mirror of https://github.com/zeldaret/mm.git
Do another round of improvement on actor comment headers (#462)
* Update actor descriptions as of 11/3/2021 * Fix headers for everything I messed up * Update headers as of 11/8/2021 * Update descriptions * Update business scrub descriptions * Respond to engineer's feedback * Clean up Ruto description * Mark chikuwa as unused * Update description of blockstop * Responding to Elliptic's review * bigpi -> bigpo * Update Trt2 description to be a little more clear * Impove mu_pict description * Add description for horse_game_check
This commit is contained in:
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/*
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* File: z_bg_dkjail_ivy.c
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* Overlay: ovl_Bg_Dkjail_Ivy
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* Description: Ivy in Deku Jail
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* Description: Cuttable Ivy wall (beneath Woodfall Temple, Swamp Spider House)
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*/
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#include "z_bg_dkjail_ivy.h"
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/*
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* File: z_bg_f40_swlift.c
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* Overlay: ovl_Bg_F40_Swlift
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* Description:
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* Description: Unused Stone Tower vertically-oscillating platform
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*/
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#include "z_bg_f40_swlift.h"
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/*
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* File: z_bg_fu_mizu.c
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* Overlay: ovl_Bg_Fu_Mizu
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* Description:
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* Description: Water in Honey and Darling's Second Day game
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*/
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#include "z_bg_fu_mizu.h"
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/*
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* File: z_bg_ikana_dharma.c
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* Overlay: ovl_Bg_Ikana_Dharma
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* Description: Ikana Castle - Punchable Pillar Segments
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* Description: Stone Tower Temple - Punchable Pillar Segments
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*/
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#include "z_bg_ikana_dharma.h"
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/*
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* File: z_bg_market_step.c
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* Overlay: ovl_Bg_Market_Step
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* Description: West Clocktown - Stairs
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* Description: West Clocktown - most scenery
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*/
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#include "z_bg_market_step.h"
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/*
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* File: z_bg_open_shutter.c
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* Overlay: ovl_Bg_Open_Shutter
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* Description:
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* Description: Sliding doors in opening dungeon
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*/
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#include "z_bg_open_shutter.h"
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/*
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* File: z_demo_effect.c
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* Overlay: ovl_Demo_Effect
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* Description: Obtaining Masks (?)
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* Description: Various cutscene effects (blue warp in, Great Fairy vanish, etc.)
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*/
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#include "z_demo_effect.h"
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/*
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* File: z_demo_getitem.c
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* Overlay: ovl_Demo_Getitem
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* Description:
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* Description: Cutscene object for Great Fairy's Mask and Great Fairy's Sword
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*/
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#include "z_demo_getitem.h"
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/*
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* File: z_demo_syoten.c
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* Overlay: ovl_Demo_Syoten
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* Description:
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* Description: Ikana Canyon Cleansing Cutscene Effects
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*/
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#include "z_demo_syoten.h"
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/*
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* File: z_dm_char00.c
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* Overlay: ovl_Dm_Char00
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* Description: Tatl (cutscene)
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* Description: Tatl and Tael (cutscene)
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*/
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#include "z_dm_char00.h"
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/*
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* File: z_dm_char01.c
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* Overlay: ovl_Dm_Char01
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* Description: Tatl and Tael (cutscene)
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* Description: Woodfall scene objects (temple, water, walls, etc)
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*/
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#include "z_dm_char01.h"
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/*
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* File: z_dm_char02.c
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* Overlay: ovl_Dm_Char02
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* Description:
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* Description: Ocarina of Time (dropped from Skull Kid's hand)
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*/
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#include "z_dm_char02.h"
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/*
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* File: z_dm_char04.c
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* Overlay: ovl_Dm_Char04
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* Description:
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* Description: Unused(?) Tatl and Tael actors
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*/
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#include "z_dm_char04.h"
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/*
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* File: z_dm_char06.c
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* Overlay: ovl_Dm_Char06
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* Description: Some unseen Mountain Village cutscene actor?
