From 92302fa6d612e7a6d57af8a3a0d11beafd9d4f89 Mon Sep 17 00:00:00 2001 From: Maide <34639600+Kelebek1@users.noreply.github.com> Date: Tue, 4 Jan 2022 06:51:21 +0000 Subject: [PATCH] En_Ishi (#538) * En_Ishi * PR * PR * Merge --- include/variables.h | 6 +- spec | 3 +- src/overlays/actors/ovl_En_Ishi/z_en_ishi.c | 747 ++++++++++++++++++-- src/overlays/actors/ovl_En_Ishi/z_en_ishi.h | 18 +- undefined_syms.txt | 4 - 5 files changed, 700 insertions(+), 78 deletions(-) diff --git a/include/variables.h b/include/variables.h index b57a09599e..9ee10419a4 100644 --- a/include/variables.h +++ b/include/variables.h @@ -4003,9 +4003,9 @@ extern UNK_TYPE D_04091CE0; extern Gfx D_05000C40[]; extern UNK_TYPE D_05001D20; -extern UNK_TYPE D_050061E8; -extern UNK_TYPE D_05006420; -extern UNK_TYPE D_050066B0; +extern Gfx D_050061E8[]; +extern Gfx D_05006420[]; +extern Gfx D_050066B0[]; extern UNK_TYPE D_05007498; extern Gfx D_05007890[]; extern Gfx D_050078A0[]; diff --git a/spec b/spec index 5dce810e90..e2c4e9d4f4 100644 --- a/spec +++ b/spec @@ -1674,8 +1674,7 @@ beginseg name "ovl_En_Ishi" compress include "build/src/overlays/actors/ovl_En_Ishi/z_en_ishi.o" - include "build/data/ovl_En_Ishi/ovl_En_Ishi.data.o" - include "build/data/ovl_En_Ishi/ovl_En_Ishi.reloc.o" + include "build/src/overlays/actors/ovl_En_Ishi/ovl_En_Ishi_reloc.o" endseg beginseg diff --git a/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c b/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c index a7ed2025a7..e1ce0892f3 100644 --- a/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c +++ b/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c @@ -5,6 +5,9 @@ */ #include "z_en_ishi.h" +#include "objects/gameplay_field_keep/gameplay_field_keep.h" +#include "objects/gameplay_keep/gameplay_keep.h" +#include "objects/object_ishi/object_ishi.h" #define FLAGS 0x00800010 @@ -14,14 +17,31 @@ void EnIshi_Init(Actor* thisx, GlobalContext* globalCtx); void EnIshi_Destroy(Actor* thisx, GlobalContext* globalCtx); void EnIshi_Update(Actor* thisx, GlobalContext* globalCtx); +void func_8095D804(Actor* thisx, GlobalContext* globalCtx); +void func_8095DABC(Actor* thisx, GlobalContext* globalCtx); +void func_8095DDA8(EnIshi* this, GlobalContext* globalCtx); +void func_8095DE9C(EnIshi* this, GlobalContext* globalCtx); +void func_8095E5AC(EnIshi* this); void func_8095E5C0(EnIshi* this, GlobalContext* globalCtx); +void func_8095E64C(EnIshi* this); void func_8095E660(EnIshi* this, GlobalContext* globalCtx); +void func_8095E934(EnIshi* this); void func_8095E95C(EnIshi* this, GlobalContext* globalCtx); +void func_8095EA70(EnIshi* this); void func_8095EBDC(EnIshi* this, GlobalContext* globalCtx); +void func_8095F060(EnIshi* this); void func_8095F0A4(EnIshi* this, GlobalContext* globalCtx); +void func_8095F180(EnIshi* this); void func_8095F194(EnIshi* this, GlobalContext* globalCtx); +void func_8095F210(EnIshi* this, GlobalContext* globalCtx); +void func_8095F36C(EnIshi* this, GlobalContext* globalCtx); +void func_8095F61C(Actor* thisx, GlobalContext* globalCtx); +void func_8095F654(Actor* thisx, GlobalContext* globalCtx); + +static s16 D_8095F690 = 0; + +static s16 D_8095F694 = 0; -#if 0 const ActorInit En_Ishi_InitVars = { ACTOR_EN_ISHI, ACTORCAT_PROP, @@ -34,109 +54,702 @@ const ActorInit En_Ishi_InitVars = { (ActorFunc)NULL, }; -// static ColliderCylinderInit sCylinderInit = { -static ColliderCylinderInit D_8095F6EC = { - { COLTYPE_HARD, AT_ON | AT_TYPE_PLAYER, AC_ON | AC_HARD | AC_TYPE_PLAYER, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_2, COLSHAPE_CYLINDER, }, - { ELEMTYPE_UNK0, { 0x00400000, 0x00, 0x02 }, { 