mirror of https://github.com/zeldaret/mm.git
Fix some more dummy label matches (#619)
* Fix some more dummy label matches * Add missing space * Add a space to force Jenkins to run again * Remove the previous space
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6d52cee5fe
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@ -211,24 +211,20 @@ s32 DmaMgr_SendRequest0(void* vramStart, uintptr_t vromStart, size_t size) {
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}
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void DmaMgr_Start(void) {
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DmaEntry* iter;
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u32 idx;
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DmaMgr_DMARomToRam(SEGMENT_ROM_START(dmadata), dmadata, SEGMENT_ROM_SIZE(dmadata));
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dummy_label:;
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{
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DmaEntry* iter = dmadata;
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u32 idx = 0;
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iter = dmadata;
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idx = 0;
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while (iter->vromEnd != 0) {
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iter++;
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idx++;
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while (iter->vromEnd != 0) {
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iter++;
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idx++;
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}
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numDmaEntries = idx;
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}
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numDmaEntries = idx;
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dummy_label_2:;
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osCreateMesgQueue(&sDmaMgrMsgQueue, sDmaMgrMsgs, ARRAY_COUNT(sDmaMgrMsgs));
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StackCheck_Init(&sDmaMgrStackInfo, sDmaMgrStack, sDmaMgrStack + sizeof(sDmaMgrStack), 0, 0x100, "dmamgr");
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osCreateThread(&sDmaMgrThread, Z_THREAD_ID_DMAMGR, DmaMgr_ThreadEntry, NULL, sDmaMgrStack + sizeof(sDmaMgrStack),
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@ -320,13 +320,12 @@ void func_800B4AEC(GlobalContext* globalCtx, Actor* actor, f32 y) {
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void func_800B4B50(Actor* actor, Lights* mapper, GlobalContext* globalCtx) {
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f32 spEC;
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f32 temp_f12;
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f32 temp_f20;
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f32 shadowScaleZ;
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f32 temp_f22;
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f32 temp_f24;
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f32 temp_f8;
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MtxF sp94;
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s32 lightNum;
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MtxF sp94;
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s32 numLights;
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s8 phi_v1;
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u8 temp_v0;
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@ -342,7 +341,8 @@ void func_800B4B50(Actor* actor, Lights* mapper, GlobalContext* globalCtx) {
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spEC = actor->world.pos.y - actor->floorHeight;
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if (spEC > 20.0f) {
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temp_f20 = actor->shape.shadowScale;
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f32 temp_f20 = actor->shape.shadowScale;
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temp_v0 = actor->shape.shadowAlpha;
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actor->shape.shadowScale *= 0.3f;
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temp_f12 = (spEC - 20.0f) * 0.02f;
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@ -350,7 +350,6 @@ void func_800B4B50(Actor* actor, Lights* mapper, GlobalContext* globalCtx) {
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ActorShadow_DrawCircle(actor, mapper, globalCtx);
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actor->shape.shadowScale = temp_f20;
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actor->shape.shadowAlpha = temp_v0;
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dummy_label_111649:;
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} else if (spEC >= -1.0f) {
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numLights = mapper->numLights - 2;
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@ -377,8 +376,8 @@ void func_800B4B50(Actor* actor, Lights* mapper, GlobalContext* globalCtx) {
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for (j = 0; j < 2; j++, phi_s0++) {
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if (phi_s0->l.dir[1] > 0) {
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lightNum = (ABS_ALT(phi_s0->l.dir[1]) * (phi_s0->l.col[0] + phi_s0->l.col[1] + phi_s0->l.col[2])) -
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(lightNumMax * ((void)0, 8));
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lightNum = ((phi_s0->l.col[0] + phi_s0->l.col[1] + phi_s0->l.col[2]) * ABS_ALT(phi_s0->l.dir[1])) -
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(8 * lightNumMax);
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if (lightNum > 0) {
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ActorShadow_DrawFoot(globalCtx, phi_s0, &sp94, lightNum, temp_f22, temp_f24, shadowScaleZ);
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}
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@ -255,11 +255,12 @@ void EffectTireMark_Draw(void* thisx, GraphicsContext* gfxCtx) {
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if ((elem - 1)->flags & 1) {
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if (!(elem->flags & 1)) {
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s32 requiredScopeTemp;
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vtx[i * 2 + 0].v.tc[0] = 0;
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vtx[i * 2 + 0].v.tc[1] = 0;
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vtx[i * 2 + 1].v.tc[0] = 0;
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vtx[i * 2 + 1].v.tc[1] = 1024;
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dummy_label:;
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} else if ((i >= 2) && !((elem - 2)->flags & 1)) {
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vtx[i * 2 - 2].v.tc[0] = 0;
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vtx[i * 2 - 2].v.tc[1] = 0;
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@ -717,30 +717,32 @@ void EnFsn_Idle(EnFsn* this, GlobalContext* globalCtx) {
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this->animationIdx = 5;
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func_8013BC6C(&this->skelAnime, sAnimations, this->animationIdx);
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}
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} else if (this->flags & ENFSN_HAGGLE) {
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dummy:;
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return;
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}
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if (this->flags & ENFSN_HAGGLE) {
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this->actionFunc = EnFsn_Haggle;
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} else {
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dummy2:;
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if (Actor_ProcessTalkRequest(&this->actor, &globalCtx->state)) {
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if (this->cutsceneState == 0) {
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if (ActorCutscene_GetCurrentIndex() == 0x7C) {
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ActorCutscene_Stop(0x7C);
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}
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this->cutscene = this->lookToShopkeeperCutscene;
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ActorCutscene_SetIntentToPlay(this->cutscene);
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this->cutsceneState = 1;
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return;
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}
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if (Actor_ProcessTalkRequest(&this->actor, &globalCtx->state)) {
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if (this->cutsceneState == 0) {
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if (ActorCutscene_GetCurrentIndex() == 0x7C) {
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ActorCutscene_Stop(0x7C);
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}
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this->actor.textId = EnFsn_GetWelcome(globalCtx);
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func_801518B0(globalCtx, this->actor.textId, &this->actor);
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player->actor.world.pos.x = 1.0f;
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player->actor.world.pos.z = -34.0f;
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this->actionFunc = EnFsn_BeginInteraction;
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} else if (((player->actor.world.pos.x >= -50.0f) && (player->actor.world.pos.x <= 15.0f)) &&
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(player->actor.world.pos.y > 0.0f) &&
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((player->actor.world.pos.z >= -35.0f) && (player->actor.world.pos.z <= -20.0f))) {
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func_800B8614(&this->actor, globalCtx, 400.0f);
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this->cutscene = this->lookToShopkeeperCutscene;
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ActorCutscene_SetIntentToPlay(this->cutscene);
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this->cutsceneState = 1;
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}
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this->actor.textId = EnFsn_GetWelcome(globalCtx);
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func_801518B0(globalCtx, this->actor.textId, &this->actor);
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player->actor.world.pos.x = 1.0f;
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player->actor.world.pos.z = -34.0f;
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this->actionFunc = EnFsn_BeginInteraction;
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} else if (((player->actor.world.pos.x >= -50.0f) && (player->actor.world.pos.x <= 15.0f)) &&
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(player->actor.world.pos.y > 0.0f) &&
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((player->actor.world.pos.z >= -35.0f) && (player->actor.world.pos.z <= -20.0f))) {
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func_800B8614(&this->actor, globalCtx, 400.0f);
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}
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}
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