diff --git a/assets/xml/objects/gameplay_keep.xml b/assets/xml/objects/gameplay_keep.xml index e1a35f83b6..a7f5e075a3 100644 --- a/assets/xml/objects/gameplay_keep.xml +++ b/assets/xml/objects/gameplay_keep.xml @@ -1014,31 +1014,31 @@ - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/include/functions.h b/include/functions.h index 85eee3eb9b..43aef01816 100644 --- a/include/functions.h +++ b/include/functions.h @@ -553,9 +553,8 @@ void EffectSsHahen_SpawnBurst(PlayState* play, Vec3f* pos, f32 burstScale, s16 u // void EffectSsSibuki_Spawn(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7); void EffectSsSibuki_SpawnBurst(PlayState* play, Vec3f* pos); void EffectSsStone1_Spawn(PlayState* play, Vec3f* pos, s32 reg0); -// void EffectSsHitMark_Spawn(UNK_TYPE4 uParm1, UNK_TYPE4 uParm2, UNK_TYPE2 uParm3, Vec3f* pzParm4); -void EffectSsHitMark_SpawnFixedScale(PlayState* play, s32 type, Vec3f* pos); -void EffectSsHitMark_SpawnCustomScale(PlayState* play, s32 type, s16 scale, Vec3f* pos); +void EffectSsHitmark_SpawnFixedScale(PlayState* play, s32 type, Vec3f* pos); +void EffectSsHitmark_SpawnCustomScale(PlayState* play, s32 type, s16 scale, Vec3f* pos); // void EffectSsFhgFlash_SpawnShock(UNK_TYPE4 uParm1, UNK_TYPE4 uParm2, Vec3f* pzParm3, UNK_TYPE2 uParm4, UNK_TYPE1 param_5); // void EffectSsKFire_Spawn(UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4, UNK_TYPE2 param_5, UNK_TYPE1 param_6); void EffectSsSolderSrchBall_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 unused, s16* linkDetected, s16 drawFlag); diff --git a/spec b/spec index bf0af4694e..effe4fa26a 100644 --- a/spec +++ b/spec @@ -1888,8 +1888,7 @@ beginseg name "ovl_Effect_Ss_Hitmark" compress include "build/src/overlays/effects/ovl_Effect_Ss_Hitmark/z_eff_ss_hitmark.o" - include "build/data/ovl_Effect_Ss_Hitmark/ovl_Effect_Ss_Hitmark.data.o" - include "build/data/ovl_Effect_Ss_Hitmark/ovl_Effect_Ss_Hitmark.reloc.o" + include "build/src/overlays/effects/ovl_Effect_Ss_Hitmark/ovl_Effect_Ss_Hitmark_reloc.o" endseg beginseg diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c index 01234f7fc5..edaa159c68 100644 --- a/src/code/z_collision_check.c +++ b/src/code/z_collision_check.c @@ -1516,28 +1516,28 @@ void CollisionCheck_HitSolid(PlayState* play, ColliderInfo* info, Collider* coll s32 flags = info->toucherFlags & TOUCH_SFX_NONE; if (flags == TOUCH_SFX_NORMAL && collider->colType != COLTYPE_METAL) { - EffectSsHitMark_SpawnFixedScale(play, 0, hitPos); + EffectSsHitmark_SpawnFixedScale(play, 0, hitPos); if (collider->actor == NULL) { play_sound(NA_SE_IT_SHIELD_BOUND); } else { Audio_PlaySfxAtPos(&collider->actor->projectedPos, NA_SE_IT_SHIELD_BOUND); } } else if (flags == TOUCH_SFX_NORMAL) { - EffectSsHitMark_SpawnFixedScale(play, 3, hitPos); + EffectSsHitmark_SpawnFixedScale(play, 3, hitPos); if (collider->actor == NULL) { CollisionCheck_SpawnShieldParticlesMetal(play, hitPos); } else { CollisionCheck_SpawnShieldParticlesMetalSound(play, hitPos, &collider->actor->projectedPos); } } else if (flags == TOUCH_SFX_HARD) { - EffectSsHitMark_SpawnFixedScale(play, 0, hitPos); + EffectSsHitmark_SpawnFixedScale(play, 0, hitPos); if (collider->actor == NULL) { play_sound(NA_SE_IT_SHIELD_BOUND); } else { Audio_PlaySfxAtPos(&collider->actor->projectedPos, NA_SE_IT_SHIELD_BOUND); } } else if (flags == TOUCH_SFX_WOOD) { - EffectSsHitMark_SpawnFixedScale(play, 1, hitPos); + EffectSsHitmark_SpawnFixedScale(play, 1, hitPos); if (collider->actor == NULL) { play_sound(NA_SE_IT_REFLECTION_WOOD); } else { @@ -1603,13 +1603,13 @@ void CollisionCheck_HitEffects(PlayState* play, Collider* at, ColliderInfo* atIn CollisionCheck_SpawnShieldParticlesWood(play, hitPos, &at->actor->projectedPos); } } else if (sHitInfo[ac->colType].effect != HIT_NONE) { - EffectSsHitMark_SpawnFixedScale(play, sHitInfo[ac->colType].effect, hitPos); + EffectSsHitmark_SpawnFixedScale(play, sHitInfo[ac->colType].effect, hitPos); if (!(acInfo->bumperFlags & BUMP_NO_SWORD_SFX)) { CollisionCheck_SwordHitAudio(at, acInfo); } } } else { - EffectSsHitMark_SpawnFixedScale(play, 0, hitPos); + EffectSsHitmark_SpawnFixedScale(play, 0, hitPos); if (ac->actor == NULL) { play_sound(NA_SE_IT_SHIELD_BOUND); } else { diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c index c7b073540f..b573fec608 100644 --- a/src/code/z_effect_soft_sprite_old_init.c +++ b/src/code/z_effect_soft_sprite_old_init.c @@ -631,10 +631,10 @@ void EffectSsStone1_Spawn(PlayState* play, Vec3f* pos, s32 reg0) { EffectSs_Spawn(play, EFFECT_SS_STONE1, 128, &initParams); } -// EffectSsHitMark Spawn Functions +// EffectSsHitmark Spawn Functions -void EffectSsHitMark_Spawn(PlayState* play, s32 type, s16 scale, Vec3f* pos) { - EffectSsHitMarkInitParams initParams; +void EffectSsHitmark_Spawn(PlayState* play, s32 type, s16 scale, Vec3f* pos) { + EffectSsHitmarkInitParams initParams; initParams.type = type; initParams.scale = scale; @@ -643,12 +643,12 @@ void EffectSsHitMark_Spawn(PlayState* play, s32 type, s16 scale, Vec3f* pos) { EffectSs_Spawn(play, EFFECT_SS_HITMARK, 128, &initParams); } -void EffectSsHitMark_SpawnFixedScale(PlayState* play, s32 type, Vec3f* pos) { - EffectSsHitMark_Spawn(play, type, 300, pos); +void EffectSsHitmark_SpawnFixedScale(PlayState* play, s32 type, Vec3f* pos) { + EffectSsHitmark_Spawn(play, type, 300, pos); } -void EffectSsHitMark_SpawnCustomScale(PlayState* play, s32 type, s16 scale, Vec3f* pos) { - EffectSsHitMark_Spawn(play, type, scale, pos); +void EffectSsHitmark_SpawnCustomScale(PlayState* play, s32 type, s16 scale, Vec3f* pos) { + EffectSsHitmark_Spawn(play, type, scale, pos); } // EffectSsFhgFlash Spawn Functions diff --git a/src/overlays/actors/ovl_En_Arrow/z_en_arrow.c b/src/overlays/actors/ovl_En_Arrow/z_en_arrow.c index 39fdd6167b..60600a5914 100644 --- a/src/overlays/actors/ovl_En_Arrow/z_en_arrow.c +++ b/src/overlays/actors/ovl_En_Arrow/z_en_arrow.c @@ -389,7 +389,7 @@ void func_8088ACE0(EnArrow* this, PlayState* play) { SoundSource_PlaySfxAtFixedWorldPos(play, &this->actor.world.pos, 20, sp82); Actor_MarkForDeath(&this->actor); } else { - EffectSsHitMark_SpawnCustomScale(play, 0, 150, &this->actor.world.pos); + EffectSsHitmark_SpawnCustomScale(play, 0, 150, &this->actor.world.pos); if (sp50 && (this->collider.info.atHitInfo->elemType != ELEMTYPE_UNK4)) { sp7C = this->collider.base.at; diff --git a/src/overlays/actors/ovl_En_Bomjima/z_en_bomjima.c