Introduce `actor_table.h` (#985)

* Make actor_table.h

* DECLARE_OVERLAY_SEGMENT

* InitVars

* Remove InitVars from actor headers

* format

* Use table for ActorID enum

* Move segment symbols declarations back to segment_symbols.h

* add newline to actor_table.h

* Add effects back to segnt_symbols.h

* Update include/tables/actor_table.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_Shot_Sun/z_shot_sun.h

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* name unused parameters

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* format

* Revert "name unused parameters"

This reverts commit 14fe63313a.

* Remove `const` from InitVars

* Add underscore to unused parameters

* ActorID -> ActorId

* bss

* missing symbols and bss

* lower diff a bit

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
This commit is contained in:
Anghelo Carvajal 2022-10-16 20:06:47 -03:00 committed by GitHub
parent b570e0c98e
commit 8a714af8d0
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1140 changed files with 1343 additions and 4239 deletions

View File

@ -26,7 +26,7 @@ void func_809527F8(EnMs* this, PlayState* play);
void func_809529AC(EnMs* this, PlayState* play);
void func_80952A1C(EnMs* this, PlayState* play);
const ActorInit En_Ms_InitVars = {
ActorInit En_Ms_InitVars = {
ACTOR_EN_MS,
ACTORCAT_NPC,
FLAGS,

View File

@ -27,7 +27,7 @@ void EnRecepgirl_Draw(Actor* thisx, PlayState* play);
// --------------- 4 ---------------
#if 0
const ActorInit En_Recepgirl_InitVars = {
ActorInit En_Recepgirl_InitVars = {
ACTOR_EN_RECEPGIRL,
ACTORCAT_NPC,
FLAGS,
@ -122,8 +122,6 @@ typedef struct EnRecepgirl {
/* 0x02AC */ char unk_2AC[0x8];
} EnRecepgirl; // size = 0x2B4
extern const ActorInit En_Recepgirl_InitVars;
#endif // Z_EN_RECEPGIRL_H
```
@ -337,7 +335,7 @@ For now, we do not want to consider the data that mips2c has kindly imported for
```C
#if 0
const ActorInit En_Recepgirl_InitVars = {
ActorInit En_Recepgirl_InitVars = {
ACTOR_EN_RECEPGIRL,
ACTORCAT_NPC,
FLAGS,

View File

@ -43,7 +43,7 @@ Once we have decompiled enough things to know what the data is, we can import it
```C
#if 0
const ActorInit En_Recepgirl_InitVars = {
ActorInit En_Recepgirl_InitVars = {
ACTOR_EN_RECEPGIRL,
ACTORCAT_NPC,
FLAGS,
@ -99,7 +99,7 @@ endseg
Next remove all the externs, and uncomment their corresponding commented data:
```C
const ActorInit En_Recepgirl_InitVars = {
ActorInit En_Recepgirl_InitVars = {
ACTOR_EN_RECEPGIRL,
ACTORCAT_NPC,
FLAGS,
@ -139,7 +139,7 @@ As we'd expect, of course: we didn't fulfil our promise that they were defined e
For actors which have yet to be decompiled, this is mitigated by use of the file `undefined_syms.txt`, which feeds the linker the raw addresses to use as the symbol definitions. However, we want to replace these segmented addresses with proper object symbols whenever possible. In `En_Recepgirl_InitVars`, we can see that this actor uses the object `OBJECT_BG`:
```c
const ActorInit En_Recepgirl_InitVars = {
ActorInit En_Recepgirl_InitVars = {
ACTOR_EN_RECEPGIRL,
ACTORCAT_NPC,
FLAGS,

View File

@ -48,7 +48,7 @@ void func_80C1019C(EnRecepgirl* this, PlayState* play);
void func_80C10290(EnRecepgirl* this);
void func_80C102D4(EnRecepgirl* this, PlayState* play);
const ActorInit En_Recepgirl_InitVars = {
ActorInit En_Recepgirl_InitVars = {
ACTOR_EN_RECEPGIRL,
ACTORCAT_NPC,
FLAGS,
@ -316,7 +316,7 @@ So it is used as an index into the array `D_80C106B0`, and the element with that
As we discussed last time, `D_80C106B0` is an array of [segmented pointers](data.md#segmented-pointers). Since they are in segment `6`, they are in the actor's object file. Which object? The InitVars tell us: namely,
```C
const ActorInit En_Recepgirl_InitVars = {
ActorInit En_Recepgirl_InitVars = {
ACTOR_EN_RECEPGIRL,
ACTORCAT_NPC,
FLAGS,

View File

@ -34,582 +34,6 @@ extern EffectSsInit Effect_Ss_Ice_Smoke_InitVars;
extern EffectSsInit Effect_En_Ice_Block_InitVars;
extern EffectSsInit Effect_Ss_Sbn_InitVars;
extern ActorInit Player_InitVars;
extern ActorInit Arms_Hook_InitVars;
extern ActorInit Arrow_Fire_InitVars;
extern ActorInit Arrow_Ice_InitVars;
extern ActorInit Arrow_Light_InitVars;
extern ActorInit Bg_Astr_Bombwall_InitVars;
extern ActorInit Bg_Botihasira_InitVars;
extern ActorInit Bg_Breakwall_InitVars;
extern ActorInit Bg_Crace_Movebg_InitVars;
extern ActorInit Bg_Ctower_Gear_InitVars;
extern ActorInit Bg_Ctower_Rot_InitVars;
extern ActorInit Bg_Danpei_Movebg_InitVars;
extern ActorInit Bg_Dblue_Balance_InitVars;
extern ActorInit Bg_Dblue_Elevator_InitVars;
extern ActorInit Bg_Dblue_Movebg_InitVars;
extern ActorInit Bg_Dblue_Waterfall_InitVars;
extern ActorInit Bg_Dkjail_Ivy_InitVars;
extern ActorInit Bg_Dy_Yoseizo_InitVars;
extern ActorInit Bg_F40_Block_InitVars;
extern ActorInit Bg_F40_Flift_InitVars;
extern ActorInit Bg_F40_Switch_InitVars;
extern ActorInit Bg_F40_Swlift_InitVars;
extern ActorInit Bg_Fire_Wall_InitVars;
extern ActorInit Bg_Fu_Kaiten_InitVars;
extern ActorInit Bg_Fu_Mizu_InitVars;
extern ActorInit Bg_Goron_Oyu_InitVars;
extern ActorInit Bg_Haka_Bombwall_InitVars;
extern ActorInit Bg_Haka_Curtain_InitVars;
extern ActorInit Bg_Haka_Tomb_InitVars;
extern ActorInit Bg_Hakugin_Bombwall_InitVars;
extern ActorInit Bg_Hakugin_Elvpole_InitVars;
extern ActorInit Bg_Hakugin_Post_InitVars;
extern ActorInit Bg_Hakugin_Switch_InitVars;
extern ActorInit Bg_Icefloe_InitVars;
extern ActorInit Bg_Icicle_InitVars;
extern ActorInit Bg_Ikana_Block_InitVars;
extern ActorInit Bg_Ikana_Bombwall_InitVars;
extern ActorInit Bg_Ikana_Dharma_InitVars;
extern ActorInit Bg_Ikana_Mirror_InitVars;
extern ActorInit Bg_Ikana_Ray_InitVars;
extern ActorInit Bg_Ikana_Rotaryroom_InitVars;
extern ActorInit Bg_Ikana_Shutter_InitVars;
extern ActorInit Bg_Ikninside_InitVars;
extern ActorInit Bg_Iknin_Susceil_InitVars;
extern ActorInit Bg_Iknv_Doukutu_InitVars;
extern ActorInit Bg_Iknv_Obj_InitVars;
extern ActorInit Bg_Ingate_InitVars;
extern ActorInit Bg_Inibs_Movebg_InitVars;
extern ActorInit Bg_Keikoku_Saku_InitVars;
extern ActorInit Bg_Keikoku_Spr_InitVars;
extern ActorInit Bg_Kin2_Bombwall_InitVars;
extern ActorInit Bg_Kin2_Fence_InitVars;
extern ActorInit Bg_Kin2_Picture_InitVars;
extern ActorInit Bg_Kin2_Shelf_InitVars;
extern ActorInit Bg_Ladder_InitVars;
extern ActorInit Bg_Last_Bwall_InitVars;
extern ActorInit Bg_Lbfshot_InitVars;
extern ActorInit Bg_Lotus_InitVars;
extern ActorInit Bg_Market_Step_InitVars;
extern ActorInit Bg_Mbar_Chair_InitVars;
extern ActorInit Bg_Numa_Hana_InitVars;
extern ActorInit Bg_Open_Shutter_InitVars;
extern ActorInit Bg_Open_Spot_InitVars;
extern ActorInit Bg_Sinkai_Kabe_InitVars;
extern ActorInit Bg_Spdweb_InitVars;
extern ActorInit Bg_Spout_Fire_InitVars;
extern ActorInit Bg_Tobira01_InitVars;
extern ActorInit Bg_Umajump_InitVars;
extern ActorInit Boss_01_InitVars;
extern ActorInit Boss_02_InitVars;
extern ActorInit Boss_03_InitVars;
extern ActorInit Boss_04_InitVars;
extern ActorInit Boss_05_InitVars;
extern ActorInit Boss_06_InitVars;
extern ActorInit Boss_07_InitVars;
extern ActorInit Boss_Hakugin_InitVars;
extern ActorInit Demo_Effect_InitVars;
extern ActorInit Demo_Getitem_InitVars;
extern ActorInit Demo_Kankyo_InitVars;
extern ActorInit Demo_Moonend_InitVars;
extern ActorInit Demo_Shd_InitVars;
extern ActorInit Demo_Syoten_InitVars;
extern ActorInit Demo_Tre_Lgt_InitVars;
extern ActorInit Dm_Ah_InitVars;
extern ActorInit Dm_Al_InitVars;
extern ActorInit Dm_An_InitVars;
extern ActorInit Dm_Bal_InitVars;
extern ActorInit Dm_Char00_InitVars;
extern ActorInit Dm_Char01_InitVars;
extern ActorInit Dm_Char02_InitVars;
extern ActorInit Dm_Char03_InitVars;
extern ActorInit Dm_Char04_InitVars;
extern ActorInit Dm_Char05_InitVars;
extern ActorInit Dm_Char06_InitVars;
extern ActorInit Dm_Char07_InitVars;
extern ActorInit Dm_Char08_InitVars;
extern ActorInit Dm_Char09_InitVars;
extern ActorInit Dm_Gm_InitVars;
extern ActorInit Dm_Hina_InitVars;
extern ActorInit Dm_Nb_InitVars;
extern ActorInit Dm_Opstage_InitVars;
extern ActorInit Dm_Ravine_InitVars;
extern ActorInit Dm_Sa_InitVars;
extern ActorInit Dm_Statue_InitVars;
extern ActorInit Dm_Stk_InitVars;
extern ActorInit Dm_Tag_InitVars;
extern ActorInit Dm_Tsg_InitVars;
extern ActorInit Dm_Zl_InitVars;
extern ActorInit Door_Ana_InitVars;
extern ActorInit Door_Shutter_InitVars;
extern ActorInit Door_Spiral_InitVars;
extern ActorInit Door_Warp1_InitVars;
extern ActorInit Eff_Change_InitVars;
extern ActorInit Eff_Dust_InitVars;
extern ActorInit Eff_Kamejima_Wave_InitVars;
extern ActorInit Eff_Lastday_InitVars;
extern ActorInit Eff_Stk_InitVars;
extern ActorInit Eff_Zoraband_InitVars;
extern ActorInit Elf_Msg_InitVars;
extern ActorInit Elf_Msg2_InitVars;
extern ActorInit Elf_Msg3_InitVars;
extern ActorInit Elf_Msg4_InitVars;
extern ActorInit Elf_Msg5_InitVars;
extern ActorInit Elf_Msg6_InitVars;
extern ActorInit En_Ah_InitVars;
extern ActorInit En_Akindonuts_InitVars;
extern ActorInit En_Al_InitVars;
extern ActorInit En_Am_InitVars;
extern ActorInit En_An_InitVars;
extern ActorInit En_And_InitVars;
extern ActorInit En_Ani_InitVars;
extern ActorInit En_Aob_01_InitVars;
extern ActorInit En_Arrow_InitVars;
extern ActorInit En_Attack_Niw_InitVars;
extern ActorInit En_Az_InitVars;
extern ActorInit En_Baba_InitVars;
extern ActorInit En_Baguo_InitVars;
extern ActorInit En_Baisen_InitVars;
extern ActorInit En_Bal_InitVars;
extern ActorInit En_Bat_InitVars;
extern ActorInit En_Bb_InitVars;
extern ActorInit En_Bba_01_InitVars;
extern ActorInit En_Bbfall_InitVars;
extern ActorInit En_Bee_InitVars;
extern ActorInit En_Bh_InitVars;
extern ActorInit En_Bigokuta_InitVars;
extern ActorInit En_Bigpamet_InitVars;
extern ActorInit En_Bigpo_InitVars;
extern ActorInit En_Bigslime_InitVars;
extern ActorInit En_Bji_01_InitVars;
extern ActorInit En_Bjt_InitVars;
extern ActorInit En_Boj_01_InitVars;
extern ActorInit En_Boj_02_InitVars;
extern ActorInit En_Boj_03_InitVars;
extern ActorInit En_Boj_04_InitVars;
extern ActorInit En_Boj_05_InitVars;
extern ActorInit En_Bom_InitVars;
extern ActorInit En_Bombal_InitVars;
extern ActorInit En_Bombers_InitVars;
extern ActorInit En_Bombers2_InitVars;
extern ActorInit En_Bombf_InitVars;
extern ActorInit En_Bomjima_InitVars;
extern ActorInit En_Bomjimb_InitVars;
extern ActorInit En_Bom_Bowl_Man_InitVars;
extern ActorInit En_Bom_Chu_InitVars;
extern ActorInit En_Boom_InitVars;
extern ActorInit En_Box_InitVars;
extern ActorInit En_Bsb_InitVars;
extern ActorInit En_Bu_InitVars;
extern ActorInit En_Bubble_InitVars;
extern ActorInit En_Butte_InitVars;
extern ActorInit En_Cha_InitVars;
extern ActorInit En_Clear_Tag_InitVars;
extern ActorInit En_Cne_01_InitVars;
extern ActorInit En_Col_Man_InitVars;
extern ActorInit En_Cow_InitVars;
extern ActorInit En_Crow_InitVars;
extern ActorInit En_Dai_InitVars;
extern ActorInit En_Daiku_InitVars;
extern ActorInit En_Daiku2_InitVars;
extern ActorInit En_Death_InitVars;
extern ActorInit En_Dekubaba_InitVars;
extern ActorInit En_Dekunuts_InitVars;
extern ActorInit En_Demo_heishi_InitVars;
extern ActorInit En_Dg_InitVars;
extern ActorInit En_Dinofos_InitVars;
extern ActorInit En_Dnb_InitVars;
extern ActorInit En_Dnh_InitVars;
extern ActorInit En_Dnk_InitVars;
extern ActorInit En_Dno_InitVars;
extern ActorInit En_Dnp_InitVars;
extern ActorInit En_Dnq_InitVars;
extern ActorInit En_Dns_InitVars;
extern ActorInit En_Dodongo_InitVars;
extern ActorInit En_Door_InitVars;
extern ActorInit En_Door_Etc_InitVars;
extern ActorInit En_Dragon_InitVars;
extern ActorInit En_Drs_InitVars;
extern ActorInit En_Ds2n_InitVars;
extern ActorInit En_Dt_InitVars;
extern ActorInit En_Dy_Extra_InitVars;
extern ActorInit En_Egblock_InitVars;
extern ActorInit En_Egol_InitVars;
extern ActorInit En_Elf_InitVars;
extern ActorInit En_Elfbub_InitVars;
extern ActorInit En_Elfgrp_InitVars;
extern ActorInit En_Elforg_InitVars;
extern ActorInit En_Encount1_InitVars;
extern ActorInit En_Encount2_InitVars;
extern ActorInit En_Encount3_InitVars;
extern ActorInit En_Encount4_InitVars;
extern ActorInit En_Ending_Hero_InitVars;
extern ActorInit En_Ending_Hero2_InitVars;
extern ActorInit En_Ending_Hero3_InitVars;
extern ActorInit En_Ending_Hero4_InitVars;
extern ActorInit En_Ending_Hero5_InitVars;
extern ActorInit En_Ending_Hero6_InitVars;
extern ActorInit En_Estone_InitVars;
extern ActorInit En_Fall_InitVars;
extern ActorInit En_Fall2_InitVars;
extern ActorInit En_Famos_InitVars;
extern ActorInit En_Fg_InitVars;
extern ActorInit En_Firefly_InitVars;
extern ActorInit En_Firefly2_InitVars;
extern ActorInit En_Fire_Rock_InitVars;
extern ActorInit En_Fish_InitVars;
extern ActorInit En_Fishing_InitVars;
extern ActorInit En_Fish2_InitVars;
extern ActorInit En_Floormas_InitVars;
extern ActorInit En_Fr_InitVars;
extern ActorInit En_Fsn_InitVars;
extern ActorInit En_Fu_InitVars;
extern ActorInit En_Fu_Kago_InitVars;
extern ActorInit En_Fu_Mato_InitVars;
extern ActorInit En_Fz_InitVars;
extern ActorInit En_Gakufu_InitVars;
extern ActorInit En_Gamelupy_InitVars;
extern ActorInit En_Gb2_InitVars;
extern ActorInit En_Ge1_InitVars;
extern ActorInit En_Ge2_InitVars;
extern ActorInit En_Ge3_InitVars;
extern ActorInit En_Geg_InitVars;
extern ActorInit En_Gg_InitVars;
extern ActorInit En_Gg2_InitVars;
extern ActorInit En_Giant_InitVars;
extern ActorInit En_Ginko_Man_InitVars;
extern ActorInit En_GirlA_InitVars;
extern ActorInit En_Gk_InitVars;
extern ActorInit En_Gm_InitVars;
extern ActorInit En_Go_InitVars;
extern ActorInit En_Goroiwa_InitVars;
extern ActorInit En_Grasshopper_InitVars;
extern ActorInit En_Gs_InitVars;
extern ActorInit En_Guard_Nuts_InitVars;
extern ActorInit En_Guruguru_InitVars;
extern ActorInit En_Hakurock_InitVars;
extern ActorInit En_Hanabi_InitVars;
extern ActorInit En_Hata_InitVars;
extern ActorInit En_Heishi_InitVars;
extern ActorInit En_Hg_InitVars;
extern ActorInit En_Hgo_InitVars;
extern ActorInit En_Hidden_Nuts_InitVars;
extern ActorInit En_Hint_Skb_InitVars;
extern ActorInit En_Hit_Tag_InitVars;
extern ActorInit En_Holl_InitVars;
extern ActorInit En_Honotrap_InitVars;
extern ActorInit En_Horse_InitVars;
extern ActorInit En_Horse_Game_Check_InitVars;
extern ActorInit En_Horse_Link_Child_InitVars;
extern ActorInit En_Hs_InitVars;
extern ActorInit En_Hs2_InitVars;
extern ActorInit En_Ig_InitVars;
extern ActorInit En_Ik_InitVars;
extern ActorInit En_In_InitVars;
extern ActorInit En_Insect_InitVars;
extern ActorInit En_Invadepoh_InitVars;
extern ActorInit En_Invadepoh_Demo_InitVars;
extern ActorInit En_Invisible_Ruppe_InitVars;
extern ActorInit En_Ishi_InitVars;
extern ActorInit En_Item00_InitVars;
extern ActorInit En_Ja_InitVars;
extern ActorInit En_Jc_Mato_InitVars;
extern ActorInit En_Jg_InitVars;
extern ActorInit En_Jgame_Tsn_InitVars;
extern ActorInit En_Js_InitVars;
extern ActorInit En_Jso_InitVars;
extern ActorInit En_Jso2_InitVars;
extern ActorInit En_Kaizoku_InitVars;
extern ActorInit En_Kakasi_InitVars;
extern ActorInit En_Kame_InitVars;
extern ActorInit En_Kanban_InitVars;
extern ActorInit En_Karebaba_InitVars;
extern ActorInit En_Kbt_InitVars;
extern ActorInit En_Kendo_Js_InitVars;
extern ActorInit En_Kgy_InitVars;
extern ActorInit En_Kitan_InitVars;
extern ActorInit En_Knight_InitVars;
extern ActorInit En_Kujiya_InitVars;
extern ActorInit En_Kusa_InitVars;
extern ActorInit En_Kusa2_InitVars;
extern ActorInit En_Lift_Nuts_InitVars;
extern ActorInit En_Light_InitVars;
extern ActorInit En_Look_Nuts_InitVars;
extern ActorInit En_Ma4_InitVars;
extern ActorInit En_Mag_InitVars;
extern ActorInit En_Maruta_InitVars;
extern ActorInit En_Ma_Yto_InitVars;
extern ActorInit En_Ma_Yts_InitVars;
extern ActorInit En_Minideath_InitVars;
extern ActorInit En_Minifrog_InitVars;
extern ActorInit En_Minislime_InitVars;
extern ActorInit En_Mk_InitVars;
extern ActorInit En_Mkk_InitVars;
extern ActorInit En_Mm_InitVars;
extern ActorInit En_Mm2_InitVars;
extern ActorInit En_Mm3_InitVars;
extern ActorInit En_Mnk_InitVars;
extern ActorInit En_Ms_InitVars;
extern ActorInit En_Mt_tag_InitVars;
extern ActorInit En_Mushi2_InitVars;
extern ActorInit En_Muto_InitVars;
extern ActorInit En_M_Fire1_InitVars;
extern ActorInit En_M_Thunder_InitVars;
extern ActorInit En_Nb_InitVars;
extern ActorInit En_Neo_Reeba_InitVars;
extern ActorInit En_Nimotsu_InitVars;
extern ActorInit En_Niw_InitVars;
extern ActorInit En_Nnh_InitVars;
extern ActorInit En_Nutsball_InitVars;
extern ActorInit En_Nwc_InitVars;
extern ActorInit En_Okarina_Effect_InitVars;
extern ActorInit En_Okarina_Tag_InitVars;
extern ActorInit En_Okuta_InitVars;
extern ActorInit En_Onpuman_InitVars;
extern ActorInit En_Osk_InitVars;
extern ActorInit En_Osn_InitVars;
extern ActorInit En_Ossan_InitVars;
extern ActorInit En_Ot_InitVars;
extern ActorInit En_Owl_InitVars;
extern ActorInit En_Pamera_InitVars;
extern ActorInit En_Pametfrog_InitVars;
extern ActorInit En_Paper_InitVars;
extern ActorInit En_Part_InitVars;
extern ActorInit En_Peehat_InitVars;
extern ActorInit En_Pm_InitVars;
extern ActorInit En_Poh_InitVars;
extern ActorInit En_Po_Composer_InitVars;
extern ActorInit En_Po_Fusen_InitVars;
extern ActorInit En_Po_Sisters_InitVars;
extern ActorInit En_Pp_InitVars;
extern ActorInit En_Pr_InitVars;
extern ActorInit En_Pr2_InitVars;
extern ActorInit En_Prz_InitVars;
extern ActorInit En_Pst_InitVars;
extern ActorInit En_Racedog_InitVars;
extern ActorInit En_Raf_InitVars;
extern ActorInit En_Railgibud_InitVars;
extern ActorInit En_Rail_Skb_InitVars;
extern ActorInit En_Rat_InitVars;
extern ActorInit En_Rd_InitVars;
extern ActorInit En_Recepgirl_InitVars;
extern ActorInit En_Rg_InitVars;
extern ActorInit En_River_Sound_InitVars;
extern ActorInit En_Rr_InitVars;
extern ActorInit En_Rsn_InitVars;
extern ActorInit En_Ru_InitVars;
extern ActorInit En_Ruppecrow_InitVars;
extern ActorInit En_Rz_InitVars;
extern ActorInit En_Sb_InitVars;
extern ActorInit En_Scopecoin_InitVars;
extern ActorInit En_Scopecrow_InitVars;
extern ActorInit En_Scopenuts_InitVars;
extern ActorInit En_Sc_Ruppe_InitVars;
extern ActorInit En_Sda_InitVars;
extern ActorInit En_Sekihi_InitVars;
extern ActorInit En_Sellnuts_InitVars;
extern ActorInit En_Shn_InitVars;
extern ActorInit En_Si_InitVars;
extern ActorInit En_Skb_InitVars;
extern ActorInit En_Slime_InitVars;
extern ActorInit En_Snowman_InitVars;
extern ActorInit En_Snowwd_InitVars;
extern ActorInit En_Sob1_InitVars;
extern ActorInit En_Ssh_InitVars;
extern ActorInit En_St_InitVars;
extern ActorInit En_Sth_InitVars;
extern ActorInit En_Sth2_InitVars;
extern ActorInit En_Stone_heishi_InitVars;
extern ActorInit En_Stop_heishi_InitVars;
extern ActorInit En_Stream_InitVars;
extern ActorInit En_Suttari_InitVars;
extern ActorInit En_Sw_InitVars;
extern ActorInit En_Syateki_Crow_InitVars;
extern ActorInit En_Syateki_Dekunuts_InitVars;
extern ActorInit En_Syateki_Man_InitVars;
extern ActorInit En_Syateki_Okuta_InitVars;
extern ActorInit En_Syateki_Wf_InitVars;
extern ActorInit En_S_Goro_InitVars;
extern ActorInit En_Tab_InitVars;
extern ActorInit En_Tag_Obj_InitVars;
extern ActorInit En_Takaraya_InitVars;
extern ActorInit En_Talk_InitVars;
extern ActorInit En_Talk_Gibud_InitVars;
extern ActorInit En_Tanron1_InitVars;
extern ActorInit En_Tanron2_InitVars;
extern ActorInit En_Tanron3_InitVars;
extern ActorInit En_Tanron4_InitVars;
extern ActorInit En_Tanron5_InitVars;
extern ActorInit En_Tanron6_InitVars;
extern ActorInit En_Test_InitVars;
extern ActorInit En_Test2_InitVars;
extern ActorInit En_Test3_InitVars;
extern ActorInit En_Test4_InitVars;
extern ActorInit En_Test5_InitVars;
extern ActorInit En_Test6_InitVars;
extern ActorInit En_Test7_InitVars;
extern ActorInit En_Tg_InitVars;
extern ActorInit En_Thiefbird_InitVars;
extern ActorInit En_Time_Tag_InitVars;
extern ActorInit En_Tite_InitVars;
extern ActorInit En_Tk_InitVars;
extern ActorInit En_Torch_InitVars;
extern ActorInit En_Torch2_InitVars;
extern ActorInit En_Toto_InitVars;
extern ActorInit En_Trt_InitVars;
extern ActorInit En_Trt2_InitVars;
extern ActorInit En_Tru_InitVars;
extern ActorInit En_Tru_Mt_InitVars;
extern ActorInit En_Tsn_InitVars;
extern ActorInit En_Tubo_Trap_InitVars;
extern ActorInit En_Twig_InitVars;
extern ActorInit En_Viewer_InitVars;
extern ActorInit En_Vm_InitVars;
extern ActorInit En_Wallmas_InitVars;
extern ActorInit En_Warp_tag_InitVars;
extern ActorInit En_Warp_Uzu_InitVars;
extern ActorInit En_Water_Effect_InitVars;
extern ActorInit En_Wdhand_InitVars;
extern ActorInit En_Weather_Tag_InitVars;
extern ActorInit En_Wf_InitVars;
extern ActorInit En_Wiz_InitVars;
extern ActorInit En_Wiz_Brock_InitVars;
extern ActorInit En_Wiz_Fire_InitVars;
extern ActorInit En_Wood02_InitVars;
extern ActorInit En_Yb_InitVars;
extern ActorInit En_Zl1_InitVars;
extern ActorInit En_Zl4_InitVars;
extern ActorInit En_Zo_InitVars;
extern ActorInit En_Zob_InitVars;
extern ActorInit En_Zod_InitVars;
extern ActorInit En_Zog_InitVars;
extern ActorInit En_Zoraegg_InitVars;
extern ActorInit En_Zos_InitVars;
extern ActorInit En_Zot_InitVars;
extern ActorInit En_Zov_InitVars;
extern ActorInit En_Zow_InitVars;
extern ActorInit Item_B_Heart_InitVars;
extern ActorInit Item_Etcetera_InitVars;
extern ActorInit Item_Inbox_InitVars;
extern ActorInit Mir_Ray_InitVars;
extern ActorInit Mir_Ray2_InitVars;
extern ActorInit Mir_Ray3_InitVars;
extern ActorInit Object_Kankyo_InitVars;
extern ActorInit Obj_Aqua_InitVars;
extern ActorInit Obj_Armos_InitVars;
extern ActorInit Obj_Bean_InitVars;
extern ActorInit Obj_Bell_InitVars;
extern ActorInit Obj_Bigicicle_InitVars;
extern ActorInit Obj_Blockstop_InitVars;
extern ActorInit Obj_Boat_InitVars;
extern ActorInit Obj_Bombiwa_InitVars;
extern ActorInit Obj_Boyo_InitVars;
extern ActorInit Obj_Chan_InitVars;
extern ActorInit Obj_Chikuwa_InitVars;
extern ActorInit Obj_Comb_InitVars;
extern ActorInit Obj_Danpeilift_InitVars;
extern ActorInit Obj_Demo_InitVars;
extern ActorInit Obj_Dhouse_InitVars;
extern ActorInit Obj_Dinner_InitVars;
extern ActorInit Obj_Dora_InitVars;
extern ActorInit Obj_Dowsing_InitVars;
extern ActorInit Obj_Driftice_InitVars;
extern ActorInit Obj_Ending_InitVars;
extern ActorInit Obj_Entotu_InitVars;
extern ActorInit Obj_Etcetera_InitVars;
extern ActorInit Obj_Fireshield_InitVars;
extern ActorInit Obj_Flowerpot_InitVars;
extern ActorInit Obj_Funen_InitVars;
extern ActorInit Obj_Ghaka_InitVars;
extern ActorInit Obj_Grass_InitVars;
extern ActorInit Obj_Grass_Carry_InitVars;
extern ActorInit Obj_Grass_Unit_InitVars;
extern ActorInit Obj_Hakaisi_InitVars;
extern ActorInit Obj_Hamishi_InitVars;
extern ActorInit Obj_Hana_InitVars;
extern ActorInit Obj_Hariko_InitVars;
extern ActorInit Obj_Hgdoor_InitVars;
extern ActorInit Obj_Hsblock_InitVars;
extern ActorInit Obj_HsStump_InitVars;
extern ActorInit Obj_Hugebombiwa_InitVars;
extern ActorInit Obj_Hunsui_InitVars;
extern ActorInit Obj_Iceblock_InitVars;
extern ActorInit Obj_Ice_Poly_InitVars;
extern ActorInit Obj_Jgame_Light_InitVars;
extern ActorInit Obj_Jg_Gakki_InitVars;
extern ActorInit Obj_Kendo_Kanban_InitVars;
extern ActorInit Obj_Kepn_Koya_InitVars;
extern ActorInit Obj_Kibako_InitVars;
extern ActorInit Obj_Kibako2_InitVars;
extern ActorInit Obj_Kinoko_InitVars;
extern ActorInit Obj_Kzsaku_InitVars;
extern ActorInit Obj_Lift_InitVars;
extern ActorInit Obj_Lightblock_InitVars;
extern ActorInit Obj_Lightswitch_InitVars;
extern ActorInit Obj_Lupygamelift_InitVars;
extern ActorInit Obj_Makekinsuta_InitVars;
extern ActorInit Obj_Makeoshihiki_InitVars;
extern ActorInit Obj_Milk_Bin_InitVars;
extern ActorInit Obj_Mine_InitVars;
extern ActorInit Obj_Moon_Stone_InitVars;
extern ActorInit Obj_Mure_InitVars;
extern ActorInit Obj_Mure2_InitVars;
extern ActorInit Obj_Mure3_InitVars;
extern ActorInit Obj_Mu_Pict_InitVars;
extern ActorInit Obj_Nozoki_InitVars;
extern ActorInit Obj_Ocarinalift_InitVars;
extern ActorInit Obj_Oshihiki_InitVars;
extern ActorInit Obj_Purify_InitVars;
extern ActorInit Obj_Pzlblock_InitVars;
extern ActorInit Obj_Raillift_InitVars;
extern ActorInit Obj_Roomtimer_InitVars;
extern ActorInit Obj_Rotlift_InitVars;
extern ActorInit Obj_Shutter_InitVars;
extern ActorInit Obj_Skateblock_InitVars;
extern ActorInit Obj_Smork_InitVars;
extern ActorInit Obj_Snowball_InitVars;
extern ActorInit Obj_Snowball2_InitVars;
extern ActorInit Obj_Sound_InitVars;
extern ActorInit Obj_Spidertent_InitVars;
extern ActorInit Obj_Spinyroll_InitVars;
extern ActorInit Obj_Switch_InitVars;
extern ActorInit Obj_Swprize_InitVars;
extern ActorInit Obj_Syokudai_InitVars;
extern ActorInit Obj_Takaraya_Wall_InitVars;
extern ActorInit Obj_Taru_InitVars;
extern ActorInit Obj_Toge_InitVars;
extern ActorInit Obj_Tokeidai_InitVars;
extern ActorInit Obj_Tokei_Step_InitVars;
extern ActorInit Obj_Tokei_Tobira_InitVars;
extern ActorInit Obj_Tokei_Turret_InitVars;
extern ActorInit Obj_Toudai_InitVars;
extern ActorInit Obj_Tree_InitVars;
extern ActorInit Obj_Tsubo_InitVars;
extern ActorInit Obj_Um_InitVars;
extern ActorInit Obj_Usiyane_InitVars;
extern ActorInit Obj_Visiblock_InitVars;
extern ActorInit Obj_Vspinyroll_InitVars;
extern ActorInit Obj_Warpstone_InitVars;
extern ActorInit Obj_Wind_InitVars;
extern ActorInit Obj_Wturn_InitVars;
extern ActorInit Obj_Y2lift_InitVars;
extern ActorInit Obj_Y2shutter_InitVars;
extern ActorInit Obj_Yado_InitVars;
extern ActorInit Obj_Yasi_InitVars;
extern ActorInit Oceff_Spot_InitVars;
extern ActorInit Oceff_Storm_InitVars;
extern ActorInit Oceff_Wipe_InitVars;
extern ActorInit Oceff_Wipe2_InitVars;
extern ActorInit Oceff_Wipe3_InitVars;
extern ActorInit Oceff_Wipe4_InitVars;
extern ActorInit Oceff_Wipe5_InitVars;
extern ActorInit Oceff_Wipe6_InitVars;
extern ActorInit Oceff_Wipe7_InitVars;
extern ActorInit Shot_Sun_InitVars;
extern ActorInit TG_Sw_InitVars;
extern TransitionInit TransitionFade_InitVars;
extern TransitionInit TransitionTriforce_InitVars;
extern TransitionInit TransitionWipe1_InitVars;

