diff --git a/assets/xml/objects/object_mag.xml b/assets/xml/objects/object_mag.xml index 1feae8057c..6ec4426d8c 100644 --- a/assets/xml/objects/object_mag.xml +++ b/assets/xml/objects/object_mag.xml @@ -5,18 +5,20 @@ - - - - - - - - - - - - + + + + + + + + + + + + + + diff --git a/include/functions.h b/include/functions.h index 3c20bca11c..14744a9dee 100644 --- a/include/functions.h +++ b/include/functions.h @@ -3768,7 +3768,7 @@ void func_801A3CD8(s8 param_1); // void func_801A3D98(void); // void func_801A3E38(void); // void func_801A3EC0(void); -void func_801A3F54(s32 arg0); +void func_801A3F54(u8 flag); // void func_801A3F6C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6); // void func_801A3FB4(void); // void func_801A3FFC(UNK_TYPE1 param_1); diff --git a/include/macros.h b/include/macros.h index c5fc2c4aeb..4253eb6cd8 100644 --- a/include/macros.h +++ b/include/macros.h @@ -127,6 +127,21 @@ extern GraphicsContext* __gfxCtx; #define GRAPH_ALLOC(gfxCtx, size) ((void*)((gfxCtx)->polyOpa.d = (Gfx*)((u8*)(gfxCtx)->polyOpa.d - (size)))) +// Custom gbi macro +#define gDPSetTileCustom(pkt, fmt, siz, width, height, pal, cms, cmt, masks, maskt, shifts, shiftt) \ + { \ + gDPPipeSync(pkt); \ + gDPTileSync(pkt); \ + gDPSetTile(pkt, fmt, siz, (((width)*siz##_TILE_BYTES) + 7) >> 3, 0, G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, \ + masks, shifts); \ + gDPTileSync(pkt); \ + gDPSetTile(pkt, fmt, siz, (((width)*siz##_TILE_BYTES) + 7) >> 3, 0, G_TX_RENDERTILE, pal, cmt, maskt, shiftt, \ + cms, masks, shifts); \ + gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC); \ + } \ + (void)0 + #define ALIGN8(val) (((val) + 7) & ~7) #define ALIGN16(val) (((val) + 0xF) & ~0xF) #define ALIGN64(val) (((val) + 0x3F) & ~0x3F) diff --git a/include/z64.h b/include/z64.h index f468d32aa1..cb41a82496 100644 --- a/include/z64.h +++ b/include/z64.h @@ -167,8 +167,10 @@ typedef struct { /* 0x5 */ Color_RGB8 envColor; } FireObjLightParams; // size = 0x8 +#define FONT_CHAR_TEX_WIDTH 16 +#define FONT_CHAR_TEX_HEIGHT 16 //! @TODO: Make this use `sizeof(AnyFontTextureSymbol)` -#define FONT_CHAR_TEX_SIZE ((16 * 16) / 2) +#define FONT_CHAR_TEX_SIZE ((16 * 16) / 2) // 16x16 I4 texture // Font textures are loaded into here typedef struct { diff --git a/spec b/spec index 98cd58af9b..de71a0e4f2 100644 --- a/spec +++ b/spec @@ -1754,8 +1754,7 @@ beginseg name "ovl_En_Mag" compress include "build/src/overlays/actors/ovl_En_Mag/z_en_mag.o" - include "build/data/ovl_En_Mag/ovl_En_Mag.data.o" - include "build/data/ovl_En_Mag/ovl_En_Mag.reloc.o" + include "build/src/overlays/actors/ovl_En_Mag/ovl_En_Mag_reloc.o" endseg beginseg diff --git a/src/code/sys_math.c b/src/code/sys_math.c index 9b274c7e24..da4ccc9d28 100644 --- a/src/code/sys_math.c +++ b/src/code/sys_math.c @@ -34,7 +34,7 @@ f32 func_80179400(s32 n) { //! @bug No check for negative argument. Will read the array out-of-bounds if the argument is negative. //! (The OoT version does an unsigned check instead, which will return sFactorialTbl[12] for a negative argument.) - if (n > 12) { + if (n >= ARRAY_COUNT(sFactorialTbl)) { ret = sFactorialTbl[12]; for (i = 13; i <= n; i++) { ret *= i; diff --git a/src/code/z_kanfont.c b/src/code/z_kanfont.c index b678642b18..2a4849ccb0 100644 --- a/src/code/z_kanfont.c +++ b/src/code/z_kanfont.c @@ -19,11 +19,13 @@ void Font_LoadMessageBoxEndIcon(Font* font, u16 icon) { FONT_CHAR_TEX_SIZE); } -static u8 sFontOrdering[] = "\x10\x11\x12\x13\x14\x15\x16\x17\x18\x19" - "!\"#$%&\'()*+,-./0123456789:ABCDEFGHIJKLMNOPQRSTUVWXYZ" - "\x00\x0D\x0E\x1A" - "afjmosvwxyz{|}~" - "\x7F\x80\x81\x84\x86\x87\x88\x89\x8A\x8B\x8C"; +static u8 sFontOrdering[] = { + 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, + 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, 0x41, 0x42, + 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, + 0x56, 0x57, 0x58, 0x59, 0x5A, 0x00, 0x0D, 0x0E, 0x1A, 0x61, 0x66, 0x6A, 0x6D, 0x6F, 0x73, 0x76, 0x77, 0x78, 0x79, + 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, 0x7F, 0x80, 0x81, 0x84, 0x86, 0x87, 0x88, 0x89, 0x8A, 0x8B, 0x8C, +}; void Font_LoadOrderedFont(Font* font) { u32 loadOffset; @@ -36,7 +38,7 @@ void Font_LoadOrderedFont(Font* font) { if (sFontOrdering[codePointIndex] == 0) { loadOffset = 0; } - // UB to convert pointer to u32 + DmaMgr_SendRequest0(writeLocation, (uintptr_t)SEGMENT_ROM_START(nes_font_static) + loadOffset, FONT_CHAR_TEX_SIZE); if (sFontOrdering[codePointIndex] == 0x8C) { diff --git a/src/overlays/actors/ovl_En_Mag/z_en_mag.c b/src/overlays/actors/ovl_En_Mag/z_en_mag.c index 6b18d43fd5..6f2591952c 100644 --- a/src/overlays/actors/ovl_En_Mag/z_en_mag.c +++ b/src/overlays/actors/ovl_En_Mag/z_en_mag.c @@ -5,6 +5,7 @@ */ #include "z_en_mag.h" +#include "objects/object_mag/object_mag.h" #define FLAGS 0x00000030 @@ -15,7 +16,75 @@ void EnMag_Destroy(Actor* thisx, GlobalContext* globalCtx); void EnMag_Update(Actor* thisx, GlobalContext* globalCtx); void EnMag_Draw(Actor* thisx, GlobalContext* globalCtx); -#if 0 +/** + * Steps `var` towards `target` linearly, so that it will arrive in `timeRemaining` seconds. Can be used from either + * direction. `timeRemaining` must be decremented separately for this to work properly, and obviously timeRemaining = 0 + * must be handled separately. + * + * @param var Variable to step. + * @param target Target to step towards. + * @param timeRemaining Number of times this function should be run for `var` to reach `target` + * @param stepVar Variable to use for the step (required to match). + * + * The progression is not quite linear because of truncation in the division, but the variable will always reach + * `target` at the appropriate time since the last step is always the full difference. + */ +#define TIMED_STEP_TO(var, target, timeRemaining, stepVar) \ + { \ + stepVar = ABS_ALT(var - target) / timeRemaining; \ + if (var >= target) { \ + var -= stepVar; \ + } else { \ + var += stepVar; \ + } \ + } \ + (void)0 + +/** + * Similar to `TIMED_STEP_TO`, but will always increase `var`. If var > target, this will eventually increase `var` by + * an amount that is at most ( timeRemaining + 1 ) * | var - target |, but which depends on the amount lost to + * truncation from the divisions. + */ +#define TIMED_STEP_UP_TO(var, target, timeRemaining, stepVar) \ + { \ + stepVar = ABS_ALT(var - target) / timeRemaining; \ + var += stepVar; \ + } \ + (void)0 + +/** + * Similar to `TIMED_STEP_TO`, but will always increase `var`. If var < target, this will eventually dncrease `var` by + * an amount that is at most ( timeRemaining + 1 ) * | var - target |, but which depends on the amount lost to + * truncation from the divisions. + */ +#define TIMED_STEP_DOWN_TO(var, target, timeRemaining, stepVar) \ + { \ + stepVar = ABS_ALT(var - target) / timeRemaining; \ + var -= stepVar; \ + } \ + (void)0 + +typedef enum { + /* 0 */ MAG_STATE_INITIAL, + /* 1 */ MAG_STATE_FADE_IN_MASK_EFFECTS, + /* 2 */ MAG_STATE_FADE_IN_MASK, + /* 3 */ MAG_STATE_FADE_IN_MAIN_TITLE, + /* 5 */ MAG_STATE_FADE_IN_SUBTITLE = 5, + /* 6 */ MAG_STATE_FADE_IN_COPYRIGHT, // And PRESS START + /* 10 */ MAG_STATE_CALLED = 10, // by a button press + /* 13 */ MAG_STATE_DISPLAY = 13, // Buttons will trigger File Select state + /* 20 */ MAG_STATE_FADE_OUT = 20, + /* 21 */ MAG_STATE_POST_DISPLAY // Go to next scene +} EnMagState; + +static s16 sInputDelayTimer = 0; + +static s16 sZeldaEffectColorTimer = 30; +static s16 sZeldaEffectColorTargetIndex = 0; + +static s16 sTextAlphaTargetIndex = 0; +static s16 sTextAlphaTimer = 20; + const ActorInit En_Mag_InitVars = { ACTOR_EN_MAG, ACTORCAT_PROP, @@ -28,28 +97,878 @@ const ActorInit En_Mag_InitVars = { (ActorFunc)EnMag_Draw, }; -#endif +void EnMag_Init(Actor* thisx, GlobalContext* globalCtx) { + EnMag* this = THIS; + u16 i; -extern UNK_TYPE D_06011E48; + this->unk11F54 = 6; + this->unk11F56 = 10; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Mag/EnMag_Init.s") + for (i = 0; i < 6; i++) { + this->effectScrollSs[i] = 0; + this->effectScrollTs[i] = 0; + } -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Mag/EnMag_Destroy.s") + this->appearEffectPrimColor[0] = 255; + this->appearEffectPrimColor[1] = 155; + this->appearEffectPrimColor[2] = 255; + this->appearEffectEnvColor[0] = 0; + this->appearEffectEnvColor[1] = 255; + this->appearEffectEnvColor[2] = 155; + this->appearEffectPrimLodFrac = 20; + this->appearEffectAlpha = 0; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Mag/func_8096B604.s") + this->displayEffectPrimColor[0] = 255; + this->displayEffectPrimColor[1] = 155; + this->displayEffectPrimColor[2] = 255; + this->displayEffectEnvColor[0] = 0; + this->displayEffectEnvColor[1] = 255; + this->displayEffectEnvColor[2] = 155; + this->displayEffectPrimLodFrac = 55; + this->displayEffectAlpha = 0; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Mag/EnMag_Update.s") + this->majorasMaskAlpha = 0; + this->majorasMaskEnvColor[0] = this->majorasMaskEnvColor[1] = this->majorasMaskEnvColor[2] = 255; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Mag/func_8096C998.s") + this->mainTitleAlpha = this->subtitleAlpha = this->unk11F32 = this->copyrightAlpha = 0; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Mag/func_8096CBB0.s") + this->unk11F02 = 30; + this->unk11F00 = this->state = MAG_STATE_INITIAL; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Mag/func_8096CDC8.s") + if (gSaveContext.unk_3F1E != 0) { + this->mainTitleAlpha = 210; + this->unk11F32 = 255; + this->copyrightAlpha = 255; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Mag/func_8096D230.s") + this->appearEffectPrimLodFrac = 100; + this->appearEffectAlpha = 255; + this->appearEffectPrimColor[0] = 255; + this->appearEffectPrimColor[1] = 255; + this->appearEffectPrimColor[2] = 255; + this->appearEffectEnvColor[0] = 0; + this->appearEffectEnvColor[1] = 255; + this->appearEffectEnvColor[2] = 155; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Mag/func_8096D60C.s") + this->displayEffectPrimLodFrac = 100; + this->displayEffectAlpha = 255; + this->displayEffectPrimColor[0] = 255; + this->displayEffectPrimColor[1] = 255; + this->displayEffectPrimColor[2] = 255; + this->displayEffectEnvColor[0] = 0; + this->displayEffectEnvColor[1] = 255; + this->displayEffectEnvColor[2] = 155; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Mag/func_8096D74C.s") + gSaveContext.unk_3F1E = 0; + this->state = MAG_STATE_FADE_IN_MASK; + sInputDelayTimer = 20; + gSaveContext.fadeDuration = 1; + gSaveContext.unk_3F51 = 255; + } -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Mag/EnMag_Draw.s") + Font_LoadOrderedFont(&this->font); + + this->unk11F58 = 0; + this->unk11F5A = 0; + this->unk11F5C = 0; + this->unk11F60 = 0; + + this->majorasMaskEffectsFadeInTimer = 25; + this->majorasMaskFadeInTimer = 25; + this->mainTitleAlphaFadeInTimer = 20; + this->effectAlphaFadeInTimer = 40; + this->subtitleFadeInTimer = 10; + this->copyrightFadeInTimer = 10; + this->fadeOutTimer = 15; + + sZeldaEffectColorTimer = 30; + sZeldaEffectColorTargetIndex = 0; +} + +void EnMag_Destroy(Actor* thisx, GlobalContext* globalCtx) { +} + +void EnMag_UpdateDisplayEffectColors(Actor* thisx) { + static s16 sDisplayEffectPrimRedTargets[] = { 155, 255 }; + static s16 sDisplayEffectPrimGreenTargets[] = { 255, 155 }; + static s16 sDisplayEffectPrimBlueTargets[] = { 55, 255 }; + static s16 sDisplayEffectEnvRedTargets[] = { 255, 0 }; + static s16 sDisplayEffectEnvBlueTargets[] = { 255, 155 }; + EnMag* this = THIS; + s16 colorStep; + + TIMED_STEP_TO(this->displayEffectPrimColor[0], sDisplayEffectPrimRedTargets[sZeldaEffectColorTargetIndex], + sZeldaEffectColorTimer, colorStep); + TIMED_STEP_TO(this->displayEffectPrimColor[1], sDisplayEffectPrimGreenTargets[sZeldaEffectColorTargetIndex], + sZeldaEffectColorTimer, colorStep); + TIMED_STEP_TO(this->displayEffectPrimColor[2], sDisplayEffectPrimBlueTargets[sZeldaEffectColorTargetIndex], + sZeldaEffectColorTimer, colorStep); + TIMED_STEP_TO(this->displayEffectEnvColor[0], sDisplayEffectEnvRedTargets[sZeldaEffectColorTargetIndex], + sZeldaEffectColorTimer, colorStep); + // Skips 