_ANIM_TWIRL); Math_Vec3f_Copy(&this->unk22C, &this->picto.actor.home.pos); - Play_MotionBlurEnable(0xB4); + Play_EnableMotionBlur(0xB4); this->actionFunc = EnKakasi_DancingNightAway; } @@ -917,7 +917,7 @@ void EnKakasi_DancingNightAway(EnKakasi* this, PlayState* play) { this->unk204 = 0xA; if (this->unk190 == 0xE) { func_800B7298(play, &this->picto.actor, 0x49); - Play_MotionBlurDisable(); + Play_DisableMotionBlur(); this->unk204 = 0x14; } } diff --git a/src/overlays/actors/ovl_En_Test6/z_en_test6.c b/src/overlays/actors/ovl_En_Test6/z_en_test6.c index f0ac9a539f..46efe4e1a2 100644 --- a/src/overlays/actors/ovl_En_Test6/z_en_test6.c +++ b/src/overlays/actors/ovl_En_Test6/z_en_test6.c @@ -184,11 +184,11 @@ void func_80A90730(EnTest6* this, PlayState* play) { } void func_80A90C08(s16 arg0) { - Play_MotionBlurEnable(arg0); + Play_EnableMotionBlur(arg0); } void func_80A90C34(void) { - Play_MotionBlurDisable(); + Play_DisableMotionBlur(); } void func_80A90C54(PlayState* play, f32 arg1) { diff --git a/src/overlays/actors/ovl_En_Test7/z_en_test7.c b/src/overlays/actors/ovl_En_Test7/z_en_test7.c index 8bd95f6232..32ce4737fa 100644 --- a/src/overlays/actors/ovl_En_Test7/z_en_test7.c +++ b/src/overlays/actors/ovl_En_Test7/z_en_test7.c @@ -461,7 +461,7 @@ void func_80AF1A2C(EnTest7* this, PlayState* play) { func_80AF082C(this, func_80AF1CA0); this->unk_144 |= 0x20; Audio_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_PL_WARP_WING_OPEN); - Play_MotionBlurEnable(0x78); + Play_EnableMotionBlur(0x78); } } @@ -602,7 +602,7 @@ void func_80AF2030(EnTest7* this, PlayState* play) { play->unk_18844 = false; this->unk_144 &= ~4; func_80AF082C(this, func_80AF21E8); - Play_MotionBlurDisable(); + Play_DisableMotionBlur(); } } diff --git a/src/overlays/actors/ovl_En_Warp_tag/z_en_warp_tag.c b/src/overlays/actors/ovl_En_Warp_tag/z_en_warp_tag.c index 9fe9d0de72..41163c9cf0 100644 --- a/src/overlays/actors/ovl_En_Warp_tag/z_en_warp_tag.c +++ b/src/overlays/actors/ovl_En_Warp_tag/z_en_warp_tag.c @@ -157,7 +157,7 @@ void EnWarpTag_RespawnPlayer(EnWarptag* this, PlayState* play) { } else { ActorCutscene_StartAndSetUnkLinkFields(play->playerActorCsIds[4], &this->dyna.actor); func_800B8E58(player, NA_SE_PL_WARP_PLATE); - Play_MotionBlurEnable(0); + Play_EnableMotionBlur(0); } } else { @@ -215,7 +215,7 @@ void EnWarpTag_RespawnPlayer(EnWarptag* this, PlayState* play) { Play_TriggerVoidOut(&play->state); gSaveContext.respawnFlag = ~0x4; - Play_MotionBlurDisable(); + Play_DisableMotionBlur(); } } @@ -224,7 +224,7 @@ void EnWarpTag_RespawnPlayer(EnWarptag* this, PlayState* play) { if (new15E < 0) { new15E = 0; } - Play_MotionBlurSetAlpha(new15E * 0.04f); // unknown Play_ function + Play_SetMotionBlurAlpha(new15E * 0.04f); // unknown Play_ function } } diff --git a/src/overlays/actors/ovl_Obj_Tokeidai/z_obj_tokeidai.c b/src/overlays/actors/ovl_Obj_Tokeidai/z_obj_tokeidai.c index d2f1846fee..6b88e986f7 100644 --- a/src/overlays/actors/ovl_Obj_Tokeidai/z_obj_tokeidai.c +++ b/src/overlays/actors/ovl_Obj_Tokeidai/z_obj_tokeidai.c @@ -454,7 +454,7 @@ void