View File

@ -76,147 +76,16 @@ DECLARE_OVERLAY_SEGMENT(daytelop)
DECLARE_OVERLAY_SEGMENT(kaleido_scope)
DECLARE_OVERLAY_SEGMENT(player_actor)
DECLARE_OVERLAY_SEGMENT(En_Test)
DECLARE_OVERLAY_SEGMENT(En_GirlA)
DECLARE_OVERLAY_SEGMENT(En_Part)
DECLARE_OVERLAY_SEGMENT(En_Light)
DECLARE_OVERLAY_SEGMENT(En_Door)
DECLARE_OVERLAY_SEGMENT(En_Box)
DECLARE_OVERLAY_SEGMENT(En_Pametfrog)
DECLARE_OVERLAY_SEGMENT(En_Okuta)
DECLARE_OVERLAY_SEGMENT(En_Bom)
DECLARE_OVERLAY_SEGMENT(En_Wallmas)
DECLARE_OVERLAY_SEGMENT(En_Dodongo)
DECLARE_OVERLAY_SEGMENT(En_Firefly)
DECLARE_OVERLAY_SEGMENT(En_Horse)
DECLARE_OVERLAY_SEGMENT(En_Arrow)
DECLARE_OVERLAY_SEGMENT(En_Elf)
DECLARE_OVERLAY_SEGMENT(En_Niw)
DECLARE_OVERLAY_SEGMENT(En_Tite)
DECLARE_OVERLAY_SEGMENT(En_Peehat)
DECLARE_OVERLAY_SEGMENT(En_Holl)
DECLARE_OVERLAY_SEGMENT(En_Dinofos)
DECLARE_OVERLAY_SEGMENT(En_Hata)
DECLARE_OVERLAY_SEGMENT(En_Zl1)
DECLARE_OVERLAY_SEGMENT(En_Viewer)
DECLARE_OVERLAY_SEGMENT(En_Bubble)
DECLARE_OVERLAY_SEGMENT(Door_Shutter)
DECLARE_OVERLAY_SEGMENT(En_Boom)
DECLARE_OVERLAY_SEGMENT(En_Torch2)
DECLARE_OVERLAY_SEGMENT(En_Minifrog)
DECLARE_OVERLAY_SEGMENT(En_St)
DECLARE_OVERLAY_SEGMENT(Obj_Wturn)
DECLARE_OVERLAY_SEGMENT(En_River_Sound)
DECLARE_OVERLAY_SEGMENT(En_Ossan)
DECLARE_OVERLAY_SEGMENT(En_Famos)
DECLARE_OVERLAY_SEGMENT(En_Bombf)
DECLARE_OVERLAY_SEGMENT(En_Am)
DECLARE_OVERLAY_SEGMENT(En_Dekubaba)
DECLARE_OVERLAY_SEGMENT(En_M_Fire1)
DECLARE_OVERLAY_SEGMENT(En_M_Thunder)
DECLARE_OVERLAY_SEGMENT(Bg_Breakwall)
DECLARE_OVERLAY_SEGMENT(Door_Warp1)
DECLARE_OVERLAY_SEGMENT(Obj_Syokudai)
DECLARE_OVERLAY_SEGMENT(Item_B_Heart)
DECLARE_OVERLAY_SEGMENT(En_Dekunuts)
DECLARE_OVERLAY_SEGMENT(En_Bbfall)
DECLARE_OVERLAY_SEGMENT(Arms_Hook)
DECLARE_OVERLAY_SEGMENT(En_Bb)
DECLARE_OVERLAY_SEGMENT(Bg_Keikoku_Spr)
DECLARE_OVERLAY_SEGMENT(En_Wood02)
DECLARE_OVERLAY_SEGMENT(En_Death)
DECLARE_OVERLAY_SEGMENT(En_Minideath)
DECLARE_OVERLAY_SEGMENT(En_Vm)
DECLARE_OVERLAY_SEGMENT(Demo_Effect)
DECLARE_OVERLAY_SEGMENT(Demo_Kankyo)
DECLARE_OVERLAY_SEGMENT(En_Floormas)
DECLARE_OVERLAY_SEGMENT(En_Rd)
DECLARE_OVERLAY_SEGMENT(Bg_F40_Flift)
DECLARE_OVERLAY_SEGMENT(Obj_Mure)
DECLARE_OVERLAY_SEGMENT(En_Sw)
DECLARE_OVERLAY_SEGMENT(Object_Kankyo)
DECLARE_OVERLAY_SEGMENT(En_Horse_Link_Child)
DECLARE_OVERLAY_SEGMENT(Door_Ana)
DECLARE_OVERLAY_SEGMENT(En_Encount1)
DECLARE_OVERLAY_SEGMENT(Demo_Tre_Lgt)
DECLARE_OVERLAY_SEGMENT(En_Encount2)
DECLARE_OVERLAY_SEGMENT(En_Fire_Rock)
DECLARE_OVERLAY_SEGMENT(Bg_Ctower_Rot)
DECLARE_OVERLAY_SEGMENT(Mir_Ray)
DECLARE_OVERLAY_SEGMENT(En_Sb)
DECLARE_OVERLAY_SEGMENT(En_Bigslime)
DECLARE_OVERLAY_SEGMENT(En_Karebaba)
DECLARE_OVERLAY_SEGMENT(En_In)
DECLARE_OVERLAY_SEGMENT(En_Bom_Chu)
DECLARE_OVERLAY_SEGMENT(En_Horse_Game_Check)
DECLARE_OVERLAY_SEGMENT(En_Rr)
DECLARE_OVERLAY_SEGMENT(En_Fr)
DECLARE_OVERLAY_SEGMENT(En_Fishing)
DECLARE_OVERLAY_SEGMENT(Obj_Oshihiki)
DECLARE_OVERLAY_SEGMENT(Eff_Dust)
DECLARE_OVERLAY_SEGMENT(Bg_Umajump)
DECLARE_OVERLAY_SEGMENT(En_Insect)
DECLARE_OVERLAY_SEGMENT(En_Butte)
DECLARE_OVERLAY_SEGMENT(En_Fish)
DECLARE_OVERLAY_SEGMENT(Item_Etcetera)
DECLARE_OVERLAY_SEGMENT(Arrow_Fire)
DECLARE_OVERLAY_SEGMENT(Arrow_Ice)
DECLARE_OVERLAY_SEGMENT(Arrow_Light)
DECLARE_OVERLAY_SEGMENT(Obj_Kibako)
DECLARE_OVERLAY_SEGMENT(Obj_Tsubo)
DECLARE_OVERLAY_SEGMENT(En_Ik)
DECLARE_OVERLAY_SEGMENT(Demo_Shd)
DECLARE_OVERLAY_SEGMENT(En_Dns)
DECLARE_OVERLAY_SEGMENT(Elf_Msg)
DECLARE_OVERLAY_SEGMENT(En_Honotrap)
DECLARE_OVERLAY_SEGMENT(En_Tubo_Trap)
DECLARE_OVERLAY_SEGMENT(Obj_Ice_Poly)
DECLARE_OVERLAY_SEGMENT(En_Fz)
DECLARE_OVERLAY_SEGMENT(En_Kusa)
DECLARE_OVERLAY_SEGMENT(Obj_Bean)
DECLARE_OVERLAY_SEGMENT(Obj_Bombiwa)
DECLARE_OVERLAY_SEGMENT(Obj_Switch)
DECLARE_OVERLAY_SEGMENT(Obj_Lift)
DECLARE_OVERLAY_SEGMENT(Obj_Hsblock)
DECLARE_OVERLAY_SEGMENT(En_Okarina_Tag)
DECLARE_OVERLAY_SEGMENT(En_Goroiwa)
DECLARE_OVERLAY_SEGMENT(En_Daiku)
DECLARE_OVERLAY_SEGMENT(En_Nwc)
DECLARE_OVERLAY_SEGMENT(Item_Inbox)
DECLARE_OVERLAY_SEGMENT(En_Ge1)
DECLARE_OVERLAY_SEGMENT(Obj_Blockstop)
DECLARE_OVERLAY_SEGMENT(En_Sda)
DECLARE_OVERLAY_SEGMENT(En_Clear_Tag)
DECLARE_OVERLAY_SEGMENT(En_Gm)
DECLARE_OVERLAY_SEGMENT(En_Ms)
DECLARE_OVERLAY_SEGMENT(En_Hs)
DECLARE_OVERLAY_SEGMENT(Bg_Ingate)
DECLARE_OVERLAY_SEGMENT(En_Kanban)
DECLARE_OVERLAY_SEGMENT(En_Attack_Niw)
DECLARE_OVERLAY_SEGMENT(En_Mk)
DECLARE_OVERLAY_SEGMENT(En_Owl)
DECLARE_OVERLAY_SEGMENT(En_Ishi)
DECLARE_OVERLAY_SEGMENT(Obj_Hana)
DECLARE_OVERLAY_SEGMENT(Obj_Lightswitch)
DECLARE_OVERLAY_SEGMENT(Obj_Mure2)
DECLARE_OVERLAY_SEGMENT(En_Fu)
DECLARE_OVERLAY_SEGMENT(En_Stream)
DECLARE_OVERLAY_SEGMENT(En_Mm)
DECLARE_OVERLAY_SEGMENT(En_Weather_Tag)
DECLARE_OVERLAY_SEGMENT(En_Ani)
DECLARE_OVERLAY_SEGMENT(En_Js)
DECLARE_OVERLAY_SEGMENT(En_Okarina_Effect)
DECLARE_OVERLAY_SEGMENT(En_Mag)
DECLARE_OVERLAY_SEGMENT(Elf_Msg2)
DECLARE_OVERLAY_SEGMENT(Bg_F40_Swlift)
DECLARE_OVERLAY_SEGMENT(En_Kakasi)
DECLARE_OVERLAY_SEGMENT(Obj_Makeoshihiki)
DECLARE_OVERLAY_SEGMENT(Oceff_Spot)
DECLARE_OVERLAY_SEGMENT(En_Torch)
DECLARE_OVERLAY_SEGMENT(Shot_Sun)
DECLARE_OVERLAY_SEGMENT(Obj_Roomtimer)
DECLARE_OVERLAY_SEGMENT(En_Ssh)
DECLARE_OVERLAY_SEGMENT(Oceff_Wipe)
#define DEFINE_ACTOR(name, _enumValue, _allocType, _debugName) DECLARE_OVERLAY_SEGMENT(name)
#define DEFINE_ACTOR_INTERNAL(_name, _enumValue, _allocType, _debugName)
#define DEFINE_ACTOR_UNSET(_enumValue)
#include "tables/actor_table.h"
#undef DEFINE_ACTOR
#undef DEFINE_ACTOR_INTERNAL
#undef DEFINE_ACTOR_UNSET
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Dust)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Kirakira)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Bomb2)
@ -246,446 +115,14 @@ DECLARE_OVERLAY_SEGMENT(Effect_Ss_Extra)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Dead_Db)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Dead_Dd)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Dead_Ds)
DECLARE_OVERLAY_SEGMENT(Oceff_Storm)
DECLARE_OVERLAY_SEGMENT(Obj_Demo)
DECLARE_OVERLAY_SEGMENT(En_Minislime)
DECLARE_OVERLAY_SEGMENT(En_Nutsball)
DECLARE_OVERLAY_SEGMENT(Oceff_Wipe2)
DECLARE_OVERLAY_SEGMENT(Oceff_Wipe3)
DECLARE_OVERLAY_SEGMENT(En_Dg)
DECLARE_OVERLAY_SEGMENT(En_Si)
DECLARE_OVERLAY_SEGMENT(Obj_Comb)
DECLARE_OVERLAY_SEGMENT(Obj_Kibako2)
DECLARE_OVERLAY_SEGMENT(En_Hs2)
DECLARE_OVERLAY_SEGMENT(Obj_Mure3)
DECLARE_OVERLAY_SEGMENT(En_Tg)
DECLARE_OVERLAY_SEGMENT(En_Wf)
DECLARE_OVERLAY_SEGMENT(En_Skb)
DECLARE_OVERLAY_SEGMENT(En_Gs)
DECLARE_OVERLAY_SEGMENT(Obj_Sound)
DECLARE_OVERLAY_SEGMENT(En_Crow)
DECLARE_OVERLAY_SEGMENT(En_Cow)
DECLARE_OVERLAY_SEGMENT(Oceff_Wipe4)
DECLARE_OVERLAY_SEGMENT(En_Zo)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Ice_Smoke)
DECLARE_OVERLAY_SEGMENT(Obj_Makekinsuta)
DECLARE_OVERLAY_SEGMENT(En_Ge3)
DECLARE_OVERLAY_SEGMENT(Obj_Hamishi)
DECLARE_OVERLAY_SEGMENT(En_Zl4)
DECLARE_OVERLAY_SEGMENT(En_Mm2)
DECLARE_OVERLAY_SEGMENT(Door_Spiral)
DECLARE_OVERLAY_SEGMENT(Obj_Pzlblock)
DECLARE_OVERLAY_SEGMENT(Obj_Toge)
DECLARE_OVERLAY_SEGMENT(Obj_Armos)
DECLARE_OVERLAY_SEGMENT(Obj_Boyo)
DECLARE_OVERLAY_SEGMENT(En_Grasshopper)
DECLARE_OVERLAY_SEGMENT(Obj_Grass)
DECLARE_OVERLAY_SEGMENT(Obj_Grass_Carry)
DECLARE_OVERLAY_SEGMENT(Obj_Grass_Unit)
DECLARE_OVERLAY_SEGMENT(Bg_Fire_Wall)
DECLARE_OVERLAY_SEGMENT(En_Bu)
DECLARE_OVERLAY_SEGMENT(En_Encount3)
DECLARE_OVERLAY_SEGMENT(En_Jso)
DECLARE_OVERLAY_SEGMENT(Obj_Chikuwa)
DECLARE_OVERLAY_SEGMENT(En_Knight)
DECLARE_OVERLAY_SEGMENT(En_Warp_tag)
DECLARE_OVERLAY_SEGMENT(En_Aob_01)
DECLARE_OVERLAY_SEGMENT(En_Boj_01)
DECLARE_OVERLAY_SEGMENT(En_Boj_02)
DECLARE_OVERLAY_SEGMENT(En_Boj_03)
DECLARE_OVERLAY_SEGMENT(En_Encount4)
DECLARE_OVERLAY_SEGMENT(En_Bom_Bowl_Man)
DECLARE_OVERLAY_SEGMENT(En_Syateki_Man)
DECLARE_OVERLAY_SEGMENT(Bg_Icicle)
DECLARE_OVERLAY_SEGMENT(En_Syateki_Crow)
DECLARE_OVERLAY_SEGMENT(En_Boj_04)
DECLARE_OVERLAY_SEGMENT(En_Cne_01)
DECLARE_OVERLAY_SEGMENT(En_Bba_01)
DECLARE_OVERLAY_SEGMENT(En_Bji_01)
DECLARE_OVERLAY_SEGMENT(Bg_Spdweb)
DECLARE_OVERLAY_SEGMENT(En_Mt_tag)
DECLARE_OVERLAY_SEGMENT(Boss_01)
DECLARE_OVERLAY_SEGMENT(Boss_02)
DECLARE_OVERLAY_SEGMENT(Boss_03)
DECLARE_OVERLAY_SEGMENT(Boss_04)
DECLARE_OVERLAY_SEGMENT(Boss_05)
DECLARE_OVERLAY_SEGMENT(Boss_06)
DECLARE_OVERLAY_SEGMENT(Boss_07)
DECLARE_OVERLAY_SEGMENT(Bg_Dy_Yoseizo)
DECLARE_OVERLAY_SEGMENT(En_Boj_05)
DECLARE_OVERLAY_SEGMENT(En_Sob1)
DECLARE_OVERLAY_SEGMENT(En_Go)
DECLARE_OVERLAY_SEGMENT(En_Raf)
DECLARE_OVERLAY_SEGMENT(Obj_Funen)
DECLARE_OVERLAY_SEGMENT(Obj_Raillift)
DECLARE_OVERLAY_SEGMENT(Bg_Numa_Hana)
DECLARE_OVERLAY_SEGMENT(Obj_Flowerpot)
DECLARE_OVERLAY_SEGMENT(Obj_Spinyroll)
DECLARE_OVERLAY_SEGMENT(Dm_Hina)
DECLARE_OVERLAY_SEGMENT(En_Syateki_Wf)
DECLARE_OVERLAY_SEGMENT(Obj_Skateblock)
DECLARE_OVERLAY_SEGMENT(Effect_En_Ice_Block)
DECLARE_OVERLAY_SEGMENT(Obj_Iceblock)
DECLARE_OVERLAY_SEGMENT(En_Bigpamet)
DECLARE_OVERLAY_SEGMENT(Bg_Dblue_Movebg)
DECLARE_OVERLAY_SEGMENT(En_Syateki_Dekunuts)
DECLARE_OVERLAY_SEGMENT(Elf_Msg3)
DECLARE_OVERLAY_SEGMENT(En_Fg)
DECLARE_OVERLAY_SEGMENT(Dm_Ravine)
DECLARE_OVERLAY_SEGMENT(Dm_Sa)
DECLARE_OVERLAY_SEGMENT(En_Slime)
DECLARE_OVERLAY_SEGMENT(En_Pr)
DECLARE_OVERLAY_SEGMENT(Obj_Toudai)
DECLARE_OVERLAY_SEGMENT(Obj_Entotu)
DECLARE_OVERLAY_SEGMENT(Obj_Bell)
DECLARE_OVERLAY_SEGMENT(En_Syateki_Okuta)
DECLARE_OVERLAY_SEGMENT(Obj_Shutter)
DECLARE_OVERLAY_SEGMENT(Dm_Zl)
DECLARE_OVERLAY_SEGMENT(En_Ru)
DECLARE_OVERLAY_SEGMENT(En_Elfgrp)
DECLARE_OVERLAY_SEGMENT(Dm_Tsg)
DECLARE_OVERLAY_SEGMENT(En_Baguo)
DECLARE_OVERLAY_SEGMENT(Obj_Vspinyroll)
DECLARE_OVERLAY_SEGMENT(Obj_Smork)
DECLARE_OVERLAY_SEGMENT(En_Test2)
DECLARE_OVERLAY_SEGMENT(En_Test3)
DECLARE_OVERLAY_SEGMENT(En_Test4)
DECLARE_OVERLAY_SEGMENT(En_Bat)
DECLARE_OVERLAY_SEGMENT(En_Sekihi)
DECLARE_OVERLAY_SEGMENT(En_Wiz)
DECLARE_OVERLAY_SEGMENT(En_Wiz_Brock)
DECLARE_OVERLAY_SEGMENT(En_Wiz_Fire)
DECLARE_OVERLAY_SEGMENT(Eff_Change)
DECLARE_OVERLAY_SEGMENT(Dm_Statue)
DECLARE_OVERLAY_SEGMENT(Obj_Fireshield)
DECLARE_OVERLAY_SEGMENT(Bg_Ladder)
DECLARE_OVERLAY_SEGMENT(En_Mkk)
DECLARE_OVERLAY_SEGMENT(Demo_Getitem)
DECLARE_OVERLAY_SEGMENT(En_Dnb)
DECLARE_OVERLAY_SEGMENT(En_Dnh)
DECLARE_OVERLAY_SEGMENT(En_Dnk)
DECLARE_OVERLAY_SEGMENT(En_Dnq)
DECLARE_OVERLAY_SEGMENT(Bg_Keikoku_Saku)
DECLARE_OVERLAY_SEGMENT(Obj_Hugebombiwa)
DECLARE_OVERLAY_SEGMENT(En_Firefly2)
DECLARE_OVERLAY_SEGMENT(En_Rat)
DECLARE_OVERLAY_SEGMENT(En_Water_Effect)
DECLARE_OVERLAY_SEGMENT(En_Kusa2)
DECLARE_OVERLAY_SEGMENT(Bg_Spout_Fire)
DECLARE_OVERLAY_SEGMENT(En_Dy_Extra)
DECLARE_OVERLAY_SEGMENT(En_Bal)
DECLARE_OVERLAY_SEGMENT(En_Ginko_Man)
DECLARE_OVERLAY_SEGMENT(En_Warp_Uzu)
DECLARE_OVERLAY_SEGMENT(Obj_Driftice)
DECLARE_OVERLAY_SEGMENT(En_Look_Nuts)
DECLARE_OVERLAY_SEGMENT(En_Mushi2)
DECLARE_OVERLAY_SEGMENT(En_Fall)
DECLARE_OVERLAY_SEGMENT(En_Mm3)
DECLARE_OVERLAY_SEGMENT(Bg_Crace_Movebg)
DECLARE_OVERLAY_SEGMENT(En_Dno)
DECLARE_OVERLAY_SEGMENT(En_Pr2)
DECLARE_OVERLAY_SEGMENT(En_Prz)
DECLARE_OVERLAY_SEGMENT(En_Jso2)
DECLARE_OVERLAY_SEGMENT(Obj_Etcetera)
DECLARE_OVERLAY_SEGMENT(En_Egol)
DECLARE_OVERLAY_SEGMENT(Obj_Mine)
DECLARE_OVERLAY_SEGMENT(Obj_Purify)
DECLARE_OVERLAY_SEGMENT(En_Tru)
DECLARE_OVERLAY_SEGMENT(En_Trt)
DECLARE_OVERLAY_SEGMENT(En_Test5)
DECLARE_OVERLAY_SEGMENT(En_Test6)
DECLARE_OVERLAY_SEGMENT(En_Az)
DECLARE_OVERLAY_SEGMENT(En_Estone)
DECLARE_OVERLAY_SEGMENT(Bg_Hakugin_Post)
DECLARE_OVERLAY_SEGMENT(Dm_Opstage)
DECLARE_OVERLAY_SEGMENT(Dm_Stk)
DECLARE_OVERLAY_SEGMENT(Dm_Char00)
DECLARE_OVERLAY_SEGMENT(Dm_Char01)
DECLARE_OVERLAY_SEGMENT(Dm_Char02)
DECLARE_OVERLAY_SEGMENT(Dm_Char03)
DECLARE_OVERLAY_SEGMENT(Dm_Char04)
DECLARE_OVERLAY_SEGMENT(Dm_Char05)
DECLARE_OVERLAY_SEGMENT(Dm_Char06)
DECLARE_OVERLAY_SEGMENT(Dm_Char07)
DECLARE_OVERLAY_SEGMENT(Dm_Char08)
DECLARE_OVERLAY_SEGMENT(Dm_Char09)
DECLARE_OVERLAY_SEGMENT(Obj_Tokeidai)
DECLARE_OVERLAY_SEGMENT(En_Mnk)
DECLARE_OVERLAY_SEGMENT(En_Egblock)
DECLARE_OVERLAY_SEGMENT(En_Guard_Nuts)
DECLARE_OVERLAY_SEGMENT(Bg_Hakugin_Bombwall)
DECLARE_OVERLAY_SEGMENT(Obj_Tokei_Tobira)
DECLARE_OVERLAY_SEGMENT(Bg_Hakugin_Elvpole)
DECLARE_OVERLAY_SEGMENT(En_Ma4)
DECLARE_OVERLAY_SEGMENT(En_Twig)
DECLARE_OVERLAY_SEGMENT(En_Po_Fusen)
DECLARE_OVERLAY_SEGMENT(En_Door_Etc)
DECLARE_OVERLAY_SEGMENT(En_Bigokuta)
DECLARE_OVERLAY_SEGMENT(Bg_Icefloe)
DECLARE_OVERLAY_SEGMENT(fbdemo_triforce)
DECLARE_OVERLAY_SEGMENT(fbdemo_wipe1)
DECLARE_OVERLAY_SEGMENT(fbdemo_wipe3)
DECLARE_OVERLAY_SEGMENT(fbdemo_wipe4)
DECLARE_OVERLAY_SEGMENT(fbdemo_wipe5)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Sbn)
DECLARE_OVERLAY_SEGMENT(Obj_Ocarinalift)
DECLARE_OVERLAY_SEGMENT(En_Time_Tag)
DECLARE_OVERLAY_SEGMENT(Bg_Open_Shutter)
DECLARE_OVERLAY_SEGMENT(Bg_Open_Spot)
DECLARE_OVERLAY_SEGMENT(Bg_Fu_Kaiten)
DECLARE_OVERLAY_SEGMENT(Obj_Aqua)
DECLARE_OVERLAY_SEGMENT(En_Elforg)
DECLARE_OVERLAY_SEGMENT(En_Elfbub)
DECLARE_OVERLAY_SEGMENT(En_Fu_Mato)
DECLARE_OVERLAY_SEGMENT(En_Fu_Kago)
DECLARE_OVERLAY_SEGMENT(En_Osn)
DECLARE_OVERLAY_SEGMENT(Bg_Ctower_Gear)
DECLARE_OVERLAY_SEGMENT(En_Trt2)
DECLARE_OVERLAY_SEGMENT(Obj_Tokei_Step)
DECLARE_OVERLAY_SEGMENT(Bg_Lotus)
DECLARE_OVERLAY_SEGMENT(En_Kame)
DECLARE_OVERLAY_SEGMENT(Obj_Takaraya_Wall)
DECLARE_OVERLAY_SEGMENT(Bg_Fu_Mizu)
DECLARE_OVERLAY_SEGMENT(En_Sellnuts)
DECLARE_OVERLAY_SEGMENT(Bg_Dkjail_Ivy)
DECLARE_OVERLAY_SEGMENT(Obj_Visiblock)
DECLARE_OVERLAY_SEGMENT(En_Takaraya)
DECLARE_OVERLAY_SEGMENT(En_Tsn)
DECLARE_OVERLAY_SEGMENT(En_Ds2n)
DECLARE_OVERLAY_SEGMENT(En_Fsn)
DECLARE_OVERLAY_SEGMENT(En_Shn)
DECLARE_OVERLAY_SEGMENT(En_Stop_heishi)
DECLARE_OVERLAY_SEGMENT(Obj_Bigicicle)
DECLARE_OVERLAY_SEGMENT(En_Lift_Nuts)
DECLARE_OVERLAY_SEGMENT(En_Tk)
DECLARE_OVERLAY_SEGMENT(Bg_Market_Step)
DECLARE_OVERLAY_SEGMENT(Obj_Lupygamelift)
DECLARE_OVERLAY_SEGMENT(En_Test7)
DECLARE_OVERLAY_SEGMENT(Obj_Lightblock)
DECLARE_OVERLAY_SEGMENT(Mir_Ray2)
DECLARE_OVERLAY_SEGMENT(En_Wdhand)
DECLARE_OVERLAY_SEGMENT(En_Gamelupy)
DECLARE_OVERLAY_SEGMENT(Bg_Danpei_Movebg)
DECLARE_OVERLAY_SEGMENT(En_Snowwd)
DECLARE_OVERLAY_SEGMENT(En_Pm)
DECLARE_OVERLAY_SEGMENT(En_Gakufu)
DECLARE_OVERLAY_SEGMENT(Elf_Msg4)
DECLARE_OVERLAY_SEGMENT(Elf_Msg5)
DECLARE_OVERLAY_SEGMENT(En_Col_Man)
DECLARE_OVERLAY_SEGMENT(En_Talk_Gibud)
DECLARE_OVERLAY_SEGMENT(En_Giant)
DECLARE_OVERLAY_SEGMENT(Obj_Snowball)
DECLARE_OVERLAY_SEGMENT(Boss_Hakugin)
DECLARE_OVERLAY_SEGMENT(En_Gb2)
DECLARE_OVERLAY_SEGMENT(En_Onpuman)
DECLARE_OVERLAY_SEGMENT(Bg_Tobira01)
DECLARE_OVERLAY_SEGMENT(En_Tag_Obj)
DECLARE_OVERLAY_SEGMENT(Obj_Dhouse)
DECLARE_OVERLAY_SEGMENT(Obj_Hakaisi)
DECLARE_OVERLAY_SEGMENT(Bg_Hakugin_Switch)
DECLARE_OVERLAY_SEGMENT(En_Snowman)
DECLARE_OVERLAY_SEGMENT(TG_Sw)
DECLARE_OVERLAY_SEGMENT(En_Po_Sisters)
DECLARE_OVERLAY_SEGMENT(En_Pp)
DECLARE_OVERLAY_SEGMENT(En_Hakurock)
DECLARE_OVERLAY_SEGMENT(En_Hanabi)
DECLARE_OVERLAY_SEGMENT(Obj_Dowsing)
DECLARE_OVERLAY_SEGMENT(Obj_Wind)
DECLARE_OVERLAY_SEGMENT(En_Racedog)
DECLARE_OVERLAY_SEGMENT(En_Kendo_Js)
DECLARE_OVERLAY_SEGMENT(Bg_Botihasira)
DECLARE_OVERLAY_SEGMENT(En_Fish2)
DECLARE_OVERLAY_SEGMENT(En_Pst)
DECLARE_OVERLAY_SEGMENT(En_Poh)
DECLARE_OVERLAY_SEGMENT(Obj_Spidertent)
DECLARE_OVERLAY_SEGMENT(En_Zoraegg)
DECLARE_OVERLAY_SEGMENT(En_Kbt)
DECLARE_OVERLAY_SEGMENT(En_Gg)
DECLARE_OVERLAY_SEGMENT(En_Maruta)
DECLARE_OVERLAY_SEGMENT(Obj_Snowball2)
DECLARE_OVERLAY_SEGMENT(En_Gg2)
DECLARE_OVERLAY_SEGMENT(Obj_Ghaka)
DECLARE_OVERLAY_SEGMENT(En_Dnp)
DECLARE_OVERLAY_SEGMENT(En_Dai)
DECLARE_OVERLAY_SEGMENT(Bg_Goron_Oyu)
DECLARE_OVERLAY_SEGMENT(En_Kgy)
DECLARE_OVERLAY_SEGMENT(En_Invadepoh)
DECLARE_OVERLAY_SEGMENT(En_Gk)
DECLARE_OVERLAY_SEGMENT(En_An)
DECLARE_OVERLAY_SEGMENT(En_Bee)
DECLARE_OVERLAY_SEGMENT(En_Ot)
DECLARE_OVERLAY_SEGMENT(En_Dragon)
DECLARE_OVERLAY_SEGMENT(Obj_Dora)
DECLARE_OVERLAY_SEGMENT(En_Bigpo)
DECLARE_OVERLAY_SEGMENT(Obj_Kendo_Kanban)
DECLARE_OVERLAY_SEGMENT(Obj_Hariko)
DECLARE_OVERLAY_SEGMENT(En_Sth)
DECLARE_OVERLAY_SEGMENT(Bg_Sinkai_Kabe)
DECLARE_OVERLAY_SEGMENT(Bg_Haka_Curtain)
DECLARE_OVERLAY_SEGMENT(Bg_Kin2_Bombwall)
DECLARE_OVERLAY_SEGMENT(Bg_Kin2_Fence)
DECLARE_OVERLAY_SEGMENT(Bg_Kin2_Picture)
DECLARE_OVERLAY_SEGMENT(Bg_Kin2_Shelf)
DECLARE_OVERLAY_SEGMENT(En_Rail_Skb)
DECLARE_OVERLAY_SEGMENT(En_Jg)
DECLARE_OVERLAY_SEGMENT(En_Tru_Mt)
DECLARE_OVERLAY_SEGMENT(Obj_Um)
DECLARE_OVERLAY_SEGMENT(En_Neo_Reeba)
DECLARE_OVERLAY_SEGMENT(Bg_Mbar_Chair)
DECLARE_OVERLAY_SEGMENT(Bg_Ikana_Block)
DECLARE_OVERLAY_SEGMENT(Bg_Ikana_Mirror)
DECLARE_OVERLAY_SEGMENT(Bg_Ikana_Rotaryroom)
DECLARE_OVERLAY_SEGMENT(Bg_Dblue_Balance)
DECLARE_OVERLAY_SEGMENT(Bg_Dblue_Waterfall)
DECLARE_OVERLAY_SEGMENT(En_Kaizoku)
DECLARE_OVERLAY_SEGMENT(En_Ge2)
DECLARE_OVERLAY_SEGMENT(En_Ma_Yts)
DECLARE_OVERLAY_SEGMENT(En_Ma_Yto)
DECLARE_OVERLAY_SEGMENT(Obj_Tokei_Turret)
DECLARE_OVERLAY_SEGMENT(Bg_Dblue_Elevator)
DECLARE_OVERLAY_SEGMENT(Obj_Warpstone)
DECLARE_OVERLAY_SEGMENT(En_Zog)
DECLARE_OVERLAY_SEGMENT(Obj_Rotlift)
DECLARE_OVERLAY_SEGMENT(Obj_Jg_Gakki)
DECLARE_OVERLAY_SEGMENT(Bg_Inibs_Movebg)
DECLARE_OVERLAY_SEGMENT(En_Zot)
DECLARE_OVERLAY_SEGMENT(Obj_Tree)
DECLARE_OVERLAY_SEGMENT(Obj_Y2lift)
DECLARE_OVERLAY_SEGMENT(Obj_Y2shutter)
DECLARE_OVERLAY_SEGMENT(Obj_Boat)
DECLARE_OVERLAY_SEGMENT(Obj_Taru)
DECLARE_OVERLAY_SEGMENT(Obj_Hunsui)
DECLARE_OVERLAY_SEGMENT(En_Jc_Mato)
DECLARE_OVERLAY_SEGMENT(Mir_Ray3)
DECLARE_OVERLAY_SEGMENT(En_Zob)
DECLARE_OVERLAY_SEGMENT(Elf_Msg6)
DECLARE_OVERLAY_SEGMENT(Obj_Nozoki)
DECLARE_OVERLAY_SEGMENT(En_Toto)
DECLARE_OVERLAY_SEGMENT(En_Railgibud)
DECLARE_OVERLAY_SEGMENT(En_Baba)
DECLARE_OVERLAY_SEGMENT(En_Suttari)
DECLARE_OVERLAY_SEGMENT(En_Zod)
DECLARE_OVERLAY_SEGMENT(En_Kujiya)
DECLARE_OVERLAY_SEGMENT(En_Geg)
DECLARE_OVERLAY_SEGMENT(Obj_Kinoko)
DECLARE_OVERLAY_SEGMENT(Obj_Yasi)
DECLARE_OVERLAY_SEGMENT(En_Tanron1)
DECLARE_OVERLAY_SEGMENT(En_Tanron2)
DECLARE_OVERLAY_SEGMENT(En_Tanron3)
DECLARE_OVERLAY_SEGMENT(Obj_Chan)
DECLARE_OVERLAY_SEGMENT(En_Zos)
DECLARE_OVERLAY_SEGMENT(En_S_Goro)
DECLARE_OVERLAY_SEGMENT(En_Nb)
DECLARE_OVERLAY_SEGMENT(En_Ja)
DECLARE_OVERLAY_SEGMENT(Bg_F40_Block)
DECLARE_OVERLAY_SEGMENT(Bg_F40_Switch)
DECLARE_OVERLAY_SEGMENT(En_Po_Composer)
DECLARE_OVERLAY_SEGMENT(En_Guruguru)
DECLARE_OVERLAY_SEGMENT(Oceff_Wipe5)
DECLARE_OVERLAY_SEGMENT(En_Stone_heishi)
DECLARE_OVERLAY_SEGMENT(Oceff_Wipe6)
DECLARE_OVERLAY_SEGMENT(En_Scopenuts)
DECLARE_OVERLAY_SEGMENT(En_Scopecrow)
DECLARE_OVERLAY_SEGMENT(Oceff_Wipe7)
DECLARE_OVERLAY_SEGMENT(Eff_Kamejima_Wave)
DECLARE_OVERLAY_SEGMENT(En_Hg)
DECLARE_OVERLAY_SEGMENT(En_Hgo)
DECLARE_OVERLAY_SEGMENT(En_Zov)
DECLARE_OVERLAY_SEGMENT(En_Ah)
DECLARE_OVERLAY_SEGMENT(Obj_Hgdoor)
DECLARE_OVERLAY_SEGMENT(Bg_Ikana_Bombwall)
DECLARE_OVERLAY_SEGMENT(Bg_Ikana_Ray)
DECLARE_OVERLAY_SEGMENT(Bg_Ikana_Shutter)
DECLARE_OVERLAY_SEGMENT(Bg_Haka_Bombwall)
DECLARE_OVERLAY_SEGMENT(Bg_Haka_Tomb)
DECLARE_OVERLAY_SEGMENT(En_Sc_Ruppe)
DECLARE_OVERLAY_SEGMENT(Bg_Iknv_Doukutu)
DECLARE_OVERLAY_SEGMENT(Bg_Iknv_Obj)
DECLARE_OVERLAY_SEGMENT(En_Pamera)
DECLARE_OVERLAY_SEGMENT(Obj_HsStump)
DECLARE_OVERLAY_SEGMENT(En_Hidden_Nuts)
DECLARE_OVERLAY_SEGMENT(En_Zow)
DECLARE_OVERLAY_SEGMENT(En_Talk)
DECLARE_OVERLAY_SEGMENT(En_Al)
DECLARE_OVERLAY_SEGMENT(En_Tab)
DECLARE_OVERLAY_SEGMENT(En_Nimotsu)
DECLARE_OVERLAY_SEGMENT(En_Hit_Tag)
DECLARE_OVERLAY_SEGMENT(En_Ruppecrow)
DECLARE_OVERLAY_SEGMENT(En_Tanron4)
DECLARE_OVERLAY_SEGMENT(En_Tanron5)
DECLARE_OVERLAY_SEGMENT(En_Tanron6)
DECLARE_OVERLAY_SEGMENT(En_Daiku2)
DECLARE_OVERLAY_SEGMENT(En_Muto)
DECLARE_OVERLAY_SEGMENT(En_Baisen)
DECLARE_OVERLAY_SEGMENT(En_Heishi)
DECLARE_OVERLAY_SEGMENT(En_Demo_heishi)
DECLARE_OVERLAY_SEGMENT(En_Dt)
DECLARE_OVERLAY_SEGMENT(En_Cha)
DECLARE_OVERLAY_SEGMENT(Obj_Dinner)
DECLARE_OVERLAY_SEGMENT(Eff_Lastday)
DECLARE_OVERLAY_SEGMENT(Bg_Ikana_Dharma)
DECLARE_OVERLAY_SEGMENT(En_Akindonuts)
DECLARE_OVERLAY_SEGMENT(Eff_Stk)
DECLARE_OVERLAY_SEGMENT(En_Ig)
DECLARE_OVERLAY_SEGMENT(En_Rg)
DECLARE_OVERLAY_SEGMENT(En_Osk)
DECLARE_OVERLAY_SEGMENT(En_Sth2)
DECLARE_OVERLAY_SEGMENT(En_Yb)
DECLARE_OVERLAY_SEGMENT(En_Rz)
DECLARE_OVERLAY_SEGMENT(En_Scopecoin)
DECLARE_OVERLAY_SEGMENT(En_Bjt)
DECLARE_OVERLAY_SEGMENT(En_Bomjima)
DECLARE_OVERLAY_SEGMENT(En_Bomjimb)
DECLARE_OVERLAY_SEGMENT(En_Bombers)
DECLARE_OVERLAY_SEGMENT(En_Bombers2)
DECLARE_OVERLAY_SEGMENT(En_Bombal)
DECLARE_OVERLAY_SEGMENT(Obj_Moon_Stone)
DECLARE_OVERLAY_SEGMENT(Obj_Mu_Pict)
DECLARE_OVERLAY_SEGMENT(Bg_Ikninside)
DECLARE_OVERLAY_SEGMENT(Eff_Zoraband)
DECLARE_OVERLAY_SEGMENT(Obj_Kepn_Koya)
DECLARE_OVERLAY_SEGMENT(Obj_Usiyane)
DECLARE_OVERLAY_SEGMENT(En_Nnh)
DECLARE_OVERLAY_SEGMENT(Obj_Kzsaku)
DECLARE_OVERLAY_SEGMENT(Obj_Milk_Bin)
DECLARE_OVERLAY_SEGMENT(En_Kitan)
DECLARE_OVERLAY_SEGMENT(Bg_Astr_Bombwall)
DECLARE_OVERLAY_SEGMENT(Bg_Iknin_Susceil)
DECLARE_OVERLAY_SEGMENT(En_Bsb)
DECLARE_OVERLAY_SEGMENT(En_Recepgirl)
DECLARE_OVERLAY_SEGMENT(En_Thiefbird)
DECLARE_OVERLAY_SEGMENT(En_Jgame_Tsn)
DECLARE_OVERLAY_SEGMENT(Obj_Jgame_Light)
DECLARE_OVERLAY_SEGMENT(Obj_Yado)
DECLARE_OVERLAY_SEGMENT(Demo_Syoten)
DECLARE_OVERLAY_SEGMENT(Demo_Moonend)
DECLARE_OVERLAY_SEGMENT(Bg_Lbfshot)
DECLARE_OVERLAY_SEGMENT(Bg_Last_Bwall)
DECLARE_OVERLAY_SEGMENT(En_And)
DECLARE_OVERLAY_SEGMENT(En_Invadepoh_Demo)
DECLARE_OVERLAY_SEGMENT(Obj_Danpeilift)
DECLARE_OVERLAY_SEGMENT(En_Fall2)
DECLARE_OVERLAY_SEGMENT(Dm_Al)
DECLARE_OVERLAY_SEGMENT(Dm_An)
DECLARE_OVERLAY_SEGMENT(Dm_Ah)
DECLARE_OVERLAY_SEGMENT(Dm_Nb)
DECLARE_OVERLAY_SEGMENT(En_Drs)
DECLARE_OVERLAY_SEGMENT(En_Ending_Hero)
DECLARE_OVERLAY_SEGMENT(Dm_Bal)
DECLARE_OVERLAY_SEGMENT(En_Paper)
DECLARE_OVERLAY_SEGMENT(En_Hint_Skb)
DECLARE_OVERLAY_SEGMENT(Dm_Tag)
DECLARE_OVERLAY_SEGMENT(En_Bh)
DECLARE_OVERLAY_SEGMENT(En_Ending_Hero2)
DECLARE_OVERLAY_SEGMENT(En_Ending_Hero3)
DECLARE_OVERLAY_SEGMENT(En_Ending_Hero4)
DECLARE_OVERLAY_SEGMENT(En_Ending_Hero5)
DECLARE_OVERLAY_SEGMENT(En_Ending_Hero6)
DECLARE_OVERLAY_SEGMENT(Dm_Gm)
DECLARE_OVERLAY_SEGMENT(Obj_Swprize)
DECLARE_OVERLAY_SEGMENT(En_Invisible_Ruppe)
DECLARE_OVERLAY_SEGMENT(Obj_Ending)
DECLARE_OVERLAY_SEGMENT(En_Rsn)
DECLARE_ROM_SEGMENT(gameplay_keep)
DECLARE_ROM_SEGMENT(gameplay_field_keep)