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* Description: Mountain Village Snowy landscape fadeout in post-Snowhead thawing cutscene
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*/
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#include "z_dm_char06.h"
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/*
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* File: z_dm_sa.c
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* Overlay: ovl_Dm_Sa
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* Description:
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* Description: Glitched early version of Skull Kid stuck in a T-pose
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*/
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#include "z_dm_sa.h"
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/*
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* File: z_dm_statue.c
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* Overlay: ovl_Dm_Statue
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* Description: Elegy of Emptiness - Beam of Light When Creating Statue
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* Description: Pillars of water in Giant's Chamber
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*/
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#include "z_dm_statue.h"
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/*
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* File: z_eff_change.c
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* Overlay: ovl_Eff_Change
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* Description:
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* Description: Elegy of Emptiness - Beam of Light When Creating Statue
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*/
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#include "z_eff_change.h"
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/*
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* File z_eff_dust.c
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* File: z_eff_dust.c
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* Overlay: ovl_Eff_Dust
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* Description: Dust effects
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*/
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/*
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* File z_eff_kamejima_wave.c
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* File: z_eff_kamejima_wave.c
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* Overlay: ovl_Eff_Kamejima_Wave
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* Description: Wave Created by Turtle Awakening
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*/
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/*
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* File z_eff_lastday.c
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* File: z_eff_lastday.c
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* Overlay: ovl_Eff_Lastday
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* Description: Moon Crash Cutscene Fire Wall
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*/
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/*
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* File z_eff_stk.c
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* File: z_eff_stk.c
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* Overlay: ovl_Eff_Stk
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* Description: Skullkid Effects (calling down moon / cursing Link)
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*/
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/*
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* File z_eff_zoraband.c
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* File: z_eff_zoraband.c
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* Overlay: ovl_Eff_Zoraband
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* Description:
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* Description: Indigo-Go's (Mikau's healing cutscene)
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*/
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#include "z_eff_zoraband.h"
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/*
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* File z_elf_msg.c
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* File: z_elf_msg.c
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* Overlay: ovl_Elf_Msg
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* Description: Tatl Hint (proximity-activated C-up hint?)
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*/
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/*
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* File z_elf_msg2.c
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* File: z_elf_msg2.c
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* Overlay: ovl_Elf_Msg2
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* Description: Tatl Hint (Z-target-activated C-up hint?)
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*/
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/*
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* File z_elf_msg3.c
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* File: z_elf_msg3.c
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* Overlay: ovl_Elf_Msg3
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* Description: Tatl Message (Proximity-activated dialogue?)
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*/
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/*
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* File z_elf_msg4.c
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* File: z_elf_msg4.c
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* Overlay: ovl_Elf_Msg4
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* Description: Tatl Hint (another proximity-activated C-up hint?)
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*/
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/*
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* File z_elf_msg5.c
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* File: z_elf_msg5.c
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* Overlay: ovl_Elf_Msg5
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* Description: Tatl Message (Another proximity-activated dialogue?)
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*/
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/*
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* File z_elf_msg6.c
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* File: z_elf_msg6.c
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* Overlay: ovl_Elf_Msg6
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* Description: Tatl Hint (another proximity-activated C-up hint?)
