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Format the misformatted files in master (#354)
* Format the misformatted files in master * Correct arms_hook double-semicolon, since it was almost certainly just an accident
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@ -288,7 +288,7 @@ static Vec3f D_808C1C4C = { 0.0f, -500.0f, 0.0f };
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void ArmsHook_Draw(Actor* thisx, GlobalContext* globalCtx) {
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ArmsHook* this = THIS;
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f32 f0;
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Player* player = GET_PLAYER(globalCtx);;
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Player* player = GET_PLAYER(globalCtx);
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if (player->actor.draw != NULL && player->rightHandType == 0xB) {
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Vec3f sp68;
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@ -557,7 +557,7 @@ void func_8095B76C(EnOwl* this, GlobalContext* globalCtx) {
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do {
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this->actor.world.pos.x = points->x;
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this->actor.world.pos.z = points->z;
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} while(0);
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} while (0);
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this->unk_3F8++;
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if (this->path->count <= this->unk_3F8) {
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@ -1013,7 +1013,8 @@ void func_80B2F37C(Actor* thisx, GlobalContext* globalCtx) {
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gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 255, 170, 255, this->unk_197);
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gDPSetEnvColor(POLY_XLU_DISP++, this->unk_194, this->unk_195, this->unk_196, 255);
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SysMatrix_InsertYRotation_f((func_800DFCDC(GET_ACTIVE_CAM(globalCtx)) + 0x8000) * (M_PI / 32768), MTXMODE_APPLY);
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SysMatrix_InsertYRotation_f((func_800DFCDC(GET_ACTIVE_CAM(globalCtx)) + 0x8000) * (M_PI / 32768),
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MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, D_06003850);
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