0x01C37FBE, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, - { 10, 18, -2, { 0, 0, 0 } }, +static f32 D_8095F6B8[] = { 0.1f, 0.4f }; + +static f32 D_8095F6C0[] = { 58.0f, 80.0f }; + +static f32 D_8095F6C8[] = { 0.0f, 0.005f }; + +static u16 D_8095F6D0[] = { NA_SE_EV_ROCK_BROKEN, NA_SE_EV_WALL_BROKEN }; + +static u8 D_8095F6D4[] = { 25, 40 }; + +static EnIshiUnkFunc2 D_8095F6D8[] = { func_8095D804, func_8095DABC }; + +static EnIshiUnkFunc D_8095F6E0[] = { func_8095DDA8, func_8095DE9C }; + +static s16 D_8095F6E8[] = { GAMEPLAY_FIELD_KEEP, OBJECT_ISHI }; + +static ColliderCylinderInit sCylinderInit[] = { + { + { + COLTYPE_HARD, + AT_ON | AT_TYPE_PLAYER, + AC_ON | AC_HARD | AC_TYPE_PLAYER, + OC1_ON | OC1_TYPE_ALL, + OC2_TYPE_2, + COLSHAPE_CYLINDER, + }, + { + ELEMTYPE_UNK0, + { 0x00400000, 0x00, 0x02 }, + { 0x01C37FBE, 0x00, 0x00 }, + TOUCH_ON | TOUCH_SFX_NORMAL, + BUMP_ON, + OCELEM_ON, + }, + { 10, 18, -2, { 0, 0, 0 } }, + }, + { + { + COLTYPE_HARD, + AT_ON | AT_TYPE_PLAYER, + AC_ON | AC_HARD | AC_TYPE_PLAYER, + OC1_ON | OC1_TYPE_ALL, + OC2_TYPE_2, + COLSHAPE_CYLINDER, + }, + { + ELEMTYPE_UNK0, + { 0x00400000, 0x00, 0x02 }, + { 0x01C37BB6, 0x00, 0x00 }, + TOUCH_ON | TOUCH_SFX_NORMAL, + BUMP_ON, + OCELEM_ON, + }, + { 55, 70, 0, { 0, 0, 0 } }, + }, }; -// static ColliderCylinderInit sCylinderInit = { -static ColliderCylinderInit D_8095F718 = { - { COLTYPE_HARD, AT_ON | AT_TYPE_PLAYER, AC_ON | AC_HARD | AC_TYPE_PLAYER, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_2, COLSHAPE_CYLINDER, }, - { ELEMTYPE_UNK0, { 0x00400000, 0x00, 0x02 }, { 0x01C37BB6, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, - { 55, 70, 0, { 0, 0, 0 } }, +static CollisionCheckInfoInit sColChkInfoInit = { 0, 12, 60, MASS_IMMOVABLE }; + +static s16 D_8095F74C[] = { 16, 13, 11, 9, 7, 5 }; + +static s16 D_8095F758[] = { 145, 135, 120, 100, 70, 50, 45, 40, 35 }; + +static s16 D_8095F76C[] = { -1, 1, 2, 20, 8, 0 }; + +static Vec3f D_8095F778 = { 0.0f, 1.0f, 0.0f }; + +static InitChainEntry sInitChain[][5] = { + { + ICHAIN_F32_DIV1000(gravity, -1200, ICHAIN_CONTINUE), + ICHAIN_F32_DIV1000(minVelocityY, -20000, ICHAIN_CONTINUE), + ICHAIN_F32(uncullZoneForward, 1200, ICHAIN_CONTINUE), + ICHAIN_F32(uncullZoneScale, 100, ICHAIN_CONTINUE), + ICHAIN_F32(uncullZoneDownward, 100, ICHAIN_STOP), + }, + { + ICHAIN_F32_DIV1000(gravity, -2500, ICHAIN_CONTINUE), + ICHAIN_F32_DIV1000(minVelocityY, -20000, ICHAIN_CONTINUE), + ICHAIN_F32(uncullZoneForward, 2000, ICHAIN_CONTINUE), + ICHAIN_F32(uncullZoneScale, 250, ICHAIN_CONTINUE), + ICHAIN_F32(uncullZoneDownward, 400, ICHAIN_STOP), + }, }; -// sColChkInfoInit -static CollisionCheckInfoInit D_8095F744 = { 0, 12, 60, MASS_IMMOVABLE }; +static u16 D_8095F7AC[] = { NA_SE_PL_PULL_UP_ROCK, NA_SE_PL_PULL_UP_BIGROCK }; -// static InitChainEntry sInitChain[] = { -static InitChainEntry D_8095F784[] = { - ICHAIN_F32_DIV1000(gravity, -1200, ICHAIN_CONTINUE), - ICHAIN_F32_DIV1000(minVelocityY, -20000, ICHAIN_CONTINUE), - ICHAIN_F32(uncullZoneForward, 1200, ICHAIN_CONTINUE), - ICHAIN_F32(uncullZoneScale, 100, ICHAIN_CONTINUE), - ICHAIN_F32(uncullZoneDownward, 100, ICHAIN_STOP), -}; +static EnIshiUnkFunc D_8095F7B0[] = { func_8095F210, func_8095F36C }; -// static InitChainEntry sInitChain[] = { -static InitChainEntry D_8095F798[] = { - ICHAIN_F32_DIV1000(gravity, -2500, ICHAIN_CONTINUE), - ICHAIN_F32_DIV1000(minVelocityY, -20000, ICHAIN_CONTINUE), - ICHAIN_F32(uncullZoneForward, 2000, ICHAIN_CONTINUE), - ICHAIN_F32(uncullZoneScale, 250, ICHAIN_CONTINUE), - ICHAIN_F32(uncullZoneDownward, 400, ICHAIN_STOP), -}; +void func_8095D6E0(Actor* thisx, GlobalContext* globalCtx) { + EnIshi* this = THIS; -#endif + Collider_InitCylinder(globalCtx, &this->collider); + Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit[ENISHI_GET_1(&this->actor)]); + Collider_UpdateCylinder(&this->actor, &this->collider); +} -extern ColliderCylinderInit D_8095F6EC; -extern ColliderCylinderInit D_8095F718; -extern CollisionCheckInfoInit D_8095F744; -extern InitChainEntry D_8095F784[]; -extern InitChainEntry D_8095F798[]; +s32 func_8095D758(EnIshi* this, GlobalContext* globalCtx, f32 arg2) { + Vec3f sp24; + s32 sp20; -extern UNK_TYPE D_060009B0; + sp24.x = this->actor.world.pos.x; + sp24.y = this->actor.world.pos.y + 30.0f; + sp24.z = this->actor.world.pos.z; + this->actor.floorHeight = + BgCheck_EntityRaycastFloor5(&globalCtx->colCtx, &this->actor.floorPoly, &sp20, &this->actor, &sp24); + if (this->actor.floorHeight > BGCHECK_Y_MIN) { + this->actor.world.pos.y = this->actor.floorHeight + arg2; + Math_Vec3f_Copy(&this->actor.home.pos, &this->actor.world.pos); + return true; + } + return false; +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ishi/func_8095D6E0.s") +void func_8095D804(Actor* thisx, GlobalContext* globalCtx) { + EnIshi* this = THIS; + s32 i; + s16 temp; + Gfx* phi_s4; + Vec3f spC4; + Vec3f spB8; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ishi/func_8095D758.s") + if (!ENISHI_GET_8(&this->actor)) { + phi_s4 = gameplay_field_keep_DL_0066B0; + } else { + phi_s4 = object_ishi_DL_0009B0; + } -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ishi/func_8095D804.s") + temp = D_8095F6E8[ENISHI_GET_8(&this->actor)]; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ishi/func_8095DABC.s") + for (i = 0; i < ARRAY_COUNT(D_8095F74C); i++) { + spB8.x = ((Rand_ZeroOne() - 0.5f) * 8.0f) + this->actor.world.pos.x; + spB8.y = (Rand_ZeroOne() * 5.0f) + this->actor.world.pos.y + 5.0f; + spB8.z = ((Rand_ZeroOne() - 0.5f) * 8.0f) + this->actor.world.pos.z; + Math_Vec3f_Copy(&spC4, &this->actor.velocity); -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ishi/func_8095DDA8.s") + if (this->actor.bgCheckFlags & 1) { + spC4.x *= 0.6f; + spC4.y *= -0.3f; + spC4.z *= 0.6f; + } else if (this->actor.bgCheckFlags & 8) { + spC4.x *= -0.5f; + spC4.y *= 0.5f; + spC4.z *= -0.5f; + } -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ishi/func_8095DE9C.s") + spC4.x += (Rand_ZeroOne() - 0.5f) * 11.0f; + spC4.y += (Rand_ZeroOne() * 7.0f) + 6.0f; + spC4.z += (Rand_ZeroOne() - 0.5f) * 11.0f; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ishi/func_8095DF90.s") + EffectSsKakera_Spawn(globalCtx, &spB8, &spC4, &spB8, -420, (Rand_Next() > 0) ? 65 : 33, 30, 5, 0, D_8095F74C[i], + 3, 10, 40, -1, temp, phi_s4); + } +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ishi/func_8095DFF0.s") +void func_8095DABC(Actor* thisx, GlobalContext* globalCtx) { + EnIshi* this = THIS; + Vec3f spD8; + Vec3f spCC; + f32 temp_f20; + s16 temp_s1 = 0x1000; + s32 i; + s16 phi_v0; + s16 phi_v1; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ishi/func_8095E14C.s") + for (i = 0; i < ARRAY_COUNT(D_8095F758); i++) { + temp_s1 += 0x4E20; + temp_f20 = Rand_ZeroOne() * 10.0f; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ishi/func_8095E180.s") + spCC.x = (Math_SinS(temp_s1) * temp_f20) + this->actor.world.pos.x; + spCC.y = (Rand_ZeroOne() * 40.0f) + this->actor.world.pos.y + 5.0f; + spCC.z = (Math_CosS(temp_s1) * temp_f20) + this->actor.world.pos.z; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ishi/func_8095E204.s") + Math_Vec3f_Copy(&spD8, &this->actor.velocity); -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ishi/func_8095E2B0.s") + if (this->actor.bgCheckFlags & 