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*/
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/*
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* File z_en_ah.c
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* File: z_en_ah.c
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* Overlay: ovl_En_Ah
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* Description: Anju's Mother
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*/
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/*
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* File z_en_akindonuts.c
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* File: z_en_akindonuts.c
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* Overlay: ovl_En_Akindonuts
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* Description: Woodfall - Business Scrub
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* Description: Trade quest Business Scrubs
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*/
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#include "z_en_akindonuts.h"
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/*
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* File z_en_al.c
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* File: z_en_al.c
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* Overlay: ovl_En_Al
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* Description: Madame Aroma
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*/
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/*
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* File z_en_am.c
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* File: z_en_am.c
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* Overlay: ovl_En_Am
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* Description: Armos
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*/
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/*
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* File z_en_an.c
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* File: z_en_an.c
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* Overlay: ovl_En_An
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* Description: Anju
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*/
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/*
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* File z_en_and.c
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* File: z_en_and.c
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* Overlay: ovl_En_And
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* Description: Anju in Wedding Dress
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*/
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/*
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* File z_en_ani.c
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* File: z_en_ani.c
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* Overlay: ovl_En_Ani
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* Description: Part-Timer
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* Description: Part-time worker
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*/
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#include "z_en_ani.h"
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/*
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* File z_en_aob_01.c
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* File: z_en_aob_01.c
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* Overlay: ovl_En_Aob_01
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* Description: Mamamu Yan
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*/
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/*
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* File z_en_arrow.c
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* File: z_en_arrow.c
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* Overlay: ovl_En_Arrow
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* Description: Arrows and other projectiles
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*/
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/*
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* File z_en_attack_niw.c
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* File: z_en_attack_niw.c
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* Overlay: ovl_En_Attack_Niw
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* Description: Attacking cucco
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*/
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/*
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* File z_en_az.c
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* File: z_en_az.c
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* Overlay: ovl_En_Az
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* Description: Beaver Bros
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*/
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/*
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* File z_en_baba.c
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* File: z_en_baba.c
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* Overlay: ovl_En_Baba
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* Description: Bomb Shop Lady
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*/
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/*
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* File z_en_bal.c
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* File: z_en_bal.c
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* Overlay: ovl_En_Bal