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@ -0,0 +1,703 @@
/**
* Actor Table
*
* DEFINE_ACTOR should be used for normal actors
* - Argument 0: Name of the actor overlay segment in the spec (without the ovl_ part)
* - Argument 1: Enum value for this actor
* - Argument 2: Allocation type (normal, permanent or absolute)
* - Argument 3: Actor name, as a string (used for debug prints)
*
* DEFINE_ACTOR_INTERNAL should be used for actors that aren't an overlay, with the same arguments as DEFINE_ACTOR
*
* DEFINE_ACTOR_UNSET is needed to define empty entries from the original game
*/
/* 0x000 */ DEFINE_ACTOR_INTERNAL(Player, ACTOR_PLAYER, ALLOCTYPE_NORMAL, "Player")
/* 0x001 */ DEFINE_ACTOR(En_Test, ACTOR_EN_TEST, ALLOCTYPE_NORMAL, "En_Test")
/* 0x002 */ DEFINE_ACTOR(En_GirlA, ACTOR_EN_GIRLA, ALLOCTYPE_NORMAL, "En_GirlA")
/* 0x003 */ DEFINE_ACTOR(En_Part, ACTOR_EN_PART, ALLOCTYPE_NORMAL, "En_Part")
/* 0x004 */ DEFINE_ACTOR(En_Light, ACTOR_EN_LIGHT, ALLOCTYPE_NORMAL, "En_Light")
/* 0x005 */ DEFINE_ACTOR(En_Door, ACTOR_EN_DOOR, ALLOCTYPE_PERMANENT, "En_Door")
/* 0x006 */ DEFINE_ACTOR(En_Box, ACTOR_EN_BOX, ALLOCTYPE_NORMAL, "En_Box")
/* 0x007 */ DEFINE_ACTOR(En_Pametfrog, ACTOR_EN_PAMETFROG, ALLOCTYPE_NORMAL, "En_Pametfrog")
/* 0x008 */ DEFINE_ACTOR(En_Okuta, ACTOR_EN_OKUTA, ALLOCTYPE_NORMAL, "En_Okuta")
/* 0x009 */ DEFINE_ACTOR(En_Bom, ACTOR_EN_BOM, ALLOCTYPE_PERMANENT, "En_Bom")
/* 0x00A */ DEFINE_ACTOR(En_Wallmas, ACTOR_EN_WALLMAS, ALLOCTYPE_NORMAL, "En_Wallmas")
/* 0x00B */ DEFINE_ACTOR(En_Dodongo, ACTOR_EN_DODONGO, ALLOCTYPE_NORMAL, "En_Dodongo")
/* 0x00C */ DEFINE_ACTOR(En_Firefly, ACTOR_EN_FIREFLY, ALLOCTYPE_NORMAL, "En_Firefly")
/* 0x00D */ DEFINE_ACTOR(En_Horse, ACTOR_EN_HORSE, ALLOCTYPE_NORMAL, "En_Horse")
/* 0x00E */ DEFINE_ACTOR_INTERNAL(En_Item00, ACTOR_EN_ITEM00, ALLOCTYPE_NORMAL, "En_Item00")
/* 0x00F */ DEFINE_ACTOR(En_Arrow, ACTOR_EN_ARROW, ALLOCTYPE_PERMANENT, "En_Arrow")
/* 0x010 */ DEFINE_ACTOR(En_Elf, ACTOR_EN_ELF, ALLOCTYPE_NORMAL, "En_Elf")
/* 0x011 */ DEFINE_ACTOR(En_Niw, ACTOR_EN_NIW, ALLOCTYPE_NORMAL, "En_Niw")
/* 0x012 */ DEFINE_ACTOR(En_Tite, ACTOR_EN_TITE, ALLOCTYPE_NORMAL, "En_Tite")
/* 0x013 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_13)
/* 0x014 */ DEFINE_ACTOR(En_Peehat, ACTOR_EN_PEEHAT, ALLOCTYPE_NORMAL, "En_Peehat")
/* 0x015 */ DEFINE_ACTOR(En_Butte, ACTOR_EN_BUTTE, ALLOCTYPE_NORMAL, "En_Butte")
/* 0x016 */ DEFINE_ACTOR(En_Insect, ACTOR_EN_INSECT, ALLOCTYPE_NORMAL, "En_Insect")
/* 0x017 */ DEFINE_ACTOR(En_Fish, ACTOR_EN_FISH, ALLOCTYPE_NORMAL, "En_Fish")
/* 0x018 */ DEFINE_ACTOR(En_Holl, ACTOR_EN_HOLL, ALLOCTYPE_PERMANENT, "En_Holl")
/* 0x019 */ DEFINE_ACTOR(En_Dinofos, ACTOR_EN_DINOFOS, ALLOCTYPE_NORMAL, "En_Dinofos")
/* 0x01A */ DEFINE_ACTOR(En_Hata, ACTOR_EN_HATA, ALLOCTYPE_NORMAL, "En_Hata")
/* 0x01B */ DEFINE_ACTOR(En_Zl1, ACTOR_EN_ZL1, ALLOCTYPE_NORMAL, "En_Zl1")
/* 0x01C */ DEFINE_ACTOR(En_Viewer, ACTOR_EN_VIEWER, ALLOCTYPE_NORMAL, "En_Viewer")
/* 0x01D */ DEFINE_ACTOR(En_Bubble, ACTOR_EN_BUBBLE, ALLOCTYPE_NORMAL, "En_Bubble")
/* 0x01E */ DEFINE_ACTOR(Door_Shutter, ACTOR_DOOR_SHUTTER, ALLOCTYPE_PERMANENT, "Door_Shutter")
/* 0x01F */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_1F)
/* 0x020 */ DEFINE_ACTOR(En_Boom, ACTOR_EN_BOOM, ALLOCTYPE_PERMANENT, "En_Boom")
/* 0x021 */ DEFINE_ACTOR(En_Torch2, ACTOR_EN_TORCH2, ALLOCTYPE_NORMAL, "En_Torch2")
/* 0x022 */ DEFINE_ACTOR(En_Minifrog, ACTOR_EN_MINIFROG, ALLOCTYPE_NORMAL, "En_Minifrog")
/* 0x023 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_23)
/* 0x024 */ DEFINE_ACTOR(En_St, ACTOR_EN_ST, ALLOCTYPE_NORMAL, "En_St")
/* 0x025 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_25)
/* 0x026 */ DEFINE_ACTOR_INTERNAL(En_A_Obj, ACTOR_EN_A_OBJ, ALLOCTYPE_NORMAL, "En_A_Obj")
/* 0x027 */ DEFINE_ACTOR(Obj_Wturn, ACTOR_OBJ_WTURN, ALLOCTYPE_NORMAL, "Obj_Wturn")
/* 0x028 */ DEFINE_ACTOR(En_River_Sound, ACTOR_EN_RIVER_SOUND, ALLOCTYPE_NORMAL, "En_River_Sound")
/* 0x029 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_29)
/* 0x02A */ DEFINE_ACTOR(En_Ossan, ACTOR_EN_OSSAN, ALLOCTYPE_NORMAL, "En_Ossan")
/* 0x02B */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_2B)
/* 0x02C */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_2C)
/* 0x02D */ DEFINE_ACTOR(En_Famos, ACTOR_EN_FAMOS, ALLOCTYPE_NORMAL, "En_Famos")
/* 0x02E */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_2E)
/* 0x02F */ DEFINE_ACTOR(En_Bombf, ACTOR_EN_BOMBF, ALLOCTYPE_NORMAL, "En_Bombf")
/* 0x030 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_30)
/* 0x031 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_31)
/* 0x032 */ DEFINE_ACTOR(En_Am, ACTOR_EN_AM, ALLOCTYPE_NORMAL, "En_Am")
/* 0x033 */ DEFINE_ACTOR(En_Dekubaba, ACTOR_EN_DEKUBABA, ALLOCTYPE_NORMAL, "En_Dekubaba")
/* 0x034 */ DEFINE_ACTOR(En_M_Fire1, ACTOR_EN_M_FIRE1, ALLOCTYPE_PERMANENT, "En_M_Fire1")
/* 0x035 */ DEFINE_ACTOR(En_M_Thunder, ACTOR_EN_M_THUNDER, ALLOCTYPE_PERMANENT, "En_M_Thunder")
/* 0x036 */ DEFINE_ACTOR(Bg_Breakwall, ACTOR_BG_BREAKWALL, ALLOCTYPE_NORMAL, "Bg_Breakwall")
/* 0x037 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_37)
/* 0x038 */ DEFINE_ACTOR(Door_Warp1, ACTOR_DOOR_WARP1, ALLOCTYPE_NORMAL, "Door_Warp1")
/* 0x039 */ DEFINE_ACTOR(Obj_Syokudai, ACTOR_OBJ_SYOKUDAI, ALLOCTYPE_NORMAL, "Obj_Syokudai")
/* 0x03A */ DEFINE_ACTOR(Item_B_Heart, ACTOR_ITEM_B_HEART, ALLOCTYPE_NORMAL, "Item_B_Heart")
/* 0x03B */ DEFINE_ACTOR(En_Dekunuts, ACTOR_EN_DEKUNUTS, ALLOCTYPE_NORMAL, "En_Dekunuts")
/* 0x03C */ DEFINE_ACTOR(En_Bbfall, ACTOR_EN_BBFALL, ALLOCTYPE_NORMAL, "En_Bbfall")
/* 0x03D */ DEFINE_ACTOR(Arms_Hook, ACTOR_ARMS_HOOK, ALLOCTYPE_PERMANENT, "Arms_Hook")
/* 0x03E */ DEFINE_ACTOR(En_Bb, ACTOR_EN_BB, ALLOCTYPE_NORMAL, "En_Bb")
/* 0x03F */ DEFINE_ACTOR(Bg_Keikoku_Spr, ACTOR_BG_KEIKOKU_SPR, ALLOCTYPE_NORMAL, "Bg_Keikoku_Spr")
/* 0x040 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_40)
/* 0x041 */ DEFINE_ACTOR(En_Wood02, ACTOR_EN_WOOD02, ALLOCTYPE_NORMAL, "En_Wood02")
/* 0x042 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_42)
/* 0x043 */ DEFINE_ACTOR(En_Death, ACTOR_EN_DEATH, ALLOCTYPE_NORMAL, "En_Death")
/* 0x044 */ DEFINE_ACTOR(En_Minideath, ACTOR_EN_MINIDEATH, ALLOCTYPE_NORMAL, "En_Minideath")
/* 0x045 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_45)
/* 0x046 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_46)
/* 0x047 */ DEFINE_ACTOR(En_Vm, ACTOR_EN_VM, ALLOCTYPE_NORMAL, "En_Vm")
/* 0x048 */ DEFINE_ACTOR(Demo_Effect, ACTOR_DEMO_EFFECT, ALLOCTYPE_NORMAL, "Demo_Effect")
/* 0x049 */ DEFINE_ACTOR(Demo_Kankyo, ACTOR_DEMO_KANKYO, ALLOCTYPE_NORMAL, "Demo_Kankyo")
/* 0x04A */ DEFINE_ACTOR(En_Floormas, ACTOR_EN_FLOORMAS, ALLOCTYPE_NORMAL, "En_Floormas")
/* 0x04B */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_4B)
/* 0x04C */ DEFINE_ACTOR(En_Rd, ACTOR_EN_RD, ALLOCTYPE_NORMAL, "En_Rd")
/* 0x04D */ DEFINE_ACTOR(Bg_F40_Flift, ACTOR_BG_F40_FLIFT, ALLOCTYPE_NORMAL, "Bg_F40_Flift")
/* 0x04E */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_4E)
/* 0x04F */ DEFINE_ACTOR(Obj_Mure, ACTOR_OBJ_MURE, ALLOCTYPE_NORMAL, "Obj_Mure")
/* 0x050 */ DEFINE_ACTOR(En_Sw, ACTOR_EN_SW, ALLOCTYPE_NORMAL, "En_Sw")
/* 0x051 */ DEFINE_ACTOR(Object_Kankyo, ACTOR_OBJECT_KANKYO, ALLOCTYPE_NORMAL, "Object_Kankyo")
/* 0x052 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_52)
/* 0x053 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_53)
/* 0x054 */ DEFINE_ACTOR(En_Horse_Link_Child, ACTOR_EN_HORSE_LINK_CHILD, ALLOCTYPE_NORMAL, "En_Horse_Link_Child")
/* 0x055 */ DEFINE_ACTOR(Door_Ana, ACTOR_DOOR_ANA, ALLOCTYPE_NORMAL, "Door_Ana")
/* 0x056 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_56)
/* 0x057 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_57)
/* 0x058 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_58)
/* 0x059 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_59)
/* 0x05A */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_5A)
/* 0x05B */ DEFINE_ACTOR(En_Encount1, ACTOR_EN_ENCOUNT1, ALLOCTYPE_NORMAL, "En_Encount1")
/* 0x05C */ DEFINE_ACTOR(Demo_Tre_Lgt, ACTOR_DEMO_TRE_LGT, ALLOCTYPE_NORMAL, "Demo_Tre_Lgt")
/* 0x05D */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_5D)
/* 0x05E */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_5E)
/* 0x05F */ DEFINE_ACTOR(En_Encount2, ACTOR_EN_ENCOUNT2, ALLOCTYPE_NORMAL, "En_Encount2")
/* 0x060 */ DEFINE_ACTOR(En_Fire_Rock, ACTOR_EN_FIRE_ROCK, ALLOCTYPE_NORMAL, "En_Fire_Rock")
/* 0x061 */ DEFINE_ACTOR(Bg_Ctower_Rot, ACTOR_BG_CTOWER_ROT, ALLOCTYPE_NORMAL, "Bg_Ctower_Rot")
/* 0x062 */ DEFINE_ACTOR(Mir_Ray, ACTOR_MIR_RAY, ALLOCTYPE_NORMAL, "Mir_Ray")
/* 0x063 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_63)
/* 0x064 */ DEFINE_ACTOR(En_Sb, ACTOR_EN_SB, ALLOCTYPE_NORMAL, "En_Sb")
/* 0x065 */ DEFINE_ACTOR(En_Bigslime, ACTOR_EN_BIGSLIME, ALLOCTYPE_NORMAL, "En_Bigslime")
/* 0x066 */ DEFINE_ACTOR(En_Karebaba, ACTOR_EN_KAREBABA, ALLOCTYPE_NORMAL, "En_Karebaba")
/* 0x067 */ DEFINE_ACTOR(En_In, ACTOR_EN_IN, ALLOCTYPE_NORMAL, "En_In")
/* 0x068 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_68)
/* 0x069 */ DEFINE_ACTOR(En_Ru, ACTOR_EN_RU, ALLOCTYPE_NORMAL, "En_Ru")
/* 0x06A */ DEFINE_ACTOR(En_Bom_Chu, ACTOR_EN_BOM_CHU, ALLOCTYPE_PERMANENT, "En_Bom_Chu")
/* 0x06B */ DEFINE_ACTOR(En_Horse_Game_Check, ACTOR_EN_HORSE_GAME_CHECK, ALLOCTYPE_NORMAL, "En_Horse_Game_Check")
/* 0x06C */ DEFINE_ACTOR(En_Rr, ACTOR_EN_RR, ALLOCTYPE_NORMAL, "En_Rr")
/* 0x06D */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_6D)
/* 0x06E */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_6E)
/* 0x06F */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_6F)
/* 0x070 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_70)
/* 0x071 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_71)
/* 0x072 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_72)
/* 0x073 */ DEFINE_ACTOR(En_Fr, ACTOR_EN_FR, ALLOCTYPE_NORMAL, "En_Fr")
/* 0x074 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_74)
/* 0x075 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_75)
/* 0x076 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_76)
/* 0x077 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_77)
/* 0x078 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_78)
/* 0x079 */ DEFINE_ACTOR(En_Fishing, ACTOR_EN_FISHING, ALLOCTYPE_NORMAL, "En_Fishing")
/* 0x07A */ DEFINE_ACTOR(Obj_Oshihiki, ACTOR_OBJ_OSHIHIKI, ALLOCTYPE_NORMAL, "Obj_Oshihiki")
/* 0x07B */ DEFINE_ACTOR(Eff_Dust, ACTOR_EFF_DUST, ALLOCTYPE_NORMAL, "Eff_Dust")
/* 0x07C */ DEFINE_ACTOR(Bg_Umajump, ACTOR_BG_UMAJUMP, ALLOCTYPE_NORMAL, "Bg_Umajump")
/* 0x07D */ DEFINE_ACTOR(Arrow_Fire, ACTOR_ARROW_FIRE, ALLOCTYPE_ABSOLUTE, "Arrow_Fire")
/* 0x07E */ DEFINE_ACTOR(Arrow_Ice, ACTOR_ARROW_ICE, ALLOCTYPE_ABSOLUTE, "Arrow_Ice")
/* 0x07F */ DEFINE_ACTOR(Arrow_Light, ACTOR_ARROW_LIGHT, ALLOCTYPE_ABSOLUTE, "Arrow_Light")
/* 0x080 */ DEFINE_ACTOR(Item_Etcetera, ACTOR_ITEM_ETCETERA, ALLOCTYPE_NORMAL, "Item_Etcetera")
/* 0x081 */ DEFINE_ACTOR(Obj_Kibako, ACTOR_OBJ_KIBAKO, ALLOCTYPE_NORMAL, "Obj_Kibako")
/* 0x082 */ DEFINE_ACTOR(Obj_Tsubo, ACTOR_OBJ_TSUBO, ALLOCTYPE_NORMAL, "Obj_Tsubo")
/* 0x083 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_83)
/* 0x084 */ DEFINE_ACTOR(En_Ik, ACTOR_EN_IK, ALLOCTYPE_NORMAL, "En_Ik")
/* 0x085 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_85)
/* 0x086 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_86)
/* 0x087 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_87)
/* 0x088 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_88)
/* 0x089 */ DEFINE_ACTOR(Demo_Shd, ACTOR_DEMO_SHD, ALLOCTYPE_NORMAL, "Demo_Shd")
/* 0x08A */ DEFINE_ACTOR(En_Dns, ACTOR_EN_DNS, ALLOCTYPE_NORMAL, "En_Dns")
/* 0x08B */ DEFINE_ACTOR(Elf_Msg, ACTOR_ELF_MSG, ALLOCTYPE_NORMAL, "Elf_Msg")
/* 0x08C */ DEFINE_ACTOR(En_Honotrap, ACTOR_EN_HONOTRAP, ALLOCTYPE_NORMAL, "En_Honotrap")
/* 0x08D */ DEFINE_ACTOR(En_Tubo_Trap, ACTOR_EN_TUBO_TRAP, ALLOCTYPE_NORMAL, "En_Tubo_Trap")
/* 0x08E */ DEFINE_ACTOR(Obj_Ice_Poly, ACTOR_OBJ_ICE_POLY, ALLOCTYPE_NORMAL, "Obj_Ice_Poly")
/* 0x08F */ DEFINE_ACTOR(En_Fz, ACTOR_EN_FZ, ALLOCTYPE_NORMAL, "En_Fz")
/* 0x090 */ DEFINE_ACTOR(En_Kusa, ACTOR_EN_KUSA, ALLOCTYPE_NORMAL, "En_Kusa")
/* 0x091 */ DEFINE_ACTOR(Obj_Bean, ACTOR_OBJ_BEAN, ALLOCTYPE_NORMAL, "Obj_Bean")
/* 0x092 */ DEFINE_ACTOR(Obj_Bombiwa, ACTOR_OBJ_BOMBIWA, ALLOCTYPE_NORMAL, "Obj_Bombiwa")
/* 0x093 */ DEFINE_ACTOR(Obj_Switch, ACTOR_OBJ_SWITCH, ALLOCTYPE_NORMAL, "Obj_Switch")
/* 0x094 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_94)
/* 0x095 */ DEFINE_ACTOR(Obj_Lift, ACTOR_OBJ_LIFT, ALLOCTYPE_NORMAL, "Obj_Lift")
/* 0x096 */ DEFINE_ACTOR(Obj_Hsblock, ACTOR_OBJ_HSBLOCK, ALLOCTYPE_NORMAL, "Obj_Hsblock")
/* 0x097 */ DEFINE_ACTOR(En_Okarina_Tag, ACTOR_EN_OKARINA_TAG, ALLOCTYPE_NORMAL, "En_Okarina_Tag")
/* 0x098 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_98)
/* 0x099 */ DEFINE_ACTOR(En_Goroiwa, ACTOR_EN_GOROIWA, ALLOCTYPE_NORMAL, "En_Goroiwa")
/* 0x09A */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_9A)
/* 0x09B */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_9B)
/* 0x09C */ DEFINE_ACTOR(En_Daiku, ACTOR_EN_DAIKU, ALLOCTYPE_NORMAL, "En_Daiku")
/* 0x09D */ DEFINE_ACTOR(En_Nwc, ACTOR_EN_NWC, ALLOCTYPE_NORMAL, "En_Nwc")
/* 0x09E */ DEFINE_ACTOR(Item_Inbox, ACTOR_ITEM_INBOX, ALLOCTYPE_NORMAL, "Item_Inbox")
/* 0x09F */ DEFINE_ACTOR(En_Ge1, ACTOR_EN_GE1, ALLOCTYPE_NORMAL, "En_Ge1")
/* 0x0A0 */ DEFINE_ACTOR(Obj_Blockstop, ACTOR_OBJ_BLOCKSTOP, ALLOCTYPE_NORMAL, "Obj_Blockstop")
/* 0x0A1 */ DEFINE_ACTOR(En_Sda, ACTOR_EN_SDA, ALLOCTYPE_NORMAL, "En_Sda")
/* 0x0A2 */ DEFINE_ACTOR(En_Clear_Tag, ACTOR_EN_CLEAR_TAG, ALLOCTYPE_NORMAL, "En_Clear_Tag")
/* 0x0A3 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_A3)
/* 0x0A4 */ DEFINE_ACTOR(En_Gm, ACTOR_EN_GM, ALLOCTYPE_NORMAL, "En_Gm")
/* 0x0A5 */ DEFINE_ACTOR(En_Ms, ACTOR_EN_MS, ALLOCTYPE_NORMAL, "En_Ms")
/* 0x0A6 */ DEFINE_ACTOR(En_Hs, ACTOR_EN_HS, ALLOCTYPE_NORMAL, "En_Hs")
/* 0x0A7 */ DEFINE_ACTOR(Bg_Ingate, ACTOR_BG_INGATE, ALLOCTYPE_NORMAL, "Bg_Ingate")
/* 0x0A8 */ DEFINE_ACTOR(En_Kanban, ACTOR_EN_KANBAN, ALLOCTYPE_NORMAL, "En_Kanban")
/* 0x0A9 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_A9)
/* 0x0AA */ DEFINE_ACTOR(En_Attack_Niw, ACTOR_EN_ATTACK_NIW, ALLOCTYPE_NORMAL, "En_Attack_Niw")
/* 0x0AB */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_AB)
/* 0x0AC */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_AC)
/* 0x0AD */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_AD)
/* 0x0AE */ DEFINE_ACTOR(En_Mk, ACTOR_EN_MK, ALLOCTYPE_NORMAL, "En_Mk")
/* 0x0AF */ DEFINE_ACTOR(En_Owl, ACTOR_EN_OWL, ALLOCTYPE_NORMAL, "En_Owl")
/* 0x0B0 */ DEFINE_ACTOR(En_Ishi, ACTOR_EN_ISHI, ALLOCTYPE_NORMAL, "En_Ishi")
/* 0x0B1 */ DEFINE_ACTOR(Obj_Hana, ACTOR_OBJ_HANA, ALLOCTYPE_NORMAL, "Obj_Hana")
/* 0x0B2 */ DEFINE_ACTOR(Obj_Lightswitch, ACTOR_OBJ_LIGHTSWITCH, ALLOCTYPE_NORMAL, "Obj_Lightswitch")
/* 0x0B3 */ DEFINE_ACTOR(Obj_Mure2, ACTOR_OBJ_MURE2, ALLOCTYPE_NORMAL, "Obj_Mure2")
/* 0x0B4 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_B4)
/* 0x0B5 */ DEFINE_ACTOR(En_Fu, ACTOR_EN_FU, ALLOCTYPE_NORMAL, "En_Fu")
/* 0x0B6 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_B6)
/* 0x0B7 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_B7)
/* 0x0B8 */ DEFINE_ACTOR(En_Stream, ACTOR_EN_STREAM, ALLOCTYPE_NORMAL, "En_Stream")
/* 0x0B9 */ DEFINE_ACTOR(En_Mm, ACTOR_EN_MM, ALLOCTYPE_NORMAL, "En_Mm")
/* 0x0BA */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_BA)
/* 0x0BB */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_BB)
/* 0x0BC */ DEFINE_ACTOR(En_Weather_Tag, ACTOR_EN_WEATHER_TAG, ALLOCTYPE_NORMAL, "En_Weather_Tag")
/* 0x0BD */ DEFINE_ACTOR(En_Ani, ACTOR_EN_ANI, ALLOCTYPE_NORMAL, "En_Ani")
/* 0x0BE */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_BE)
/* 0x0BF */ DEFINE_ACTOR(En_Js, ACTOR_EN_JS, ALLOCTYPE_NORMAL, "En_Js")
/* 0x0C0 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_C0)
/* 0x0C1 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_C1)
/* 0x0C2 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_C2)
/* 0x0C3 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_C3)
/* 0x0C4 */ DEFINE_ACTOR(En_Okarina_Effect, ACTOR_EN_OKARINA_EFFECT, ALLOCTYPE_NORMAL, "En_Okarina_Effect")
/* 0x0C5 */ DEFINE_ACTOR(En_Mag, ACTOR_EN_MAG, ALLOCTYPE_NORMAL, "En_Mag")
/* 0x0C6 */ DEFINE_ACTOR(Elf_Msg2, ACTOR_ELF_MSG2, ALLOCTYPE_NORMAL, "Elf_Msg2")
/* 0x0C7 */ DEFINE_ACTOR(Bg_F40_Swlift, ACTOR_BG_F40_SWLIFT, ALLOCTYPE_NORMAL, "Bg_F40_Swlift")
/* 0x0C8 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_C8)
/* 0x0C9 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_C9)
/* 0x0CA */ DEFINE_ACTOR(En_Kakasi, ACTOR_EN_KAKASI, ALLOCTYPE_NORMAL, "En_Kakasi")
/* 0x0CB */ DEFINE_ACTOR(Obj_Makeoshihiki, ACTOR_OBJ_MAKEOSHIHIKI, ALLOCTYPE_NORMAL, "Obj_Makeoshihiki")
/* 0x0CC */ DEFINE_ACTOR(Oceff_Spot, ACTOR_OCEFF_SPOT, ALLOCTYPE_ABSOLUTE, "Oceff_Spot")
/* 0x0CD */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_CD)
/* 0x0CE */ DEFINE_ACTOR(En_Torch, ACTOR_EN_TORCH, ALLOCTYPE_NORMAL, "En_Torch")
/* 0x0CF */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_CF)
/* 0x0D0 */ DEFINE_ACTOR(Shot_Sun, ACTOR_SHOT_SUN, ALLOCTYPE_NORMAL, "Shot_Sun")
/* 0x0D1 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_D1)
/* 0x0D2 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_D2)
/* 0x0D3 */ DEFINE_ACTOR(Obj_Roomtimer, ACTOR_OBJ_ROOMTIMER, ALLOCTYPE_NORMAL, "Obj_Roomtimer")
/* 0x0D4 */ DEFINE_ACTOR(En_Ssh, ACTOR_EN_SSH, ALLOCTYPE_NORMAL, "En_Ssh")
/* 0x0D5 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_D5)
/* 0x0D6 */ DEFINE_ACTOR(Oceff_Wipe, ACTOR_OCEFF_WIPE, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe")
/* 0x0D7 */ DEFINE_ACTOR(Oceff_Storm, ACTOR_OCEFF_STORM, ALLOCTYPE_ABSOLUTE, "Oceff_Storm")
/* 0x0D8 */ DEFINE_ACTOR(Obj_Demo, ACTOR_OBJ_DEMO, ALLOCTYPE_NORMAL, "Obj_Demo")
/* 0x0D9 */ DEFINE_ACTOR(En_Minislime, ACTOR_EN_MINISLIME, ALLOCTYPE_NORMAL, "En_Minislime")
/* 0x0DA */ DEFINE_ACTOR(En_Nutsball, ACTOR_EN_NUTSBALL, ALLOCTYPE_NORMAL, "En_Nutsball")
/* 0x0DB */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_DB)
/* 0x0DC */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_DC)
/* 0x0DD */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_DD)
/* 0x0DE */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_DE)
/* 0x0DF */ DEFINE_ACTOR(Oceff_Wipe2, ACTOR_OCEFF_WIPE2, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe2")
/* 0x0E0 */ DEFINE_ACTOR(Oceff_Wipe3, ACTOR_OCEFF_WIPE3, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe3")
/* 0x0E1 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_E1)
/* 0x0E2 */ DEFINE_ACTOR(En_Dg, ACTOR_EN_DG, ALLOCTYPE_NORMAL, "En_Dg")
/* 0x0E3 */ DEFINE_ACTOR(En_Si, ACTOR_EN_SI, ALLOCTYPE_NORMAL, "En_Si")
/* 0x0E4 */ DEFINE_ACTOR(Obj_Comb, ACTOR_OBJ_COMB, ALLOCTYPE_NORMAL, "Obj_Comb")
/* 0x0E5 */ DEFINE_ACTOR(Obj_Kibako2, ACTOR_OBJ_KIBAKO2, ALLOCTYPE_NORMAL, "Obj_Kibako2")
/* 0x0E6 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_E6)
/* 0x0E7 */ DEFINE_ACTOR(En_Hs2, ACTOR_EN_HS2, ALLOCTYPE_NORMAL, "En_Hs2")
/* 0x0E8 */ DEFINE_ACTOR(Obj_Mure3, ACTOR_OBJ_MURE3, ALLOCTYPE_NORMAL, "Obj_Mure3")
/* 0x0E9 */ DEFINE_ACTOR(En_Tg, ACTOR_EN_TG, ALLOCTYPE_NORMAL, "En_Tg")
/* 0x0EA */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_EA)
/* 0x0EB */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_EB)
/* 0x0EC */ DEFINE_ACTOR(En_Wf, ACTOR_EN_WF, ALLOCTYPE_NORMAL, "En_Wf")
