More work on z_scene_proc.c 31/36 matching, 3 non-matching, 2 not attempted

This commit is contained in:
rozlette 2019-12-29 21:34:58 -06:00
parent fe8a5a216e
commit 8d8df1848e
13 changed files with 612 additions and 138 deletions

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@ -2732,12 +2732,12 @@ _DW({ \
#endif /* F3DEX_GBI_2 */
#define gSPEndDisplayList(pkt) \
{ \
_DW({ \
Gfx *_g = (Gfx *)(pkt); \
\
_g->words.w0 = _SHIFTL(G_ENDDL, 24, 8); \
_g->words.w1 = 0; \
}
})
#define gsSPEndDisplayList() \
{ \
@ -3035,12 +3035,12 @@ _DW({ \
#define gsDPSetCombineMode(a, b) gsDPSetCombineLERP(a, b)
#define gDPSetColor(pkt, c, d) \
{ \
_DW({ \
Gfx *_g = (Gfx *)(pkt); \
\
_g->words.w0 = _SHIFTL(c, 24, 8); \
_g->words.w1 = (unsigned int)(d); \
}
})
#define gsDPSetColor(c, d) \
{ \
@ -4325,12 +4325,12 @@ _DW({ \
}
#define gDPNoParam(pkt, cmd) \
{ \
_DW({ \
Gfx *_g = (Gfx *)(pkt); \
\
_g->words.w0 = _SHIFTL(cmd, 24, 8); \
_g->words.w1 = 0; \
}
})
#define gsDPNoParam(cmd) \
{ \

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@ -484,6 +484,7 @@ void func_80096410(void); // func_80096410
void func_800964D0(void); // func_800964D0
s32 __osSpSetPc(u32 data); // func_80096510
void func_80096540(void); // func_80096540
// UNK_RET func_80096770(UNK_ARGS);
void func_800967A0(void); // func_800967A0
u32 __osGetWatchLo(void); // func_80096810
void __osSetWatchLo(u32 value); // func_80096820
@ -1860,10 +1861,10 @@ void Lib_TranslateAndRotateYVec3f(Vector3f* translation, s16 rotation, Vector3f*
void Lib_LerpRGB(RGB* a, RGB* b, f32 t, RGB* dst); // func_801001B8
f32 Lib_PushAwayVec3f(Vector3f* start, Vector3f* pusher, f32 distanceToApproach); // func_80100448
void Lib_Nop801004FC(void); // func_801004FC
u32 Lib_PtrSegToVirt(u32 ptr); // func_80100504
u32 Lib_PtrSegToVirtNull(u32 ptr); // func_8010053C
u32 Lib_PtrSegToK0(u32 ptr); // func_80100584
u32 Lib_PtrSegToK0Null(u32 ptr); // func_801005A0
u32 Lib_PtrSegToVirt(void* ptr); // func_80100504
u32 Lib_PtrSegToVirtNull(void* ptr); // func_8010053C
u32 Lib_PtrSegToK0(void* ptr); // func_80100584
u32 Lib_PtrSegToK0Null(void* ptr); // func_801005A0
void LifeMeter_Init(GlobalContext* ctxt); // func_801005C0
void LifeMeter_UpdateColors(GlobalContext* ctxt); // func_8010069C
UNK_TYPE4 func_80100A80(GlobalContext* ctxt); // func_80100A80
@ -2439,42 +2440,42 @@ void func_801306A4(GlobalContext* ctxt); // func_801306A4
s32 Scene_ProcessHeader(GlobalContext* ctxt, SceneHeaderEntry* header); // func_801306E8
u32 Scene_CreateEntrance(u32 sceneIndex, u32 spawnIndex, u32 offset); // func_80130768
void func_80130784(void); // func_80130784
void func_801307C0(GlobalContext* ctxt); // func_801307C0
void func_801307F4(GlobalContext* ctxt); // func_801307F4
void func_80130834(void); // func_80130834
void SceneProc_DrawType0Texture(GlobalContext* ctxt, unsigned int param_2, UNK_TYPE4 param_3); // func_801308A0
void func_80130940(void); // func_80130940
void SceneProc_DrawType1Texture(void); // func_801309F4
void func_80130A94(GlobalContext* ctxt, unsigned int param_2, u8* param_3, u8* param_4); // func_80130A94
void SceneProc_DrawType2Texture(void); // func_80130C5C
void func_80130D0C(void); // func_80130D0C
void SceneProc_DrawType3Texture(void); // func_80130D3C
void func_80130F58(void); // func_80130F58
void func_8013115C(void); // func_8013115C
void SceneProc_DrawType4Texture(void); // func_801311B4
void SceneProc_DrawType5Texture(void); // func_80131580
void SceneProc_DrawAnimatedTextures(GlobalContext* ctxt, AnimatedTexture* textures, f32 param_3, u32 step, u32 flags); // func_80131690
void SceneProc_DrawCurrentSceneAnimatedTextures(GlobalContext* ctxt); // func_801307C0
void SceneProc_DrawSceneConfig0(GlobalContext* ctxt); // func_801307F4
Gfx* SceneProc_SetTile1Layer(GlobalContext* ctxt, ScrollingTextureParams* params); // func_80130834
void SceneProc_DrawType0Texture(GlobalContext* ctxt, u32 segment, ScrollingTextureParams* params); // func_801308A0
Gfx* SceneProc_SetTile2Layers(GlobalContext* ctxt, ScrollingTextureParams* params); // func_80130940
void SceneProc_DrawType1Texture(GlobalContext* ctxt, u32 segment, ScrollingTextureParams* params); // func_801309F4
void SceneProc_DrawFlashingTexture(GlobalContext* ctxt, u32 segment, FlashingTexturePrimColor* primColor, RGBA8* envColor); // func_80130A94
void SceneProc_DrawType2Texture(GlobalContext* ctxt, u32 segment, FlashingTextureParams* params); // func_80130C5C
s32 SceneProc_Lerp(s32 a, s32 b, f32 t); // func_80130D0C
void SceneProc_DrawType3Texture(GlobalContext* ctxt, u32 segment, FlashingTextureParams* params); // func_80130D3C
f32 SceneProc_Interpolate(u32 numKeyFrames, f32* keyFrames, f32* values, f32 frame); // func_80130F58
u8 SceneProc_InterpolateClamped(u32 numKeyFrames, f32* keyFrames, f32* values, f32 frame); // func_8013115C
void SceneProc_DrawType4Texture(GlobalContext* ctxt, u32 segment, FlashingTextureParams* params); // func_801311B4
void SceneProc_DrawType5Texture(GlobalContext* ctxt, u32 segment, CyclingTextureParams* params); // func_80131580
void SceneProc_DrawAnimatedTextures(GlobalContext* ctxt, AnimatedTexture* textures, f32 flashingAlpha, u32 step, u32 flags); // func_80131690
void SceneProc_DrawAllSceneAnimatedTextures(GlobalContext* ctxt, AnimatedTexture* textures); // func_80131758
void SceneProc_DrawOpaqueSceneAnimatedTextures(GlobalContext* ctxt, AnimatedTexture* textures); // func_8013178C
void SceneProc_DrawTranslucentSceneAnimatedTextures(GlobalContext* ctxt, AnimatedTexture* textures); // func_801317C0
void func_801317F4(void); // func_801317F4
void func_8013182C(void); // func_8013182C
void func_80131864(void); // func_80131864
void SceneProc_DrawAllSceneAnimatedTexturesWithAlpha(GlobalContext* ctxt, AnimatedTexture* textures, f32 alpha); // func_801317F4
void SceneProc_DrawOpaqueSceneAnimatedTexturesWithAlpha(GlobalContext* ctxt, AnimatedTexture* textures, f32 alpha); // func_8013182C
void SceneProc_DrawTranslucentSceneAnimatedTexturesWithAlpha(GlobalContext* ctxt, AnimatedTexture* textures, f32 alpha); // func_80131864
void SceneProc_DrawAllAnimatedTextures(GlobalContext* ctxt, AnimatedTexture* textures, u32 step); // func_8013189C
void SceneProc_DrawOpaqueAnimatedTextures(GlobalContext* ctxt, AnimatedTexture* textures, u32 step); // func_801318C8
void SceneProc_DrawTranslucentAnimatedTextures(GlobalContext* ctxt, AnimatedTexture* textures, u32 step); // func_801318F4
void func_80131920(void); // func_80131920
void func_8013194C(void); // func_8013194C
void func_80131978(void); // func_80131978
void func_801319A4(GlobalContext* ctxt); // func_801319A4
void func_801319CC(GlobalContext* ctxt); // func_801319CC
void func_80131CDC(GlobalContext* ctxt); // func_80131CDC
void func_80131DE4(GlobalContext* ctxt); // func_80131DE4
void func_80131DF0(void); // func_80131DF0
void func_80131E58(s32* param_1, s32 param_2, u32 param_3); // func_80131E58
void func_80131EC0(GlobalContext* ctxt); // func_80131EC0
void func_80131F90(GlobalContext* ctxt); // func_80131F90
void func_80131FC0(GlobalContext* ctxt); // func_80131FC0
void SceneProc_DrawAllAnimatedTexturesWithAlpha(GlobalContext* ctxt, AnimatedTexture* textures, f32 alpha, u32 step); // func_80131920
void SceneProc_DrawOpaqueAnimatedTexturesWithAlpha(GlobalContext* ctxt, AnimatedTexture* textures, f32 alpha, u32 step); // func_8013194C
void SceneProc_DrawTranslucentAnimatedTexturesWithAlpha(GlobalContext* ctxt, AnimatedTexture* textures, f32 alpha, u32 step); // func_80131978
void SceneProc_DrawSceneConfig1(GlobalContext* ctxt); // func_801319A4
void SceneProc_DrawSceneConfig3(GlobalContext* ctxt); // func_801319CC
void SceneProc_DrawSceneConfig4(GlobalContext* ctxt); // func_80131CDC
void SceneProc_DrawSceneConfig2(GlobalContext* ctxt); // func_80131DE4
void func_80131DF0(GlobalContext* ctxt, u32 param_2, u32 flags); // func_80131DF0
void func_80131E58(GlobalContext* ctxt, u32 param_2, u32 flags); // func_80131E58
void SceneProc_DrawSceneConfig5(GlobalContext* ctxt); // func_80131EC0
void SceneProc_DrawSceneConfig7(GlobalContext* ctxt); // func_80131F90
void SceneProc_DrawSceneConfig6(GlobalContext* ctxt); // func_80131FC0
EntranceRecord* SceneTable_LookupEntrance(u32 entrance); // func_801322C0
s32 SceneTable_LookupEntranceScene(u32 entrance); // func_8013230C
s32 SceneTable_LookupEntranceAbsoluteScene(u32 entrance); // func_80132338
@ -3735,6 +3736,8 @@ void func_8019AB40(void); // func_8019AB40
void func_8019AC10(void); // func_8019AC10
void func_8019ACEC(void); // func_8019ACEC
void func_8019ADBC(void); // func_8019ADBC
// UNK_RET func_8019AE40(UNK_ARGS);
// UNK_RET func_8019AEC0(UNK_ARGS);
void func_8019AF00(void); // func_8019AF00
void func_8019AF58(void); // func_8019AF58
void func_8019AFE8(void); // func_8019AFE8