1) { + spD8.x *= 0.9f; + spD8.y *= -0.8f; + spD8.z *= 0.9f; + } else if (this->actor.bgCheckFlags & 8) { + spD8.x *= -0.9f; + spD8.y *= 0.8f; + spD8.z *= -0.9f; + } -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ishi/EnIshi_Init.s") + temp_f20 = Rand_ZeroOne() * 10.0f; + spD8.x += temp_f20 * Math_SinS(temp_s1); + spD8.y += (Rand_ZeroOne() * 4.0f) + (Rand_ZeroOne() * i * 0.7f); + spD8.z += temp_f20 * Math_CosS(temp_s1); -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ishi/EnIshi_Destroy.s") + if (i == 0) { + phi_v0 = 41; + phi_v1 = -450; + } else if (i < 4) { + phi_v0 = 37; + phi_v1 = -380; + } else { + phi_v0 = 69; + phi_v1 = -320; + } -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ishi/func_8095E5AC.s") + EffectSsKakera_Spawn(globalCtx, &spCC, &spD8, &this->actor.world.pos, phi_v1, phi_v0, 30, 5, 0, D_8095F758[i], + 5, 2, 70, 0, 2, gameplay_field_keep_DL_006420); + } +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ishi/func_8095E5C0.s") +void func_8095DDA8(EnIshi* this, GlobalContext* globalCtx) { + Vec3f sp2C; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ishi/func_8095E64C.s") + Math_Vec3f_Copy(&sp2C, &this->actor.world.pos); + if (this->actor.bgCheckFlags & 1) { + sp2C.x += 2.0f * this->actor.velocity.x; + sp2C.y -= 2.0f * this->actor.velocity.y; + sp2C.z += 2.0f * this->actor.velocity.z; + } else if (this->actor.bgCheckFlags & 8) { + sp2C.x -= 2.0f * this->actor.velocity.x; + sp2C.y += 2.0f * this->actor.velocity.y; + sp2C.z -= 2.0f * this->actor.velocity.z; + } + func_800BBFB0(globalCtx, &sp2C, 60.0f, 3, 80, 60, 1); +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ishi/func_8095E660.s") +void func_8095DE9C(EnIshi* this, GlobalContext* globalCtx) { + Vec3f sp2C; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ishi/func_8095E934.s") + Math_Vec3f_Copy(&sp2C, &this->actor.world.pos); + if (this->actor.bgCheckFlags & 1) { + sp2C.x += 2.0f * this->actor.velocity.x; + sp2C.y -= 2.0f * this->actor.velocity.y; + sp2C.z += 2.0f * this->actor.velocity.z; + } else if (this->actor.bgCheckFlags & 8) { + sp2C.x -= 2.0f * this->actor.velocity.x; + sp2C.y += 2.0f * this->actor.velocity.y; + sp2C.z -= 2.0f * this->actor.velocity.z; + } + func_800BBFB0(globalCtx, &sp2C, 140.0f, 10, 180, 90, 1); +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ishi/func_8095E95C.s") +void func_8095DF90(EnIshi* this, GlobalContext* globalCtx) { + if (!ENISHI_GET_1(&this->actor) && !ENISHI_GET_100(&this->actor)) { + Item_DropCollectibleRandom(globalCtx, NULL, &this->actor.world.pos, ENISHI_GET_F0(&this->actor) * 0x10); + } +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ishi/func_8095EA70.s") +void func_8095DFF0(EnIshi* this, GlobalContext* globalCtx) { + s32 pad; + s32 temp = D_8095F76C[ENISHI_GET_70(&this->actor)]; + Actor* sp3C; + Vec3f sp30; + f32 sp2C; + f32 temp_f2; + s16 temp_v1_2; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ishi/func_8095EBDC.s") + if (temp >= 0) { + sp3C = Item_DropCollectible(globalCtx, &this->actor.world.pos, temp | (ENISHI_GET_FE00(&this->actor) << 8)); + if (sp3C != NULL) { + Matrix_StatePush(); + Matrix_RotateY(this->actor.shape.rot.y, 0); + Matrix_InsertXRotation_s(this->actor.shape.rot.x, 1); + Matrix_InsertZRotation_s(this->actor.shape.rot.z, 1); + Matrix_GetStateTranslationAndScaledY(1.0f, &sp30); + sp2C = Math3D_Parallel(&sp30, &D_8095F778); + if (sp2C < 0.707f) { + temp_v1_2 = Math_FAtan2F(sp30.z, sp30.x) - sp3C->world.rot.y; + if (ABS_ALT(temp_v1_2) > 0x4000) { + sp3C->world.rot.y = BINANG_ROT180(sp3C->world.rot.y); + } + temp_f2 = sp2C + 0.5f; + if (temp_f2 < 0.5f) { + temp_f2 = 0.5f; + } + sp3C->velocity.y *= temp_f2; + } + Matrix_StatePop(); + } + } +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ishi/func_8095F060.s") +void func_8095E14C(EnIshi* this) { + this->actor.velocity.y += this->actor.gravity; + if (this->actor.velocity.y < this->actor.minVelocityY) { + this->actor.velocity.y = this->actor.minVelocityY; + } +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ishi/func_8095F0A4.s") +void func_8095E180(Vec3f* arg0, f32 arg1) { + arg1 += ((Rand_ZeroOne() * 0.2f) - 0.1f) * arg1; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ishi/func_8095F180.s") + arg0->x -= arg0->x * arg1; + arg0->y -= arg0->y * arg1; + arg0->z -= arg0->z * arg1; +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ishi/func_8095F194.s") +void func_8095E204(EnIshi* this, GlobalContext* globalCtx) { + s32 i; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ishi/EnIshi_Update.s") + for (i = 0; i < 3; i++) { + if (Actor_SpawnAsChildAndCutscene(&globalCtx->actorCtx, globalCtx, ACTOR_EN_INSECT, this->actor.world.pos.x, + this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, 1, + this->actor.cutscene, this->actor.unk20, NULL) == NULL) { + break; + } + } +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ishi/func_8095F210.s") +s32 func_8095E2B0(EnIshi* this, GlobalContext* globalCtx) { + s32 pad; + WaterBox* sp30; + f32 sp2C; + s32 sp28; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ishi/func_8095F36C.s") + if (WaterBox_GetSurfaceImpl(globalCtx, &globalCtx->colCtx, this->actor.world.pos.x, this->actor.world.pos.z, &sp2C, + &sp30, &sp28) && + (this->actor.world.pos.y < sp2C)) { + return true; + } + return false; +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ishi/func_8095F61C.s") +void EnIshi_Init(Actor* thisx, GlobalContext* globalCtx) { + s32 pad; + EnIshi* this = THIS; + s32 sp34 = ENISHI_GET_1(&this->actor); + s32 sp30 = ENISHI_GET_4(&this->actor); -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ishi/func_8095F654.s") + if ((sp34 == 0) && (sp30 != 0)) { + this->unk_197 |= 2; + } + + Actor_ProcessInitChain(&this->actor, sInitChain[sp34]); + + if (globalCtx->csCtx.state != 0) { + this->actor.uncullZoneForward += 1000.0f; + } + + if ((this->actor.shape.rot.y == 0) && !(this->unk_197 & 2)) { + this->actor.shape.rot.y = this->actor.world.rot.y = (u32)Rand_Next() >> 0x10; + } + + Actor_SetScale(&this->actor, D_8095F6B8[sp34]); + func_8095D6E0(&this->actor, globalCtx); + + if ((sp34 == 1) && Flags_GetSwitch(globalCtx, ENISHI_GET_FE00(&this->actor))) { + Actor_MarkForDeath(&this->actor); + return; + } + + CollisionCheck_SetInfo(&this->actor.colChkInfo, NULL, &sColChkInfoInit); + + if (sp34 == 1) { + this->actor.shape.shadowDraw = func_800B3FC0; + this->actor.shape.shadowScale = 2.3f; + } else { + this->actor.shape.shadowScale = 2.4f; + this->actor.shape.shadowAlpha = 160; + } + + this->actor.shape.yOffset = D_8095F6C0[sp34]; + + if ((sp30 == 0) && !func_8095D758(this, globalCtx, 0)) { + Actor_MarkForDeath(&this->actor); + return; + } + + if (func_8095E2B0(this, globalCtx)) { + this->unk_197 |= 1; + } + + this->unk_196 = Object_GetIndex(&globalCtx->objectCtx, D_8095F6E8[ENISHI_GET_8(&this->actor)]); + if (this->unk_196 < 0) { + Actor_MarkForDeath(&this->actor); + return; + } + + func_8095E5AC(this); +} + +void EnIshi_Destroy(Actor* thisx, GlobalContext* globalCtx) { + Collider_DestroyCylinder(globalCtx, &THIS->collider); +} + +void func_8095E5AC(EnIshi* this) { + this->actionFunc = func_8095E5C0; +} + +void func_8095E5C0(EnIshi* this, GlobalContext* globalCtx) { + if (Object_IsLoaded(&globalCtx->objectCtx, this->unk_196)) { + this->actor.objBankIndex = this->unk_196; + this->actor.flags &= ~0x10; + if (!ENISHI_GET_8(&this->actor)) { + this->actor.draw = func_8095F61C; + } else { + this->actor.draw = func_8095F654; + } + func_8095E64C(this); + } +} + +void func_8095E64C(EnIshi* this) { + this->actionFunc = func_8095E660; +} + +void func_8095E660(EnIshi* this, GlobalContext* globalCtx) { + s32 pad; + s32 sp38 = ENISHI_GET_1(&this->actor); + s32 sp34 = (this->collider.base.acFlags & AC_HIT) != 0; + s32 sp30 = this->unk_197 & 2; + + if (sp34) { + this->collider.base.acFlags &= ~AC_HIT; + } + + if (Actor_HasParent(&this->actor, globalCtx)) { + func_8095E934(this); + Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 20, D_8095F7AC[sp38]); + if (ENISHI_GET_2(&this->actor)) { + func_8095E204(this, globalCtx); + } + this->actor.shape.shadowDraw = func_800B3FC0; + return; + } + + if (sp34 && (sp38 == 0) && (this->collider.info.acHitInfo->toucher.dmgFlags & 0x508)) { + if (sp30 != 0) { + func_8095DFF0(this, globalCtx); + func_8095F060(this); + return; + } + func_8095DF90(this, globalCtx); + Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, D_8095F6D4[sp38], D_8095F6D0[sp38]); + D_8095F6D8[sp38](&this->actor, globalCtx); + D_8095F6E0[sp38](this, globalCtx); + Actor_MarkForDeath(&this->actor); + return; + } + + if (sp34) { + this->unk_195 = 5; + } + + if ((this->actor.xzDistToPlayer < 600.0f) || (sp30 != 0)) { + if (this->unk_195 > 0) { + this->unk_195--; + if (this->unk_195 == 0) { + this->collider.base.colType = sCylinderInit[sp38].base.colType; + } else { + this->collider.base.colType = COLTYPE_NONE; + } + } + + CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); + CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); + + if ((this->actor.xzDistToPlayer < 90.0f) && (sp30 == 0)) { + if (sp38 == 1) { + func_800B8A1C(&this->actor, globalCtx, 0, 80.0f, 20.0f); + } else { + func_800B8A1C(&this->actor, globalCtx, 0, 50.0f, 10.0f); + } + } + } +} + +void func_8095E934(EnIshi* this) { + this->actionFunc = func_8095E95C; + this->actor.room = -1; + this->actor.flags |= 0x10; +} + +void func_8095E95C(EnIshi* this, GlobalContext* globalCtx) { + s32 pad; + Vec3f sp30; + s32 sp2C; + + if (Actor_HasNoParent(&this->actor, globalCtx)) { + this->actor.room = globalCtx->roomCtx.currRoom.num; + if (ENISHI_GET_1(&this->actor) == 1) { + Actor_SetSwitchFlag(globalCtx, ENISHI_GET_FE00(&this->actor)); + } + func_8095EA70(this); + func_8095E14C(this); + func_8095E180(&this->actor.velocity, D_8095F6C8[ENISHI_GET_1(&this->actor)]); + Actor_ApplyMovement(&this->actor); + Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 7.5f, 35.0f, 0.0f, 0xC5); + } else { + sp30.x = this->actor.world.pos.x; + sp30.y = this->actor.world.pos.y + 20.0f; + sp30.z = this->actor.world.pos.z; + this->actor.floorHeight = + BgCheck_EntityRaycastFloor5(&globalCtx->colCtx, &this->actor.floorPoly, &sp2C, &this->actor, &sp30); + } +} + +void func_8095EA70(EnIshi* this) { + f32 sp24; + + this->actor.velocity.x = Math_SinS(this->actor.world.rot.y) * this->actor.speedXZ; + this->actor.velocity.z = Math_CosS(this->actor.world.rot.y) * this->actor.speedXZ; + if (!ENISHI_GET_1(&this->actor)) { + sp24 = Rand_ZeroOne() - 0.9f; + D_8095F690 = sp24 * 11000.0f; + D_8095F694 = ((Rand_ZeroOne() - 0.5f) * 3000.0f) * (fabsf(sp24) + 0.1f); + } else { + sp24 = Rand_ZeroOne() - 0.5f; + D_8095F690 = sp24 * 6000.0f; + D_8095F694 = ((Rand_ZeroOne() - 0.5f) * 1200.0f) * (fabsf(sp24) + 0.5f); + } + this->actor.colChkInfo.mass = 200; + this->unk_194 = 100; + this->actionFunc = func_8095EBDC; +} + +void func_8095EBDC(EnIshi* this, GlobalContext* globalCtx) { + s32 pad; + s32 sp70 = ENISHI_GET_1(&this->actor); + s16 temp_s0; + s32 i; + s16 phi_s0; + Vec3f sp58; + s32 temp_v0 = (this->collider.base.atFlags & AT_HIT) != 0; + + if (temp_v0) { + this->collider.base.atFlags &= ~AT_HIT; + } + + this->unk_194--; + + if ((this->actor.bgCheckFlags & 9) || temp_v0 || (this->unk_194 <= 0)) { + func_8095DF90(this, globalCtx); + D_8095F6D8[sp70](&this->actor, globalCtx); + + if (!