/* 0x0ED */ DEFINE_ACTOR(En_Skb, ACTOR_EN_SKB, ALLOCTYPE_NORMAL, "En_Skb")
/* 0x0EE */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_EE)
/* 0x0EF */ DEFINE_ACTOR(En_Gs, ACTOR_EN_GS, ALLOCTYPE_NORMAL, "En_Gs")
/* 0x0F0 */ DEFINE_ACTOR(Obj_Sound, ACTOR_OBJ_SOUND, ALLOCTYPE_NORMAL, "Obj_Sound")
/* 0x0F1 */ DEFINE_ACTOR(En_Crow, ACTOR_EN_CROW, ALLOCTYPE_NORMAL, "En_Crow")
/* 0x0F2 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_F2)
/* 0x0F3 */ DEFINE_ACTOR(En_Cow, ACTOR_EN_COW, ALLOCTYPE_NORMAL, "En_Cow")
/* 0x0F4 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_F4)
/* 0x0F5 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_F5)
/* 0x0F6 */ DEFINE_ACTOR(Oceff_Wipe4, ACTOR_OCEFF_WIPE4, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe4")
/* 0x0F7 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_F7)
/* 0x0F8 */ DEFINE_ACTOR(En_Zo, ACTOR_EN_ZO, ALLOCTYPE_NORMAL, "En_Zo")
/* 0x0F9 */ DEFINE_ACTOR(Obj_Makekinsuta, ACTOR_OBJ_MAKEKINSUTA, ALLOCTYPE_NORMAL, "Obj_Makekinsuta")
/* 0x0FA */ DEFINE_ACTOR(En_Ge3, ACTOR_EN_GE3, ALLOCTYPE_NORMAL, "En_Ge3")
/* 0x0FB */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_FB)
/* 0x0FC */ DEFINE_ACTOR(Obj_Hamishi, ACTOR_OBJ_HAMISHI, ALLOCTYPE_NORMAL, "Obj_Hamishi")
/* 0x0FD */ DEFINE_ACTOR(En_Zl4, ACTOR_EN_ZL4, ALLOCTYPE_NORMAL, "En_Zl4")
/* 0x0FE */ DEFINE_ACTOR(En_Mm2, ACTOR_EN_MM2, ALLOCTYPE_NORMAL, "En_Mm2")
/* 0x0FF */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_FF)
/* 0x100 */ DEFINE_ACTOR(Door_Spiral, ACTOR_DOOR_SPIRAL, ALLOCTYPE_PERMANENT, "Door_Spiral")
/* 0x101 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_101)
/* 0x102 */ DEFINE_ACTOR(Obj_Pzlblock, ACTOR_OBJ_PZLBLOCK, ALLOCTYPE_NORMAL, "Obj_Pzlblock")
/* 0x103 */ DEFINE_ACTOR(Obj_Toge, ACTOR_OBJ_TOGE, ALLOCTYPE_NORMAL, "Obj_Toge")
/* 0x104 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_104)
/* 0x105 */ DEFINE_ACTOR(Obj_Armos, ACTOR_OBJ_ARMOS, ALLOCTYPE_NORMAL, "Obj_Armos")
/* 0x106 */ DEFINE_ACTOR(Obj_Boyo, ACTOR_OBJ_BOYO, ALLOCTYPE_NORMAL, "Obj_Boyo")
/* 0x107 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_107)
/* 0x108 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_108)
/* 0x109 */ DEFINE_ACTOR(En_Grasshopper, ACTOR_EN_GRASSHOPPER, ALLOCTYPE_NORMAL, "En_Grasshopper")
/* 0x10A */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_10A)
/* 0x10B */ DEFINE_ACTOR(Obj_Grass, ACTOR_OBJ_GRASS, ALLOCTYPE_NORMAL, "Obj_Grass")
/* 0x10C */ DEFINE_ACTOR(Obj_Grass_Carry, ACTOR_OBJ_GRASS_CARRY, ALLOCTYPE_NORMAL, "Obj_Grass_Carry")
/* 0x10D */ DEFINE_ACTOR(Obj_Grass_Unit, ACTOR_OBJ_GRASS_UNIT, ALLOCTYPE_NORMAL, "Obj_Grass_Unit")
/* 0x10E */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_10E)
/* 0x10F */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_10F)
/* 0x110 */ DEFINE_ACTOR(Bg_Fire_Wall, ACTOR_BG_FIRE_WALL, ALLOCTYPE_NORMAL, "Bg_Fire_Wall")
/* 0x111 */ DEFINE_ACTOR(En_Bu, ACTOR_EN_BU, ALLOCTYPE_NORMAL, "En_Bu")
/* 0x112 */ DEFINE_ACTOR(En_Encount3, ACTOR_EN_ENCOUNT3, ALLOCTYPE_NORMAL, "En_Encount3")
/* 0x113 */ DEFINE_ACTOR(En_Jso, ACTOR_EN_JSO, ALLOCTYPE_NORMAL, "En_Jso")
/* 0x114 */ DEFINE_ACTOR(Obj_Chikuwa, ACTOR_OBJ_CHIKUWA, ALLOCTYPE_NORMAL, "Obj_Chikuwa")
/* 0x115 */ DEFINE_ACTOR(En_Knight, ACTOR_EN_KNIGHT, ALLOCTYPE_NORMAL, "En_Knight")
/* 0x116 */ DEFINE_ACTOR(En_Warp_tag, ACTOR_EN_WARP_TAG, ALLOCTYPE_NORMAL, "En_Warp_tag")
/* 0x117 */ DEFINE_ACTOR(En_Aob_01, ACTOR_EN_AOB_01, ALLOCTYPE_NORMAL, "En_Aob_01")
/* 0x118 */ DEFINE_ACTOR(En_Boj_01, ACTOR_EN_BOJ_01, ALLOCTYPE_NORMAL, "En_Boj_01")
/* 0x119 */ DEFINE_ACTOR(En_Boj_02, ACTOR_EN_BOJ_02, ALLOCTYPE_NORMAL, "En_Boj_02")
/* 0x11A */ DEFINE_ACTOR(En_Boj_03, ACTOR_EN_BOJ_03, ALLOCTYPE_NORMAL, "En_Boj_03")
/* 0x11B */ DEFINE_ACTOR(En_Encount4, ACTOR_EN_ENCOUNT4, ALLOCTYPE_NORMAL, "En_Encount4")
/* 0x11C */ DEFINE_ACTOR(En_Bom_Bowl_Man, ACTOR_EN_BOM_BOWL_MAN, ALLOCTYPE_NORMAL, "En_Bom_Bowl_Man")
/* 0x11D */ DEFINE_ACTOR(En_Syateki_Man, ACTOR_EN_SYATEKI_MAN, ALLOCTYPE_NORMAL, "En_Syateki_Man")
/* 0x11E */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_11E)
/* 0x11F */ DEFINE_ACTOR(Bg_Icicle, ACTOR_BG_ICICLE, ALLOCTYPE_NORMAL, "Bg_Icicle")
/* 0x120 */ DEFINE_ACTOR(En_Syateki_Crow, ACTOR_EN_SYATEKI_CROW, ALLOCTYPE_NORMAL, "En_Syateki_Crow")
/* 0x121 */ DEFINE_ACTOR(En_Boj_04, ACTOR_EN_BOJ_04, ALLOCTYPE_NORMAL, "En_Boj_04")
/* 0x122 */ DEFINE_ACTOR(En_Cne_01, ACTOR_EN_CNE_01, ALLOCTYPE_NORMAL, "En_Cne_01")
/* 0x123 */ DEFINE_ACTOR(En_Bba_01, ACTOR_EN_BBA_01, ALLOCTYPE_NORMAL, "En_Bba_01")
/* 0x124 */ DEFINE_ACTOR(En_Bji_01, ACTOR_EN_BJI_01, ALLOCTYPE_NORMAL, "En_Bji_01")
/* 0x125 */ DEFINE_ACTOR(Bg_Spdweb, ACTOR_BG_SPDWEB, ALLOCTYPE_NORMAL, "Bg_Spdweb")
/* 0x126 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_126)
/* 0x127 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_127)
/* 0x128 */ DEFINE_ACTOR(En_Mt_tag, ACTOR_EN_MT_TAG, ALLOCTYPE_NORMAL, "En_Mt_tag")
/* 0x129 */ DEFINE_ACTOR(Boss_01, ACTOR_BOSS_01, ALLOCTYPE_NORMAL, "Boss_01")
/* 0x12A */ DEFINE_ACTOR(Boss_02, ACTOR_BOSS_02, ALLOCTYPE_NORMAL, "Boss_02")
/* 0x12B */ DEFINE_ACTOR(Boss_03, ACTOR_BOSS_03, ALLOCTYPE_NORMAL, "Boss_03")
/* 0x12C */ DEFINE_ACTOR(Boss_04, ACTOR_BOSS_04, ALLOCTYPE_NORMAL, "Boss_04")
/* 0x12D */ DEFINE_ACTOR(Boss_05, ACTOR_BOSS_05, ALLOCTYPE_NORMAL, "Boss_05")
/* 0x12E */ DEFINE_ACTOR(Boss_06, ACTOR_BOSS_06, ALLOCTYPE_NORMAL, "Boss_06")
/* 0x12F */ DEFINE_ACTOR(Boss_07, ACTOR_BOSS_07, ALLOCTYPE_NORMAL, "Boss_07")
/* 0x130 */ DEFINE_ACTOR(Bg_Dy_Yoseizo, ACTOR_BG_DY_YOSEIZO, ALLOCTYPE_NORMAL, "Bg_Dy_Yoseizo")
/* 0x131 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_131)
/* 0x132 */ DEFINE_ACTOR(En_Boj_05, ACTOR_EN_BOJ_05, ALLOCTYPE_NORMAL, "En_Boj_05")
/* 0x133 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_133)
/* 0x134 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_134)
/* 0x135 */ DEFINE_ACTOR(En_Sob1, ACTOR_EN_SOB1, ALLOCTYPE_NORMAL, "En_Sob1")
/* 0x136 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_136)
/* 0x137 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_137)
/* 0x138 */ DEFINE_ACTOR(En_Go, ACTOR_EN_GO, ALLOCTYPE_NORMAL, "En_Go")
/* 0x139 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_139)
/* 0x13A */ DEFINE_ACTOR(En_Raf, ACTOR_EN_RAF, ALLOCTYPE_NORMAL, "En_Raf")
/* 0x13B */ DEFINE_ACTOR(Obj_Funen, ACTOR_OBJ_FUNEN, ALLOCTYPE_NORMAL, "Obj_Funen")
/* 0x13C */ DEFINE_ACTOR(Obj_Raillift, ACTOR_OBJ_RAILLIFT, ALLOCTYPE_NORMAL, "Obj_Raillift")
/* 0x13D */ DEFINE_ACTOR(Bg_Numa_Hana, ACTOR_BG_NUMA_HANA, ALLOCTYPE_NORMAL, "Bg_Numa_Hana")
/* 0x13E */ DEFINE_ACTOR(Obj_Flowerpot, ACTOR_OBJ_FLOWERPOT, ALLOCTYPE_NORMAL, "Obj_Flowerpot")
/* 0x13F */ DEFINE_ACTOR(Obj_Spinyroll, ACTOR_OBJ_SPINYROLL, ALLOCTYPE_NORMAL, "Obj_Spinyroll")
/* 0x140 */ DEFINE_ACTOR(Dm_Hina, ACTOR_DM_HINA, ALLOCTYPE_NORMAL, "Dm_Hina")
/* 0x141 */ DEFINE_ACTOR(En_Syateki_Wf, ACTOR_EN_SYATEKI_WF, ALLOCTYPE_NORMAL, "En_Syateki_Wf")
/* 0x142 */ DEFINE_ACTOR(Obj_Skateblock, ACTOR_OBJ_SKATEBLOCK, ALLOCTYPE_NORMAL, "Obj_Skateblock")
/* 0x143 */ DEFINE_ACTOR(Obj_Iceblock, ACTOR_OBJ_ICEBLOCK, ALLOCTYPE_NORMAL, "Obj_Iceblock")
/* 0x144 */ DEFINE_ACTOR(En_Bigpamet, ACTOR_EN_BIGPAMET, ALLOCTYPE_NORMAL, "En_Bigpamet")
/* 0x145 */ DEFINE_ACTOR(En_Syateki_Dekunuts, ACTOR_EN_SYATEKI_DEKUNUTS, ALLOCTYPE_NORMAL, "En_Syateki_Dekunuts")
/* 0x146 */ DEFINE_ACTOR(Elf_Msg3, ACTOR_ELF_MSG3, ALLOCTYPE_NORMAL, "Elf_Msg3")
/* 0x147 */ DEFINE_ACTOR(En_Fg, ACTOR_EN_FG, ALLOCTYPE_NORMAL, "En_Fg")
/* 0x148 */ DEFINE_ACTOR(Dm_Ravine, ACTOR_DM_RAVINE, ALLOCTYPE_NORMAL, "Dm_Ravine")
/* 0x149 */ DEFINE_ACTOR(Dm_Sa, ACTOR_DM_SA, ALLOCTYPE_NORMAL, "Dm_Sa")
/* 0x14A */ DEFINE_ACTOR(En_Slime, ACTOR_EN_SLIME, ALLOCTYPE_NORMAL, "En_Slime")
/* 0x14B */ DEFINE_ACTOR(En_Pr, ACTOR_EN_PR, ALLOCTYPE_NORMAL, "En_Pr")
/* 0x14C */ DEFINE_ACTOR(Obj_Toudai, ACTOR_OBJ_TOUDAI, ALLOCTYPE_NORMAL, "Obj_Toudai")
/* 0x14D */ DEFINE_ACTOR(Obj_Entotu, ACTOR_OBJ_ENTOTU, ALLOCTYPE_NORMAL, "Obj_Entotu")
/* 0x14E */ DEFINE_ACTOR(Obj_Bell, ACTOR_OBJ_BELL, ALLOCTYPE_NORMAL, "Obj_Bell")
/* 0x14F */ DEFINE_ACTOR(En_Syateki_Okuta, ACTOR_EN_SYATEKI_OKUTA, ALLOCTYPE_NORMAL, "En_Syateki_Okuta")
/* 0x150 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_150)
/* 0x151 */ DEFINE_ACTOR(Obj_Shutter, ACTOR_OBJ_SHUTTER, ALLOCTYPE_NORMAL, "Obj_Shutter")
/* 0x152 */ DEFINE_ACTOR(Dm_Zl, ACTOR_DM_ZL, ALLOCTYPE_NORMAL, "Dm_Zl")
/* 0x153 */ DEFINE_ACTOR(En_Elfgrp, ACTOR_EN_ELFGRP, ALLOCTYPE_NORMAL, "En_Elfgrp")
/* 0x154 */ DEFINE_ACTOR(Dm_Tsg, ACTOR_DM_TSG, ALLOCTYPE_NORMAL, "Dm_Tsg")
/* 0x155 */ DEFINE_ACTOR(En_Baguo, ACTOR_EN_BAGUO, ALLOCTYPE_NORMAL, "En_Baguo")
/* 0x156 */ DEFINE_ACTOR(Obj_Vspinyroll, ACTOR_OBJ_VSPINYROLL, ALLOCTYPE_NORMAL, "Obj_Vspinyroll")
/* 0x157 */ DEFINE_ACTOR(Obj_Smork, ACTOR_OBJ_SMORK, ALLOCTYPE_NORMAL, "Obj_Smork")
/* 0x158 */ DEFINE_ACTOR(En_Test2, ACTOR_EN_TEST2, ALLOCTYPE_NORMAL, "En_Test2")
/* 0x159 */ DEFINE_ACTOR(En_Test3, ACTOR_EN_TEST3, ALLOCTYPE_NORMAL, "En_Test3")
/* 0x15A */ DEFINE_ACTOR(En_Test4, ACTOR_EN_TEST4, ALLOCTYPE_NORMAL, "En_Test4")
/* 0x15B */ DEFINE_ACTOR(En_Bat, ACTOR_EN_BAT, ALLOCTYPE_NORMAL, "En_Bat")
/* 0x15C */ DEFINE_ACTOR(En_Sekihi, ACTOR_EN_SEKIHI, ALLOCTYPE_NORMAL, "En_Sekihi")
/* 0x15D */ DEFINE_ACTOR(En_Wiz, ACTOR_EN_WIZ, ALLOCTYPE_NORMAL, "En_Wiz")
/* 0x15E */ DEFINE_ACTOR(En_Wiz_Brock, ACTOR_EN_WIZ_BROCK, ALLOCTYPE_NORMAL, "En_Wiz_Brock")
/* 0x15F */ DEFINE_ACTOR(En_Wiz_Fire, ACTOR_EN_WIZ_FIRE, ALLOCTYPE_NORMAL, "En_Wiz_Fire")
/* 0x160 */ DEFINE_ACTOR(Eff_Change, ACTOR_EFF_CHANGE, ALLOCTYPE_NORMAL, "Eff_Change")
/* 0x161 */ DEFINE_ACTOR(Dm_Statue, ACTOR_DM_STATUE, ALLOCTYPE_NORMAL, "Dm_Statue")
/* 0x162 */ DEFINE_ACTOR(Obj_Fireshield, ACTOR_OBJ_FIRESHIELD, ALLOCTYPE_NORMAL, "Obj_Fireshield")
/* 0x163 */ DEFINE_ACTOR(Bg_Ladder, ACTOR_BG_LADDER, ALLOCTYPE_NORMAL, "Bg_Ladder")
/* 0x164 */ DEFINE_ACTOR(En_Mkk, ACTOR_EN_MKK, ALLOCTYPE_NORMAL, "En_Mkk")
/* 0x165 */ DEFINE_ACTOR(Demo_Getitem, ACTOR_DEMO_GETITEM, ALLOCTYPE_NORMAL, "Demo_Getitem")
/* 0x166 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_166)
/* 0x167 */ DEFINE_ACTOR(En_Dnb, ACTOR_EN_DNB, ALLOCTYPE_NORMAL, "En_Dnb")
/* 0x168 */ DEFINE_ACTOR(En_Dnh, ACTOR_EN_DNH, ALLOCTYPE_NORMAL, "En_Dnh")
/* 0x169 */ DEFINE_ACTOR(En_Dnk, ACTOR_EN_DNK, ALLOCTYPE_NORMAL, "En_Dnk")
/* 0x16A */ DEFINE_ACTOR(En_Dnq, ACTOR_EN_DNQ, ALLOCTYPE_NORMAL, "En_Dnq")
/* 0x16B */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_16B)
/* 0x16C */ DEFINE_ACTOR(Bg_Keikoku_Saku, ACTOR_BG_KEIKOKU_SAKU, ALLOCTYPE_NORMAL, "Bg_Keikoku_Saku")
/* 0x16D */ DEFINE_ACTOR(Obj_Hugebombiwa, ACTOR_OBJ_HUGEBOMBIWA, ALLOCTYPE_NORMAL, "Obj_Hugebombiwa")
/* 0x16E */ DEFINE_ACTOR(En_Firefly2, ACTOR_EN_FIREFLY2, ALLOCTYPE_NORMAL, "En_Firefly2")
/* 0x16F */ DEFINE_ACTOR(En_Rat, ACTOR_EN_RAT, ALLOCTYPE_NORMAL, "En_Rat")
/* 0x170 */ DEFINE_ACTOR(En_Water_Effect, ACTOR_EN_WATER_EFFECT, ALLOCTYPE_NORMAL, "En_Water_Effect")
/* 0x171 */ DEFINE_ACTOR(En_Kusa2, ACTOR_EN_KUSA2, ALLOCTYPE_NORMAL, "En_Kusa2")
/* 0x172 */ DEFINE_ACTOR(Bg_Spout_Fire, ACTOR_BG_SPOUT_FIRE, ALLOCTYPE_NORMAL, "Bg_Spout_Fire")
/* 0x173 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_173)
/* 0x174 */ DEFINE_ACTOR(Bg_Dblue_Movebg, ACTOR_BG_DBLUE_MOVEBG, ALLOCTYPE_NORMAL, "Bg_Dblue_Movebg")
/* 0x175 */ DEFINE_ACTOR(En_Dy_Extra, ACTOR_EN_DY_EXTRA, ALLOCTYPE_NORMAL, "En_Dy_Extra")
/* 0x176 */ DEFINE_ACTOR(En_Bal, ACTOR_EN_BAL, ALLOCTYPE_NORMAL, "En_Bal")
/* 0x177 */ DEFINE_ACTOR(En_Ginko_Man, ACTOR_EN_GINKO_MAN, ALLOCTYPE_NORMAL, "En_Ginko_Man")
/* 0x178 */ DEFINE_ACTOR(En_Warp_Uzu, ACTOR_EN_WARP_UZU, ALLOCTYPE_NORMAL, "En_Warp_Uzu")
/* 0x179 */ DEFINE_ACTOR(Obj_Driftice, ACTOR_OBJ_DRIFTICE, ALLOCTYPE_NORMAL, "Obj_Driftice")
/* 0x17A */ DEFINE_ACTOR(En_Look_Nuts, ACTOR_EN_LOOK_NUTS, ALLOCTYPE_NORMAL, "En_Look_Nuts")
/* 0x17B */ DEFINE_ACTOR(En_Mushi2, ACTOR_EN_MUSHI2, ALLOCTYPE_NORMAL, "En_Mushi2")
/* 0x17C */ DEFINE_ACTOR(En_Fall, ACTOR_EN_FALL, ALLOCTYPE_NORMAL, "En_Fall")
/* 0x17D */ DEFINE_ACTOR(En_Mm3, ACTOR_EN_MM3, ALLOCTYPE_NORMAL, "En_Mm3")
/* 0x17E */ DEFINE_ACTOR(Bg_Crace_Movebg, ACTOR_BG_CRACE_MOVEBG, ALLOCTYPE_NORMAL, "Bg_Crace_Movebg")
/* 0x17F */ DEFINE_ACTOR(En_Dno, ACTOR_EN_DNO, ALLOCTYPE_NORMAL, "En_Dno")
/* 0x180 */ DEFINE_ACTOR(En_Pr2, ACTOR_EN_PR2, ALLOCTYPE_NORMAL, "En_Pr2")
/* 0x181 */ DEFINE_ACTOR(En_Prz, ACTOR_EN_PRZ, ALLOCTYPE_NORMAL, "En_Prz")
/* 0x182 */ DEFINE_ACTOR(En_Jso2, ACTOR_EN_JSO2, ALLOCTYPE_NORMAL, "En_Jso2")
/* 0x183 */ DEFINE_ACTOR(Obj_Etcetera, ACTOR_OBJ_ETCETERA, ALLOCTYPE_NORMAL, "Obj_Etcetera")
/* 0x184 */ DEFINE_ACTOR(En_Egol, ACTOR_EN_EGOL, ALLOCTYPE_NORMAL, "En_Egol")
/* 0x185 */ DEFINE_ACTOR(Obj_Mine, ACTOR_OBJ_MINE, ALLOCTYPE_NORMAL, "Obj_Mine")
/* 0x186 */ DEFINE_ACTOR(Obj_Purify, ACTOR_OBJ_PURIFY, ALLOCTYPE_NORMAL, "Obj_Purify")
/* 0x187 */ DEFINE_ACTOR(En_Tru, ACTOR_EN_TRU, ALLOCTYPE_NORMAL, "En_Tru")
/* 0x188 */ DEFINE_ACTOR(En_Trt, ACTOR_EN_TRT, ALLOCTYPE_NORMAL, "En_Trt")
/* 0x189 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_189)
/* 0x18A */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_18A)
/* 0x18B */ DEFINE_ACTOR(En_Test5, ACTOR_EN_TEST5, ALLOCTYPE_NORMAL, "En_Test5")
/* 0x18C */ DEFINE_ACTOR(En_Test6, ACTOR_EN_TEST6, ALLOCTYPE_NORMAL, "En_Test6")
/* 0x18D */ DEFINE_ACTOR(En_Az, ACTOR_EN_AZ, ALLOCTYPE_NORMAL, "En_Az")
/* 0x18E */ DEFINE_ACTOR(En_Estone, ACTOR_EN_ESTONE, ALLOCTYPE_NORMAL, "En_Estone")
/* 0x18F */ DEFINE_ACTOR(Bg_Hakugin_Post, ACTOR_BG_HAKUGIN_POST, ALLOCTYPE_NORMAL, "Bg_Hakugin_Post")
/* 0x190 */ DEFINE_ACTOR(Dm_Opstage, ACTOR_DM_OPSTAGE, ALLOCTYPE_NORMAL, "Dm_Opstage")
/* 0x191 */ DEFINE_ACTOR(Dm_Stk, ACTOR_DM_STK, ALLOCTYPE_NORMAL, "Dm_Stk")
/* 0x192 */ DEFINE_ACTOR(Dm_Char00, ACTOR_DM_CHAR00, ALLOCTYPE_NORMAL, "Dm_Char00")
/* 0x193 */ DEFINE_ACTOR(Dm_Char01, ACTOR_DM_CHAR01, ALLOCTYPE_NORMAL, "Dm_Char01")
/* 0x194 */ DEFINE_ACTOR(Dm_Char02, ACTOR_DM_CHAR02, ALLOCTYPE_NORMAL, "Dm_Char02")
/* 0x195 */ DEFINE_ACTOR(Dm_Char03, ACTOR_DM_CHAR03, ALLOCTYPE_NORMAL, "Dm_Char03")
/* 0x196 */ DEFINE_ACTOR(Dm_Char04, ACTOR_DM_CHAR04, ALLOCTYPE_NORMAL, "Dm_Char04")
/* 0x197 */ DEFINE_ACTOR(Dm_Char05, ACTOR_DM_CHAR05, ALLOCTYPE_NORMAL, "Dm_Char05")
/* 0x198 */ DEFINE_ACTOR(Dm_Char06, ACTOR_DM_CHAR06, ALLOCTYPE_NORMAL, "Dm_Char06")
/* 0x199 */ DEFINE_ACTOR(Dm_Char07, ACTOR_DM_CHAR07, ALLOCTYPE_NORMAL, "Dm_Char07")
/* 0x19A */ DEFINE_ACTOR(Dm_Char08, ACTOR_DM_CHAR08, ALLOCTYPE_NORMAL, "Dm_Char08")
/* 0x19B */ DEFINE_ACTOR(Dm_Char09, ACTOR_DM_CHAR09, ALLOCTYPE_NORMAL, "Dm_Char09")
/* 0x19C */ DEFINE_ACTOR(Obj_Tokeidai, ACTOR_OBJ_TOKEIDAI, ALLOCTYPE_NORMAL, "Obj_Tokeidai")
/* 0x19D */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_19D)
/* 0x19E */ DEFINE_ACTOR(En_Mnk, ACTOR_EN_MNK, ALLOCTYPE_NORMAL, "En_Mnk")
/* 0x19F */ DEFINE_ACTOR(En_Egblock, ACTOR_EN_EGBLOCK, ALLOCTYPE_NORMAL, "En_Egblock")
/* 0x1A0 */ DEFINE_ACTOR(En_Guard_Nuts, ACTOR_EN_GUARD_NUTS, ALLOCTYPE_NORMAL, "En_Guard_Nuts")
/* 0x1A1 */ DEFINE_ACTOR(Bg_Hakugin_Bombwall, ACTOR_BG_HAKUGIN_BOMBWALL, ALLOCTYPE_NORMAL, "Bg_Hakugin_Bombwall")
/* 0x1A2 */ DEFINE_ACTOR(Obj_Tokei_Tobira, ACTOR_OBJ_TOKEI_TOBIRA, ALLOCTYPE_NORMAL, "Obj_Tokei_Tobira")
/* 0x1A3 */ DEFINE_ACTOR(Bg_Hakugin_Elvpole, ACTOR_BG_HAKUGIN_ELVPOLE, ALLOCTYPE_NORMAL, "Bg_Hakugin_Elvpole")
/* 0x1A4 */ DEFINE_ACTOR(En_Ma4, ACTOR_EN_MA4, ALLOCTYPE_NORMAL, "En_Ma4")
/* 0x1A5 */ DEFINE_ACTOR(En_Twig, ACTOR_EN_TWIG, ALLOCTYPE_NORMAL, "En_Twig")
/* 0x1A6 */ DEFINE_ACTOR(En_Po_Fusen, ACTOR_EN_PO_FUSEN, ALLOCTYPE_NORMAL, "En_Po_Fusen")
/* 0x1A7 */ DEFINE_ACTOR(En_Door_Etc, ACTOR_EN_DOOR_ETC, ALLOCTYPE_NORMAL, "En_Door_Etc")
/* 0x1A8 */ DEFINE_ACTOR(En_Bigokuta, ACTOR_EN_BIGOKUTA, ALLOCTYPE_NORMAL, "En_Bigokuta")
/* 0x1A9 */ DEFINE_ACTOR(Bg_Icefloe, ACTOR_BG_ICEFLOE, ALLOCTYPE_NORMAL, "Bg_Icefloe")
/* 0x1AA */ DEFINE_ACTOR(Obj_Ocarinalift, ACTOR_OBJ_OCARINALIFT, ALLOCTYPE_NORMAL, "Obj_Ocarinalift")
/* 0x1AB */ DEFINE_ACTOR(En_Time_Tag, ACTOR_EN_TIME_TAG, ALLOCTYPE_NORMAL, "En_Time_Tag")
/* 0x1AC */ DEFINE_ACTOR(Bg_Open_Shutter, ACTOR_BG_OPEN_SHUTTER, ALLOCTYPE_NORMAL, "Bg_Open_Shutter")
/* 0x1AD */ DEFINE_ACTOR(Bg_Open_Spot, ACTOR_BG_OPEN_SPOT, ALLOCTYPE_NORMAL, "Bg_Open_Spot")
/* 0x1AE */ DEFINE_ACTOR(Bg_Fu_Kaiten, ACTOR_BG_FU_KAITEN, ALLOCTYPE_NORMAL, "Bg_Fu_Kaiten")
/* 0x1AF */ DEFINE_ACTOR(Obj_Aqua, ACTOR_OBJ_AQUA, ALLOCTYPE_NORMAL, "Obj_Aqua")
/* 0x1B0 */ DEFINE_ACTOR(En_Elforg, ACTOR_EN_ELFORG, ALLOCTYPE_NORMAL, "En_Elforg")
/* 0x1B1 */ DEFINE_ACTOR(En_Elfbub, ACTOR_EN_ELFBUB, ALLOCTYPE_NORMAL, "En_Elfbub")
/* 0x1B2 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_1B2)
/* 0x1B3 */ DEFINE_ACTOR(En_Fu_Mato, ACTOR_EN_FU_MATO, ALLOCTYPE_NORMAL, "En_Fu_Mato")
/* 0x1B4 */ DEFINE_ACTOR(En_Fu_Kago, ACTOR_EN_FU_KAGO, ALLOCTYPE_NORMAL, "En_Fu_Kago")
/* 0x1B5 */ DEFINE_ACTOR(En_Osn, ACTOR_EN_OSN, ALLOCTYPE_NORMAL, "En_Osn")
/* 0x1B6 */ DEFINE_ACTOR(Bg_Ctower_Gear, ACTOR_BG_CTOWER_GEAR, ALLOCTYPE_NORMAL, "Bg_Ctower_Gear")
/* 0x1B7 */ DEFINE_ACTOR(En_Trt2, ACTOR_EN_TRT2, ALLOCTYPE_NORMAL, "En_Trt2")
/* 0x1B8 */ DEFINE_ACTOR(Obj_Tokei_Step, ACTOR_OBJ_TOKEI_STEP, ALLOCTYPE_NORMAL, "Obj_Tokei_Step")
/* 0x1B9 */ DEFINE_ACTOR(Bg_Lotus, ACTOR_BG_LOTUS, ALLOCTYPE_NORMAL, "Bg_Lotus")
/* 0x1BA */ DEFINE_ACTOR(En_Kame, ACTOR_EN_KAME, ALLOCTYPE_NORMAL, "En_Kame")
/* 0x1BB */ DEFINE_ACTOR(Obj_Takaraya_Wall, ACTOR_OBJ_TAKARAYA_WALL, ALLOCTYPE_NORMAL, "Obj_Takaraya_Wall")
/* 0x1BC */ DEFINE_ACTOR(Bg_Fu_Mizu, ACTOR_BG_FU_MIZU, ALLOCTYPE_NORMAL, "Bg_Fu_Mizu")
/* 0x1BD */ DEFINE_ACTOR(En_Sellnuts, ACTOR_EN_SELLNUTS, ALLOCTYPE_NORMAL, "En_Sellnuts")
/* 0x1BE */ DEFINE_ACTOR(Bg_Dkjail_Ivy, ACTOR_BG_DKJAIL_IVY, ALLOCTYPE_NORMAL, "Bg_Dkjail_Ivy")
/* 0x1BF */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_1BF)
/* 0x1C0 */ DEFINE_ACTOR(Obj_Visiblock, ACTOR_OBJ_VISIBLOCK, ALLOCTYPE_NORMAL, "Obj_Visiblock")
/* 0x1C1 */ DEFINE_ACTOR(En_Takaraya, ACTOR_EN_TAKARAYA, ALLOCTYPE_NORMAL, "En_Takaraya")
/* 0x1C2 */ DEFINE_ACTOR(En_Tsn, ACTOR_EN_TSN, ALLOCTYPE_NORMAL, "En_Tsn")
/* 0x1C3 */ DEFINE_ACTOR(En_Ds2n, ACTOR_EN_DS2N, ALLOCTYPE_NORMAL, "En_Ds2n")
/* 0x1C4 */ DEFINE_ACTOR(En_Fsn, ACTOR_EN_FSN, ALLOCTYPE_NORMAL, "En_Fsn")
/* 0x1C5 */ DEFINE_ACTOR(En_Shn, ACTOR_EN_SHN, ALLOCTYPE_NORMAL, "En_Shn")
/* 0x1C6 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_1C6)
/* 0x1C7 */ DEFINE_ACTOR(En_Stop_heishi, ACTOR_EN_STOP_HEISHI, ALLOCTYPE_NORMAL, "En_Stop_heishi")
/* 0x1C8 */ DEFINE_ACTOR(Obj_Bigicicle, ACTOR_OBJ_BIGICICLE, ALLOCTYPE_NORMAL, "Obj_Bigicicle")
/* 0x1C9 */ DEFINE_ACTOR(En_Lift_Nuts, ACTOR_EN_LIFT_NUTS, ALLOCTYPE_NORMAL, "En_Lift_Nuts")
/* 0x1CA */ DEFINE_ACTOR(En_Tk, ACTOR_EN_TK, ALLOCTYPE_NORMAL, "En_Tk")
/* 0x1CB */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_1CB)
/* 0x1CC */ DEFINE_ACTOR(Bg_Market_Step, ACTOR_BG_MARKET_STEP, ALLOCTYPE_NORMAL, "Bg_Market_Step")
/* 0x1CD */ DEFINE_ACTOR(Obj_Lupygamelift, ACTOR_OBJ_LUPYGAMELIFT, ALLOCTYPE_NORMAL, "Obj_Lupygamelift")
/* 0x1CE */ DEFINE_ACTOR(En_Test7, ACTOR_EN_TEST7, ALLOCTYPE_NORMAL, "En_Test7")
/* 0x1CF */ DEFINE_ACTOR(Obj_Lightblock, ACTOR_OBJ_LIGHTBLOCK, ALLOCTYPE_NORMAL, "Obj_Lightblock")
/* 0x1D0 */ DEFINE_ACTOR(Mir_Ray2, ACTOR_MIR_RAY2, ALLOCTYPE_NORMAL, "Mir_Ray2")
/* 0x1D1 */ DEFINE_ACTOR(En_Wdhand, ACTOR_EN_WDHAND, ALLOCTYPE_NORMAL, "En_Wdhand")
/* 0x1D2 */ DEFINE_ACTOR(En_Gamelupy, ACTOR_EN_GAMELUPY, ALLOCTYPE_NORMAL, "En_Gamelupy")
/* 0x1D3 */ DEFINE_ACTOR(Bg_Danpei_Movebg, ACTOR_BG_DANPEI_MOVEBG, ALLOCTYPE_NORMAL, "Bg_Danpei_Movebg")
/* 0x1D4 */ DEFINE_ACTOR(En_Snowwd, ACTOR_EN_SNOWWD, ALLOCTYPE_NORMAL, "En_Snowwd")
/* 0x1D5 */ DEFINE_ACTOR(En_Pm, ACTOR_EN_PM, ALLOCTYPE_NORMAL, "En_Pm")
/* 0x1D6 */ DEFINE_ACTOR(En_Gakufu, ACTOR_EN_GAKUFU, ALLOCTYPE_NORMAL, "En_Gakufu")
/* 0x1D7 */ DEFINE_ACTOR(Elf_Msg4, ACTOR_ELF_MSG4, ALLOCTYPE_NORMAL, "Elf_Msg4")
/* 0x1D8 */ DEFINE_ACTOR(Elf_Msg5, ACTOR_ELF_MSG5, ALLOCTYPE_NORMAL, "Elf_Msg5")
/* 0x1D9 */ DEFINE_ACTOR(En_Col_Man, ACTOR_EN_COL_MAN, ALLOCTYPE_NORMAL, "En_Col_Man")
/* 0x1DA */ DEFINE_ACTOR(En_Talk_Gibud, ACTOR_EN_TALK_GIBUD, ALLOCTYPE_NORMAL, "En_Talk_Gibud")
/* 0x1DB */ DEFINE_ACTOR(En_Giant, ACTOR_EN_GIANT, ALLOCTYPE_NORMAL, "En_Giant")
/* 0x1DC */ DEFINE_ACTOR(Obj_Snowball, ACTOR_OBJ_SNOWBALL, ALLOCTYPE_NORMAL, "Obj_Snowball")
/* 0x1DD */ DEFINE_ACTOR(Boss_Hakugin, ACTOR_BOSS_HAKUGIN, ALLOCTYPE_NORMAL, "Boss_Hakugin")
/* 0x1DE */ DEFINE_ACTOR(En_Gb2, ACTOR_EN_GB2, ALLOCTYPE_NORMAL, "En_Gb2")
/* 0x1DF */ DEFINE_ACTOR(En_Onpuman, ACTOR_EN_ONPUMAN, ALLOCTYPE_NORMAL, "En_Onpuman")
/* 0x1E0 */ DEFINE_ACTOR(Bg_Tobira01, ACTOR_BG_TOBIRA01, ALLOCTYPE_NORMAL, "Bg_Tobira01")
/* 0x1E1 */ DEFINE_ACTOR(En_Tag_Obj, ACTOR_EN_TAG_OBJ, ALLOCTYPE_NORMAL, "En_Tag_Obj")
/* 0x1E2 */ DEFINE_ACTOR(Obj_Dhouse, ACTOR_OBJ_DHOUSE, ALLOCTYPE_NORMAL, "Obj_Dhouse")
/* 0x1E3 */ DEFINE_ACTOR(Obj_Hakaisi, ACTOR_OBJ_HAKAISI, ALLOCTYPE_NORMAL, "Obj_Hakaisi")
/* 0x1E4 */ DEFINE_ACTOR(Bg_Hakugin_Switch, ACTOR_BG_HAKUGIN_SWITCH, ALLOCTYPE_NORMAL, "Bg_Hakugin_Switch")
/* 0x1E5 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_1E5)
/* 0x1E6 */ DEFINE_ACTOR(En_Snowman, ACTOR_EN_SNOWMAN, ALLOCTYPE_NORMAL, "En_Snowman")
/* 0x1E7 */ DEFINE_ACTOR(TG_Sw, ACTOR_TG_SW, ALLOCTYPE_NORMAL, "TG_Sw")
/* 0x1E8 */ DEFINE_ACTOR(En_Po_Sisters, ACTOR_EN_PO_SISTERS, ALLOCTYPE_NORMAL, "En_Po_Sisters")
/* 0x1E9 */ DEFINE_ACTOR(En_Pp, ACTOR_EN_PP, ALLOCTYPE_NORMAL, "En_Pp")
/* 0x1EA */ DEFINE_ACTOR(En_Hakurock, ACTOR_EN_HAKUROCK, ALLOCTYPE_NORMAL, "En_Hakurock")
/* 0x1EB */ DEFINE_ACTOR(En_Hanabi, ACTOR_EN_HANABI, ALLOCTYPE_NORMAL, "En_Hanabi")
/* 0x1EC */ DEFINE_ACTOR(Obj_Dowsing, ACTOR_OBJ_DOWSING, ALLOCTYPE_NORMAL, "Obj_Dowsing")
/* 0x1ED */ DEFINE_ACTOR(Obj_Wind, ACTOR_OBJ_WIND, ALLOCTYPE_NORMAL, "Obj_Wind")
/* 0x1EE */ DEFINE_ACTOR(En_Racedog, ACTOR_EN_RACEDOG, ALLOCTYPE_NORMAL, "En_Racedog")
/* 0x1EF */ DEFINE_ACTOR(En_Kendo_Js, ACTOR_EN_KENDO_JS, ALLOCTYPE_NORMAL, "En_Kendo_Js")
/* 0x1F0 */ DEFINE_ACTOR(Bg_Botihasira, ACTOR_BG_BOTIHASIRA, ALLOCTYPE_NORMAL, "Bg_Botihasira")
/* 0x1F1 */ DEFINE_ACTOR(En_Fish2, ACTOR_EN_FISH2, ALLOCTYPE_NORMAL, "En_Fish2")
/* 0x1F2 */ DEFINE_ACTOR(En_Pst, ACTOR_EN_PST, ALLOCTYPE_NORMAL, "En_Pst")
/* 0x1F3 */ DEFINE_ACTOR(En_Poh, ACTOR_EN_POH, ALLOCTYPE_NORMAL, "En_Poh")
/* 0x1F4 */ DEFINE_ACTOR(Obj_Spidertent, ACTOR_OBJ_SPIDERTENT, ALLOCTYPE_NORMAL, "Obj_Spidertent")
/* 0x1F5 */ DEFINE_ACTOR(En_Zoraegg, ACTOR_EN_ZORAEGG, ALLOCTYPE_NORMAL, "En_Zoraegg")
/* 0x1F6 */ DEFINE_ACTOR(En_Kbt, ACTOR_EN_KBT, ALLOCTYPE_NORMAL, "En_Kbt")
/* 0x1F7 */ DEFINE_ACTOR(En_Gg, ACTOR_EN_GG, ALLOCTYPE_NORMAL, "En_Gg")
/* 0x1F8 */ DEFINE_ACTOR(En_Maruta, ACTOR_EN_MARUTA, ALLOCTYPE_NORMAL, "En_Maruta")
/* 0x1F9 */ DEFINE_ACTOR(Obj_Snowball2, ACTOR_OBJ_SNOWBALL2, ALLOCTYPE_NORMAL, "Obj_Snowball2")
/* 0x1FA */ DEFINE_ACTOR(En_Gg2, ACTOR_EN_GG2, ALLOCTYPE_NORMAL, "En_Gg2")
/* 0x1FB */ DEFINE_ACTOR(Obj_Ghaka, ACTOR_OBJ_GHAKA, ALLOCTYPE_NORMAL, "Obj_Ghaka")
/* 0x1FC */ DEFINE_ACTOR(En_Dnp, ACTOR_EN_DNP, ALLOCTYPE_NORMAL, "En_Dnp")
/* 0x1FD */ DEFINE_ACTOR(En_Dai, ACTOR_EN_DAI, ALLOCTYPE_NORMAL, "En_Dai")
/* 0x1FE */ DEFINE_ACTOR(Bg_Goron_Oyu, ACTOR_BG_GORON_OYU, ALLOCTYPE_NORMAL, "Bg_Goron_Oyu")
/* 0x1FF */ DEFINE_ACTOR(En_Kgy, ACTOR_EN_KGY, ALLOCTYPE_NORMAL, "En_Kgy")
/* 0x200 */ DEFINE_ACTOR(En_Invadepoh, ACTOR_EN_INVADEPOH, ALLOCTYPE_NORMAL, "En_Invadepoh")
/* 0x201 */ DEFINE_ACTOR(En_Gk, ACTOR_EN_GK, ALLOCTYPE_NORMAL, "En_Gk")
/* 0x202 */ DEFINE_ACTOR(En_An, ACTOR_EN_AN, ALLOCTYPE_NORMAL, "En_An")
/* 0x203 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_203)
/* 0x204 */ DEFINE_ACTOR(En_Bee, ACTOR_EN_BEE, ALLOCTYPE_NORMAL, "En_Bee")
/* 0x205 */ DEFINE_ACTOR(En_Ot, ACTOR_EN_OT, ALLOCTYPE_NORMAL, "En_Ot")
/* 0x206 */ DEFINE_ACTOR(En_Dragon, ACTOR_EN_DRAGON, ALLOCTYPE_NORMAL, "En_Dragon")
/* 0x207 */ DEFINE_ACTOR(Obj_Dora, ACTOR_OBJ_DORA, ALLOCTYPE_NORMAL, "Obj_Dora")
/* 0x208 */ DEFINE_ACTOR(En_Bigpo, ACTOR_EN_BIGPO, ALLOCTYPE_NORMAL, "En_Bigpo")
/* 0x209 */ DEFINE_ACTOR(Obj_Kendo_Kanban, ACTOR_OBJ_KENDO_KANBAN, ALLOCTYPE_NORMAL, "Obj_Kendo_Kanban")
/* 0x20A */ DEFINE_ACTOR(Obj_Hariko, ACTOR_OBJ_HARIKO, ALLOCTYPE_NORMAL, "Obj_Hariko")
/* 0x20B */ DEFINE_ACTOR(En_Sth, ACTOR_EN_STH, ALLOCTYPE_NORMAL, "En_Sth")
/* 0x20C */ DEFINE_ACTOR(Bg_Sinkai_Kabe, ACTOR_BG_SINKAI_KABE, ALLOCTYPE_NORMAL, "Bg_Sinkai_Kabe")
/* 0x20D */ DEFINE_ACTOR(Bg_Haka_Curtain, ACTOR_BG_HAKA_CURTAIN, ALLOCTYPE_NORMAL, "Bg_Haka_Curtain")
/* 0x20E */ DEFINE_ACTOR(Bg_Kin2_Bombwall, ACTOR_BG_KIN2_BOMBWALL, ALLOCTYPE_NORMAL, "Bg_Kin2_Bombwall")
/* 0x20F */ DEFINE_ACTOR(Bg_Kin2_Fence, ACTOR_BG_KIN2_FENCE, ALLOCTYPE_NORMAL, "Bg_Kin2_Fence")
/* 0x210 */ DEFINE_ACTOR(Bg_Kin2_Picture, ACTOR_BG_KIN2_PICTURE, ALLOCTYPE_NORMAL, "Bg_Kin2_Picture")
/* 0x211 */ DEFINE_ACTOR(Bg_Kin2_Shelf, ACTOR_BG_KIN2_SHELF, ALLOCTYPE_NORMAL, "Bg_Kin2_Shelf")
/* 0x212 */ DEFINE_ACTOR(En_Rail_Skb, ACTOR_EN_RAIL_SKB, ALLOCTYPE_NORMAL, "En_Rail_Skb")
/* 0x213 */ DEFINE_ACTOR(En_Jg, ACTOR_EN_JG, ALLOCTYPE_NORMAL, "En_Jg")
/* 0x214 */ DEFINE_ACTOR(En_Tru_Mt, ACTOR_EN_TRU_MT, ALLOCTYPE_NORMAL, "En_Tru_Mt")
/* 0x215 */ DEFINE_ACTOR(Obj_Um, ACTOR_OBJ_UM, ALLOCTYPE_NORMAL, "Obj_Um")
/* 0x216 */ DEFINE_ACTOR(En_Neo_Reeba, ACTOR_EN_NEO_REEBA, ALLOCTYPE_NORMAL, "En_Neo_Reeba")
/* 0x217 */ DEFINE_ACTOR(Bg_Mbar_Chair, ACTOR_BG_MBAR_CHAIR, ALLOCTYPE_NORMAL, "Bg_Mbar_Chair")
/* 0x218 */ DEFINE_ACTOR(Bg_Ikana_Block, ACTOR_BG_IKANA_BLOCK, ALLOCTYPE_NORMAL, "Bg_Ikana_Block")
/* 0x219 */ DEFINE_ACTOR(Bg_Ikana_Mirror, ACTOR_BG_IKANA_MIRROR, ALLOCTYPE_NORMAL, "Bg_Ikana_Mirror")
/* 0x21A */ DEFINE_ACTOR(Bg_Ikana_Rotaryroom, ACTOR_BG_IKANA_ROTARYROOM, ALLOCTYPE_NORMAL, "Bg_Ikana_Rotaryroom")
/* 0x21B */ DEFINE_ACTOR(Bg_Dblue_Balance, ACTOR_BG_DBLUE_BALANCE, ALLOCTYPE_NORMAL, "Bg_Dblue_Balance")
/* 0x21C */ DEFINE_ACTOR(Bg_Dblue_Waterfall, ACTOR_BG_DBLUE_WATERFALL, ALLOCTYPE_NORMAL, "Bg_Dblue_Waterfall")
/* 0x21D */ DEFINE_ACTOR(En_Kaizoku, ACTOR_EN_KAIZOKU, ALLOCTYPE_NORMAL, "En_Kaizoku")
/* 0x21E */ DEFINE_ACTOR(En_Ge2, ACTOR_EN_GE2, ALLOCTYPE_NORMAL, "En_Ge2")
/* 0x21F */ DEFINE_ACTOR(En_Ma_Yts, ACTOR_EN_MA_YTS, ALLOCTYPE_NORMAL, "En_Ma_Yts")
/* 0x220 */ DEFINE_ACTOR(En_Ma_Yto, ACTOR_EN_MA_YTO, ALLOCTYPE_NORMAL, "En_Ma_Yto")
/* 0x221 */ DEFINE_ACTOR(Obj_Tokei_Turret, ACTOR_OBJ_TOKEI_TURRET, ALLOCTYPE_NORMAL, "Obj_Tokei_Turret")
/* 0x222 */ DEFINE_ACTOR(Bg_Dblue_Elevator, ACTOR_BG_DBLUE_ELEVATOR, ALLOCTYPE_NORMAL, "Bg_Dblue_Elevator")
/* 0x223 */ DEFINE_ACTOR(Obj_Warpstone, ACTOR_OBJ_WARPSTONE, ALLOCTYPE_NORMAL, "Obj_Warpstone")
/* 0x224 */ DEFINE_ACTOR(En_Zog, ACTOR_EN_ZOG, ALLOCTYPE_NORMAL, "En_Zog")
/* 0x225 */ DEFINE_ACTOR(Obj_Rotlift, ACTOR_OBJ_ROTLIFT, ALLOCTYPE_NORMAL, "Obj_Rotlift")
/* 0x226 */ DEFINE_ACTOR(Obj_Jg_Gakki, ACTOR_OBJ_JG_GAKKI, ALLOCTYPE_NORMAL, "Obj_Jg_Gakki")
/* 0x227 */ DEFINE_ACTOR(Bg_Inibs_Movebg, ACTOR_BG_INIBS_MOVEBG, ALLOCTYPE_NORMAL, "Bg_Inibs_Movebg")
/* 0x228 */ DEFINE_ACTOR(En_Zot, ACTOR_EN_ZOT, ALLOCTYPE_NORMAL, "En_Zot")
/* 0x229 */ DEFINE_ACTOR(Obj_Tree, ACTOR_OBJ_TREE, ALLOCTYPE_NORMAL, "Obj_Tree")
/* 0x22A */ DEFINE_ACTOR(Obj_Y2lift, ACTOR_OBJ_Y2LIFT, ALLOCTYPE_NORMAL, "Obj_Y2lift")
/* 0x22B */ DEFINE_ACTOR(Obj_Y2shutter, ACTOR_OBJ_Y2SHUTTER, ALLOCTYPE_NORMAL, "Obj_Y2shutter")
/* 0x22C */ DEFINE_ACTOR(Obj_Boat, ACTOR_OBJ_BOAT, ALLOCTYPE_NORMAL, "Obj_Boat")
/* 0x22D */ DEFINE_ACTOR(Obj_Taru, ACTOR_OBJ_TARU, ALLOCTYPE_NORMAL, "Obj_Taru")
/* 0x22E */ DEFINE_ACTOR(Obj_Hunsui, ACTOR_OBJ_HUNSUI, ALLOCTYPE_NORMAL, "Obj_Hunsui")
/* 0x22F */ DEFINE_ACTOR(En_Jc_Mato, ACTOR_EN_JC_MATO, ALLOCTYPE_NORMAL, "En_Jc_Mato")
/* 0x230 */ DEFINE_ACTOR(Mir_Ray3, ACTOR_MIR_RAY3, ALLOCTYPE_NORMAL, "Mir_Ray3")
/* 0x231 */ DEFINE_ACTOR(En_Zob, ACTOR_EN_ZOB, ALLOCTYPE_NORMAL, "En_Zob")
/* 0x232 */ DEFINE_ACTOR(Elf_Msg6, ACTOR_ELF_MSG6, ALLOCTYPE_NORMAL, "Elf_Msg6")
/* 0x233 */ DEFINE_ACTOR(Obj_Nozoki, ACTOR_OBJ_NOZOKI, ALLOCTYPE_NORMAL, "Obj_Nozoki")
/* 0x234 */ DEFINE_ACTOR(En_Toto, ACTOR_EN_TOTO, ALLOCTYPE_NORMAL, "En_Toto")
/* 0x235 */ DEFINE_ACTOR(En_Railgibud, ACTOR_EN_RAILGIBUD, ALLOCTYPE_NORMAL, "En_Railgibud")
/* 0x236 */ DEFINE_ACTOR(En_Baba, ACTOR_EN_BABA, ALLOCTYPE_NORMAL, "En_Baba")
/* 0x237 */ DEFINE_ACTOR(En_Suttari, ACTOR_EN_SUTTARI, ALLOCTYPE_NORMAL, "En_Suttari")
/* 0x238 */ DEFINE_ACTOR(En_Zod, ACTOR_EN_ZOD, ALLOCTYPE_NORMAL, "En_Zod")
/* 0x239 */ DEFINE_ACTOR(En_Kujiya, ACTOR_EN_KUJIYA, ALLOCTYPE_NORMAL, "En_Kujiya")
/* 0x23A */ DEFINE_ACTOR(En_Geg, ACTOR_EN_GEG, ALLOCTYPE_NORMAL, "En_Geg")
/* 0x23B */ DEFINE_ACTOR(Obj_Kinoko, ACTOR_OBJ_KINOKO, ALLOCTYPE_NORMAL, "Obj_Kinoko")
/* 0x23C */ DEFINE_ACTOR(Obj_Yasi, ACTOR_OBJ_YASI, ALLOCTYPE_NORMAL, "Obj_Yasi")
/* 0x23D */ DEFINE_ACTOR(En_Tanron1, ACTOR_EN_TANRON1, ALLOCTYPE_NORMAL, "En_Tanron1")
/* 0x23E */ DEFINE_ACTOR(En_Tanron2, ACTOR_EN_TANRON2, ALLOCTYPE_NORMAL, "En_Tanron2")
/* 0x23F */ DEFINE_ACTOR(En_Tanron3, ACTOR_EN_TANRON3, ALLOCTYPE_NORMAL, "En_Tanron3")
/* 0x240 */ DEFINE_ACTOR(Obj_Chan, ACTOR_OBJ_CHAN, ALLOCTYPE_NORMAL, "Obj_Chan")
/* 0x241 */ DEFINE_ACTOR(En_Zos, ACTOR_EN_ZOS, ALLOCTYPE_NORMAL, "En_Zos")
/* 0x242 */ DEFINE_ACTOR(En_S_Goro, ACTOR_EN_S_GORO, ALLOCTYPE_NORMAL, "En_S_Goro")
/* 0x243 */ DEFINE_ACTOR(En_Nb, ACTOR_EN_NB, ALLOCTYPE_NORMAL, "En_Nb")
/* 0x244 */ DEFINE_ACTOR(En_Ja, ACTOR_EN_JA, ALLOCTYPE_NORMAL, "En_Ja")
/* 0x245 */ DEFINE_ACTOR(Bg_F40_Block, ACTOR_BG_F40_BLOCK, ALLOCTYPE_NORMAL, "Bg_F40_Block")
/* 0x246 */ DEFINE_ACTOR(Bg_F40_Switch, ACTOR_BG_F40_SWITCH, ALLOCTYPE_NORMAL, "Bg_F40_Switch")
/* 0x247 */ DEFINE_ACTOR(En_Po_Composer, ACTOR_EN_PO_COMPOSER, ALLOCTYPE_NORMAL, "En_Po_Composer")
/* 0x248 */ DEFINE_ACTOR(En_Guruguru, ACTOR_EN_GURUGURU, ALLOCTYPE_NORMAL, "En_Guruguru")
/* 0x249 */ DEFINE_ACTOR(Oceff_Wipe5, ACTOR_OCEFF_WIPE5, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe5")
/* 0x24A */ DEFINE_ACTOR(En_Stone_heishi, ACTOR_EN_STONE_HEISHI, ALLOCTYPE_NORMAL, "En_Stone_heishi")
/* 0x24B */ DEFINE_ACTOR(Oceff_Wipe6, ACTOR_OCEFF_WIPE6, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe6")
/* 0x24C */ DEFINE_ACTOR(En_Scopenuts, ACTOR_EN_SCOPENUTS, ALLOCTYPE_NORMAL, "En_Scopenuts")
/* 0x24D */ DEFINE_ACTOR(En_Scopecrow, ACTOR_EN_SCOPECROW, ALLOCTYPE_NORMAL, "En_Scopecrow")
/* 0x24E */ DEFINE_ACTOR(Oceff_Wipe7, ACTOR_OCEFF_WIPE7, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe7")
/* 0x24F */ DEFINE_ACTOR(Eff_Kamejima_Wave, ACTOR_EFF_KAMEJIMA_WAVE, ALLOCTYPE_NORMAL, "Eff_Kamejima_Wave")
/* 0x250 */ DEFINE_ACTOR(En_Hg, ACTOR_EN_HG, ALLOCTYPE_NORMAL, "En_Hg")
/* 0x251 */ DEFINE_ACTOR(En_Hgo, ACTOR_EN_HGO, ALLOCTYPE_NORMAL, "En_Hgo")
/* 0x252 */ DEFINE_ACTOR(En_Zov, ACTOR_EN_ZOV, ALLOCTYPE_NORMAL, "En_Zov")
/* 0x253 */ DEFINE_ACTOR(En_Ah, ACTOR_EN_AH, ALLOCTYPE_NORMAL, "En_Ah")
/* 0x254 */ DEFINE_ACTOR(Obj_Hgdoor, ACTOR_OBJ_HGDOOR, ALLOCTYPE_NORMAL, "Obj_Hgdoor")
/* 0x255 */ DEFINE_ACTOR(Bg_Ikana_Bombwall, ACTOR_BG_IKANA_BOMBWALL, ALLOCTYPE_NORMAL, "Bg_Ikana_Bombwall")
/* 0x256 */ DEFINE_ACTOR(Bg_Ikana_Ray, ACTOR_BG_IKANA_RAY, ALLOCTYPE_NORMAL, "Bg_Ikana_Ray")
/* 0x257 */ DEFINE_ACTOR(Bg_Ikana_Shutter, ACTOR_BG_IKANA_SHUTTER, ALLOCTYPE_NORMAL, "Bg_Ikana_Shutter")
/* 0x258 */ DEFINE_ACTOR(Bg_Haka_Bombwall, ACTOR_BG_HAKA_BOMBWALL, ALLOCTYPE_NORMAL, "Bg_Haka_Bombwall")
/* 0x259 */ DEFINE_ACTOR(Bg_Haka_Tomb, ACTOR_BG_HAKA_TOMB, ALLOCTYPE_NORMAL, "Bg_Haka_Tomb")
/* 0x25A */ DEFINE_ACTOR(En_Sc_Ruppe, ACTOR_EN_SC_RUPPE, ALLOCTYPE_NORMAL, "En_Sc_Ruppe")
/* 0x25B */ DEFINE_ACTOR(Bg_Iknv_Doukutu, ACTOR_BG_IKNV_DOUKUTU, ALLOCTYPE_NORMAL, "Bg_Iknv_Doukutu")
/* 0x25C */ DEFINE_ACTOR(Bg_Iknv_Obj, ACTOR_BG_IKNV_OBJ, ALLOCTYPE_NORMAL, "Bg_Iknv_Obj")
/* 0x25D */ DEFINE_ACTOR(En_Pamera, ACTOR_EN_PAMERA, ALLOCTYPE_NORMAL, "En_Pamera")
/* 0x25E */ DEFINE_ACTOR(Obj_HsStump, ACTOR_OBJ_HSSTUMP, ALLOCTYPE_NORMAL, "Obj_HsStump")
/* 0x25F */ DEFINE_ACTOR(En_Hidden_Nuts, ACTOR_EN_HIDDEN_NUTS, ALLOCTYPE_NORMAL, "En_Hidden_Nuts")
/* 0x260 */ DEFINE_ACTOR(En_Zow, ACTOR_EN_ZOW, ALLOCTYPE_NORMAL, "En_Zow")
/* 0x261 */ DEFINE_ACTOR(En_Talk, ACTOR_EN_TALK, ALLOCTYPE_NORMAL, "En_Talk")
/* 0x262 */ DEFINE_ACTOR(En_Al, ACTOR_EN_AL, ALLOCTYPE_NORMAL, "En_Al")
/* 0x263 */ DEFINE_ACTOR(En_Tab, ACTOR_EN_TAB, ALLOCTYPE_NORMAL, "En_Tab")
/* 0x264 */ DEFINE_ACTOR(En_Nimotsu, ACTOR_EN_NIMOTSU, ALLOCTYPE_NORMAL, "En_Nimotsu")
/* 0x265 */ DEFINE_ACTOR(En_Hit_Tag, ACTOR_EN_HIT_TAG, ALLOCTYPE_NORMAL, "En_Hit_Tag")
/* 0x266 */ DEFINE_ACTOR(En_Ruppecrow, ACTOR_EN_RUPPECROW, ALLOCTYPE_NORMAL, "En_Ruppecrow")
/* 0x267 */ DEFINE_ACTOR(En_Tanron4, ACTOR_EN_TANRON4, ALLOCTYPE_NORMAL, "En_Tanron4")
/* 0x268 */ DEFINE_ACTOR(En_Tanron5, ACTOR_EN_TANRON5, ALLOCTYPE_NORMAL, "En_Tanron5")
/* 0x269 */ DEFINE_ACTOR(En_Tanron6, ACTOR_EN_TANRON6, ALLOCTYPE_NORMAL, "En_Tanron6")
/* 0x26A */ DEFINE_ACTOR(En_Daiku2, ACTOR_EN_DAIKU2, ALLOCTYPE_NORMAL, "En_Daiku2")
/* 0x26B */ DEFINE_ACTOR(En_Muto, ACTOR_EN_MUTO, ALLOCTYPE_NORMAL, "En_Muto")
/* 0x26C */ DEFINE_ACTOR(En_Baisen, ACTOR_EN_BAISEN, ALLOCTYPE_NORMAL, "En_Baisen")
/* 0x26D */ DEFINE_ACTOR(En_Heishi, ACTOR_EN_HEISHI, ALLOCTYPE_NORMAL, "En_Heishi")
/* 0x26E */ DEFINE_ACTOR(En_Demo_heishi, ACTOR_EN_DEMO_HEISHI, ALLOCTYPE_NORMAL, "En_Demo_heishi")
/* 0x26F */ DEFINE_ACTOR(En_Dt, ACTOR_EN_DT, ALLOCTYPE_NORMAL, "En_Dt")
/* 0x270 */ DEFINE_ACTOR(En_Cha, ACTOR_EN_CHA, ALLOCTYPE_NORMAL, "En_Cha")
/* 0x271 */ DEFINE_ACTOR(Obj_Dinner, ACTOR_OBJ_DINNER, ALLOCTYPE_NORMAL, "Obj_Dinner")
/* 0x272 */ DEFINE_ACTOR(Eff_Lastday, ACTOR_EFF_LASTDAY, ALLOCTYPE_NORMAL, "Eff_Lastday")
/* 0x273 */ DEFINE_ACTOR(Bg_Ikana_Dharma, ACTOR_BG_IKANA_DHARMA, ALLOCTYPE_NORMAL, "Bg_Ikana_Dharma")
/* 0x274 */ DEFINE_ACTOR(En_Akindonuts, ACTOR_EN_AKINDONUTS, ALLOCTYPE_NORMAL, "En_Akindonuts")
/* 0x275 */ DEFINE_ACTOR(Eff_Stk, ACTOR_EFF_STK, ALLOCTYPE_NORMAL, "Eff_Stk")
/* 0x276 */ DEFINE_ACTOR(En_Ig, ACTOR_EN_IG, ALLOCTYPE_NORMAL, "En_Ig")
/* 0x277 */ DEFINE_ACTOR(En_Rg, ACTOR_EN_RG, ALLOCTYPE_NORMAL, "En_Rg")
/* 0x278 */ DEFINE_ACTOR(En_Osk, ACTOR_EN_OSK, ALLOCTYPE_NORMAL, "En_Osk")
/* 0x279 */ DEFINE_ACTOR(En_Sth2, ACTOR_EN_STH2, ALLOCTYPE_NORMAL, "En_Sth2")
/* 0x27A */ DEFINE_ACTOR(En_Yb, ACTOR_EN_YB, ALLOCTYPE_NORMAL, "En_Yb")
/* 0x27B */ DEFINE_ACTOR(En_Rz, ACTOR_EN_RZ, ALLOCTYPE_NORMAL, "En_Rz")
/* 0x27C */ DEFINE_ACTOR(En_Scopecoin, ACTOR_EN_SCOPECOIN, ALLOCTYPE_NORMAL, "En_Scopecoin")
/* 0x27D */ DEFINE_ACTOR(En_Bjt, ACTOR_EN_BJT, ALLOCTYPE_NORMAL, "En_Bjt")
/* 0x27E */ DEFINE_ACTOR(En_Bomjima, ACTOR_EN_BOMJIMA, ALLOCTYPE_NORMAL, "En_Bomjima")
/* 0x27F */ DEFINE_ACTOR(En_Bomjimb, ACTOR_EN_BOMJIMB, ALLOCTYPE_NORMAL, "En_Bomjimb")
/* 0x280 */ DEFINE_ACTOR(En_Bombers, ACTOR_EN_BOMBERS, ALLOCTYPE_NORMAL, "En_Bombers")
/* 0x281 */ DEFINE_ACTOR(En_Bombers2, ACTOR_EN_BOMBERS2, ALLOCTYPE_NORMAL, "En_Bombers2")
/* 0x282 */ DEFINE_ACTOR(En_Bombal, ACTOR_EN_BOMBAL, ALLOCTYPE_NORMAL, "En_Bombal")
/* 0x283 */ DEFINE_ACTOR(Obj_Moon_Stone, ACTOR_OBJ_MOON_STONE, ALLOCTYPE_NORMAL, "Obj_Moon_Stone")
/* 0x284 */ DEFINE_ACTOR(Obj_Mu_Pict, ACTOR_OBJ_MU_PICT, ALLOCTYPE_NORMAL, "Obj_Mu_Pict")
/* 0x285 */ DEFINE_ACTOR(Bg_Ikninside, ACTOR_BG_IKNINSIDE, ALLOCTYPE_NORMAL, "Bg_Ikninside")
/* 0x286 */ DEFINE_ACTOR(Eff_Zoraband, ACTOR_EFF_ZORABAND, ALLOCTYPE_NORMAL, "Eff_Zoraband")
/* 0x287 */ DEFINE_ACTOR(Obj_Kepn_Koya, ACTOR_OBJ_KEPN_KOYA, ALLOCTYPE_NORMAL, "Obj_Kepn_Koya")
/* 0x288 */ DEFINE_ACTOR(Obj_Usiyane, ACTOR_OBJ_USIYANE, ALLOCTYPE_NORMAL, "Obj_Usiyane")
/* 0x289 */ DEFINE_ACTOR(En_Nnh, ACTOR_EN_NNH, ALLOCTYPE_NORMAL, "En_Nnh")
/* 0x28A */ DEFINE_ACTOR(Obj_Kzsaku, ACTOR_OBJ_KZSAKU, ALLOCTYPE_NORMAL, "Obj_Kzsaku")
/* 0x28B */ DEFINE_ACTOR(Obj_Milk_Bin, ACTOR_OBJ_MILK_BIN, ALLOCTYPE_NORMAL, "Obj_Milk_Bin")
/* 0x28C */ DEFINE_ACTOR(En_Kitan, ACTOR_EN_KITAN, ALLOCTYPE_NORMAL, "En_Kitan")
/* 0x28D */ DEFINE_ACTOR(Bg_Astr_Bombwall, ACTOR_BG_ASTR_BOMBWALL, ALLOCTYPE_NORMAL, "Bg_Astr_Bombwall")
/* 0x28E */ DEFINE_ACTOR(Bg_Iknin_Susceil, ACTOR_BG_IKNIN_SUSCEIL, ALLOCTYPE_NORMAL, "Bg_Iknin_Susceil")
/* 0x28F */ DEFINE_ACTOR(En_Bsb, ACTOR_EN_BSB, ALLOCTYPE_NORMAL, "En_Bsb")
/* 0x290 */ DEFINE_ACTOR(En_Recepgirl, ACTOR_EN_RECEPGIRL, ALLOCTYPE_NORMAL, "En_Recepgirl")
/* 0x291 */ DEFINE_ACTOR(En_Thiefbird, ACTOR_EN_THIEFBIRD, ALLOCTYPE_NORMAL, "En_Thiefbird")
/* 0x292 */ DEFINE_ACTOR(En_Jgame_Tsn, ACTOR_EN_JGAME_TSN, ALLOCTYPE_NORMAL, "En_Jgame_Tsn")
/* 0x293 */ DEFINE_ACTOR(Obj_Jgame_Light, ACTOR_OBJ_JGAME_LIGHT, ALLOCTYPE_NORMAL, "Obj_Jgame_Light")
/* 0x294 */ DEFINE_ACTOR(Obj_Yado, ACTOR_OBJ_YADO, ALLOCTYPE_NORMAL, "Obj_Yado")
/* 0x295 */ DEFINE_ACTOR(Demo_Syoten, ACTOR_DEMO_SYOTEN, ALLOCTYPE_NORMAL, "Demo_Syoten")
/* 0x296 */ DEFINE_ACTOR(Demo_Moonend, ACTOR_DEMO_MOONEND, ALLOCTYPE_NORMAL, "Demo_Moonend")
/* 0x297 */ DEFINE_ACTOR(Bg_Lbfshot, ACTOR_BG_LBFSHOT, ALLOCTYPE_NORMAL, "Bg_Lbfshot")
/* 0x298 */ DEFINE_ACTOR(Bg_Last_Bwall, ACTOR_BG_LAST_BWALL, ALLOCTYPE_NORMAL, "Bg_Last_Bwall")
/* 0x299 */ DEFINE_ACTOR(En_And, ACTOR_EN_AND, ALLOCTYPE_NORMAL, "En_And")
/* 0x29A */ DEFINE_ACTOR(En_Invadepoh_Demo, ACTOR_EN_INVADEPOH_DEMO, ALLOCTYPE_NORMAL, "En_Invadepoh_Demo")
/* 0x29B */ DEFINE_ACTOR(Obj_Danpeilift, ACTOR_OBJ_DANPEILIFT, ALLOCTYPE_NORMAL, "Obj_Danpeilift")
/* 0x29C */ DEFINE_ACTOR(En_Fall2, ACTOR_EN_FALL2, ALLOCTYPE_NORMAL, "En_Fall2")
/* 0x29D */ DEFINE_ACTOR(Dm_Al, ACTOR_DM_AL, ALLOCTYPE_NORMAL, "Dm_Al")
/* 0x29E */ DEFINE_ACTOR(Dm_An, ACTOR_DM_AN, ALLOCTYPE_NORMAL, "Dm_An")
/* 0x29F */ DEFINE_ACTOR(Dm_Ah, ACTOR_DM_AH, ALLOCTYPE_NORMAL, "Dm_Ah")
/* 0x2A0 */ DEFINE_ACTOR(Dm_Nb, ACTOR_DM_NB, ALLOCTYPE_NORMAL, "Dm_Nb")
/* 0x2A1 */ DEFINE_ACTOR(En_Drs, ACTOR_EN_DRS, ALLOCTYPE_NORMAL, "En_Drs")
/* 0x2A2 */ DEFINE_ACTOR(En_Ending_Hero, ACTOR_EN_ENDING_HERO, ALLOCTYPE_NORMAL, "En_Ending_Hero")
/* 0x2A3 */ DEFINE_ACTOR(Dm_Bal, ACTOR_DM_BAL, ALLOCTYPE_NORMAL, "Dm_Bal")
/* 0x2A4 */ DEFINE_ACTOR(En_Paper, ACTOR_EN_PAPER, ALLOCTYPE_NORMAL, "En_Paper")
/* 0x2A5 */ DEFINE_ACTOR(En_Hint_Skb, ACTOR_EN_HINT_SKB, ALLOCTYPE_NORMAL, "En_Hint_Skb")
/* 0x2A6 */ DEFINE_ACTOR(Dm_Tag, ACTOR_DM_TAG, ALLOCTYPE_NORMAL, "Dm_Tag")
/* 0x2A7 */ DEFINE_ACTOR(En_Bh, ACTOR_EN_BH, ALLOCTYPE_NORMAL, "En_Bh")
/* 0x2A8 */ DEFINE_ACTOR(En_Ending_Hero2, ACTOR_EN_ENDING_HERO2, ALLOCTYPE_NORMAL, "En_Ending_Hero2")
/* 0x2A9 */ DEFINE_ACTOR(En_Ending_Hero3, ACTOR_EN_ENDING_HERO3, ALLOCTYPE_NORMAL, "En_Ending_Hero3")
/* 0x2AA */ DEFINE_ACTOR(En_Ending_Hero4, ACTOR_EN_ENDING_HERO4, ALLOCTYPE_NORMAL, "En_Ending_Hero4")
/* 0x2AB */ DEFINE_ACTOR(En_Ending_Hero5, ACTOR_EN_ENDING_HERO5, ALLOCTYPE_NORMAL, "En_Ending_Hero5")
/* 0x2AC */ DEFINE_ACTOR(En_Ending_Hero6, ACTOR_EN_ENDING_HERO6, ALLOCTYPE_NORMAL, "En_Ending_Hero6")
/* 0x2AD */ DEFINE_ACTOR(Dm_Gm, ACTOR_DM_GM, ALLOCTYPE_NORMAL, "Dm_Gm")
/* 0x2AE */ DEFINE_ACTOR(Obj_Swprize, ACTOR_OBJ_SWPRIZE, ALLOCTYPE_NORMAL, "Obj_Swprize")
/* 0x2AF */ DEFINE_ACTOR(En_Invisible_Ruppe, ACTOR_EN_INVISIBLE_RUPPE, ALLOCTYPE_NORMAL, "En_Invisible_Ruppe")
/* 0x2B0 */ DEFINE_ACTOR(Obj_Ending, ACTOR_OBJ_ENDING, ALLOCTYPE_NORMAL, "Obj_Ending")
/* 0x2B1 */ DEFINE_ACTOR(En_Rsn, ACTOR_EN_RSN, ALLOCTYPE_NORMAL, "En_Rsn")

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@ -358,7 +358,6 @@ extern u16 viRetrace;
extern DmaEntry dmadata[1568];
// extern UNK_TYPE1 D_80186028;
extern u64 aspMainTextStart[];
extern ActorInit En_A_Obj_InitVars;
extern ColliderCylinderInit enAObjCylinderInit;
extern InitChainEntry enAObjInitVar;
extern Gfx* enAObjDisplayLists[2];

View File

@ -422,699 +422,19 @@ typedef enum {
/* 32 */ ACTOR_DRAW_DMGEFF_ELECTRIC_SPARKS_LARGE
} ActorDrawDamageEffectType;
typedef enum {
/* 0x000 */ ACTOR_PLAYER,
/* 0x001 */ ACTOR_EN_TEST,
/* 0x002 */ ACTOR_EN_GIRLA,
/* 0x003 */ ACTOR_EN_PART,
/* 0x004 */ ACTOR_EN_LIGHT,
/* 0x005 */ ACTOR_EN_DOOR,
/* 0x006 */ ACTOR_EN_BOX,
/* 0x007 */ ACTOR_EN_PAMETFROG,
/* 0x008 */ ACTOR_EN_OKUTA,
/* 0x009 */ ACTOR_EN_BOM,
/* 0x00A */ ACTOR_EN_WALLMAS,
/* 0x00B */ ACTOR_EN_DODONGO,
/* 0x00C */ ACTOR_EN_FIREFLY,
/* 0x00D */ ACTOR_EN_HORSE,
/* 0x00E */ ACTOR_EN_ITEM00,
/* 0x00F */ ACTOR_EN_ARROW,
/* 0x010 */ ACTOR_EN_ELF,
/* 0x011 */ ACTOR_EN_NIW,
/* 0x012 */ ACTOR_EN_TITE,
/* 0x013 */ ACTOR_UNSET_13,
/* 0x014 */ ACTOR_EN_PEEHAT,
/* 0x015 */ ACTOR_EN_BUTTE,
/* 0x016 */ ACTOR_EN_INSECT,
/* 0x017 */ ACTOR_EN_FISH,
/* 0x018 */ ACTOR_EN_HOLL,
/* 0x019 */ ACTOR_EN_DINOFOS,
/* 0x01A */ ACTOR_EN_HATA,
/* 0x01B */ ACTOR_EN_ZL1,
/* 0x01C */ ACTOR_EN_VIEWER,
/* 0x01D */ ACTOR_EN_BUBBLE,
/* 0x01E */ ACTOR_DOOR_SHUTTER,
/* 0x01F */ ACTOR_UNSET_1F,
/* 0x020 */ ACTOR_EN_BOOM,
/* 0x021 */ ACTOR_EN_TORCH2,
/* 0x022 */ ACTOR_EN_MINIFROG,
/* 0x023 */ ACTOR_UNSET_23,
/* 0x024 */ ACTOR_EN_ST,
/* 0x025 */ ACTOR_UNSET_25,
/* 0x026 */ ACTOR_EN_A_OBJ,
/* 0x027 */ ACTOR_OBJ_WTURN,
/* 0x028 */ ACTOR_EN_RIVER_SOUND,
/* 0x029 */ ACTOR_UNSET_29,
/* 0x02A */ ACTOR_EN_OSSAN,
/* 0x02B */ ACTOR_UNSET_2B,
/* 0x02C */ ACTOR_UNSET_2C,
/* 0x02D */ ACTOR_EN_FAMOS,
/* 0x02E */ ACTOR_UNSET_2E,
/* 0x02F */ ACTOR_EN_BOMBF,
/* 0x030 */ ACTOR_UNSET_30,
/* 0x031 */ ACTOR_UNSET_31,
/* 0x032 */ ACTOR_EN_AM,
/* 0x033 */ ACTOR_EN_DEKUBABA,
/* 0x034 */ ACTOR_EN_M_FIRE1,
/* 0x035 */ ACTOR_EN_M_THUNDER,
/* 0x036 */ ACTOR_BG_BREAKWALL,
/* 0x037 */ ACTOR_UNSET_37,
/* 0x038 */ ACTOR_DOOR_WARP1,
/* 0x039 */ ACTOR_OBJ_SYOKUDAI,
/* 0x03A */ ACTOR_ITEM_B_HEART,
/* 0x03B */ ACTOR_EN_DEKUNUTS,
/* 0x03C */ ACTOR_EN_BBFALL,
/* 0x03D */ ACTOR_ARMS_HOOK,
/* 0x03E */ ACTOR_EN_BB,
/* 0x03F */ ACTOR_BG_KEIKOKU_SPR,
/* 0x040 */ ACTOR_UNSET_40,
/* 0x041 */ ACTOR_EN_WOOD02,
/* 0x042 */ ACTOR_UNSET_42,
/* 0x043 */ ACTOR_EN_DEATH,
/* 0x044 */ ACTOR_EN_MINIDEATH,
/* 0x045 */ ACTOR_UNSET_45,
/* 0x046 */ ACTOR_UNSET_46,
/* 0x047 */ ACTOR_EN_VM,
/* 0x048 */ ACTOR_DEMO_EFFECT,
/* 0x049 */ ACTOR_DEMO_KANKYO,
/* 0x04A */ ACTOR_EN_FLOORMAS,
/* 0x04B */ ACTOR_UNSET_4B,
/* 0x04C */ ACTOR_EN_RD,
/* 0x04D */ ACTOR_BG_F40_FLIFT,
/* 0x04E */ ACTOR_UNSET_4E,
/* 0x04F */ ACTOR_OBJ_MURE,
/* 0x050 */ ACTOR_EN_SW,
/* 0x051 */ ACTOR_OBJECT_KANKYO,
/* 0x052 */ ACTOR_UNSET_52,
/* 0x053 */ ACTOR_UNSET_53,
/* 0x054 */ ACTOR_EN_HORSE_LINK_CHILD,
/* 0x055 */ ACTOR_DOOR_ANA,
/* 0x056 */ ACTOR_UNSET_56,
/* 0x057 */ ACTOR_UNSET_57,
/* 0x058 */ ACTOR_UNSET_58,
/* 0x059 */ ACTOR_UNSET_59,
/* 0x05A */ ACTOR_UNSET_5A,
/* 0x05B */ ACTOR_EN_ENCOUNT1,
/* 0x05C */ ACTOR_DEMO_TRE_LGT,
/* 0x05D */ ACTOR_UNSET_5D,
/* 0x05E */ ACTOR_UNSET_5E,
/* 0x05F */ ACTOR_EN_ENCOUNT2,
/* 0x060 */ ACTOR_EN_FIRE_ROCK,
/* 0x061 */ ACTOR_BG_CTOWER_ROT,
/* 0x062 */ ACTOR_MIR_RAY,
/* 0x063 */ ACTOR_UNSET_63,
/* 0x064 */ ACTOR_EN_SB,
/* 0x065 */ ACTOR_EN_BIGSLIME,
/* 0x066 */ ACTOR_EN_KAREBABA,
/* 0x067 */ ACTOR_EN_IN,
/* 0x068 */ ACTOR_UNSET_68,
/* 0x069 */ ACTOR_EN_RU,
/* 0x06A */ ACTOR_EN_BOM_CHU,
/* 0x06B */ ACTOR_EN_HORSE_GAME_CHECK,
/* 0x06C */ ACTOR_EN_RR,
/* 0x06D */ ACTOR_UNSET_6D,
/* 0x06E */ ACTOR_UNSET_6E,
/* 0x06F */ ACTOR_UNSET_6F,
/* 0x070 */ ACTOR_UNSET_70,
/* 0x071 */ ACTOR_UNSET_71,
/* 0x072 */ ACTOR_UNSET_72,
/* 0x073 */ ACTOR_EN_FR,
/* 0x074 */ ACTOR_UNSET_74,
/* 0x075 */ ACTOR_UNSET_75,
/* 0x076 */ ACTOR_UNSET_76,
/* 0x077 */ ACTOR_UNSET_77,
/* 0x078 */ ACTOR_UNSET_78,
/* 0x079 */ ACTOR_EN_FISHING,
/* 0x07A */ ACTOR_OBJ_OSHIHIKI,
/* 0x07B */ ACTOR_EFF_DUST,
/* 0x07C */ ACTOR_BG_UMAJUMP,
/* 0x07D */ ACTOR_ARROW_FIRE,
/* 0x07E */ ACTOR_ARROW_ICE,
/* 0x07F */ ACTOR_ARROW_LIGHT,
/* 0x080 */ ACTOR_ITEM_ETCETERA,
/* 0x081 */ ACTOR_OBJ_KIBAKO,
/* 0x082 */ ACTOR_OBJ_TSUBO,
/* 0x083 */ ACTOR_UNSET_83,
/* 0x084 */ ACTOR_EN_IK,
/* 0x085 */ ACTOR_UNSET_85,
/* 0x086 */ ACTOR_UNSET_86,
/* 0x087 */ ACTOR_UNSET_87,
/* 0x088 */ ACTOR_UNSET_88,
/* 0x089 */ ACTOR_DEMO_SHD,
/* 0x08A */ ACTOR_EN_DNS,
/* 0x08B */ ACTOR_ELF_MSG,
/* 0x08C */ ACTOR_EN_HONOTRAP,
/* 0x08D */ ACTOR_EN_TUBO_TRAP,
/* 0x08E */ ACTOR_OBJ_ICE_POLY,
/* 0x08F */ ACTOR_EN_FZ,
/* 0x090 */ ACTOR_EN_KUSA,
/* 0x091 */ ACTOR_OBJ_BEAN,
/* 0x092 */ ACTOR_OBJ_BOMBIWA,
/* 0x093 */ ACTOR_OBJ_SWITCH,
/* 0x094 */ ACTOR_UNSET_94,
/* 0x095 */ ACTOR_OBJ_LIFT,
/* 0x096 */ ACTOR_OBJ_HSBLOCK,
/* 0x097 */ ACTOR_EN_OKARINA_TAG,
/* 0x098 */ ACTOR_UNSET_98,
/* 0x099 */ ACTOR_EN_GOROIWA,
/* 0x09A */ ACTOR_UNSET_9A,
/* 0x09B */ ACTOR_UNSET_9B,
/* 0x09C */ ACTOR_EN_DAIKU,
/* 0x09D */ ACTOR_EN_NWC,
/* 0x09E */ ACTOR_ITEM_INBOX,
/* 0x09F */ ACTOR_EN_GE1,
/* 0x0A0 */ ACTOR_OBJ_BLOCKSTOP,
/* 0x0A1 */ ACTOR_EN_SDA,
/* 0x0A2 */ ACTOR_EN_CLEAR_TAG,
/* 0x0A3 */ ACTOR_UNSET_A3,
/* 0x0A4 */ ACTOR_EN_GM,
/* 0x0A5 */ ACTOR_EN_MS,
/* 0x0A6 */ ACTOR_EN_HS,
/* 0x0A7 */ ACTOR_BG_INGATE,
/* 0x0A8 */ ACTOR_EN_KANBAN,
/* 0x0A9 */ ACTOR_UNSET_A9,
/* 0x0AA */ ACTOR_EN_ATTACK_NIW,
/* 0x0AB */ ACTOR_UNSET_AB,
/* 0x0AC */ ACTOR_UNSET_AC,
/* 0x0AD */ ACTOR_UNSET_AD,
/* 0x0AE */ ACTOR_EN_MK,
/* 0x0AF */ ACTOR_EN_OWL,
/* 0x0B0 */ ACTOR_EN_ISHI,
/* 0x0B1 */ ACTOR_OBJ_HANA,
/* 0x0B2 */ ACTOR_OBJ_LIGHTSWITCH,
/* 0x0B3 */ ACTOR_OBJ_MURE2,
/* 0x0B4 */ ACTOR_UNSET_B4,
/* 0x0B5 */ ACTOR_EN_FU,
/* 0x0B6 */ ACTOR_UNSET_B6,
/* 0x0B7 */ ACTOR_UNSET_B7,
/* 0x0B8 */ ACTOR_EN_STREAM,
/* 0x0B9 */ ACTOR_EN_MM,
/* 0x0BA */ ACTOR_UNSET_BA,
/* 0x0BB */ ACTOR_UNSET_BB,
/* 0x0BC */ ACTOR_EN_WEATHER_TAG,
/* 0x0BD */ ACTOR_EN_ANI,
/* 0x0BE */ ACTOR_UNSET_BE,
/* 0x0BF */ ACTOR_EN_JS,
/* 0x0C0 */ ACTOR_UNSET_C0,
/* 0x0C1 */ ACTOR_UNSET_C1,
/* 0x0C2 */ ACTOR_UNSET_C2,
/* 0x0C3 */ ACTOR_UNSET_C3,
/* 0x0C4 */ ACTOR_EN_OKARINA_EFFECT,
/* 0x0C5 */ ACTOR_EN_MAG,
/* 0x0C6 */ ACTOR_ELF_MSG2,
/* 0x0C7 */ ACTOR_BG_F40_SWLIFT,
/* 0x0C8 */ ACTOR_UNSET_C8,
/* 0x0C9 */ ACTOR_UNSET_C9,
/* 0x0CA */ ACTOR_EN_KAKASI,
/* 0x0CB */ ACTOR_OBJ_MAKEOSHIHIKI,
/* 0x0CC */ ACTOR_OCEFF_SPOT,
/* 0x0CD */ ACTOR_UNSET_CD,
/* 0x0CE */ ACTOR_EN_TORCH,
/* 0x0CF */ ACTOR_UNSET_CF,
/* 0x0D0 */ ACTOR_SHOT_SUN,
/* 0x0D1 */ ACTOR_UNSET_D1,
/* 0x0D2 */ ACTOR_UNSET_D2,
/* 0x0D3 */ ACTOR_OBJ_ROOMTIMER,
/* 0x0D4 */ ACTOR_EN_SSH,
/* 0x0D5 */ ACTOR_UNSET_D5,
/* 0x0D6 */ ACTOR_OCEFF_WIPE,
/* 0x0D7 */ ACTOR_OCEFF_STORM,
/* 0x0D8 */ ACTOR_OBJ_DEMO,
/* 0x0D9 */ ACTOR_EN_MINISLIME,
/* 0x0DA */ ACTOR_EN_NUTSBALL,
/* 0x0DB */ ACTOR_UNSET_DB,
/* 0x0DC */ ACTOR_UNSET_DC,
/* 0x0DD */ ACTOR_UNSET_DD,
/* 0x0DE */ ACTOR_UNSET_DE,
/* 0x0DF */ ACTOR_OCEFF_WIPE2,
/* 0x0E0 */ ACTOR_OCEFF_WIPE3,
/* 0x0E1 */ ACTOR_UNSET_E1,
/* 0x0E2 */ ACTOR_EN_DG,
/* 0x0E3 */ ACTOR_EN_SI,
/* 0x0E4 */ ACTOR_OBJ_COMB,
/* 0x0E5 */ ACTOR_OBJ_KIBAKO2,
/* 0x0E6 */ ACTOR_UNSET_E6,
/* 0x0E7 */ ACTOR_EN_HS2,
/* 0x0E8 */ ACTOR_OBJ_MURE3,
/* 0x0E9 */ ACTOR_EN_TG,
/* 0x0EA */ ACTOR_UNSET_EA,
/* 0x0EB */ ACTOR_UNSET_EB,
/* 0x0EC */ ACTOR_EN_WF,
/* 0x0ED */ ACTOR_EN_SKB,
/* 0x0EE */ ACTOR_UNSET_EE,
/* 0x0EF */ ACTOR_EN_GS,
/* 0x0F0 */ ACTOR_OBJ_SOUND,
/* 0x0F1 */ ACTOR_EN_CROW,
/* 0x0F2 */ ACTOR_UNSET_F2,
/* 0x0F3 */ ACTOR_EN_COW,
/* 0x0F4 */ ACTOR_UNSET_F4,
/* 0x0F5 */ ACTOR_UNSET_F5,
/* 0x0F6 */ ACTOR_OCEFF_WIPE4,
/* 0x0F7 */ ACTOR_UNSET_F7,
/* 0x0F8 */ ACTOR_EN_ZO,
/* 0x0F9 */ ACTOR_OBJ_MAKEKINSUTA,
/* 0x0FA */ ACTOR_EN_GE3,
/* 0x0FB */ ACTOR_UNSET_FB,
/* 0x0FC */ ACTOR_OBJ_HAMISHI,
/* 0x0FD */ ACTOR_EN_ZL4,
/* 0x0FE */ ACTOR_EN_MM2,
/* 0x0FF */ ACTOR_UNSET_FF,
/* 0x100 */ ACTOR_DOOR_SPIRAL,
/* 0x101 */ ACTOR_UNSET_101,
/* 0x102 */ ACTOR_OBJ_PZLBLOCK,
/* 0x103 */ ACTOR_OBJ_TOGE,
/* 0x104 */ ACTOR_UNSET_104,
/* 0x105 */ ACTOR_OBJ_ARMOS,
/* 0x106 */ ACTOR_OBJ_BOYO,
/* 0x107 */ ACTOR_UNSET_107,
/* 0x108 */ ACTOR_UNSET_108,
/* 0x109 */ ACTOR_EN_GRASSHOPPER,
/* 0x10A */ ACTOR_UNSET_10A,
/* 0x10B */ ACTOR_OBJ_GRASS,
/* 0x10C */ ACTOR_OBJ_GRASS_CARRY,
/* 0x10D */ ACTOR_OBJ_GRASS_UNIT,
/* 0x10E */ ACTOR_UNSET_10E,
/* 0x10F */ ACTOR_UNSET_10F,
/* 0x110 */ ACTOR_BG_FIRE_WALL,
/* 0x111 */ ACTOR_EN_BU,
/* 0x112 */ ACTOR_EN_ENCOUNT3,
/* 0x113 */ ACTOR_EN_JSO,
/* 0x114 */ ACTOR_OBJ_CHIKUWA,
/* 0x115 */ ACTOR_EN_KNIGHT,
/* 0x116 */ ACTOR_EN_WARP_TAG,
/* 0x117 */ ACTOR_EN_AOB_01,
/* 0x118 */ ACTOR_EN_BOJ_01,
/* 0x119 */ ACTOR_EN_BOJ_02,
/* 0x11A */ ACTOR_EN_BOJ_03,
/* 0x11B */ ACTOR_EN_ENCOUNT4,
/* 0x11C */ ACTOR_EN_BOM_BOWL_MAN,
/* 0x11D */ ACTOR_EN_SYATEKI_MAN,
/* 0x11E */ ACTOR_UNSET_11E,
/* 0x11F */ ACTOR_BG_ICICLE,
/* 0x120 */ ACTOR_EN_SYATEKI_CROW,
/* 0x121 */ ACTOR_EN_BOJ_04,
/* 0x122 */ ACTOR_EN_CNE_01,
/* 0x123 */ ACTOR_EN_BBA_01,
/* 0x124 */ ACTOR_EN_BJI_01,
/* 0x125 */ ACTOR_BG_SPDWEB,
/* 0x126 */ ACTOR_UNSET_126,
/* 0x127 */ ACTOR_UNSET_127,
/* 0x128 */ ACTOR_EN_MT_TAG,
/* 0x129 */ ACTOR_BOSS_01,
/* 0x12A */ ACTOR_BOSS_02,
/* 0x12B */ ACTOR_BOSS_03,
/* 0x12C */ ACTOR_BOSS_04,
/* 0x12D */ ACTOR_BOSS_05,
/* 0x12E */ ACTOR_BOSS_06,
/* 0x12F */ ACTOR_BOSS_07,
/* 0x130 */ ACTOR_BG_DY_YOSEIZO,
/* 0x131 */ ACTOR_UNSET_131,
/* 0x132 */ ACTOR_EN_BOJ_05,
/* 0x133 */ ACTOR_UNSET_133,
/* 0x134 */ ACTOR_UNSET_134,
/* 0x135 */ ACTOR_EN_SOB1,
/* 0x136 */ ACTOR_UNSET_136,
/* 0x137 */ ACTOR_UNSET_137,
/* 0x138 */ ACTOR_EN_GO,
/* 0x139 */ ACTOR_UNSET_139,
/* 0x13A */ ACTOR_EN_RAF,
/* 0x13B */ ACTOR_OBJ_FUNEN,
/* 0x13C */ ACTOR_OBJ_RAILLIFT,
/* 0x13D */ ACTOR_BG_NUMA_HANA,
/* 0x13E */ ACTOR_OBJ_FLOWERPOT,
/* 0x13F */ ACTOR_OBJ_SPINYROLL,
/* 0x140 */ ACTOR_DM_HINA,
/* 0x141 */ ACTOR_EN_SYATEKI_WF,
/* 0x142 */ ACTOR_OBJ_SKATEBLOCK,
/* 0x143 */ ACTOR_OBJ_ICEBLOCK,
/* 0x144 */ ACTOR_EN_BIGPAMET,
/* 0x145 */ ACTOR_EN_SYATEKI_DEKUNUTS,
/* 0x146 */ ACTOR_ELF_MSG3,
/* 0x147 */ ACTOR_EN_FG,
/* 0x148 */ ACTOR_DM_RAVINE,
/* 0x149 */ ACTOR_DM_SA,
/* 0x14A */ ACTOR_EN_SLIME,
/* 0x14B */ ACTOR_EN_PR,
/* 0x14C */ ACTOR_OBJ_TOUDAI,
/* 0x14D */ ACTOR_OBJ_ENTOTU,
/* 0x14E */ ACTOR_OBJ_BELL,
/* 0x14F */ ACTOR_EN_SYATEKI_OKUTA,
/* 0x150 */ ACTOR_UNSET_150,
/* 0x151 */ ACTOR_OBJ_SHUTTER,
/* 0x152 */ ACTOR_DM_ZL,
/* 0x153 */ ACTOR_EN_ELFGRP,
/* 0x154 */ ACTOR_DM_TSG,
/* 0x155 */ ACTOR_EN_BAGUO,
/* 0x156 */ ACTOR_OBJ_VSPINYROLL,
/* 0x157 */ ACTOR_OBJ_SMORK,
/* 0x158 */ ACTOR_EN_TEST2,
/* 0x159 */ ACTOR_EN_TEST3,
/* 0x15A */ ACTOR_EN_TEST4,
/* 0x15B */ ACTOR_EN_BAT,
/* 0x15C */ ACTOR_EN_SEKIHI,
/* 0x15D */ ACTOR_EN_WIZ,
/* 0x15E */ ACTOR_EN_WIZ_BROCK,
/* 0x15F */ ACTOR_EN_WIZ_FIRE,
/* 0x160 */ ACTOR_EFF_CHANGE,
/* 0x161 */ ACTOR_DM_STATUE,
/* 0x162 */ ACTOR_OBJ_FIRESHIELD,
/* 0x163 */ ACTOR_BG_LADDER,
/* 0x164 */ ACTOR_EN_MKK,
/* 0x165 */ ACTOR_DEMO_GETITEM,
/* 0x166 */ ACTOR_UNSET_166,
/* 0x167 */ ACTOR_EN_DNB,
/* 0x168 */ ACTOR_EN_DNH,
/* 0x169 */ ACTOR_EN_DNK,
/* 0x16A */ ACTOR_EN_DNQ,
/* 0x16B */ ACTOR_UNSET_16B,
/* 0x16C */ ACTOR_BG_KEIKOKU_SAKU,
/* 0x16D */ ACTOR_OBJ_HUGEBOMBIWA,
/* 0x16E */ ACTOR_EN_FIREFLY2,
/* 0x16F */ ACTOR_EN_RAT,
/* 0x170 */ ACTOR_EN_WATER_EFFECT,
/* 0x171 */ ACTOR_EN_KUSA2,
/* 0x172 */ ACTOR_BG_SPOUT_FIRE,
/* 0x173 */ ACTOR_UNSET_173,
/* 0x174 */ ACTOR_BG_DBLUE_MOVEBG,
/* 0x175 */ ACTOR_EN_DY_EXTRA,
/* 0x176 */ ACTOR_EN_BAL,
/* 0x177 */ ACTOR_EN_GINKO_MAN,
/* 0x178 */ ACTOR_EN_WARP_UZU,
/* 0x179 */ ACTOR_OBJ_DRIFTICE,
/* 0x17A */ ACTOR_EN_LOOK_NUTS,
/* 0x17B */ ACTOR_EN_MUSHI2,
/* 0x17C */ ACTOR_EN_FALL,
/* 0x17D */ ACTOR_EN_MM3,
/* 0x17E */ ACTOR_BG_CRACE_MOVEBG,
/* 0x17F */ ACTOR_EN_DNO,
/* 0x180 */ ACTOR_EN_PR2,
/* 0x181 */ ACTOR_EN_PRZ,
/* 0x182 */ ACTOR_EN_JSO2,
/* 0x183 */ ACTOR_OBJ_ETCETERA,
/* 0x184 */ ACTOR_EN_EGOL,
/* 0x185 */ ACTOR_OBJ_MINE,
/* 0x186 */ ACTOR_OBJ_PURIFY,
/* 0x187 */ ACTOR_EN_TRU,
/* 0x188 */ ACTOR_EN_TRT,
/* 0x189 */ ACTOR_UNSET_189,
/* 0x18A */ ACTOR_UNSET_18A,
/* 0x18B */ ACTOR_EN_TEST5,
/* 0x18C */ ACTOR_EN_TEST6,
/* 0x18D */ ACTOR_EN_AZ,
/* 0x18E */ ACTOR_EN_ESTONE,
/* 0x18F */ ACTOR_BG_HAKUGIN_POST,
/* 0x190 */ ACTOR_DM_OPSTAGE,
/* 0x191 */ ACTOR_DM_STK,
/* 0x192 */ ACTOR_DM_CHAR00,
/* 0x193 */ ACTOR_DM_CHAR01,
/* 0x194 */ ACTOR_DM_CHAR02,
/* 0x195 */ ACTOR_DM_CHAR03,
/* 0x196 */ ACTOR_DM_CHAR04,
/* 0x197 */ ACTOR_DM_CHAR05,
/* 0x198 */ ACTOR_DM_CHAR06,
/* 0x199 */ ACTOR_DM_CHAR07,
/* 0x19A */ ACTOR_DM_CHAR08,
/* 0x19B */ ACTOR_DM_CHAR09,
/* 0x19C */ ACTOR_OBJ_TOKEIDAI,
/* 0x19D */ ACTOR_UNSET_19D,
/* 0x19E */ ACTOR_EN_MNK,
/* 0x19F */ ACTOR_EN_EGBLOCK,
/* 0x1A0 */ ACTOR_EN_GUARD_NUTS,
/* 0x1A1 */ ACTOR_BG_HAKUGIN_BOMBWALL,
/* 0x1A2 */ ACTOR_OBJ_TOKEI_TOBIRA,
/* 0x1A3 */ ACTOR_BG_HAKUGIN_ELVPOLE,
/* 0x1A4 */ ACTOR_EN_MA4,
/* 0x1A5 */ ACTOR_EN_TWIG,
/* 0x1A6 */ ACTOR_EN_PO_FUSEN,
/* 0x1A7 */ ACTOR_EN_DOOR_ETC,
/* 0x1A8 */ ACTOR_EN_BIGOKUTA,
/* 0x1A9 */ ACTOR_BG_ICEFLOE,
/* 0x1AA */ ACTOR_OBJ_OCARINALIFT,
/* 0x1AB */ ACTOR_EN_TIME_TAG,
/* 0x1AC */ ACTOR_BG_OPEN_SHUTTER,
/* 0x1AD */ ACTOR_BG_OPEN_SPOT,
/* 0x1AE */ ACTOR_BG_FU_KAITEN,
/* 0x1AF */ ACTOR_OBJ_AQUA,
/* 0x1B0 */ ACTOR_EN_ELFORG,
/* 0x1B1 */ ACTOR_EN_ELFBUB,
/* 0x1B2 */ ACTOR_UNSET_1B2,
/* 0x1B3 */ ACTOR_EN_FU_MATO,
/* 0x1B4 */ ACTOR_EN_FU_KAGO,
/* 0x1B5 */ ACTOR_EN_OSN,
/* 0x1B6 */ ACTOR_BG_CTOWER_GEAR,
/* 0x1B7 */ ACTOR_EN_TRT2,
/* 0x1B8 */ ACTOR_OBJ_TOKEI_STEP,
/* 0x1B9 */ ACTOR_BG_LOTUS,
/* 0x1BA */ ACTOR_EN_KAME,
/* 0x1BB */ ACTOR_OBJ_TAKARAYA_WALL,
/* 0x1BC */ ACTOR_BG_FU_MIZU,
/* 0x1BD */ ACTOR_EN_SELLNUTS,
/* 0x1BE */ ACTOR_BG_DKJAIL_IVY,
/* 0x1BF */ ACTOR_UNSET_1BF,
/* 0x1C0 */ ACTOR_OBJ_VISIBLOCK,
/* 0x1C1 */ ACTOR_EN_TAKARAYA,
/* 0x1C2 */ ACTOR_EN_TSN,
/* 0x1C3 */ ACTOR_EN_DS2N,
/* 0x1C4 */ ACTOR_EN_FSN,
/* 0x1C5 */ ACTOR_EN_SHN,
/* 0x1C6 */ ACTOR_UNSET_1C6,
/* 0x1C7 */ ACTOR_EN_STOP_HEISHI,
/* 0x1C8 */ ACTOR_OBJ_BIGICICLE,
/* 0x1C9 */ ACTOR_EN_LIFT_NUTS,
/* 0x1CA */ ACTOR_EN_TK,
/* 0x1CB */ ACTOR_UNSET_1CB,
/* 0x1CC */ ACTOR_BG_MARKET_STEP,
/* 0x1CD */ ACTOR_OBJ_LUPYGAMELIFT,
/* 0x1CE */ ACTOR_EN_TEST7,
/* 0x1CF */ ACTOR_OBJ_LIGHTBLOCK,
/* 0x1D0 */ ACTOR_MIR_RAY2,
/* 0x1D1 */ ACTOR_EN_WDHAND,
/* 0x1D2 */ ACTOR_EN_GAMELUPY,
/* 0x1D3 */ ACTOR_BG_DANPEI_MOVEBG,
/* 0x1D4 */ ACTOR_EN_SNOWWD,
/* 0x1D5 */ ACTOR_EN_PM,
/* 0x1D6 */ ACTOR_EN_GAKUFU,
/* 0x1D7 */ ACTOR_ELF_MSG4,
/* 0x1D8 */ ACTOR_ELF_MSG5,
/* 0x1D9 */ ACTOR_EN_COL_MAN,
/* 0x1DA */ ACTOR_EN_TALK_GIBUD,
/* 0x1DB */ ACTOR_EN_GIANT,
/* 0x1DC */ ACTOR_OBJ_SNOWBALL,
/* 0x1DD */ ACTOR_BOSS_HAKUGIN,
/* 0x1DE */ ACTOR_EN_GB2,
/* 0x1DF */ ACTOR_EN_ONPUMAN,
/* 0x1E0 */ ACTOR_BG_TOBIRA01,
/* 0x1E1 */ ACTOR_EN_TAG_OBJ,
/* 0x1E2 */ ACTOR_OBJ_DHOUSE,
/* 0x1E3 */ ACTOR_OBJ_HAKAISI,
/* 0x1E4 */ ACTOR_BG_HAKUGIN_SWITCH,
/* 0x1E5 */ ACTOR_UNSET_1E5,
/* 0x1E6 */ ACTOR_EN_SNOWMAN,
/* 0x1E7 */ ACTOR_TG_SW,
/* 0x1E8 */ ACTOR_EN_PO_SISTERS,
/* 0x1E9 */ ACTOR_EN_PP,
/* 0x1EA */ ACTOR_EN_HAKUROCK,
/* 0x1EB */ ACTOR_EN_HANABI,
/* 0x1EC */ ACTOR_OBJ_DOWSING,
/* 0x1ED */ ACTOR_OBJ_WIND,
/* 0x1EE */ ACTOR_EN_RACEDOG,
/* 0x1EF */ ACTOR_EN_KENDO_JS,
/* 0x1F0 */ ACTOR_BG_BOTIHASIRA,
/* 0x1F1 */ ACTOR_EN_FISH2,
/* 0x1F2 */ ACTOR_EN_PST,
/* 0x1F3 */ ACTOR_EN_POH,
/* 0x1F4 */ ACTOR_OBJ_SPIDERTENT,
/* 0x1F5 */ ACTOR_EN_ZORAEGG,
/* 0x1F6 */ ACTOR_EN_KBT,
/* 0x1F7 */ ACTOR_EN_GG,
/* 0x1F8 */ ACTOR_EN_MARUTA,
/* 0x1F9 */ ACTOR_OBJ_SNOWBALL2,
/* 0x1FA */ ACTOR_EN_GG2,
/* 0x1FB */ ACTOR_OBJ_GHAKA,
/* 0x1FC */ ACTOR_EN_DNP,
/* 0x1FD */ ACTOR_EN_DAI,
/* 0x1FE */ ACTOR_BG_GORON_OYU,
/* 0x1FF */ ACTOR_EN_KGY,
/* 0x200 */ ACTOR_EN_INVADEPOH,
/* 0x201 */ ACTOR_EN_GK,
/* 0x202 */ ACTOR_EN_AN,
/* 0x203 */ ACTOR_UNSET_203,
/* 0x204 */ ACTOR_EN_BEE,
/* 0x205 */ ACTOR_EN_OT,
/* 0x206 */ ACTOR_EN_DRAGON,
/* 0x207 */ ACTOR_OBJ_DORA,
/* 0x208 */ ACTOR_EN_BIGPO,
/* 0x209 */ ACTOR_OBJ_KENDO_KANBAN,
/* 0x20A */ ACTOR_OBJ_HARIKO,
/* 0x20B */ ACTOR_EN_STH,
/* 0x20C */ ACTOR_BG_SINKAI_KABE,
/* 0x20D */ ACTOR_BG_HAKA_CURTAIN,
/* 0x20E */ ACTOR_BG_KIN2_BOMBWALL,
/* 0x20F */ ACTOR_BG_KIN2_FENCE,
/* 0x210 */ ACTOR_BG_KIN2_PICTURE,
/* 0x211 */ ACTOR_BG_KIN2_SHELF,
/* 0x212 */ ACTOR_EN_RAIL_SKB,
/* 0x213 */ ACTOR_EN_JG,
/* 0x214 */ ACTOR_EN_TRU_MT,
/* 0x215 */ ACTOR_OBJ_UM,
/* 0x216 */ ACTOR_EN_NEO_REEBA,
/* 0x217 */ ACTOR_BG_MBAR_CHAIR,
/* 0x218 */ ACTOR_BG_IKANA_BLOCK,
/* 0x219 */ ACTOR_BG_IKANA_MIRROR,
/* 0x21A */ ACTOR_BG_IKANA_ROTARYROOM,
/* 0x21B */ ACTOR_BG_DBLUE_BALANCE,
/* 0x21C */ ACTOR_BG_DBLUE_WATERFALL,
/* 0x21D */ ACTOR_EN_KAIZOKU,
/* 0x21E */ ACTOR_EN_GE2,
/* 0x21F */ ACTOR_EN_MA_YTS,
/* 0x220 */ ACTOR_EN_MA_YTO,
/* 0x221 */ ACTOR_OBJ_TOKEI_TURRET,
/* 0x222 */ ACTOR_BG_DBLUE_ELEVATOR,
/* 0x223 */ ACTOR_OBJ_WARPSTONE,
/* 0x224 */ ACTOR_EN_ZOG,
/* 0x225 */ ACTOR_OBJ_ROTLIFT,
/* 0x226 */ ACTOR_OBJ_JG_GAKKI,
/* 0x227 */ ACTOR_BG_INIBS_MOVEBG,
/* 0x228 */ ACTOR_EN_ZOT,
/* 0x229 */ ACTOR_OBJ_TREE,
/* 0x22A */ ACTOR_OBJ_Y2LIFT,
/* 0x22B */ ACTOR_OBJ_Y2SHUTTER,
/* 0x22C */ ACTOR_OBJ_BOAT,
/* 0x22D */ ACTOR_OBJ_TARU,
/* 0x22E */ ACTOR_OBJ_HUNSUI,
/* 0x22F */ ACTOR_EN_JC_MATO,
/* 0x230 */ ACTOR_MIR_RAY3,
/* 0x231 */ ACTOR_EN_ZOB,
/* 0x232 */ ACTOR_ELF_MSG6,
/* 0x233 */ ACTOR_OBJ_NOZOKI,
/* 0x234 */ ACTOR_EN_TOTO,
/* 0x235 */ ACTOR_EN_RAILGIBUD,
/* 0x236 */ ACTOR_EN_BABA,
/* 0x237 */ ACTOR_EN_SUTTARI,
/* 0x238 */ ACTOR_EN_ZOD,
/* 0x239 */ ACTOR_EN_KUJIYA,
/* 0x23A */ ACTOR_EN_GEG,
/* 0x23B */ ACTOR_OBJ_KINOKO,
/* 0x23C */ ACTOR_OBJ_YASI,
/* 0x23D */ ACTOR_EN_TANRON1,
/* 0x23E */ ACTOR_EN_TANRON2,
/* 0x23F */ ACTOR_EN_TANRON3,
/* 0x240 */ ACTOR_OBJ_CHAN,
/* 0x241 */ ACTOR_EN_ZOS,
/* 0x242 */ ACTOR_EN_S_GORO,
/* 0x243 */ ACTOR_EN_NB,
/* 0x244 */ ACTOR_EN_JA,
/* 0x245 */ ACTOR_BG_F40_BLOCK,
/* 0x246 */ ACTOR_BG_F40_SWITCH,
/* 0x247 */ ACTOR_EN_PO_COMPOSER,
/* 0x248 */ ACTOR_EN_GURUGURU,
/* 0x249 */ ACTOR_OCEFF_WIPE5,
/* 0x24A */ ACTOR_EN_STONE_HEISHI,
/* 0x24B */ ACTOR_OCEFF_WIPE6,
/* 0x24C */ ACTOR_EN_SCOPENUTS,
/* 0x24D */ ACTOR_EN_SCOPECROW,
/* 0x24E */ ACTOR_OCEFF_WIPE7,
/* 0x24F */ ACTOR_EFF_KAMEJIMA_WAVE,
/* 0x250 */ ACTOR_EN_HG,
/* 0x251 */ ACTOR_EN_HGO,
/* 0x252 */ ACTOR_EN_ZOV,
/* 0x253 */ ACTOR_EN_AH,
/* 0x254 */ ACTOR_OBJ_HGDOOR,
/* 0x255 */ ACTOR_BG_IKANA_BOMBWALL,
/* 0x256 */ ACTOR_BG_IKANA_RAY,
/* 0x257 */ ACTOR_BG_IKANA_SHUTTER,
/* 0x258 */ ACTOR_BG_HAKA_BOMBWALL,
/* 0x259 */ ACTOR_BG_HAKA_TOMB,
/* 0x25A */ ACTOR_EN_SC_RUPPE,
/* 0x25B */ ACTOR_BG_IKNV_DOUKUTU,
/* 0x25C */ ACTOR_BG_IKNV_OBJ,
/* 0x25D */ ACTOR_EN_PAMERA,
/* 0x25E */ ACTOR_OBJ_HSSTUMP,
/* 0x25F */ ACTOR_EN_HIDDEN_NUTS,
/* 0x260 */ ACTOR_EN_ZOW,
/* 0x261 */ ACTOR_EN_TALK,
/* 0x262 */ ACTOR_EN_AL,
/* 0x263 */ ACTOR_EN_TAB,
/* 0x264 */ ACTOR_EN_NIMOTSU,
/* 0x265 */ ACTOR_EN_HIT_TAG,
/* 0x266 */ ACTOR_EN_RUPPECROW,
/* 0x267 */ ACTOR_EN_TANRON4,
/* 0x268 */ ACTOR_EN_TANRON5,
/* 0x269 */ ACTOR_EN_TANRON6,
/* 0x26A */ ACTOR_EN_DAIKU2,
/* 0x26B */ ACTOR_EN_MUTO,
/* 0x26C */ ACTOR_EN_BAISEN,
/* 0x26D */ ACTOR_EN_HEISHI,
/* 0x26E */ ACTOR_EN_DEMO_HEISHI,
/* 0x26F */ ACTOR_EN_DT,
/* 0x270 */ ACTOR_EN_CHA,
/* 0x271 */ ACTOR_OBJ_DINNER,
/* 0x272 */ ACTOR_EFF_LASTDAY,
/* 0x273 */ ACTOR_BG_IKANA_DHARMA,
/* 0x274 */ ACTOR_EN_AKINDONUTS,
/* 0x275 */ ACTOR_EFF_STK,
/* 0x276 */ ACTOR_EN_IG,
/* 0x277 */ ACTOR_EN_RG,
/* 0x278 */ ACTOR_EN_OSK,
/* 0x279 */ ACTOR_EN_STH2,
/* 0x27A */ ACTOR_EN_YB,
/* 0x27B */ ACTOR_EN_RZ,
/* 0x27C */ ACTOR_EN_SCOPECOIN,
/* 0x27D */ ACTOR_EN_BJT,
/* 0x27E */ ACTOR_EN_BOMJIMA,
/* 0x27F */ ACTOR_EN_BOMJIMB,
/* 0x280 */ ACTOR_EN_BOMBERS,
/* 0x281 */ ACTOR_EN_BOMBERS2,
/* 0x282 */ ACTOR_EN_BOMBAL,
/* 0x283 */ ACTOR_OBJ_MOON_STONE,
/* 0x284 */ ACTOR_OBJ_MU_PICT,
/* 0x285 */ ACTOR_BG_IKNINSIDE,
/* 0x286 */ ACTOR_EFF_ZORABAND,
/* 0x287 */ ACTOR_OBJ_KEPN_KOYA,
/* 0x288 */ ACTOR_OBJ_USIYANE,
/* 0x289 */ ACTOR_EN_NNH,
/* 0x28A */ ACTOR_OBJ_KZSAKU,
/* 0x28B */ ACTOR_OBJ_MILK_BIN,
/* 0x28C */ ACTOR_EN_KITAN,
/* 0x28D */ ACTOR_BG_ASTR_BOMBWALL,
/* 0x28E */ ACTOR_BG_IKNIN_SUSCEIL,
/* 0x28F */ ACTOR_EN_BSB,
/* 0x290 */ ACTOR_EN_RECEPGIRL,
/* 0x291 */ ACTOR_EN_THIEFBIRD,
/* 0x292 */ ACTOR_EN_JGAME_TSN,
/* 0x293 */ ACTOR_OBJ_JGAME_LIGHT,
/* 0x294 */ ACTOR_OBJ_YADO,
/* 0x295 */ ACTOR_DEMO_SYOTEN,
/* 0x296 */ ACTOR_DEMO_MOONEND,
/* 0x297 */ ACTOR_BG_LBFSHOT,
/* 0x298 */ ACTOR_BG_LAST_BWALL,
/* 0x299 */ ACTOR_EN_AND,
/* 0x29A */ ACTOR_EN_INVADEPOH_DEMO,
/* 0x29B */ ACTOR_OBJ_DANPEILIFT,
/* 0x29C */ ACTOR_EN_FALL2,
/* 0x29D */ ACTOR_DM_AL,
/* 0x29E */ ACTOR_DM_AN,
/* 0x29F */ ACTOR_DM_AH,
/* 0x2A0 */ ACTOR_DM_NB,
/* 0x2A1 */ ACTOR_EN_DRS,
/* 0x2A2 */ ACTOR_EN_ENDING_HERO,
/* 0x2A3 */ ACTOR_DM_BAL,
/* 0x2A4 */ ACTOR_EN_PAPER,
/* 0x2A5 */ ACTOR_EN_HINT_SKB,
/* 0x2A6 */ ACTOR_DM_TAG,
/* 0x2A7 */ ACTOR_EN_BH,
/* 0x2A8 */ ACTOR_EN_ENDING_HERO2,
/* 0x2A9 */ ACTOR_EN_ENDING_HERO3,
/* 0x2AA */ ACTOR_EN_ENDING_HERO4,
/* 0x2AB */ ACTOR_EN_ENDING_HERO5,
/* 0x2AC */ ACTOR_EN_ENDING_HERO6,
/* 0x2AD */ ACTOR_DM_GM,
/* 0x2AE */ ACTOR_OBJ_SWPRIZE,
/* 0x2AF */ ACTOR_EN_INVISIBLE_RUPPE,
/* 0x2B0 */ ACTOR_OBJ_ENDING,
/* 0x2B1 */ ACTOR_EN_RSN,
#define DEFINE_ACTOR(_name, enumValue, _allocType, _debugName) enumValue,
#define DEFINE_ACTOR_INTERNAL(_name, enumValue, _allocType, _debugName) enumValue,
#define DEFINE_ACTOR_UNSET(enumValue) enumValue,
typedef enum ActorId {
#include "tables/actor_table.h"
/* 0x2B2 */ ACTOR_ID_MAX // originally "ACTOR_DLF_MAX"
} ActorID;
} ActorId;
#undef DEFINE_ACTOR
#undef DEFINE_ACTOR_INTERNAL
#undef DEFINE_ACTOR_UNSET
typedef enum {
/* 0 */ DOORLOCK_NORMAL,

View File

@ -1,711 +1,41 @@
#include "global.h"
#include "initvars.h"
#define ACTOR_OVERLAY(name, allocType) \
{ \
SEGMENT_ROM_START(ovl_##name), SEGMENT_ROM_END(ovl_##name), SEGMENT_START(ovl_##name), \
SEGMENT_END(ovl_##name), NULL, &name##_InitVars, NULL, allocType, 0 \
}
// Init Vars declarations (also used in the table below)
#define DEFINE_ACTOR(name, _enumValue, _allocType, _debugName) extern ActorInit name##_InitVars;
#define DEFINE_ACTOR_INTERNAL(name, _enumValue, _allocType, _debugName) extern ActorInit name##_InitVars;
#define DEFINE_ACTOR_UNSET(_enumValue)
#define ACTOR_OVERLAY_INTERNAL(name, allocType) \
{ 0, 0, NULL, NULL, NULL, &name##_InitVars, NULL, allocType, 0 }
#include "tables/actor_table.h"
#define ACTOR_OVERLAY_UNSET \
{ 0 }
#undef DEFINE_ACTOR
#undef DEFINE_ACTOR_INTERNAL
#undef DEFINE_ACTOR_UNSET
// Actor Overlay Table definition
#define DEFINE_ACTOR(name, _enumValue, allocType, _debugName) \
{ SEGMENT_ROM_START(ovl_##name), \
SEGMENT_ROM_END(ovl_##name), \
SEGMENT_START(ovl_##name), \
SEGMENT_END(ovl_##name), \
NULL, \
&name##_InitVars, \
NULL, \
allocType, \
0 },
#define DEFINE_ACTOR_INTERNAL(name, _enumValue, allocType, _debugName) \
{ 0, 0, NULL, NULL, NULL, &name##_InitVars, NULL, allocType, 0 },
#define DEFINE_ACTOR_UNSET(_enumValue) { 0 },
ActorOverlay gActorOverlayTable[] = {
ACTOR_OVERLAY_INTERNAL(Player, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Test, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_GirlA, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Part, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Light, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Door, ALLOCTYPE_PERMANENT),
ACTOR_OVERLAY(En_Box, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Pametfrog, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Okuta, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Bom, ALLOCTYPE_PERMANENT),
ACTOR_OVERLAY(En_Wallmas, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Dodongo, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Firefly, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Horse, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_INTERNAL(En_Item00, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Arrow, ALLOCTYPE_PERMANENT),
ACTOR_OVERLAY(En_Elf, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Niw, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Tite, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Peehat, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Butte, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Insect, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Fish, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Holl, ALLOCTYPE_PERMANENT),
ACTOR_OVERLAY(En_Dinofos, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Hata, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Zl1, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Viewer, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Bubble, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Door_Shutter, ALLOCTYPE_PERMANENT),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Boom, ALLOCTYPE_PERMANENT),
ACTOR_OVERLAY(En_Torch2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Minifrog, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_St, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_INTERNAL(En_A_Obj, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Wturn, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_River_Sound, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Ossan, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Famos, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Bombf, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Am, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Dekubaba, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_M_Fire1, ALLOCTYPE_PERMANENT),
ACTOR_OVERLAY(En_M_Thunder, ALLOCTYPE_PERMANENT),
ACTOR_OVERLAY(Bg_Breakwall, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(Door_Warp1, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Syokudai, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Item_B_Heart, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Dekunuts, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Bbfall, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Arms_Hook, ALLOCTYPE_PERMANENT),
ACTOR_OVERLAY(En_Bb, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Keikoku_Spr, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Wood02, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Death, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Minideath, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Vm, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Demo_Effect, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Demo_Kankyo, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Floormas, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Rd, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_F40_Flift, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(Obj_Mure, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Sw, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Object_Kankyo, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Horse_Link_Child, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Door_Ana, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Encount1, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Demo_Tre_Lgt, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Encount2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Fire_Rock, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Ctower_Rot, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Mir_Ray, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Sb, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Bigslime, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Karebaba, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_In, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Ru, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Bom_Chu, ALLOCTYPE_PERMANENT),
ACTOR_OVERLAY(En_Horse_Game_Check, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Rr, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Fr, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Fishing, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Oshihiki, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Eff_Dust, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Umajump, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Arrow_Fire, ALLOCTYPE_ABSOLUTE),
ACTOR_OVERLAY(Arrow_Ice, ALLOCTYPE_ABSOLUTE),
ACTOR_OVERLAY(Arrow_Light, ALLOCTYPE_ABSOLUTE),
ACTOR_OVERLAY(Item_Etcetera, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Kibako, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Tsubo, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Ik, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(Demo_Shd, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Dns, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Elf_Msg, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Honotrap, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Tubo_Trap, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Ice_Poly, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Fz, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Kusa, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Bean, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Bombiwa, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Switch, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(Obj_Lift, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Hsblock, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Okarina_Tag, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Goroiwa, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Daiku, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Nwc, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Item_Inbox, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ge1, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Blockstop, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Sda, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Clear_Tag, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Gm, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ms, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Hs, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Ingate, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Kanban, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Attack_Niw, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Mk, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Owl, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ishi, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Hana, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Lightswitch, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Mure2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Fu, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Stream, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Mm, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Weather_Tag, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ani, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Js, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Okarina_Effect, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Mag, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Elf_Msg2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_F40_Swlift, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Kakasi, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Makeoshihiki, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Oceff_Spot, ALLOCTYPE_ABSOLUTE),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Torch, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(Shot_Sun, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(Obj_Roomtimer, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ssh, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(Oceff_Wipe, ALLOCTYPE_ABSOLUTE),
ACTOR_OVERLAY(Oceff_Storm, ALLOCTYPE_ABSOLUTE),
ACTOR_OVERLAY(Obj_Demo, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Minislime, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Nutsball, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(Oceff_Wipe2, ALLOCTYPE_ABSOLUTE),
ACTOR_OVERLAY(Oceff_Wipe3, ALLOCTYPE_ABSOLUTE),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Dg, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Si, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Comb, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Kibako2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Hs2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Mure3, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Tg, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Wf, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Skb, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Gs, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Sound, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Crow, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Cow, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(Oceff_Wipe4, ALLOCTYPE_ABSOLUTE),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Zo, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Makekinsuta, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ge3, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(Obj_Hamishi, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Zl4, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Mm2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(Door_Spiral, ALLOCTYPE_PERMANENT),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(Obj_Pzlblock, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Toge, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(Obj_Armos, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Boyo, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Grasshopper, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(Obj_Grass, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Grass_Carry, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Grass_Unit, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(Bg_Fire_Wall, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Bu, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Encount3, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Jso, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Chikuwa, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Knight, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Warp_tag, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Aob_01, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Boj_01, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Boj_02, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Boj_03, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Encount4, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Bom_Bowl_Man, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Syateki_Man, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(Bg_Icicle, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Syateki_Crow, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Boj_04, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Cne_01, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Bba_01, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Bji_01, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Spdweb, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Mt_tag, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Boss_01, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Boss_02, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Boss_03, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Boss_04, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Boss_05, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Boss_06, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Boss_07, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Dy_Yoseizo, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Boj_05, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Sob1, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Go, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Raf, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Funen, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Raillift, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Numa_Hana, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Flowerpot, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Spinyroll, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Dm_Hina, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Syateki_Wf, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Skateblock, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Iceblock, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Bigpamet, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Syateki_Dekunuts, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Elf_Msg3, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Fg, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Dm_Ravine, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Dm_Sa, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Slime, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Pr, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Toudai, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Entotu, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Bell, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Syateki_Okuta, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(Obj_Shutter, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Dm_Zl, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Elfgrp, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Dm_Tsg, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Baguo, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Vspinyroll, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Smork, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Test2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Test3, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Test4, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Bat, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Sekihi, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Wiz, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Wiz_Brock, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Wiz_Fire, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Eff_Change, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Dm_Statue, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Fireshield, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Ladder, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Mkk, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Demo_Getitem, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Dnb, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Dnh, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Dnk, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Dnq, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(Bg_Keikoku_Saku, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Hugebombiwa, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Firefly2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Rat, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Water_Effect, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Kusa2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Spout_Fire, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(Bg_Dblue_Movebg, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Dy_Extra, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Bal, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ginko_Man, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Warp_Uzu, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Driftice, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Look_Nuts, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Mushi2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Fall, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Mm3, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Crace_Movebg, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Dno, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Pr2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Prz, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Jso2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Etcetera, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Egol, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Mine, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Purify, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Tru, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Trt, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Test5, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Test6, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Az, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Estone, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Hakugin_Post, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Dm_Opstage, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Dm_Stk, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Dm_Char00, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Dm_Char01, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Dm_Char02, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Dm_Char03, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Dm_Char04, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Dm_Char05, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Dm_Char06, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Dm_Char07, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Dm_Char08, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Dm_Char09, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Tokeidai, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Mnk, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Egblock, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Guard_Nuts, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Hakugin_Bombwall, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Tokei_Tobira, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Hakugin_Elvpole, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ma4, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Twig, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Po_Fusen, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Door_Etc, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Bigokuta, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Icefloe, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Ocarinalift, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Time_Tag, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Open_Shutter, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Open_Spot, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Fu_Kaiten, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Aqua, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Elforg, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Elfbub, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Fu_Mato, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Fu_Kago, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Osn, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Ctower_Gear, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Trt2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Tokei_Step, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Lotus, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Kame, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Takaraya_Wall, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Fu_Mizu, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Sellnuts, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Dkjail_Ivy, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(Obj_Visiblock, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Takaraya, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Tsn, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ds2n, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Fsn, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Shn, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Stop_heishi, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Bigicicle, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Lift_Nuts, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Tk, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(Bg_Market_Step, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Lupygamelift, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Test7, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Lightblock, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Mir_Ray2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Wdhand, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Gamelupy, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Danpei_Movebg, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Snowwd, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Pm, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Gakufu, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Elf_Msg4, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Elf_Msg5, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Col_Man, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Talk_Gibud, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Giant, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Snowball, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Boss_Hakugin, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Gb2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Onpuman, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Tobira01, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Tag_Obj, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Dhouse, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Hakaisi, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Hakugin_Switch, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Snowman, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(TG_Sw, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Po_Sisters, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Pp, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Hakurock, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Hanabi, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Dowsing, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Wind, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Racedog, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Kendo_Js, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Botihasira, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Fish2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Pst, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Poh, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Spidertent, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Zoraegg, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Kbt, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Gg, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Maruta, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Snowball2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Gg2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Ghaka, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Dnp, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Dai, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Goron_Oyu, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Kgy, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Invadepoh, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Gk, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_An, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY_UNSET,
ACTOR_OVERLAY(En_Bee, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ot, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Dragon, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Dora, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Bigpo, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Kendo_Kanban, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Hariko, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Sth, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Sinkai_Kabe, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Haka_Curtain, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Kin2_Bombwall, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Kin2_Fence, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Kin2_Picture, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Kin2_Shelf, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Rail_Skb, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Jg, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Tru_Mt, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Um, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Neo_Reeba, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Mbar_Chair, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Ikana_Block, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Ikana_Mirror, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Ikana_Rotaryroom, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Dblue_Balance, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Dblue_Waterfall, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Kaizoku, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ge2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ma_Yts, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ma_Yto, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Tokei_Turret, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Dblue_Elevator, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Warpstone, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Zog, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Rotlift, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Jg_Gakki, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Inibs_Movebg, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Zot, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Tree, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Y2lift, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Y2shutter, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Boat, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Taru, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Hunsui, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Jc_Mato, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Mir_Ray3, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Zob, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Elf_Msg6, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Nozoki, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Toto, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Railgibud, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Baba, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Suttari, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Zod, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Kujiya, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Geg, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Kinoko, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Yasi, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Tanron1, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Tanron2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Tanron3, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Chan, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Zos, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_S_Goro, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Nb, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ja, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_F40_Block, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_F40_Switch, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Po_Composer, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Guruguru, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Oceff_Wipe5, ALLOCTYPE_ABSOLUTE),
ACTOR_OVERLAY(En_Stone_heishi, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Oceff_Wipe6, ALLOCTYPE_ABSOLUTE),
ACTOR_OVERLAY(En_Scopenuts, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Scopecrow, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Oceff_Wipe7, ALLOCTYPE_ABSOLUTE),
ACTOR_OVERLAY(Eff_Kamejima_Wave, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Hg, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Hgo, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Zov, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ah, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Hgdoor, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Ikana_Bombwall, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Ikana_Ray, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Ikana_Shutter, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Haka_Bombwall, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Haka_Tomb, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Sc_Ruppe, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Iknv_Doukutu, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Iknv_Obj, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Pamera, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_HsStump, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Hidden_Nuts, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Zow, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Talk, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Al, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Tab, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Nimotsu, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Hit_Tag, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ruppecrow, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Tanron4, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Tanron5, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Tanron6, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Daiku2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Muto, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Baisen, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Heishi, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Demo_heishi, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Dt, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Cha, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Dinner, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Eff_Lastday, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Ikana_Dharma, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Akindonuts, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Eff_Stk, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ig, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Rg, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Osk, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Sth2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Yb, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Rz, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Scopecoin, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Bjt, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Bomjima, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Bomjimb, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Bombers, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Bombers2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Bombal, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Moon_Stone, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Mu_Pict, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Ikninside, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Eff_Zoraband, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Kepn_Koya, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Usiyane, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Nnh, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Kzsaku, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Milk_Bin, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Kitan, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Astr_Bombwall, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Iknin_Susceil, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Bsb, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Recepgirl, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Thiefbird, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Jgame_Tsn, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Jgame_Light, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Yado, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Demo_Syoten, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Demo_Moonend, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Lbfshot, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Bg_Last_Bwall, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_And, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Invadepoh_Demo, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Danpeilift, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Fall2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Dm_Al, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Dm_An, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Dm_Ah, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Dm_Nb, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Drs, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ending_Hero, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Dm_Bal, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Paper, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Hint_Skb, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Dm_Tag, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Bh, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ending_Hero2, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ending_Hero3, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ending_Hero4, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ending_Hero5, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Ending_Hero6, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Dm_Gm, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Swprize, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Invisible_Ruppe, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(Obj_Ending, ALLOCTYPE_NORMAL),
ACTOR_OVERLAY(En_Rsn, ALLOCTYPE_NORMAL),
#include "tables/actor_table.h"
};
#undef DEFINE_ACTOR
#undef DEFINE_ACTOR_INTERNAL
#undef DEFINE_ACTOR_UNSET
s32 gMaxActorId = 0;
FaultClient D_801ED930;