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@ -48,7 +48,7 @@ typedef struct {
typedef struct {
/* 0x0 */ s8 segment;
/* 0x2 */ s16 type;
/* 0x4 */ u32 params;
/* 0x4 */ void* params;
} AnimatedTexture;
typedef struct {
@ -188,6 +188,12 @@ typedef struct {
/* 0x10 */ u32 collectibleFlags;
} CycleSceneFlags;
typedef struct {
/* 0x0 */ u16 cycleLength;
/* 0x4 */ Gfx** textureDls;
/* 0x8 */ u8* textureDlOffsets;
} CyclingTextureParams;
typedef struct {
/* 0x0 */ u32 size;
/* 0x4 */ void* unk4;
@ -308,6 +314,14 @@ typedef struct {
/* 0x7 */ u8 unk7;
} FireObjLightParams;
typedef struct {
/* 0x0 */ u8 red;
/* 0x1 */ u8 green;
/* 0x2 */ u8 blue;
/* 0x3 */ u8 alpha;
/* 0x4 */ u8 lodFrac;
} FlashingTexturePrimColor;
// Font textures are loaded into here
typedef struct {
/* 0x0000 */ u8 unk0[2][120][128];
@ -442,6 +456,13 @@ typedef struct {
/* 0x2 */ u8 blue;
} RGB;
typedef struct {
/* 0x0 */ u8 red;
/* 0x1 */ u8 green;
/* 0x2 */ u8 blue;
/* 0x3 */ u8 alpha;
} RGBA8;
typedef struct {
/* 0x00 */ s16 intPart[16];
/* 0x20 */ u16 fracPart[16];
@ -538,12 +559,19 @@ typedef struct {
/* 0x0 */ u32 romStart;
/* 0x4 */ u32 romEnd;
/* 0x8 */ UNK_TYPE1 pad8[3];
/* 0xB */ u8 unkB;
/* 0xB */ u8 sceneConfig; // TODO: This at least controls the behavior of animated textures. Does it do more?
/* 0xC */ UNK_TYPE1 padC[1];
/* 0xD */ u8 unkD;
/* 0xE */ UNK_TYPE1 padE[2];
} SceneTableEntry;
typedef struct {
/* 0x0 */ s8 xStep;
/* 0x1 */ s8 yStep;
/* 0x2 */ u8 width;
/* 0x3 */ u8 height;
} ScrollingTextureParams;
typedef struct {
/* 0x0 */ s8 letterboxTarget;
/* 0x1 */ s8 letterboxMagnitude;
@ -892,6 +920,14 @@ typedef union {
/* 0x0 */ F3DVertexNormal normal;
} F3DVertex;
typedef struct {
/* 0x0 */ u16 cycleLength;
/* 0x2 */ u16 numKeyFrames;
/* 0x4 */ FlashingTexturePrimColor* primColors;
/* 0x8 */ RGBA8* envColors;
/* 0xC */ u16* keyFrames;
} FlashingTextureParams;
typedef struct {
/* 0x00 */ u32 ramLocation;
/* 0x04 */ u32 vromStart;
@ -1564,6 +1600,8 @@ typedef struct {
typedef void(*scene_header_func)(GlobalContext* ctxt, SceneHeaderEntry* entry);
typedef void(*scene_proc_draw_func)(GlobalContext* ctxt, u32 segment, void* params);
typedef struct LightsList LightsList;
typedef struct LoadedParticleEntry LoadedParticleEntry;
@ -1913,7 +1951,7 @@ struct ActorPostDrawParams {
struct GlobalContext {
/* 0x00000 */ ContextCommon common;
/* 0x000A4 */ s16 currentScene;
/* 0x000A6 */ u8 unkA6;
/* 0x000A6 */ u8 sceneConfig; // TODO: This at least controls the behavior of animated textures. Does it do more?
/* 0x000A7 */ UNK_TYPE1 padA7[9];
/* 0x000B0 */ void* currentSceneVram;
/* 0x000B4 */ UNK_TYPE1 padB4[4];

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@ -1023,12 +1023,12 @@ extern UNK_TYPE1 D_801C2660; // D_801C2660
extern scene_header_func sceneHeaderFuncTable[31]; // D_801C26A8
extern UNK_TYPE1 D_801C2730; // D_801C2730
extern ObjectFileTableEntry objectFileTable[643]; // D_801C2740
extern Gfx D_801C3B60[11]; // D_801C3B60
extern global_context_func D_801C3BB8[8]; // D_801C3BB8
extern UNK_PTR gSceneProcDrawFuncs; // D_801C3BD8
extern UNK_TYPE1 D_801C3C50; // D_801C3C50
extern UNK_TYPE1 D_801C3C80; // D_801C3C80
extern UNK_TYPE1 D_801C3C88; // D_801C3C88
extern Gfx gSceneProcDefaultDl[11]; // D_801C3B60
extern global_context_func gSceneProcSceneDrawFuncs[8]; // D_801C3BB8
extern scene_proc_draw_func gSceneProcDrawFuncs[6]; // D_801C3BD8
extern Gfx* D_801C3C50[3]; // D_801C3C50
extern Gfx* D_801C3C80[2]; // D_801C3C80
extern Gfx D_801C3C88[2]; // D_801C3C88
extern SceneTableEntry gSceneTable[113]; // D_801C3CA0
extern SceneEntranceTableEnty gSceneEntranceTable[110]; // D_801C5720
extern UNK_PTR D_801C5C50; // D_801C5C50
@ -2710,9 +2710,9 @@ extern UNK_TYPE1 D_801F5A2C; // D_801F5A2C
extern GlobalContext* D_801F5A90; // D_801F5A90
extern UNK_TYPE1 D_801F5A96; // D_801F5A96
extern UNK_TYPE2 D_801F5A98; // D_801F5A98
extern u32 gSceneProcStep; // D_801F5AA0
extern s32 gSceneProcStep; // D_801F5AA0
extern u32 gSceneProcFlags; // D_801F5AA4
extern UNK_TYPE1 D_801F5AA8; // D_801F5AA8
extern f32 gSceneProcFlashingAlpha; // D_801F5AA8
extern UNK_TYPE1 D_801F5AB0; // D_801F5AB0
extern UNK_TYPE1 D_801F5AB4; // D_801F5AB4
extern UNK_TYPE1 D_801F5AC0; // D_801F5AC0

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@ -374,7 +374,7 @@ SECTIONS
build/asm/code_rodata_z_player_lib.o(.text)
build/asm/code_rodata_0x8012A080.o(.text)
build/asm/code_rodata_z_room.o(.text)
build/asm/code_rodata_z_scene_proc.o(.text)
build/src/code/z_scene_proc.o(.rodata)
build/asm/code_rodata_z_scene_table.o(.text)
build/asm/code_rodata_z_skin.o(.text)
build/asm/code_rodata_0x80138BA0.o(.text)

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@ -40,7 +40,7 @@ void BgIkanaRay_Init(ActorBgIkanaRay* this, GlobalContext* ctxt) {
Collision_InitCylinderWithData(ctxt, collision, (Actor*)this, &bgIkanaRayCylinderInit);
Collision_CylinderMoveToActor((Actor*)this, &this->collision);
this->animatedTextures = (AnimatedTexture*)Lib_PtrSegToVirt((u32)object_ikana_obj_001228);
this->animatedTextures = (AnimatedTexture*)Lib_PtrSegToVirt(object_ikana_obj_001228);
if (Actor_GetSwitchFlag(ctxt, this->base.variable & 0x7F) != 0) {
BgIkanaRay_SetActivated(this);

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@ -649,30 +649,30 @@ f32 Lib_PushAwayVec3f(Vector3f* start, Vector3f* pusher, f32 distanceToApproach)
void Lib_Nop801004FC(void) {}
u32 Lib_PtrSegToVirt(u32 ptr) {
return(gRspSegmentPhysAddrs[(ptr << 4) >> 28] + (ptr & 0xFFFFFF)) + 0x80000000;
u32 Lib_PtrSegToVirt(void* ptr) {
return(gRspSegmentPhysAddrs[((u32)ptr << 4) >> 28] + ((u32)ptr & 0xFFFFFF)) + 0x80000000;
}
u32 Lib_PtrSegToVirtNull(u32 ptr) {
if ((ptr >> 28) == 0) {
return ptr;
u32 Lib_PtrSegToVirtNull(void* ptr) {
if (((u32)ptr >> 28) == 0) {
return (u32)ptr;
}
return(gRspSegmentPhysAddrs[(ptr << 4) >> 28] + (ptr & 0xFFFFFF)) + 0x80000000;
return(gRspSegmentPhysAddrs[((u32)ptr << 4) >> 28] + ((u32)ptr & 0xFFFFFF)) + 0x80000000;
}
u32 Lib_PtrSegToK0(u32 ptr) {
if (ptr == 0) {
u32 Lib_PtrSegToK0(void* ptr) {
if (ptr == NULL) {
return 0;
} else {
return ptr + 0x80000000;
return (u32)ptr + 0x80000000;
}
}
u32 Lib_PtrSegToK0Null(u32 ptr) {
if (ptr == 0) {
u32 Lib_PtrSegToK0Null(void* ptr) {
if (ptr == NULL) {
return 0;
} else {
return ptr + 0x80000000;
return (u32)ptr + 0x80000000;
}
}

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@ -28,7 +28,7 @@ void Room_DrawType0Mesh(GlobalContext* ctxt, Room* room, u32 flags) {
}
mesh = &room->mesh->type0;
meshParams = (RoomMeshType0Params*)Lib_PtrSegToVirt((u32)mesh->paramsStart);
meshParams = (RoomMeshType0Params*)Lib_PtrSegToVirt(mesh->paramsStart);
for (i = 0; i < mesh->count; i++) {
if ((flags & 1) && (meshParams->opaqueDl != NULL)) {
gSPDisplayList(gCtxt->polyOpa.append++, meshParams->opaqueDl);

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@ -1,35 +1,250 @@
#include <ultra64.h>
#include <global.h>
GLOBAL_ASM("./asm/nonmatching/z_scene_proc/func_801307C0.asm")
void SceneProc_DrawCurrentSceneAnimatedTextures(GlobalContext* ctxt) {
gSceneProcSceneDrawFuncs[ctxt->sceneConfig](ctxt);
}
GLOBAL_ASM("./asm/nonmatching/z_scene_proc/func_801307F4.asm")
void SceneProc_DrawSceneConfig0(GlobalContext* ctxt) {
GraphicsContext* gCtxt = ctxt->common.gCtxt;
GLOBAL_ASM("./asm/nonmatching/z_scene_proc/func_80130834.asm")
gSPDisplayList(gCtxt->polyOpa.append++, gSceneProcDefaultDl);
gSPDisplayList(gCtxt->polyXlu.append++, gSceneProcDefaultDl);
}
GLOBAL_ASM("./asm/nonmatching/z_scene_proc/SceneProc_DrawType0Texture.asm")
Gfx* SceneProc_SetTile1Layer(GlobalContext* ctxt, ScrollingTextureParams* params) {
return Rcp_GenerateSetTileSizeDl((ctxt->common).gCtxt,
params->xStep * gSceneProcStep,
-(params->yStep * gSceneProcStep),
params->width,
params->height);
}
GLOBAL_ASM("./asm/nonmatching/z_scene_proc/func_80130940.asm")
void SceneProc_DrawType0Texture(GlobalContext* ctxt, u32 segment, ScrollingTextureParams* params) {
Gfx* dl = SceneProc_SetTile1Layer(ctxt, params);
GLOBAL_ASM("./asm/nonmatching/z_scene_proc/SceneProc_DrawType1Texture.asm")
{
GraphicsContext* gCtxt = ctxt->common.gCtxt;
if (gSceneProcFlags & 1) {
gSPSegment(gCtxt->polyOpa.append++, segment, dl);
}
GLOBAL_ASM("./asm/nonmatching/z_scene_proc/func_80130A94.asm")
if (gSceneProcFlags & 2) {
gSPSegment(gCtxt->polyXlu.append++, segment, dl);
}
}
}
GLOBAL_ASM("./asm/nonmatching/z_scene_proc/SceneProc_DrawType2Texture.asm")
Gfx* SceneProc_SetTile2Layers(GlobalContext* ctxt, ScrollingTextureParams* params) {
return Rcp_GenerateSetTileSize2Dl((ctxt->common).gCtxt,
0,
params[0].xStep * gSceneProcStep,
-(params[0].yStep * gSceneProcStep),
params[0].width,
params[0].height,
1,
params[1].xStep * gSceneProcStep,
-(params[1].yStep * gSceneProcStep),
params[1].width,
params[1].height);
}
GLOBAL_ASM("./asm/nonmatching/z_scene_proc/func_80130D0C.asm")
void SceneProc_DrawType1Texture(GlobalContext* ctxt, u32 segment, ScrollingTextureParams* params) {
Gfx* dl = SceneProc_SetTile2Layers(ctxt, params);
{
GraphicsContext* gCtxt = ctxt->common.gCtxt;
if (gSceneProcFlags & 1) {
gSPSegment(gCtxt->polyOpa.append++, segment, dl);
}
if (gSceneProcFlags & 2) {
gSPSegment(gCtxt->polyXlu.append++, segment, dl);
}
}
}
#ifdef NONMATCHING
// Slight ordering differences at the beginning
void SceneProc_DrawFlashingTexture(GlobalContext* ctxt, u32 segment, FlashingTexturePrimColor* primColor, RGBA8* envColor) {
GraphicsContext* gCtxt;
Gfx* dl;
{
Gfx* _g = (Gfx*)ctxt->common.gCtxt->polyOpa.appendEnd - 4;
dl = _g;
ctxt->common.gCtxt->polyOpa.appendEnd = _g;
}
gCtxt = ctxt->common.gCtxt;
if (gSceneProcFlags & 1) {
gSPSegment(gCtxt->polyOpa.append++, segment, dl);
}
if (gSceneProcFlags & 2) {
gSPSegment(gCtxt->polyXlu.append++, segment, dl);
}
gDPSetPrimColor(dl++,
0,
primColor->lodFrac,
primColor->red,
primColor->green,
primColor->blue,
(u8)(primColor->alpha * gSceneProcFlashingAlpha));
if (envColor != NULL) {
gDPSetEnvColor(dl++,
envColor->red,
envColor->green,
envColor->blue,
envColor->alpha);
}
gSPEndDisplayList(dl++);
}
#else
GLOBAL_ASM("./asm/nonmatching/z_scene_proc/SceneProc_DrawFlashingTexture.asm")
#endif
void SceneProc_DrawType2Texture(GlobalContext* ctxt, u32 segment, FlashingTextureParams* params) {
RGBA8* envColor;
FlashingTexturePrimColor* primColor = (FlashingTexturePrimColor *)Lib_PtrSegToVirt(params->primColors);
u32 pad;
u32 index = gSceneProcStep % params->cycleLength;
primColor += index;
if (params->envColors) {
envColor = (RGBA8*)Lib_PtrSegToVirt(params->envColors) + index;
} else {
envColor = NULL;
}
SceneProc_DrawFlashingTexture(ctxt, segment, primColor, envColor);
}
s32 SceneProc_Lerp(s32 a, s32 b, f32 t) {
return (s32)((b - a) * t) + a;
}
#ifdef NONMATCHING
// Slight ordering and regalloc differences around t = ...
void SceneProc_DrawType3Texture(GlobalContext* ctxt, u32 segment, FlashingTextureParams* params) {
FlashingTextureParams* params2 = params;
RGBA8* envColorTo;
FlashingTexturePrimColor* primColorTo = (FlashingTexturePrimColor *)Lib_PtrSegToVirt(params2->primColors);
u16* keyFrames = (u16*)Lib_PtrSegToVirt(params2->keyFrames);
s32 index = gSceneProcStep % params2->cycleLength;
s32 pad1;
s32 keyFrameIndex;
RGBA8* envColorPtrIn;
f32 t;
s32 pad2;
FlashingTexturePrimColor primColorIn;
RGBA8* envColorFrom;
RGBA8 envColorIn;
s32 pad3;
FlashingTexturePrimColor* primColorFrom;
keyFrameIndex = 1;
keyFrames += 1;
while (params2->numKeyFrames > keyFrameIndex) {
if (index < *keyFrames) break;
keyFrameIndex++;
keyFrames++;
}
primColorTo += keyFrameIndex;
pad1 = keyFrames[0] - keyFrames[-1];
pad2 = index - keyFrames[-1];
t = (f32)pad2 / (f32)pad1;
primColorFrom = primColorTo - 1;
primColorIn.red = SceneProc_Lerp(primColorFrom->red, primColorTo->red, t);
primColorIn.green = SceneProc_Lerp(primColorFrom->green, primColorTo->green, t);
primColorIn.blue = SceneProc_Lerp(primColorFrom->blue, primColorTo->blue, t);
primColorIn.alpha = SceneProc_Lerp(primColorFrom->alpha, primColorTo->alpha, t);
primColorIn.lodFrac = SceneProc_Lerp(primColorFrom->lodFrac, primColorTo->lodFrac, t);
if (params2->envColors) {
envColorTo = (RGBA8*)Lib_PtrSegToVirt(params2->envColors) + keyFrameIndex;
envColorFrom = envColorTo - 1;
envColorIn.red = SceneProc_Lerp(envColorFrom->red, envColorTo->red, t);
envColorIn.green = SceneProc_Lerp(envColorFrom->green, envColorTo->green, t);
envColorIn.blue = SceneProc_Lerp(envColorFrom->blue, envColorTo->blue, t);
envColorIn.alpha = SceneProc_Lerp(envColorFrom->alpha, envColorTo->alpha, t);
} else {
envColorTo = NULL;
}
if (envColorTo) {
envColorPtrIn = &envColorIn;
} else {
envColorPtrIn = NULL;
}
SceneProc_DrawFlashingTexture(ctxt, segment, &primColorIn, envColorPtrIn);
}
#else
GLOBAL_ASM("./asm/nonmatching/z_scene_proc/SceneProc_DrawType3Texture.asm")
#endif
GLOBAL_ASM("./asm/nonmatching/z_scene_proc/func_80130F58.asm")
GLOBAL_ASM("./asm/nonmatching/z_scene_proc/SceneProc_Interpolate.asm")
GLOBAL_ASM("./asm/nonmatching/z_scene_proc/func_8013115C.asm")
u8 SceneProc_InterpolateClamped(u32 numKeyFrames, f32* keyFrames, f32* values, f32 frame) {
s32 ret = SceneProc_Interpolate(numKeyFrames, keyFrames, values, frame);
return (ret < 0) ? 0 :
(ret > 0xFF)? 0xFF :
ret;
}
GLOBAL_ASM("./asm/nonmatching/z_scene_proc/SceneProc_DrawType4Texture.asm")
GLOBAL_ASM("./asm/nonmatching/z_scene_proc/SceneProc_DrawType5Texture.asm")
void SceneProc_DrawType5Texture(GlobalContext* ctxt, u32 segment, CyclingTextureParams* params) {
u8* offsets;
Gfx** dls;
Gfx* dl;
GraphicsContext* gCtxt;
s32 step;
GLOBAL_ASM("./asm/nonmatching/z_scene_proc/SceneProc_DrawAnimatedTextures.asm")
dls = (Gfx**)Lib_PtrSegToVirt(params->textureDls);
offsets = (u8*)Lib_PtrSegToVirt(params->textureDlOffsets);
step = gSceneProcStep % params->cycleLength;
dl = (Gfx*)Lib_PtrSegToVirt(dls[offsets[step]]);
gCtxt = ctxt->common.gCtxt;
if (gSceneProcFlags & 1) {
gSPSegment(gCtxt->polyOpa.append++, segment, dl);
}
if (gSceneProcFlags & 2) {
gSPSegment(gCtxt->polyXlu.append++, segment, dl);
}
}
void SceneProc_DrawAnimatedTextures(GlobalContext* ctxt, AnimatedTexture* textures, f32 flashingAlpha, u32 step, u32 flags) {
s32 segmentAbs;
s32 segment;
gSceneProcFlashingAlpha = flashingAlpha;
gSceneProcStep = step;
gSceneProcFlags = flags;
if ((textures != NULL) && (textures->segment != 0)) {
do {
segment = textures->segment;
segmentAbs = ((segment < 0)? -segment : segment) + 7;
gSceneProcDrawFuncs[textures->type](ctxt, segmentAbs, (void*)Lib_PtrSegToVirt(textures->params));
textures++;
} while (segment > -1);
}
}
void SceneProc_DrawAllSceneAnimatedTextures(GlobalContext* ctxt, AnimatedTexture* textures) {
SceneProc_DrawAnimatedTextures(ctxt, textures, 1, ctxt->unk18840, 3);
@ -43,11 +258,17 @@ void SceneProc_DrawTranslucentSceneAnimatedTextures(GlobalContext* ctxt, Animate
SceneProc_DrawAnimatedTextures(ctxt, textures, 1, ctxt->unk18840, 2);
}
GLOBAL_ASM("./asm/nonmatching/z_scene_proc/func_801317F4.asm")
void SceneProc_DrawAllSceneAnimatedTexturesWithAlpha(GlobalContext* ctxt, AnimatedTexture* textures, f32 alpha) {
SceneProc_DrawAnimatedTextures(ctxt, textures, alpha, ctxt->unk18840, 3);
}
GLOBAL_ASM("./asm/nonmatching/z_scene_proc/func_8013182C.asm")
void SceneProc_DrawOpaqueSceneAnimatedTexturesWithAlpha(GlobalContext* ctxt, AnimatedTexture* textures, f32 alpha) {
SceneProc_DrawAnimatedTextures(ctxt, textures, alpha, ctxt->unk18840, 1);
}
GLOBAL_ASM("./asm/nonmatching/z_scene_proc/func_80131864.asm")
void SceneProc_DrawTranslucentSceneAnimatedTexturesWithAlpha(GlobalContext* ctxt, AnimatedTexture* textures, f32 alpha) {
SceneProc_DrawAnimatedTextures(ctxt, textures, alpha, ctxt->unk18840, 2);
}
void SceneProc_DrawAllAnimatedTextures(GlobalContext* ctxt, AnimatedTexture* textures, u32 step) {
SceneProc_DrawAnimatedTextures(ctxt, textures, 1, step, 3);
@ -61,27 +282,240 @@ void SceneProc_DrawTranslucentAnimatedTextures(GlobalContext* ctxt, AnimatedText
SceneProc_DrawAnimatedTextures(ctxt, textures, 1, step, 2);
}
GLOBAL_ASM("./asm/nonmatching/z_scene_proc/func_80131920.asm")
void SceneProc_DrawAllAnimatedTexturesWithAlpha(GlobalContext* ctxt, AnimatedTexture* textures, f32 alpha, u32 step) {
SceneProc_DrawAnimatedTextures(ctxt, textures, alpha, step, 3);
}
void SceneProc_DrawOpaqueAnimatedTexturesWithAlpha(GlobalContext* ctxt, AnimatedTexture* textures, f32 alpha, u32 step) {
SceneProc_DrawAnimatedTextures(ctxt, textures, alpha, step, 1);
}
void SceneProc_DrawTranslucentAnimatedTexturesWithAlpha(GlobalContext* ctxt, AnimatedTexture* textures, f32 alpha, u32 step) {
SceneProc_DrawAnimatedTextures(ctxt, textures, alpha, step, 2);
}
GLOBAL_ASM("./asm/nonmatching/z_scene_proc/func_8013194C.asm")
void SceneProc_DrawSceneConfig1(GlobalContext* ctxt) {
SceneProc_DrawAllSceneAnimatedTextures(ctxt, ctxt->sceneTextureAnimations);
}
GLOBAL_ASM("./asm/nonmatching/z_scene_proc/func_80131978.asm")
#ifdef NONMATCHING
// This function still needs a lot of work
void SceneProc_DrawSceneConfig3(GlobalContext* ctxt) {
GraphicsContext* gCtxt = ctxt->common.gCtxt;
u32 frames = ctxt->unk18840;
GLOBAL_ASM("./asm/nonmatching/z_scene_proc/func_801319A4.asm")
if (0);
GLOBAL_ASM("./asm/nonmatching/z_scene_proc/func_801319CC.asm")
gSPSegment(gCtxt->polyXlu.append++, 8,
Rcp_GenerateSetTileSizeDl(ctxt->common.gCtxt, 0, frames & 0x3f, 0x100, 0x10));
gSPSegment(gCtxt->polyXlu.append++, 9,