1, i.e. green. + TIMED_STEP_TO(this->displayEffectEnvColor[2], sDisplayEffectEnvBlueTargets[sZeldaEffectColorTargetIndex], + sZeldaEffectColorTimer, colorStep); + + sZeldaEffectColorTimer--; + if (sZeldaEffectColorTimer == 0) { + this->displayEffectPrimColor[0] = sDisplayEffectPrimRedTargets[sZeldaEffectColorTargetIndex]; + this->displayEffectPrimColor[1] = sDisplayEffectPrimGreenTargets[sZeldaEffectColorTargetIndex]; + this->displayEffectPrimColor[2] = sDisplayEffectPrimBlueTargets[sZeldaEffectColorTargetIndex]; + this->displayEffectEnvColor[0] = sDisplayEffectEnvRedTargets[sZeldaEffectColorTargetIndex]; + // Skips 1, i.e. green. + this->displayEffectEnvColor[2] = sDisplayEffectEnvBlueTargets[sZeldaEffectColorTargetIndex]; + sZeldaEffectColorTimer = 30; + sZeldaEffectColorTargetIndex ^= 1; + } +} + +/** + * Controls the actions performed using a switch and the `state` struct variable rather than action functions. Most of + * these are to do with fading various parts in and out. + */ +void EnMag_Update(Actor* thisx, GlobalContext* globalCtx) { + static s16 sAppearEffectPrimGreenTargets[] = { 255, 155 }; + static s16 sAppearEffectEnvRedTargets[] = { 255, 0 }; + static s16 sAppearEffectEnvBlueTargets[] = { 0, 155 }; + s16 step; + s32 pad[2]; + EnMag* this = THIS; + + if (gSaveContext.fileNum != 0xFEDC) { + if (this->state == MAG_STATE_INITIAL) { + if (CHECK_BTN_ALL(CONTROLLER1(globalCtx)->press.button, BTN_START) || + CHECK_BTN_ALL(CONTROLLER1(globalCtx)->press.button, BTN_A) || + CHECK_BTN_ALL(CONTROLLER1(globalCtx)->press.button, BTN_B)) { + + if (!EnvFlags_Get(globalCtx, 4)) { + play_sound(NA_SE_SY_PIECE_OF_HEART); + this->state = MAG_STATE_CALLED; + this->unk11F00 = 0; + this->unk11F02 = 30; + sInputDelayTimer = 20; + gSaveContext.fadeDuration = 1; + gSaveContext.unk_3F51 = 255; + } + } + } else { + switch (this->state) { + case MAG_STATE_FADE_IN_MASK_EFFECTS: + TIMED_STEP_TO(this->appearEffectPrimColor[1], sAppearEffectPrimGreenTargets[0], + this->majorasMaskEffectsFadeInTimer, step); + TIMED_STEP_TO(this->appearEffectEnvColor[0], sAppearEffectEnvRedTargets[0], + this->majorasMaskEffectsFadeInTimer, step); + TIMED_STEP_TO(this->appearEffectEnvColor[2], sAppearEffectEnvBlueTargets[0], + this->majorasMaskEffectsFadeInTimer, step); + TIMED_STEP_UP_TO(this->appearEffectAlpha, 255, this->majorasMaskEffectsFadeInTimer, step); + TIMED_STEP_UP_TO(this->appearEffectPrimLodFrac, 32, this->majorasMaskEffectsFadeInTimer, step); + + this->majorasMaskEffectsFadeInTimer--; + if (this->majorasMaskEffectsFadeInTimer == 0) { + this->appearEffectPrimColor[1] = sAppearEffectPrimGreenTargets[0]; + this->appearEffectEnvColor[0] = sAppearEffectEnvRedTargets[0]; + this->appearEffectEnvColor[2] = sAppearEffectEnvBlueTargets[0]; + this->appearEffectAlpha = 255; + this->state = MAG_STATE_FADE_IN_MASK; + this->delayTimer = 5; + } + break; + + case MAG_STATE_FADE_IN_MASK: + if (this->delayTimer == 0) { + TIMED_STEP_TO(this->appearEffectPrimColor[1], sAppearEffectPrimGreenTargets[1], + this->majorasMaskFadeInTimer, step); + TIMED_STEP_TO(this->appearEffectEnvColor[0], sAppearEffectEnvRedTargets[1], + this->majorasMaskFadeInTimer, step); + TIMED_STEP_TO(this->appearEffectEnvColor[2], sAppearEffectEnvBlueTargets[1], + this->majorasMaskFadeInTimer, step); + TIMED_STEP_UP_TO(this->appearEffectPrimLodFrac, 128, this->majorasMaskFadeInTimer, step); + TIMED_STEP_UP_TO(this->majorasMaskAlpha, 255, this->majorasMaskFadeInTimer, step); + + this->majorasMaskFadeInTimer--; + if (this->majorasMaskFadeInTimer == 0) { + this->appearEffectPrimColor[1] = sAppearEffectPrimGreenTargets[1]; + this->appearEffectEnvColor[0] = sAppearEffectEnvRedTargets[1]; + this->appearEffectEnvColor[2] = sAppearEffectEnvBlueTargets[1]; + this->appearEffectPrimLodFrac = 128; + this->majorasMaskAlpha = 255; + this->state = MAG_STATE_FADE_IN_MAIN_TITLE; + this->delayTimer = 5; + } + } else { + this->delayTimer--; + } + break; + + case MAG_STATE_FADE_IN_MAIN_TITLE: + if (this->delayTimer == 0) { + TIMED_STEP_UP_TO(this->mainTitleAlpha, 255, this->mainTitleAlphaFadeInTimer, step); + + this->mainTitleAlphaFadeInTimer--; + if (this->mainTitleAlphaFadeInTimer == 0) { + this->mainTitleAlphaFadeInTimer = 1; + this->mainTitleAlpha = 255; + } + + TIMED_STEP_DOWN_TO(this->appearEffectAlpha, 60, this->effectAlphaFadeInTimer, step); + TIMED_STEP_UP_TO(this->displayEffectAlpha, 255, this->effectAlphaFadeInTimer, step); + TIMED_STEP_UP_TO(this->displayEffectPrimLodFrac, 128, this->effectAlphaFadeInTimer, step); + + this->effectAlphaFadeInTimer--; + + if (this->effectAlphaFadeInTimer == 0) { + this->appearEffectAlpha = 60; + this->displayEffectAlpha = 255; + this->displayEffectPrimLodFrac = 128; + this->state = MAG_STATE_FADE_IN_SUBTITLE; + this->delayTimer = 20; + } + } else { + this->delayTimer--; + } + break; + + case MAG_STATE_FADE_IN_SUBTITLE: + EnMag_UpdateDisplayEffectColors(&this->actor); + + if (this->delayTimer == 0) { + TIMED_STEP_UP_TO(this->subtitleAlpha, 255, this->subtitleFadeInTimer, step); + + this->subtitleFadeInTimer--; + if (this->subtitleFadeInTimer == 0) { + this->displayEffectAlpha = 255; + this->state = MAG_STATE_FADE_IN_COPYRIGHT; + this->delayTimer = 20; + } + } else { + this->delayTimer--; + } + break; + + case MAG_STATE_FADE_IN_COPYRIGHT: + EnMag_UpdateDisplayEffectColors(&this->actor); + + if (this->delayTimer == 0) { + TIMED_STEP_UP_TO(this->copyrightAlpha, 255, this->copyrightFadeInTimer, step); + + this->copyrightFadeInTimer--; + if (this->copyrightFadeInTimer == 0) { + this->copyrightAlpha = 255; + this->state = MAG_STATE_DISPLAY; + } + } else { + this->delayTimer--; + } + break; + + case MAG_STATE_CALLED: + this->appearEffectPrimColor[1] = sAppearEffectPrimGreenTargets[0]; + this->appearEffectEnvColor[0] = sAppearEffectEnvRedTargets[0]; + this->appearEffectEnvColor[2] = sAppearEffectEnvBlueTargets[0]; + this->appearEffectAlpha = 60; + this->appearEffectPrimLodFrac = 128; + this->majorasMaskAlpha = 255; + this->mainTitleAlpha = 255; + this->displayEffectAlpha = 255; + this->displayEffectPrimLodFrac = 128; + this->subtitleAlpha = 255; + this->copyrightAlpha = 255; + this->state = MAG_STATE_DISPLAY; + break; + + case MAG_STATE_DISPLAY: + EnMag_UpdateDisplayEffectColors(&this->actor); + + if (sInputDelayTimer == 0) { + if (CHECK_BTN_ALL(CONTROLLER1(globalCtx)->press.button, BTN_START) || + CHECK_BTN_ALL(CONTROLLER1(globalCtx)->press.button, BTN_A) || + CHECK_BTN_ALL(CONTROLLER1(globalCtx)->press.button, BTN_B)) { + if (globalCtx->sceneLoadFlag != 0x14) { + func_801A3F54(false); + D_801BB12C++; + if (D_801BB12C >= 2) { + D_801BB12C = 0; + } + play_sound(NA_SE_SY_PIECE_OF_HEART); + gSaveContext.gameMode = 2; // Go to FileChoose + globalCtx->sceneLoadFlag = 0x14; + globalCtx->unk_1887F = 2; + globalCtx->nextEntranceIndex = 0x1C00; + gSaveContext.cutscene = 0; + gSaveContext.sceneSetupIndex = 0; + } + this->unk11F54 = 15; + this->unk11F56 = 25; + this->state = MAG_STATE_FADE_OUT; + } + } else { + sInputDelayTimer--; + } + break; + + case MAG_STATE_FADE_OUT: + TIMED_STEP_DOWN_TO(this->appearEffectAlpha, 0, this->fadeOutTimer, step); + TIMED_STEP_DOWN_TO(this->majorasMaskAlpha, 0, this->fadeOutTimer, step); + TIMED_STEP_DOWN_TO(this->displayEffectAlpha, 0, this->fadeOutTimer, step); + TIMED_STEP_DOWN_TO(this->mainTitleAlpha, 0, this->fadeOutTimer, step); + TIMED_STEP_DOWN_TO(this->subtitleAlpha, 0, this->fadeOutTimer, step); + TIMED_STEP_DOWN_TO(this->copyrightAlpha, 0, this->fadeOutTimer, step); + + this->fadeOutTimer--; + if (this->fadeOutTimer == 0) { + this->appearEffectAlpha = 0; + this->majorasMaskAlpha = 0; + this->mainTitleAlpha = 0; + this->subtitleAlpha = 0; + this->displayEffectAlpha = 0; + this->copyrightAlpha = 0; + this->state = MAG_STATE_POST_DISPLAY; + } + break; + } + + // Appear fully immediately if called during fade-in states. + if ((this->state > MAG_STATE_INITIAL) && (this->state < MAG_STATE_CALLED)) { + if (CHECK_BTN_ALL(CONTROLLER1(globalCtx)->press.button, BTN_START) || + CHECK_BTN_ALL(CONTROLLER1(globalCtx)->press.button, BTN_A) || + CHECK_BTN_ALL(CONTROLLER1(globalCtx)->press.button, BTN_B)) { + play_sound(NA_SE_SY_PIECE_OF_HEART); + this->state = MAG_STATE_CALLED; + } + } + } + } + + if (this->state == MAG_STATE_INITIAL) { + if (EnvFlags_Get(globalCtx, 3)) { + this->unk11F02 = 40; + this->state = MAG_STATE_FADE_IN_MASK_EFFECTS; + } + } else if (this->state < MAG_STATE_FADE_OUT) { + if (EnvFlags_Get(globalCtx, 4)) { + this->state = MAG_STATE_FADE_OUT; + } + } +} + +/** + * Draws an i8 texture. + * + * @param[in,out] gfxp Pointer to current displaylist. + * @param[in] texture Texture to draw. + * @param[in] texWidth Width of the texture. + * @param[in] texHeight Height of the texture. + * @param[in] rectLeft X coordinate of the top-left of the draw position. + * @param[in] rectTop Y coordinate of the top-left of the draw position. + */ +void EnMag_DrawTextureI8(Gfx** gfxp, TexturePtr texture, s16 texWidth, s16 texHeight, s16 rectLeft, s16 rectTop) { + Gfx* gfx = *gfxp; + + gDPLoadTextureBlock(gfx++, texture, G_IM_FMT_I, G_IM_SIZ_8b, texWidth, texHeight, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + + gSPTextureRectangle(gfx++, rectLeft << 2, rectTop << 2, (rectLeft + texWidth) << 2, (rectTop + texHeight) << 2, + G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); + + *gfxp = gfx; +} + +/** + * Draws an ia8 texture. + * + * @param[in,out] gfxp Pointer to current displaylist. + * @param[in] texture Texture to draw. + * @param[in] texWidth Width of the texture. + * @param[in] texHeight Height of the texture. + * @param[in] rectLeft X coordinate of the top-left of the draw position. + * @param[in] rectTop Y coordinate of the top-left of the draw position. + */ +void EnMag_DrawTextureIA8(Gfx** gfxp, TexturePtr texture, s16 texWidth, s16 texHeight, s16 rectLeft, s16 rectTop) { + Gfx* gfx = *gfxp; + + gDPLoadTextureBlock(gfx++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, texWidth, texHeight, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + + gSPTextureRectangle(gfx++, rectLeft << 2, rectTop << 2, (rectLeft + texWidth) << 2, (rectTop + texHeight) << 2, + G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); + + *gfxp = gfx; +} + +/** + * Draws an i8 effect texture, masking it with an i4 mask, with shifting + * + * @param[in,out] gfxp Pointer to current displaylist. + * @param[in] maskTex Texture with which to mask, i4. + * @param[in] effectTex Effect texture to draw, i8. + * @param[in] maskWidth Width of masking texture. + * @param[in] maskHeight Height of masking texture. + * @param[in] effectWidth Width of effect texture. + * @param[in] effectHeight Height of effect texture. + * @param[in] rectLeft X coordinate of the top-left of the draw position. + * @param[in] rectTop Y coordinate of the top-left of the draw position. + * @param[in] shifts Shift to apply to effect texture's S coordinate to control LOD. + * @param[in] shiftt Shift to apply to effect texture's T coordinate to control LOD. + * @param[in] index Index into the scrolling arrays to use for gDPSetTileSize. + * @param[in] this Pointer to EnMag instance. + */ +void EnMag_DrawEffectTextures(Gfx** gfxp, TexturePtr maskTex, TexturePtr effectTex, s16 maskWidth, s16 maskHeight, + s16 effectWidth, s16 effectHeight, s16 rectLeft, s16 rectTop, u16 shifts, u16 shiftt, + u16 index, EnMag* this) { + Gfx* gfx = *gfxp; + + gDPLoadMultiBlock_4b(gfx++, maskTex, 0x0000, G_TX_RENDERTILE, G_IM_FMT_I, maskWidth, maskHeight, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, + G_TX_NOLOD); + + gDPLoadMultiBlock(gfx++, effectTex, 