b/src/overlays/actors/ovl_En_Bomjima/z_en_bomjima.c index 7b6909b214..760c27c44b 100644 --- a/src/overlays/actors/ovl_En_Bomjima/z_en_bomjima.c +++ b/src/overlays/actors/ovl_En_Bomjima/z_en_bomjima.c @@ -414,7 +414,7 @@ void func_80BFEB64(EnBomjima* this, PlayState* play) { sp40.z = (Math_CosS(sp3E) * (Rand_ZeroFloat(20.0f) + 40.0f)) + this->unk_2F0->actor.world.pos.z; SoundSource_PlaySfxAtFixedWorldPos(play, &sp40, 50, NA_SE_EV_BOMBERS_SHOT_EXPLOSUIN); - EffectSsHitMark_SpawnFixedScale(play, 0, &sp40); + EffectSsHitmark_SpawnFixedScale(play, 0, &sp40); this->unk_2BC++; if (((s16)Rand_ZeroFloat(2.0f) + 3) < this->unk_2BC) { diff --git a/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c b/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c index b0d11ee9cc..588071941b 100644 --- a/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c +++ b/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c @@ -957,9 +957,9 @@ void EnDodongo_UpdateDamage(EnDodongo* this, PlayState* play) { Math_Vec3s_ToVec3f(&sp3C, &this->collider2.elements[i].info.bumper.hitPos); if (this->actor.colChkInfo.damageEffect == 0xF) { CollisionCheck_BlueBlood(play, NULL, &sp3C); - EffectSsHitMark_SpawnFixedScale(play, 0, &sp3C); + EffectSsHitmark_SpawnFixedScale(play, 0, &sp3C); } else if (this->actor.colChkInfo.damageEffect != 14) { - EffectSsHitMark_SpawnFixedScale(play, 3, &sp3C); + EffectSsHitmark_SpawnFixedScale(play, 3, &sp3C); CollisionCheck_SpawnShieldParticlesMetalSound(play, &sp3C, &this->actor.projectedPos); } } diff --git a/src/overlays/actors/ovl_Obj_Spinyroll/z_obj_spinyroll.c b/src/overlays/actors/ovl_Obj_Spinyroll/z_obj_spinyroll.c index ea47348338..9446e88e3b 100644 --- a/src/overlays/actors/ovl_Obj_Spinyroll/z_obj_spinyroll.c +++ b/src/overlays/actors/ovl_Obj_Spinyroll/z_obj_spinyroll.c @@ -148,7 +148,7 @@ void func_80A1DA50(PlayState* play, ObjSpinyroll* this, Vec3f* arg2, Vec3f* arg3 Math_Vec3f_Sum(arg2, arg3, &sp1C); Math_Vec3f_Scale(&sp1C, 0.5f); - EffectSsHitMark_SpawnFixedScale(play, 3, &sp1C); + EffectSsHitmark_SpawnFixedScale(play, 3, &sp1C); Actor_PlaySfxAtPos(&this->dyna.actor, NA_SE_IT_SHIELD_REFLECT_SW); } diff --git a/src/overlays/actors/ovl_Obj_Vspinyroll/z_obj_vspinyroll.c b/src/overlays/actors/ovl_Obj_Vspinyroll/z_obj_vspinyroll.c index 93400d4a8f..6740cc684e 100644 --- a/src/overlays/actors/ovl_Obj_Vspinyroll/z_obj_vspinyroll.c +++ b/src/overlays/actors/ovl_Obj_Vspinyroll/z_obj_vspinyroll.c @@ -207,7 +207,7 @@ s32 func_80A3C8D8(ObjVspinyroll* this, PlayState* play, Vec3f* arg2, s32 arg3) { spB4.y += this->dyna.actor.world.pos.y; spB4.z += this->dyna.actor.world.pos.z; - EffectSsHitMark_SpawnFixedScale(play, 3, &spB4); + EffectSsHitmark_SpawnFixedScale(play, 3, &spB4); Actor_PlaySfxAtPos(&this->dyna.actor, NA_SE_IT_SHIELD_REFLECT_SW); } diff --git a/src/overlays/effects/ovl_Effect_Ss_Hitmark/z_eff_ss_hitmark.c b/src/overlays/effects/ovl_Effect_Ss_Hitmark/z_eff_ss_hitmark.c index 7094ca4ea6..f65e36c7d1 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Hitmark/z_eff_ss_hitmark.c +++ b/src/overlays/effects/ovl_Effect_Ss_Hitmark/z_eff_ss_hitmark.c @@ -1,27 +1,163 @@ /* * File: z_eff_ss_hitmark.c * Overlay: ovl_Effect_Ss_Hitmark - * Description: + * Description: Hit Marks */ #include "z_eff_ss_hitmark.h" +#include "objects/gameplay_keep/gameplay_keep.h" + +#define rTexIndex regs[0] +#define rType regs[1] +#define rPrimColorR regs[2] +#define rPrimColorG regs[3] +#define rPrimColorB regs[4] +#define rEnvColorR regs[5] +#define rEnvColorG regs[6] +#define rEnvColorB regs[7] +#define rScale regs[8] #define PARAMS ((EffectSsHitmarkInitParams*)initParamsx) -s32 EffectSsHitmark_Init(PlayState* play, u32 index, EffectSs* this, void* initParamsx); +u32 EffectSsHitmark_Init(PlayState* play, u32 index, EffectSs* this, void* initParamsx); void EffectSsHitmark_Update(PlayState* play, u32 index, EffectSs* this); void EffectSsHitmark_Draw(PlayState* play, u32 index, EffectSs* this); -#if 0 +static Color_RGB8 sColors[] = { + { 255, 255, 255 }, { 255, 255, 0 }, // EFFECT_HITMARK_WHITE Init + { 255, 255, 255 }, { 255, 0, 0 }, // EFFECT_HITMARK_WHITE Update + { 255, 200, 100 }, { 200, 150, 0 }, // EFFECT_HITMARK_DUST Init + { 150, 100, 0 }, { 100, 50, 0 }, // EFFECT_HITMARK_DUST Update + { 255, 255, 255 }, { 255, 0, 0 }, // EFFECT_HITMARK_RED Init + { 255, 255, 0 }, { 255, 0, 0 }, // EFFECT_HITMARK_RED Update + { 255, 255, 255 }, { 0, 255, 200 }, // EFFECT_HITMARK_METAL Init + { 255, 255, 255 }, { 150, 0, 255 }, // EFFECT_HITMARK_METAL Update +}; + +static TexturePtr sTextures[] = { + // EFFECT_HITMARK_WHITE + gEffHitmarkWhiteMetal1Tex, + gEffHitmarkWhiteMetal2Tex, + gEffHitmarkWhiteMetal3Tex, + gEffHitmarkWhiteMetal4Tex, + gEffHitmarkWhiteMetal5Tex, + gEffHitmarkWhiteMetal6Tex, + gEffHitmarkWhiteMetal7Tex, + gEffHitmarkWhiteMetal8Tex, + // EFFECT_HITMARK_DUST + gEffHitmarkDust1Tex, + gEffHitmarkDust2Tex, + gEffHitmarkDust3Tex, + gEffHitmarkDust4Tex, + gEffHitmarkDust5Tex, + gEffHitmarkDust6Tex, + gEffHitmarkDust7Tex, + gEffHitmarkDust8Tex, + // EFFECT_HITMARK_RED + gEffHitmarkRed1Tex, + gEffHitmarkRed2Tex, + gEffHitmarkRed3Tex, + gEffHitmarkRed4Tex, + gEffHitmarkRed5Tex, + gEffHitmarkRed6Tex, + gEffHitmarkRed7Tex, + gEffHitmarkRed8Tex, + // EFFECT_HITMARK_METAL + gEffHitmarkWhiteMetal1Tex, + gEffHitmarkWhiteMetal2Tex, + gEffHitmarkWhiteMetal3Tex, + gEffHitmarkWhiteMetal4Tex, + gEffHitmarkWhiteMetal5Tex, + gEffHitmarkWhiteMetal6Tex, + gEffHitmarkWhiteMetal7Tex, + gEffHitmarkWhiteMetal8Tex, +}; + const EffectSsInit Effect_Ss_Hitmark_InitVars = { EFFECT_SS_HITMARK, EffectSsHitmark_Init, }; -#endif +u32 EffectSsHitmark_Init(PlayState* play, u32 index, EffectSs* this, void* initParamsx) { + EffectSsHitmarkInitParams* initParams = PARAMS; + s32 colorIndex; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Effect_Ss_Hitmark/EffectSsHitmark_Init.s") + this->pos = initParams->pos; + this->gfx = gEffHitmarkDL; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Effect_Ss_Hitmark/EffectSsHitmark_Draw.s") + if (initParams->type == EFFECT_HITMARK_DUST) { + this->life = 16; + } else { + this->life = 8; + } -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Effect_Ss_Hitmark/EffectSsHitmark_Update.s") + this->draw = EffectSsHitmark_Draw; + this->update = EffectSsHitmark_Update; + + colorIndex = initParams->type * 4; + this->rTexIndex = 0; + this->rType = initParams->type; + this->rPrimColorR = sColors[colorIndex].r; + this->rPrimColorG = sColors[colorIndex].g; + this->rPrimColorB = sColors[colorIndex].b; + this->rEnvColorR = sColors[colorIndex + 1].r; + this->rEnvColorG = sColors[colorIndex + 1].g; + this->rEnvColorB = sColors[colorIndex + 1].b; + this->rScale = initParams->scale; + + return 1; +} + +void EffectSsHitmark_Draw(PlayState* play, u32 index, EffectSs* this) { + GraphicsContext* gfxCtx = play->state.gfxCtx; + MtxF mfTrans; + MtxF mfScale; + MtxF mfResult; + MtxF mfTransBillboard; + Mtx* mtx; + f32 scale; + TexturePtr tex; + s32 pad; + + OPEN_DISPS(gfxCtx); + + SkinMatrix_SetTranslate(&mfTrans, this->pos.x, this->pos.y, this->pos.z); + scale = this->rScale / 100.0f; + SkinMatrix_SetScale(&mfScale, scale, scale, 1.0f); + SkinMatrix_MtxFMtxFMult(&mfTrans, &play->billboardMtxF, &mfTransBillboard); + SkinMatrix_MtxFMtxFMult(&mfTransBillboard, &mfScale, &mfResult); + gSPMatrix(POLY_XLU_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + + mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &mfResult); + + if (mtx != NULL) { + gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + tex = sTextures[(this->rType * 8) + (this->rTexIndex)]; + gSPSegment(POLY_XLU_DISP++, 0x08, Lib_SegmentedToVirtual(tex)); + func_8012C9BC(gfxCtx); + gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB, 255); + gDPSetEnvColor(POLY_XLU_DISP++, this->rEnvColorR, this->rEnvColorG, this->rEnvColorB, 0); + gSPDisplayList(POLY_XLU_DISP++, this->gfx); + } + CLOSE_DISPS(gfxCtx); +} + +void EffectSsHitmark_Update(PlayState* play, u32 index, EffectSs* this) { + s32 colorIndex; + + if (this->rType == EFFECT_HITMARK_DUST) { + this->rTexIndex = (15 - this->life) / 2; + } else { + this->rTexIndex = 7 - this->life; + } + + if (this->rTexIndex != 0) { + colorIndex = this->rType * 4 + 2; + this->rPrimColorR = func_800B096C(this->rPrimColorR, sColors[colorIndex].r, this->life + 1); + this->rPrimColorG = func_800B096C(this->rPrimColorG, sColors[colorIndex].g, this->life + 1); + this->rPrimColorB = func_800B096C(this->rPrimColorB, sColors[colorIndex].b, this->life + 1); + this->rEnvColorR = func_800B096C(this->rEnvColorR, sColors[colorIndex + 1].r, this->life + 1); + this->rEnvColorG = func_800B096C(this->rEnvColorG, sColors[colorIndex + 1].g, this->life + 1); + this->rEnvColorB = func_800B096C(this->rEnvColorB, sColors[colorIndex + 1].b, this->life + 1); + } +} diff --git a/src/overlays/effects/ovl_Effect_Ss_Hitmark/z_eff_ss_hitmark.h b/src/overlays/effects/ovl_Effect_Ss_Hitmark/z_eff_ss_hitmark.h index fe6c54eb0f..6e38ab8d2b 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Hitmark/z_eff_ss_hitmark.h +++ b/src/overlays/effects/ovl_Effect_Ss_Hitmark/z_eff_ss_hitmark.h @@ -14,7 +14,7 @@ typedef struct { /* 0x00 */ s32 type; /* 0x04 */ s16 scale; /* 0x08 */ Vec3f pos; -} EffectSsHitMarkInitParams; // size = 0x14 +} EffectSsHitmarkInitParams; // size = 0x14 extern const EffectSsInit Effect_Ss_Hitmark_InitVars; diff --git a/tools/disasm/functions.txt b/tools/disasm/functions.txt index 171077e53e..6809b2052b 100644 --- a/tools/disasm/functions.txt +++ b/tools/disasm/functions.txt @@ -626,9 +626,9 @@ 0x800B242C:("EffectSsSibuki_Spawn",), 0x800B249C:("EffectSsSibuki_SpawnBurst",), 0x800B25D8:("EffectSsStone1_Spawn",), - 0x800B262C:("EffectSsHitMark_Spawn",), - 0x800B2684:("EffectSsHitMark_SpawnFixedScale",), - 0x800B26A8:("EffectSsHitMark_SpawnCustomScale",), + 0x800B262C:("EffectSsHitmark_Spawn",), + 0x800B2684:("EffectSsHitmark_SpawnFixedScale",), + 0x800B26A8:("EffectSsHitmark_SpawnCustomScale",), 0x800B26D4:("EffectSsFhgFlash_SpawnShock",), 0x800B2738:("EffectSsKFire_Spawn",), 0x800B27A0:("EffectSsSolderSrchBall_Spawn",), diff --git a/tools/namefixer.py b/tools/namefixer.py index 13986658f2..4474ffd312 100755 --- a/tools/namefixer.py +++ b/tools/namefixer.py @@ -543,6 +543,9 @@ wordReplace = { "EffectSsKiraKira_SpawnDispersed": "EffectSsKirakira_SpawnDispersed", "EffectSsKiraKira_SpawnFocused": "EffectSsKirakira_SpawnFocused", "Effect_GetGlobalCtx": "Effect_GetPlayState", + "EffectSsHitMark_Spawn": "EffectSsHitmark_Spawn", + "EffectSsHitMark_SpawnFixedScale": "EffectSsHitmark_SpawnFixedScale", + "EffectSsHitMark_SpawnCustomScale": "EffectSsHitmark_SpawnCustomScale", "func_800E8F08": "Actor_TrackNone", "func_800E8FA4": "Actor_TrackPoint", diff --git a/tools/sizes/code_functions.csv b/tools/sizes/code_functions.csv index e2409088a1..3370a083ae 100644 --- a/tools/sizes/code_functions.csv +++ b/tools/sizes/code_functions.csv @@ -140,9 +140,9 @@ asm/non_matchings/code/z_effect_soft_sprite_old_init/EffectSsStick_Spawn.s,Effec asm/non_matchings/code/z_effect_soft_sprite_old_init/EffectSsSibuki_Spawn.s,EffectSsSibuki_Spawn,0x800B242C,0x1C asm/non_matchings/code/z_effect_soft_sprite_old_init/EffectSsSibuki_SpawnBurst.s,EffectSsSibuki_SpawnBurst,0x800B249C,0x4F asm/non_matchings/code/z_effect_soft_sprite_old_init/EffectSsStone1_Spawn.s,EffectSsStone1_Spawn,0x800B25D8,0x15 -asm/non_matchings/code/z_effect_soft_sprite_old_init/EffectSsHitMark_Spawn.s,EffectSsHitMark_Spawn,0x800B262C,0x16 -asm/non_matchings/code/z_effect_soft_sprite_old_init/EffectSsHitMark_SpawnFixedScale.s,EffectSsHitMark_SpawnFixedScale,0x800B2684,0x9 -asm/non_matchings/code/z_effect_soft_sprite_old_init/EffectSsHitMark_SpawnCustomScale.s,EffectSsHitMark_SpawnCustomScale,0x800B26A8,0xB +asm/non_matchings/code/z_effect_soft_sprite_old_init/EffectSsHitmark_Spawn.s,EffectSsHitmark_Spawn,0x800B262C,0x16 +asm/non_matchings/code/z_effect_soft_sprite_old_init/EffectSsHitmark_SpawnFixedScale.s,EffectSsHitmark_SpawnFixedScale,0x800B2684,0x9 +asm/non_matchings/code/z_effect_soft_sprite_old_init/EffectSsHitmark_SpawnCustomScale.s,EffectSsHitmark_SpawnCustomScale,0x800B26A8,0xB asm/non_matchings/code/z_effect_soft_sprite_old_init/EffectSsFhgFlash_SpawnShock.s,EffectSsFhgFlash_SpawnShock,0x800B26D4,0x19 asm/non_matchings/code/z_effect_soft_sprite_old_init/EffectSsKFire_Spawn.s,EffectSsKFire_Spawn,0x800B2738,0x1A asm/non_matchings/code/z_effect_soft_sprite_old_init/EffectSsSolderSrchBall_Spawn.s,EffectSsSolderSrchBall_Spawn,0x800B27A0,0x1C diff --git a/undefined_syms.txt b/undefined_syms.txt index 94e29323fa..8fff643698 100644 --- a/undefined_syms.txt +++ b/undefined_syms.txt @@ -425,7 +425,6 @@ D_0402F0EC = 0x0402F0EC; D_04030100 = 0x04030100; D_040301B0 = 0x040301B0; D_04032270 = 0x04032270; -D_04035710 = 0x04035710; D_040367B0 = 0x040367B0; D_040377B0 = 0x040377B0; D_04037850 = 0x04037850;