(this->actor.bgCheckFlags & 0x20)) { + Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, D_8095F6D4[sp70], D_8095F6D0[sp70]); + D_8095F6E0[sp70](this, globalCtx); + } + + if (sp70 == 1) { + s16 quake = Quake_Add(GET_ACTIVE_CAM(globalCtx), 3); + + Quake_SetSpeed(quake, 0x4350); + Quake_SetQuakeValues(quake, 3, 0, 0, 0); + Quake_SetCountdown(quake, 7); + func_8013ECE0(this->actor.xyzDistToPlayerSq, 255, 20, 150); + } + + Actor_MarkForDeath(&this->actor); + return; + } + + if (this->actor.bgCheckFlags & 0x40) { + if (sp70 == 0) { + sp58.x = this->actor.world.pos.x; + sp58.y = this->actor.world.pos.y + this->actor.depthInWater; + sp58.z = this->actor.world.pos.z; + EffectSsGSplash_Spawn(globalCtx, &sp58, NULL, NULL, 0, 350); + EffectSsGRipple_Spawn(globalCtx, &sp58, 150, 650, 0); + } else { + sp58.y = this->actor.world.pos.y + this->actor.depthInWater; + + for (phi_s0 = 0, i = 0; i < 11; i++, phi_s0 += 0x1746) { + sp58.x = (Math_SinS((s32)(Rand_ZeroOne() * 2000.0f) + phi_s0) * 50.0f) + this->actor.world.pos.x; + sp58.z = (Math_CosS((s32)(Rand_ZeroOne() * 2000.0f) + phi_s0) * 50.0f) + this->actor.world.pos.z; + EffectSsGSplash_Spawn(globalCtx, &sp58, NULL, NULL, 0, 350); + } + + sp58.x = this->actor.world.pos.x; + sp58.z = this->actor.world.pos.z; + EffectSsGRipple_Spawn(globalCtx, &sp58, 500, 900, 4); + } + + this->actor.minVelocityY = -6.0f; + this->actor.velocity.x *= 0.12f; + this->actor.velocity.y *= 0.4f; + this->actor.velocity.z *= 0.12f; + this->actor.gravity *= 0.5f; + + D_8095F690 >>= 2; + D_8095F694 >>= 2; + + Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_DIVE_INTO_WATER_L); + this->actor.bgCheckFlags &= ~0x40; + } + + Math_StepToF(&this->actor.shape.yOffset, 0.0f, 2.0f); + func_8095E14C(this); + func_8095E180(&this->actor.velocity, D_8095F6C8[sp70]); + Actor_ApplyMovement(&this->actor); + this->actor.shape.rot.x += D_8095F690; + this->actor.shape.rot.y += D_8095F694; + Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 7.5f, 35.0f, 0.0f, 0xC5); + Collider_UpdateCylinder(&this->actor, &this->collider); + CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); + CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider.base); +} + +void func_8095F060(EnIshi* this) { + this->actor.flags |= 0x10; + ActorCutscene_SetIntentToPlay(this->actor.cutscene); + this->actionFunc = func_8095F0A4; +} + +void func_8095F0A4(EnIshi* this, GlobalContext* globalCtx) { + s32 pad; + s32 sp28 = ENISHI_GET_1(&this->actor); + + if (ActorCutscene_GetCanPlayNext(this->actor.cutscene)) { + ActorCutscene_StartAndSetUnkLinkFields(this->actor.cutscene, &this->actor); + Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, D_8095F6D4[sp28], D_8095F6D0[sp28]); + D_8095F6D8[sp28](&this->actor, globalCtx); + D_8095F6E0[sp28](this, globalCtx); + this->actor.draw = NULL; + func_8095F180(this); + } else { + ActorCutscene_SetIntentToPlay(this->actor.cutscene); + } +} + +void func_8095F180(EnIshi* this) { + this->actionFunc = func_8095F194; +} + +void func_8095F194(EnIshi* this, GlobalContext* globalCtx) { + if (this->actor.cutscene < 0) { + Actor_MarkForDeath(&this->actor); + } else if (ActorCutscene_GetCurrentIndex() != this->actor.cutscene) { + Actor_MarkForDeath(&this->actor); + } +} + +void