0x0100, 1, G_IM_FMT_I, G_IM_SIZ_8b, effectWidth, effectHeight, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, shifts, shiftt); + + gDPSetTileSize(gfx++, 1, this->effectScrollSs[index] & 0x7F, this->effectScrollTs[index] & 0x7F, + (this->effectScrollSs[index] & 0x7F) + 15, (this->effectScrollTs[index] & 0x7F) + 15); + + gSPTextureRectangle(gfx++, rectLeft << 2, rectTop << 2, (rectLeft + maskWidth) << 2, (rectTop + maskHeight) << 2, + G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); + + *gfxp = gfx; +} + +/** + * Draws an rgba32 texture. Because these are so large, this will draw the texture in horizontal stripes, each narrow + * enough that that part of the texture will fit into TMEM's 4kB. + * + * @param[in,out] gfxp Pointer to current displaylist. + * @param[in] centerX X coordinate of the center of the draw position. + * @param[in] centerY Y coordinate of the center of the draw position. + * @param[in] source Texture to draw. + * @param[in] width Width of the texture. + * @param[in] height Height of the texture. + */ +void EnMag_DrawImageRGBA32(Gfx** gfxp, s16 centerX, s16 centerY, TexturePtr source, u32 width, u32 height) { + Gfx* gfx = *gfxp; + uintptr_t curTexture; + s32 textureCount; + u32 rectLeft; + u32 rectTop; + u32 textureHeight; + s32 remainingSize; + s32 textureSize; + s32 pad; + s32 i; + + func_8012CA0C(&gfx); + + curTexture = source; + rectLeft = centerX - (width / 2); + rectTop = centerY - (height / 2); + textureHeight = TMEM_SIZE / (width << 2); + remainingSize = (width * height) << 2; + textureSize = (width * textureHeight) << 2; + textureCount = remainingSize / textureSize; + if ((remainingSize % textureSize) != 0) { + textureCount++; + } + + gDPSetTileCustom(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_32b, width, textureHeight, 0, G_TX_NOMIRROR | G_TX_CLAMP, + G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + + remainingSize -= textureSize; + + for (i = 0; i < textureCount; i++) { + gDPSetTextureImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_32b, width, curTexture); + + gDPLoadSync(gfx++); + gDPLoadTile(gfx++, G_TX_LOADTILE, 0, 0, (width - 1) << 2, (textureHeight - 1) << 2); + + gSPTextureRectangle(gfx++, rectLeft << 2, rectTop << 2, (rectLeft + (s32)width) << 2, + (rectTop + textureHeight) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); + + curTexture += textureSize; + rectTop += textureHeight; + + if ((remainingSize - textureSize) < 0) { + if (remainingSize > 0) { + textureHeight = remainingSize / (s32)(width << 2); + remainingSize -= textureSize; + + gDPSetTileCustom(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_32b, width, textureHeight, 0, + G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, + G_TX_NOLOD, G_TX_NOLOD); + } + } else { + remainingSize -= textureSize; + } + } + + *gfxp = gfx; +} + +/** + * Draws one character, expected to be a 16 by 16 i4 texture. It will draw shrunk to 10 by 10. + * + * @param[in,out] gfxp Pointer to current displaylist. + * @param[in] texture Texture to draw. + * @param[in] rectLeft X coordinate of the top-left of the draw position. + * @param[in] rectTop Y coordinate of the top-left of the draw position. + */ +void EnMag_DrawCharTexture(Gfx** gfxp, TexturePtr texture, s32 rectLeft, s32 rectTop) { + Gfx* gfx = *gfxp; + + gDPLoadTextureBlock_4b(gfx++, texture, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, + G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + + // The dsdx and dtdy are roughly 1.587 * 0x400, to fit the texture into 10 by 10 pixels. It is not the more + // obvious 1.6 * 0x400 = 1656. + gSPTextureRectangle(gfx++, rectLeft << 2, rectTop << 2, (rectLeft + 10) << 2, (rectTop + 10) << 2, G_TX_RENDERTILE, + 0, 0, 1625, 1625); + + *gfxp = gfx; +} + +#define EFFECT_MASK_TEX_WIDTH 64 +#define EFFECT_MASK_TEX_HEIGHT 64 +#define EFFECT_TEX_WIDTH 32 +#define EFFECT_TEX_HEIGHT 32 +#define EFFECT_TEX_LEFT 38 +#define EFFECT_TEX_TOP 57 + +#define MAJORAS_MASK_TEX_WIDTH 128 +#define MAJORAS_MASK_TEX_HEIGHT 112 +#define MAJORAS_MASK_TEX_CENTER_X 124 +#define MAJORAS_MASK_TEX_CENTER_Y 103 + +#define ZELDA_TEX_WIDTH 144 +#define ZELDA_TEX_HEIGHT 64 +#define ZELDA_TEX_CENTER_X 177 +#define ZELDA_TEX_CENTER_Y 105 + +#define SUBTITLE_TEX_WIDTH 104 +#define SUBTITLE_TEX_HEIGHT 16 +#define SUBTITLE_TEX_LEFT 151 +#define SUBTITLE_TEX_TOP 124 + +#define THE_LEGEND_OF_TEX_WIDTH 72 +#define THE_LEGEND_OF_TEX_HEIGHT 8 +#define THE_LEGEND_OF_TEX_LEFT 158 +#define THE_LEGEND_OF_TEX_TOP 71 + +#define COPYRIGHT_TEX_WIDTH 128 +#define COPYRIGHT_TEX_HEIGHT 16 +#define COPYRIGHT_TEX_LEFT 94 +#define COPYRIGHT_TEX_TOP 198 + +#define NO_CONTROLLER_FIRST_TEX_WIDTH 256 +#define NO_CONTROLLER_FIRST_TEX_HEIGHT 9 +#define NO_CONTROLLER_FIRST_TEX_LEFT 35 +#define NO_CONTROLLER_FIRST_TEX_TOP 175 + +#define NO_CONTROLLER_SECOND_TEX_WIDTH 144 +#define NO_CONTROLLER_SECOND_TEX_HEIGHT 9 +#define NO_CONTROLLER_SECOND_TEX_LEFT 91 +#define NO_CONTROLLER_SECOND_TEX_TOP 188 + +// Top-left of the text itself, not the shadow +#define PRESS_START_LEFT 119 +#define PRESS_START_TOP 174 +#define PRESS_START_CHAR_SPACING 7 // Amount of rightward shift before printing next char +#define PRESS_START_SPACE 5 // Extra space between the words + +/** + * Loads title, PRESS START text, etc. graphics to gfxp, which is made to live on + * POLY_OPA_DISP, but is used by OVERLAY_DISP. + */ +void EnMag_DrawInner(Actor* thisx, GlobalContext* globalCtx, Gfx** gfxp) { + static u8 pressStartFontIndices[] = { + 0x19, 0x1B, 0x0E, 0x1C, 0x1C, 0x1C, 0x1D, 0x0A, 0x1B, 0x1D, + }; // Indices into this->font.fontBuf + static TexturePtr sAppearEffectMaskTextures[] = { + gTitleScreenAppearEffectMask00Tex, gTitleScreenAppearEffectMask01Tex, gTitleScreenAppearEffectMask02Tex, + gTitleScreenAppearEffectMask10Tex, gTitleScreenAppearEffectMask11Tex, gTitleScreenAppearEffectMask12Tex, + }; // Visible when mask appearing + static TexturePtr sDisplayEffectMaskTextures[] = { + gTitleScreenDisplayEffectMask00Tex, gTitleScreenDisplayEffectMask01Tex, gTitleScreenDisplayEffectMask02Tex, + gTitleScreenDisplayEffectMask10Tex, gTitleScreenDisplayEffectMask11Tex, gTitleScreenDisplayEffectMask12Tex, + }; // Visible when full game logo displayed + static TexturePtr sEffectTextures[] = { + gTitleScreenFlame0Tex, gTitleScreenFlame1Tex, gTitleScreenFlame1Tex, + gTitleScreenFlame2Tex, gTitleScreenFlame3Tex, gTitleScreenFlame3Tex, + }; + static s16 sEffectScrollVelocitySs[] = { -1, 1, 1, -1, 1, 1 }; + static s16 sEffectScrollVelocityTs[] = { -2, -2, -2, 2, 2, 2 }; + static s16 sTextAlpha = 0; // For drawing both the No Controller message and "PRESS START" + static s16 sTextAlphaTargets[] = { 255, 0 }; + s32 pad; + EnMag* this = THIS; + Font* font = &this->font; + Gfx* gfx = *gfxp; + u16 i; + u16 j; + u16 k; + s32 rectLeft; + s32 rectTop; + s16 step; + + // Set segment 6 to the object, since this will be read by OVERLAY_DISP where it is not set by default. + gSPSegment(gfx++, 0x06, globalCtx->objectCtx.status[this->actor.objBankIndex].segment); + + func_8012C680(&gfx); + + // Mask appearing effects + gDPPipeSync(gfx++); + gDPSetCycleType(gfx++, G_CYC_2CYCLE); + gDPSetAlphaCompare(gfx++, G_AC_THRESHOLD); + gDPSetRenderMode(gfx++, G_RM_PASS, G_RM_CLD_SURF2); + gDPSetCombineLERP(gfx++, TEXEL1, PRIMITIVE, PRIM_LOD_FRAC, TEXEL0, TEXEL1, 1, PRIM_LOD_FRAC, TEXEL0, PRIMITIVE, + ENVIRONMENT, COMBINED, ENVIRONMENT, COMBINED, 0, PRIMITIVE, 0); + + gDPSetPrimColor(gfx++, 0, this->appearEffectPrimLodFrac, this->appearEffectPrimColor[0], + this->appearEffectPrimColor[1], this->appearEffectPrimColor[2], this->appearEffectAlpha); + gDPSetEnvColor(gfx++, this->appearEffectEnvColor[0], this->appearEffectEnvColor[1], this->appearEffectEnvColor[2], + 255); + + if (this->appearEffectPrimLodFrac != 0) { + for (k = 0, i = 0, rectTop = EFFECT_TEX_LEFT; i < 2; i++, rectTop += EFFECT_MASK_TEX_HEIGHT) { + for (j = 0, rectLeft = EFFECT_TEX_TOP; j < 3; j++, k++, rectLeft += EFFECT_MASK_TEX_WIDTH) { + this->effectScrollSs[k] += sEffectScrollVelocitySs[k]; + this->effectScrollTs[k] += sEffectScrollVelocityTs[k]; + EnMag_DrawEffectTextures(&gfx, sAppearEffectMaskTextures[k], sEffectTextures[k], EFFECT_MASK_TEX_WIDTH, + EFFECT_MASK_TEX_HEIGHT, EFFECT_TEX_WIDTH, EFFECT_TEX_HEIGHT, rectLeft, rectTop, + 1, 1, k, this); + } + } + } + + func_8012C680(&gfx); + + if (this->majorasMaskAlpha != 0) { + gDPSetCombineLERP(gfx++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, + ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + + gDPSetPrimColor(gfx++, 0, 0, 255, 255, 255, this->majorasMaskAlpha); + gDPSetEnvColor(gfx++, this->majorasMaskEnvColor[0], this->majorasMaskEnvColor[1], this->majorasMaskEnvColor[2], + 255); + + EnMag_DrawImageRGBA32(&gfx, MAJORAS_MASK_TEX_CENTER_X, MAJORAS_MASK_TEX_CENTER_Y, gTitleScreenMajorasMaskTex, + MAJORAS_MASK_TEX_WIDTH, MAJORAS_MASK_TEX_HEIGHT); + } + + // Flame glow effects on full game logo when displayed + gDPPipeSync(gfx++); + gDPSetCycleType(gfx++, G_CYC_2CYCLE); + gDPSetAlphaCompare(gfx++, G_AC_THRESHOLD); + gDPSetRenderMode(gfx++, G_RM_PASS, G_RM_CLD_SURF2); + gDPSetCombineLERP(gfx++, TEXEL1, PRIMITIVE, PRIM_LOD_FRAC, TEXEL0, TEXEL1, 1, PRIM_LOD_FRAC, TEXEL0, PRIMITIVE, + ENVIRONMENT, COMBINED, ENVIRONMENT, COMBINED, 0, PRIMITIVE, 0); + + gDPSetPrimColor(gfx++, 0, this->displayEffectPrimLodFrac, this->displayEffectPrimColor[0], + this->displayEffectPrimColor[1], this->displayEffectPrimColor[2], this->displayEffectAlpha); + gDPSetEnvColor(gfx++, this->displayEffectEnvColor[0], this->displayEffectEnvColor[1], + this->displayEffectEnvColor[2], 255); + + if (this->displayEffectPrimLodFrac != 0) { + for (k = 0, i = 0, rectTop = EFFECT_TEX_LEFT; i < 2; i++, rectTop += EFFECT_MASK_TEX_HEIGHT) { + for (j = 0, rectLeft = EFFECT_TEX_TOP; j < 3; j++, k++, rectLeft += EFFECT_MASK_TEX_WIDTH) { + EnMag_DrawEffectTextures(&gfx, sDisplayEffectMaskTextures[k], sEffectTextures[k], EFFECT_MASK_TEX_WIDTH, + EFFECT_MASK_TEX_HEIGHT, EFFECT_TEX_WIDTH, EFFECT_TEX_HEIGHT, rectLeft, rectTop, + 1, 1, k, this); + } + } + } + + if (this->subtitleAlpha != 0) { + func_8012C680(&gfx); + + gDPSetAlphaCompare(gfx++, G_AC_NONE); + gDPSetCombineMode(gfx++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); + + if (this->mainTitleAlpha < 100) { + gDPSetRenderMode(gfx++, G_RM_CLD_SURF, G_RM_CLD_SURF2); + } else { + gDPSetRenderMode(gfx++, G_RM_XLU_SURF, G_RM_XLU_SURF2); + } + + gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, this->subtitleAlpha); + gDPSetEnvColor(gfx++, 100, 0, 100, 255); + + EnMag_DrawTextureI8(&gfx, gTitleScreenMajorasMaskSubtitleMaskTex, SUBTITLE_TEX_WIDTH, SUBTITLE_TEX_HEIGHT, + SUBTITLE_TEX_LEFT, SUBTITLE_TEX_TOP); + } + + func_8012C680(&gfx); + + gDPSetAlphaCompare(gfx++, G_AC_NONE); + gDPSetCombineMode(gfx++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); + + if (this->mainTitleAlpha < 100) { + gDPSetRenderMode(gfx++, G_RM_CLD_SURF, G_RM_CLD_SURF2); + } else { + gDPSetRenderMode(gfx++, G_RM_XLU_SURF, G_RM_XLU_SURF2); + } + + gDPSetPrimColor(gfx++, 0, 120, 208, 102, 222, this->subtitleAlpha); + + EnMag_DrawTextureI8(&gfx, gTitleScreenMajorasMaskSubtitleTex, SUBTITLE_TEX_WIDTH, SUBTITLE_TEX_HEIGHT, + SUBTITLE_TEX_LEFT, SUBTITLE_TEX_TOP); + + func_8012C680(&gfx); + + gDPSetAlphaCompare(gfx++, G_AC_NONE); + gDPSetCombineMode(gfx++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); + + if (this->mainTitleAlpha != 0) { + gDPSetPrimColor(gfx++, 0, 0, 255, 255, 255, this->mainTitleAlpha); + + EnMag_DrawImageRGBA32(&gfx, ZELDA_TEX_CENTER_X, ZELDA_TEX_CENTER_Y, gTitleScreenZeldaLogoTex, ZELDA_TEX_WIDTH, + ZELDA_TEX_HEIGHT); + + gDPPipeSync(gfx++); + + if (this->mainTitleAlpha < 100) { + gDPSetRenderMode(gfx++, G_RM_CLD_SURF, G_RM_CLD_SURF2); + } else { + gDPSetRenderMode(gfx++, G_RM_XLU_SURF, G_RM_XLU_SURF2); + } + + gDPSetPrimColor(gfx++, 0, 0, 208, 102, 222, this->mainTitleAlpha); + + EnMag_DrawTextureI8(&gfx, gTitleScreenTheLegendOfTextTex, THE_LEGEND_OF_TEX_WIDTH, THE_LEGEND_OF_TEX_HEIGHT, + THE_LEGEND_OF_TEX_LEFT, THE_LEGEND_OF_TEX_TOP); + } + + func_8012C680(&gfx); + + if (this->copyrightAlpha != 0) { + gDPSetAlphaCompare(gfx++, G_AC_NONE); + gDPSetCombineMode(gfx++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); + gDPSetPrimColor(gfx++, 0, 0, this->copyrightAlpha, this->copyrightAlpha, this->copyrightAlpha, + this->copyrightAlpha); + + EnMag_DrawTextureIA8(&gfx, gTitleScreenCopyright2000NintendoTex, COPYRIGHT_TEX_WIDTH, COPYRIGHT_TEX_HEIGHT, + COPYRIGHT_TEX_LEFT, COPYRIGHT_TEX_TOP); + } + + if (gSaveContext.fileNum == 0xFEDC) { + // Draw No controller message + + TIMED_STEP_TO(sTextAlpha, sTextAlphaTargets[sTextAlphaTargetIndex], sTextAlphaTimer, step); + + gDPPipeSync(gfx++); + gDPSetAlphaCompare(gfx++, G_AC_THRESHOLD); + + gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, + 0); + gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, sTextAlpha); + gDPLoadTextureBlock_4b(gfx++, gTitleScreenControllerNotConnectedTextTex, G_IM_FMT_I, + NO_CONTROLLER_FIRST_TEX_WIDTH, NO_CONTROLLER_FIRST_TEX_HEIGHT, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, + G_TX_NOLOD, G_TX_NOLOD); + // Texture shadow + gSPTextureRectangle(gfx++, (NO_CONTROLLER_FIRST_TEX_LEFT + 1) << 2, (NO_CONTROLLER_FIRST_TEX_TOP + 1) << 2, + (NO_CONTROLLER_FIRST_TEX_LEFT + 1 + NO_CONTROLLER_FIRST_TEX_WIDTH) << 2, + (NO_CONTROLLER_FIRST_TEX_TOP + 1 + NO_CONTROLLER_FIRST_TEX_HEIGHT) << 2, G_TX_RENDERTILE, 0, + 0, 1 << 10, 1 << 10); + // Actual texture + gDPSetPrimColor(gfx++, 0, 0, 205, 255, 255, sTextAlpha); + gSPTextureRectangle(gfx++, NO_CONTROLLER_FIRST_TEX_LEFT << 2, NO_CONTROLLER_FIRST_TEX_TOP << 2, + (NO_CONTROLLER_FIRST_TEX_LEFT + NO_CONTROLLER_FIRST_TEX_WIDTH) << 2, + (NO_CONTROLLER_FIRST_TEX_TOP + NO_CONTROLLER_FIRST_TEX_HEIGHT) << 2, G_TX_RENDERTILE, 0, 0, + 1 << 10, 1 << 10); + + gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, sTextAlpha); + gDPLoadTextureBlock_4b(gfx++, gTitleScreenInsertControllerTextTex, G_IM_FMT_I, NO_CONTROLLER_SECOND_TEX_WIDTH, + NO_CONTROLLER_SECOND_TEX_HEIGHT, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + // Texture shadow + gSPTextureRectangle(gfx++, (NO_CONTROLLER_SECOND_TEX_LEFT + 1) << 2, (NO_CONTROLLER_SECOND_TEX_TOP + 1) << 2, + (NO_CONTROLLER_SECOND_TEX_LEFT + 1 + NO_CONTROLLER_SECOND_TEX_WIDTH) << 2, + (NO_CONTROLLER_SECOND_TEX_TOP + 1 + NO_CONTROLLER_SECOND_TEX_HEIGHT) << 2, G_TX_RENDERTILE, + 0, 0, 1 << 10, 1 << 10); + // Actual texture + gDPSetPrimColor(gfx++, 0, 0, 205, 255, 255, sTextAlpha); + gSPTextureRectangle(gfx++, NO_CONTROLLER_SECOND_TEX_LEFT << 2, NO_CONTROLLER_SECOND_TEX_TOP << 2, + (NO_CONTROLLER_SECOND_TEX_LEFT + NO_CONTROLLER_SECOND_TEX_WIDTH) << 2, + (NO_CONTROLLER_SECOND_TEX_TOP + NO_CONTROLLER_SECOND_TEX_HEIGHT) << 2, G_TX_RENDERTILE, 0, + 0, 1 << 10, 1 << 10); + + sTextAlphaTimer--; + if (sTextAlphaTimer == 0) { + sTextAlpha = sTextAlphaTargets[sTextAlphaTargetIndex]; + if (gSaveContext.fileNum == 0xFEDC) { + sTextAlphaTimer = 40; + } else { + sTextAlphaTimer = 20; + } + sTextAlphaTargetIndex ^= 1; + } + } else if (this->copyrightAlpha != 0) { + // Draw "PRESS START" characters + + TIMED_STEP_TO(sTextAlpha, sTextAlphaTargets[sTextAlphaTargetIndex], sTextAlphaTimer, step); + + // Text shadow + gDPPipeSync(gfx++); + gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, + 0); + gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, sTextAlpha); + + rectLeft = PRESS_START_LEFT + 1; + for (i = 0; i < ARRAY_COUNT(pressStartFontIndices); i++) { + EnMag_DrawCharTexture(&gfx, font->fontBuf + pressStartFontIndices[i] * FONT_CHAR_TEX_SIZE, rectLeft, + PRESS_START_TOP + 1); + + rectLeft += PRESS_START_CHAR_SPACING; + if (i == 4) { + rectLeft += PRESS_START_SPACE; + } + } + + // Actual text + gDPPipeSync(gfx++); + gDPSetPrimColor(gfx++, 0, 0, 255, 30, 30, sTextAlpha); + + rectLeft = PRESS_START_LEFT; + for (i = 0; i < ARRAY_COUNT(pressStartFontIndices); i++) { + EnMag_DrawCharTexture(&gfx, font->fontBuf + pressStartFontIndices[i] * FONT_CHAR_TEX_SIZE, rectLeft, + PRESS_START_TOP); + rectLeft += PRESS_START_CHAR_SPACING; + if (i == 4) { + rectLeft += PRESS_START_SPACE; + } + } + + sTextAlphaTimer--; + if (sTextAlphaTimer == 0) { + sTextAlpha = sTextAlphaTargets[sTextAlphaTargetIndex]; + if (gSaveContext.fileNum == 0xFEDC) { + sTextAlphaTimer = 40; + } else { + sTextAlphaTimer = 20; + } + sTextAlphaTargetIndex ^= 1; + } + } + + *gfxp = gfx; +} + +/** + * Jumps drawing to POLY_OPA_DISP to take advantage of the extra space available, but jmups back and actually draws + * using OVERLAY_DISP. + */ +void EnMag_Draw(Actor* thisx, GlobalContext* globalCtx) { + s32 pad; + Gfx* gfx; + Gfx* gfxRef; + + OPEN_DISPS(globalCtx->state.gfxCtx); + + gfxRef = POLY_OPA_DISP; + gfx = Graph_GfxPlusOne(gfxRef); + gSPDisplayList(OVERLAY_DISP++, gfx); + + EnMag_DrawInner(thisx, globalCtx, &gfx); + + gSPEndDisplayList(gfx++); + Graph_BranchDlist(gfxRef, gfx); + POLY_OPA_DISP = gfx; + + CLOSE_DISPS(globalCtx->state.gfxCtx); +} diff --git a/src/overlays/actors/ovl_En_Mag/z_en_mag.h b/src/overlays/actors/ovl_En_Mag/z_en_mag.h index 3543b5cea8..c116ae98dd 100644 --- a/src/overlays/actors/ovl_En_Mag/z_en_mag.h +++ b/src/overlays/actors/ovl_En_Mag/z_en_mag.h @@ -7,7 +7,45 @@ struct EnMag; typedef struct EnMag { /* 0x00000 */ Actor actor; - /* 0x00144 */ char unk_00144[0x11E34]; + /* 0x00144 */ UNK_TYPE1 unk144[0x2C]; + /* 0x00170 */ Font font; + /* 0x11EFC */ UNK_TYPE1 unk11EFC[4]; + /* 0x11F00 */ s16 unk11F00; // Set and not used. + /* 0x11F02 */ s16 unk11F02; // Set and not used. + /* 0x11F04 */ s16 state; // State of whole actor, uses EnMagState enum + /* 0x11F06 */ s16 appearEffectPrimLodFrac; + /* 0x11F08 */ s16 appearEffectPrimColor[3]; + /* 