diff --git a/src/code/z_scene_table.c b/src/code/z_scene_table.c index 108689978a..ea822a2c7b 100644 --- a/src/code/z_scene_table.c +++ b/src/code/z_scene_table.c @@ -1,10 +1,10 @@ #include "global.h" #define SCENE_ENTRY(name, textId, config) \ - { { SEGMENT_ROM_START(name), SEGMENT_ROM_END(name) }, textId, 0, config, 0 } + { { SEGMENT_ROM_START(name), SEGMENT_ROM_END(name) }, textId, 0, config, 0, 0 } #define SCENE_ENTRY_NONE() \ - { { 0, 0 }, 0, 0, 0, 0 } + { { 0, 0 }, 0, 0, 0, 0, 0 } SceneTableEntry gSceneTable[] = { /* 0x00 */ SCENE_ENTRY(Z2_20SICHITAI2, 0x0116, SCENE_DRAW_CFG_MAT_ANIM), diff --git a/src/overlays/gamestates/ovl_select/z_select.c b/src/overlays/gamestates/ovl_select/z_select.c index 0147cca641..1860dc5056 100644 --- a/src/overlays/gamestates/ovl_select/z_select.c +++ b/src/overlays/gamestates/ovl_select/z_select.c @@ -37,7 +37,7 @@ void MapSelect_LoadGame(MapSelectState* this, u32 entrance, s32 spawn) { if (spawn != 0) { gSaveContext.save.entrance = - Entrance_Create((s32)gSaveContext.save.entrance >> 9, spawn, gSaveContext.save.entrance & 0xF); + Entrance_Create(gSaveContext.save.entrance >> 9, spawn, gSaveContext.save.entrance & 0xF); } if (gSaveContext.save.entrance == ENTRANCE(CLOCK_TOWER_INTERIOR, 0)) { gSaveContext.save.day = 0;