Rcp_GenerateSetTileSize2Dl(ctxt->common.gCtxt,
0, 0x7F - (frames & 0x7F), frames & 0x7F, 0x20, 0x20,
1, frames & 0x7F, frames & 0x7F, 0x20, 0x20));
gSPSegment(gCtxt->polyOpa.append++, 10,
Rcp_GenerateSetTileSize2Dl(ctxt->common.gCtxt,
0, 0, 0, 0x20, 0x20,
1, 0, 0x7F - (frames & 0x7F), 0x20, 0x20));
gSPSegment(gCtxt->polyOpa.append++, 11,
Rcp_GenerateSetTileSizeDl(ctxt->common.gCtxt, 0, frames & 0x7F, 0x20, 0x20));
gSPSegment(gCtxt->polyXlu.append++, 12,
Rcp_GenerateSetTileSize2Dl(ctxt->common.gCtxt,
0, 0, frames * 0x32 & 0x7Ff, 8, 0x200,
1, 0, frames * 0x3c & 0x7Ff, 8, 0x200));
gSPSegment(gCtxt->polyOpa.append++, 13,
Rcp_GenerateSetTileSize2Dl(ctxt->common.gCtxt,
0, 0, 0, 0x20, 0x40,
1, 0, frames & 0x7F, 0x20, 0x20));
GLOBAL_ASM("./asm/nonmatching/z_scene_proc/func_80131CDC.asm")
gDPPipeSync(gCtxt->polyXlu.append++);
gDPSetEnvColor(gCtxt->polyXlu.append++, 0x80, 0x80, 0x80, 0x80);
GLOBAL_ASM("./asm/nonmatching/z_scene_proc/func_80131DE4.asm")
gDPPipeSync(gCtxt->polyOpa.append++);
gDPSetEnvColor(gCtxt->polyOpa.append++, 0x80, 0x80, 0x80, 0x80);
}
#else
GLOBAL_ASM("./asm/nonmatching/z_scene_proc/SceneProc_DrawSceneConfig3.asm")
#endif
GLOBAL_ASM("./asm/nonmatching/z_scene_proc/func_80131DF0.asm")
void SceneProc_DrawSceneConfig4(GlobalContext* ctxt) {
u32 frames;
GraphicsContext* gCtxt = ctxt->common.gCtxt;
u32 frames2;
GLOBAL_ASM("./asm/nonmatching/z_scene_proc/func_80131E58.asm")
frames = ctxt->unk18840;
frames2 = frames * 1;
GLOBAL_ASM("./asm/nonmatching/z_scene_proc/func_80131EC0.asm")
gSPSegment(gCtxt->polyXlu.append++, 8,
Rcp_GenerateSetTileSize2Dl(ctxt->common.gCtxt,
0, 0x7F - (frames & 0x7F), frames2 & 0x7F, 0x20, 0x20,
1, (frames & 0x7F), frames2 & 0x7F, 0x20, 0x20));
GLOBAL_ASM("./asm/nonmatching/z_scene_proc/func_80131F90.asm")
gDPPipeSync(gCtxt->polyOpa.append++);
gDPSetEnvColor(gCtxt->polyOpa.append++, 0x80, 0x80, 0x80, 0x80);
GLOBAL_ASM("./asm/nonmatching/z_scene_proc/func_80131FC0.asm")
gDPPipeSync(gCtxt->polyXlu.append++);
gDPSetEnvColor(gCtxt->polyXlu.append++, 0x80, 0x80, 0x80, 0x80);
}
void SceneProc_DrawSceneConfig2(GlobalContext* ctxt){}
void func_80131DF0(GlobalContext* ctxt, u32 param_2, u32 flags) {
Gfx* dl = D_801C3C50[param_2];
{
GraphicsContext* gCtxt = ctxt->common.gCtxt;
if (flags & 1) {
gSPSegment(gCtxt->polyOpa.append++, 12, dl);
}
if (flags & 2) {
gSPSegment(gCtxt->polyXlu.append++, 12, dl);
}
}
}
void func_80131E58(GlobalContext* ctxt, u32 param_2, u32 flags) {
Gfx* dl = D_801C3C80[param_2];
{
GraphicsContext* gCtxt = ctxt->common.gCtxt;
if (flags & 1) {
gSPSegment(gCtxt->polyOpa.append++, 12, dl);
}
if (flags & 2) {
gSPSegment(gCtxt->polyXlu.append++, 12, dl);
}
}
}
void SceneProc_DrawSceneConfig5(GlobalContext* ctxt) {
u32 dlIndex;
u32 alpha;
GraphicsContext* gCtxt;
if (ctxt->roomContext.unk7A[0] != 0) {
dlIndex = 1;
alpha = ctxt->roomContext.unk7A[1];
} else {
dlIndex = 0;
alpha = 0xff;
}
if (alpha == 0) {
ctxt->roomContext.unk78 = 0;
} else {
gCtxt = ctxt->common.gCtxt;
ctxt->roomContext.unk78 = 1;
SceneProc_DrawAllSceneAnimatedTextures(ctxt, ctxt->sceneTextureAnimations);
func_80131DF0(ctxt, dlIndex, 3);
gDPSetEnvColor(gCtxt->polyOpa.append++, 0xFF, 0xFF, 0xFF, alpha);
gDPSetEnvColor(gCtxt->polyXlu.append++, 0xFF, 0xFF, 0xFF, alpha);
}
}
void SceneProc_DrawSceneConfig7(GlobalContext* ctxt) {
SceneProc_DrawAllAnimatedTextures(ctxt, ctxt->sceneTextureAnimations, ctxt->roomContext.unk7A[0]);
}
void SceneProc_DrawSceneConfig6(GlobalContext* ctxt) {
s32 i;
Gfx* dlHead;
u32 pad1;
u32 pad2;
GraphicsContext* gCtxt;
u32 pad3;
u32 pad4;
u32 pad5;
u32 pad6;
Gfx* dl;
if (Actor_GetSwitchFlag(ctxt,0x33) &&
Actor_GetSwitchFlag(ctxt,0x34) &&
Actor_GetSwitchFlag(ctxt,0x35) &&
Actor_GetSwitchFlag(ctxt,0x36)) {
func_800C3C00(&ctxt->bgCheckContext, 1);
} else {
func_800C3C14(&ctxt->bgCheckContext, 1);
}
{
dl = (Gfx*)ctxt->common.gCtxt->polyOpa.appendEnd - 18;
//dl = _g;
ctxt->common.gCtxt->polyOpa.appendEnd = dl;
}
SceneProc_DrawAllSceneAnimatedTextures(ctxt, ctxt->sceneTextureAnimations);
gCtxt = ctxt->common.gCtxt;
dlHead = dl;
for (i = 0; i < 9; i++, dlHead += 2) {
u32 lodFrac = 0;
_bcopy(D_801C3C88, dlHead, sizeof(Gfx[2]));
switch(i) {
case 0:
if (Actor_GetSwitchFlag(ctxt,0x33) &&
Actor_GetSwitchFlag(ctxt,0x34) &&
Actor_GetSwitchFlag(ctxt,0x35) &&
Actor_GetSwitchFlag(ctxt,0x36)) {
lodFrac = 0xFF;
}
break;
case 1:
if (Actor_GetSwitchFlag(ctxt,0x37)) {
lodFrac = 0x44;
}
break;
case 2:
if (Actor_GetSwitchFlag(ctxt,0x37) &&
Actor_GetSwitchFlag(ctxt,0x38)) {
lodFrac = 0x44;
}
break;
case 3:
if (Actor_GetSwitchFlag(ctxt,0x37) &&
Actor_GetSwitchFlag(ctxt,0x38) &&
Actor_GetSwitchFlag(ctxt,0x39)) {
lodFrac = 0x44;
}
break;
case 4:
if (!Actor_GetSwitchFlag(ctxt,0x33)) {
lodFrac = 0x44;
}
break;
case 5:
if (Actor_GetSwitchFlag(ctxt,0x34)) {
lodFrac = 0x44;
}
break;
case 6:
if (Actor_GetSwitchFlag(ctxt,0x34) &&
Actor_GetSwitchFlag(ctxt,0x35)) {
lodFrac = 0x44;
}
break;
case 7:
if (Actor_GetSwitchFlag(ctxt,0x34) &&
Actor_GetSwitchFlag(ctxt,0x35) &&
Actor_GetSwitchFlag(ctxt,0x36)) {
lodFrac = 0x44;
}
break;
case 8:
if (Actor_GetSwitchFlag(ctxt,0x3A)) {
lodFrac = 0x44;
}
break;
}
gDPSetPrimColor(dlHead, 0, lodFrac, 0xFF, 0xFF, 0xFF, 0xFF);
}
gSPSegment(gCtxt->polyOpa.append++, 6, dl);
gSPSegment(gCtxt->polyXlu.append++, 6, dl);
}

View File

@ -1,4 +1,3 @@
ovl_Bg_Fu_Kaiten_0x80ACB400
boot_0x800805E0
boot_0x800968B0
z_std_dma

View File

@ -1850,10 +1850,10 @@
0x801001B8:("Lib_LerpRGB","void","RGB* a, RGB* b, f32 t, RGB* dst"),
0x80100448:("Lib_PushAwayVec3f","f32","Vector3f* start, Vector3f* pusher, f32 distanceToApproach"),
0x801004FC:("Lib_Nop801004FC","void","void"),
0x80100504:("Lib_PtrSegToVirt","u32","u32 ptr"),
0x8010053C:("Lib_PtrSegToVirtNull","u32","u32 ptr"),
0x80100584:("Lib_PtrSegToK0","u32","u32 ptr"),
0x801005A0:("Lib_PtrSegToK0Null","u32","u32 ptr"),
0x80100504:("Lib_PtrSegToVirt","u32","void* ptr"),
0x8010053C:("Lib_PtrSegToVirtNull","u32","void* ptr"),
0x80100584:("Lib_PtrSegToK0","u32","void* ptr"),
0x801005A0:("Lib_PtrSegToK0Null","u32","void* ptr"),
0x801005C0:("LifeMeter_Init","void","GlobalContext* ctxt"),
0x8010069C:("LifeMeter_UpdateColors","void","GlobalContext* ctxt"),
0x80100A80:("func_80100A80","UNK_TYPE4","GlobalContext* ctxt"),
@ -2429,42 +2429,42 @@
0x801306E8:("Scene_ProcessHeader","s32","GlobalContext* ctxt, SceneHeaderEntry* header"),
0x80130768:("Scene_CreateEntrance","u32","u32 sceneIndex, u32 spawnIndex, u32 offset"),
0x80130784:("func_80130784","void","void"),
0x801307C0:("func_801307C0","void","GlobalContext* ctxt"),
0x801307F4:("func_801307F4","void","GlobalContext* ctxt"),
0x80130834:("func_80130834","void","void"),
0x801308A0:("SceneProc_DrawType0Texture","void","GlobalContext* ctxt, unsigned int param_2, UNK_TYPE4 param_3"),
0x80130940:("func_80130940","void","void"),
0x801309F4:("SceneProc_DrawType1Texture","void","void"),
0x80130A94:("func_80130A94","void","GlobalContext* ctxt, unsigned int param_2, u8* param_3, u8* param_4"),
0x80130C5C:("SceneProc_DrawType2Texture","void","void"),
0x80130D0C:("func_80130D0C","void","void"),
0x80130D3C:("SceneProc_DrawType3Texture","void","void"),
0x80130F58:("func_80130F58","void","void"),
0x8013115C:("func_8013115C","void","void"),
0x801311B4:("SceneProc_DrawType4Texture","void","void"),
0x80131580:("SceneProc_DrawType5Texture","void","void"),
0x80131690:("SceneProc_DrawAnimatedTextures","void","GlobalContext* ctxt, AnimatedTexture* textures, f32 param_3, u32 step, u32 flags"),
0x801307C0:("SceneProc_DrawCurrentSceneAnimatedTextures","void","GlobalContext* ctxt"),
0x801307F4:("SceneProc_DrawSceneConfig0","void","GlobalContext* ctxt"),
0x80130834:("SceneProc_SetTile1Layer","Gfx*","GlobalContext* ctxt, ScrollingTextureParams* params"),
0x801308A0:("SceneProc_DrawType0Texture","void","GlobalContext* ctxt, u32 segment, ScrollingTextureParams* params"),
0x80130940:("SceneProc_SetTile2Layers","Gfx*","GlobalContext* ctxt, ScrollingTextureParams* params"),
0x801309F4:("SceneProc_DrawType1Texture","void","GlobalContext* ctxt, u32 segment, ScrollingTextureParams* params"),
0x80130A94:("SceneProc_DrawFlashingTexture","void","GlobalContext* ctxt, u32 segment, FlashingTexturePrimColor* primColor, RGBA8* envColor"),
0x80130C5C:("SceneProc_DrawType2Texture","void","GlobalContext* ctxt, u32 segment, FlashingTextureParams* params"),
0x80130D0C:("SceneProc_Lerp","s32","s32 a, s32 b, f32 t"),
0x80130D3C:("SceneProc_DrawType3Texture","void","GlobalContext* ctxt, u32 segment, FlashingTextureParams* params"),
0x80130F58:("SceneProc_Interpolate","f32","u32 numKeyFrames, f32* keyFrames, f32* values, f32 frame"),
0x8013115C:("SceneProc_InterpolateClamped","u8","u32 numKeyFrames, f32* keyFrames, f32* values, f32 frame"),
0x801311B4:("SceneProc_DrawType4Texture","void","GlobalContext* ctxt, u32 segment, FlashingTextureParams* params"),
0x80131580:("SceneProc_DrawType5Texture","void","GlobalContext* ctxt, u32 segment, CyclingTextureParams* params"),
0x80131690:("SceneProc_DrawAnimatedTextures","void","GlobalContext* ctxt, AnimatedTexture* textures, f32 flashingAlpha, u32 step, u32 flags"),
0x80131758:("SceneProc_DrawAllSceneAnimatedTextures","void","GlobalContext* ctxt, AnimatedTexture* textures"),
0x8013178C:("SceneProc_DrawOpaqueSceneAnimatedTextures","void","GlobalContext* ctxt, AnimatedTexture* textures"),
0x801317C0:("SceneProc_DrawTranslucentSceneAnimatedTextures","void","GlobalContext* ctxt, AnimatedTexture* textures"),
0x801317F4:("func_801317F4","void","void"),
0x8013182C:("func_8013182C","void","void"),
0x80131864:("func_80131864","void","void"),
0x801317F4:("SceneProc_DrawAllSceneAnimatedTexturesWithAlpha","void","GlobalContext* ctxt, AnimatedTexture* textures, f32 alpha"),
0x8013182C:("SceneProc_DrawOpaqueSceneAnimatedTexturesWithAlpha","void","GlobalContext* ctxt, AnimatedTexture* textures, f32 alpha"),
0x80131864:("SceneProc_DrawTranslucentSceneAnimatedTexturesWithAlpha","void","GlobalContext* ctxt, AnimatedTexture* textures, f32 alpha"),
0x8013189C:("SceneProc_DrawAllAnimatedTextures","void","GlobalContext* ctxt, AnimatedTexture* textures, u32 step"),
0x801318C8:("SceneProc_DrawOpaqueAnimatedTextures","void","GlobalContext* ctxt, AnimatedTexture* textures, u32 step"),
0x801318F4:("SceneProc_DrawTranslucentAnimatedTextures","void","GlobalContext* ctxt, AnimatedTexture* textures, u32 step"),
0x80131920:("func_80131920","void","void"),
0x8013194C:("func_8013194C","void","void"),
0x80131978:("func_80131978","void","void"),
0x801319A4:("func_801319A4","void","GlobalContext* ctxt"),
0x801319CC:("func_801319CC","void","GlobalContext* ctxt"),
0x80131CDC:("func_80131CDC","void","GlobalContext* ctxt"),
0x80131DE4:("func_80131DE4","void","GlobalContext* ctxt"),
0x80131DF0:("func_80131DF0","void","void"),
0x80131E58:("func_80131E58","void","s32* param_1, s32 param_2, u32 param_3"),
0x80131EC0:("func_80131EC0","void","GlobalContext* ctxt"),
0x80131F90:("func_80131F90","void","GlobalContext* ctxt"),
0x80131FC0:("func_80131FC0","void","GlobalContext* ctxt"),
0x80131920:("SceneProc_DrawAllAnimatedTexturesWithAlpha","void","GlobalContext* ctxt, AnimatedTexture* textures, f32 alpha, u32 step"),
0x8013194C:("SceneProc_DrawOpaqueAnimatedTexturesWithAlpha","void","GlobalContext* ctxt, AnimatedTexture* textures, f32 alpha, u32 step"),
0x80131978:("SceneProc_DrawTranslucentAnimatedTexturesWithAlpha","void","GlobalContext* ctxt, AnimatedTexture* textures, f32 alpha, u32 step"),
0x801319A4:("SceneProc_DrawSceneConfig1","void","GlobalContext* ctxt"),
0x801319CC:("SceneProc_DrawSceneConfig3","void","GlobalContext* ctxt"),
0x80131CDC:("SceneProc_DrawSceneConfig4","void","GlobalContext* ctxt"),
0x80131DE4:("SceneProc_DrawSceneConfig2","void","GlobalContext* ctxt"),
0x80131DF0:("func_80131DF0","void","GlobalContext* ctxt, u32 param_2, u32 flags"),
0x80131E58:("func_80131E58","void","GlobalContext* ctxt, u32 param_2, u32 flags"),
0x80131EC0:("SceneProc_DrawSceneConfig5","void","GlobalContext* ctxt"),
0x80131F90:("SceneProc_DrawSceneConfig7","void","GlobalContext* ctxt"),
0x80131FC0:("SceneProc_DrawSceneConfig6","void","GlobalContext* ctxt"),
0x801322C0:("SceneTable_LookupEntrance","EntranceRecord*","u32 entrance"),
0x8013230C:("SceneTable_LookupEntranceScene","s32","u32 entrance"),
0x80132338:("SceneTable_LookupEntranceAbsoluteScene","s32","u32 entrance"),

View File

@ -1010,12 +1010,12 @@
0x801C26A8:("sceneHeaderFuncTable","scene_header_func","[31]"),
0x801C2730:("D_801C2730","UNK_TYPE1",""),
0x801C2740:("objectFileTable","ObjectFileTableEntry","[643]"),
0x801C3B60:("D_801C3B60","Gfx","[11]"),
0x801C3BB8:("D_801C3BB8","global_context_func","[8]"),
0x801C3BD8:("gSceneProcDrawFuncs","UNK_PTR",""),
0x801C3C50:("D_801C3C50","UNK_TYPE1",""),
0x801C3C80:("D_801C3C80","UNK_TYPE1",""),
0x801C3C88:("D_801C3C88","UNK_TYPE1",""),
0x801C3B60:("gSceneProcDefaultDl","Gfx","[11]"),
0x801C3BB8:("gSceneProcSceneDrawFuncs","global_context_func","[8]"),
0x801C3BD8:("gSceneProcDrawFuncs","scene_proc_draw_func","[6]"),
0x801C3C50:("D_801C3C50","Gfx*","[3]"),
0x801C3C80:("D_801C3C80","Gfx*","[2]"),
0x801C3C88:("D_801C3C88","Gfx","[2]"),
0x801C3CA0:("gSceneTable","SceneTableEntry","[113]"),
0x801C5720:("gSceneEntranceTable","SceneEntranceTableEnty","[110]"),
0x801C5C50:("D_801C5C50","UNK_PTR",""),
@ -2697,9 +2697,9 @@
0x801F5A90:("D_801F5A90","GlobalContext*",""),
0x801F5A96:("D_801F5A96","UNK_TYPE1",""),
0x801F5A98:("D_801F5A98","UNK_TYPE2",""),
0x801F5AA0:("gSceneProcStep","u32",""),
0x801F5AA0:("gSceneProcStep","s32",""),
0x801F5AA4:("gSceneProcFlags","u32",""),
0x801F5AA8:("D_801F5AA8","UNK_TYPE1",""),
0x801F5AA8:("gSceneProcFlashingAlpha","f32",""),
0x801F5AB0:("D_801F5AB0","UNK_TYPE1",""),
0x801F5AB4:("D_801F5AB4","UNK_TYPE1",""),
0x801F5AC0:("D_801F5AC0","UNK_TYPE1",""),

View File

@ -335,7 +335,7 @@ D_801F5A96 = code_bss_start + 0x00011AF6;
D_801F5A98 = code_bss_start + 0x00011AF8;
gSceneProcStep = code_bss_start + 0x00011B00;
gSceneProcFlags = code_bss_start + 0x00011B04;
D_801F5AA8 = code_bss_start + 0x00011B08;
gSceneProcFlashingAlpha = code_bss_start + 0x00011B08;
D_801F5AB0 = code_bss_start + 0x00011B10;
D_801F5AB4 = code_bss_start + 0x00011B14;
D_801F5AC0 = code_bss_start + 0x00011B20;