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func_80AB3544 OK
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@ -306,7 +306,14 @@ void func_80AB3240(ObjTokeidai* this, GlobalContext* globalCtx) {
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Tokeidai/func_80AB34CC.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Tokeidai/func_80AB3544.s")
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void func_80AB3544(ObjTokeidai* this, GlobalContext* globalCtx) {
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if (this->actor.world.pos.y < 0.0f) {
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this->actionFunc = func_80AB3BD8;
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return;
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}
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this->unk_160 += 0x64;
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Actor_SetVelocityAndMoveYRotationAndGravity(&this->actor);
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}
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void func_80AB3598(ObjTokeidai* this, GlobalContext* globalCtx) {
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if (func_800EE29C(globalCtx, 0x84) != 0) {
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