EnIshi_Update(Actor* thisx, GlobalContext* globalCtx) { + EnIshi* this = THIS; + + this->actionFunc(this, globalCtx); +} + +void func_8095F210(EnIshi* this, GlobalContext* globalCtx) { + s32 pad; + s32 sp28; + + if ((this->actor.projectedPos.z <= 1200.0f) || ((this->unk_197 & 1) && (this->actor.projectedPos.z < 1300.0f))) { + func_800BDFC0(globalCtx, gameplay_field_keep_DL_0066B0); + return; + } + + if (this->actor.projectedPos.z < 1300.0f) { + OPEN_DISPS(globalCtx->state.gfxCtx); + + func_8012C2DC(globalCtx->state.gfxCtx); + + sp28 = (1300.0f - this->actor.projectedPos.z) * 2.55f; + + gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (s32)sp28); + gSPDisplayList(POLY_XLU_DISP++, gameplay_field_keep_DL_006760); + + CLOSE_DISPS(globalCtx->state.gfxCtx); + } +} + +void func_8095F36C(EnIshi* this, GlobalContext* globalCtx) { + s32 pad; + + OPEN_DISPS(globalCtx->state.gfxCtx); + + if ((this->actor.projectedPos.z <= 2150.0f) || ((this->unk_197 & 1) && (this->actor.projectedPos.z < 2250.0f))) { + this->actor.shape.shadowAlpha = 160; + + func_8012C28C(globalCtx->state.gfxCtx); + + gSPSegment(POLY_OPA_DISP++, 0x08, D_801AEFA0); + gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255); + gSPDisplayList(POLY_OPA_DISP++, gameplay_field_keep_DL_0061E8); + } else if (this->actor.projectedPos.z < 2250.0f) { + f32 sp20 = (2250.0f - this->actor.projectedPos.z) * 2.55f; + + this->actor.shape.shadowAlpha = sp20 * 0.627451f; + + func_8012C2DC(globalCtx->state.gfxCtx); + + gSPSegment(POLY_XLU_DISP++, 0x08, D_801AEF88); + gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (s32)sp20); + gSPDisplayList(POLY_XLU_DISP++, gameplay_field_keep_DL_0061E8); + } else { + this->actor.shape.shadowAlpha = 0; + } + + CLOSE_DISPS(globalCtx->state.gfxCtx); +} + +void func_8095F61C(Actor* thisx, GlobalContext* globalCtx) { + EnIshi* this = THIS; + + D_8095F7B0[ENISHI_GET_1(&this->actor)](this, globalCtx); +} + +void func_8095F654(Actor* thisx, GlobalContext* globalCtx) { + func_800BDFC0(globalCtx, object_ishi_DL_0009B0); +} diff --git a/src/overlays/actors/ovl_En_Ishi/z_en_ishi.h b/src/overlays/actors/ovl_En_Ishi/z_en_ishi.h index f68667c7d3..404fec2b1b 100644 --- a/src/overlays/actors/ovl_En_Ishi/z_en_ishi.h +++ b/src/overlays/actors/ovl_En_Ishi/z_en_ishi.h @@ -6,12 +6,26 @@ struct EnIshi; typedef void (*EnIshiActionFunc)(struct EnIshi*, GlobalContext*); +typedef void (*EnIshiUnkFunc)(struct EnIshi*, GlobalContext*); +typedef void (*EnIshiUnkFunc2)(Actor*, GlobalContext*); + +#define ENISHI_GET_1(thisx) ((thisx)->params & 1) +#define ENISHI_GET_2(thisx) (((thisx)->params >> 1) & 1) +#define ENISHI_GET_4(thisx) (((thisx)->params >> 2) & 1) +#define ENISHI_GET_8(thisx) (((thisx)->params >> 3) & 1) +#define ENISHI_GET_70(thisx) (((thisx)->params >> 4) & 7) +#define ENISHI_GET_F0(thisx) (((thisx)->params >> 4) & 0xF) +#define ENISHI_GET_100(thisx) (((thisx)->params >> 8) & 1) +#define ENISHI_GET_FE00(thisx) (((thisx)->params >> 9) & 0x7F) typedef struct EnIshi { /* 0x0000 */ Actor actor; - /* 0x0144 */ char unk_144[0x4C]; + /* 0x0144 */ ColliderCylinder collider; /* 0x0190 */ EnIshiActionFunc actionFunc; - /* 0x0194 */ char unk_194[0x4]; + /* 0x0194 */ s8 unk_194; + /* 0x0195 */ s8 unk_195; + /* 0x0196 */ s8 unk_196; + /* 0x0197 */ u8 unk_197; } EnIshi; // size = 0x198 extern const ActorInit En_Ishi_InitVars; diff --git a/undefined_syms.txt b/undefined_syms.txt index 767d3f0dc2..4fb315068a 100644 --- a/undefined_syms.txt +++ b/undefined_syms.txt @@ -2600,10 +2600,6 @@ D_06012FC8 = 0x06012FC8; D_06013928 = 0x06013928; D_06016588 = 0x06016588; -// ovl_En_Ishi - -D_060009B0 = 0x060009B0; - // ovl_En_Ja D_0600BA30 = 0x0600BA30;