View File

@ -23,7 +23,7 @@ void EnItem00_DrawSprite(EnItem00* this, PlayState* play);
void EnItem00_DrawHeartContainer(EnItem00* this, PlayState* play);
void EnItem00_DrawHeartPiece(EnItem00* this, PlayState* play);
const ActorInit En_Item00_InitVars = {
ActorInit En_Item00_InitVars = {
ACTOR_EN_ITEM00,
ACTORCAT_MISC,
FLAGS,

View File

@ -14,7 +14,7 @@ void PlayerCall_Destroy(Actor* thisx, PlayState* play);
void PlayerCall_Update(Actor* thisx, PlayState* play);
void PlayerCall_Draw(Actor* thisx, PlayState* play);
const ActorInit Player_InitVars = {
ActorInit Player_InitVars = {
ACTOR_PLAYER,
ACTORCAT_PLAYER,
FLAGS,

View File

@ -20,7 +20,7 @@ void ArmsHook_Draw(Actor* thisx, PlayState* play);
void ArmsHook_Wait(ArmsHook* this, PlayState* play);
void ArmsHook_Shoot(ArmsHook* this, PlayState* play);
const ActorInit Arms_Hook_InitVars = {
ActorInit Arms_Hook_InitVars = {
ACTOR_ARMS_HOOK,
ACTORCAT_ITEMACTION,
FLAGS,

View File

@ -20,6 +20,4 @@ typedef struct ArmsHook {
/* 0x20C */ ArmsHookActionFunc actionFunc;
} ArmsHook; // size = 0x210
extern const ActorInit Arms_Hook_InitVars;
#endif // Z_ARMS_HOOK_H

View File

@ -21,7 +21,7 @@ void FireArrow_Fly(ArrowFire* this, PlayState* play);
#include "overlays/ovl_Arrow_fire/ovl_Arrow_Fire.c"
const ActorInit Arrow_Fire_InitVars = {
ActorInit Arrow_Fire_InitVars = {
ACTOR_ARROW_FIRE,
ACTORCAT_ITEMACTION,
FLAGS,

View File

@ -21,6 +21,4 @@ typedef struct ArrowFire {
} ArrowFire; // size = 0x264
extern const ActorInit Arrow_Fire_InitVars;
#endif // Z_ARROW_FIRE_H

View File

@ -23,7 +23,7 @@ void ArrowIce_Fly(ArrowIce* this, PlayState* play);
s32 unused; // Needed for bss
const ActorInit Arrow_Ice_InitVars = {
ActorInit Arrow_Ice_InitVars = {
ACTOR_ARROW_ICE,
ACTORCAT_ITEMACTION,
FLAGS,

View File

@ -18,6 +18,4 @@ typedef struct ArrowIce {
/* 0x160 */ ArrowIceActionFunc actionFunc;
} ArrowIce; // size = 0x164
extern const ActorInit Arrow_Ice_InitVars;
#endif // Z_ARROW_ICE_H

View File

@ -21,7 +21,7 @@ void ArrowLight_Fly(ArrowLight* this, PlayState* play);
#include "overlays/ovl_Arrow_Light/ovl_Arrow_Light.c"
const ActorInit Arrow_Light_InitVars = {
ActorInit Arrow_Light_InitVars = {
ACTOR_ARROW_LIGHT,
ACTORCAT_ITEMACTION,
FLAGS,

View File

@ -19,6 +19,4 @@ typedef struct ArrowLight {
} ArrowLight; // size = 0x164
extern const ActorInit Arrow_Light_InitVars;
#endif // Z_ARROW_LIGHT_H

View File

@ -23,7 +23,7 @@ void func_80C0A418(BgAstrBombwall* this, PlayState* play);
void func_80C0A458(BgAstrBombwall* this, PlayState* play);
void func_80C0A4BC(BgAstrBombwall* this, PlayState* play);
const ActorInit Bg_Astr_Bombwall_InitVars = {
ActorInit Bg_Astr_Bombwall_InitVars = {
ACTOR_BG_ASTR_BOMBWALL,
ACTORCAT_BG,
FLAGS,

View File

@ -15,6 +15,4 @@ typedef struct BgAstrBombwall {
/* 0x180 */ ColliderTrisElement colliderElements[2];
/* 0x238 */ s16 cutscenes[1];
} BgAstrBombwall;
extern const ActorInit Bg_Astr_Bombwall_InitVars;
#endif // Z_BG_ASTR_BOMBWALL_H

View File

@ -18,7 +18,7 @@ void BgBotihasira_Draw(Actor* thisx, PlayState* play);
void BgBotihasira_DoNothing(BgBotihasira* this, PlayState* play);
const ActorInit Bg_Botihasira_InitVars = {
ActorInit Bg_Botihasira_InitVars = {
ACTOR_BG_BOTIHASIRA,
ACTORCAT_ITEMACTION,
FLAGS,

View File

@ -13,6 +13,4 @@ typedef struct BgBotihasira {
/* 0x160 */ ColliderCylinder collider;
} BgBotihasira; // size = 0x1AC
extern const ActorInit Bg_Botihasira_InitVars;
#endif // Z_BG_BOTIHASIRA_H

View File

@ -45,7 +45,7 @@ void func_808B7B54(Actor* thisx, PlayState* play);
void func_808B7D34(Actor* thisx, PlayState* play);
void BgBreakwall_Draw(Actor* thisx, PlayState* play);
const ActorInit Bg_Breakwall_InitVars = {
ActorInit Bg_Breakwall_InitVars = {
ACTOR_BG_BREAKWALL, ACTORCAT_ITEMACTION, FLAGS,
GAMEPLAY_KEEP, sizeof(BgBreakwall), (ActorFunc)BgBreakwall_Init,
(ActorFunc)NULL, (ActorFunc)BgBreakwall_Update, (ActorFunc)NULL,

View File

@ -26,6 +26,4 @@ typedef struct BgBreakwall {
/* 0x160 */ BgBreakwallActionFunc actionFunc;
} BgBreakwall; // size = 0x164
extern const ActorInit Bg_Breakwall_InitVars;
#endif // Z_BG_BREAKWALL_H

View File

@ -41,7 +41,7 @@ typedef enum {
u8 sIsLoaded[32];
const ActorInit Bg_Crace_Movebg_InitVars = {
ActorInit Bg_Crace_Movebg_InitVars = {
ACTOR_BG_CRACE_MOVEBG,
ACTORCAT_BG,
FLAGS,

View File

@ -38,6 +38,4 @@ typedef struct BgCraceMovebg {
/* 0x188 */ Vec3f prevPlayerPos;
} BgCraceMovebg; // size = 0x194
extern const ActorInit Bg_Crace_Movebg_InitVars;
#endif // Z_BG_CRACE_MOVEBG_H

View File

@ -19,7 +19,7 @@ void BgCtowerGear_Draw(Actor* thisx, PlayState* play);
void BgCtowerGear_UpdateOrgan(Actor* thisx, PlayState* play);
void BgCtowerGear_DrawOrgan(Actor* thisx, PlayState* play);
const ActorInit Bg_Ctower_Gear_InitVars = {
ActorInit Bg_Ctower_Gear_InitVars = {
ACTOR_BG_CTOWER_GEAR,
ACTORCAT_PROP,
FLAGS,

View File

@ -19,6 +19,4 @@ typedef struct BgCtowerGear {
/* 0x000 */ DynaPolyActor dyna;
} BgCtowerGear; // size = 0x15C
extern const ActorInit Bg_Ctower_Gear_InitVars;
#endif // Z_BG_CTOWER_GEAR_H

View File

@ -21,7 +21,7 @@ void BgCtowerRot_DoorDoNothing(BgCtowerRot* this, PlayState* play);
void BgCtowerRot_DoorIdle(BgCtowerRot* this, PlayState* play);
void BgCtowerRot_SetupDoorClose(BgCtowerRot* this, PlayState* play);
const ActorInit Bg_Ctower_Rot_InitVars = {
ActorInit Bg_Ctower_Rot_InitVars = {
ACTOR_BG_CTOWER_ROT,
ACTORCAT_BG,
FLAGS,

View File

@ -21,6 +21,4 @@ typedef struct BgCtowerRot {
/* 0x164 */ f32 timer;
} BgCtowerRot; // size = 0x168
extern const ActorInit Bg_Ctower_Rot_InitVars;
#endif // Z_BG_CTOWER_ROT_H

View File

@ -15,7 +15,7 @@ void BgDanpeiMovebg_Destroy(Actor* thisx, PlayState* play);
void BgDanpeiMovebg_Update(Actor* thisx, PlayState* play);
#if 0
const ActorInit Bg_Danpei_Movebg_InitVars = {
ActorInit Bg_Danpei_Movebg_InitVars = {
ACTOR_BG_DANPEI_MOVEBG,
ACTORCAT_BG,
FLAGS,

View File

@ -15,6 +15,4 @@ typedef struct BgDanpeiMovebg {
/* 0x1CE */ char unk_1CE[0xA];
} BgDanpeiMovebg; // size = 0x1D8
extern const ActorInit Bg_Danpei_Movebg_InitVars;
#endif // Z_BG_DANPEI_MOVEBG_H

View File

@ -30,7 +30,7 @@ void func_80B83758(Actor* thisx, PlayState* play);
AnimatedMaterial* D_80B83C70;
AnimatedMaterial* D_80B83C74;
const ActorInit Bg_Dblue_Balance_InitVars = {
ActorInit Bg_Dblue_Balance_InitVars = {
ACTOR_BG_DBLUE_BALANCE,
ACTORCAT_BG,
FLAGS,

View File

@ -44,6 +44,4 @@ typedef struct BgDblueBalance {
/* 0x228 */ f32 unk_228;
} BgDblueBalance; // size = 0x22C
extern const ActorInit Bg_Dblue_Balance_InitVars;
#endif // Z_BG_DBLUE_BALANCE_H

View File

@ -16,7 +16,7 @@ void BgDblueElevator_Update(Actor* thisx, PlayState* play);
void BgDblueElevator_Draw(Actor* thisx, PlayState* play);
#if 0
const ActorInit Bg_Dblue_Elevator_InitVars = {
ActorInit Bg_Dblue_Elevator_InitVars = {
ACTOR_BG_DBLUE_ELEVATOR,
ACTORCAT_BG,
FLAGS,

View File

@ -14,6 +14,4 @@ typedef struct BgDblueElevator {
/* 0x160 */ char unk_160[0x10];
} BgDblueElevator; // size = 0x170
extern const ActorInit Bg_Dblue_Elevator_InitVars;
#endif // Z_BG_DBLUE_ELEVATOR_H

View File

@ -45,7 +45,7 @@ u8 D_80A2B870[][2] = {
{ 0x03, 0x03 }, { 0x03, 0x05 }, { 0x03, 0x01 }, { 0x03, 0x06 }, { 0x03, 0x02 }, { 0x03, 0x04 }, { 0x03, 0x00 },
};
const ActorInit Bg_Dblue_Movebg_InitVars = {
ActorInit Bg_Dblue_Movebg_InitVars = {
ACTOR_BG_DBLUE_MOVEBG,
ACTORCAT_BG,
FLAGS,

View File

@ -55,6 +55,4 @@ typedef struct BgDblueMovebg {
/* 0x310 */ UNK_TYPE1 unk310[0x60];
} BgDblueMovebg; // size = 0x370
extern const ActorInit Bg_Dblue_Movebg_InitVars;
#endif // Z_BG_DBLUE_MOVEBG_H

View File

@ -25,7 +25,7 @@ void func_80B84BCC(BgDblueWaterfall* this, PlayState* play);
void func_80B84EF0(BgDblueWaterfall* this, PlayState* play);
void func_80B84F20(BgDblueWaterfall* this, PlayState* play);
const ActorInit Bg_Dblue_Waterfall_InitVars = {
ActorInit Bg_Dblue_Waterfall_InitVars = {
ACTOR_BG_DBLUE_WATERFALL,
ACTORCAT_PROP,
FLAGS,

View File

@ -28,6 +28,4 @@ typedef struct BgDblueWaterfall {
/* 0x1A8 */ f32 unk_1A8;
} BgDblueWaterfall; // size = 0x1AC
extern const ActorInit Bg_Dblue_Waterfall_InitVars;
#endif // Z_BG_DBLUE_WATERFALL_H

View File

@ -24,7 +24,7 @@ void BgDkjailIvy_BeginCutscene(BgDkjailIvy* this, PlayState* play);
void BgDkjailIvy_SetupFadeOut(BgDkjailIvy* this);
void BgDkjailIvy_FadeOut(BgDkjailIvy* this, PlayState* play);
const ActorInit Bg_Dkjail_Ivy_InitVars = {
ActorInit Bg_Dkjail_Ivy_InitVars = {
ACTOR_BG_DKJAIL_IVY,
ACTORCAT_BG,
FLAGS,

View File

@ -17,6 +17,4 @@ typedef struct BgDkjailIvy {
/* 0x1AD */ u8 alpha;
} BgDkjailIvy; // size = 0x1B0
extern const ActorInit Bg_Dkjail_Ivy_InitVars;
#endif // Z_BG_DKJAIL_IVY_H

View File

@ -26,7 +26,7 @@ void func_80A0B8CC(BgDyYoseizo* this, PlayState* play);
void func_80A0BB08(BgDyYoseizo* this, PlayState* play);
#if 0
const ActorInit Bg_Dy_Yoseizo_InitVars = {
ActorInit Bg_Dy_Yoseizo_InitVars = {
ACTOR_BG_DY_YOSEIZO,
ACTORCAT_PROP,
FLAGS,

View File

@ -13,6 +13,4 @@ typedef struct BgDyYoseizo {
/* 0x0148 */ char unk_148[0x33BC];
} BgDyYoseizo; // size = 0x3504
extern const ActorInit Bg_Dy_Yoseizo_InitVars;
#endif // Z_BG_DY_YOSEIZO_H

View File

@ -26,7 +26,7 @@ void func_80BC44F4(BgF40Block* this, PlayState* play);
void func_80BC4530(BgF40Block* this, PlayState* play);
void func_80BC457C(BgF40Block* this, PlayState* play);
const ActorInit Bg_F40_Block_InitVars = {
ActorInit Bg_F40_Block_InitVars = {
ACTOR_BG_F40_BLOCK,
ACTORCAT_BG,
FLAGS,

View File

@ -19,6 +19,4 @@ typedef struct BgF40Block {
/* 0x16C */ BgF40BlockActionFunc actionFunc;
} BgF40Block; // size = 0x170
extern const ActorInit Bg_F40_Block_InitVars;
#endif // Z_BG_F40_BLOCK_H

View File

@ -19,7 +19,7 @@ void BgF40Flift_Draw(Actor* thisx, PlayState* play);
void func_808D75F0(BgF40Flift* this, PlayState* play);
void func_808D7714(BgF40Flift* this, PlayState* play);
const ActorInit Bg_F40_Flift_InitVars = {
ActorInit Bg_F40_Flift_InitVars = {
ACTOR_BG_F40_FLIFT,
ACTORCAT_BG,
FLAGS,

View File

@ -13,6 +13,4 @@ typedef struct BgF40Flift {
/* 0x160 */ s32 timer;
} BgF40Flift; // size = 0x164
extern const ActorInit Bg_F40_Flift_InitVars;
#endif // Z_BG_F40_FLIFT_H

View File

@ -24,7 +24,7 @@ void BgF40Switch_Press(BgF40Switch* this, PlayState* play);
void BgF40Switch_WaitToPress(BgF40Switch* this, PlayState* play);
void BgF40Switch_IdleUnpressed(BgF40Switch* this, PlayState* play);
const ActorInit Bg_F40_Switch_InitVars = {
ActorInit Bg_F40_Switch_InitVars = {
ACTOR_BG_F40_SWITCH,
ACTORCAT_SWITCH,
FLAGS,

View File

@ -20,6 +20,4 @@ typedef struct BgF40Switch {
/* 0x164 */ BgF40SwitchActionFunc actionFunc;
} BgF40Switch; // size = 0x168
extern const ActorInit Bg_F40_Switch_InitVars;
#endif // Z_BG_F40_SWITCH_H

View File

@ -16,7 +16,7 @@ void BgF40Swlift_Update(Actor* thisx, PlayState* play);
void BgF40Swlift_Draw(Actor* thisx, PlayState* play);
#if 0
const ActorInit Bg_F40_Swlift_InitVars = {
ActorInit Bg_F40_Swlift_InitVars = {
ACTOR_BG_F40_SWLIFT,
ACTORCAT_BG,
FLAGS,

View File

@ -10,6 +10,4 @@ typedef struct BgF40Swlift {
/* 0x144 */ char unk_144[0x1C];
} BgF40Swlift; // size = 0x160
extern const ActorInit Bg_F40_Swlift_InitVars;
#endif // Z_BG_F40_SWLIFT_H

View File

@ -21,7 +21,7 @@ void func_809AC638(BgFireWall* this, PlayState* play);
void func_809AC68C(BgFireWall* this, PlayState* play);
void func_809AC6C0(BgFireWall* this, PlayState* play);
const ActorInit Bg_Fire_Wall_InitVars = {
ActorInit Bg_Fire_Wall_InitVars = {
ACTOR_BG_FIRE_WALL,
ACTORCAT_BG,
FLAGS,

View File

@ -21,6 +21,4 @@ typedef struct BgFireWall {
/* 0x164 */ ColliderCylinder collider;
} BgFireWall; // size = 0x1B0
extern const ActorInit Bg_Fire_Wall_InitVars;
#endif // Z_BG_FIRE_WALL_H

View File

@ -16,7 +16,7 @@ void BgFuKaiten_Destroy(Actor* thisx, PlayState* play);
void BgFuKaiten_Update(Actor* thisx, PlayState* play);
void BgFuKaiten_Draw(Actor* thisx, PlayState* play);
const ActorInit Bg_Fu_Kaiten_InitVars = {
ActorInit Bg_Fu_Kaiten_InitVars = {
ACTOR_BG_FU_KAITEN,
ACTORCAT_BG,
FLAGS,

View File

@ -15,6 +15,4 @@ typedef struct BgFuKaiten {
/* 0x16C */ s16 bounce;
} BgFuKaiten; // size = 0x170
extern const ActorInit Bg_Fu_Kaiten_InitVars;
#endif // Z_BG_FU_KAITEN_H

View File

@ -16,7 +16,7 @@ void BgFuMizu_Destroy(Actor* thisx, PlayState* play);
void BgFuMizu_Update(Actor* thisx, PlayState* play);
void BgFuMizu_Draw(Actor* thisx, PlayState* play);
const ActorInit Bg_Fu_Mizu_InitVars = {
ActorInit Bg_Fu_Mizu_InitVars = {
ACTOR_BG_FU_MIZU,
ACTORCAT_BG,
FLAGS,

View File

@ -11,6 +11,4 @@ typedef struct BgFuMizu {
/* 0x160 */ s16 unk_160;
} BgFuMizu; // size = 0x164
extern const ActorInit Bg_Fu_Mizu_InitVars;
#endif // Z_BG_FU_MIZU_H

View File

@ -23,7 +23,7 @@ void BgGoronOyu_UpdateWaterBoxInfo(BgGoronOyu* this, PlayState* play);
void BgGoronOyu_SpawnEffects(BgGoronOyu* this, PlayState* play);
void func_80B40160(BgGoronOyu* this, PlayState* play);
const ActorInit Bg_Goron_Oyu_InitVars = {
ActorInit Bg_Goron_Oyu_InitVars = {
ACTOR_BG_GORON_OYU,
ACTORCAT_BG,
FLAGS,

View File

@ -24,7 +24,7 @@ void BgHakaBombwall_PlayCutscene(BgHakaBombwall* this, PlayState* play);
void BgHakaBombwall_SetupEndCutscene(BgHakaBombwall* this);
void BgHakaBombwall_EndCutscene(BgHakaBombwall* this, PlayState* play);
const ActorInit Bg_Haka_Bombwall_InitVars = {
ActorInit Bg_Haka_Bombwall_InitVars = {
ACTOR_BG_HAKA_BOMBWALL,
ACTORCAT_BG,
FLAGS,

View File

@ -16,6 +16,4 @@ typedef struct BgHakaBombwall {
/* 0x1AC */ s8 csTimer;
} BgHakaBombwall; // size = 0x1B0
extern const ActorInit Bg_Haka_Bombwall_InitVars;
#endif // Z_BG_HAKA_BOMBWALL_H

View File

@ -26,7 +26,7 @@ void func_80B6DD9C(BgHakaCurtain* this, PlayState* play);
void func_80B6DEA8(BgHakaCurtain* this, PlayState* play);
void func_80B6DE80(BgHakaCurtain* this);
const ActorInit Bg_Haka_Curtain_InitVars = {
ActorInit Bg_Haka_Curtain_InitVars = {
ACTOR_BG_HAKA_CURTAIN,
ACTORCAT_BG,
FLAGS,

View File

@ -12,6 +12,4 @@ typedef struct BgHakaCurtain {
/* 0x15C */ BgHakaCurtainActionFunc actionFunc;
} BgHakaCurtain; // size = 0x160
extern const ActorInit Bg_Haka_Curtain_InitVars;
#endif // Z_BG_HAKA_CURTAIN_H

View File

@ -23,7 +23,7 @@ void func_80BD6768(BgHakaTomb* this, PlayState* play);
void BgHakaTomb_SetupDoNothing(BgHakaTomb* this);
void BgHakaTomb_DoNothing(BgHakaTomb* this, PlayState* play);
const ActorInit Bg_Haka_Tomb_InitVars = {
ActorInit Bg_Haka_Tomb_InitVars = {
ACTOR_BG_HAKA_TOMB,
ACTORCAT_BG,
FLAGS,

View File

@ -13,6 +13,4 @@ typedef struct BgHakaTomb {
/* 0x160 */ s16 cutscenes[1];
} BgHakaTomb; // size = 0x164
extern const ActorInit Bg_Haka_Tomb_InitVars;
#endif // Z_BG_HAKA_TOMB_H

View File

@ -26,7 +26,7 @@ void func_80ABCCE4(BgHakuginBombwall* this, PlayState* play);
void func_80ABCD98(BgHakuginBombwall* this, PlayState* play);
void func_80ABCE60(BgHakuginBombwall* this, PlayState* play);
const ActorInit Bg_Hakugin_Bombwall_InitVars = {
ActorInit Bg_Hakugin_Bombwall_InitVars = {
ACTOR_BG_HAKUGIN_BOMBWALL,
ACTORCAT_BG,
FLAGS,

View File

@ -19,6 +19,4 @@ typedef struct BgHakuginBombwall {
/* 0x1AC */ s32 unk_1AC;
} BgHakuginBombwall; // size = 0x1B0
extern const ActorInit Bg_Hakugin_Bombwall_InitVars;
#endif // Z_BG_HAKUGIN_BOMBWALL_H

View File

@ -18,7 +18,7 @@ void BgHakuginElvpole_Draw(Actor* thisx, PlayState* play);
void func_80ABD92C(BgHakuginElvpole* this, PlayState* play);
const ActorInit Bg_Hakugin_Elvpole_InitVars = {
ActorInit Bg_Hakugin_Elvpole_InitVars = {
ACTOR_BG_HAKUGIN_ELVPOLE,
ACTORCAT_BG,
FLAGS,

View File

@ -17,6 +17,4 @@ typedef struct BgHakuginElvpole {
/* 0x164 */ BgHakuginElvpoleActionFunc actionFunc;
} BgHakuginElvpole; // size = 0x168
extern const ActorInit Bg_Hakugin_Elvpole_InitVars;
#endif // Z_BG_HAKUGIN_ELVPOLE_H

View File

@ -39,7 +39,7 @@ void func_80A9D61C(Actor* thisx, PlayState* play);
BgHakuginPostColliders D_80A9DDC0;
BgHakuginPostUnkStruct D_80A9E028;
const ActorInit Bg_Hakugin_Post_InitVars = {
ActorInit Bg_Hakugin_Post_InitVars = {
ACTOR_BG_HAKUGIN_POST,
ACTORCAT_BG,
FLAGS,

View File

@ -70,6 +70,4 @@ typedef struct BgHakuginPost {
/* 0x186 */ s16 unk_186;
} BgHakuginPost; // size = 0x188
extern const ActorInit Bg_Hakugin_Post_InitVars;
#endif // Z_BG_HAKUGIN_POST_H

View File

@ -38,7 +38,7 @@ void func_80B165E0(BgHakuginSwitch* this, PlayState* play);
u32 D_80B16AF0;
const ActorInit Bg_Hakugin_Switch_InitVars = {
ActorInit Bg_Hakugin_Switch_InitVars = {
ACTOR_BG_HAKUGIN_SWITCH,
ACTORCAT_SWITCH,
FLAGS,

View File

@ -32,6 +32,4 @@ typedef struct BgHakuginSwitch {
/* 0x1C8 */ f32 unk_1C8;
} BgHakuginSwitch; // size = 0x1CC
extern const ActorInit Bg_Hakugin_Switch_InitVars;
#endif // Z_BG_HAKUGIN_SWITCH_H

View File

@ -23,7 +23,7 @@ void func_80AC4D2C(BgIcefloe* this, PlayState* play);
void func_80AC4C34(BgIcefloe* this, PlayState* play);
void func_80AC4CF0(BgIcefloe* this);
const ActorInit Bg_Icefloe_InitVars = {
ActorInit Bg_Icefloe_InitVars = {
ACTOR_BG_ICEFLOE,
ACTORCAT_BG,
FLAGS,

View File

@ -13,6 +13,4 @@ typedef struct BgIcefloe {
/* 0x160 */ s32 timer;
} BgIcefloe; // size = 0x164
extern const ActorInit Bg_Icefloe_InitVars;
#endif // Z_BG_ICEFLOE_H

View File

@ -42,7 +42,7 @@ static ColliderCylinderInit sCylinderInit = {
{ 13, 120, 0, { 0, 0, 0 } },
};
const ActorInit Bg_Icicle_InitVars = {
ActorInit Bg_Icicle_InitVars = {
ACTOR_BG_ICICLE,
ACTORCAT_PROP,
FLAGS,

View File

@ -23,6 +23,4 @@ typedef struct BgIcicle {
/* 0x164 */ ColliderCylinder collider;
} BgIcicle; // size = 0x1B0
extern const ActorInit Bg_Icicle_InitVars;
#endif // Z_BG_ICICLE_H

View File

@ -25,7 +25,7 @@ void func_80B7F360(BgIkanaBlock* this);
void func_80B7F398(BgIkanaBlock* this, PlayState* play);
void func_80B7F564(Actor* thisx, PlayState* play);
const ActorInit Bg_Ikana_Block_InitVars = {
ActorInit Bg_Ikana_Block_InitVars = {
ACTOR_BG_IKANA_BLOCK,
ACTORCAT_BG,
FLAGS,

View File

@ -24,6 +24,4 @@ typedef struct BgIkanaBlock {
/* 0x17F */ s8 unk_17F;
} BgIkanaBlock; // size = 0x180
extern const ActorInit Bg_Ikana_Block_InitVars;
#endif // Z_BG_IKANA_BLOCK_H

View File

@ -25,7 +25,7 @@ void func_80BD503C(BgIkanaBombwall* this, PlayState* play);
void func_80BD5118(BgIkanaBombwall* this);
void func_80BD5134(BgIkanaBombwall* this, PlayState* play);
const ActorInit Bg_Ikana_Bombwall_InitVars = {
ActorInit Bg_Ikana_Bombwall_InitVars = {
ACTOR_BG_IKANA_BOMBWALL,
ACTORCAT_BG,
FLAGS,

View File

@ -17,6 +17,4 @@ typedef struct BgIkanaBombwall {
/* 0x1AC */ s8 unk_1AC;
} BgIkanaBombwall; // size = 0x1B0
extern const ActorInit Bg_Ikana_Bombwall_InitVars;
#endif // Z_BG_IKANA_BOMBWALL_H

View File

@ -24,7 +24,7 @@ void BgIkanaDharma_StartCutscene(BgIkanaDharma* this, PlayState* play);
void BgIkanaDharma_SetupWaitForCutsceneToEnd(BgIkanaDharma* this);
void BgIkanaDharma_WaitForCutsceneToEnd(BgIkanaDharma* this, PlayState* play);
const ActorInit Bg_Ikana_Dharma_InitVars = {
ActorInit Bg_Ikana_Dharma_InitVars = {
ACTOR_BG_IKANA_DHARMA,
ACTORCAT_BG,
FLAGS,

View File

@ -19,6 +19,4 @@ typedef struct BgIkanaDharma {
/* 0x1AC */ s8 cutsceneFramesRemaining;
} BgIkanaDharma; // size = 0x1B0
extern const ActorInit Bg_Ikana_Dharma_InitVars;
#endif // Z_BG_IKANA_DHARMA_H

View File

@ -26,7 +26,7 @@ void BgIkanaMirror_Wait(BgIkanaMirror* this, PlayState* play);
void BgIkanaMirror_SetupEmitLight(BgIkanaMirror* this);
void BgIkanaMirror_EmitLight(BgIkanaMirror* this, PlayState* play);
const ActorInit Bg_Ikana_Mirror_InitVars = {
ActorInit Bg_Ikana_Mirror_InitVars = {
ACTOR_BG_IKANA_MIRROR,
ACTORCAT_PROP,
FLAGS,

View File

@ -21,7 +21,7 @@ void BgIkanaRay_UpdateCheckForActivation(BgIkanaRay* this, PlayState* play);
void BgIkanaRay_SetActivated(BgIkanaRay* this);
void BgIkanaRay_UpdateActivated(BgIkanaRay* this, PlayState* play);
const ActorInit Bg_Ikana_Ray_InitVars = {
ActorInit Bg_Ikana_Ray_InitVars = {
ACTOR_BG_IKANA_RAY,
ACTORCAT_PROP,
FLAGS,

View File

@ -16,6 +16,4 @@ typedef struct BgIkanaRay {
/* 0x194 */ BgIkanaRayActionFunc actionFunc;
} BgIkanaRay; // size = 0x198
extern const ActorInit Bg_Ikana_Ray_InitVars;
#endif // Z_BG_IKANA_RAY_H

View File

@ -34,7 +34,7 @@ void func_80B81BA0(Actor* thisx, PlayState* play);
void func_80B81DAC(BgIkanaRotaryroom* this);
void func_80B81DC8(Actor* thisx, PlayState* play);
const ActorInit Bg_Ikana_Rotaryroom_InitVars = {
ActorInit Bg_Ikana_Rotaryroom_InitVars = {
ACTOR_BG_IKANA_ROTARYROOM,
ACTORCAT_BG,
FLAGS,

View File

@ -49,6 +49,4 @@ typedef struct BgIkanaRotaryroom {
/* 0x584 */ s16 unk_584;
} BgIkanaRotaryroom; // size = 0x588
extern const ActorInit Bg_Ikana_Rotaryroom_InitVars;
#endif // Z_BG_IKANA_ROTARYROOM_H

View File

@ -36,7 +36,7 @@ void func_80BD5BD8(BgIkanaShutter* this, PlayState* play);
void BgIkanaShutter_SetupDoNothing(BgIkanaShutter* this);
void BgIkanaShutter_DoNothing(BgIkanaShutter* this, PlayState* play);
const ActorInit Bg_Ikana_Shutter_InitVars = {
ActorInit Bg_Ikana_Shutter_InitVars = {
ACTOR_BG_IKANA_SHUTTER,
ACTORCAT_SWITCH,
FLAGS,

View File

@ -12,6 +12,4 @@ typedef struct BgIkanaShutter {
/* 0x15C */ BgIkanaShutterActionFunc actionFunc;
} BgIkanaShutter; // size = 0x160
extern const ActorInit Bg_Ikana_Shutter_InitVars;
#endif // Z_BG_IKANA_SHUTTER_H

View File

@ -29,7 +29,7 @@ void func_80C0AD44(BgIkninSusceil* this);
void func_80C0AD64(BgIkninSusceil* this, PlayState* play);
void func_80C0AE5C(BgIkninSusceil* this, PlayState* play);
const ActorInit Bg_Iknin_Susceil_InitVars = {
ActorInit Bg_Iknin_Susceil_InitVars = {
ACTOR_BG_IKNIN_SUSCEIL,
ACTORCAT_BG,
FLAGS,

View File

@ -19,6 +19,4 @@ typedef struct BgIkninSusceil {
/* 0x16A */ UNK_TYPE2 unk16A;
} BgIkninSusceil; // size = 0x16C
extern const ActorInit Bg_Iknin_Susceil_InitVars;
#endif // Z_BG_IKNIN_SUSCEIL_H

View File

@ -18,7 +18,7 @@ void BgIkninside_Draw(Actor* thisx, PlayState* play);
void func_80C072D0(BgIkninside* this, PlayState* play);
const ActorInit Bg_Ikninside_InitVars = {
ActorInit Bg_Ikninside_InitVars = {
ACTOR_BG_IKNINSIDE,
ACTORCAT_BG,
FLAGS,

View File

@ -27,7 +27,7 @@ void func_80BD7820(Actor* thisx, PlayState* play);
void func_80BD78C4(Actor* thisx, PlayState* play);
void func_80BD7538(Actor* thisx, PlayState* play);
const ActorInit Bg_Iknv_Doukutu_InitVars = {
ActorInit Bg_Iknv_Doukutu_InitVars = {
ACTOR_BG_IKNV_DOUKUTU,
ACTORCAT_BG,
FLAGS,

View File

@ -23,6 +23,4 @@ typedef struct BgIknvDoukutu {
/* 0x164 */ BgIknvDoukutuActionFunc actionFunc;
} BgIknvDoukutu;// size = 0x168
extern const ActorInit Bg_Iknv_Doukutu_InitVars;
#endif // Z_BG_IKNV_DOUKUTU_H

View File

@ -21,7 +21,7 @@ void BgIknvObj_UpdateWaterwheel(BgIknvObj* this, PlayState* play);
void BgIknvObj_UpdateRaisedDoor(BgIknvObj* this, PlayState* play);
void BgIknvObj_UpdateSakonDoor(BgIknvObj* this, PlayState* play);
const ActorInit Bg_Iknv_Obj_InitVars = {
ActorInit Bg_Iknv_Obj_InitVars = {
ACTOR_BG_IKNV_OBJ,
ACTORCAT_BG,
FLAGS,

View File

@ -22,6 +22,4 @@ typedef enum {
/* 2 */ IKNV_OBJ_SAKON_DOOR, // door to Sakon's Hideout
} BgIknvObjType;
extern const ActorInit Bg_Iknv_Obj_InitVars;
#endif // Z_BG_IKNV_OBJ_H

View File

@ -26,7 +26,7 @@ void func_809542A0(BgIngate* this, PlayState* play);
void func_80954340(BgIngate* this, PlayState* play);
void func_809543D4(BgIngate* this, PlayState* play);
const ActorInit Bg_Ingate_InitVars = {
ActorInit Bg_Ingate_InitVars = {
ACTOR_BG_INGATE,
ACTORCAT_BG,
FLAGS,

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