ObjTokeidai_TowerOpening_EndCutscene(ObjTokeidai* this, PlayState* play) { play->nextEntrance = gSaveContext.respawn[RESPAWN_MODE_RETURN].entrance; play->transitionType = TRANS_TYPE_FADE_BLACK; if (gSaveContext.respawn[RESPAWN_MODE_RETURN].playerParams == 0xCFF) { - gSaveContext.nextTransitionType = TRANS_TYPE_21; + gSaveContext.nextTransitionType = TRANS_TYPE_CIRCLE; } else { gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; } diff --git a/src/overlays/actors/ovl_Obj_Wturn/z_obj_wturn.c b/src/overlays/actors/ovl_Obj_Wturn/z_obj_wturn.c index 1979a37ea7..cb66a4fc4b 100644 --- a/src/overlays/actors/ovl_Obj_Wturn/z_obj_wturn.c +++ b/src/overlays/actors/ovl_Obj_Wturn/z_obj_wturn.c @@ -67,7 +67,7 @@ void func_808A7AAC(ObjWturn* this, PlayState* play) { Vec3f subCamAt; ActorCutscene_StartAndSetUnkLinkFields(this->actor.cutscene, &this->actor); - Play_MotionBlurEnable(140); + Play_EnableMotionBlur(140); this->subCamId = ActorCutscene_GetCurrentSubCamId(this->actor.cutscene); func_800B7298(play, &this->actor, 21); subCamAt.x = player->actor.focus.pos.x; @@ -96,7 +96,7 @@ void func_808A7C04(ObjWturn* this, PlayState* play) { func_800B7298(play, &this->actor, 0x54); func_800B8E58(player, NA_SE_VO_NAVY_ENEMY); this->unk_14A = 0; - Play_MotionBlurDisable(); + Play_DisableMotionBlur(); this->actionFunc = func_808A7C78; } diff --git a/tools/disasm/functions.txt b/tools/disasm/functions.txt index bdb0ab81f8..4908ea296b 100644 --- a/tools/disasm/functions.txt +++ b/tools/disasm/functions.txt @@ -2970,21 +2970,21 @@ 0x8016537C:("TransitionOverlay_Free",), 0x80165438:("TransitionOverlay_ClearLoadInfo",), 0x80165444:("TransitionOverlay_SetSegment",), - 0x80165460:("Play_MotionBlurDraw",), - 0x80165608:("Play_MotionBlurInit",), - 0x80165630:("Play_MotionBlurDestroy",), - 0x80165658:("Play_MotionBlurSetAlpha",), - 0x8016566C:("Play_MotionBlurEnable",), - 0x80165690:("Play_MotionBlurDisable",), + 0x80165460:("Play_DrawMotionBlur",), + 0x80165608:("Play_InitMotionBlur",), + 0x80165630:("Play_DestroyMotionBlur",), + 0x80165658:("Play_SetMotionBlurAlpha",), + 0x8016566C:("Play_EnableMotionBlur",), + 0x80165690:("Play_DisableMotionBlur",), 0x801656A4:("func_801656A4",), - 0x80165DB8:("Play_MotionBlurPrioritySetAlpha",), - 0x80165DCC:("Play_MotionBlurPriorityEnable",), - 0x80165DF0:("Play_MotionBlurPriorityDisable",), + 0x80165DB8:("Play_SetMotionBlurPriorityAlpha",), + 0x80165DCC:("Play_EnableMotionBlurPriority",), + 0x80165DF0:("Play_DisableMotionBlurPriority",), 0x80165E04:("func_80165E04",), 0x80165E1C:("func_80165E1C",), - 0x80165E7C:("func_80165E7C",), + 0x80165E7C:("Play_ChooseDynamicTransition",), 0x80165EC0:("Play_SetupTransition",), - 0x80166060:("Play_ClearTransitionInstanceType",), + 0x80166060:("Play_ClearTransition",), 0x801660B8:("func_801660B8",), 0x8016613C:("Play_Destroy",), 0x801663C4:("func_801663C4",), diff --git a/tools/sizes/code_functions.csv b/tools/sizes/code_functions.csv index 8db919196a..b0dde73d76 100644 --- a/tools/sizes/code_functions.csv +++ b/tools/sizes/code_functions.csv @@ -2484,21 +2484,21 @@ asm/non_matchings/code/z_overlay/TransitionOverlay_Load.s,TransitionOverlay_Load asm/non_matchings/code/z_overlay/TransitionOverlay_Free.s,TransitionOverlay_Free,0x8016537C,0x2F asm/non_matchings/code/z_overlay/TransitionOverlay_ClearLoadInfo.s,TransitionOverlay_ClearLoadInfo,0x80165438,0x3 asm/non_matchings/code/z_overlay/TransitionOverlay_SetSegment.s,TransitionOverlay_SetSegment,0x80165444,0x7 -asm/non_matchings/code/z_play/Play_MotionBlurDraw.s,Play_MotionBlurDraw,0x80165460,0x6A -asm/non_matchings/code/z_play/Play_MotionBlurInit.s,Play_MotionBlurInit,0x80165608,0xA -asm/non_matchings/code/z_play/Play_MotionBlurDestroy.s,Play_MotionBlurDestroy,0x80165630,0xA -asm/non_matchings/code/z_play/Play_MotionBlurSetAlpha.s,Play_MotionBlurSetAlpha,0x80165658,0x5 -asm/non_matchings/code/z_play/Play_MotionBlurEnable.s,Play_MotionBlurEnable,0x8016566C,0x9 -asm/non_matchings/code/z_play/Play_MotionBlurDisable.s,Play_MotionBlurDisable,0x80165690,0x5 +asm/non_matchings/code/z_play/Play_DrawMotionBlur.s,Play_DrawMotionBlur,0x80165460,0x6A +asm/non_matchings/code/z_play/Play_InitMotionBlur.s,Play_InitMotionBlur,0x80165608,0xA +asm/non_matchings/code/z_play/Play_DestroyMotionBlur.s,Play_DestroyMotionBlur,0x80165630,0xA +asm/non_matchings/code/z_play/Play_SetMotionBlurAlpha.s,Play_SetMotionBlurAlpha,0x80165658,0x5 +asm/non_matchings/code/z_play/Play_EnableMotionBlur.s,Play_EnableMotionBlur,0x8016566C,0x9 +asm/non_matchings/code/z_play/Play_DisableMotionBlur.s,Play_DisableMotionBlur,0x80165690,0x5 asm/non_matchings/code/z_play/func_801656A4.s,func_801656A4,0x801656A4,0x1C5 -asm/non_matchings/code/z_play/Play_MotionBlurPrioritySetAlpha.s,Play_MotionBlurPrioritySetAlpha,0x80165DB8,0x5 -asm/non_matchings/code/z_play/Play_MotionBlurPriorityEnable.s,Play_MotionBlurPriorityEnable,0x80165DCC,0x9 -asm/non_matchings/code/z_play/Play_MotionBlurPriorityDisable.s,Play_MotionBlurPriorityDisable,0x80165DF0,0x5 +asm/non_matchings/code/z_play/Play_SetMotionBlurPriorityAlpha.s,Play_SetMotionBlurPriorityAlpha,0x80165DB8,0x5 +asm/non_matchings/code/z_play/Play_EnableMotionBlurPriority.s,Play_EnableMotionBlurPriority,0x80165DCC,0x9 +asm/non_matchings/code/z_play/Play_DisableMotionBlurPriority.s,Play_DisableMotionBlurPriority,0x80165DF0,0x5 asm/non_matchings/code/z_play/func_80165E04.s,func_80165E04,0x80165E04,0x6 asm/non_matchings/code/z_play/func_80165E1C.s,func_80165E1C,0x80165E1C,0x18 -asm/non_matchings/code/z_play/func_80165E7C.s,func_80165E7C,0x80165E7C,0x11 +asm/non_matchings/code/z_play/Play_ChooseDynamicTransition.s,Play_ChooseDynamicTransition,0x80165E7C,0x11 asm/non_matchings/code/z_play/Play_SetupTransition.s,Play_SetupTransition,0x80165EC0,0x68 -asm/non_matchings/code/z_play/Play_ClearTransitionInstanceType.s,Play_ClearTransitionInstanceType,0x80166060,0x16 +asm/non_matchings/code/z_play/Play_ClearTransition.s,Play_ClearTransition,0x80166060,0x16 asm/non_matchings/code/z_play/func_801660B8.s,func_801660B8,0x801660B8,0x21 asm/non_matchings/code/z_play/Play_Destroy.s,Play_Destroy,0x8016613C,0xA2 asm/non_matchings/code/z_play/func_801663C4.s,func_801663C4,0x801663C4,0xA0