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* Description: Tingle With Balloon
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* Description: Tingle with Balloon
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*/
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#include "z_en_bal.h"
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/*
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* File z_en_bat.c
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* File: z_en_bat.c
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* Overlay: ovl_En_Bat
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* Description: Bad Bat
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*/
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/*
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* File z_en_bb.c
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* File: z_en_bb.c
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* Overlay: ovl_En_Bb
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* Description: Blue Bubble
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*/
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/*
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* File z_en_bba_01.c
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* File: z_en_bba_01.c
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* Overlay: ovl_En_Bba_01
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* Description:
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* Description: Unused Bomb Shop Lady NPC
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*/
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#include "z_en_bba_01.h"
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/*
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* File z_en_bbfall.c
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* File: z_en_bbfall.c
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* Overlay: ovl_En_Bbfall
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* Description: Red Bubble
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*/
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/*
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* File z_en_bee.c
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* File: z_en_bee.c
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* Overlay: ovl_En_Bee
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* Description: Giant Bee
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*/
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/*
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* File z_en_bh.c
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* File: z_en_bh.c
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* Overlay: ovl_En_Bh
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* Description: Brown Bird
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* Description: Brown Bird (on the Moon)
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*/
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#include "z_en_bh.h"
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/*
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* File z_en_bigokuta.c
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* File: z_en_bigokuta.c
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* Overlay: ovl_En_Bigokuta
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* Description: Big Octo
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*/
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/*
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* File z_en_bigpamet.c
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* File: z_en_bigpamet.c
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* Overlay: ovl_En_Bigpamet
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* Description: Gekko & Snapper Miniboss - Snapper
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*/
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/*
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* File z_en_bigpo.c
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* Overlay: ovl_En_Bigpi
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* Description: Big Poe. Leader of the Poes, found under Dampe's house and in Beneath the Well
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* File: z_en_bigpo.c
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* Overlay: ovl_En_Bigpo
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* Description: Big Poe. Found under Dampe's house and in Beneath the Well
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*/
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#include "z_en_bigpo.h"
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/*
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* File z_en_bigslime.c
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* File: z_en_bigslime.c
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* Overlay: ovl_En_Bigslime
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* Description: Mad Jelly (miniboss)
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*/
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/*
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* File z_en_bjt.c
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* File: z_en_bjt.c
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* Overlay: ovl_En_Bjt
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* Description: Hand in Toilet
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* Description: ??? (Hand in toilet)
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*/
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#include "z_en_bjt.h"