0x11F08 */ s16 appearEffectEnvColor[3]; + /* 0x11F14 */ s16 appearEffectAlpha; + /* 0x11F16 */ s16 displayEffectPrimLodFrac; + /* 0x11F18 */ s16 displayEffectPrimColor[3]; + /* 0x11F18 */ s16 displayEffectEnvColor[3]; + /* 0x11F24 */ s16 displayEffectAlpha; + /* 0x11F26 */ s16 majorasMaskAlpha; + /* 0x11F28 */ s16 majorasMaskEnvColor[3]; + /* 0x11F2E */ s16 mainTitleAlpha; + /* 0x11F30 */ s16 subtitleAlpha; + /* 0x11F32 */ s16 unk11F32; // Set but not used, likely a spare alpha. + /* 0x11F34 */ s16 copyrightAlpha; + /* 0x11F36 */ s16 effectScrollSs[6]; + /* 0x11F42 */ UNK_TYPE1 unk11F42[2]; + /* 0x11F44 */ s16 effectScrollTs[6]; + /* 0x11F50 */ UNK_TYPE1 unk11F50[4]; + /* 0x11F54 */ s16 unk11F54; // Set but not used. + /* 0x11F56 */ s16 unk11F56; // Set but not used. + /* 0x11F58 */ s16 unk11F58; // Set but not used. + /* 0x11F5A */ s16 unk11F5A; // Set but not used. + /* 0x11F5C */ s32 unk11F5C; // Set but not used. + /* 0x11F60 */ s32 unk11F60; // Set but not used. + /* 0x11F64 */ s16 majorasMaskEffectsFadeInTimer; + /* 0x11F66 */ s16 majorasMaskFadeInTimer; + /* 0x11F68 */ s16 mainTitleAlphaFadeInTimer; + /* 0x11F6A */ s16 effectAlphaFadeInTimer; + /* 0x11F6C */ s16 subtitleFadeInTimer; + /* 0x11F6E */ s16 copyrightFadeInTimer; + /* 0x11F70 */ s16 fadeOutTimer; + /* 0x11F72 */ s16 delayTimer; // Delays start of next action in Update. + /* 0x11F74 */ UNK_TYPE1 unk11F74[4]; } EnMag; // size = 0x11F78 extern const ActorInit En_Mag_InitVars; diff --git a/src/overlays/gamestates/ovl_title/z_title.c b/src/overlays/gamestates/ovl_title/z_title.c index 9b36a7e148..827c273871 100644 --- a/src/overlays/gamestates/ovl_title/z_title.c +++ b/src/overlays/gamestates/ovl_title/z_title.c @@ -105,7 +105,8 @@ void Title_Draw(GameState* thisx) { G_TX_NOLOD, G_TX_NOLOD); gDPSetTileSize(POLY_OPA_DISP++, 1, this->uls, (this->ult & 0x7F) - idx * 4, 0, 0); - gSPTextureRectangle(POLY_OPA_DISP++, 388, y << 2, 1156, (y + 2) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); + gSPTextureRectangle(POLY_OPA_DISP++, 97 << 2, y << 2, (97 + 192) << 2, (y + 2) << 2, G_TX_RENDERTILE, 0, 0, + 1 << 10, 1 << 10); } func_800FC444(this->gameState.gfxCtx, 0, 0, 0, this->coverAlpha, 2); diff --git a/tools/disasm/functions.txt b/tools/disasm/functions.txt index 25784be00c..a251e77989 100644 --- a/tools/disasm/functions.txt +++ b/tools/disasm/functions.txt @@ -7992,14 +7992,14 @@ 0x8096B260:("EnOkarinaEffect_Update",), 0x8096B310:("EnMag_Init",), 0x8096B5F4:("EnMag_Destroy",), - 0x8096B604:("func_8096B604",), + 0x8096B604:("EnMag_UpdateDisplayEffectColors",), 0x8096B94C:("EnMag_Update",), - 0x8096C998:("func_8096C998",), - 0x8096CBB0:("func_8096CBB0",), - 0x8096CDC8:("func_8096CDC8",), - 0x8096D230:("func_8096D230",), - 0x8096D60C:("func_8096D60C",), - 0x8096D74C:("func_8096D74C",), + 0x8096C998:("EnMag_DrawTextureI8",), + 0x8096CBB0:("EnMag_DrawTextureIA8",), + 0x8096CDC8:("EnMag_DrawEffectTextures",), + 0x8096D230:("EnMag_DrawImageRGBA32",), + 0x8096D60C:("EnMag_DrawCharTexture",), + 0x8096D74C:("EnMag_DrawInner",), 0x8096E868:("EnMag_Draw",), 0x8096EC40:("ElfMsg2_SetupAction",), 0x8096EC4C:("func_8096EC4C",), diff --git a/tools/disasm/variables.txt b/tools/disasm/variables.txt index 73afcda755..f1bbbb8d15 100644 --- a/tools/disasm/variables.txt +++ b/tools/disasm/variables.txt @@ -8997,28 +8997,28 @@ 0x8096AD3C:("jtbl_8096AD3C","UNK_PTR","",0x4), 0x8096B290:("En_Okarina_Effect_InitVars","UNK_TYPE1","",0x1), 0x8096B2B0:("D_8096B2B0","f32","",0x4), - 0x8096E910:("D_8096E910","UNK_TYPE2","",0x2), - 0x8096E914:("D_8096E914","UNK_TYPE2","",0x2), - 0x8096E918:("D_8096E918","UNK_TYPE2","",0x2), - 0x8096E91C:("D_8096E91C","UNK_TYPE2","",0x2), - 0x8096E920:("D_8096E920","UNK_TYPE2","",0x2), + 0x8096E910:("sInputDelayTimer","s16","",0x2), + 0x8096E914:("sZeldaEffectColorTimer","s16","",0x2), + 0x8096E918:("sZeldaEffectColorTargetIndex","s16","",0x2), + 0x8096E91C:("sTextAlphaTargetIndex","s16","",0x2), + 0x8096E920:("sTextAlphaTimer","s16","",0x2), 0x8096E924:("En_Mag_InitVars","UNK_TYPE1","",0x1), - 0x8096E944:("D_8096E944","UNK_TYPE1","",0x1), - 0x8096E948:("D_8096E948","UNK_TYPE1","",0x1), - 0x8096E94C:("D_8096E94C","UNK_TYPE1","",0x1), - 0x8096E950:("D_8096E950","UNK_TYPE1","",0x1), - 0x8096E954:("D_8096E954","UNK_TYPE1","",0x1), - 0x8096E958:("D_8096E958","UNK_TYPE2","",0x2), - 0x8096E95C:("D_8096E95C","UNK_TYPE2","",0x2), - 0x8096E960:("D_8096E960","UNK_TYPE2","",0x2), - 0x8096E964:("D_8096E964","UNK_TYPE1","",0x1), - 0x8096E970:("D_8096E970","UNK_TYPE4","",0x4), - 0x8096E988:("D_8096E988","UNK_TYPE4","",0x4), - 0x8096E9A0:("D_8096E9A0","UNK_TYPE4","",0x4), - 0x8096E9B8:("D_8096E9B8","UNK_TYPE2","",0x2), - 0x8096E9C4:("D_8096E9C4","UNK_TYPE2","",0x2), - 0x8096E9D0:("D_8096E9D0","UNK_TYPE2","",0x2), - 0x8096E9D4:("D_8096E9D4","UNK_TYPE1","",0x1), + 0x8096E944:("sDisplayEffectPrimRedTargets","s16","[2]",0x4), + 0x8096E948:("sDisplayEffectPrimGreenTargets","s16","[2]",0x4), + 0x8096E94C:("sDisplayEffectPrimBlueTargets","s16","[2]",0x4), + 0x8096E950:("sDisplayEffectEnvRedTargets","s16","[2]",0x4), + 0x8096E954:("sDisplayEffectEnvBlueTargets","s16","[2]",0x4), + 0x8096E958:("sAppearEffectPrimGreenTargets","s16","[2]",0x4), + 0x8096E95C:("sAppearEffectEnvRedTargets","s16","[2]",0x4), + 0x8096E960:("sAppearEffectEnvBlueTargets","s16","[2]",0x4), + 0x8096E964:("pressStartFontIndices","u8","[10]",0x1), + 0x8096E970:("sAppearEffectMaskTextures","TexturePtr","[6]",0x18), + 0x8096E988:("sDisplayEffectMaskTextures","TexturePtr","[6]",0x18), + 0x8096E9A0:("sEffectTextures","TexturePtr","[6]",0x18), + 0x8096E9B8:("sEffectScrollVelocitySs","s16","[6]",0xC), + 0x8096E9C4:("sEffectScrollVelocityTs","s16","[6]",0xC), + 0x8096E9D0:("sTextAlpha","s16","",0x2), + 0x8096E9D4:("sTextAlphaTargets","s16","[2]",0x4), 0x8096E9E0:("jtbl_8096E9E0","UNK_PTR","",0x4), 0x8096F090:("Elf_Msg2_InitVars","UNK_TYPE1","",0x1), 0x8096F0B0:("D_8096F0B0","UNK_TYPE1","",0x1),