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/*
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* File z_en_boj_01.c
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* File: z_en_boj_01.c
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* Overlay: ovl_En_Boj_01
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* Description: [Empty]
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*/
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/*
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* File z_en_boj_02.c
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* File: z_en_boj_02.c
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* Overlay: ovl_En_Boj_02
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* Description: [Empty]
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*/
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/*
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* File z_en_boj_03.c
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* File: z_en_boj_03.c
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* Overlay: ovl_En_Boj_03
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* Description: [Empty]
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*/
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/*
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* File z_en_boj_04.c
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* File: z_en_boj_04.c
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* Overlay: ovl_En_Boj_04
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* Description: [Empty]
|
||||
*/
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* File z_en_boj_05.c
|
||||
* File: z_en_boj_05.c
|
||||
* Overlay: ovl_En_Boj_05
|
||||
* Description: [Empty]
|
||||
*/
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* File z_en_bom.c
|
||||
* File: z_en_bom.c
|
||||
* Overlay: ovl_En_Bom
|
||||
* Description: Bomb / Powder Keg
|
||||
*/
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
* File z_en_bom_bowl_man.c
|
||||
* File: z_en_bom_bowl_man.c
|
||||
* Overlay: ovl_En_Bom_Bowl_Man
|
||||
* Description: Line of Bombers?
|
||||
* Description: Line of Bombers when they teach you the password
|
||||
*/
|
||||
|
||||
#include "z_en_bom_bowl_man.h"
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* File z_en_bom_chu.c
|
||||
* File: z_en_bom_chu.c
|
||||
* Overlay: ovl_En_Bom_Chu
|
||||
* Description: Bombchus
|
||||
*/
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* File z_en_bombal.c
|
||||
* File: z_en_bombal.c
|
||||
* Overlay: ovl_En_Bombal
|
||||
* Description: Bombers - Majora Balloon
|
||||
*/
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* File z_en_bombers.c
|
||||
* File: z_en_bombers.c
|
||||
* Overlay: ovl_En_Bombers
|
||||
* Description: Bombers - Blue-Hatted Bomber
|
||||
*/
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* File z_en_bombers2.c
|
||||
* File: z_en_bombers2.c
|
||||
* Overlay: ovl_En_Bombers2
|
||||
* Description: Bombers - Hideout Guard
|
||||
*/
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* File z_en_bombf.c
|
||||
* File: z_en_bombf.c
|
||||
* Overlay: ovl_En_Bombf
|
||||
* Description: Bomb flower
|
||||
*/
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* File z_en_bomjima.c
|
||||
* File: z_en_bomjima.c
|
||||
* Overlay: ovl_En_Bomjima
|
||||
* Description: Bombers - Jim
|
||||
*/
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
* File z_en_bomjimb.c
|
||||
* File: z_en_bomjimb.c
|
||||
* Overlay: ovl_En_Bomjimb
|
||||
* Description: Bomber Jim B
|
||||
* Description: Bombers when chasing them
|
||||
*/
|
||||
|
||||
#include "z_en_bomjimb.h"
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* File z_en_boom.c
|
||||
* File: z_en_boom.c
|
||||
* Overlay: ovl_En_Boom
|
||||
* Description: Zora boomerangs
|
||||
*/
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* File z_en_box.c
|
||||
* File: z_en_box.c
|
||||
* Overlay: ovl_En_Box
|
||||
* Description: Chest
|
||||
*/
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* File z_en_bsb.c
|
||||
* File: z_en_bsb.c
|
||||
* Overlay: ovl_En_Bsb
|
||||
* Description: Captain Keeta
|
||||
*/
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* File z_en_bu.c
|
||||
* File: z_en_bu.c
|
||||
* Overlay: ovl_En_Bu
|
||||
* Description: Unused dummied-out enemy
|
||||
*/
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
* File z_en_bubble.c
|
||||
* File: z_en_bubble.c
|
||||
* Overlay: ovl_En_Bubble
|
||||
* Description: Bubble (flying skull enemy)
|
||||
* Description: Shabom (unused)
|
||||
*/
|
||||
|
||||
#include "z_en_bubble.h"
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* File z_en_butte.c
|
||||
* File: z_en_butte.c
|
||||
* Overlay: ovl_En_Butte
|
||||
* Description: Butterflies
|
||||
*/
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* File z_en_clear_tag.c
|
||||
* File: z_en_clear_tag.c
|
||||
* Overlay: ovl_En_Clear_Tag
|
||||
* Description: Various effects: explosions and pops, splashes, light rays
|
||||
*/
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
* File z_en_cne_01.c
|
||||
* File: z_en_cne_01.c
|
||||
* Overlay: ovl_En_Cne_01
|
||||
* Description:
|
||||
* Description: Unused Market NPC
|
||||
*/
|
||||
|
||||
#include "z_en_cne_01.h"
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
* File z_en_col_man.c
|
||||
* File: z_en_col_man.c
|
||||
* Overlay: ovl_En_Col_Man
|
||||
* Description: Gives you a Piece of Heart when you touch it?
|
||||
* Description: Piece of Heart spawned by Fish2
|
||||
*/
|
||||
|
||||
#include "z_en_col_man.h"
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* File z_en_cow.c
|
||||
* File: z_en_cow.c
|
||||
* Overlay: ovl_En_Cow
|
||||
* Description: Cow
|
||||
*/
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* File z_en_crow.c
|
||||
* File: z_en_crow.c
|
||||
* Overlay: ovl_En_Crow
|
||||
* Description: Guay
|
||||
*/
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* File z_en_death.c
|
||||
* File: z_en_death.c
|
||||
* Overlay: ovl_En_Death
|
||||
* Description: Gomess
|
||||
*/
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* File z_en_dekubaba.c
|
||||
* File: z_en_dekubaba.c
|
||||
* Overlay: ovl_En_Dekubaba
|
||||
* Description: Deku Baba
|
||||
*/
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* File z_en_demo_heishi.c
|
||||
* File: z_en_demo_heishi.c
|
||||
* Overlay: ovl_En_Demo_heishi
|
||||
* Description: Unused(?) version of Shiro
|
||||
*/
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
* File: z_en_dnb.c
|
||||
* Overlay: ovl_En_Dnb
|
||||
* Description:
|
||||
* Description: Unused invisible snowy mountain that explodes?
|
||||
*/
|
||||
|
||||
#include "z_en_dnb.h"
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
* File: z_en_ds2n.c
|
||||
* Overlay: ovl_En_Ds2n
|
||||
* Description:
|
||||
* Description: Potion Shop Owner from OoT (unused)
|
||||
*/
|
||||
|
||||
#include "z_en_ds2n.h"
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
* File: z_en_encount1.c
|
||||
* Overlay: ovl_En_Encount1
|
||||
* Description:
|
||||
* Description: Spawner for Dragonflies, Skullfish, and Wallmasters
|
||||
*/
|
||||
|
||||
#include "z_en_encount1.h"
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
* File: z_en_encount3.c
|
||||
* Overlay: ovl_En_Encount3
|
||||
* Description:
|
||||
* Description: Garo spawner
|
||||
*/
|
||||
|
||||
#include "z_en_encount3.h"
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
* File: z_en_encount4.c
|
||||
* Overlay: ovl_En_Encount4
|
||||
* Description:
|
||||
* Description: Spawner for Stalchild and Fire Wall in Keeta chase
|
||||
*/
|
||||
|
||||
#include "z_en_encount4.h"
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
* File: z_en_ending_hero.c
|
||||
* Overlay: ovl_En_Ending_Hero
|
||||
* Description:
|
||||
* Description: Mayor Dotour at wedding during the credits
|
||||
*/
|
||||
|
||||
#include "z_en_ending_hero.h"
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
* File: z_en_ending_hero2.c
|
||||
* Overlay: ovl_En_Ending_Hero2
|
||||
* Description:
|
||||
* Description: Viscen watching moon disappearance and wedding
|
||||
*/
|
||||
|
||||
#include "z_en_ending_hero2.h"
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
* File: z_en_ending_hero3.c
|
||||
* Overlay: ovl_En_Ending_Hero3
|
||||
* Description:
|
||||
* Description: Mutoh watching moon disappearance and wedding
|
||||
*/
|
||||
|
||||
#include "z_en_ending_hero3.h"
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
* File: z_en_ending_hero4.c
|
||||
* Overlay: ovl_En_Ending_Hero4
|
||||
* Description:
|
||||
* Description: Soldiers watching moon disappearance and Indigo-Go's
|
||||
*/
|
||||
|
||||
#include "z_en_ending_hero4.h"
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
* File: z_en_ending_hero5.c
|
||||
* Overlay: ovl_En_Ending_Hero5
|
||||
* Description:
|
||||
* Description: Carpenters watching moon disappearance and Indigo-Go's
|
||||
*/
|
||||
|
||||
#include "z_en_ending_hero5.h"
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
* File: z_en_gamelupy.c
|
||||
* Overlay: ovl_En_Gamelupy
|
||||
* Description: Deku Scrub Playground - Large Green Rupee
|
||||
* Description: Deku Scrub Playground Rupees
|
||||
*/
|
||||
|
||||
#include "z_en_gamelupy.h"
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
* File: z_en_ge1.c
|
||||
* Overlay: ovl_En_Ge1
|
||||
* Description:
|
||||
* Description: White-clad Gerudo Pirate
|
||||
*/
|
||||
|
||||
#include "z_en_ge1.h"
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
* File: z_en_ge2.c
|
||||
* Overlay: ovl_En_Ge2
|
||||
* Description: Patrolling Pirate
|
||||
* Description: Purple-clad Gerudo Pirate
|
||||
*/
|
||||
|
||||
#include "z_en_ge2.h"
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
* File: z_en_ge3.c
|
||||
* Overlay: ovl_En_Ge3
|
||||
* Description:
|
||||
* Description: Aviel
|
||||
*/
|
||||
|
||||
#include "z_en_ge3.h"
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
* File: z_en_heishi.c
|
||||
* Overlay: ovl_En_Heishi
|
||||
* Description: Soldier
|
||||
* Description: Soldier (Mayor's Residence only)
|
||||
*/
|
||||
|
||||
#include "z_en_heishi.h"
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
* File: z_en_hgo.c
|
||||
* Overlay: ovl_En_Hgo
|
||||
* Description: Pamela's Father As a Gibdo
|
||||
* Description: Pamela's Father (Gibdo)
|
||||
*/
|
||||
|
||||
#include "z_en_hgo.h"
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
* File: z_en_horse_game_check.c
|
||||
* Overlay: ovl_En_Horse_Game_Check
|
||||
* Description:
|
||||
* Description: Dirt patches you can jump over on Gorman Race Track
|
||||
*/
|
||||
|
||||
#include "z_en_horse_game_check.h"
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
* File: z_en_hs2.c
|
||||
* Overlay: ovl_En_Hs2
|
||||
* Description: Blue Target Spot
|
||||
* Description: Blue Target Spot (?)
|
||||
*/
|
||||
|
||||
#include "z_en_hs2.h"
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* File z_en_in.c
|
||||
* File: z_en_in.c
|
||||
* Overlay: ovl_En_In
|
||||
* Description: Gorman Bros
|
||||
*/
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* File z_en_invadepoh.c
|
||||
* File: z_en_invadepoh.c
|
||||
* Overlay: ovl_En_Invadepoh
|
||||
* Description: Ranch nighttime actors
|
||||
*/
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue